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G-Tech Corporation
Khan of Spam
 
Posts: 64023
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 25, 2019 10:45 am

The Battle of Kharbarinth

Composed with Holy Tedalonia


They had come. The scouts had reported it, and the people been drawn back into the city. But they had come - marching hundreds, thousands even, armed and ready for war. Their banners were as a thicket of young trees, hung in leaves of red and black, and the brazen voice of the man who would be the master of the Stalheimadrin echoed against the stones of the fastness where the soldiers of the Hegemon waited. He spoke, and his anger was evident in his words, his mocking demand for an answer.

Another challenge rang against cold stone, and then the gates of the City of Bells opened for a few moments. Through the frowning barred entrance to the high walls of the state walked a man in a robe of black and white. His face was ageless, both young and old, and as he walked he was accompanied by two guards in burnished soot-colored armor, their faces hidden by silvered masks. One carried the standard of the city, a vast white gemstone set on a field of sable, and the other a glittering standard set with precious jewels that blazed with arcane fire, topped by a great bat-winged beast in flight.

As the emissary of the Hierarchy approached to within two dozen paces of the Herald, he spoke with a loud and clear voice, unaccented, counting on the translator who cowered next to the warrior to repeat his words to the man of the Horde.

"My master, the Chosen of the Father, sends greetings to the warriors of the Lord of the Earth who have come before his gates. The Keen-Folk, the Firstborn of the Mother, are pleased to meet others of the children of the Maker. He asks, though, why those of his progeny have come to the Jewel of the Earth in open arms, dressed for war, burning and despoiling. His wroth is kindled, and my master bids you speak quickly, ere his anger is loosed."

The Herald listens carefully, discerning the translators words with precision. The translator was, but a unfortunate man of Xcotl, but a scholarly one at that. His approximation of the words of the emissary was fair, and his translation likewise.

After hearing the words the Herald speaks in a harsh and guttural tongue aloud. “It is good you know the Lord of the Earth, Man of the Stone. No doubt you understand, the Lord of the Earth demands servitude, no? For those who will not serve the Lord of the Earth are cast out from his domain into the fire.”

The emissary eyes the Herald, and an eyebrow rises nearly imperceptibly in his face.

“Servitude, yes. All men serve the Hegemon, and through him, the Maker, the Lord of All Men. This has been our charge since the first husband and the first wife. It is not changed by the arrivals of his servants upon the threshold of our city, nor their absence.”

These strange words rock the translator back on his heels for a moment, and he shoots a venomous glance at the young-old man who wears the colors of the city, before his master barks an order at him demanding he translate. When the Herald in his saddle hears the content of the speech of the emissary of Kharbarinth, he sits still upon his horse for a long breath. Upon the walls of the city the soldiers hiding in readiness wonder at the strange silence, where words had been bandied with speed. Then the Herald tosses his head, oiled ringlets of dark black hair in a tempest, his face mottled with rage.

"It cannot be. I do not believe it. My master demands obedience from all men, and he has never spoken of you, nor your folk, man of stone. Surrender your city and open your gates, or perish in defiance of the true Lord of the Earth."

The Emissary face is cold as he looks now at the enraged visage of his counterpart, and his voice is level, but wintry as he speaks anew.

“You may question my word as you wish, but my master has no quarrel with your kindred. If you come not in peace, and friendship to those of the Hvasskyn, my master has bid me tell you that your host must depart- for it troubles the hearts of his charges, and the rhythm of the seasons is harmed by the looting and burning that has followed in your wake.”

“Very well, if your Hegemon won’t meet our demands of bring a tithe worthy of that of the Lord of the Earth,” spat the Herald, “then he will meet our blades!”

The translator is a bit shaken by the last words, stumbling a bit. Obviously he is afraid of his master's wrath.

Deliberately, the representative of the Hierarchy and the Hegemon turns his back on the man of the Horde, and Emissary retires. As the gates close behind him the pealing of bells is heard beyond the frowning walls. From behind the parapets of the edifice of stone hundreds of warriors in glittering armor stand, apparently ready to turn back these invaders by force, since they will not see reason. Back to the host the Herald rides, and their baying warchants rise in unison, spear clashed on shield and voices crying anger in the dawn air. It was war then.

The Hierarchy, those noble fools and stalwart men of the Hegemon, denied the horde its demand. Denied the Lord of the Earth what he was due. With the rumble of drums the Horde marches, its path directed by some dark intelligence. West they move like a sea of spears and darkness blotting out the earth, eager fangs of a beast swallowing its prey. The Midnight Horde moved as though it was opening its jaw, warriors moving to place themselves before every part of the long wall of the city, eagerly awaiting to sink into his unmoving meal. An arrow whizzes through the silence of the space between the walls, and then dozens loosed from singing bows wielded by hands the color of soot. The battle had begun.

The horde swarmed westward, away from the river, and atop the battlements of the City of Bells Warmaster Naamos frowned under his burnished bloodsilver mask. They were clever, more clever than any host of fleabitten marauders had any business being. Of course, he had never fought a foe that outnumbered the Guards so clearly; there had to be at least a thousand men out there under the banners of black and red, if not more, and he had just over half of that number within the Nightwall to deal with their assault.

A few barked orders, and the hammering of pommel on shield in a rehearsed rhythm. Though hushed conversation and the cries of nervous civilians could be heard within the walls, and the harsh battle-rhythms of the Midnight Horde without, barely a word was raised atop the ramparts which guarded the Jewel of the West. Men of the Guard communicated via battle-speech, the carefully practiced tattoo of weapons and armor able to pierce the chaos of even a desperate struggle, and as clear as a clarion call in the stillness before the plunge.

Away to the west the soldiers of the Hegemon marched; not all of them, but most, following the main mass of the enemy forces. They were trying to split his force, and they succeeded, but others remained ready over the gates of the citadel, prepared for the assault which was gathering just beyond bowshot. None of the heavily armed warriors in black remained, curiously in the eyes of the Warmaster, to force a breach of this gate. But that would serve, for now. While he divined where they might have been sent the enemy mages stepped forward.. and began killing.

A fell thing. Repulsive. Life after life winked out before the walls of the fair city of Kharbarinth, and Naamos and his men braced themselves, preparing for the sorcerous onslaught. But it never came - lightning fell, and flames growled up out of the earth, but they wreathed the heavy timbers and folded iron of the gate that barred the entrance to the city, not the soldiers who defended her. A quick prayer to the Father the Warmaster offered, and then the enemy began to advance.

No word, nothing save nervous muttering from the mages of the Collegia Arcanum, broke the stillness as the howling horde of warriors advanced on the Nightwall. Then, a low drumming from the commander, and sturdy greatbows were raised by the first ranks behind the parapet. The enemy drew closer, teeming hundreds rushing headlong for the damaged gate, to force entry to the citadel of the Hierarchy. Another clap, this time of spear on shield, echoing loud in ears that had so recently been assailed by falling thunderbolt and the crush of fire. And a wind answered it, arrows from the soldiers of the Hegemon whispering through the ether for a brief moment, a paean of death. Dozens toppled where they strode, laid low by feathered shafts protruding from arm, or leg, and then the rain continued unmitigated - unarmored bodies felled by their scores against the merciless fire of the well-drilled soldiers who defended the Nightwall.

Elsewhere the rain was not unanswered - men with skins of midnight plied their own bows of graven wood, thickets of bronze-tipped shot striking against stone and armor and flesh of those who called the city their home. Defenders toppled from the wall, shot through, and ladders were raised to allow teeming slave soldiers to climb to the assault as the hosts of the Lord of the Earth pressed close to the walls to gain access to the city.. Against the climbers stones were cast down to crush unprotected skulls, and the piles of slain rose high swiftly, but still the warriors of the Midnight climbed, and drove their slaves on ahead of them.

That horde snarled and snapped, a wolf accustomed to feasting, not to a quarry with its own claws and teeth. The beast lashed out. The cavalry- the men who dare ride the beasts of nature, and use them to their own end - charges forth from where it had been held in reserve and pelts the enemy above. Skilled warriors, using the bow from atop a bareback horse, loosed darts of black-feathered against the walls above. The first rush of slave soldiers was all but slain to a man, their bodies carpeting the approach to the walls, but more came on just as surely as a tide rolled up a beach; they cared not for losses, or death, but only for killing.

Farther east, where the defenders were clustered less thickly, one can see the ladders with barbaric men climbing the walls. Men with crescent blades, and the dark skin of the hidden moon rush against the ramparts, following their brothers to the ascent of the wall, where silver-shielded soldiers of the city struggle against the barbaric host with sword and spear and mace.

And at the gates of Sunhold, mages once more prepared their wicked spells. The death-blow, prepared to let heart-blood run free. A hope of the breakthrough, and the slaughter to come. A hundred slaves with eyes of blank white bear throats and breasts for the sacrificial knife, and others rush westward to where their betters clash with the men of Kharbarinth, a master directing them to be in at the death.

"Draw your swords!" came the barked order of the Warmaster, and the leader of the forces of the Hierarchy bared his own keen slashing blade as the first heads of the enemy appeared above the parapet. A man in the black and white surcoat of the city cut down with his hand-and-a-half sword, and the matted black hair on the foeman splintered into ruined red, the man toppling from the ladder he had climbed so laboriously with a shriek.

They were dying in their hundreds, and still they came on gamely. Naamos had not seen such spirit in any brigand, but these were no ordinary brigands. As the Blackguards waded forward to the defense, between archers still firing with trained precision at the massing warriors below, another sorcerous blast shook the stones beneath his feet. Doubtless others of the blank eyed corpses walking that the enemy threw as meat into the grinder had perished, a fact that had already begun to lose its horror for the Warmaster.

"Warmaster! The gate is badly damaged! Commander Orebreaker asks for reinforcements, before the enemy breaks through. They are many."

A flick of his eyes at some of the men defending the wall, and a section fell back from the fray, running for the fortified towers that guarded the stairways down into the city below. It was hot work, and heavy. Mages here and there held glowing crystals to arrow wounds and rents in armor, the flesh of those who bore mortal wounds knitting before the eye. The power of the skilled craftsmen of the City of Bells, at work in a symphony of bowstrings and death.

Naamos risked a glance downwards, as arrows whistled to and fro about him. Most of the enemy's unmarked soldiers were down, or dead, but bolts slipped away from the bodies of the men who were now moving to the attack, the harsh singing black men who seemed to form the core of the enemy's troops. His own men were dwindling in number, and still hundreds assaulted the walls.

The gate was broken, but then a curious thing occurred. Though a rent had been blasted in the primary defense of the city, the mages who had done such a thing fled westward, to where the main throng of the Black Host lay. Perhaps they had had more than flesh could bear; already many gray robed figures were heaped in the piles of the slain, pierced through with shot from above. Perhaps it was a stratagem long devised. The cavalry too, head to the fitted walls, eager to regroup. The entrance to Sunhold lays barren before the Keen-folk, save for retreating mages.

