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Kelmet
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Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Wed Jan 30, 2019 8:04 pm

Novas Arcanum wrote:
Kelmet wrote:Could always deliver it by hand as well.


Hmm now why wouldn't he send a courier to deliver the message? =P

Exactly.
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Ralnis
Postmaster of the Fleet
 
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Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Wed Jan 30, 2019 8:10 pm

I'm also going to incase my people's souls inside obelisks and have them control golems so I will have my golem army.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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The GAmeTopians
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Scandinavian Liberal Paradise

Postby The GAmeTopians » Wed Jan 30, 2019 8:18 pm

Kelmet wrote:
Novas Arcanum wrote:
Hmm now why wouldn't he send a courier to deliver the message? =P

Exactly.

Now, what if one of the twins took it upon themselves to replace the Zhou courier...? :p
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Kelmet
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Left-Leaning College State

Postby Kelmet » Wed Jan 30, 2019 8:26 pm

The GAmeTopians wrote:
Kelmet wrote:Exactly.

Now, what if one of the twins took it upon themselves to replace the Zhou courier...? :p

Depends on what happened afterwords but i'm sure Anthony could be won over.
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The Empire of Tau
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Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed Jan 30, 2019 9:43 pm

AAAAAAAAAAAAAAAAA. hi

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Olthenia
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 2:52 am

Alright, everyone. I'll fire up the old Update Machine in roughly eight hours, as soon as I get back from work.
Last edited by Olthenia on Thu Jan 31, 2019 3:58 am, edited 1 time in total.

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Saxony-Brandenburg
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Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Thu Jan 31, 2019 5:54 am

Olthenia wrote:Alright, everyone. I'll fire up the old Update Machine in roughly eight hours, as soon as I get back from work.

Lovely. Hey! If you need any help with the archives or anything, please let me know! I noticed my pop count was a bit off I do believe.
"When Adam delved and Eve span, who was then the gentleman?"

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Holy Tedalonia
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Ex-Nation

Postby Holy Tedalonia » Thu Jan 31, 2019 6:43 am

Saxony-Brandenburg wrote:
Olthenia wrote:Alright, everyone. I'll fire up the old Update Machine in roughly eight hours, as soon as I get back from work.

Lovely. Hey! If you need any help with the archives or anything, please let me know! I noticed my pop count was a bit off I do believe.

G mentioned he waa doing it, last I heard.
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Holy Tedalonia
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Postby Holy Tedalonia » Thu Jan 31, 2019 7:12 am

Whenever I read Kenichi: the mightiest disciple, I can't help but think of Dao, except a lot more awesome.
Name: Ted
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I M P E R I A LR E P U B L I C

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Olthenia
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 8:05 am

Oh, G-Tech? Am I correct in assuming that Explorers extracting resources as manual laborers can do so in lieu of the required building - like, say, a Scrape Mine - but are only able to work at half efficiency while thus engaged?

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Saxony-Brandenburg
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Postby Saxony-Brandenburg » Thu Jan 31, 2019 8:10 am

Olthenia wrote:Oh, G-Tech? Am I correct in assuming that Explorers extracting resources as manual laborers can do so in lieu of the required building - like, say, a Scrape Mine - but are only able to work at half efficiency while thus engaged?

Half efficient at home. In lands unsettled though, they work at full efficiently
"When Adam delved and Eve span, who was then the gentleman?"

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Olthenia
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Postby Olthenia » Thu Jan 31, 2019 8:12 am

Saxony-Brandenburg wrote:
Olthenia wrote:Oh, G-Tech? Am I correct in assuming that Explorers extracting resources as manual laborers can do so in lieu of the required building - like, say, a Scrape Mine - but are only able to work at half efficiency while thus engaged?

Half efficient at home. In lands unsettled though, they work at full efficiently


Good to know. Thank you.

Say, Gold is converted to Wealth at the rate of 1 to 3, right?

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Saxony-Brandenburg
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Postby Saxony-Brandenburg » Thu Jan 31, 2019 8:15 am

Olthenia wrote:
Saxony-Brandenburg wrote:Half efficient at home. In lands unsettled though, they work at full efficiently


Good to know. Thank you.

Say, Gold is converted to Wealth at the rate of 1 to 3, right?

At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.
"When Adam delved and Eve span, who was then the gentleman?"

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Olthenia
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Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 8:20 am

Saxony-Brandenburg wrote:
Olthenia wrote:
Good to know. Thank you.

Say, Gold is converted to Wealth at the rate of 1 to 3, right?

At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.


Ooh~ Good point.

