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Forest State
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Founded: Aug 23, 2016
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Postby Forest State » Sat Jan 26, 2019 2:55 am

ALYXANDRA JANE GRAY

"You can hate me, but you will respect me."

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VITALS

Name: Alyxandra Jane Gray
Nickname: Alyx
Appearance:
Image


Gender: Female
Age: 21
Build: 5'11, 133 lbs
Faction: House Kvasov
Skill Classification: 10
Symbol Description: N/A

Magical School: Traditional

    Magical Abilities:
  • Storm Magic: Alyxandra is skilled in the storm magic of House Gray, allowing her to whip up winds at a moment's notice as well as strike with the force of lightning. Her storm magic includes control of both the waves and he clouds above them, mixing water magic and air magic together and creating something unique that combines elements from both. She can create water on the spot, but manipulating water that already exists is an easier task that takes less valuable time. Air can be used for combat too, as Alyxandra can strike with gusts of wind that hit like whips and do real damage to the target while remaining invisible. The downside? It's hard to penetrate skin using just air, and mana costs mean this isn't viable as the only attack to take someone down.
  • Mental Magic: Alyx's studies have also led her to intensively research mental magic. That is, reading the auras of those around her, and delving into the human mind using the power of magic as a catalyst. It's one of the hardest forms of magic to learn, and even harder to master, with not as many people teaching it as other branches of magic, but it can be useful in the right hands. And Alyx has put many hours into studying it and testing her skills on actual subjects, oftentimes using this kind of magic without anyone even knowing what she's doing.
  • Tamer of Beasts: Because of her skill with the mind, Alyx can communicate somewhat with beings that most wouldn't be able to, such as hostile demons and vampires. This comes partly from being able to understand the thought process of such beings somewhat, making it much easier to make up for the gap between them and a normal person.
Weaknesses: Perhaps Alyx's weakness is that she'll hunt success at all costs with little regard for whether or not it will destroy her. She's not the strongest person out there, but Alyx isn't afraid to act as if she is, if it means success. Additionally, her fiery temperament can make her hard to get along with for many people, which only hurts herself in the end.

Equipment: Alyxandra is trained in both rifles and swordsmanship, but prefers to keep her primary armament light and uses a Desert Eagle pistol as well as a more old fashioned sabre which is enchanted against dark magic by a value of 45%. She does not always rely on armor, but does own light armor as well as a helmet, enchanted for strength.

DETAILS

Alignment: Neutral evil
Nationality: British
Hometown: Cambridge, England
Sexuality: Bisexual

Personality: Alyx is a firebrand who loses her temper quickly and speaks without a lot of tact or regard. This hasn't won her many favors in the world of nobles, where respect is important and where getting on the wrong side of the wrong person can be very harmful. While she is very much a loose cannon, she's smarter than she seems and is somewhat cunning, believing in advancing her own position whatever the cost. However, her emotional nature also means that she tends to ride highs and lows, which can work out well sometimes and terribly in others. It also means that she's somewhat vulnerable to being manipulated by anyone who can push her buttons so to speak, getting her to do actions that she wouldn't normally do.

Biography: House Gray. Known for their storm magic, and for being the watchful eye over all of the mages in England and Ireland. One of the more relevant mage families in all of Northern Europe, and a cadet branch of the larger House Kvasov, the latter of which is regarded as the "old guard" of the mage houses in Europe. This was the house that Alyx was born into, but she found herself the fourth of four different siblings. One sister, and two brothers. All of them were older than her, and therefore, Alyx was a bit of an afterthought who would most likely end up screwed over when it came time for the new generation to take over for the old. She didn't let that stop her, however, and she put in just as much work as all of the others and studied all the magic she could, working extensively on it until she was just as skilled or more skilled as her older siblings. She even gained the attention of the Kvasov family, and was brought to their magical school in Kaliningrad for high school, which she attended away from her family.

If things were evaluated only on talent, Alyx would have had a chance to likely marry into the more powerful family and pursue more power for both herself and her house, or she would have been pursued more by a magical organization like the Holy Inquisition. However, being the fourth of four children, she found that despite being trained by the Kvasovs in Kaliningrad, it was the family's eldest child, her sister Emily, who the more powerful house was interested in. Alyx was on the sideline as Emily was married to the powerful Fedor Kvasov, something that should have been for her. After all, she was just as good of a mage as Emily. She sure as hell put in more work than Emily did. She worked harder than all of them, at this point. Things came to blows between her and Emily, and Alyx found herself quickly becoming an outcast when that fight left her bleeding in the backyard.