"The enemy is... retreating?" intoned the commander at the gates, one of his men peering out of the broken timbers at the piles of corpses left by the foe.

"Regrouping, commander." The voice of the mage-captain in her white robes brought back Orebreaker from his reverie, and the great bear of a man nodded. "Send word to the Warmaster. He will want to know."

"Drive them back!" Bellowing, Naamos waded into the fray. A bronze mace clanged off of his shaped helm with the sound of a reverberating gong, and his shortsword slipped between the rips of the furious midnight-skinned warrior with the soft snick of a mother's caress. These men, whatever Lord of the Earth they served, fought with ferocity but no great skill. The shield wall was holding, and those who found purchase atop the walls were cast swiftly back into the abyss beyond, dead or dying. Men out of a vanished age, the Warmaster judged them as he slew, given a grasp upon the present by dint of savagery and fear.

But even the most savage of men could not stand against the light of civilization, of progress.

They fought well, with honor, ignoring the wounded where they fell. The Warmaster respected them even as he slew them for that. They might kill those who were beneath them, peasants who had not even tried to give an account of themselves, but to the soldiers of the Stalheimadrin they afforded a certain deference. Not that it saved them - the withering fire of the greatbows felled dozens even as they marched to where their commander must have adjudged a breach could be made, and the stinking carpet of black-skinned corpses beneath the lesser wall of Kharbarinth grew higher.

They were better at close quarters than with their bows, certainly. The bronze weapons the Midnight warriors wielded could seldom pierce good iron lorica or forged scales of bloodsilver, but they killed more men in the time the Warmaster fought with them than he had ever seen felled in his score of years at the side of the Hegemon. No bandits could have cost so many lives, not in a century of skirmishes and peace-keeping actions, and they had no give in them. Even when more than half their number lay dead, they were relentless in their assault.

"The gate!" came a cry from one of the watchers upon the walls, and the Warmaster looked up in concern.

Whether it was the plan in the first place or a last ditch effort to jab the Hierarchy a vindictive wound, the Horde massed below the walls charged not to the ramparts, to climb hand over hand into the charnelhouse that the top of the walls had become, but the gates. The thunder of hooves fills the air, men atop horses trading bows for swords, relying on the weight of their steeds to overthrow the defenders remaining there, and behind them came all the strength of the slave-soldiers and warriors of the Midnight Horde that still drew breath.

Timbers shattered under the weight of their assault, and through the small breach they poured. The force of the charge nearly broke the shield-wall formed up by the defenders behind, though shortspears pierced horses as easily as men. It was a horrible thing, the screams that filled the air. Few in the ranks of the warriors that defended the city had ever heard a scream like that; the horses, wounded, screamed like women, and the battle-cries of the Midnight Warriors added to that dreadful sound caused the faces of many to pale.

But they held. If just. Weakened and battered, shot, stabbed, and humbled, flesh and blood could take no more. As the shield wall held them back from a breakthrough, the spirit of those who remained of the soldiers of the Lord of the Earth faltered. Their losses were beyond the count even of grief, where men had expected to pillage and sack. As reinforcements poured down from where they had been caught up on the walls, reinforcing the defenders of the gate, they had had too much. First singly, then in great masses, soldiers began to flee away from the city. Slaves threw down weapons to run faster, men were trampled in the desperate rush to get away from those gleaming spears and silver faces. And it was over.

"A silver knave for any prisoner taken alive!" shouted the Warmaster over the din of battle, and with that encouragement the soldiers of Kharbarinth surged forward. That was all it took. A retreat became a rout, and those who remained of the Host fled with headlong abandon. Mounted soldiers, of course, could scarce be run down by the soldiers of the city on foot. But those who might have fled otherwise, exhausted from hours of batle, were pursued and taken, some slain, some surrendering when they perceived they could not escape.

It was done, and Kharbarinth had lived to see another dawn.

175 Soldiers of Kharbarinth slain in battle, 125 Soldiers wounded
Gates of the Grand Wall of Kharbarinth broken, in need of repairs
425 Midnight Warriors slain, 550 Slave Warriors slain, 100 Mages slain, 6 Heavy Chariots destroyed
25 Midnight Warriors, 25 Slave Warriors, 50 Mages, 2 Heavy Chariots captured
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Hierophancy
Ambassador
 
Posts: 1091
Founded: Oct 24, 2016
Ex-Nation

Postby The Hierophancy » Fri Jan 25, 2019 9:16 pm

Honori Borderlands, Spring - 365 CE

Xe'Acolai's face contorted as the company scribe, as it were, finished reading out-loud the thin sheet of bark paper for what must've been his half-hundredth time. In a rage, she turned and kicked over the table's (or rather, floor's) water jug, sending riverwater and road-dust flying across Ny-Kar's humble "command tent". She and her's were the last of the righteous to arrive at their temporary mountain camp, having staggered in but a few hours ago.

"This "treaty" is little more than a warrant for us to die in exile. That withered bitch expects us to sit somewhere far away, fight her friend's battles while they and hers hunt and slander us, to slaughter us the moment we're deemed no longer useful." she spat, pacing back and forth along the tents cramped perimeter.

"Xe's a point." Shulra spoke up at the "roof", lying down upon his agave mat. "We're no doubt meant more as meat shields than anything else. A layer of dissidents on the walls to absorb the first barrage of any assault. I'd bet my right arm they're planning a revolt, and that when it goes down we'll be the first to die to darkling sword or spell."

Ny-Kar glanced over at the "treaty" - a largely incomprehensible mass of scrawled glyphs, stylized images of rivers and cacti, suns and moons, men and camels. He'd been learning some of the Honori script - which seemed to be mostly composed of making things up as you went, so far as he could tell - from the Poor Fellow-Soldier's scribe and his only truly lettered follower, an ex-bureaucrat chased from Mara for cheating her Matriarch of the taxes he was tasked with collecting. The flowery language of governance was something else entirely from simple glyphs denoting numbers and common goods, however, and the only marking on the document he could translate with any confidence was his own, shakily scrawled name.

"This was our best choice. The Matriarch is a corrupt fool, but she's great talent at throwing parties, and her dogs are more than adept at intimidating and hunting their own fellows. Had we stayed any longer, there'd have been deaths. Our God and Servant kept them from finding any of his righteous these last years, but even he cannot grant us all the power to be visible only when we please it. Leave to preach in the lands of the Honori is a great boon as well."

"Leave to preach, aye, but with concessions, without the ability to add bodies to our army. You've said before that compromise is the death of progress, Slave, this is no different. I say we break this treaty now, while the dogs are off their hunt - march to greener pastures and come back to Mara once we've an army at our backs to liberate it proper. No half-measures." Xe'Acolai sat down on her mat, fuming silently but nodding in agreement.

"I'll not go back on my word, nor do I think I need to. If the city-lords plan to overthrow their satraps, well, the Horde must be faced eventually, and though it is but a symptom of our world's disease, symptoms must be dealt with - better soon, now that they are at their weakest, than sometime in the unknowable future. I've no mind to staff and die upon Itan walls, however - neither as old, forgotten exile-mercenaries nor meat shields. I plan to make the most of this arrangement, and despite initial appearances this is a step forwards rather than back - you can be sure of that."

100 Soldiers and 100 Peasants march to Ita so as to aid in it's defense. Upon arrival they will start training in and exploring the surrounding mountains.

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Saxony-Brandenburg
Minister
 
Posts: 2810
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Fri Jan 25, 2019 10:15 pm

Honori

Temp post sorry I may have time tommorow to fix this.

The Division of Labor
1900 Peasants Produce Food.
-500 Farm in Irrigated Farms.
-800 Herd Camels.
-200 Hunt in the Hunting Grounds
-400 produce food in general

200 Artisans work the jewelers with opals

100 Freemen are converted into scholars

100 Peasants labor to build another pasture. Labor supplemented by camel labor.
100 Freemen and 100 Artisans labor to build watchposts in the rural areas

500 Scholars search to better their rule, and learn the advancement: Governance

100 Explorers attempt to collect the desert goats of the south

200 Explorers Collect opals from the west

300 Horde warriors protect the city, and feast by night.

200 Professional soldiers train in the city in cooperation with her allies' men
"When Adam delved and Eve span, who was then the gentleman?"

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Jan 26, 2019 6:55 am

Kingdom of Nekhen
Image
Eleventh Year of the Rule of High King Tafari


Upon his return to Khasut, the High King made an effort to improve the lives of his subjects. They now had 1100 people living in Khasut, and 100 from Khasut in Mara. The outer settlements totaled another 300. His people were fairly centralized. The population was growing and his wife had smartly started building new homes for the population. He would finish these and continue working on other projects.

Tafari walked through his city and looked over the defensive works. He noted how the walls were lesser than Mara. How the people's lives seemed to be less enjoyed than those in Mara. He would need to do something about that. The great beasts which roamed the lands beyond the walls were hunted and their skins used for various needs within the city. Now they would once more try to tame the beasts. There had been various attempts before, and with those notes they pushed forward to ensure that they could have a better chance than they had in the past.