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Novas Arcanum
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Left-wing Utopia

Postby Novas Arcanum » Thu Jan 31, 2019 8:55 am

Also no big deal but my population should be 1900 and 2000 next turn since I'm moving peasents from Shoval to Xcotl.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 31, 2019 9:01 am

Saxony-Brandenburg wrote:
Olthenia wrote:
Good to know. Thank you.

Say, Gold is converted to Wealth at the rate of 1 to 3, right?

At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.


Not exactly; resources convert based on common vs uncommon vs strange status. Worth one, two, or three Wealth, baseline.

Opals and gold, as both uncommon resources, convert at a base of two, augmented by a forge/jeweler to three. Potentially up to four, for a first conversion bonus.
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Olthenia
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Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 9:24 am

G-Tech Corporation wrote:
Saxony-Brandenburg wrote:At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.


Not exactly; resources convert based on common vs uncommon vs strange status. Worth one, two, or three Wealth, baseline.

Opals and gold, as both uncommon resources, convert at a base of two, augmented by a forge/jeweler to three. Potentially up to four, for a first conversion bonus.


Alright. Duly noted.

How much labor, wealth and industry does an Obelisk of Strength require?

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Saxony-Brandenburg
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Postby Saxony-Brandenburg » Thu Jan 31, 2019 10:02 am

Olthenia wrote:
G-Tech Corporation wrote:
Not exactly; resources convert based on common vs uncommon vs strange status. Worth one, two, or three Wealth, baseline.

Opals and gold, as both uncommon resources, convert at a base of two, augmented by a forge/jeweler to three. Potentially up to four, for a first conversion bonus.


Alright. Duly noted.

How much labor, wealth and industry does an Obelisk of Strength require?


To quote a G TG,

Okay, cool.
So a tier 1 Geolocus of Strength is Labor V, Wealth III, and Industry II. It will give your Soldiers a minor bonus in melee combat and generate 1 free Labor as long as you have at least one Laborer working, or you can direct it only towards your Soldiers for a slightly more impressive boost.
"When Adam delved and Eve span, who was then the gentleman?"

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Olthenia
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 10:11 am

G-Tech Corporation wrote:
Saxony-Brandenburg wrote:At a jeweler or smithy? Jewelers convert opals to 4, gold to 3 I believe. Smithy's I'd suppose convert it to 4. but g may know better.


Not exactly; resources convert based on common vs uncommon vs strange status. Worth one, two, or three Wealth, baseline.

Opals and gold, as both uncommon resources, convert at a base of two, augmented by a forge/jeweler to three. Potentially up to four, for a first conversion bonus.


I assume silver is also counted as an uncommon resource?

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Olthenia
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 10:12 am

Saxony-Brandenburg wrote:
Olthenia wrote:
Alright. Duly noted.

How much labor, wealth and industry does an Obelisk of Strength require?


To quote a G TG,

Okay, cool.
So a tier 1 Geolocus of Strength is Labor V, Wealth III, and Industry II. It will give your Soldiers a minor bonus in melee combat and generate 1 free Labor as long as you have at least one Laborer working, or you can direct it only towards your Soldiers for a slightly more impressive boost.


Alright - I'll add it to the Construction list once I'm able.

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Olthenia
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Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 10:40 am

Kelmet? Your update for Turn 22 includes a reference to 100 Peasants in Brewnwall tasked with the operation a "Lumber Mill". What exactly is this arcane devilry?

EDIT: I assume you meant "Timber Camp". The records suggest Brewnwall built one as early as CE 329.
Last edited by Olthenia on Thu Jan 31, 2019 10:54 am, edited 1 time in total.

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Holy Tedalonia
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Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Thu Jan 31, 2019 10:47 am

Oh, btw how much did the feast improve general diplomatic relations? Noticed nothing was said on the update about that. Should be the same as last time.
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Olthenia
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 11:09 am

Holy Tedalonia wrote:Oh, btw how much did the feast improve general diplomatic relations? Noticed nothing was said on the update about that. Should be the same as last time.


Which diplomatic relations would that be? The results of your last interaction with the Wastelanders appears to be described in the update for Turn 22.

For further details, I suggest a TG to G-Tech might be in order.

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Olthenia
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Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 11:56 am

G-Tech? Can you confirm that the archival information for the settlement of Nightstone is completely accurate?

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Kelmet
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Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Thu Jan 31, 2019 11:57 am

Olthenia wrote:Kelmet? Your update for Turn 22 includes a reference to 100 Peasants in Brewnwall tasked with the operation a "Lumber Mill". What exactly is this arcane devilry?

EDIT: I assume you meant "Timber Camp". The records suggest Brewnwall built one as early as CE 329.

I did, I can change the wording to camp if that would be preferable.
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