NATION

PASSWORD

The Ascent of Man [IC|Closed]

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Jan 09, 2019 9:01 am

Year 355 of the Common Era - Turn 16

Rumors of War

To Fastaqui still come a steady stream of refugees, and to Ita also. Nearly a hundred wretched souls to each city, fleeing war and terror, their stories now familiar; families who refuse to submit slaughtered, sons and daughters taken as slaves, villages and caravans burned with fire. Just another chapter in a story of horror for those who had to live it.

Elsewhere the Honori have received word from the south that the fealty of the Aslani has been accepted by the Chief of Chiefs. A moment of relief for many within the city, but also a cause for mourning, for now the known world languishes under the yoke of the Midnight Horde.


Xcotl
Ample food (Wealth I)
Medical Care [3/5]
Quarry [Labor II] completed
+Wealth
The construction of a Forge defies the men of the city to erect - they have no knowledge of the Smelting techniques required for such a construction. Perhaps the Zhou can offer insight here...
The newly born ant-hound queen is not yet ready to reproduce another queen, and so one of the pastures of the Xcotl remains quiet.
100 Freemen and 300 Peasants are added to the count of the Xcotl
Shoval
Plentiful food
A deep crypt has now been delved, and a small church erected above it of humble mud and wood.
The men of the party sent to speak to the Sandwalkers, unescorted, fail in their charge of contacting the beasts. Merely a few weeks travel into their quest they lose heart and return home. Men used to the wilderness will be necessary to aid them in traveling to the region.
100 Peasants are added to Shoval - 100 Undead have crumbled into dust.


Kharbarinth
Ample food (Wealth VI)
500 Scholars: No innovation
School of Dao study completed, Geolocus Strengthening studied.
Dense Housing [Labor V], Hall of Records [Labor VI], Bloomery [Labor III]
+2 Copper Ore, +Timber, -6 Stone
+Wealth XV
-Wealth VIII, +Industry XV
-Wealth XI, -Industry VIII | Dense Housing, Hall of Records, Bloomery completed
-Wealth IV, -Industry II | Bloodsilver Armor (RoP) created
Fitted Stone Wall enchanted
-100 Freemen, +100 Explorers
200 Freemen, 700 Peasants added to Kharbarinth
Steelsworn
Ample food
Bloomery [Labor III], Huts [Labor III]
-Wealth II, +Industry VI
100 Freemen and 100 Peasants are added to Steelsworn
Rivermouth
Ample food
Huts [Labor III], Rural District (Riverland) [Labor III]
-Amber
+Wealth, +Industry VI
-Wealth II | Huts and Rural District completed
100 Peasants are added to Rivermouth
Brightcliff
Ample food
Workshop [Labor V]
+Shimmerstone, +Wealth IV
-Wealth IV, -Industry IV | Workshop completed
200 Peasants added to Brightcliff
Tarasheim
Enough food
+Wealth II
Irrigated Farm [Labor IV]
-Wealth III | Irrigated Farm completed
100 Peasants added to Tarasheim
Cadmus
Ample food
Domestic Crop - Apples [1/2]
Palisade [Labor II], Rural District (Hills) [Labor III]
+100 Artisans, -100 Soldiers
+Stone, Apple Trees transplanted to Kharbarinth
100 Freemen and 300 Peasants added to Cadmus
The training of the soldiers of the Hierarchy has advanced to that of Regulars.


Salli
Ample food (Wealth II)
100 Scholars: No innovation
Huts [Labor I], Scrape Mine [Labor II]
-Wealth IV
100 Freemen and 200 Peasants are added to the people of Salli
Brexonburn
Plentiful food
Farm [Labor II]


Stormwind
Enough food (Wealth II)
Construction [3/5]
Cathedral: No innovation
Farm [Labor IV]
Hematite [1/2]
+Wealth through trade with Hierarchy
-Wealth II, +Industry II
-Wealth II | Farm completed
100 Freemen and 100 Peasants are added to Stormwind
Brewnwall
Enough food - there is not excess food to be moved to Stormwind
+Stone, +Timber
The northern warriors, untrained save by those who know little more than themselves, depart at the years end disappointed.


Plentiful food (Wealth IV)
Huts [Labor III], Huts [Labor III], Huts [Labor III]
100 Scholars: No innovation
Wheel [1/10]
The scholars surreptitiously studying smithing find themselves rebuffed with suspicious faces, and the barbarians are disgruntled by such efforts. Nonetheless, they learn. Smithing [1/10]
+2 Gold, +Opals
To the numbers of the Honori are added 100 Freemen and 400 Peasants.


Zhou
Ample food (Wealth I)
Huts [Labor III]
Mining [4/5], -Wealth
-Wealth | Huts completed
100 Freemen and 200 Peasants are added to the numbers of the Zhou
Huisu
Ample food
Irrigated Farm [Labor IV]
+3 Stone
+Wealth II
+100 Peasants


Ample food (Wealth I)
Writing [3/5]
Huts [Labor III]
+Stone
100 Freemen and 200 Peasants are added to the Ita.
100 Peasants flee to Ita.


Ample food (Wealth I)
300 Scholars: With cunning and perseverance the Crones devise a new method of Food Preservation, that of the granary. Though incapable of holding food supplies from year to year, in common circumstances, the ability to reduce spoilage and wastage will certainly fill many more bellies than would otherwise be possible.
Urban District [Labor II], Watchposts [Labor II], Training Grounds [Labor II]
-Amber
+Wealth III
-Wealth II, +Industry II
-Industry, -Wealth II, -100 Peasants, +100 Soldiers
-Wealth, -Industry | Watchposts and Training Grounds completed
100 Freemen and 300 Peasants are added to the count of the Many Mothers.
100 Peasants flee to Fastaqui.





The Magnum Opus: The Edifice of Strengthening, raised upon a power point in Xcotl, hums with arcane energy just waiting to be tapped. It is ready now to serve the will of its makers. A new Obelisk of Industry is also beginning to rise. [Labor II] With the combined efforts of the Magnum Opus plumbing its secrets, the movements and focusing of the energy of the Sun necessary to produce a flame is soon mastered. Practitioners, working in the light of day, can conjure fireballs from the tips of their fingers intermittently.

The Chosen of Neferkara: The assault upon Sarfuth is swift, and unrelenting. In the dead of night figures of corpse-warriors steal into the city, and by dawn none are left alive who might oppose the takeover. With sledges filled with corpses at their backs, and a frightened town of cowed peasants now theirs to command, the Chosen face a new dawn in truth as well as deed. It is good that this new base was secured so quickly, for the binding spells upon the oldest undead have now faded, and a hundred and thirty six skeletons are now no more than bone-dust in the streets of Sarfuth.

The Legion of Mithras Karaunos: Down upon the unsuspecting town the raiders from the east swoop, experienced slavers corralling her populace in a manner that was almost routine. Some of the peasants vanished into the mists, or fled into the forests, but that was just a cost of doing business. There was little of wealth to be seized in such a raid - the farmerfolk being barely richer than beggars - but with the appropriate incentives and a bit of judicious use of fire Brexonburn yielded up what little wealth she could command. Within two days the Legion was back marching east, a hundred new slaves in tow, and a wealth of petty goods which could be resold in Gergan.
+100 Slaves, +Wealth III. Farm in Brexonburn burnt to the ground, and 100 of her people taken into captivity.

The Shambling Legion: The edifice of mud and wood had risen slowly, but faithfully. It was now ready for the Legion to make use of it. Church of the Dead, completed. A humble affair, but of some grandeur compared to the sacked and savaged Shoval. This is fortunate, for some of the aging undead, now having lasted far beyond their natural lives, have finally returned to the dust of their graves - the binding magics upon their shambling corpses spent at last. 100 Undead have crumbled.