Khasut - 1200 Citizens (100 are in Mara)
100 Scholars - Research Advancement Wheel
100 Scholars - Research Arcana Tame Aurochs
300 Peasants - Produce Food (Irrigated Farm, Farm, Hunting Grounds)
100 Freemen - Produce Labor (Huts)
100 Freemen - Produce Labor (Irrigated Farm)
200 Peasants - Produce Labor (Huts)
100 Artisans - Produce Wealth from Amethyst
100 Soldiers - Train in Mara
100 Explorers - Explore West (Wealth II)
Wealth I to complete Huts



Arshak - 200 Citizens
100 Peasants Produce Food
100 Peasants Produce Labor (Hunting Ground)


Isin - 100 Citizens
100 Peasants Produce Food
National Information: http://kutath.weebly.com/

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G-Tech Corporation
Khan of Spam
 
Posts: 64023
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Jan 26, 2019 6:24 pm

And lo, the barbarians were interrogated, and the Hierarchy recovered

1200 Peasants farm
500 Scholars copy the Geolocus of Healing
400 Scholars attempt to devise better methods of managing a dispersed population
100 Soldiers prepare a Discourse on the Dao of Structure
200 Soldiers cultivate the Dao of Structure
100 Soldiers interrogate prisoners
100 Serfs demolish Slums, 100 Serfs build Watchposts, 100 Serfs build Training Grounds, 200 Serfs build a Drydock, 100 Serfs and 100 Peasants build a Scriptorum
400 Peasants mine Copper
300 Peasants harvest Cotton
200 Peasants scavenge the battlefield
300 Freemen scavenge the battlefield
400 Freemen travel to Tarasheim, Nightstone, Rivermouth, and Steelsworn after being trained as Artisans with Wealth
100 Explorers travel to Brightcliff
500 Artisans smelt ores
100 Artisans weave cloth
400 Artisans manufacture tools
100 Artisans repair the damaged Gate
400 Peasants converted to Freemen via Education, 100 Peasants trained as Soldiers, 100 Freemen trained as Explorers, 100 Peasants converted to Serfs
100 Soldiers travel via Gateway to Cadmus

The populace of Steelsworn is migrating back to their city

200 Peasants farm
100 Freemen demolish Slums
300 Peasants harvest Cotton, 100 Serfs gather Amber
200 Artisans weave cloth for wealth
100 Freemen trained into Artisans

200 Peasants farm
100 Soldiers cultivate the Dao of Structure
100 Explorers gather Floatstone from the northeast
100 Serfs and 300 Peasants construct a Pit Mine for Bloodsilver, 200 Peasants construct Watchposts
200 Peasants mine Bloodsilver
100 Artisans smelt Bloodsilver
100 Artisans manufacture tools

100 Peasants farm
100 Serfs demolish 2 Slums
200 Peasants gather Cotton
100 Artisans weave cloth at Weavery

300 Peasants farm
100 Scholars study the nearby Blackshells
100 Soldiers finish the Discourse on the Dao of Structure
400 Serfs and 100 Peasants construct Huts
300 Peasants mine Marble
300 Peasants mine Stone
200 Peasants migrate to Nightstone
100 Artisans cut and sell marble
200 Artisans manufacture tools
100 Freemen trained into Explorers with Wealth, explore north
100 Peasants trained into Soldiers

200 Peasants gather food
100 Serfs and 200 Peasants construct Irrigated Farm
100 Artisans quarry Blackstone
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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G-Tech Corporation
Khan of Spam
 
Posts: 64023
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jan 27, 2019 3:18 pm

Year 367 of the Common Era - Turn 22


Rumors of War

South from Huisu the Horde rides, and news soon comes to the ears of those in the lands of the Alliance that the men of Fergdal have submitted to their will without a fight; a new ally and vassal for the Lord of the Earth.

Elsewhere a host has left Salli, two hundred fresh warriors in tow, marching east.


Xcotl
Enough food (Wealth I)
500 Scholars: No innovation
Deep Quarry [Labor V], Irrigated Farm [Labor IV]
+Wealth III
-Wealth II | Irrigated Farm completed, Deep Quarry completed
Shoval
Ample food

Kharbarinth
Ample food (Wealth X)
Geolocus of Healing [5/10]
400 Scholars: A Code of Laws is developed by the Scholars of the Hierarchy, governing the responsibilities of men, the relationship of government and his citizens, and the justice and fealty owed by all to those both above and below them.
Discourse [3/4]
No Cultivation success.
The interrogation continues - none of the men of the Horde are willing to give up her secrets.
-2 Slums, Watchposts [Labor II], Training Grounds [Labor II], Drydock [Labor IV], Scriptorum [Labor III]
+8 Copper Ore, +3 Cotton
Battlefield scavengers retrieve several tamed horses left roaming free, damaged examples of heavy chariots, and 2 Bronze Weapons.
-400 Freemen, -Wealth VI
-100 Explorers
-3 Meteoric Iron, -7 Copper Ore, -2 Cotton | +Wealth XXX
-Wealth VIII, +Industry XXII
-Industry, -Wealth | Gate of Grand Wall repaired
-Wealth VIII, -Industry VI | Watchposts, Drydock, Training Grounds, Scriptorum completed
-600 Peasants, -+300 Freemen, +100 Serfs, +100 Soldiers, +100 Explorers | -Wealth, -Industry
-100 Soldiers, -Wealth X
+Wealth IV from trade
Steelsworn
Population returns
+100 Artisans
Rivermouth
Ample food
-Slums
+3 Cotton, +Amber
-4 Cotton, +Wealth X
-Wealth II, -Freemen, +Artisans
+100 Artisans
Brightcliff
Ample food
The Dao of Structure is successfully Cultivated by the soldiers.
Pit Mine [Labor IV], Watchposts [Labor II]
+Floatstone
+Wealth VI, +Industry VI
-Wealth III, -Industry III | Pit Mine (Bloodsilver), Watchposts completed
Tarasheim
Ample food
-2 Slums
+Wealth IV
+100 Artisans
Cadmus
Ample food
100 Scholars: No innovation
Discourse [4/4]
Huts [Labor III], Huts [Labor III], Huts [Labor III]
+5 Marble, +5 Stone
+Wealth IV, +Industry XI
-Wealth IV | Northeast of Cadmus the White lie coastal plains, whose air is full of the rich scent of apple trees. Strange dogs that disappear and reappear in flashes of lightning make their homes here, amidst mighty pine forests.
-Wealth II, -Industry | -100 Peasants, +100 Soldiers
-Wealth III | 3 Huts constructed
-200 Peasants, +100 Soldiers, +Composite Bows, +Bloodsilver Armor, +Bloodsilver Weapons
Nightstone
Ample food
Irrigated Farm [Labor IV]
+Blackstone
+100 Artisans, +200 Peasants
+Wealth V
-Wealth III | Irrigated Farm completed

Salli
Ample food (Wealth II)
400 Scholars: No innovation
-Wealth II (Wages)
Huts [Labor II]

Stormwind
Enough food (Wealth III)
Shipmaking [8/10]
Cathedral: No innovation
Houses [Labor VI], Houses [Labor II]
+Wealth from trade with Hierarchy
Hematite [1/2]
-Wealth II, +Industry II
-Wealth II, -100 Peasants, +100 Citizen-Soldiers (and wages)
Brewnwall
Ample food
+Timber, +Stone, -Wealth
-100 Peasants, +100 Citizen-Soldiers
The response from the Wastelands is impatient, and demanding. They eagerly await a declaration of fealty to their new lords.

Ample food (Wealth V)
500 Scholars: No innovation
Food Preservation [3/5]
Pasture [Labor III], Watchposts [Labor II]
+Wealth VIII
The Explorers proved unable to capture or trap many goats, certainly not enough for a breeding population.
-100 Freemen, +100 Scholars
-Wealth I, -Labor I | The Watchposts are completed.

Zhou
Enough food (Wealth II)
Construction [3/5], Ice-Iron Smelting [1/10]
Discourse [3/16]
Huts [Labor III]
+Wealth, +Timber
-Wealth | Huts completed
-100 Freemen, +100 Artisans, -100 Artisans
Huisu
Enough food
Huts [Labor III], Huts [Labor III]
-Wealth II | Huts completed
+100 Peasants from the Orleans Folk, +100 Artisans
-100 Artisans, -100 Peasants to the Bloodright
The excess food offered to the Horde is received by the Bloodright with arrogant surety of their superiority, but perhaps a hint of gratitude. One of the priests of the host seems eager to expound upon the nature of his master, who gives his followers the power to summon lightning from the sky, march for months without growing weary, tame the beasts of the earth, and smelt bronze from the very air. They are powers given to conquerors, the priests asserts, and a sign of the favor of the Lord of the Earth.

Food shortages - fortunately, no deaths are reported. (Wealth I)
Huts [Labor III], Huts [Labor III], Scrape Mine [Labor I]
-2 Stone, +Wealth
-Wealth II | Huts, Huts completed

Food shortages - fortunately, starvation is averted en masse. (Wealth II)
300 Scholars: Through bribes and cajoling, and a deeper understanding of the beasts that haunt their homes, the Crones of Fastaqui have begun to truly domesticate the camels of the west - though they are loathe to breed in the conditions of the swamplands so far from their desert homes, a native population is beginning to take shape.
Granary [Labor IV], Irrigated Farm [Labor IV]
+Stone, +2 Copper Ore
-2 Copper Ore, +Wealth V
-100 Freewomen, +100 Explorers
-Wealth II | Southeast of Fastaqui the land of the marshes peters away, replaced by humid but dry woodlands. Trees grow here, budding with red shiny apples good to eat. Low growing gourds also cover the ground in wide leaves, and wild deer range through the forests.

Khasut
Enough food (Wealth I)
100 Scholars: No innovation
100 Scholars: No innovation
Huts [Labor III], Irrigated Farm [Labor II]
-Amethysts, +Wealth II
Huts completed
-Wealth II | West of Khasut the desert beckons, though the mighty Mother River still flows through it from the east. In this desert land rough nodules of a strange silver-white metal can be found sparsely, and crawling vines with dark purple berries flourish, with leaves of crimson. Stands of the ever-useful Wadj reed also grow along the shores of the river here.
Arshak
Ample food
Hunting Grounds constructed
Isin
Plentiful food





The Legion of Mithras Karaunos: The traders in Serrith had been very specific about the directions to get to Maelon, but they had not mentioned how desperately far away the mountain city was, nor the rough terrain between. For months, and then years, the Legion picks its way through the hills and vales of the immense river valley - their quarry nowhere in sight. Elsewhere, though, there is good news - the runts of the litter are finally shaping up, now soldiers in truth and ready for the Legion's needs.

Ellandor: The Expedition continues apace, generously funded. And along the banks of the river where the Company has made her home, a farm is finally taking shape. Though some of those employed by the family grumble about the poor accommodations and limited diet they are forced to endure, the sale of marble goods to their northern benefactors at least enriches their coffers. +Wealth II, Irrigated Farm [Labor III], Expedition [2/4]

The Orleans Folk: Not all of those sent west to join with the Zhou were greatly enthusiastic about the proposition - after all, many had lost sons and fathers in the ill-fated attack of the years before. The revelation that the Folk were working with the Imperium earned them the ire of the folk of Fergdal - luckily, a development which was somewhat interrupted by the arrival of a host of barbarians outside of the walls. Between the hefty levies imposed by the new masters of the city, and the mistrust the indigenous population owed to the Orleans folk on account of their allegiance, no merchants proved desperate enough or rich enough to give money to the Folk. -100 Peasants

The Chyrsi Aspida: Abandoning their base south of Cadmus, the Chyrsi march to Xcotl, to establish a new headquarters. Their wealth and timber goods they take with them.

The Poor Fellow-Soldiers: It is many miles, over rough and unfamiliar terrain, ere the adherents of the Slave-God arrive in the distant north. They do not speak the language of the Itans well, though some can get by in Honori. An ignominious retreat, in the eyes of some of the band... but a necessary respite from the hunters also.
Last edited by G-Tech Corporation on Mon Jan 28, 2019 6:49 pm, edited 2 times in total.
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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Mon Jan 28, 2019 6:53 am

Fᴀsᴛᴀǫᴜɪ
Image
Queen of the Skazahad Delta
________________________________________
The Fourth Matriarchate of Shoreg the Old
The Tenth Day of the Arc of Amber, Year 367 of the Common Era


The yard was empty, save for the watching figures. And the sentinel; blade in hand.

