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by Rodez » Tue Nov 27, 2018 4:44 pm
by Imperialisium » Tue Nov 27, 2018 5:08 pm
Rodez wrote:Tag, I'm glad to see this come back.
Would some kind of Imperial bastard character be acceptable? I was thinking an illegitimate child of one of Koronus' siblings, now commanding either the Guard or the Praetorians.
by Utceforp » Tue Nov 27, 2018 5:58 pm
Utceforp wrote:Name: [Blood/Water]-[Parent/Guide] of the Seventh [Cycle/Life/Era] (Rough translation of the phenomes used in their name, which can only be expressed via pheromones)
Nickname: Redfeather, the Great Xeno
Age: Their current (seventh) incarnation of Redfeather has existed for eleven years. Said incarnation has memories dating back to 48 years ago.
Birth Date: The earliest incarnation that they can remember formed on February 13th 25,661
Gender: N/A
Planet of Origin: Adlivun V, referred to as "Cold-Deep-Churn" in Feather Worm Patois
Race/Species: Feather Worm colony
Height: 5'8 ft
Weight: 80 lbs
Physical Description or Image: Redfeather consists of a human skeleton, covered in a latticework of thin red and white tendrils. Redfeather's torso and the back of their head are adorned with slender reddish feathery structures used to absorb oxygen from the surrounding environment, lending them their nickname. Redfeather tends to wear scavenged Imperial armour, underneath a long black wool coat stolen from an Imperial Colonel. Their current body has a couple of cybernetic enhancements designed to make up for their species' natural weaknesses. Specifically, they have a cybernetic eye (personally stolen from an Imperial soldier) affixed in their left eye socket that allows them to see in the visible spectrum, servomotors in their arms and legs to enhance their strength to peak human levels, and a speaker embedded in their jaw that allows them to translate their thoughts into audible speech in the Imperial standard language.
Social Class: Legally considered a non-sapient animal.
Titles: Leader of the Alexandrian Periphery rebels
Occupation: Rebel leader/Criminal/Warlord
Hobbies/Pastimes: Memory games, reading, marksmanship
Talents/Skills: Excellent shot, competent swordsperson(?), skilled space tactician, very charismatic
Religious Beliefs: Atheist
Personality: The current incarnation of Redfeather is decisive, hates the feeling of being powerless, and is charismatic and extraverted. They lack some of the empathy that their previous incarnations were known for. Redfeather likes to appear affable, but has a stubborn streak and refuses to compromise on their beliefs.
Biography: Redfeather is a colony of "Feather Worms", microscopic amphibious alien creatures that are non-sapient under ordinary circumstances, but which can create a sapient being if they form a gestalt large enough. Feather Worms are detritovores which burrow into skeletons in order to eat the lipids stored within them. They also use the bones they colonize as the base for large ambulatory colonial organisms. Each colony represents a unique individual, but if the worms used in the creation of a new colony mostly originate in a single other colony, the new colony will likely inherit some memories and personality traits from the old colony. For this reason, multiple colonies can sometimes be considered different "incarnations" of a single individual.
Feather Worms are native to Adlivun V, a cold and oceanic Beta Class world in the inner Periphery. The Feather Worms first encountered the Imperium in their equivalent of the late Bronze Age, during the campaigns of Alexandyr I. Adlivun V was conquered and incorporated into the region known as the "Alexandrian Periphery". One of Alexandyr's commanders gave the Feather Worms their name, based on the feather-like structures that form on the outside of the skeletons they colonize.
The Feather Worms were initially subject to standard Imperial cultural assimilation protocols. This changed when, after Alexandyr left the Adlivun system, a large group of worms attempted to steal Imperial weaponry and stage a revolt. Vastly underestimating the resources the Imperium, the Feather Worms were decimated in less than a day. In spite of this, they continued to revolt every time the Imperial fleet's attention was turned elsewhere, until finally Alexandyr killed 70% of the planet's population. In punishment for these revolts, the Feather Worms were declared legally non-sapient organisms, officially due to their method of cognition being so unlike humanity's. They were driven off the surface of their homeworld into the deep ocean by human colonists, and from then on they were routinely abducted for use as slave labour. The worms who escaped to the sea routinely raided the human settlements, which the human colonists would respond to by culling their slave populations. Due to Adlivun V's irrelevance and distance from the core of the Imperium, this state of affairs was never undone, even under the most Xeno-friendly emperors, as the planet was more-or-less forgotten about.
