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2044: Aftermath(Post Apocalyptic)(OOC/Open)

PostPosted: Thu Jan 03, 2019 10:50 am
by Theyra
2044: Aftermath


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No one knows for sure who fired the first shot that started the nuclear apocalypse about 80 years ago. Either it was the Americans or the Soviets during what was called the Cuban Missile Crisis. Someone decided to launch nuclear missiles at each other. Not realizing that their actions would end the world and leave the survivors to rebuild in the irradiated wasteland. The first signs of civilization started in small settlements that banded together to survive. Some were able to grow and prosper while others fall due to the roaming bandits bands and the mutated wildlife. While the humans that were mutated by the fallout and survived..... have more difficulties than most. So far only a few settlements have managed to grow and have the potential of forming into full-fledged nations in the coming decades. Right now in 2044, in the Great Lakes Region of the former US. Several settlements have sprung up and have started to form into city-states: enduring bandits, the elements and the wildlife. Maybe some of these settlements can grow into a proper nation in time or fall into the dust like the others that failed. Only time will tell and hoping the wasteland does not throw something at them that they can not handle.

Map


Rules:
Respect the Op and the CO-OPS
No Godmodding.
No One Liners, Minimum is one paragraph
No metagaming.
No raging/flaming.
No spamming in the IC or the OOC either one.
No Op factions
Have Fun.


Co-ops: Elerian


Overview

The RP is set in the year 2044, 80 years after the nuclear conclusion to the Cuban Missile Crisis. Factions have limited access to Pre-Crisis military tech and Post-Crisis vehicles which would up to the early 1960s. Every so often, there will be an event that can range to affecting the whole map to just a small portion of it. It can be good, or it can be bad for whoever it affects. Also, I will be allowing players to play as a mutant faction if they wish. Just run the details of the type of mutant and abilities by me first. The max amount of starting territory for factions is two towns/cities.

Active Events:



Faction App:
Code: Select all
Faction Name:
Faction Leader:
Territory:(Two towns/cities max)
Population:(2500 pop max)
Military Size:
Background:(Two paragraphs min)
Rp example:(link or written sample)

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PostPosted: Thu Jan 03, 2019 10:51 am
by Theyra
Roster
Reserved
Reserved
The Portage Republic

PostPosted: Thu Jan 03, 2019 3:25 pm
by Elerian
I'll have an app up soon!

PostPosted: Thu Jan 03, 2019 9:26 pm
by New Sriker
Seems good making an App

PostPosted: Thu Jan 03, 2019 10:27 pm
by Absolon-7
might make something in Detroit.

PostPosted: Thu Jan 03, 2019 10:29 pm
by Dragos Bee
I might have an app.

PostPosted: Thu Jan 03, 2019 10:35 pm
by New Cobastheia
Thinking of making an app in Ann Arbor

PostPosted: Fri Jan 04, 2019 5:48 pm
by Biscaria
Application WIP

Faction Name: Holland Republic (alternatively, Republic of Holland)
Faction Leader: Maud Vanraalte
Territory: Holland, and vicinity.
Population:(2500 pop max) WIP
Military Size: WIP
Background: WIP
Rp example: https://forum.nationstates.net/viewtopic.php?f=31&t=401984 Aftermath: A Faction RP (Republic of St. Helens)

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PostPosted: Sat Jan 05, 2019 7:55 pm
by Serio
this looks like a bunch of fun, putting up an app in the near future

PostPosted: Sat Jan 05, 2019 8:32 pm
by Absolon-7
Faction Name: The Portage Republic
Faction Leader: Marshal Orlando Custer
Territory:
Image

Population: 2,280
Military Size: 200
Background: Shortly after the nuclear conclusion to the Cuban Missile Crisis, the residents of Port Clinton, at least those who stayed or didn't die in the ensuing chaos, banded together to form a collective for the common good of their community. This early period is refereed to as "The Commune" and it initially functioned as city council where citizens would meet at a hall where everyone could speak and they would collectively make decisions. The first few years very incredibly hard and brutal but eventually they settled into a bearable existence. A wall of scavenged metal, stone, and debris was created to circle the main settlement and the surrounding farmland was reclaimed enough to support a meager existence. This purgatory like excitement would come to an end when a migrating group of mutants invaded from the north.