The dawn’s first light crept slowly across the great stone wall. It touched the roofs and shanties down in Ambering Way. It made the dome of the Crone’s Chamber, where free women of Fastaqui learned their letters, glow pale as muddied milk. And it touched the sentinel’s skin. It warmed her – gently, gently – and then? Just as it touched the wooden post in front of her? She struck – a blade of metal bright in her hand. A long, deliberate slash across its face.

In the white-bright rays of the new dawn, the mark lay long and pale across the dead wood.

Behind her, the semi-circle of Crones and their sister-acolytes watched. Dark eyed. No spear or sling scarred wood like that.

Slowly, deliberately, Takama ran the palm of her hand across the flat of the blade. Felt every notch and nick. And the hard, mean edge.

“We think it’s copper. Probably.” Crone Sirom had said the words with as much certainty as someone considering their sibling’s first homemade reed-raft. It’ll probably float. Probably. The woman was on to something, though; because the blade was at least part copper. Even Takama could tell that. The way its edge caught the flickering lantern light was too familiar not to. And yet?

And yet not. There was a hint of darkness to it, too. A dull, smoky sheen that made Takama feel as though her eyes were seeing it through an inch of dirty water.

Smokey. Dirty. Dark; like blood and terror. Mute marks of the Midnight Horde.

So many things had changed when that foreign horde had descended on Fastaqui. When the foe had scaled the walls, bawling death and battle-chants, a tide of howling citizens had been forced to beat them back. Old and young alike had fallen in the slaughter; and the boardwalks and quaysides had been choked with corpses. Takama’s old mother insisted the great brown Skazahad river had been so swollen with corpses you could scarcely see the water. Takama herself had been too young to recall it, herself – but the stench? By the gods above and below, she’d remember the stench of battle ‘til the day she died.

It had gone now, of course. The stench, that was. By now, most of the great city’s quays and riverbanks even sported homes again. Most of them, anyway. Only the memory of death and slaughter lingered. In nursery rhymes like the Warmother’s Song. In the Ashen Oath sworn by Fastaqui’s soldiery. And in the dozen-dozen copper plaques that adorned the Wall of Memories; the great, granite slab studded with graven images of Fastaqui’s history. Of the great journey before the Founding. Of the Council Hall resplendent; a seat for all the clans.

And finally, the plaques that showed the Mothers in arms. Heads shaven. Spears high. Fingers joined in the gesture of all-the-sunlight-touches.

“We need to be ready, should they ever come again.” The Tiers had ratified it.
“We need their sorcery, should they ever come again.” The Tiers had declared it.
“We need their numbers, should they ever come again.” The Tiers had known it.
“We need their blades, should they ever come again.” . . .

The Tiers hadn’t a clue.

“How do you make a weapon like this? Or find metal like this?” Crone Sirom had lectured her select pupils – the best and brightest, with contacts amongst the finest Forgemothers. “It’s like a knife, but longer. About as wide as your arm. And hard, with an edge copper never knew.”

Takama rose, her behind smarting with cold from her hours on the low stone bench. First the Midnight blade would need to get back into storage – then she had to stow her scrolls, clean her hut and handle the myriad of other chores that fell to a junior sister-acolyte.

And then?

Ask some questions. And find some answers. About Midnight blades.

200 Explorers harvest Timber from the southeast.
100 Artisans work Copper Ore into Wealth at the Forge.
200 Artisans turn Wealth into Industry.
100 Peasants gather Copper Ore from the Scrape Mine.
400 Peasants excavate the Scrape Mine into a Pit Mine.
400 Peasants cut a new Irrigated Farm into the riverbanks.
500 Peasants work to feed hungry bellies:
~200 by hauling home silvery fish at the Fishing Docks.
~300 by tending fields of warm, life-giving quinoa; 200 from Farms, 100 from Irrigated Farms. Waste and spoilage is mitigated by the new Granary.
100 Soldiers train for war. There is an art to skirmishing, and these diehards will know it well.
100 Scholars will focus on love. Specifically, love as pleasure – by word, by touch and by glance. It rouses the senses and honours the gods, and to give it is a skill every bit as intricate as dancing, singing or bartering. It is the dream of youth and the envy of the old. It makes men kill and women scheme. To master the arts of pleasure – the making of love - is a skill worth knowing; and knowing well.
200 Scholars will focus on Rune Magic; the tool by which sorcery is worked upon the waking world. Their goal? The mastery of the lurid blue glow that let the men of the Midnight Horde shrug aside death like raindrops. When next Night falls on Fastaqui, the Many Mothers must meet them - glow to glow.
Last edited by Olthenia on Mon Jan 28, 2019 9:03 am, edited 7 times in total.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Mon Jan 28, 2019 7:58 am

The Magocracy

Image

The Wizard-King Itzcoatl sat on the Throne of Skulls, a hooded Sorcerer walked to the Scion and bowed as low as he could showing deference and respect to the Lord of All Xcotl. Itzcoatl frowned and raised his hand to the Offical of the Gate Council.

"Yes, Chicomepa what news do you have to bring?" Itzcoatl asked in a bemused tone

"Terrible news shire the Zhou have surrendered to the Horde."

"They have gotten in bed with the enemies eh? No matter if those Barbarians are to come here again we shall surely drive them back as we have done before."

"This news is troubling, shire the Zhou are stout allies how are we to know that they will not turn on us now that they serve the Lord of Earth?"

Itzcoatl admired the Zhou. He had given his two daughters as a symbol of friendship to the people of the North, now they toiled and served under barbarians. These were dark times indeed, and it seemed the ancient and long-lived Alliance was faltering and withering from the forces of Chaos that assailed them on all sides. Yet Itzcoatl held hope a wise Xcotl philosopher had once said that to wait for the perfect opportunity to strike was far better than to strike as soon as possible. The Alliance was surely to wait for the opportunity to strike at the beast that stalked them they simply needed time that was all.

"We shall dally no longer there is much to be done." With that Itzcoatl and Chicomepa walked to the Chamber of Knowledge to begin their daily research into the deeper mysteries.

Quest for Ascendancy


And thus the Mages of the Magnum Opus all gathered at the sacred Chamber of Knowledge. Bright Sunfire burned in the center of the Chamber radiating light as powerful as the Sun itself. The wizards had been discussing achieving the highest state possible to become the very reflection of the God of Magic. Elves, these were to the Chosen of Arkane powerful, wise and divine in their reflection. It had been the lifelong goal of the Magnum Opus to achieve the highest state there was to break the bondage of mankind and ascend to something higher on the plane of mortality.

Three hundred years ago the wizards had received a dream that the treasure of this quest was to be found in a far distant land across the breadth of the world. They communed at the Circle of Arkane and trusted in their Lord to bring them to this mysterious land. That land was Xcotl. The Xcotl where to aid them in some way to achieve Elvenhood, and become the reflection of Arkane, yet how that was to be accomplished was unknown.

Yet Arkane acted through them, and they soon assumed control and rule of Xcotl. The Wizards of the Opus now understood that with the arcane knowledge the Xcotl commanded they would quickly be able to ascend and become Elves. There was one glaring issue, however. They needed the help of the Xcotl if they were to achieve this quest, but the Xcotl would not worship a foreign god such as Arkane venerated in Cadmian and Shovalian culture.

Thus they forged a new mystical entity, meshing Cadmian and Xcotl culture. The Great Ancestor, who lived eons ago at the dawn of time Xiomara, an Xcotl incarnation of Arkane.Their lore and background were nearly the same deities of magic and knowledge except Xiomara was more centered on the Dead to account for Xcotl culture. With the support of the populace, the Mages soon got to work developing the Arcana that would transform their entire racial makeup.

Elves where to be on a higher plane than humans. The Wizards believed that they would "stride with the tide" able to withstand the waves of time that washed relentlessly against mankind. They were to be more attuned to nature and the magicks able to command a higher degree of mastery over the arcane arts. As children of Arkane or Xiomara they where to be beautiful as they would become divine. All of this was the ramifications discussed by the mages of shedding their humanity to become something more, something greater.

Yet none of this mattered if it was only to stay on the philosophical and religious level. The Wizards knew that transforming an entire civilization would be beyond difficult. Thus they theorized,they formed calculations and developed arcane theories on how one was to push the mortal boundaries and become Elven.They performed experiments and tested the theories they took with relentless determination This would take years perhaps even centuries but with the entire leadership of the Xcotl dedicated to the task it would be done.

100 Freemen are converted to Scholars
600 Scholars research Ritual of Elventation-The Mages wish to research Arcana that allows them to ascend to Elvenhood
100 Soldiers train at the Training Ground
300 Peasants Farm
100 Peasants gathers food
100 Explorers mine gold
200 Peasants mine gold
100 Peasants mine stone at Deep Quarry for the Fitted Wall
200 Artisans convert gold to wealth
200 Artisans transform wealth to industry +1 from Obelisk of Industry
*Priority:IV Wealth is given to the Chyrsi Aspida*
*Available Wealth and Industry is applied to the Grand Wall*
*If there's any Wealth left over Wealth II is spent completing the Irrigated Farm the Shambling Legion built*

100 Peasants Farm
100 Peasants moves to Xcotl carrying excess food with them
Last edited by Novas Arcanum on Fri Feb 01, 2019 10:46 am, edited 10 times in total.

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Toaslandia
Ambassador
 
Posts: 1315
Founded: Apr 29, 2017
Ex-Nation

Postby Toaslandia » Mon Jan 28, 2019 9:17 am

The Chrysi had abandoned their Cadmian camp for one reason: Xcotl had paid them to come. Apostolos watched as his men settled into their new camp, just outside the city walls.
Train (220 Men)
Founder of The United Imperial Provinces and proud colonizer of space!

A class 1.181 civilization according to this index

Just a Socialist trying to live in Trump America

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Pasong Tirad
Postmaster-General
 
Posts: 11950
Founded: May 31, 2007
Democratic Socialists

Postby Pasong Tirad » Mon Jan 28, 2019 5:32 pm

Ita
Beginning of the seventh year of the Chiefdom of Chief Agta,
son of the late Chief Agung the Great,
who was a former adviser to the late Chieftess Bacani



The gears of war were marching once more. Chief Agta would no longer accept being under the yoke of any foreign horde. Ita is their home, the valley is their land, and any who encroach upon it with the goal of ruling over the Ita shall be met with resistance. More homes had to be built to house all of the city's newest soldiers. More food had to be gathered in order to feed the whole lot, and newer, better weapons had to be procured and fashioned in order to properly battle the hordes that encroach upon the sovereignty of the Ita. War was coming to Ita, and the Ita were going to prepare for it. A whole generation has languished under the yoke of the hordes, and many - including Chief Agta himself - have cried out in agony as they watched people they love get swept up into the ranks of the foreign monsters.

