The dawn has risen upon a new world - a world unlike that you may know. Shattered by a catastrophic impact not long after the extinction of the great thunder-lizards, Earth is not as it should be. This impact, a star falling to earth, changed not only the shape of all the lands, but also their contents. This star bore strange lights and queer crystals, changing and warping the planet on which mankind slowly arose. Continents were broken, minds shattered, even animals and plants twisted and changed. It is a strange world now - one in many ways hostile to humanity - but in the end, it is your world still.
You stand forward as one of the leaders of a great city of men. It has been many centuries now since the first tribes emerged in the impact of the Cataclysm, family groups formed from scattered wanderers and survivors, and now civilization in earnest is rising from those embers. Men ply trade upon the waves of the sea, either propelled by oars and scarred backs, or the might of sails. Caravans roam savage lands, making fortunes for their owners if they are not devoured by ferocious beasts. The first priests, and god-kings, and republics lay claim to the passages of the world beyond the sight of their doorways, and bronze-armed warriors march across the hinterland.
To be a man in such times is to be given glorious potential, but also great danger. Civilization is fragile, and dark things lurk both in the hearts of men and in the wilds of the world. Will you rise to greatness alongside your kinsmen, or will you falter and be forgotten? Come, and tell the tale of the Ascent of Man.
So! A super-chill casual RP. Some basic things you might want to know about how this is going to be run:
New tribes begin with a single settlement, and I am accepting a maximum of twelve city-states. You may (most likely will) want to erect more holdings across your lands, and claim new vistas for your people, for in growth is the security of one's lineage.
You should expect to make an IC post once every 48 hours or thereabouts IRL, but more will be encouraged. This is a nice, simple and straightforward expectation, with absolutely no strings attached. These posts correspond to the passage of two year's time, in-character, and will be resolved by yours truly to chart the course of your civilization.
All city-states will begin with four "resources", uncommon materials that will be tracked as vaguely important in the "region" where they live. You will be allowed to choose one of these resources, but the rest I will generate. These don't include generic materials like flint, stone, mud, trees, and so on, but keep your assumption of what is generic reasonable- copper, for instance, is a resource, not something you can just assume your city-state has.
Your civilization will need many things, foremost warm bodies to accomplish her aims and fill her homes. For ease of use, these citizens are grouped together in units of 100, who populate your city-state and her surroundings. They will need to be fed, sheltered, and defended, but they are the life-blood of your civilization. Every new city-state starts with eight hundred inhabitants. The full mechanics of this age will be explained in a following post.
So there we go! We are full up on new civilizations at present, but never fear. Still happy to have minor organizations, such as guilds and the like. Here be their application:
- Code: Select all
[b]Organization Application[/b]
[b]Name:[/b]
[b]Leader:[/b]
[b]Short History:[/b]
[b]Starting Location:[/b]
[b]Proposed Bonus / Role:[/b]
Current City-States
Hvasskyn – G-Tech
Xotl - Empire of Tau
Kingdom of Nekhen - Nuxipal
The Honori - Saxony Brandenburg
Great Zhou - GAmeTopians
Fastaqui - Olthenia
Lordaeron – Kelmet
The Kingdom of Serys - Elerian
Organizations
The Chrysí Aspída - Toaslandia
The Arameri - Novas Arcanum
The Sons of Saladon – Holy Tedalonia