Not that she hadn't made Emily bleed, too. She'd made her bleed bad, and that only increased the rift between her and the rest of her family. It wasn't a good look when the youngest child bloodied the heir. Alyx would drop out of the King's Magic College, in London, and traveled to St. Petersburg to train under one of the contacts that she had met in Kaliningrad, the one who was known as Reinhild. She learned a lot, but this time, she was learning more about fighting rather than research. And it was clear that all of this training had one intent behind it; to be ready in the event that she and her sister came to blows once again. This time, she was going to do better than get left bleeding out onto the ground.

However, it turned out her mentor needed to travel to the far east to work with the Marked, and so Alyx found herself without a home and without a master. She wasn't about to return to England, where she was practically an exile, and so she asked her contacts in St. Petersburg for advice before being directed by Kvasov family head Valentin Kvasov to head to the Italian peninsula and work with the Holy Inquisition for a time, which would allow her to prove herself further. She was sent there with an official recommendation from Valentin, and quickly found herself able to forget her past and her family name entirely as she was put to work within the ranks of the Inquisition not as a fourth child but as a valued soldier who had the potential to be one of the best members of their ranks.

#MarkedApp
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Forest State
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Postby Forest State » Sat Jan 26, 2019 3:50 am

REINHILD

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VITALS

Name: Reinhild
Nickname: Reinhild of Gdansk
Appearance:
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Gender: Female
Age: ???
Build: 6'4, 200 lbs
Faction: House Kvasov
Skill Classification: 12

Magical School: Traditional
Magical Abilities: Unlike most demons who would use dark magic, Reinhild uses traditional magic and has extensively studied a number of branches over her years. While she hasn't mastered any one, she can fight back in a variety of ways using all four of the elements recognized by the Church of Light. That is, light, fire, earth, and water. She's also picked up air, which is recognized as the fifth element. Reinhild uses all of these elements extensively and frequently hits with opposing combinations, such as earth and air or fire and water at the same time, which is often harder to avoid than one element on its own. Perhaps her most dangerous ability, though, is transformation, allowing her to change her face and body into something else as well as her voice, which is useful for any mercenary assassin.
Equipment: Reinhild's favored weapon is twin short blades, rather than one long blade which is only used by her at certain times against specific enemies. However, she's also trained in firearms and for ranged combat will use an SVD Dragunov as either a sniper rifle or a marksman rifle. Reinhild typically uses one blade enchanted with fire and one blade enchanted with ice, allowing her to channel either kind of magic through the blades to add to her attacks further.

DETAILS

Alignment: Chaotic good

Personality: Reinhild seems rather serious and takes on a strong but silent role, but while she isn't the most social person, she has a lot of wisdom hidden behind her persona. Her personality is the result of much lived experience which has tempered a much more wild past version of herself, one that rebelled against expectations frequently and had a chip on her shoulder. Now, Reinhild is considerably calmer, perhaps because she's grown smarter since the older days.

Biography: A demon working for one of the great houses? It's something that almost never happens, and yet, Reinheld has not only worked for House Kvasov but has become accepted enough to be considered as close as blood by them. Not only does Reinhild work for this family but she was moved into St. Petersburg by them, and allowed to train some of their younger members in the ways of magic. This relationship between the two goes far back, back to the early 2000s in fact. Reinhild found work for the Kvasovs after serving as a mercenary soldier in the leftover conflicts in the Chechnya region following the second war, and before that, Reinhild had worked with the Marked and had spent time around the criminal world of Europe as an assassin who used her magic to her advantage, as well as taking corporate espionage jobs on the side.

But the chance to go legitimate, that would be offered to her by the Kvasovs, and she took it. They would typically be seen as the least likely house to hire a demon, yes, but Reinhild had never been a demon. When she committed crimes, it was to survive rather than because of her nature. She kept her demonic nature concealed all of the time and learned traditional magic rather than the dark magic of demons, and for that, the human world gave her a chance. After all, she was seemingly human in every way other than under the skin, and she maybe gave more thought to what it meant to be human than most actual humans did. She would become known as the sword of the Kvasovs, their best enforcer and one of their most loyal too.

