Revlona wrote:Should I scale recruiting up as well?
So when you get 7 recruits in the actual game you get 70 instead?
Or maybe do a 2-1 kinda thing
You get 10 recruits, multiply it by 5 I and that’s what you actually get
I think the recruiting thing actually works pretty well. Considering a village will rarely have more than a couple hundred souls, when you get recruits you’re really taking a good chunk of the adult mail population. I say it should be adjusted depending on where your recruiting from.
A Village should give no more than 10
And a City can give up to 100.
Of course mercenaries usually come in 5s or 10s
It should also be noted towns were usually built around castles, so you could probably score up to 15 or 20 from a castle if you want to do that.