The Chrysi Aspida: Working day and night, the soldiers of the Chyrsi labor to erect a tall watchtower to guard their encampment. None of them are men of skill with hammer or saw, and so the construction that results is a triumph mainly because of the good quality of the timber used - but it is a triumph nonetheless.
-Timber. Watchtower erected.
Last edited by G-Tech Corporation on Wed Jan 09, 2019 2:48 pm, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Jan 09, 2019 9:12 am

Accidentally forgot to copy and paste, so gotta fix this later
Last edited by Holy Tedalonia on Fri Jan 11, 2019 2:43 pm, edited 4 times in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

User avatar
Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Wed Jan 09, 2019 10:33 am


The Magnum Opus


Image

The gleaming Obelisk of Strengthening stood in front of the pyramid of the Academy. Archmage Severus stood in front of it felt it's raw arcane power touch him reach out to him. He walked to the training grounds. Young wizards raised their hands and blasted fireballs, at the training dummies great bursts of light blinded everyone, and the figures were blasted to smithereens, pieces of burning wood, and wheat flung high into the heavens.

"Amazing isn't it? The pure destructive power of this Arcana is unbelievable" Master Zuma said as he appeared from the shadows.

Archmage Severus nodded in agreement the world was dangerous and savage knowing such combative magicks would be a boon to the guild, but he knew that this was only the beginning. "It is impressive but inefficient even now the mages tire from such effort, but I sense potential, perhaps further study will aid in this matter".

Zuma nodded in agreement "Yes there is much to be done." The Xcotl scion smoothened his black robes.

"We have begun research on the Geolocus of Transfiguration, this field is very promising, and I believe there is much progress to be made in this innovation".

Severus nodded once more his mind drifting to other realms. "Yes, this shall be just the beginning. Once we finish the research of this Arcana, the Magnum Opus shall begin the pathway to enlightenment."

With that, the two Masters teleported through a geolocus circle to the Chamber of Knowledge to begin the research for the Geolocus Transfiguration Arcana.

Shoval,House of Knowledge


Image


Never in a thousand years did Scipio the Peasant believe that he would receive an education at the fabled House of Knowledge. He was a young lad, 17 winters in age and lived in a primitive mud daub hut along with his family who farmed in the outskirts of Shoval. The lowborn walked through the streets of Shoval unaccustomed to urban life, uneased by the walking dead who slaved under the Shambling Legion. He then saw the school on the hill overlooking the township. The pillars of Minoas Cadmian God of Knowledge beckoned him to come forth.

The Wizards of the Opus had traveled to Shoval looking for talent. They sensed potential in him a mere peasant, who toiled in the dirt for his betters. They said something about magic and innate abilities that some wielded and believed he was destined for far greater things.

Thus he was accepted into the guild, a chance for a better life. He would learn at the House, how to read and write and become a better man and knew that great things where to be had. He was excited for the new heights to be reached.




300 Wizards of the Opus research Geolocus of Transfiguration [+2 Doubled Research Bonus applied]
100 Wizards move to Zhou from Cadmus
+100 Xcotl Peasants are recruited to the halls of the Magnum Opus. They receive an education at the Scriptorium, -100 Peasants,+100 Freemen
100 Undead help Xcotl rebuild Anthound Pastures.
100 Undead gathers food for the growing guild.


The Archives of the Magnum Opus is open to the Zhou Imperium
Last edited by Novas Arcanum on Thu Jan 10, 2019 4:45 pm, edited 6 times in total.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Jan 09, 2019 11:36 am

The Chosen of Neferkara
Image


Sarfuth

The Chosen occupied Sarfuth with a somewhat unforgiving hand. They rounded up half the population for their magics while the others were told to begin preparing for more peasants to arrive. The Chosen themselves held a meeting guarded by some of the Undead warriors. It was a new age for them and their leader Setnakhte was beginning to grow weaker in his old age. They would hold a vote for their next leader once he died, but until then the two major candidates for that position and each of them were beginning to make active appeals to those who were undecided.

Elsewhere, the town had work to do, it seems to have been neglected by its previous owners and a great deal of infrastructure was missing. To alleviate this payment was taken from the conquered in the form of liquid manus from its peasantry while its Artisans were left to create wealth. While the Chosen send the undead around to do various tasks to improve their situation in the area in preparation for exploitation of its natural resources.

During a part of the year, Khafra and Iset return to Salli for a feast to discuss the political atmosphere there and to hopefully make diplomatic contact with any important persons from the Serrin if only to see what it would take to get them to surrender the city to Chosen Control and accept a Ruler from the ranks of the Chosen.

100 Scholars - Cast Raise undead using liquid manus rune on captured peasants
100 Undead - Produce Labor for Rural (Hills) District
100 Artisans - Generate Wealth
100 Peasants - Produce Food (Hunting Grounds)
80 Peasants(gladium) - Have Liquid Manus drawn from them for Raise Dead Spell
Last edited by Nuxipal on Wed Jan 09, 2019 4:31 pm, edited 4 times in total.
National Information: http://kutath.weebly.com/

User avatar
Pentapolitan Kyrene
Envoy
 
Posts: 207
Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Wed Jan 09, 2019 11:41 am

The Legion of Mithras Karaunos

The Palinate Alps, 4th year of the Emerald Epoch, The Month of Dawn


Arsakes Aetos, the eagle, was Mithras' second, in almost all things. A younger cousin, he had followed the bigger, sturdier man to the army, and had taken to it, in his own way. He was a more thoughtful man, with darting and perceptive eyes that had earned him his epithet, and he served in the legion as First Dekarchos, First Captain, in command of the twenty best men in the legion, with the seniority to command every other man in the force, besides Karaunos himself. This left him, in the aftermath of the sack of Brexonburn, in command of the rear-guard, and thus in charge of the enslaved and the wagons loaded with loot. His men, in bands of four, walked alongside the chained villagers, spurring them on with words, spear-butts and kicks is they slowed too much, while he rode at the back, behind the caravan of wealth, counting and assessing it.

It was no true fortune, not for a true army, but compared to his own personal wealth it was a great deal indeed. It was certainly more than just piles of looted grain, meat and jewelry. For the legion, it was the beggining of a future. Before, they had been merely a hundred men, liable to desert and split apart in a few weeks, but with such wealth behind them their partnership would surely be a fair sight more permanent. When they returned to Gergan, they would not be mere shiftless adventurers, but respectable traders and mercenaries; they had proved themselves. The men would tell tales of the sack, surely, while the army stopped in Gergan to replenish supplies and sell the enslaved, and soon enough the legion would swell.

Arsakes knew what his cousin had planned; soon enough the legion would be a more formidable force than most small towns could themselves levy, a few hundred strong and well disciplined. This victory was the first step there, providing the wealth and renown the legion needed to garner recruits, and to gain the time required to drill them. At current, they were merely a band of disorganized, almost tribal raiders, but before too long, it was hoped, they would be a truly professional force. Then, they would not need to sneak attack isolated hamlets. They could drive towns, even cities before them. Hold them for ransom, or win themselves endless wealth, wine and women for their protection.

Marching behind the carts, in the cold alpine dawn, he thought that would be a fine way to live.



Assets: III Wealth, 100 Soldiers (The Legion, Tribal, First Cohort), 100 Slaves (Saladonians

100 Soldiers(The Legion)+100 Slaves return to Gergan (2 Moves)
Last edited by Pentapolitan Kyrene on Wed Jan 09, 2019 3:03 pm, edited 1 time in total.

User avatar
Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Wed Jan 09, 2019 3:30 pm

Fᴀsᴛᴀǫᴜɪ
Image
Queen of the Skazahad Delta
________________________________________
The Fourth Matriarchate of Salika the Gilded
The Twenty-Third Day of the Arc of Reeds, Year 355-356 of the Common Era


“Why are we doing this?” grouched Barza. Her voice was as dusty as the rest of her; rough and wary. “This is foolish. You don’t sing a foe to death.” She pressed a clenched fist into the palm of her hand, forearms flexing. Cibi got the gist of that, sure enough. Those forearms did not sing. They could throw a rock or a spear farther than anyone, though – and Barza threw often, and well.

“Yes we do,” Cibi murmured – despite the mean-mug Barza shot her. “I mean, soldiers do. Sing the foe to death. They just don’t use words.”

To be fair, though; they may as well have. For in the city of the many mothers, warriors trained thus: by singing. First before they broke their fast at dawn. Then as they threw great rocks in the sandpits. Then as they drilled with spears in the afternoon – first the movement, then the words - a battle-rhythm. There was a song for running and a song for washing. A tune for slinging and a hymn for wrestling. Barza had once wondered aloud if there wasn’t a song for shitting, too.