She was more loyal to the family than she was to her own, returning to St. Petersburg following the birth of her child rather than going to Canada to live with the father, Ander Laskaris. But when the world was in danger and the Marked were called again, Reinhild took a break from her duties to travel to Nepal and work with them.

#MarkedApp
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Nu-Amerika
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Postby Nu-Amerika » Sat Jan 26, 2019 4:53 am

Lil tag. Saw someone say the crew needed more "tank" characters. I have a couple of ideas. Might submit two apps but may just go with the one.
Last edited by Nu-Amerika on Sat Jan 26, 2019 5:17 am, edited 3 times in total.

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Shark isle
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Postby Shark isle » Sat Jan 26, 2019 6:20 am

Is a mad scientist trying to combine magic with technology an alright character? He would be kinda like a technomancer.

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Forest State
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Postby Forest State » Sat Jan 26, 2019 6:26 am

Shark isle wrote:Is a mad scientist trying to combine magic with technology an alright character? He would be kinda like a technomancer.

Magic and technology don't mix.
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Nu-Amerika
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Postby Nu-Amerika » Sat Jan 26, 2019 6:29 am

ADAM O'CONNOR

"What are you lookin' at?"

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VITALS

Name: Adam O'Connor
Nickname: n/a
Appearance: Pale skin. Dark brown, shaggy hair. Eyes are a light copper color. The bridge of his nose is slightly crooked and bares a small scar.
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Gender: Male
Age: 21
Build: 5'11, 155 lbs. Adam could be considered thin, but is well-muscled and athletic.
Faction: Marked
Skill Classification: 6
Symbol Description: A small war-hammer, a serpent wrapped around it's hilt, within a stylized circle.

Magical School: Major Pyrrhic, Minor Black
Magical Abilities:
Pyrrhic Magic
  • Indominable: As his blood is spilled it is imbued with magic, causing it to become powerfully regenerative. Wounds heal quicker, bones become stronger, making Adam able to take a beating that would otherwise incapacitate another.
  • Berserker: His heartbeat accelerates to an incredible speed, his eyes become shot with blood, and his entire body becomes a nearly indefatigable engine of hand-to-hand combat. His strikes are much more powerful, his reflexes are much keener, and he is able to perform incredible feats of athleticism.
  • Pyra's Blessing: The skin of Adam's arms shreds to make way for weapons of bone, able to morph into large blades.
  • Caustic Mist: Any exposed blood near Adam begins to grow and condense into a caustic red mist, burning all who remain within it with the exception of Adam himself. For a short time after leaving the mist, one would still experience intense pain as the remnants of the mist cling to and burn their skin.


Black Magic
  • Savage Pact: Adam can take the shape of certain animals, typically nocturnal, or gain their aspects (claws, teeth, reflexes, sight, speed, etc.) while retaining his humanoid form. For now, this is limited to a coyote.
  • Affliction: The target (or targets) is subjected to hallucinations which can range from disorienting to outright terrifying. The more targets the ability is used on, the weaker the illusions become. An example would be a single target being afflicted with visions of the room they're in bursting into flames, complete with sensations of heat, the smell of smoke, and the crackling of fire, while attempting the same on a room full of people, the targets might experience the vision of flames, but not the crackling of fire, the smell of smoke, or the heat. For now, this is limited to whispers/screams, bursts of light, foul smells, and shadowy figures in the periphery of one's vision.

Weaknesses: Virtually all of Adam's offensive abilities require him to be in close proximity to his opponent, which can put him in direct, serious danger. Additionally, due to the nature of his Pyrrhic spells, Adam is often worked into a combat frenzy which can leave him completely exhausted, even catatonic if he goes too far, from over-exertion once his mana is depleted.

Equipment: His grandfather's shillelagh, and various Black Magic grimoires.