But no more. A new mine was to be built, but this one was not to be for silver, but for lead. No longer would the tips of the arrows and the bullets of the slings be made of weak rock and flint, but it would now be made of hard lead, of skin and armor-piercing lead. But if this is enough to beat back the horde, the Ita do not know. All in due time.



100 Scholars continue to teach the Honori Food Preservation
500 Peasants gather food
300 Soldiers build huts in the Rural district
300 Peasants also build more huts in the Rural district
100 Freemen begin construction on a scrape mine for lead in the rural district
200 Artisans turn stone into wealth for the expedition of the explorers

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Jan 28, 2019 5:42 pm

Kingdom of Nekhen
Image
Thirteenth Year of the Rule of High King Tafari


More failure on the taming of the Aurochs front. The chief scholar on the matter was replaced for his successive failures and the task was put off for now. The new scholar on hand worked closer with Tafari on the matter and they decided that the kingdom's economy was starting to lag behind some. For now they would need to focus on bringing the people comfort and excess, showing them that their High King is greatly favored by the gods.

With their army away, the city was a bit on edge, there had been reports of success in driving the bandits north and a few petitions reached Tafari's court regarding the possibility of returning the troops. To which he is reported to have said, "I will speak with our allies and get a timetable for returning our men. For now however, they will remain in Mara and train with the Honori." The explanation seemed to satisfy his people for the time, his advisers did mention that they would need to raise more soldiers sometime in the next ten years just to keep up with the city's defensive needs.

Khasut
100 Scholars - Research Advancement Smelting
100 Scholars - Research Advancement Food Preservation
400 Peasants - Produce Food (Irrigated Farm, Farm, Hunting Grounds[2])
100 Freemen - Specialize into Artisans
100 Freemen - Produce Labor (Hunting Grounds in Isin)
100 Peasants - Produce Labor (Irrigated Farm)
100 Artisans - Produce Labor (Irrigated Farm)
100 Soldiers - Train in Mara
100 Explorers - Collect Silver-White Metal from West (-1,0)
Wealth II to complete Irrigated Farm



Arshak
100 Peasants Produce Food (Hunting Ground)
100 Peasants Produce Labor (Huts)
Wealth I to complete Huts


Isin
100 Peasants Produce Food
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The Empire of Tau
Minister
 
Posts: 3409
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Mon Jan 28, 2019 5:53 pm

Will add later.

Action : 200 Undead work on Irrigated Farm on Xcotl.

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Saxony-Brandenburg
Minister
 
Posts: 2810
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Tue Jan 29, 2019 8:34 am

Honori


The Division of Labor
[spoiler]1700 Peasants Produce Food.
-500 Farm in Irrigated Farms.
-1200 Herd Camels.

300 Peasants labor to build the obselisk of strength
100 Freemen labor to build the obelisk of strength
100 Artisans labor to build the obelisk of strength
200 Artisans produce industry for the obelisk of strength

500 Scholars go to ita to learn the technology: archery

100 Explorers attempt to once again collect the desert goats of the south

200 Explorers Collect stone from the east

300 Horde warriors protect the city, and feast by night.

200 Professional soldiers protect the scholars on their way to Ita
"When Adam delved and Eve span, who was then the gentleman?"

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The GAmeTopians
Powerbroker
 
Posts: 9864
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Wed Jan 30, 2019 11:02 am

The Great Zhou Imperium
Turn 22


Imperial Decree of Her Most Esteemed Empress Zhou Yifan

For the good of the Imperium and the Alliance, the Empress Zhou Yifan has deigned to formally offer The Lord Prince Anthony of Lordaeron her daughters' hands in marriage. The Imperial Princesses, Zhou Nanfeng and Zhou Mei, are happy with the proposal, and are eager to hear back from the Royal Family of Lordaeron.

Signed,
Zhou Yifan, Empress of Zhou, Huisu, and Surrounding Territories




Construction Projects:
- Barracks (Urban District 1), Cost: 3 Labor, 1 Wealth, 2 Industry (Current Progress: 3 Labor)
- Docks District (Riverland), Cost: 6 Labor, 5 Wealth, 4 Industry (Current Progress: 6 Labor)
- Shrine to Ogoun (Urban) (Building on behalf of the Orleans Folk), Cost: Labor IV, Wealth II, Industry I
Stockpiled Wealth: 3
Stockpiled Industry: 0
Stockpiled Hematite: 0
Stockpiled Timber: 6

Projected Wealth Gains:
2 from taxes.
1 from trade with the Hierarchy.

Advancement Progress: Construction [3/5], Ice-Iron Smelting [1/10]

100 Scholars - Copying Construction from Xcotl [3/5]
100 Scholars - Investigate the purpose, and assess the arcane potential of the trinkets gifted to Zhou by their fellow servants of the Lord of Earth.
100 Artisans - Converting 1 Wealth to 2 Industry, 1 of which will be allocated to the Shrine to Ogoun
100 Artisans - Generating 1 Wealth.
25 Soldiers - Recording experiences with Dao of Structure, to make things easier for future Zhou cultivators
400 Peasants - Generating 4 Labor for the Shrine to Ogoun. Finish it with 2 wealth.
100 Peasants - Harvesting Timber
400 Peasants - Working 4 Irrigated Farms (Rural District 1)

Stockpiled Stone: 8
Stockpiled Hematite: 2
Project: Irrigated Farm: Labor IV, Wealth II (Current Progress: 3 Labor)
Project: Pit Mine: Labor IV, Wealth II, Industry II (Current Progress: 4 Labor, 1 Industry)
100 Artisans - Convert 1 Wealth to 1 Industry to use for the pit mine, then use 2 wealth to finish it
200 Peasants - Working in the Scrape Mine
100 Peasants - Taking the Stockpiled Hematite to Zhou
300 Peasants - Working in the Quarry
200 Peasants - Working 2 Irrigated Farms.

Has been engaged in a Diplomatic Union through marriage with the Xcotl City-state, deepening diplomatic relations and increasing social cohesion.[/quote]
Last edited by The GAmeTopians on Wed Jan 30, 2019 4:46 pm, edited 2 times in total.
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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Jan 30, 2019 3:15 pm

The Imperial Republic of Salli
Imperial City of Salli
Image

Today was a sad day for many folks in Salli. The Lytlings, proud children of the Saladonians, survivors of 10 winter's or more we're being sent off to the mighty horde. The Saladonians however know the duty and necessity of this action, stale and weak they have grown. Even considered "men of shit and wood," by the nomads. It was a hard decision- no, a necessary action for Saladonians to improve oneself. They had agreed to letting the nomads raise their youth, but had agreed that every decade visit they were to return them, so that they may use their knowledge garnered from the nomadic lifestyle.

Malix Varly had spared no child, but the lytlings of Clan Tjenu. They were not Saladonians, and as such had no necessity being whisked away. Furthermore they needed to stay to secure and lead their small clan. Regardless the youngest Setnakhte insisted on going, believing that he should do what Saladonians do, since he himself considered himself Saladonian. Malix could not deny the boy was Saladonian in heart and mind, but with the rather small size of their clan he believed it best for him to stay.

As the parents said their goodbyes and the kids were escorted to the nomadic camp in the mountains, with the Saladonian military guarding them. The journey would be comfortable as the would be a journey in the middle of spring. Climate turns less fierce this season.

Malix returned to his steady work, he had secured a agreement with Serrith. The Saladonians had support if this large mercenary band dared attack Saladonians or like wise Serrith had support to. The conditions were very specific, but under the right clauses the support was garenteed. Malix was prepared for war if they so dared come.

Civic -
Slot 1: Traditional
Slot 2: Bureaucratic

Salli - 1100 citizens
100 Scholars: researching population boom civic (doubles population growth, but brings disaster to public order and health) Researching Smithing.
100 Scholars: Researching Smithing
100 Citizen Soldiers: TG orders
100 Citizen Soldiers: TG orders
100 Artisans: Aiding Delisle as part of the deal, labor so they can commit a expedition for Saladonia.
100 Freemen: Aiding Delisle as part of the deal, labor so so they can commit a expedition for Saladonia.
100 Freemen: Produce Food
100 Peasants: Produce Food
100 Peasants: Produce Food
100 Peasants: Produce Food
100 Peasants: Produce Food

Bounty of wealth I is on the heads of those who raided Brexonburn.

Older Lytlings sent of to live with the horde, learning their ways.


Vallenia (NW) - Sacked and Abandoned
Last edited by Holy Tedalonia on Thu Jan 31, 2019 10:43 am, edited 3 times in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Wed Jan 30, 2019 3:53 pm

The Kingdom of Lordaeron

Year Fourty Four of the Reign of King Varian Menethil

Turn 22

Image



The City of Stormwind -1800 Citizens
200 Scholars - Researching Shipmaking (Coping from the hierarchy) (8/10 Points)
200 Artisans-
400 Freemen- Upgrading Huts to Houses (2.5/7 Huts replaced)
700 Peasants- Food Production
100 Peasants- Working the Mine (Extracting Iron ore)
100 Citizen Soldiers- Training *making plans to move to Brewnwall in the event of an attack
100 Citizen Soldiers- Training *making plans to move to Brewnwall in the event of an attack
Trade with Members of the Alliance.

*Unique Building Bonus- Free Attempt at Arcana Research (Preferably, Improving my Healing Light Arcana) -

The Village of Brewnwall- 700 Citizens
300 Peasants - Food Production
100 Peasants - Operating lumber mill *Making plans to move to stormwind in the event of an attack
100 Peasants - Working the Quarry *Making plans to move to stormwind in the event of an attack
100 Explorers- Diplomatic engagement with Wastelanders, Their offer must be negotiated between their high chief and the King.
100 Citizen Soldiers- Training
Governance
Bureaucratic: Gain extra Wealth from every Citizen.
Forward-Thinking: Gain one Civic every fifty years. (Turn 28 I should gain another civic)
Militaristic: The might of your Soldiers is substantially increased
Arcana
Sunburst
Healing Light
Sun touched Weapons

Unique Announcement
The Royal Family of Lordaeron is looking for a sutible match for the noble, strong and handsome Prince Anthony.
Call me Kel
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Pasong Tirad
Postmaster-General
 
Posts: 11950
Founded: May 31, 2007
Democratic Socialists

Postby Pasong Tirad » Wed Jan 30, 2019 4:17 pm

Ita
Beginning of the ninth year of the Chiefdom of Chief Agta,
son of the late Chief Agung the Great,
who was a former adviser to the late Chieftess Bacani







100 Scholars continue to teach the Honori Food Preservation
600 Peasants gather food
200 Peasants continue construction on the scrape mine
100 Freemen continue construction on the scrape mine
300 Soldiers mine for silver
200 Artisans turn silver into wealth

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Wed Jan 30, 2019 4:27 pm

Royal Message to the High North


To his most Illustrious Majesty, of the Kingdom of Lordaeron

Greetings King Varian, we have received news that you seek a bride for Prince Anthony. The Magocracy is also looking for a suitable husband to marry the beautiful Princess Tara daughter of Xcotl. Such a bond will strengthen our bonds of friendship fostered through the centuries and bring our two nations closer making our two empires into one for all eternity.

