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PostPosted: Wed Jan 30, 2019 8:04 pm
by Kelmet
Novas Arcanum wrote:
Kelmet wrote:Could always deliver it by hand as well.


Hmm now why wouldn't he send a courier to deliver the message? =P

Exactly.

PostPosted: Wed Jan 30, 2019 8:10 pm
by Ralnis
I'm also going to incase my people's souls inside obelisks and have them control golems so I will have my golem army.

PostPosted: Wed Jan 30, 2019 8:18 pm
by The GAmeTopians
Kelmet wrote:
Novas Arcanum wrote:
Hmm now why wouldn't he send a courier to deliver the message? =P

Exactly.

Now, what if one of the twins took it upon themselves to replace the Zhou courier...? :p

PostPosted: Wed Jan 30, 2019 8:26 pm
by Kelmet
The GAmeTopians wrote:
Kelmet wrote:Exactly.

Now, what if one of the twins took it upon themselves to replace the Zhou courier...? :p

Depends on what happened afterwords but i'm sure Anthony could be won over.

PostPosted: Wed Jan 30, 2019 9:43 pm
by The Empire of Tau
AAAAAAAAAAAAAAAAA. hi

PostPosted: Thu Jan 31, 2019 2:52 am
by Olthenia
Alright, everyone. I'll fire up the old Update Machine in roughly eight hours, as soon as I get back from work.

PostPosted: Thu Jan 31, 2019 5:54 am
by Saxony-Brandenburg
Olthenia wrote:Alright, everyone. I'll fire up the old Update Machine in roughly eight hours, as soon as I get back from work.

Lovely. Hey! If you need any help with the archives or anything, please let me know! I noticed my pop count was a bit off I do believe.

PostPosted: Thu Jan 31, 2019 6:43 am
by Holy Tedalonia
Saxony-Brandenburg wrote:
Olthenia wrote:Alright, everyone. I'll fire up the old Update Machine in roughly eight hours, as soon as I get back from work.

Lovely. Hey! If you need any help with the archives or anything, please let me know! I noticed my pop count was a bit off I do believe.

G mentioned he waa doing it, last I heard.

PostPosted: Thu Jan 31, 2019 7:12 am
by Holy Tedalonia
Whenever I read Kenichi: the mightiest disciple, I can't help but think of Dao, except a lot more awesome.

PostPosted: Thu Jan 31, 2019 8:05 am
by Olthenia
Oh, G-Tech? Am I correct in assuming that Explorers extracting resources as manual laborers can do so in lieu of the required building - like, say, a Scrape Mine - but are only able to work at half efficiency while thus engaged?

PostPosted: Thu Jan 31, 2019 8:10 am
by Saxony-Brandenburg
Olthenia wrote:Oh, G-Tech? Am I correct in assuming that Explorers extracting resources as manual laborers can do so in lieu of the required building - like, say, a Scrape Mine - but are only able to work at half efficiency while thus engaged?

Half efficient at home. In lands unsettled though, they work at full efficiently

PostPosted: Thu Jan 31, 2019 8:12 am
by Olthenia
Saxony-Brandenburg wrote:
Olthenia wrote:Oh, G-Tech? Am I correct in assuming that Explorers extracting resources as manual laborers can do so in lieu of the required building - like, say, a Scrape Mine - but are only able to work at half efficiency while thus engaged?

Half efficient at home. In lands unsettled though, they work at full efficiently


Good to know. Thank you.

Say, Gold is converted to Wealth at the rate of 1 to 3, right?

PostPosted: Thu Jan 31, 2019 8:15 am
by Saxony-Brandenburg
Olthenia wrote:
Saxony-Brandenburg wrote:Half efficient at home. In lands unsettled though, they work at full efficiently


Good to know. Thank you.

Say, Gold is converted to Wealth at the rate of 1 to 3, right?

At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.

PostPosted: Thu Jan 31, 2019 8:20 am
by Olthenia
Saxony-Brandenburg wrote:
Olthenia wrote:
Good to know. Thank you.

Say, Gold is converted to Wealth at the rate of 1 to 3, right?

At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.


Ooh~ Good point.

PostPosted: Thu Jan 31, 2019 8:55 am
by Novas Arcanum
Also no big deal but my population should be 1900 and 2000 next turn since I'm moving peasents from Shoval to Xcotl.