DETAILS

Alignment: Chaotic Neutral
Nationality: American
Hometown: Irving, Texas
Sexuality: Bisexual

Personality: Cocky, sarcastic, sardonic. Loyal, generous, considerate. Adam is slow to trust people. His respect is not easy to earn, but for those he counts as his friends, he would do almost anything for. Though he is quite sure of himself, perhaps overly so, he does not bully and he does not attempt to start trouble. Once he feels slighted however, or threatened, one might be cautious when next they encounter him, as he holds long grudges and prefers to get his retribution in blood.

Biography: Adam was born in Irving, Texas. His mother, who he never met, was what one might call a "free spirit", which is a polite way of saying "irresponsible drug addict".
His father was a large brute of a man with a temper and a penchant for dark liquor, a combination which often meant trouble for a young and timid Adam. Child services
would remove him from his father's care at age seven, and he was sent to live with his maternal great-grandparents in an old plantation house in the rural town of
Chewalla, Tennessee.

They were a mysterious pair, his new caretakers. His grandfather was a practitioner of the Black Arts, while his grandmother was a devout worshiper of Pyra with some training
in the school of her goddess. They home-schooled the shy, quiet boy until he was twelve years old, at which point he was sent to the nearest public school. This
proved to be a trial for Adam, as he was often the target of cruel and intense bullying from larger boys. It was soon after entering high school that he asked
his grandparents to enroll him in classes at a kickboxing gym in the next town over. His grandparents agreed.

Adam devoted himself to growing stronger, and with time he did. Years of training in martial arts had toned his muscles and given him newfound confidence. He had
picked up another interest as well while perusing the dusty shelves of his grandfather's old library. The ancient grimoires filled with terrible images of unnamed Demons
and other grotesque creatures fascinated rather than terrified him. He began to study these tomes under the eye of his grandfather, always with stern, sharp warnings
of respect and responsibility regarding the craft. Unfortunately, he would grow sick and eventually die soon after their lessons had begun.

His grandmother would pass soon after, leaving him a modest inheritance along with the house he had grown up in. Adam was lonely and restless, and eventually decided to leave Chewalla
behind. His former mentor recommended him another gym in Memphis. He packed only his clothes and his grandfather's grimoires, taking the old truck that the family had shared, and left
for the city.

Initially it was difficult to find an apartment who would rent to someone who was not yet a legal adult, but Adam eventually found one in a seedy part of town. No questions
asked as long as there was cash up front and the rent was on time. Apart from his magical studies, he began attending the new gym, and was introduced to a group of people who ran an
underground bare-knuckle fight club, and after some time began competing himself. The money was a minor incentive. What really convinced him was the opportunity it presented.

The club was ran entirely by followers of Pyra. The fighters were almost exclusively trained at their gyms. There were strict rules regarding exactly how
magic could be used during a fight, and the instructors focused primarily on how to use Pyrrhic magic to enhance one's martial prowess. For the next three years Adam trained at various
gyms and fought within the organization, which called itself the Red Parade. It was only recently that the mark appeared on his hand. With it brought the seeker, Niki Laskaris, and all at once Adam's world
got even larger.

#MarkedApp
Last edited by Nu-Amerika on Sat Jan 26, 2019 6:30 am, edited 1 time in total.

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Shark isle
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Postby Shark isle » Sat Jan 26, 2019 6:30 am

Forest State wrote:
Shark isle wrote:Is a mad scientist trying to combine magic with technology an alright character? He would be kinda like a technomancer.

Magic and technology don't mix.

Oh, alright.
Last edited by Shark isle on Sat Jan 26, 2019 6:36 am, edited 1 time in total.

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Forest State
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Postby Forest State » Sat Jan 26, 2019 7:27 am

Nu-Amerika wrote:snip

Just so you're aware, the vast majority of users of black magic are at best passive supporters of crime and terrorism and at worst are the criminals and terrorists themselves, so characters that go this route tend to get flak from others who are on the other side of the power spectrum.

App looks fine, just making sure you know.
don't tread on me

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Nu-Amerika
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Postby Nu-Amerika » Sat Jan 26, 2019 7:48 am

Forest State wrote:
Nu-Amerika wrote:snip

Just so you're aware, the vast majority of users of black magic are at best passive supporters of crime and terrorism and at worst are the criminals and terrorists themselves, so characters that go this route tend to get flak from others who are on the other side of the power spectrum.

App looks fine, just making sure you know.