May the Light grant it's blessings onto you.

Wizard-King Itzcoatl, of the Xcotl Magocracy

Last edited by Novas Arcanum on Wed Jan 30, 2019 4:28 pm, edited 2 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 64023
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Jan 30, 2019 6:01 pm

Depths of the Abyss, Black Cells, Sunhold, Kharbarinth, Stalheim Hierarchy
12th of First Seed, Year 367 of the Common Era

Steam mingled with screams rose from the flesh of the man of midnight, his mottled skin blending into the eternal twilight of the Abyss. It was nearly pitch black, save for the pallid prismatic light of the gemstone set in watcher's brow, and the lurid red glow of the embers where the implements were heated. Raggedly the cries of the man ebbed away. They were made of stern stuff, that could not be denied. But they were men, creatures of bone and flesh and blood. And what could be bred and bound could be broken.

"Again."

There was no emotion in the voice of the man who sat in the corner, his corpse-white face barely lit by the radiance of the shimmerstone in the circlet on his dark hood. A motion in the half-light, and a brand was raised, cherry red. It was not a carefully shaped implement, such as would be used for branding timber in the stockyard, or cattle upon the hills of the escarpment - no, the wickedly fashioned instrument had one purpose, to inflict pain. It could cut, and tear, if wielded for such a purpose, and its ragged edges would not leave clean lesions or slashes, but cruel wounds that festered.

Up it went, barely perceptible in the murk, and then down. This time the warrior did not even mewl in pain, his body merely spasming in an autonomic response to the stimulus. His eyes were rolled back in his head, to the vision of those who could see in the dark as well as the denizens of this nightmarish prison, and blood fell like sweat from his brow and his chest. Still a man, despite all that the creatures of the blackness had inflicted on him, but only barely. His back would never stand straight again, his scars too terrible to be looked on with anything other than revulsion.

"Speak. Speak and be spared."

The voice of the emissary was devoid of meaning, even longing for a breakthrough. Perhaps it had been used too long, and did not understand the joys of life any more. Perhaps it did not really care if the man spoke, or if the torment continued. One was as good as another, or as bad for someone posted to the Black Cells. Those who ever returned from the deepest delvings of the Hierarch's dungeons were few indeed, and those who returned with mind or body fit for life rarer still.

A moan passed the midnight warrior's lips, and the torturer and his guest leaned forward. Their tongue had not been too difficult to learn, though it was guttural and not clean like the speech of the Keen-Folk. Still, it was necessary, to learn as much as was possible. Nothing of interest passed the man's mouth though, save for his dying breath. The body of men could be broken before their spirits, yes, quite.

Well, that wouldn't do at all. From a dark cloth pouch, invisible in the blackness, the pallid faced man produced a glittering gemstone. It shone with hues of crimson and violet, clashing colors momentarily illuminating the interior of the abattoir as bright as day. He placed a hand on the slaughtered meat that had once been the back of the prisoner, and spoke a few low words, his eyes fixed intently on the man who had almost escaped the grasp of the Hegemon.

Flesh bubbled. Skin writhed. In his chains the prisoner thrashed mindlessly, searing pain beyond any he had ever known filling his dying brain. Bones cracked and popped, the sturdy metal of the warrior's confinement straining against the stone into which it had been affixed for decades. Mottled scars and clotted scabs of months of calculated torture hissed with sudden steam, and then dead tissue sloughed away from the man's body like a cloak cast off. The light of the gemstone in the hand of the pale investigator dimmed of a sudden, and a sharp report suddenly plunged the room back into darkness as the piece of white jewel was suddenly left as dun and empty as any other piece of glass or the earth's bounty.

"There is no escape, Arsham son of Urtal. You will not feel death's embrace, no oblivion. Speak, and be spared. This is the only way."

There was a hint of madness in the eyes of emerald that stared back at the emissary, madness born of pain that men should not know. But they were still lucid, touched with hate, and a larger part of despair. There was no escape. Several moments passed, and the pallid faced man shrugged in the gloom, before sitting back once more. A moment, and then he rose from his seat, nodding to the torturer.

"Again."

The Abyss, they called it. Where men did not die, for they knew too much, but they did not live either. No light, no love, nothing but pain and suffering. Men, creatures of flesh and bone and blood. They could be broken. As the emissary ascended, his ears barely even heard the screams of the damned.

1200 Peasants farm
500 Scholars copy the Geolocus of Healing that is the Temple of Itempas
400 Scholars investigate methods of controlling and taming the captured horses of the Horde
100 Soldiers train
200 Soldiers cultivate the Dao of Structure
100 Soldiers interrogate the prisoners
200 Serfs construct a Storage Cavern, 200 Serfs and 100 Peasants construct an Urban District in the Hills, 200 Serfs and 100 Peasants construct Dense Housing, 100 Serfs and 200 Peasants construct Irrigated Farm
400 Freemen mine Copper
200 Freemen cut Timber
200 Artisans reinforce the Grand Walls with Blackstone
200 Artisans reinforce the Gateway with Runes of Strength
400 Artisans smelt Copper Ore at the Bloomeries
300 Artisans shape tools and implements at the Workshops
100 Explorers venture over the western seas
100 Freemen trained as Scholars
Wealth X transferred to Steelsworn via Gateway

100 Peasants farm
100 Serfs and 300 Peasants construct Dense Housing
200 Peasants quarry Stone at Deep Quarry
100 Artisans mine Meteoric Iron at Scrape Mine
100 Artisans produce Industry at Workshop
100 Peasants converted to Serfs

200 Peasants farm
100 Serfs and 300 Peasants labor to erect Fitted Stone Wall
200 Artisans gather Cotton
100 Artisans cut and sell Amber goods
100 Artisans manufacture tools at the Workshop

200 Peasants farm
100 Soldiers cultivate the Dao of Regeneration
100 Serfs and 300 Peasants build Dense Housing, 200 Peasants build Timber Camp
200 Peasants quarry Shimmerstone, 100 Peasants mine Bloodsilver
100 Explorers gather Floatstone from the northeast
100 Artisans cut and sell Shimmerstone
100 Artisans manufacture tools at the Workshop

100 Peasants farm
100 Serfs and 100 Peasants construct a Rural District in the nearby Hills
100 Peasants gather Cotton
200 Artisans craft tools by hand for Industry

300 Peasants farm, 200 Peasants hunt
100 Soldiers patrol and keep watch for foes
200 Soldiers cultivate the Dao of Structure
200 Serfs demolish Slums and construct Huts, 200 Serfs construct Irrigated Farm
400 Peasants construct an Urban District in the Flatlands
100 Freemen trained into Scholars with wealth
200 Scholars attempt to devise new improvements to Geolocus Traveling
100 Artisans cut and sell marble statues through the Stonecutter
100 Artisans attempt to transplant Cotton from Rivermouth using three Wealth
100 Artisans reinforce the gate of the Grand Wall with Runes of Protection and stone

100 Peasants farm
100 Serfs and 100 Peasants construct Huts
200 Peasants harvest Grapes, 200 Peasants quarry Blackstone
100 Artisans sell Grapes
100 Artisans work on producing tools by hand
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Jan 31, 2019 3:32 pm

Year 369 of the Common Era - Turn 23

The air is pregnant with change. It is subtle - but there. The scent of blood and the sound of iron on iron.

The Horde departs Fergdal to the brazen clamor of chime and trumpet, its banners heading east towards the setting sun. With it march a hundred of Fergdal’s finest; grist for the war-mill of the Lord of The Earth.

Elsewhere, as the storms of Winterveil abate and spring brings life anew, travelers tell tales of a vast and terrible host pouring forth from the Spine Mountains to descend upon the city of Gergan. Its rulers, rather than seeing their homes burned and children enslaved, have bent the knee and sworn fealty - another ally to the smoke-skinned men of the Bloodright.


Xotl
-100 Freemen, +100 Scholars
Food shortages – fortunately, starvation is averted an masse. +I Wealth
+2,5 Gold.
+2 Stone
600 Scholars can celebrate a small, vicious victory: Another step towards their ultimate goal has been achieved. The Method of Externality. It's exact workings have been the focus of intense debate, research and testing for quite some time - yet the results speak for themselves. Results that cannot be denied. Further efforts are needed before willing subjects can ascend to their new, blessed form - but this? This is it. The first step. The beginning of the end, and the start of something new, great and glorious.
-2 Gold, +V Wealth
-II Wealth, +3 Industry
-IV Wealth surrendered to the coffers of the Chrysí Aspída
Slowly but surely, a wall worthy of Xotl’s grandest ambitions takes shape across the horizon. [Grand Wall: Labor VI/IX, Wealth 0/VI, Industry III/VI]
The new Irrigated Farm, however, still requires II Wealth before completion. [Irrigated Farm: Labor IV/IV, Wealth 0/II]

Shoval
Adequate food – the excess is transported to Xotl.


Ita
Ample food. +I Wealth
100 Scholars are, after many long years, finally confident their Honori colleagues can be described as ‘competent’ in the art of Food Preservation.
The Scrape Mine is almost completed, save for the tools required. [Labor IV/IV, Wealth II/II, Industry 0/I.
Despite their best efforts, 100 Soldiers lack the required space to extract silver in an efficient manner. Some of them are of the opinion that deeper mine shafts might be in order. +2 Silver.
-2 Silver, +VII Wealth


Khasut
Plentiful food. +II Wealth
-100 Freemen, +100 Artisans
A new Irrigated Farm is cut into the fecund Khasut soil. -Labor IV, -Wealth II.
+1 Star-Silver
200 Scholars: No new innovations grace the wise men of Nekhen this cycle.

Arshak
Adequate food.
A fresh section of Huts stand ready to house new lives. -III Labor, -I Wealth

Isin
Adequate food.
Hunting Grounds are completed.


