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Elementals 3: The White Rose (OOC, FANTASY, OPEN)

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Other animals that you think would be cool to have domesticated in Gaiaca?

Raccoons
7
7%
Foxes
15
15%
Otters
11
11%
Seals
8
8%
Kangaroos
6
6%
Bears
8
8%
Owls
13
13%
Big cats
14
14%
Whales
8
8%
Crocodilians
12
12%
 
Total votes : 102

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Woodstovia
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Postby Woodstovia » Sun Mar 10, 2019 12:45 pm

Reverend Norv wrote:Also: I like the touch that Florian hears the swivel gun go off, and assumes it is some mighty act of Elemental magic, even though it's just a cannon firing.

Everyone's so positive :kiss:

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Hanafuridake
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Postby Hanafuridake » Sun Mar 10, 2019 3:10 pm

Constaniana wrote:
Woodstovia wrote:I hope you’re excited for Florian’s Garmiccian accent

Many authentic, such convincing; wow.


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Lazarian
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Postby Lazarian » Tue Mar 12, 2019 9:10 am

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Woodstovia
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Postby Woodstovia » Tue Mar 12, 2019 9:22 am

Lazarian wrote:

I'm the one waiting for you!

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Lazarian
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Postby Lazarian » Tue Mar 12, 2019 9:39 am

Woodstovia wrote:
Lazarian wrote:

I'm the one waiting for you!

Wait, really? I was waiting for Florian to reply to Eric, and then Const to update how Ev's cannon strat worked out before going further. Seems like most of the cast is tied up in the fight, for the most part.

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Woodstovia
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Postby Woodstovia » Tue Mar 12, 2019 9:45 am

Lazarian wrote:
Woodstovia wrote:I'm the one waiting for you!

Wait, really? I was waiting for Florian to reply to Eric, and then Const to update how Ev's cannon strat worked out before going further. Seems like most of the cast is tied up in the fight, for the most part.

You don't have to if you don't want to but you have a kid with a Watchtower pin on his collar, in a watchtower uniform running around who's now being confronted by Alexei, I wanted you to tie things up before I responded to Eric (since I think just that) would be too short for a post, you're free not to go down the route I had planned if it's not interesting to you though, I'll just wait for the next stage of the fight.

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Ameriganastan
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Postby Ameriganastan » Tue Mar 12, 2019 10:41 pm

The pirate jumped into the water, not Eric.
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Woodstovia
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Postby Woodstovia » Tue Mar 12, 2019 10:47 pm

Ameriganastan wrote:The pirate jumped into the water, not Eric.

edited

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Constaniana
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Postby Constaniana » Wed Mar 13, 2019 2:20 am

Image

I had some ideas on ways to extend the fight, but I figure the group can have more protracted boss fights later on. Did it work out having lots of lesser targets for the large cast to choose from, or should I go more towards having single very tough foes? I like the latter idea because I don't have to worry about tracking how many mooks are remaining and coming up with all their tactics, but I could see power creep being an issue that comes when I have to make the boss strong enough to fend off a dozen magical warriors.
Serconas wrote:Post´s up. Though I´d like some feedback whether or not I went overboard.

I think it's fine; Elementals are supposed to have superb fighting instincts, and your character grew up in a more hostile environment.
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Zarkenis Ultima
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Postby Zarkenis Ultima » Wed Mar 13, 2019 7:49 am

Speaking from experience, Const, leaving players to fend off large quantities of mooks on their own without supervision can also lead to power creep. I don't believe it'll happen with this group - it didn't this time, for one - but it's a distinct possibility.

In any case though, if it's easier to you, then by all means I'm up for tougher, less numerous foes. Something that could help with the power creep concern is either adding more than a single 'boss' or splitting the party up so that it's not -counts quickly- 3 humans, 1 drider, 1 angelle and 12 Elementals against one person.