Oh that's all the fun stuff. Nah but I figured as much, i'm fine with that. I didn't intend for Adam to advertise his studies/practice of it.

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Forest State
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Postby Forest State » Sat Jan 26, 2019 7:59 am

Nu-Amerika wrote:
Forest State wrote:Just so you're aware, the vast majority of users of black magic are at best passive supporters of crime and terrorism and at worst are the criminals and terrorists themselves, so characters that go this route tend to get flak from others who are on the other side of the power spectrum.

App looks fine, just making sure you know.


Oh that's all the fun stuff. Nah but I figured as much, i'm fine with that. I didn't intend for Adam to advertise his studies/practice of it.

Sounds good, accepted.
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Forest State
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Postby Forest State » Sun Jan 27, 2019 4:37 am

Replacing Aureo probably. I have my reasons.

KATASHI ASAKURA

"I don't see why I need to attend an academy, when I've already been through the school of life."

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VITALS

Name: Katashi Asakura
Nickname: Kata
Appearance:
Image


Gender: Male
Age: 21
Build: 5'8, 176 lbs
Faction: Marked
Skill Classification: 5
Symbol Description: Whirlwind

Magical School: Pyrrhic

    Magical Abilities:
  • Motion: Thanks to the specializations in traditional magic picked up over the years by the Asakura family, Kata has become an expert in the art of motion and using magic to control it. This means that Kata can control his own momentum and movements, stopping and starting on a dime as well as accelerating movements to rapidly pick up speed and strike with force despite standing within close range of the opponent. Kata also has an increased range of movements and can begin moving in a direction that would not necessarily work for a regular person from a still position, for example reversing out of one move and into a 360 degree kick or another attack which would normally require a different setup. The limitations of a physical body still apply to this magic, but not the normal physical laws that would apply to such a body.
  • Fire Is My Blood: Kata is able to shift into a fire form to quickly travel for short periods of time. This burns mana quickly but is capable of very fast travel, and of course, enemies can be damaged by hitting them in this form. An alternate use of this ability is to turn into fire for a short period to avoid a blow that would do damage if in material form, such as a gunshot or something similar. However, it can't be kept up for long, meaning that strategy and timing are very important when using this in a defensive context. The mana drain can also make it harder for other abilities to be used right afterwards, which is always something to consider before going into flame form.
  • Metallurgy: Additionally, Kata can superheat metal and alter the structure of it, bending it into various things such as weapons, tools, or other things. This is also useful against metal structures. Things like locks and such can be easily broken by Kata, but this requires minutes for something to even heat up which means it doesn't typically apply mid battle. Kata can also toughen metal, or even create metal from scratch by melting down materials such as ore in their raw forms.
  • Enchantment: Despite not having a large amount of mana to work with, Kata is a skilled enchanter who is knowledgeable about enchanting weapons and equipment very specifically to work against various types of magic.

Weaknesses: Kata isn't a strong mage compared to others and while his skillset is versatile, his lack of a large amount of mana limits what he can do in a fight. It also makes some abilities just not worth learning. Additionally, his brash nature and angry tendencies mean that Kata isn't typically the person that you would go to if you want a clear head. Rather, his plans are often the type that are aggressive, perhaps risk taking, and definitely not what one would expect from a typical hero.

Equipment: In ranged combat, Kata relies on weapons with high rates of fire, with the usual weapon of choice being an MP5K modified to be even more lightweight than the typical model, which is considered to be a machine pistol. Kata traditionally uses a TEC-9 as a sidearm while also wielding multiple knives and short swords as melee weapons, which can sometimes be changed out for other close ranged weapons such as extendable polearms. Kata also typically brings auxiliary equipment that might not be used by a traditional mage, such as grenades, traps, and other devices which can offer a non magical advantage.

DETAILS

Alignment: Chaotic Neutral
Nationality: Japanese
Hometown: Kyoto
Sexuality: Straight

Personality: Scrappy and pragmatic, Kata has always been a bit of a rebel. A good friend but a bad enemy to have, he has single minded determination as well as very strong self preservation instincts. Kata is a free spirit, mainly, who acts in his own interests but will also sometimes act in the interest of others when those interests align with his own. He does, however, have a fiery temperament that should be noted, because it can show up at any time. Not the hot kind of anger that burns brightly and is visible by everyone, but a cold anger that appears more often and affects everyone just as much despite not being as... Loud as traditional anger. You could say that Kata has a chip on his shoulder, but that might be a bit of an understatement.