“Oh? And how do they sing, if they don’t use words?" The young woman jeered. "Fart?”

“No! They fight, stupid. Together.” And sing the spear-song. The Many-as-One.

It seemed a hollow promise, that a bold spear-song - raised high by bolder voices - could defend a mother's children. But it would have to, when words were action, to see Fastaqui safe from the coming terror - the name of which haunted Fastaqui's refugee-ridden slums even now: the Horde. The bane of children. The dread of mothers. The grief of fathers. If such fears haunted Warmother Kajah, however; the old hag hardly said so. Upon her shoulders rested the faith of all those who bore the spear and shield of Old Fastaqui. Doubts and fears were fripperies she could not afford. But there was something in her lined eyes, all the same; or the slash of her mean, puckered mouth. Fear? Apprehension? Ghosts of both, most likely.

Cibi thought she could see it, sometimes - but only sparingly.

"If they come past the watch posts, we go into the fields. If they approach the wall, we rain stone and spear on them. But..." Her words were soft, hesitant - like footsteps on old wood. Wary of rot.

Warmother Kajah favored her spear-servant with a rainy smile. The tramp and trundle beyond the warriors' huts were dulled here - and the dirt drawn with plans and battle-lines. "But?"

"If we lose the watch posts, we go to the fields. If we lose the fields, we go to the walls. If lose the walls - what then? Where do we go?"

The Warmother fixed her eyes on Cibi for a long, uncomfortable moment. Then she rose and rolled her shoulders like a swazi-cat.

"Nowhere, child," she husked. "We go nowhere."

100 Explorers trawl the Skazahad for Amber.

100 Artisans work Copper Ore into Wealth at the Forge.

100 Artisans casts Wealth into Industrial output.

100 Peasants tear down and fill in the Training Grounds; their toil the reward of hasty planning.

300 Peasants clear the Training Ground's rubble into a Military Square, where maneuvers will be made.

400 Peasants raise two festering, miserable Slums, all for the Rural District.

100 Peasants are trained as Soldiers, swearing Ashen Oaths for hearth and home.

300 Peasants haul home catches of silvery fish at the Fishing Docks.

400 Peasants strive to gather glorious, life-giving quinoa; 200 of them from Farms.

200 Peasants prowl the Hunting Grounds, hunting food for grateful bellies.

200 Soldiers train for war. Red war. Only war.

300 Scholars will consider a stark truth of battle: that a warmother's children must fight as one. For as lovers must work together to give pleasure to their union, artisans must combine their efforts to make wealth at the forge, and singers raise their voices in the same hymn to honor the gods. So, too, must a warmother direct her soldiers to battle as one, and act in concert for hearth and home. A boat can only be steered if its crew works together. And so it is when an army fights; not as many, but many-as-one. A firm way for a warband to fight as one - a spear-lined, lock-stepped phalanx - must be known to the Many Mothers.
Last edited by Olthenia on Sat Jan 12, 2019 5:11 am, edited 7 times in total.

User avatar
The Empire of Tau
Minister
 
Posts: 3415
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed Jan 09, 2019 5:47 pm

The Shambling Legion
Year 356 of the Common Era

My lazy ass is lazy.

Action : go repair stuff in Shoval with undead and Shoval workers.

User avatar
Saxony-Brandenburg
Minister
 
Posts: 2810
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Wed Jan 09, 2019 8:00 pm

The Honori People
A new generation arrives.


Image


Oh the city of my youth, where hath thou fled?
Thy hallowed name, ye stories of old.
brought to your knees by swords of silver,
Your garments slashed, your breasts bare-
open for thy new masters to posses.

Ye honored leaders,
thy dignity, thy wit, thy honor, thy creed is dashed.
When tongue is slit, and arms bound.
We no longer stand, only kneel.
No longer Honori, only men.

A slave to distant masters.


Mara mourns the passing of it's first Matriarch.


It is said when one's soul leaves their body, they manifest themselves above their homes for three days, and in those days they are judged for their actions. They haunt the lands, and watch over their tear-wrought friends and family, sharing in their grief, and mourning the loss of the living. When one leaves this mortal coil, they do not just leave this world. The heavenly host above will always, intimately, be tied to where they lived. With gods, and kings of gods, ruling above their cities, the departed of the city lives on with them, to look down and to judge them, day in, day out, for all eternity. Until the last man. Until every stone upon that hillside hath turned to dust, and the memories of Mara are forgotten from the minds of men.

Those who lived with honor and dignity may ascend to the sky as eagles, to live in the palaces of the sun and moon, just beyond the highest clouds. Family is made whole, life is made unending, and love, love permeates every action, every word, everything above.

Those who do not likewise, suffer another fate.

To die a wretched man is to die a slave. To die having not made for your transgressions against your fellow man, against your family, against the city, against the gods- is to die with debts still to pay. And the gods do not easily forgive debts. Crimes upon this earth, pain, suffering, harm done upon thy fellow man without good reason only weigh down the scale your soul will be placed upon- and weigh it down it shall, until thy very soul is cast back down upon this earth, to repay for your sins, in the fight against the evil spirits who stalk the land. To be slave soldiers beneath the great warriors of history, and to fight, fall, and rise again in battle, in service, until the millennia of labor has been repaid. Then, they may join their loved ones in the kingdom of the gods.

The Matriarch of Mara ascended to Silar's Throneside upon this year.

Her successor would do much to become a scorn of the people. The barbarians still ruled above them. There would be many years of sorrow as the people longed back for an easier time, when they did not have to suffer beneath the yoke of these barbarian oppressors.

The Division of labor
1300 peasants produce food
-300 farm in irrigated farms
-800 herd camels
-200 hunt in the hunting grounds

100 Freemen are turned into scholars

100 artisans produce opal jewelry
100 artisans produce wealth
100 Artisans construct an irrigated farm
300 peasants construct an irrigated farm
600 Peasants build huts in the second urban district

400 Scholars attempt to turn the camel into a useful beast of burden.

300 Explorers collect stone from the east

400 Barbarian warriors continue their training and eating and drinking... as barbarians do.

Policy: Mercantile is replaced with Policy: Pastoral
"When Adam delved and Eve span, who was then the gentleman?"

User avatar
Pasong Tirad
Postmaster-General
 
Posts: 11950
Founded: May 31, 2007
Democratic Socialists

Postby Pasong Tirad » Wed Jan 09, 2019 8:10 pm

Ita
Beginning of the ninth year of the Chiefdom of Chief Agung, former adviser to the late Chieftess Bacani



More and more people from other sacked and conquered lands are coming to Ita who, while they were just as devastated, have been left alone for some time now. It has been almost ten years since the arrival of the Midnight Horde, and the once-fading memories of the survivors are now being relived through the newly-inducted Ita (first with a quiet ceremony to Tigbalog the Allfather and His subservient divines, and next with a more grand ceremony of praising the Chief of Chiefs and his "Midnight Crusade"). Sons and daughters enslaved, elders sacrificed for refusing to submit, men and women killed for no apparent logical reason and, worst of all, silent heaven looking down upon the earth and doing nothing. Many of those born or raised in foreign lands speak of leaving the valley, and looking for a place untainted by the Midnight Horde, and Chief Agung and many others who were born in the valley simply shook their heads, knowing that their new neighbors wouldn't understand.

"We are tied to this land," the chief said to several of the refugees who had decided that they were packing up and moving on, perhaps to the coast in the east, and were asking if any of the Ita wanted to join them. "Our lives are tied to this soil. Our ancestors ashes were scattered in these hills. Our gods-"

"Your gods abandoned you at the moment you truly needed them!" said one of the leaders of the refugee caravan, pointing to the gaping breach in the Old Walls. "Damn the gods, damn these hills, damn your walls! Heaven has shut its eyes to the suffering of humanity. Come with us, brother-" they were practically begging at this point, appealing to security in numbers "-we stand a far better chance of surviving if there are many of us. We'll live on the shores, we'll craft boats to fish and explore new, untainted, more peaceful lands."

"Where will that take us?" Chief Agung asked.