PostPosted: Thu Jan 31, 2019 9:01 am
by G-Tech Corporation
Saxony-Brandenburg wrote:
Olthenia wrote:
Good to know. Thank you.

Say, Gold is converted to Wealth at the rate of 1 to 3, right?

At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.


Not exactly; resources convert based on common vs uncommon vs strange status. Worth one, two, or three Wealth, baseline.

Opals and gold, as both uncommon resources, convert at a base of two, augmented by a forge/jeweler to three. Potentially up to four, for a first conversion bonus.

PostPosted: Thu Jan 31, 2019 9:24 am
by Olthenia
G-Tech Corporation wrote:
Saxony-Brandenburg wrote:At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.


Not exactly; resources convert based on common vs uncommon vs strange status. Worth one, two, or three Wealth, baseline.

Opals and gold, as both uncommon resources, convert at a base of two, augmented by a forge/jeweler to three. Potentially up to four, for a first conversion bonus.


Alright. Duly noted.

How much labor, wealth and industry does an Obelisk of Strength require?

PostPosted: Thu Jan 31, 2019 10:02 am
by Saxony-Brandenburg
Olthenia wrote:
G-Tech Corporation wrote:
Not exactly; resources convert based on common vs uncommon vs strange status. Worth one, two, or three Wealth, baseline.

Opals and gold, as both uncommon resources, convert at a base of two, augmented by a forge/jeweler to three. Potentially up to four, for a first conversion bonus.


Alright. Duly noted.

How much labor, wealth and industry does an Obelisk of Strength require?


To quote a G TG,

Okay, cool.
So a tier 1 Geolocus of Strength is Labor V, Wealth III, and Industry II. It will give your Soldiers a minor bonus in melee combat and generate 1 free Labor as long as you have at least one Laborer working, or you can direct it only towards your Soldiers for a slightly more impressive boost.

PostPosted: Thu Jan 31, 2019 10:11 am
by Olthenia
G-Tech Corporation wrote:
Saxony-Brandenburg wrote:At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.


Not exactly; resources convert based on common vs uncommon vs strange status. Worth one, two, or three Wealth, baseline.

Opals and gold, as both uncommon resources, convert at a base of two, augmented by a forge/jeweler to three. Potentially up to four, for a first conversion bonus.


I assume silver is also counted as an uncommon resource?

PostPosted: Thu Jan 31, 2019 10:12 am
by Olthenia
Saxony-Brandenburg wrote:
Olthenia wrote:
Alright. Duly noted.

How much labor, wealth and industry does an Obelisk of Strength require?


To quote a G TG,

Okay, cool.
So a tier 1 Geolocus of Strength is Labor V, Wealth III, and Industry II. It will give your Soldiers a minor bonus in melee combat and generate 1 free Labor as long as you have at least one Laborer working, or you can direct it only towards your Soldiers for a slightly more impressive boost.


Alright - I'll add it to the Construction list once I'm able.

PostPosted: Thu Jan 31, 2019 10:40 am
by Olthenia
Kelmet? Your update for Turn 22 includes a reference to 100 Peasants in Brewnwall tasked with the operation a "Lumber Mill". What exactly is this arcane devilry?

EDIT: I assume you meant "Timber Camp". The records suggest Brewnwall built one as early as CE 329.

PostPosted: Thu Jan 31, 2019 10:47 am
by Holy Tedalonia
Oh, btw how much did the feast improve general diplomatic relations? Noticed nothing was said on the update about that. Should be the same as last time.

PostPosted: Thu Jan 31, 2019 11:09 am
by Olthenia
Holy Tedalonia wrote:Oh, btw how much did the feast improve general diplomatic relations? Noticed nothing was said on the update about that. Should be the same as last time.


Which diplomatic relations would that be? The results of your last interaction with the Wastelanders appears to be described in the update for Turn 22.

For further details, I suggest a TG to G-Tech might be in order.

PostPosted: Thu Jan 31, 2019 11:56 am
by Olthenia
G-Tech? Can you confirm that the archival information for the settlement of Nightstone is completely accurate?

PostPosted: Thu Jan 31, 2019 11:57 am
by Kelmet
Olthenia wrote:Kelmet? Your update for Turn 22 includes a reference to 100 Peasants in Brewnwall tasked with the operation a "Lumber Mill". What exactly is this arcane devilry?

EDIT: I assume you meant "Timber Camp". The records suggest Brewnwall built one as early as CE 329.

I did, I can change the wording to camp if that would be preferable.