In late 25,660 the Holy Orders of Terra arrived in the Adlivun system, preaching the extermination of the Feather Worms, as they were "degenerate and inherently deceitful beings, ill-equipped for serving the Sacred Human Species, and thus unworthy to exist". Purges were conducted against the surface Feather Worm communities, and the planet descended into chaos. Some of the individual worms from Feather Worm colonies killed in these purges survived, and some of the surviving worms managed to coalesce into new colonies. One such colony formed around a human skeleton buried in a cemetery. This colony had some of their predecessor's knowledge, but none of their memories. They were quickly caught up in the violence, but managed to hide with a group of Feather Worm colonies seeking to find a way to escape the planet. The leader of the group was caught and killed by Terraists, leaving the newly-born colony the new leader of the growing group. This colony coordinated a mass evacuation from Adlivun, managing to save first thousands and then millions of Feather Worms and kill thousands of Terraists through guerrilla warfare. The colony consisted mostly of red worms and thus had bright red feathers, and was nicknamed "Redfeather" by their human opponents. Redfeather adopted the nickname for themselves, considering it an honour that they were so significant that the humans had felt the need to give them a specific identifier.
Redfeather and a few million of their followers left the Adlivun system on a fleet of stolen ships and disappeared into the Periphery. Initially, Redfeather hoped to rally the Feather Worms and lead them on a campaign to retake Adlivun V, but as the months went by and their dire situation became more apparent, Redfeather abandoned this goal. Instead, their main priority became sustaining the exiled fleet, and they took to raiding Imperial supply lines in order to do so. Redfeather also raided the other Xeno worlds in the Periphery that the Holy Orders were conducting pogroms on, evacuating Xenos offworld and absorbing them into their army. Soon the Feather Worms became a plurality among Redfeather' followers, and their priority thus shifted from keeping the Feather Worms safe to forming a pan-Xeno alliance against human oppression. As Redfeather's infamy and resources grew, Terraists began to refer to them as the "Great Xeno", the ultimate embodiment of the degeneracy of non-humans.
During one of these raids, Redfeather was shot and killed by a sniper, their worms dispersing and their skeleton falling apart. The Imperial soldiers sent to do so celebrated and sent a message to Lord Protector Verina proclaiming the death of the Great Xeno. They did so prematurely - Redfeather's followers were able to collect most of Redfeather's worms during a controlled retreat, and managed to use them to form a new colony around the skeleton of a dead Imperial soldier. This new colony had most of the memories and personality of Redfeather, and thus considered themselves a new incarnation of them. The resurrected Redfeather became known to the Imperium when they raided an Imperial dockyard in the inner Periphery and massacred the human colonists there.
Redfeather continued their campaign against the Imperium for almost four more decades in a similar manner. They had no ambitions greater than keeping themselves and their followers alive, and moved their base of operations between a variety of abandoned and inhospitable planets as the Imperium searched for them. Over the course of this time, Redfeather would die and be resurrected five more times, although they would lose memories and become more and more unlike their original self each time. Redfeather took up simple memory games in order to help reinforce their ability to remember information and thus preserve themselves better each time they died. Fortunately for Redfeather, the increasingly destabilization of the Imperium kept the Navy from annihilating the rebels entirely, as they could never focus their attention solely on the Periphery.
During the Wars of Religion, Redfeather's followers took advantage of the chaos and openly seceded from the Imperium, claiming dominion over the Alexandrian Periphery and the Xeno worlds within it. Redfeather reformed the various cells of guerrilla fighters, pirates, and scouts loyal to them into an actual army, introducing tactics and standardized training that mimicked the Imperial military. In 25,997, Redfeather lead their fleet into the inner Periphery in pursuit of the Imperial Armada assigned to putting down their revolt. The two fleets engaged in battle in the Naupaktos system, but the Imperial Armada was significantly larger than Redfeather's intel suggested, and they were crushed. Redfeather's sixth incarnation was killed in the battle, and less than half of their worms were recovered to form their seventh incarnation. Due to this crushing defeat, the Imperial military was able to maintain a presence in the Alexandrian Periphery, despite forcing to tacitly acknowledge the independence of many other breakaway states. Redfeather has spent the last eleven years recovering from the Battle of Naupaktos, rebuilding their fleet and reasserting their authority over the other rebel leaders, as many of them had lost respect for Redfeather. Currently residing in a hidden base on a Yota Class moon with a thick atmosphere, Redfeather prepares to make their second bid for an independent Xeno state.
Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: The Alexandrian Periphery rebels
Government: Military junta lead by Redfeather and various other commanders appointed by them. Redfeather has promised to institute democratic governance once independence from the Imperium has been achieved, but many of the powerful warlords loyal to them disagree on the specific details of this new government.
Capital World: Currently based off of Mictlan, a Yota Class moon of a gas giant with a thick, poisonous atmosphere and significant tectonic activity. The several million people living there are prepared to convert their homes into spaceships and evacuate the moon in less than six hours, in the event that the base is discovered by an Imperial fleet.
Population: About 13 billion Xenos are currently actively supporting Redfeather in one way or another, while around 63 billion Xenos within the Alexandrian Periphery are more likely to aid them than they are to aid the Imperium.
Economy: The primary source of wealth for the rebels are raiding human colonies and shipping lanes, the arms trade, and funding from wealthy Imperial citizens who are secretly sympathetic to their cause.
Culture: Redfeather's followers include hundreds of species from hundreds of worlds, and are thus quite culturally diverse. However, the Imperial Standard language acts as a Lingua Franca, and some of the rebels have adopted some aspects of Feather Worm culture out of respect for Redfeather. Generally, waging war in the name of a good cause is seen as the highest virtue, and humans are despised.
Social Structure: Generally somewhat meritocratic, with skilled commanders being promoted and placed in charge of larger cells, and unskilled commanders being put where they can't hurt anyone. However, this varies from cell to cell, and some of the cells maintain the pre-Imperial social hierarchy of their predominant species.
Territorial Size: Aside from small hidden bases distributed throughout the Periphery, the rebels don't control any significant territory. However, the following ostensibly Imperial planets have populations that are largely loyal to Redfeather, to the extent that Imperial soldiers fear for their lives if they enter heavily populated areas.
- Septima Mater (Epsilon Class planet, home to a large and diverse Xeno population despite being founded by humans)
- Naakh (Gamma Class moon, homeworld of a species of subterranean Xeno insects that once controlled a large empire)
- Adlivun V (Beta Class planet, homeworld of the Feather Worms)
- Bokesh (Alpha Class planet, inhabited by an ancient colony of humans that were conquered and culturally assimilated by the insects of Naakh and thus consider themselves separate from humanity)
- Mictlan (Yota Class moon, inhabited in secret by Redfeather themselves and their loyal followers)
- 72 other Beta, Epsilon, and Gamma worlds within the periphery, which each have at least 200 million Xenos living on them
- 1762 assorted Delta, Cheti, Zeta, and Yota Class worlds with extremely small populations, mostly miners and military personnel.
Military and Security Forces: Of those loyal to Redfeather, about 13 billion are actively fighting in their war against the Imperium. Of those 13 billion, about 4.5 billion are marines or sailors on Refeathers's fleet, about 3.5 billion are guerrilla fighters embedded in civilian populations fighting to sabotage the Imperial war effort and deny territory to them, and the remaining 5 billion are in logistics/medicine/engineering/etc. The rebels mimic the Imperium both in technology and tactics, as they obtain both by stealing from the Imperium. Most of the ships in Redfeather's fleet are civilian vessels refitted with guns and armour, or Imperial warships salvaged and repaired after raids.
by Rodez » Tue Nov 27, 2018 6:00 pm
Imperialisium wrote:Rodez wrote:Tag, I'm glad to see this come back.
Would some kind of Imperial bastard character be acceptable? I was thinking an illegitimate child of one of Koronus' siblings, now commanding either the Guard or the Praetorians.