"Anywhere else but here, brother." The Ita only looked on, knowing that, whether they wanted to or not, they could not leave. The gods aside, leaving now would have meant that the sacrifice the Ita have made to protect this land would have been for naught. They were at peace now, their will shattered, but they were alive and that was enough for now. They would retake their freedom someday, but for now they needed to retake their sanity. Chief Agung wished them well, gave them goats to sustain themselves with (as the Ita had many goats to go around - so many that they were already forming packs with dogs and cats as they roamed the streets), and off they went. The rest of the Ita bid their goodbye to their passing acquaintances, and back to work they went, many actually happy that they're receiving new neighbors, and many more of the new Ita were simply relieved that they may be able to get back to working and having a roof over their heads instead of starving and running for their lives.

New homes had to once again be built, and the goat pastures were beginning to fill with people as much as they were filled with the Ita's favorite four-legged mountain companion. The newly-inducted tribesmen of Ita were sent to the hills to aid in this work, and they all happily accepted the task of building their own homes, while the rest of the city were once again set to work stockpiling enough resources to begin construction on a grand wall.

It has been eight years since the Sack of Ita, and Chief Agung, on his nightly patrols, can still hear the screams and the desperate cries for help and for light from his people waking up from terrible dreams. But now more than ever, he can sense an oncoming stillness in the night, a sliver of hope as people wake up with the rising sun, ready to take on the day. His prayers to Amas to shower Ita with her love are about to be answered, as the cold winds make way for cool springtime days.

He has been praying for a still night. It's still far away, but for the first time since he began joining the night guard, he can finally look forward to seeing his one wish come to fruition. They're beginning to freely talk about the devastation they went through and experienced. The Ita are beginning to heal.



100 Scholars in Mara learn writing from the Honori
500 Peasants gather food from the goats and the farm
300 Peasants begin building more Huts in the Rural District
300 Freemen gather stone from the quarry
100 Peasants mine for silver in the scrape mine
100 Artisans do nothing

User avatar
Toaslandia
Ambassador
 
Posts: 1315
Founded: Apr 29, 2017
Ex-Nation

Postby Toaslandia » Thu Jan 10, 2019 6:10 am

(Might add something)
Recruit from Cadmus (50 Men)
Train Soldiers (170)
Founder of The United Imperial Provinces and proud colonizer of space!

A class 1.181 civilization according to this index

Just a Socialist trying to live in Trump America

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 10, 2019 3:46 pm

Malleus Forge, Collegia Arcanum, Kharbarinth, Stalheim Hierarchy
4th of First Seed, Year 355 of the Common Era

From the heat of the smelter the black stone came, Maerios's hands sizzling slightly as they gripped the incandescent rock.

"No apparent sign of wear. Reradiation of heat energy minor compared to induction. Note aggressive rate of cooling and loss of optical radiance."

His voice was clinical, carefully restrained from the joy that was in the heart of the Malleomagus. It would not do to lose one's decorum, not here at this important juncture, but the truth was that the carefully garbed enchanter was brimming with excitement. His assistant was not so proper, for her handwriting as the Master Smith looked over the vellum was spidery and sharp, quite different than her normal calm and resolute penmanship. In this case, though, Magus Silverhand could forgive the young woman's enthusiasm.

"Who would have thought the Cadmians were sitting on top of such a secret for generations?" intoned Nadia, her tones that of one bemused but also unbelieving. The expectations of the College were rather exceeded in this case though, a cause for celebration. Blackstone, the uninventive name given to the dark rocks of what had been Cadmus Minoris, was proving... most interesting.

Of course, the true nature of the substance would have to be determined by the rest of the faculty. The runes graven on Baran's vestments glimmered faintly as he placed the cooling stone on the workbench of the Forge's inner chamber, and the man felt the warmth removed from his hands with a slight shiver of gladness. It was still strange, being immune to the effects of the smithy itself, but it certainly made working with the metals simpler. No more singed skin and burns on those who dedicated their lives to understanding the secrets of the physical world.

"We will have to wait on Warton's results to be sure. But, send word to Nightstone. We will need a more ample supply, oh yes."

1100 Peasants farm
500 Scholars study Blackstone
The secrets of the Dao of Structure are being studied.
200 Soldiers train
100 Explorers map the western ocean
200 Serfs and 100 Peasants build Dense Housing, 200 Serfs and 100 Peasants cut a Deep Quarry, 200 Serfs cut a Pit Mine (Copper), 100 Serfs and 200 Peasants clear a Rural District (Hills)
400 Peasants mine Copper
300 Peasants quarry Stone
400 Freemen cut Timber
100 Freemen transplant Cotton from Steelsworn
100 Freemen transplant Cotton from Steelsworn to Rivermouth
500 Artisans smelt Meteoric Iron and Copper at Bloomeries
300 Artisans craft Industrial Goods
100 Artisans smith Bloodsilver Weapons strengthened with smelted Iron
100 Artisans take the Gateway to Cadmus
Trade with Lordaeron
Freemen trained into Artisans, Scholars
Peasants trained into Soldiers
400 Peasants become Freemen

100 Peasants farm
100 Serfs and 100 Peasants labor to build a Weavery
300 Peasants harvest Cotton
100 Peasants mine Meteoric Iron
100 Artisans weave Cloth
100 Freemen move to Kharbarinth

100 Peasants farm
100 Serfs construct Timber Camp
200 Peasants gather Amber
100 Peasants construct Huts
200 Artisans cut Amber goods

100 Peasants farm
100 Serfs and 100 Peasants build Bloomery
200 Peasants transfer Bloodsilver and Shimmerstone to Kharbarinth
300 Peasants construct Rural District (Hills)
100 Peasants mine Bloodsilver
100 Artisans manufacture tools at the Workshop

100 Peasants farm
100 Serfs and 100 Peasants build Huts
100 Artisans manufacture tools

200 Peasants farm
100 Scholars teach the men of the Chyrsi Aspida Governance [1/5]
400 Peasants construct an Irrigated Farm
500 Peasants build a Deep Quarry
100 Artisans move to Nightstone
200 Soldiers train and stand on guard in the city

100 Peasants gather food
100 Peasants transplant domestic crops from Cadmus
100 Soldiers march back north to Cadmus
100 Peasants converted into Serfs
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Jan 10, 2019 5:10 pm

Delisle and Sons


Great efforts were being made to mine the Cassiterite that lay beyond the civilized reach of Serrith. Great hunks of the metal were hauled from the labor camp all the way back to the city to be sold. Some of the workers who had originally been hired under a different job title were upset about the work. Some others openly objected to the backbreaking labor. Either way, they were instructed to continue working the mines. It so far proved to be greatly beneficial to Delilse and Sons to mine what they could from the earth rather than brave the wilderness in search of new lands. But still, Cecil Delisle still yearned to send out more expeditions with his newfound wealth, even if he had no patrons to back his work. If there was to be some metal or other mineral worth more than the Cassiterite, he felt obligated to find it.

Mine and sell Cassiterite with one explorer, and use the other explorer to journey north for free.

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9878
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu Jan 10, 2019 5:12 pm

The Great Zhou Imperium
Turn 15


Content is hard.