Biography: The day that the Asakura family grounds in Kyoto burned was the day that Katashi Asakura's life changed. The biggest fight of his life had been on that day. But there hadn't been a storybook ending, hadn't been a victory for the scrappy underdog. The fight had been close, yes, but that wasn't what would be remembered in the end. No, the only scene that was etched into the collective memory of anyone that was there at the time was of Kata on the ground, injured and defeated as the buildings around burned. Ironic, almost, that this was what happened to someone that had been forged by the fire over many years of training with Pyrrhic magic. Kata had never been one of those mages that mixed elements from the different schools. He'd always considered himself Pyrrhic through and through. And yet, Pyra hadn't been able to help him in this battle, the most important one of his life. Still, if it wasn't for that magic, Kata would have died back then. Kata probably should have died back then.

But that's getting ahead of things. To understand the battle that happened that led to Kyoto catching fire, you need to go back to the beginning. The Asakura clan is one that's scratched out a living in the criminal world. They aren't a great house, far from it. But they've interacted with more noble mages, working with them under the table as street soldiers who are experts at fighting through less honorable means. Being born into such a thing comes with an expectation to become part of it. And as one of five children, and the second oldest, Kata didn't disappoint. Only thing is, he wasn't a particularly good mage. Not in the traditional sense. Kata never had the mana to win against others in a straight magical fight, so the only thing that could be done to improve was work on finesse and work on measures outside of magic. The young fighter became an expert at shooting and practiced swordplay intensively, while also focusing on the motion magic that the clan was known for.

Kata put more work into it than the others and mastered it more than the others at a young age, combining it with other skills to create a deadly combination of moves. Beating someone that could move fluidly, as if they were almost unaffected by physics, was hard. It was even harder when they had the skillset of a soldier, and they were able to unload a full magazine at you as they pulled off some nearly impossible acrobatic move. In physical training, Kata took plenty of knocks but improved over time in hand to hand combat and in swordplay. An early lesson learned was that a mage was useless if you physically injured them to the point where they couldn't focus on just performing their magic. And the quicker an enemy is taken out, the less time they have to cast their spells and the less exposed the weaker party is to their attacks.

The early days were rough. Kata was viewed at first as a disappointment, but after working on his skills, he was known as having some of the best potential in the family. He began working in the field at sixteen, and their line of work was no place for a sixteen year old. Kata had dropped out of school and seen and done things that almost no other sixteen year olds in a developed country like Japan had. Drive by attacks, brutal battles between criminal organizations, and deadly fights between members of the same gangs. Kata thrived in this environment, more than some of his siblings who had more talent but hadn't worked as hard to fit into the shark tank that this world really was. Kata showed enough promise that at 18, the family put him in charge of his own small operation and told him that he would have plenty of chances to work his way up into a position that carried more weight and legitimacy over time. Things should have went well for the boy.

But they couldn't have gone more wrong. You couldn't build an empire alone. Just like anyone else, Kata worked with others to build up the part of the family's operation that was put under his control, which focused on contraband and, more specifically, the sale of it. Things were going well at first. Profits were rising and the young leader of the small operation was becoming more and more respected. There were talks of expanding the territory that he would be responsible for, or sending him off somewhere like Tokyo where there was a bigger market to tap into, albeit with more challenges. And then the betrayal struck. It happened when Kata was 20. Fighting ensued and Kata wasn't going to come out of this one on top.

Gunshots rang through the Asakura family's expansive grounds in Kyoto, and it sounded as if they were fireworks happening on a national holiday because of their intensity and frequency. All types of ammunition were used, from slugs to armor piercing rounds to incendiaries. Blades clashed, too. Neither side would be able to get an advantage because both sides knew each other intrinsically and knew of every dirty trick or uncommon tactic that the other would use. It was the result of years of training, years of being allies before any of this kicked off. Each side knew every weapon of the other and every type of magic attack that was coming and it also seemed like both sides countered each other, but there was one difference. Kata had never been a mage at heart. Kata was someone that had the heart of a fighter, definitely. Maybe even the heart of a lion. But a mage? No, Kata had never been born for that. The lack of mana came back to bite Kata in that fight.