An Imperial bastard would be fine if you want him/her to be a high ranking Army Officer. The Praetorians I’m refraining from other players using.
by Imperialisium » Tue Nov 27, 2018 6:54 pm
by Krugmar » Tue Nov 27, 2018 7:18 pm
by Imperialisium » Tue Nov 27, 2018 7:31 pm
Utceforp wrote:Updated my app so as to not be a tiny and insignificant ant that will be immediately crushed by a massive and coldly indifferent boot.Utceforp wrote:Name: [Blood/Water]-[Parent/Guide] of the Seventh [Cycle/Life/Era] (Rough translation of the phenomes used in their name, which can only be expressed via pheromones)
Nickname: Redfeather, the Great Xeno
Age: Their current (seventh) incarnation of Redfeather has existed for eleven years. Said incarnation has memories dating back to 48 years ago.
Birth Date: The earliest incarnation that they can remember formed on February 13th 25,661
Gender: N/A
Planet of Origin: Adlivun V, referred to as "Cold-Deep-Churn" in Feather Worm Patois
Race/Species: Feather Worm colony
Height: 5'8 ft
Weight: 80 lbs
Physical Description or Image: Redfeather consists of a human skeleton, covered in a latticework of thin red and white tendrils. Redfeather's torso and the back of their head are adorned with slender reddish feathery structures used to absorb oxygen from the surrounding environment, lending them their nickname. Redfeather tends to wear scavenged Imperial armour, underneath a long black wool coat stolen from an Imperial Colonel. Their current body has a couple of cybernetic enhancements designed to make up for their species' natural weaknesses. Specifically, they have a cybernetic eye (personally stolen from an Imperial soldier) affixed in their left eye socket that allows them to see in the visible spectrum, servomotors in their arms and legs to enhance their strength to peak human levels, and a speaker embedded in their jaw that allows them to translate their thoughts into audible speech in the Imperial standard language.
Social Class: Legally considered a non-sapient animal.
Titles: Leader of the Alexandrian Periphery rebels
Occupation: Rebel leader/Criminal/Warlord
Hobbies/Pastimes: Memory games, reading, marksmanship
Talents/Skills: Excellent shot, competent swordsperson(?), skilled space tactician, very charismatic
Religious Beliefs: Atheist
Personality: The current incarnation of Redfeather is decisive, hates the feeling of being powerless, and is charismatic and extraverted. They lack some of the empathy that their previous incarnations were known for. Redfeather likes to appear affable, but has a stubborn streak and refuses to compromise on their beliefs.
Biography: Redfeather is a colony of "Feather Worms", microscopic amphibious alien creatures that are non-sapient under ordinary circumstances, but which can create a sapient being if they form a gestalt large enough. Feather Worms are detritovores which burrow into skeletons in order to eat the lipids stored within them. They also use the bones they colonize as the base for large ambulatory colonial organisms. Each colony represents a unique individual, but if the worms used in the creation of a new colony mostly originate in a single other colony, the new colony will likely inherit some memories and personality traits from the old colony. For this reason, multiple colonies can sometimes be considered different "incarnations" of a single individual.
Feather Worms are native to Adlivun V, a cold and oceanic Beta Class world in the inner Periphery. The Feather Worms first encountered the Imperium in their equivalent of the late Bronze Age, during the campaigns of Alexandyr I. Adlivun V was conquered and incorporated into the region known as the "Alexandrian Periphery". One of Alexandyr's commanders gave the Feather Worms their name, based on the feather-like structures that form on the outside of the skeletons they colonize.
The Feather Worms were initially subject to standard Imperial cultural assimilation protocols. This changed when, after Alexandyr left the Adlivun system, a large group of worms attempted to steal Imperial weaponry and stage a revolt. Vastly underestimating the resources the Imperium, the Feather Worms were decimated in less than a day. In spite of this, they continued to revolt every time the Imperial fleet's attention was turned elsewhere, until finally Alexandyr killed 70% of the planet's population. In punishment for these revolts, the Feather Worms were declared legally non-sapient organisms, officially due to their method of cognition being so unlike humanity's. They were driven off the surface of their homeworld into the deep ocean by human colonists, and from then on they were routinely abducted for use as slave labour. The worms who escaped to the sea routinely raided the human settlements, which the human colonists would respond to by culling their slave populations. Due to Adlivun V's irrelevance and distance from the core of the Imperium, this state of affairs was never undone, even under the most Xeno-friendly emperors, as the planet was more-or-less forgotten about.