Mara
Ample food. (Wealth V)
-II Wealth, +II Industry
The Obelisk of Strength is completed, its plinth aimed defiantly towards the Maran sky. -Labor V, Industry -II, -Wealth III
+2 Stone
By the sweat of their brow, 500 Honori scholars have mastered the noble and puissant art of slinging death from afar. Specifically, through Archery.
Despite the valiant efforts of the Honori explorers, the attempt to capture enough goats to form a viable population is rewarded only with impertinent bleating.


Zhou
Ample food. +II Wealth.
-I Wealth, +II Industry.
The Shrine of Ogoun is completed. [-IV Labor, -II Wealth -I Industry].
Artisans generate +I Wealth.
+1 Timber.
+I Wealth from trade with the Hierarchy.
2 Hematite arrives in Zhou.
Discourse [4/16]
100 Scholars copy the art of Construction from their Xotl brethren. [4/5]
100 Scholars busy themselves with the study of the Midnight Horde's trinkets. Most feature decorations of prancing, four-legged beasts unknown to the Zhou, while others sport the visage of a stern, manly figure garbed for war and flanked by bolts of lightning. While their craftsmanship is worthy of praise, any purpose or potential beyond ornamentation eludes the men of Zhou.

Huisu
Enough food.
The Pit Mine is completed. [-II Wealth, -II Industry]
+2 Hematite
+3 Stone


Salli
Adequate food +I Wealth
200 Scholars study the esoteric art of Smithing. [2/5]
The Huts are rising [Labor I/III, Wealth 0/I]
-II Wealth for reasons handled by TG.


Stormwind
Adequate food +I Wealth
+II Wealth from Artisans.
+0.5 Hematite
The Cathedral grants no new insights this cycle.
Another section of Houses stand ready, save for the Wealth [II] and Industry [III] required to complete them.
200 Scholars have mastered the art of Shipbuilding taught by the Hierarchy’s tight-lipped scions [10/10].

Brewnwall
Ample food.
+1 Timber
+1 Stone


Karbarinth
Ample food +XI Wealth
Geolocus of Healing [5/5]
400 Scholars divine no safe and certain method of bending the Horde's captured horses to the will of their new masters. For all their toil, the verdict of their would-be charges is simply this: Neigh.
No worthwhile information is gleaned from the Hierarchy's unhappy prisoners.
A Storage Cavern is complete. -Labor IV, -Wealth II, -Industry I
A new Urban District stands ready. -Labor IV, -Wealth III
A new section of Dense Housing is unveiled to the public. -Labor V, -Wealth IV, Industry II
The Irrigated Farm is completed. -Labor IV, Wealth II
+8 Copper Ore, +2 Timber,
The Grand Walls stand reinforced with Blackstone.
The Gateway is maintained by new Runes of Strength.
-8 Copper Ore, +XVIII Wealth
-VI Wealth, +XVI Industry
The men of the Hvasskyn, well-funded and amply supplied, brave the white-capped waves of the western seas for many a day and night. After a full moon's turn, their journey sees them landed on the foreign shores of a vast, verdant island unknown by map or man. Great schools of queer, green-finned fish frolic in the isle's shallows, and stands of wind-worn trees bearing odd, yellow fruits are in evidence just beyond sight of the shore. Men who trek farther inland return with wide-eyed tales of terrible creatures; silver of scale and sharp of tooth. -Wealth II | Isle (Temperate) Resources: Quiver-Fish, Yucca Fruit, Silver Drakes.
-100 Freemen, +100 Scholars

Steelsworn
Ample food.
A new unit of Dense Housing is completed. -Labor V, -Wealth III, -Industry III
+4 Stone, +1 Meteoric Iron
-II Wealth, +V Industry
-100 Peasants, +100 Serfs
Wealth X transferred safely to Steelsworn via Gateway.

Rivermouth
Enough food.
The Fitted Wall is beginning to take shape. [Fitted Stone Wall: Labor V/VI, Wealth III/IV, Industry III/III]
+2 Cotton, -1 Amber, +III Wealth
-II Wealth, +V Industry

Brightcliff
Ample food.
Timber Camp is completed [Labor II/II]
+2 Shimmerstone, +1 Bloodsilver, +1 Floatstone
-1 Shimmerstone, +III Wealth
-II Wealth, +V Industry
A new unit of Dense Housing has been completed. -Labor V, -Wealth III, -III Industry

Tarasheim
Adequate food.
The hills of Tarasheim see a fine new Urban District begin to take shape. Its completion now depends upon mere lucre. [Labor IV/IV, Wealth 0/III]
+1 Cotton
-II Wealth, +II Industry

Cadmus
Enough food.
-Slums. Huts are completed. -III Labor, -I Wealth
A new Irrigated Farm is completed -IV Labor, -II Wealth
The new Urban District stands ready. -IV Labor, -III Wealth
-100 Freemen, +100 Scholars, -II Wealth
-1 Marble, +III Wealth
200 Scholars: No new innovations grace the wise men of Cadmus this turn.
Fresh shoots of Cotton are successfully transplanted into Cadmian soil. -III Wealth.
The gate of the Grand Wall is duly reinforced; an even more daunting obstacle than in previous years. -1 Stone

Nightstone
Ample food.
Huts completed.
+2 Grapes, +2 Blackstone
-2 Grapes, +V Wealth
-I Wealth, +I Industry


Adequate food +I Wealth
Timber +2
-1 Copper Ore, Wealth + III
-II Wealth, +II Industry
+1 Copper Ore
Pit Mine completed. -II Wealth, -II Industry.
Irrigated Farm completed. -II Wealth.
100 Scholars: No innovation.
-100 Peasants, +100 Freewomen
200 Scholars can congratulate themselves on a small, but crucial, breakthrough. Rune Shields - the sorcery which allowed the warriors of the Midnight Horde to shrug off spear and bullet like summer rain - is revealed to them.





The Shambling Horde: Under the guidance of their handlers, the undead warriors of the Shambling Horde drain canals and haul stones, sift mud and carve earth. Slowly but surely, their efforts see a new Irrigated Farm worked into Xotl's soil. +II Labor for Irrigated Farm in Xotl.

The Chrysí Aspída: If drill is worship of the gods of war, the men of Apostolos are faithful acolytes indeed. Following a long and arduous trek from distant Cadmus to the lands of Xotl, the sparse comforts of camp life seem almost a blessing when compared to the open road. But no matter. The Chrysi can bear either. And at any rate, the hefty sums paid by their new employers are sure to ease even the weariest feet. +IV Wealth.

The Orleans Folk: Handled by TG.

Ellerian: TBA.
Last edited by Olthenia on Wed Feb 06, 2019 6:17 am, edited 18 times in total.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Jan 31, 2019 4:23 pm

The Magocracy

Image


Thus another day passed, and a new age dawned on the people of Xcotl. The City had nearly recovered from the Battle of Xcotl, every day the unwashed masses arrived from across the empire eager to settle in the City of Dead. The streets were crowded with people and the very soul of the city buzzed with life. Peasants had arrived from across the empire spurred by opportunity and the chance for a better life. The Wizard-King was most pleased with this, and he continued to watch from the Pyramid has the city exploded in population.

Yet there were issues at hand. Many had complained of the lack of homes for the newly arrived migrants. Many more complained of the inadequate houses that were available made of mud-daub a poor state of living for people indeed. Itzcoatl had grand ambitions to turn Xcotl into a city of gleaming stone, pyramids, and towers. He was enamored by the great cities of the Hierarchy and wished to emulate the same grandness of that fabled land. In the meantime, the efforts of the engineers were focused on the Grand Wall that was underway. In due time it would stand as a testament to the ambitions of the Xcotl, and serve to protect the spirit of the nation from the ruthless barbarians that assailed them on all sides.

With the aid of the Chrysi Apsida and the Shambling Legion, the Grand Wall was soon completed. It stood strong and resolute around the city, daring any barbarians to come forth. The Archmage watch wearily for he feared that the Bloodright would soon come once more. It was an odd gut feeling but he knew that the Lord of the Earth would come once more to Xcotl eager from more destruction and battle on the field.Itzcoatl had learned much from their previous battle and prayed to the Ancestors that they would grant favor to them once more, thus the Soldiers of the Magocracy trained hard with grit and heart ready war, blood war.

Meanwhile in scholarly pursuits, the Wizards put research into Elvenhood on a hold. They instead focused their energies on a fabled and revolutionary Arcana that would be called Geolocus of Undead. This would aid the Magocracy in innumerable ways using the awesome power of the Living Earth would allow them to raise countless Undead to serve as laborers and soldiers for the empire. Not to mention that Geoloci magic was far more efficient and less messy then Blood Magic, this field would prove useful indeed. Thus the mages plied onward to unlock the secrets of this power.

Population: 2,000
*Projects: [Grand Wall: Labor IX/IX| Wealth VI/VI|Industry VI/VI|Stone 20/20] Complete
*Treasury: VIII Wealth*
*Stockpile:16 Stone,2 Gold, Industry III*
*Projected Food gains: 2 Irrigated Farms 1000 + 1 Regular Farm 400 +Foraging 200 + Anthound Pasture 300 + Domesticated Crops 300=2200 Total Food Supplies; Surplus of 100 Food
600 Scholars research Geolocus of Undead-Using the energies of the earth, a near inexhaustible source of power the Scholars wish to unlock this Arcana that will allow them to raise Undead without wasting blood in rituals to serve the People of Xcotl.
100 Soldiers train at training grounds
100 Artisans generate Wealth from gold reserves
200 Artisans create Industry +1 Industry from Geolocus Obelisk of Industry
300 Peasants Farm
100 Peasants tend to Ant-hound Pasture
100 Peasants gather food from other sources
100 Peasants mine at Deep Quarry
200 Peasants construct Grand Wall
100 Artisans construct Grand Wall
100 Explorers heads out to find Anthounds for empty Pasture
*Priority: Wealth and Industry is applied to Grand Wall*
*Available Wealth is used to fund Irrigated Farm*
*Available Wealth and Industry is used to forge Copper Weapons*


Population: 100
100 Peasants Farm
Last edited by Novas Arcanum on Fri Feb 01, 2019 5:23 pm, edited 26 times in total.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Jan 31, 2019 8:02 pm

Kingdom of Nekhen
Image
Fifteenth Year of the Rule of High King Tafari


A new mineral was discovered in the west and brought back to the city to be studied by the scholars. It had created a large focus on improving the city as a whole. Streets were cleaned of debris, and a monument was erected to celebrate the city's good fortunes. It would be built in the heart of the urban center of the city where all could see it, a large pillar with inscriptions of every ruler of the lands that the High King of Nekhen now rules over. Ancient names only known to a few of the most intellectual scholars were near the bottom with Tafari's name being only half way up. Several meters of empty space was left blank. A canvas on which the names of future Kings would be placed.

In celebration of this monument Tafari and his family hosted several of the minor nobility from the other towns in his home. Their discussions would work to unify the entirety of the Aslani culture and permit more work sharing between the settlements.