Construction Projects:
- Barracks (Urban District 1), Cost: 3 Labor, 1 Wealth, 2 Industry (Current Progress: 3 Labor)
- Docks District (Riverland), Cost: 6 Labor, 5 Wealth, 4 Industry (Current Progress: 6 Labor)
- Bloomery (Urban District 1), Cost: 3 Labor, 2 Wealth, 3 Industry (Current Progress: 3 Labor)
- Huts (Rural) Cost: 3 Labor, 1 Wealth
Stockpiled Wealth: 1
Stockpiled Industry: 1
Stockpiled Hematite: 2
Stockpiled Timber: 5

100 Scholars - Copying down Mining from the Hierarchy's archives, having already paid 1 wealth the previous turn for their two turn fee.
100 Scholars - Copying Writing from Lordaeron.
100 Artisans - Generating 1 Wealth and contributing it to Bloomery.
100 Artisans - Converting the 1 stockpiled wealth to 2 industry with smithy, contributing it to Bloomery. Using 1 stockpiled industry on bloomery to complete it.
100 Soldiers - Conducting Military Training (Dao of Structure, Dao of Regeneration, Dao of Resilience)
300 Peasants - Generating 3 Labor for Project: Huts
100 Freemen - Converting to Artisans.
200 Peasants - Generating 2 Labor for another Project: Huts
400 Peasants - Working 4 Irrigated Farms (Rural District 1)

Districts: Rural District (Hills)
Stockpiled Stone: 3
Project: Scrape Mine: Labor IV, Wealth I, Industry I (Current Progress: 4 Labor, 1 Wealth)
Project: Irrigated Farm: Labor IV, Wealth II (Current Progress: 3 Labor)
100 Peasants - Working in the Quarry
300 Peasants - Generating 3 Labor for Project: Huts
200 Peasants - Working 2 Irrigated Farms.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Thu Jan 10, 2019 7:53 pm

The Kingdom of Lordaeron

Year ThirtyTwo of the Reign of King Varian Menethil

Turn 16

*Hopefully will be edited.
The City of Stormwind -1200 Citizens
200 Scholars - Researching Construction
100 Artisans- Creating Industry
100 Artisans- Creating Wealth
200 Freemen- Fishing Docks (Docks District)
100 Citizen Soldiers- Working the Mine (Extracting Iron ore)
500 Peasants- Food Production
Trade with Members of the Alliance.

*Unique Building Bonus- Free Attempt at Arcana Research (Preferably, Improving my Healing Light Arcana) -

The Village of Brewnwall- 500 Citizens* Headquarters of the Order of the Bright Flame
100 Peasants - Food Production
100 Peasants - Operating lumber mill
100 Peasants - Working the Quarry
100 Explorers- Diplomatic engagement with Wastelanders
* Apologies are made to the departed Wastlanders
100 Citizen Soldiers- Moving food to Stormwind
Governance
Bureaucratic: Gain extra Wealth from every Citizen.
Forward-Thinking: Gain one Civic every fifty years. (Turn 28 I should gain another civic)
Militaristic: The might of your Soldiers is substantially increased
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Fri Jan 11, 2019 1:57 am

Xcotl, Land of the Dead


As the undead crumble and new people came in, the Gate Council had started to get a little antsy with their new ideas. With the Magnum Opus helping the Imperium with new magic. The Gate Council also needed to improve on many things but they had some idea on making the Ghoul. The idea and basics of tribal medical care were understood for the most part but slightly behind. It didn't entirely matter as the theories of blood magic were being advanced the Gate Council set out their entire leadership to make to rebuild the undead needed to work.

Some wanted to sacrifice the new people in the ways of necromancy and getting more undead. The Ancestor-Spirits would always be more than happy to accept compensation to help advance the knowledge of necromancy. While killing so many people would be a detriment to the city's population, the power and knowledge to further the use of reainmation and blood magic to perfect the resurrection of life and the resemblance of it.

(Also I spill doom and gloom for my fledgling state by sending some explorers to help contact the Sandwalkers)

Xcotl: 1600 people
300 scholars does research on making Ghouls
100 peasants are sacrificed to raise the undead(sacrificial rites used)
100 peasants are sacrificed to the Ancestor-Spirits in helping with Ghoul research
100 explorers are given Wealth I to escort Ocantiz and his bois to do a first contact with the Sandwalkers
100 artisans convert gold into wealth
100 artisans work on da farm
100 freemen become scholars
200 peasants use Wealth I to go build some huts
100 peasants go mine stone from da quarry
400 peasants go gather food, hunt it, and gather domestic crops
Shoval: 500 people
200 peasants work on da wheat farm
100 peasants are recruited by the Magnum Opus(damn wizards stealing my shit)
100 freemen become artisans
100 scholars do research on making Ghouls
100 peasants and 100 artisans help the Legion with repairing the damage done to the city during the Feud
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 11, 2019 12:46 pm

Year 357 of the Common Era - Turn 17

Rumors of War

To Xcotl come strange words, strange whispers in the night. To the stream of traders and travelers that visit the city of the Gate Council are added a steady stream of fire-marked refugees, men and women whose livelihoods have been left behind in a desperate flight from... something. They speak of nightmare creatures that slaughter husbands and brothers, beasts with skin the color of obsidian and red tongues slick with blood. A hundred are their number, the slow trickle of peasants and nomads fleeing a strange danger begging for refuge within the lands of the Xcotl.

The horizon of Fastaqui grows dark to the south-west, smoke filling the skies. They arrive driving desperate men and women out of the fields before them, a host of hundreds bearing strange weapons and banners of black and red. In their hands are gleaming weapons of burnished flame, and at their head stalk warriors of both stature and savagery unknown to the Many Mothers. As the peasantry flee within the great walls of Fastaqui, the soldiers of the host look upon the burnished wall and stone with what might be unease, uncertainty. Nonetheless, none of this emotion is mirrored in the attitude of the massive herald that stands forward from the host.

Words unknown pour from his tongue, but his imperious stature and belligerent tones are clear enough. A threat, a demand, and a promise if that demand is not fulfilled.

Elsewhere the Midnight Host has left the lands of the Aslani, riding east towards the rising sun.





Xcotl
Food shortages - 100 Peasants have starved (Wealth II)
200 Scholars: No innovation, despite the aid of the Ancestors.
Huts [Labor II]
+Stone
-Wealth | Against all odds, the journey to the Ancestor Region is uneventful. As the men of the Xcotl walk between the strange structures of chiseled sandstone, the wind is loud in their ears, but the streets are empty. Death does not stalk them, though they are filled with a sense of dread which does not fade. It is a vacant quiet, menacing city.
-200 Peasants | The Ancestors are pleased with the sacrifice of so many souls, and aid with the research. Elsewhere, the peasants dedicated to raising the dead flee to the winds eastward, informed of their fate but no mages left to slaughter them. In the city men and women are disgruntled with the deaths of their own...
Shoval
Ample food
100 Scholars:
-100 Peasants
-100 Freemen, +100 Artisans
Shoval is benefitting from the repairs, and the signs of war are cleansed from her streets.


Kharbarinth
Ample food (Wealth VI)
500 Scholars: Blackstone proves useful for the neutralization of fire, but also for the repulsion of arcane forces. It soaks enchantments into itself as if it has a living appetite, and disrupts spells within a large distance around it where gathered in concentration.
Dao of Structure [1/5]
Dense Housing [Labor V], Deep Quarry [Labor V], Pit Mine [Labor IV], Rural District (Hills) [Labor IV]
+7 Copper Ore, +6 Stone, +4 Timber, +5 Bloodsilver, +5 Shimmerstone
Cotton transplanted to Kharbarinth, Rivermouth [-Wealth IV]
-5 Meteoric Iron, -5 Copper, +Wealth XXIV
-Wealth V, +Industry XIII
-Wealth IV, -Industry II, +Bloodsilver Weapons (I)
-500 Peasants, +200 Freemen, +100 Soldiers, +100 Scholars
-Wealth IX, -Industry IV | Dense Housing, Deep Quarry, Pit Mine, Rural District (Hills) completed
+Wealth IV
+100 Freemen
-Wealth II | Far to the west of Kharbarinth, in the direction of the setting sun, the skiffs of the Explorers happen upon an island. (-4,0) On this island flourish breadfruit trees, saltrice, and oilplants in the warm island climate.
Steelsworn
Ample food
Weavery [Labor III]
+2 Cotton, +Meteoric Iron
+Wealth III
-Wealth, -Industry | Weavery completed
-100 Freemen
Rivermouth
Ample food
Timber Camp [Labor II], Huts [Labor I]
-Amber, +Wealth VI
Brightcliff
Ample food
Bloomery [Labor III], Rural District (Hills) [Labor III]
-4 Bloodsilver, -5 Shimmerstone
-Wealth II, +Industry VI
-Wealth II, -Industry III | Bloomery completed
Tarasheim
Plentiful food
Huts [Labor III]
-Wealth, +Industry
-Wealth | Huts completed
Cadmus
Enough food
Chyrsi Aspida - Governance [1/5]
Irrigated Farm [Labor IV], Deep Quarry [Labor V], Palisade [Labor II], Rural District (Hills) [Labor III]
+100 Soldiers
Nightstone
Enough food
-100 Soldiers
+100 Artisans


Salli
Ample food (Wealth II)
100 Scholars: No innovation
Huts [Labor II], Scrape Mine [Labor II]
The hunt of the Citizen-Soldiers progresses far, east of Brexonburn, up into the mountains of the Spine. There, though, they lose track of the raiders; heavy mountain snows obscure the trail of the brigands, and the force retires back towards Brexonburn.
In the referendum, the people of Brexonburn decide that they will go their own way - they amicably sever their ties with Salli and the Saladonians, and now stand on their own feet.