I've not been the best in keeping up to date on this, but if you need to do any more numerous mook segments in the future, I'd be happy to help you track how many remain, assuming you need it.
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Lazarian
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Postby Lazarian » Wed Mar 13, 2019 9:41 am

Image

Constaniana wrote:
I had some ideas on ways to extend the fight, but I figure the group can have more protracted boss fights later on. Did it work out having lots of lesser targets for the large cast to choose from, or should I go more towards having single very tough foes? I like the latter idea because I don't have to worry about tracking how many mooks are remaining and coming up with all their tactics, but I could see power creep being an issue that comes when I have to make the boss strong enough to fend off a dozen magical warriors.

I thought that this fight was pretty well designed, for the most part. There were enough for each player to contribute, but not enough for anyone to be like "my character badass-ly kills 15 soldiers!" I mean, out of a dozen pirates, a creature, and 6 watchtower agents, there wasn't a single character that took out more than 4 or 5. But if it's a concern for the future, I'd echo Zark here and say perhaps two or three larger combatants would be good, or splitting the players into smaller groups.

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Constaniana
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Postby Constaniana » Wed Mar 13, 2019 9:48 am

Zarkenis Ultima wrote:Speaking from experience, Const, leaving players to fend off large quantities of mooks on their own without supervision can also lead to power creep. I don't believe it'll happen with this group - it didn't this time, for one - but it's a distinct possibility.

In any case though, if it's easier to you, then by all means I'm up for tougher, less numerous foes. Something that could help with the power creep concern is either adding more than a single 'boss' or splitting the party up so that it's not -counts quickly- 3 humans, 1 drider, 1 angelle and 12 Elementals against one person.

I've not been the best in keeping up to date on this, but if you need to do any more numerous mook segments in the future, I'd be happy to help you track how many remain, assuming you need it.

Lazarian wrote:
Constaniana wrote:
I had some ideas on ways to extend the fight, but I figure the group can have more protracted boss fights later on. Did it work out having lots of lesser targets for the large cast to choose from, or should I go more towards having single very tough foes? I like the latter idea because I don't have to worry about tracking how many mooks are remaining and coming up with all their tactics, but I could see power creep being an issue that comes when I have to make the boss strong enough to fend off a dozen magical warriors.

I thought that this fight was pretty well designed, for the most part. There were enough for each player to contribute, but not enough for anyone to be like "my character badass-ly kills 15 soldiers!" I mean, out of a dozen pirates, a creature, and 6 watchtower agents, there wasn't a single character that took out more than 4 or 5. But if it's a concern for the future, I'd echo Zark here and say perhaps two or three larger combatants would be good, or splitting the players into smaller groups.

Good points. I think I'll go with multi-boss idea more so we don't get different groups out of sync like we did in Carogne, where the main party had timeskipped already but Catrin, Erosen, and Gwen were behind for a bit. Then again, having groups could be a good way to get character interaction among party members who haven't done much of it with certain people so far.
Last edited by Constaniana on Wed Mar 13, 2019 10:05 am, edited 1 time in total.
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Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

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Kassaran
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Postby Kassaran » Wed Mar 13, 2019 10:33 am

I plan to post today, since I think I gave enough leeway for other characters interactions.
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Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

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Zarkenis Ultima
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Postby Zarkenis Ultima » Wed Mar 13, 2019 11:40 am

Constaniana wrote:Good points. I think I'll go with multi-boss idea more so we don't get different groups out of sync like we did in Carogne, where the main party had timeskipped already but Catrin, Erosen, and Gwen were behind for a bit. Then again, having groups could be a good way to get character interaction among party members who haven't done much of it with certain people so far.


Switching it up now and then would help, yeah. Different groups progressing at different times is a definite concern, and to some degree unavoidable, but it's also nothing a small dose of careful planning and some prodding when people slow down can't fix.
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Hanafuridake
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Postby Hanafuridake » Wed Mar 13, 2019 11:54 am

Going to observe for awhile to decide when to reinsert Fumi.
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Lazarian
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Postby Lazarian » Wed Mar 13, 2019 12:34 pm

I did some research, and it turns out that raising an anchor on a bigger ship is quite the ordeal. As in, measured in hours, not minutes.

"If the hellspawn is in the shadows somewhere out there, he'll know to come aboard when he sees the anchor start to come up."

Yeah, about that... :p
Last edited by Lazarian on Wed Mar 13, 2019 12:35 pm, edited 1 time in total.