In late 25,660 the Holy Orders of Terra arrived in the Adlivun system, preaching the extermination of the Feather Worms, as they were "degenerate and inherently deceitful beings, ill-equipped for serving the Sacred Human Species, and thus unworthy to exist". Purges were conducted against the surface Feather Worm communities, and the planet descended into chaos. Some of the individual worms from Feather Worm colonies killed in these purges survived, and some of the surviving worms managed to coalesce into new colonies. One such colony formed around a human skeleton buried in a cemetery. This colony had some of their predecessor's knowledge, but none of their memories. They were quickly caught up in the violence, but managed to hide with a group of Feather Worm colonies seeking to find a way to escape the planet. The leader of the group was caught and killed by Terraists, leaving the newly-born colony the new leader of the growing group. This colony coordinated a mass evacuation from Adlivun, managing to save first thousands and then millions of Feather Worms and kill thousands of Terraists through guerrilla warfare. The colony consisted mostly of red worms and thus had bright red feathers, and was nicknamed "Redfeather" by their human opponents. Redfeather adopted the nickname for themselves, considering it an honour that they were so significant that the humans had felt the need to give them a specific identifier.
Redfeather and a few million of their followers left the Adlivun system on a fleet of stolen ships and disappeared into the Periphery. Initially, Redfeather hoped to rally the Feather Worms and lead them on a campaign to retake Adlivun V, but as the months went by and their dire situation became more apparent, Redfeather abandoned this goal. Instead, their main priority became sustaining the exiled fleet, and they took to raiding Imperial supply lines in order to do so. Redfeather also raided the other Xeno worlds in the Periphery that the Holy Orders were conducting pogroms on, evacuating Xenos offworld and absorbing them into their army. Soon the Feather Worms became a plurality among Redfeather' followers, and their priority thus shifted from keeping the Feather Worms safe to forming a pan-Xeno alliance against human oppression. As Redfeather's infamy and resources grew, Terraists began to refer to them as the "Great Xeno", the ultimate embodiment of the degeneracy of non-humans.
During one of these raids, Redfeather was shot and killed by a sniper, their worms dispersing and their skeleton falling apart. The Imperial soldiers sent to do so celebrated and sent a message to Lord Protector Verina proclaiming the death of the Great Xeno. They did so prematurely - Redfeather's followers were able to collect most of Redfeather's worms during a controlled retreat, and managed to use them to form a new colony around the skeleton of a dead Imperial soldier. This new colony had most of the memories and personality of Redfeather, and thus considered themselves a new incarnation of them. The resurrected Redfeather became known to the Imperium when they raided an Imperial dockyard in the inner Periphery and massacred the human colonists there.
Redfeather continued their campaign against the Imperium for almost four more decades in a similar manner. They had no ambitions greater than keeping themselves and their followers alive, and moved their base of operations between a variety of abandoned and inhospitable planets as the Imperium searched for them. Over the course of this time, Redfeather would die and be resurrected five more times, although they would lose memories and become more and more unlike their original self each time. Redfeather took up simple memory games in order to help reinforce their ability to remember information and thus preserve themselves better each time they died. Fortunately for Redfeather, the increasingly destabilization of the Imperium kept the Navy from annihilating the rebels entirely, as they could never focus their attention solely on the Periphery.
During the Wars of Religion, Redfeather's followers took advantage of the chaos and openly seceded from the Imperium, claiming dominion over the Alexandrian Periphery and the Xeno worlds within it. Redfeather reformed the various cells of guerrilla fighters, pirates, and scouts loyal to them into an actual army, introducing tactics and standardized training that mimicked the Imperial military. In 25,997, Redfeather lead their fleet into the inner Periphery in pursuit of the Imperial Armada assigned to putting down their revolt. The two fleets engaged in battle in the Naupaktos system, but the Imperial Armada was significantly larger than Redfeather's intel suggested, and they were crushed. Redfeather's sixth incarnation was killed in the battle, and less than half of their worms were recovered to form their seventh incarnation. Due to this crushing defeat, the Imperial military was able to maintain a presence in the Alexandrian Periphery, despite forcing to tacitly acknowledge the independence of many other breakaway states. Redfeather has spent the last eleven years recovering from the Battle of Naupaktos, rebuilding their fleet and reasserting their authority over the other rebel leaders, as many of them had lost respect for Redfeather. Currently residing in a hidden base on a Yota Class moon with a thick atmosphere, Redfeather prepares to make their second bid for an independent Xeno state.
Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: The Alexandrian Periphery rebels
Government: Military junta lead by Redfeather and various other commanders appointed by them. Redfeather has promised to institute democratic governance once independence from the Imperium has been achieved, but many of the powerful warlords loyal to them disagree on the specific details of this new government.
Capital World: Currently based off of Mictlan, a Yota Class moon of a gas giant with a thick, poisonous atmosphere and significant tectonic activity. The several million people living there are prepared to convert their homes into spaceships and evacuate the moon in less than six hours, in the event that the base is discovered by an Imperial fleet.
Population: About 13 billion Xenos are currently actively supporting Redfeather in one way or another, while around 63 billion Xenos within the Alexandrian Periphery are more likely to aid them than they are to aid the Imperium.
Economy: The primary source of wealth for the rebels are raiding human colonies and shipping lanes, the arms trade, and funding from wealthy Imperial citizens who are secretly sympathetic to their cause.
Culture: Redfeather's followers include hundreds of species from hundreds of worlds, and are thus quite culturally diverse. However, the Imperial Standard language acts as a Lingua Franca, and some of the rebels have adopted some aspects of Feather Worm culture out of respect for Redfeather. Generally, waging war in the name of a good cause is seen as the highest virtue, and humans are despised.
Social Structure: Generally somewhat meritocratic, with skilled commanders being promoted and placed in charge of larger cells, and unskilled commanders being put where they can't hurt anyone. However, this varies from cell to cell, and some of the cells maintain the pre-Imperial social hierarchy of their predominant species.
Territorial Size: Aside from small hidden bases distributed throughout the Periphery, the rebels don't control any significant territory. However, the following ostensibly Imperial planets have populations that are largely loyal to Redfeather, to the extent that Imperial soldiers fear for their lives if they enter heavily populated areas.
- Septima Mater (Epsilon Class planet, home to a large and diverse Xeno population despite being founded by humans)
- Naakh (Gamma Class moon, homeworld of a species of subterranean Xeno insects that once controlled a large empire)
- Adlivun V (Beta Class planet, homeworld of the Feather Worms)
- Bokesh (Alpha Class planet, inhabited by an ancient colony of humans that were conquered and culturally assimilated by the insects of Naakh and thus consider themselves separate from humanity)
- Mictlan (Yota Class moon, inhabited in secret by Redfeather themselves and their loyal followers)
- 72 other Beta, Epsilon, and Gamma worlds within the periphery, which each have at least 200 million Xenos living on them
- 1762 assorted Delta, Cheti, Zeta, and Yota Class worlds with extremely small populations, mostly miners and military personnel.
Military and Security Forces: Of those loyal to Redfeather, about 13 billion are actively fighting in their war against the Imperium. Of those 13 billion, about 4.5 billion are marines or sailors on Refeathers's fleet, about 3.5 billion are guerrilla fighters embedded in civilian populations fighting to sabotage the Imperial war effort and deny territory to them, and the remaining 5 billion are in logistics/medicine/engineering/etc. The rebels mimic the Imperium both in technology and tactics, as they obtain both by stealing from the Imperium. Most of the ships in Redfeather's fleet are civilian vessels refitted with guns and armour, or Imperial warships salvaged and repaired after raids.
by Rodez » Tue Nov 27, 2018 8:01 pm
by Toaslandia » Tue Nov 27, 2018 8:17 pm
by Imperialisium » Tue Nov 27, 2018 8:42 pm
Rodez wrote:Name: Grand Admiral Arrian Manuel Valkyran-Gallegos
Nickname: The Cousin
Age: 245
Birth Date: August 2nd, 25,464 AD
Gender: Male
Planet of Origin: Quintana III
Race/Species: Human-Solarian
Height: 5'10"
Weight: 205 lbs.
Physical Description or Image: (Image)
Social Class: Nobility
Titles: Grand Admiral of the Imperial Navy, Baron of Villacadima
Occupation: Grand Admiral of the Navy
Hobbies/Pastimes: Reading, Writing, the ancient sport of basketball
Talents/Skills: Masterful Naval strategist and tactician, powerful orator
Religious Beliefs: Arrian publicly espouses Terraism, although privately he keeps to the Church of the Pentecost, which was formerly part of the larger Protestanata movement. The Pentecostals still retain a following in New Antioquia, and in their current form, combine heavily warped elements of actual Pentecostalism and Mexican Catholicism.