Stormwind
Ample food (Wealth II)
Construction's research is completed.
Cathedral: No innovation
+Industry
Docks District [Labor II]
+Hematite
Brewnwall
Enough food
Timber Camp [Labor I]
+Stone
The Wastelanders are placated by the reassurances that no offense was meant, but prove to be uninterested in returning to learn again.


Plentiful food (Wealth IV)
400 Scholars: The camels have been further domesticated, now ready to bear loads and pull burdens for their masters. Regions with at least one Pasture of Camels gain two free Labor every two years.
-Opals, +3 Stone, +Wealth V
Irrigated Farm [Labor IV], Huts [Labor III], Huts [Labor III]
-Wealth IV | Irrigated Farm, Huts, Huts completed
-100 Freemen, +100 Scholars


Zhou
Ample food (Wealth I)
Study of Mining completed, Writing [1/5]
Huts [Labor III], Huts [Labor II]
-Wealth, -Industry | Bloomery completed
-100 Freemen, +100 Artisans
Huisu
Abundant food
Huts [Labor III]
+Stone


Ample food (Wealth I)
Writing [4/5]
Huts [Labor III]
+3 Stone, +Silver
-Wealth | Huts completed


Ample food (Wealth II)
300 Scholars: No innovation
-Training Ground, +Military Square
Slums [Labor II], Slums [Labor II]
-Copper Ore, +Wealth II, +Industry
-Wealth II, -Industry, -100 Peasants, +100 Soldiers





The Magnus Opus: The mysteries of transfiguration defy the mages of the Opus. The Guild is well-fed though. From the ranks of the Shovalin peasants are recruited over the years to the ranks of the Opus, adding to the numbers of the enlightened.

The Chosen of Neferkara: From the dedicated peasants of the Gladium the blue liquid flows, faces growing pale even as the chanting of the Chosen returns the dead of Saladonia to new unlife. The people of the city are fed well enough from the game of the Hunting Grounds, and the lucre of the village is beginning to amass. +Wealth, Rural District (Hills) [Labor II], +40 Undead

The Legion of Mithras: From over the mountains the men of Mithras return to their homeland, their auspicious raid receiving accolades in the marketplaces of the city.

The Shambling Legion: It is not long ere Shoval is cleaned and refurbished in its entirety, the overt damage and trauma of the sack fading from memory. Though the people of Shoval still look at the undead askance, their glances are not filled with so much fear as they once held.

The Chyrsi Aspida: Though none of the men of Cadmus seem interested in joining the Chyrsi, having seen enough of war of late, the training of the men continues apace. What is more, a new potential ally has sent scholars to teach the Chyrsi a part of the principles of organization and governance, to raid without being opposed.

Delisle and Sons: With more income from the cassiterite, the Explorers of the Company head northward. Near unto the city of Gergan, they map out a region of high mountains. Fluffy cotton flourishes here, with high aromatic pines growing beside it on the rocky slopes. Mountain goats leap from rock to rock here, ready for hunting or herding.




Sins Remembered

Up from the roads from the south to Sarfuth come marching a host of warriors, Serrin soldiers called out by their king against the men who have seized the defenseless settlement. They are poorly equipped and diffidently led, but their numbers are greater than the defenders of the Chosen, and they deploy with grim intent; the Serrin might have been helpless against the Midnight Host, but now their resolve to prove themselves more than mere prey is redoubled. Out from the ranks of warriors a man stands, a leader perhaps, and in harsh tones he demands that the raiders disperse or perish.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Fri Jan 11, 2019 1:35 pm

Fᴀsᴛᴀǫᴜɪ
Image
Queen of the Skazahad Delta
________________________________________
The Fifth Matriarchate of Salika the Gilded
The Fourth Day of the Arc of Worms, Year 357 of the Common Era


There was something universal about threats. And in defiance also.

The words spoken by the herald on that smoke-black day, as the horizon lay dark and ominous at his back, may not have been known to the Many Mothers. But no matter. His stance and tone conveyed what his speech did not. It made his listeners atop the wall jeer. Hopefully, the calls and insults they bandied in return would convey their sentiments just as clearly.

"Is that him? Is that it?" murmured Okeer, a hand shading his eyes. By the gods above and below, that herald was a tall one. Even at this distance, his stance alone held menace - like a hefted cudgel or a zwazi-cat coiled for the pounce.

Beside him, Warmother Kajah clicked her tongue against her teeth. "Seems like it. I mean, I doubt he's come asking if we've seen his lost goats."

"Yes, but..." Okeer's face grew a spiderweb of furrows for a second, thoughts and realizations whirling inside. "He's just a man." The stories and half-fears melted away then. In recent weeks and arc, all the quays by the Square of Captains had been alive with nothing but stories, tales and rumors. Of man-eaters, black banners and the end of the world. Of weeping refugees and filthy, hollow-eyed none-at-alls, begging for work, for food, for salvation - and all because of that tall, drawling figure belting his words out there in that noonday murk. Just a man.

"That he is," agreed the Warmother. "And a bastard big one, too. Woe to the mother who squeezed that one out!"

'Ere long, the Many Mothers of Fastaqui had an answer of their own to deliver. Delivered by drum. Slowly but surely, bronzed backs and muscled arms hauled none other than the Council Drum up atop the hoardings by the Mud Gate. Half as wide as a warmother's spear, it was - and ringed with a bevvy of copper bells. Its sound was part thunder, part tinkling animal screech - once it sounded? Oh. It grabbed your attention and held it. Firmly.

BOOM.

Its first peal sent clouds of pink burra-birds fluttering from all the way atop the Hall of Many Mothers, cawing indignantly.

BOOM.

Its second peal sent cats screeching and babes bawling.

BOOM.

On the third peal, a clangor of arms, and ready arms to wield them - the rustle of spear shafts on stone. The noise was a stampede of; like a herd of spooked camels - each one underlined by a wild, whooping war-cry. It all came from atop Fastaqui's great, brown wall where a sturdy dozen-dozen of the Many Mothers' finest had lined up, shoulder to shoulder, heads shorn and gazes steady. Of stone and bone were their weapons made - but when a mother fights for her children? Her heart is fire. Today, on this day of days, it would have to do.

Fastaqui. Roaring defiance.

100 Explorers sharpen their blades and share old stories in the Square of Captains.

200 Artisans consider the stark, ugly possibility that this might, in fact, be it.

100 Artisans bury what wealth they own as best they can.

200 Peasants scale the wall and murmur, fear-faced, at the sight of the host below their walls.

500 Peasants make rude gestures and dare the foe to step within range of their slings!

100 Peasants curse the gods above and below.

200 Peasants quaff liquid courage and pray for strength.

300 Peasants eye their fishing boats and plot escape.

200 Peasants tighten their belts and rations their stores.

200 Peasants form a cult of wild abandon, beseeching a queer, licentious goddess called 'The Beloved' for aid and succor from the foe.

300 Soldiers mounts the wall. This is their hour. Now for wrath. Now for ruin. And a red ending.

300 Scholars huddle by their cloistered quaysides. The air is pregnant with change.
Last edited by Olthenia on Mon Jan 14, 2019 7:31 am, edited 6 times in total.

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Fri Jan 11, 2019 2:43 pm

The Imperial Republic of Saladonia
Military Square

Malix Varly eyes the Commander with stern eyes. The commander stood straight and in a proper military position. The Saladonian Commander had failed his mission. Losing the trail, and found nothing. Failure was not the Saladonian way. Malix Varly stood right in front of the Commander.