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Reverend Norv
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Postby Reverend Norv » Wed Mar 13, 2019 12:37 pm

Lazarian wrote:I did some research, and it turns out that raising an anchor on a bigger ship is quite the ordeal. As in, measured in hours, not minutes.

"If the hellspawn is in the shadows somewhere out there, he'll know to come aboard when he sees the anchor start to come up."

Yeah, about that... :p


You and your darn research. Put your back into it, man!

EDIT: Or just chop through the anchor-rope. That too. Erosen better hurry.
Last edited by Reverend Norv on Wed Mar 13, 2019 12:39 pm, edited 1 time in total.
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Reverend Norv
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Postby Reverend Norv » Wed Mar 13, 2019 12:43 pm

Also, Bloody Bart and anyone else listening might recognize the reference to the Driegdern Regiment of Horse, since the Drakebacks of Driegdern are notable for never having accepted the Peace of Villdernheim. They're still running around the Gallian half of Albrion stirring up trouble in an attempt to complete the whole North's independence. It's a little like accepting Bloody Bart's surrender on behalf of the IRA.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
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Woodstovia
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Postby Woodstovia » Wed Mar 13, 2019 12:54 pm

Lazarian wrote:Alexei's mind flashed with alarm for an instant - he hadn't told Florian his name, and yet the man knew it. Had Ivan told him about their group?


I actually went looking for his name and Ivan did mention it earlier while Florian was there so he didn't just magically know who he was from the file;

Lazarian wrote:
Ivan gulped. Time to improvise.

"Well, Alexei," he said, chuckling nervously,


(Although Alexei could have easily forgotten Ivan named him so it doesn't matter)

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Constaniana
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Postby Constaniana » Wed Mar 13, 2019 12:56 pm

Hanafuridake wrote:Going to observe for awhile to decide when to reinsert Fumi.

Alrighty.
Lazarian wrote:I did some research, and it turns out that raising an anchor on a bigger ship is quite the ordeal. As in, measured in hours, not minutes.

"If the hellspawn is in the shadows somewhere out there, he'll know to come aboard when he sees the anchor start to come up."

Yeah, about that... :p

That's for plebs who don't have Metal magic to just levitate the anchor. :p
Reverend Norv wrote:Also, Bloody Bart and anyone else listening might recognize the reference to the Driegdern Regiment of Horse, since the Drakebacks of Driegdern are notable for never having accepted the Peace of Villdernheim. They're still running around the Gallian half of Albrion stirring up trouble in an attempt to complete the whole North's independence. It's a little like accepting Bloody Bart's surrender on behalf of the IRA.

Duly noted. That should make things especially interesting in the next chapter I have planned.
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Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

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Lazarian
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Postby Lazarian » Wed Mar 13, 2019 1:07 pm

Woodstovia wrote:(Although Alexei could have easily forgotten Ivan named him so it doesn't matter)

Yeah, he's kind of running on fumes and disoriented, so he didn't realize it. Valid point, though.

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Lazarian
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Postby Lazarian » Wed Mar 13, 2019 4:51 pm

Florian: oh boy I can't wait to join up with the Elementals on a fun adventure!
>turns around
Image

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Woodstovia
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Postby Woodstovia » Wed Mar 13, 2019 5:04 pm

Lazarian wrote:Florian: oh boy I can't wait to join up with the Elementals on a fun adventure!
>turns around
(Image)

Image

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Constaniana
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Postby Constaniana » Wed Mar 13, 2019 6:07 pm

Lazarian wrote:Florian: oh boy I can't wait to join up with the Elementals on a fun adventure!
>turns around
(Image)

Image
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

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Lazarian
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Postby Lazarian » Wed Mar 13, 2019 6:28 pm

To quote Eruke, "When Garmiccia sends its people, they're not sending their best. They’re sending people that have lots of problems, and they’re bringing those problems with us. They’re bringing heretics. They’re bringing thieves. They’re thugs. And some, I assume, are good giants."
Last edited by Lazarian on Wed Mar 13, 2019 6:29 pm, edited 1 time in total.

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