Neither side could remember when the fire had started, but at some point it had. One would think that there would be some memorable moment that served as a tipping point, but there really wasn't. The blows had just started to lean in favor of the enemy rather than Kata, and then at some point, he had just been unable to fight at all. The battle would move all over the main mansion and the area around it, the traditional Japanese style building taking heavy damage from both flames, blades, and bullets as both sides threw everything the had at one another. At some point as it went on, Kata found himself unable to continue, ending up in one of the courtyards as everything surrounding him caught fire and collapsed under the intense, magical heat. It could be said that the same magic that had started the fire was the magic that kept Kata from dying in it.

Kata did come out of the battle alive, but injured and more importantly, betrayed. The family wasn't happy with the damages, of course, but that was something that they would come to terms with when the full story came out. This wasn't just some random fight, but a matter of honor. Of settling things that needed to be settled. It would cost them a lot to rebuild the place, but it wasn't like Kata hadn't brought in quite a lot of profits for them in the few years that he had worked for them in an official capacity. However, Kata could no longer set his mind on that. The most important thing was payback. And recovering lost honor and settling the grudge that had been left unfinished by the enemy fleeing from the ever growing fire. Those were the most important things, but it seemed they would have to wait. Before Kata could pursue payback, the mark would show up. And while Kata isn't one to care about things such as saving strangers, working with the Marked is one way to get stronger. Something desperately needed for a victory in the inevitable fight between an unstoppable force and an immovable object.

#MarkedApp
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Forest State
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Postby Forest State » Mon Jan 28, 2019 9:25 pm

Expanding on the lore a little bit with a new series of things.

Image



HOLY INQUISITION ANOMALOUS CONTAINMENT UNIT
CATALOG NUMBER: ICF-295
NOX FUTURE TAPES




ICF-295 is a DVD produced by an unknown manufacturer, which displays video of alternate timelines. While the origins of the DVD are unknown, the Inquisition believes that it was created by a mage of level 15 or one that goes beyond the ranking scale entirely. The first reports of ICF-295 came from [REDACTED], a [REDACTED] living in [REDACTED], Germany, who was offered the DVD by a stranger on the street. The DVD displays no markings or writing, and both sides are identical and plain. The DVD also lacks any markings identifying a manufacturer or origin.

When inserted into a video player, the DVD will begin to play scenes from an alternate timeline of Earth. In most of these timelines, the Church of Light has been defeated and Nox is the dominant deity. The majority of timelines show demons walking the Earth and dominating humans, and sometimes show Nox herself taking a terrestrial form and ruling over humanity as an autocrat. In just about every timeline, worship of the Light Goddess has either been wiped out or criminalized, with the new laws being enforced by demons. The DVD will continue to show timelines, sometimes repeating specific ones, until the power source is removed from the DVD player.

Demons are the dominant species in most of the timelines shown by the DVD. Cities such as [REDACTED], [REDACTED], and [REDACTED] have been taken over by demons in timelines such as [REDACTED] and [REDACTED]. In demon-dominant timelines, humanity has been forced into a subservient role where they serve as both slaves and second class citizens, sometimes in a world where demons outpopulate them. Some timelines feature Nox, who is usually seen as a pale woman with black hair and long, pointed ears that are similar to that of an elf, as well as purple eyes that are dark enough to almost appear black. In timelines with Nox, Nox has almost always taken up residence in [REDACTED], which is unrecognizable compared to our own timeline.

A total of [REDACTED] timelines have been discovered, and [REDACTED] have been recorded by the Inquisition for study purposes. [REDACTED] have been hidden from the public to avoid mass panic and [REDACTED], while some others have made their way to the public eye. Inquisition internet agents have worked tirelessly to discredit ICF-295 in the eyes of the public to lower panic from its discovery, and are working to label those who believe in the DVD’s legitimacy as conspiracy theorists.

ICF-295 is located at the [REDACTED] Inquisition facility in the United States, and is considered a Class D anomaly. ICF-295 was last accessed in June 2024 as a part of [REDACTED].
don't tread on me

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