The Commander was young, new blood, rather then being the usual brave rash typical attitude, he was smart and logical. Clearly he hadn’t wanted his men to die exploring the mountains. Had he not been on the mission with no results, Malix would’ve thought that attitude was commendable. He had failed though, and Saladonians hate failure.

With a swift punch to the stomach, followed by a kick slamming into the Commanders side. The Commander falls face first into the mud. It was a rainy day, and Saladonian climate brought much mud to the lands of this fertile valley. The men behind the commander grew shock by the suddenness of the Imperators movements, but had expected the punishment none the less.

“Say your name, lytling,” roared Lord-Imperator Malix Varly.

“Calix Lazos, sir,” said the commander as he lifted himself from the dirt.

Malix’s eyes widened in surprise, he hadn’t expected a Lazos to be in the military. Merchant Clans cared little for warfare afterall, but needless to say, some within the Merchant Clans differed in opinion, allowing “black sheep” like him into the military. Never the less, Malix returned to his stern expression.

“Your punishment, Commander, is to train in the mountains to the east. You and your men will suffer the bitter cold of the Spine Mountains, and face the many dangers that lie within them.”

The Commander, still on the ground was stunned by the punishment. Saladonian punishments were not as merciful as the punishment that Malix had given Calix. Most common is a demotion, followed by a beating by the fellow soldiers, as punishment for the commanders cowardly actions. Some punishments even included execution, albeit rarely. Seldom rare, does a punishment end up being as merciful as this.

Lord-Imperator Malix Varly walks off and begins worrying about the states affair. Scholars failed their research and the mines remain incomplete. The huts were fine for now though. He had to train explorers to find the raiders. Needless to say, this year was a important one.

Civic -
Slot 1: Traditional
Slot 2: Bureaucratic

Salli - 1000 citizens
100 Scholars: researching population boom civic (doubles population growth, but brings disaster to public order and health)
100 Artisans: Building Mine
100 Citizen Soldiers: First to join the battle of Sarfuth, then Training in the Spine Mountains
100 Freemen: Build Mines
100 Freemen: Build Huts
100 Peasants: Convert to Scholars
100 Peasants: Produce Food
100 Peasants: Produce Food
100 Peasants: Produce Food
100 Peasants: Produce Food

Furthermore a bounty of wealth I is on the heads of those who raided Brexonburn.

80 of the enslaved Brexons are returned to their families loving arms back in Brexonburn. Saladonia’s quest is not complete until it finds the other 20, but this is certainly a stepping stone, on the way to redemption. While the trail is cold, the streets of Salli whisper hopes for the new Lord-Imperator. Many praising his actions of returning Saladonians to Saladonia.


Vallenia (NW) - Sacked and Abandoned
Last edited by Holy Tedalonia on Mon Jan 14, 2019 1:02 pm, edited 12 times in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

User avatar
Toaslandia
Ambassador
 
Posts: 1315
Founded: Apr 29, 2017
Ex-Nation

Postby Toaslandia » Fri Jan 11, 2019 3:05 pm

Apostolos looked out from the watchtower and sighed. The scholars had taught them some of the requirements of governance, yet they would need to learn more to govern themselves.

Train (150 Men)
Patrol the area around the camp (70 Men)
Founder of The United Imperial Provinces and proud colonizer of space!

A class 1.181 civilization according to this index

Just a Socialist trying to live in Trump America

User avatar
Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Fri Jan 11, 2019 5:19 pm

Image




A new age had arisen for the great empire of Xcotl. The Wizards of the Opus had been voted leaders of the Gate Council given their position for, their knowledge and wisdom as mages. Archmage Severus was astonished at being made the ruler of an entire nation, but he accepted, eager to advance the Xcotl to new heights. He changed his name to Itzcoatl a common Xcotl name to become one with the people. As the first order of business, the Archmage ordered the death of the leader who had ordered the sacrifice of the Xcotl peasants. He was to be summarily executed for his crimes.

Itzcoatl and the Magi were disgusted by this man. Sacrificing was one thing but to kill your people was simply unacceptable in the eyes of the Ancestors. Thus at the top of the Great Pyramid previous base of the Magnum Opus, and the seat of the newly ruled Gate Council, Fate was determined that day. The ex-Leader was carried in chains, and a massive crowd gathered at the base to see the spectacle. Down came the executioner's ax and his head was chopped clean off, and the Mages kicked it from the top of the Pyramid. It bounced all the way to the bottom of the stairs, and the peasants kicked it around as a vengeance for the sins he had committed.

"By the Ancestors, no longer shall Xcotl blood be shed for nefarious and evil goals, my brethren a new era dawns on Xcotl one where all the people are treated with the respect and dignity that is befitting of an Xcotl for those who have fled I beseech you to return for this monster is no longer alive to oppress you" With that the Archmage finished his speech to people of the city.

Soon the government returned to normal after that, and news arrived from the horizon. Peasants flooded the city, bearing news of destruction and chaos from barbarian invaders. War was in the air, it seemed, and the people were anxious given how it was not too long ago that they waged war with Shoval. This news troubled the Gate Council for the city was woefully unprotected, and as such Itzcoatl ordered a wall to be constructed.

In the meantime, Itzcoatl had noted how undeveloped the land was. Xcotl was highly fertile it was a shame that the land wasn't better utilized. Thus with unlocking the secrets of farming from their trustworthy allies and friends the Zhou they got to work constructing an irrigated farm that would boost agricultural yields greatly.

In the meantime, the Gate Council made Ulm Bahadur Lord of Shoval. He had proven himself in war and battle was invaluable to the future success of the state. Thus the Council saw fit to allow him to rule over Shoval in the name of the Magocracy, to protect the people of Shoval from any ill forces that sought to harm her.

Thus the Xcotl moved upwards and onwards to new heights, using the talent of the Magnum Opus new knowledge was gained every day, and the wizards worked tirelessly to advance the state in the Sacred Chamber of Knowledge. The Archmage watched from the Pyramid anxious for the future but hopeful for the best.


Xcotl
1400+700 Members of Magnum Opus=2200
Pop:2200
500 Scholars copy Farming from Zhou [5/5]
100 Scholars copy Medical Care from Zhou [5/5]
100 Soldiers stand guard and train.
100 Undead build Fitted Stone Wall. Two Stone spent towards construction.
100 Undead labor for Geolocus Obelisk of Industry
100 Peasants mine stone in Quarry for Fitted Stone Wall
500 Peasants gather food from the land
100 Freemen gather food from the land
100 Undead gather food from the land
100 Peasants gather food from Farm
100 Explorers head outs and repopulate pasture with Anthounds.
100 Artisans convert Gold to Wealth for Geolocus Obelisk of Industry
100 Artisans convert Wealth to industry for Geolocus Obelisk of Industry completing it.
*Trade with Alliance Members*

Shoval
*Headquarters for the Shambling Legion *
Pop: 600
100 Scholars copy Medical Care from Zhou [5/5]
200 Artisans head to Xcotl
200 Peasants farm Wheat Farms
100 Peasants send Surplus to Xcotl


*The Anthound Pastures are left alone until they recover*

In a bid to have the former peasants return home, the Leader who had ordered the sacrifices of the Xcotl Peasants is executed, his head is chopped off and kicked from the top of the Pyramid. This is meant to convey that the old leadership is disbanded and a new age dawns for the Xcotl. The Archmage issues a proclamation that Xcotl natives will not be sacrificed in the future
Last edited by Novas Arcanum on Mon Jan 14, 2019 4:45 pm, edited 33 times in total.

User avatar
The Empire of Tau
Minister
 
Posts: 3415
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Fri Jan 11, 2019 6:00 pm

The Shambling Legion
Year 357 of the Common Era

Life is busy (aka my ass is lazy)

Action : Travel about to Fergdal find and use Wealth III to somehow gain more living bodies (for live-force) to use for undead rising.
Last edited by The Empire of Tau on Sat Jan 12, 2019 8:12 pm, edited 9 times in total.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Fri Jan 11, 2019 6:45 pm

The Chosen of Neferkara
Image


Sarfuth

The death of Setnakhte had come at the worst possible time. Half the undead crumbled, hardly half of what crumbled had been animated from liquid manus alone, and rumor was that they would face attack sooner rather than later. They still hadn't completed the groundwork for the mine at this point either, which put many of the chosen on thin ice. A choice lay ahead and it could be all or nothing.