Separately, King Tafari had been corresponding with the Honori and had arranged for an education for his daughter Neferata. The young princess was eight, the right age to begin learning from another person. Already, Ramesses had begun shadowing his father in various activities to learn from him how to best rule Nekhen, and similarly Tafari hoped that the Martriarch of Mara would see fit to permit Neferata a chance to learn from them. Neferata and an Honor Guard left Khasut for Mara. They took only what was required for the journey so as to keep their burdens light as they crossed the known lands between Mara ans Khasut.

Khasut
100 Scholars - Investigate Star-Silver Metal
100 Scholars - Research Advancement Smelting
300 Peasants - Produce Food (200 from Irrigated Farms, 100 From Farmland)
100 Freemen - Specialize into Scholar
100 Artisans - Produce Wealth
200 Peasants - Produce Labor (Monument) [Urban]
100 Artisans - Produce Labor (Monument) [Urban]
100 Explorers - Collect Star Silver From (-1,0) West
100 Soldiers - Train in Mara
Wealth III to Complete Monument
Civics Retained: Traditional
Civics Adopted/Added: Frugal

Arshak
200 Peasants Produce Food ( 200 from Hunting Grounds)

Isin
100 Peasants Produce Food ( 100 From Hunting Ground)
Last edited by Nuxipal on Thu Jan 31, 2019 11:58 pm, edited 1 time in total.
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Saxony-Brandenburg
Minister
 
Posts: 2810
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Thu Jan 31, 2019 8:59 pm

The Honori People
Image


"Rush sun benefica de Die"
The Fruit is the blessings of the Gods.


"So long as the streams flow, so long as the maize do grow, as long as the sun doth shine, honor the gods, and divine favor will be thine." Advised the holy one, the honorable one, the brave one, the loyal one, the wise one, and the happy one. And so was it done. The city was happy. The city was free. Fears of the evils that lay beyond their walls were assuaged in the years that followed the bandit's departure north, allowing for the contentment of faith and family to rest within the souls of Mara. Technological progress followed their prosperity and serenity, as hundreds of scholars poured in and out of the many gates of the city, exchanging new ideas bound to grow the city as a well kept garden, masterfully and beautifully blooming in the hundreds of colors in the Honori cloth. Ideas flourished in the many homes and city centers- around hearths and in the squares, and slowly, they began to morph this knowledge into tangible technology. Immediately, the Matriarch commanded change. New bows, slings, and javelins began to be crafted to arm their soldiers, stockpiled in eager wait for their return. In the city's third district, continuing to bustle with activity upon the completion of the third great obelisk of the city with a new complex of storage pits. a great complex of brick and stone, where bales of wheat, hundreds of agave hearts, and thousands of ears of maize were piled high and low- hung on the rafters and in great boxes. Safe and dry, slowing their decay from the sands of above. It was cold beneath the ground, and the roving creatures of the desert vale- the dastardly bandits, were kept locked and barred from it's depths. A vault of treasure for all Honori people.

Elsewhere, higher up the hill, the palace opened it's arms to it's newest inhabitant. The young princess of Khasut arrived well into the year as the harvests were being reaped, greeting her with fields of gold, green, and blue. Life was merry, and she was welcomed with the hospitality renowned of their people. Told well in advance of her arrival, they met her party in the far outskirts of their lands, not permitting her to take a step longer, allowed her to ride a prized camel for the rest of her journey. Eager to impress their most beloved of allies, she was given a crown of white flowers and a camelhair cloak as she made her way through the fields and pastures, closer and closer to the mighty city. With a quick sacrifice to the gods- prepared in advance of her arrival, the gates were opened to the girl and her retinue, and smiling faces of kind welcome followed the nervous girl through the city, and to the palace.

"Welcome my daughter, to the Hearth of Honori." Spoke the Queen-mother, Yuni, as they greeted for the first time upon the steps of the palace. With open arms and enough encouragement, she embraced the young girl, and knelt before her. "I have promised your father a hundred times over- you will be well taken care of here. You will be treated like family- however long you stay. Be still, be at ease. You are safe within these walls." She smiled at the girl, and stood, taking hold of her hand. "Why not I show you around the palace grounds? There is much to see- and I am sure my servant girls would love to meet you. Come now my child, before it is too dark."

And so began the first year of the young girl's education. Treated as royalty, and given private quarters within the palace, she would be raised among the priestesses in the Honori fashion. She was taught religion, the gods, and how to please them. Philosophy, how to reason, and the love of knowledge. How to read, how to understand, and how to write in the Honori script. Poetry, dance, politics, traditional medicine, and much, much more. Taken in as personal child and ward, the Matriarch would eat with her every night, and ask her of her studies, of her home, and of her beliefs. Being without a child, Yuni delighted in the opportunity to care for this girl, much more than because she was an important ally, but as a daughter. She played in the squares and gardens with the servant girls, sat quietly in the great libraries of the city, and played in the streams of the surrounding country. She meditated and watched in great interest as the priestesshood performed their rituals- invoking the gods throughout the year. They would uphold their promise no doubt, and this princess would receive no less.

The Division of Labor
1600 Peasants Produce Food.
-500 Farm in Irrigated Farms.
-1100 Herd Camels.

- 300 Peasants construct to raise a granary in the city.
- Labor I from the obelisk of strength construct to raise a granary in the city.

- 100 peasants and 100 Freemen raise irrigated farms in the surrounding rural areas.
- Labor II from Camels raise irrigated farms in the surrounding rural areas

- 300 Artisans produce industry

- 500 Scholars return home to research the concept of riding camels into battle.

- 100 Explorers go west of west to transplant the great reeds of Wadj that grow along the river's shores

- 100 Explorers try once again to collect desert goats from the south.

- 100 Explorers Collect stone from the east

- 300 Horde warriors protect the city, and feast by night.

- 200 Professional soldiers protect the scholars on their way back from Ita.
Last edited by Saxony-Brandenburg on Sat Feb 02, 2019 5:24 pm, edited 2 times in total.
"When Adam delved and Eve span, who was then the gentleman?"

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G-Tech Corporation
Khan of Spam
 
Posts: 64023
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Feb 01, 2019 3:13 pm

Eastern Outskirts, Tarasheim, Stalheim Hierarchy
3rd of Firefall, Year 369 of the Common Era

The handcart bumped off of a rock on the path east of the cliffs, and Jeremus swore softly under his breath at the wretched machine. Behind him another man eyed him balefully, and with a glare the day-laborer set his wagon aright before continuing to push it up the winding track. Here and there men in the black and white hauberks that marked out them out as the Hierarch's own watched the procession of empty handcarts emerging from the village nestled in the hills near the Endless, and Jeremus eyed them with disfavor. It was a mad thing, to tell the villagers that they needed to walk up towards the Weirwood with empty handcarts; if the capitol wanted coal, or crystalline timber, they needed more than just handcarts to pull the stuff together.

It would take days, months to amass a fitting tribute for the Hegemon. But here they were, trudging up into the evening just before nightfall, for the Father only knew what reason.

A few hours later, though, Jeremus' was struggling to keep his mouth closed. For some reason, completely radical to the humble peasant worker, an immense structure of stone and glittering lines of arcane power had manifested in the hills above the little mining town. And through a column of pulsing blue energy at the heart of the edifice were coming sacks of gold, jewels, iron ingots, graven stone blocks, and a hundred other things of great value aside.

The reason for the handcarts being empty was suddenly apparent.

1200 Peasants farm
300 Scholars research Sacrifical Rites based on information from Cadmus
700 Scholars devise means of taming the wild horses of the northlands
200 Soldiers cultivate the Dao of Structure
100 Soldiers cultivate the Dao of Regeneration
100 Soldiers continue interrogating the prisoners
200 Serfs and 100 Peasants construct Dense Housing, 400 Serfs and 100 Peasants raise a Grand Wall, 100 Serfs begin construction on an Irrigated Farm
100 Serfs and 300 Artisans quarry Stone
400 Freemen mine Copper Ore
200 Freemen gather Cotton
100 Artisans cut Timber
100 Artisans reinforce the new Grand Wall with Blackstone
200 Artisans smelt Copper Ore
200 Artisans manufacture tools and implements
200 Artisans reinforce Advanced Iron Armor with Runes of Protection
100 Explorers roam the western sea, to the south
100 Freemen are trained into Scholars
Trade with Stormwind and Zhou.
Construction begun on a Trireme
Wealth X transferred to Tarasheim via Gateway

100 Peasants farm
200 Serfs begin constructing a Grand Wall
400 Peasants mine stone at the Deep Quarry
100 Artisans smelt Meteoric Iron at Bloomery
100 Artisans weave cloth at Weavery

100 Peasants farm
100 Peasants finish the Fitted Stone Wall, 100 Peasants demolish the Palisade, 100 Serfs build a Timber Camp
200 Peasants gather Cotton
200 Artisans weave cloth at the Weavery
100 Artisans manufacture tools at the Workshop
100 Artisans reinforce the finished Fitted Stone Wall with Runes of Protection

200 Peasants farm
100 Soldiers cultivate the Dao of Regeneration
100 Serfs and 100 Peasants construct a Pasture
100 Peasants are bringing cattle from Kharbarinth to the Pasture
200 Peasants cut timber, 200 Peasants mine Stone at the Deep Quarry
200 Peasants mine Shimmerstone
100 Explorers collect Floatstone from the northeast
100 Artisans cut and sell Shimmerstone
100 Artisans reinforce the Simple Stone Wall with Runes of Strength and stone

100 Peasants farm
100 Serfs, 200 Peasants, and 100 Artisans construct a Deep Quarry
100 Artisans gather Cotton

400 Peasants farm
200 Scholars are learning the secrets of Sacrificial Rites from Xcotl
100 Soldiers patrol the walls
200 Soldiers cultivate the Dao of Structure
300 Serfs construct 2 Huts
100 Serfs and 100 Peasants construct a Plantation
300 Peasants are traveling to Kharbarinth over the ocean
100 Peasants quarry Marble at the Deep Quarry
200 Artisans cut and sell Marble, one using the Stonecutter
100 Artisans manufacture tools at the Workshop

100 Peasants farm
100 Serfs and 400 Peasants construct 2 Huts
100 Peasants quarry Blackstone
200 Artisans shape and sell Blackstone
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Toaslandia
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Posts: 1315
Founded: Apr 29, 2017
Ex-Nation

Postby Toaslandia » Fri Feb 01, 2019 3:38 pm

Mine stone in Xcotl's Deep Quarry (220 Men)
Founder of The United Imperial Provinces and proud colonizer of space!

A class 1.181 civilization according to this index

Just a Socialist trying to live in Trump America

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