Personality: Arrian is first and foremost a family man, with deep-seated and irrevocable love for his son, Morian, his cousin, the Emperor Baldor, and his children. Arrian's loyalty to family is absolute, trumping even his respect for the law. Otherwise, he is a hard, but not harsh, man who clings to some black humor for the sake of his sanity amidst his high office.
Biography: Arrian is the product of an extramarital affair between Prince Severus, younger brother of the Emperor Koronus, and a noblewoman from the New Antioquia Sector named Catalina Marcela Gallegos. As Severus had been married at the time of birth, propriety forced him to publicly denounce the affair, thus revoking official legitimacy from a newborn Arrian. However, Severus and Lady Catalina were very much in love, and the Prince continued to provide for the child even as Catalina raised him herself on New Antioquia. Through a number of clandestine visits, a growing Arrian was introduced to his father and made aware of his circumstances.
As he entered adolescence, Arrian was inspired by his father's status as a Navy man to pursue a similar career path. His favorite childhood pastime was zooming over the arid mountains of New Antioquia in various flying craft. Arrian was also raised in the ways of his mother's homeworld, learning Spanish alongside Imperial Standard and saturated in Christianity rather than Terraism or the state atheism upheld by much of the Imperial family. As a means to honor his mother, Arrian took her maiden name as well as his father's.
At the age of 17, Arrian enrolled in the nearest naval academy on Rancagua IV, shortly after the death of his father. He graduated their four-year program in three years, and was commissioned as a Lieutenant aboard the destroyer Duke Yaropolk.
It only took a few months for the young bastard to be thrown into his first combat, the Mirjana Campaign. Waged against ethnonationalist rebels from the largely homogeneous sector, the the 5th Armada was compelled to fight several pitched battles against one of the more powerful vassal fleets in the entire Empire. Although the war was a slugfest, the loyalists prevailed, and Arrian distinguished himself in several engagements, winning a Naval Cross and a promotion to Commander at the Battle of Thaer's Crossing.
Thereafter he had the role of first mate aboard the frigate Pescara, which ran anti-pirate operations in his home sector of New Antioquia. During his tour of duty there he met Lucia Ferrero, daughter of a planetary governor. After two years of courtship and the blessings of both families, they were married. Arrian had moved out from the shadow of his bastardy, and was making his own name.
Over the ensuing decades, Arrian found himself in the midst of most of the Navy's major combat operations. His personal successes ensured a steady climb up the ranks. After accumulating a lengthy service record and a reputation as the Navy's singular best tactician, he arrived at the revered rank of Admiral. A number of distinguished victories had led to this point, including his defeat of his own rebellious uncle, Prince Cephorus, the crushing of the mutinous 6th Armada in the Periphery after their revolt in 25,646, and his contributions to the Crown Prince's Copernicus-61 campaign roughly a decade later. He and Lucia had one child, Morian, born 25,630. As soon as the boy came of age, he followed his father into the Navy.
The eruption of the Wars of Religion both destroyed Arrian's family and launch him to his greatest personal heights yet. Religious warfare on New Antioquia resulted in the death of his wife at the hands of Holy Order fanatics. It required every iota of his willpower to fully commit to Emperor Baldor's cause and maintain loyalty to his father's family, although he grieved for Lucia deeply. For his service to the Imperium during the conflict, Arrian was raised to the highest of all naval ranks, that of Grand Admiral, replacing his predecessor Paul Hatzidakis, who was forced into early retirement after a lackluster performance. Arrian remains Grand Admiral to this day, steadfastly loyal to the Imperial house, a loyalty from which all other considerations flow.
If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: Example- The Barony of Villacadima
Government: Feudalism
Capital World: Villacadima
Population: 1.8 billion
Economy: Primarily an agricultural moon, with smaller shipbuilding, services, and mining sectors.
Culture: Part of the larger New Antioquian culture, which in turn represents a broad swath of Old Earth's Latin American population.
Social Structure: Heavily stratified, with the Baron on the top followed by dozens of landed knights. Merchants and artisans fill out the middle class, while the miners and farmers are primarily indentured servants.