The day of the funeral came and went, little ceremony available in this inhospitable village. His body was prepared as his ancestors would have wanted and placed into a simple burial mound and marked with a stone marker, looking little more than a mound of dirt with stones. The following day was a day of mourning, but that evening the voting would take place. The major candidates everyone knew was either Khafra, son of Setnakhte, and Neferata the High Priestess. Should she become their leader, then Khafra would gain the High Priesthood, but not be the ruler.

Secret voting took place in which two bowls are placed out. A few members of the gladium are pulled for duty of observing and ensuring no stones are moved from one bowl to the next. One at a time, the voters enter with Khafra and Neferata being the first to cast their votes, and following tradition they vote for their opposition as a way of proving they are loyal to the chosen more than to their own ambitions.

The night moves on and the last of the votes are cast. Upon asking the last few members of the chosen which bowl looked to be full they were unable to determine any large differences between the two bowls from just looking at them. As the votes were counted in front of the assembled Chosen it was sure to be a close vote. In the end however, Khafra fell short of Neferata losing to her 54 to 46. Conceding to the new ruler of the Chosen, Khafra congratulates his sister-in-law before she takes the time to give a speech.

"Chosen, too long have we languished without a true home. We are mere miles from a place we can indeed call home. Let us take up our arms and move to claim it for ourselves."

She goes into detail about how they will defeat the Serrin and claim the lands for themselves. The following day reports indicate the Serrin have arrived near Sarfuth and arrayed for battle. Neferata orders her Undead to follow suit. 176 Undead Warriors array themselves in a double line with primitive Spears and Shields, 100 of which are engraved with the rune of shielding. Neferata and Khafra are in command of the two halves of the army while there are 100 of their own peasants arming themselves in the village. However, the population of the village simply continues working as they had been doing before.

The two of them each have different opinions on how to approach this, but at their own center they stand together and make motion for diplomacy with the leader of the Serrin troops.

Neferata Leads the Chosen and its armies to Serrith:
100 Scholars create runes of shielding
176 Undead Warriors March to Serrith
100 Peasants Arm themselves to march with the Chosen to claim Serrith
On Hold
Sarfuth:
100 Peasants Produce Food (Hunting Grounds)
100 Artisans Produce Wealth
Last edited by Nuxipal on Fri Jan 11, 2019 7:15 pm, edited 1 time in total.
National Information: http://kutath.weebly.com/

User avatar
Saxony-Brandenburg
Minister
 
Posts: 2810
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Fri Jan 11, 2019 7:33 pm

The Honori People
Slow Return to "Normal"
Image



The Division of Labor
1300 Peasants Produce Food.
-400 Farm in Irrigated Farms.
-800 Herd Camels.
-100 Hunt in the Hunting Grounds.

100 Artisans produce Jewelry from Opals.
200 Artisans produce Industry.
300 Peasants labor to build a Scriptorium.
200 Peasants build another Jewelers.
400 Peasants begin to build an Irrigated Farm.

400 Scholars search to better their rule, and learn the advancement: Governance

300 Explorers Collect opals from the west

400 Barbarian warriors continue their training and eating and drinking... as barbarians do.

Excess wealth needed is taken from stocks to do the orders.
Last edited by Saxony-Brandenburg on Sat Jan 12, 2019 12:37 pm, edited 2 times in total.
"When Adam delved and Eve span, who was then the gentleman?"

User avatar
Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Fri Jan 11, 2019 9:39 pm

The Kingdom of Lordaeron

Year Thirtyfour of the Reign of King Varian Menethil

Turn 17

It has long been know of the growing rivalry between the Order of the Bright Flame who owed their loyalty to the Church of Light. And the Order of the Silver Hand who owned their loyalty to the throne. It had gotten to the point were blows were nearly exchanged between their representatives on the Lords council. This would not last, in order for a stable future change was needed. In a long retreat of prayer and soul searching the Archbishop of the Light approached the King and suggested a drastic action. The Church would officially and legally become subservient to the Monarchy and the Order of the Bright Flame would be disbanded and Absorbed into the Silver Hand. With the Archbishops support the King was able to rather easily pass the Royal Decree of Consolidation.



The City of Stormwind -1400 Citizens
200 Scholars - Researching Shipmaking
200 Artisans- Upgrading Huts to Houses
300 Freemen- Fishing Docks (Docks District)
100 Citizen Soldiers- Working the Mine (Extracting Iron ore)
600 Peasants- Food Production
Trade with Members of the Alliance.

*Unique Building Bonus- Free Attempt at Arcana Research (Preferably, Improving my Healing Light Arcana) -

The Village of Brewnwall- 500 Citizens ( Should Gain 200 from the Bright Flame)
100 Peasants - Food Production
100 Peasants - Operating lumber mill
100 Peasants - Working the Quarry
100 Explorers- Diplomatic engagement with Wastelanders
100 Citizen Soldiers- Food Production
Governance
Bureaucratic: Gain extra Wealth from every Citizen.
Forward-Thinking: Gain one Civic every fifty years. (Turn 28 I should gain another civic)
Militaristic: The might of your Soldiers is substantially increased
Arcana
Sunburst
Healing Light
(Should be adding Flaming Weapons)
Last edited by Kelmet on Sun Jan 13, 2019 7:36 pm, edited 1 time in total.
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9878
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Fri Jan 11, 2019 10:24 pm

The Great Zhou Imperium
Turn 17


Content is hard.



Construction Projects:
- Barracks (Urban District 1), Cost: 3 Labor, 1 Wealth, 2 Industry (Current Progress: 3 Labor)
- Docks District (Riverland), Cost: 6 Labor, 5 Wealth, 4 Industry (Current Progress: 6 Labor)
- Huts (Rural) Cost: 3 Labor, 1 Wealth (Current Progress: 3 Labor)
- Huts (Rural) Cost: 3 Labor, 1 Wealth (Current Progress: 2 Labor)
- Iron Armor, Cost: 3 Wealth, 2 Industry
- Siege Ladders, Cost: 1 Wealth, 2 Industry
Stockpiled Wealth: 1
Stockpiled Industry: 0
Stockpiled Hematite: 2
Stockpiled Timber: 5

Projected Wealth Gains:
1 from agriculture.
1 from trade with the Hierarchy.

200 Scholars - Copying Writing from Lordaeron.
100 Artisans - Processing 2 Hematite in Bloomery (Expected Wealth Gain 6, 3 for first Hematite + 3 for second with Merchantile boost). Assign 3 wealth to Project: Iron Armor, 1 wealth to Project: Siege Ladders, and the other two to the stockpile.
100 Artisans - Converting the 1 stockpiled wealth to 2 industry with smithy, completing iron armor, which will be allocated to the Soldiers.
100 Soldiers - Conducting Military Training (Dao of Structure, Dao of Regeneration, Dao of Resilience)
100 Peasants - Finishing the second Project: Huts.
400 Peasants - Harvesting Timber.
100 Artisans - Converting a wealth (generated during this turn) to 2 industry in the smithy, finishing Project: Siege Ladders, which will also be allocated to the Soldiers.
400 Peasants - Working 4 Irrigated Farms (Rural District 1)

Districts: Rural District (Hills)
Stockpiled Stone: 4
Project: Scrape Mine: Labor IV, Wealth I, Industry I (Current Progress: 4 Labor, 1 Wealth)
Project: Irrigated Farm: Labor IV, Wealth II (Current Progress: 3 Labor)
Project: Huts: Labor III, Wealth I (Current Progress: 3 Labor)
Project: Pit Mine: Labor IV, Wealth II, Industry II
400 Peasants - Generating Labor for Project: Pit Mine
200 Peasants - Working 2 Irrigated Farms.
Last edited by The GAmeTopians on Sat Jan 12, 2019 9:30 am, edited 2 times in total.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Britanania, Hypron, The Empire of Tau, United Kingdom of Portugal-Brazil, Zei-Aeiytenia

Advertisement

Remove ads