The conflict was a terrible blight in their sanctum and much life was lost until the mutants were slaughtered to a man. What followed was a period of recovery which led to several factions believing that the Commune was weak, indecisive, slow, and change was needed. At the final meeting it was decided that a council of twenty representatives would then make decisions for the entire community with each member responsible for a different aspect of managing the community. In times of catastrophe, one of the two military company's commander would be chosen as a dictator, or rather marshal, for the length of the crisis or one year. This system of governance led to a period of stability for fifty years for the newly anointed "Republic" which as sat comfortably in its peninsula so far, minus some minor incidents and bandit raids that would be fought off.
Rp example: one of my Fallout: South the Mason posts

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PostPosted: Sun Jan 06, 2019 9:33 am
by Grand Indochina
Faction Name : Seaside Sanctuary.
Faction Leader : Amy Leschon.

Territory : Saint Joseph City.
Population : 2500.
Military Size : 400.

Background : During the nuclear missiles exchange that destroyed mankind, somehow, the city of Saint Joseph on the shore of Lake Michigan was untouched by the atomic flames and survived. Although, the city remained intact, but became contaminated by radioactive elements and forced the survival populations to shelter themselves in the mega network of metro underneath the city. For decades, the peoples of Saint Joseph lived in prosperity, with foods produced from hydroponic farms, energies came from thermal powerplants and machinery created from scraps, but maybe because of the comfortable living conditions resulted in an explosion in population growth until the metro system reached its limit of housing capability.

In 2005, the first settlement on the surface was established, at that time the population was about 5600. Fourteen years later, more and more settlements were built on the ruins of the city despite the toxic environment, eventually they began to contact with other groups beyond the city, trade routes were created and Saint Joseph was resurrected. Like how lamp attract moths, so is how riches attract raiders, the city was attacked and looted by thugs, waves after waves, each more terrible than the last and the city decided to forbade all foreign contacts and isolated itself. After too many losses, peoples became insecure and in the hope for safety, they forsaked their way of democracy, only to fell for promises from a bunch of aristocrats. Now, the city is ruled by a council consists of wealthy barons, paranoid militarists and overzealous clerics. What will the future of the city be ?

Rp example:(link or written sample)

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Work in Progress !

PostPosted: Sun Jan 06, 2019 2:46 pm
by Theyra
Absolon-7 wrote:Faction Name: The Portage Republic
Faction Leader: Marshal Orlando Custer
Territory:
Population: 2,280
Military Size: 200
Background: Shortly after the nuclear conclusion to the Cuban Missile Crisis, the residents of Port Clinton, at least those who stayed or didn't die in the ensuing chaos, banded together to form a collective for the common good of their community. This early period is refereed to as "The Commune" and it initially functioned as city council where citizens would meet at a hall where everyone could speak and they would collectively make decisions. The first few years very incredibly hard and brutal but eventually they settled into a bearable existence. A wall of scavenged metal, stone, and debris was created to circle the main settlement and the surrounding farmland was reclaimed enough to support a meager existence. This purgatory like excitement would come to an end when a migrating group of mutants invaded from the north.

The conflict was a terrible blight in their sanctum and much life was lost until the mutants were slaughtered to a man. What followed was a period of recovery which led to several factions believing that the Commune was weak, indecisive, slow, and change was needed. At the final meeting it was decided that a council of twenty representatives would then make decisions for the entire community with each member responsible for a different aspect of managing the community. In times of catastrophe, one of the two military company's commander would be chosen as a dictator, or rather marshal, for the length of the crisis or one year. This system of governance led to a period of stability for fifty years for the newly anointed "Republic" which as sat comfortably in its peninsula so far, minus some minor incidents and bandit raids that would be fought off.
Rp example: one of my Fallout: South the Mason posts

(Do not remove GLR1)


Accepted