Territorial Size: One moon (Arid) and surrounding asteroids
Military and Security Forces: No real Navy aside from a handful of corvettes. Security is provided by local police forces and the elite Baronial Guards, who number fifty thousand. Militias are raised in wartime.
by Toaslandia » Tue Nov 27, 2018 8:44 pm
Imperialisium wrote:Rodez wrote:Name: Grand Admiral Arrian Manuel Valkyran-Gallegos
Nickname: The Cousin
Age: 245
Birth Date: August 2nd, 25,464 AD
Gender: Male
Planet of Origin: Quintana III
Race/Species: Human-Solarian
Height: 5'10"
Weight: 205 lbs.
Physical Description or Image: (Image)
Social Class: Nobility
Titles: Grand Admiral of the Imperial Navy, Baron of Villacadima
Occupation: Grand Admiral of the Navy
Hobbies/Pastimes: Reading, Writing, the ancient sport of basketball
Talents/Skills: Masterful Naval strategist and tactician, powerful orator
Religious Beliefs: Arrian publicly espouses Terraism, although privately he keeps to the Church of the Pentecost, which was formerly part of the larger Protestanata movement. The Pentecostals still retain a following in New Antioquia, and in their current form, combine heavily warped elements of actual Pentecostalism and Mexican Catholicism.
Personality: Arrian is first and foremost a family man, with deep-seated and irrevocable love for his son, Morian, his cousin, the Emperor Baldor, and his children. Arrian's loyalty to family is absolute, trumping even his respect for the law. Otherwise, he is a hard, but not harsh, man who clings to some black humor for the sake of his sanity amidst his high office.
Biography: Arrian is the product of an extramarital affair between Prince Severus, younger brother of the Emperor Koronus, and a noblewoman from the New Antioquia Sector named Catalina Marcela Gallegos. As Severus had been married at the time of birth, propriety forced him to publicly denounce the affair, thus revoking official legitimacy from a newborn Arrian. However, Severus and Lady Catalina were very much in love, and the Prince continued to provide for the child even as Catalina raised him herself on New Antioquia. Through a number of clandestine visits, a growing Arrian was introduced to his father and made aware of his circumstances.
As he entered adolescence, Arrian was inspired by his father's status as a Navy man to pursue a similar career path. His favorite childhood pastime was zooming over the arid mountains of New Antioquia in various flying craft. Arrian was also raised in the ways of his mother's homeworld, learning Spanish alongside Imperial Standard and saturated in Christianity rather than Terraism or the state atheism upheld by much of the Imperial family. As a means to honor his mother, Arrian took her maiden name as well as his father's.
At the age of 17, Arrian enrolled in the nearest naval academy on Rancagua IV, shortly after the death of his father. He graduated their four-year program in three years, and was commissioned as a Lieutenant aboard the destroyer Duke Yaropolk.
It only took a few months for the young bastard to be thrown into his first combat, the Mirjana Campaign. Waged against ethnonationalist rebels from the largely homogeneous sector, the the 5th Armada was compelled to fight several pitched battles against one of the more powerful vassal fleets in the entire Empire. Although the war was a slugfest, the loyalists prevailed, and Arrian distinguished himself in several engagements, winning a Naval Cross and a promotion to Commander at the Battle of Thaer's Crossing.
Thereafter he had the role of first mate aboard the frigate Pescara, which ran anti-pirate operations in his home sector of New Antioquia. During his tour of duty there he met Lucia Ferrero, daughter of a planetary governor. After two years of courtship and the blessings of both families, they were married. Arrian had moved out from the shadow of his bastardy, and was making his own name.
Over the ensuing decades, Arrian found himself in the midst of most of the Navy's major combat operations. His personal successes ensured a steady climb up the ranks. After accumulating a lengthy service record and a reputation as the Navy's singular best tactician, he arrived at the revered rank of Admiral. A number of distinguished victories had led to this point, including his defeat of his own rebellious uncle, Prince Cephorus, the crushing of the mutinous 6th Armada in the Periphery after their revolt in 25,646, and his contributions to the Crown Prince's Copernicus-61 campaign roughly a decade later. He and Lucia had one child, Morian, born 25,630. As soon as the boy came of age, he followed his father into the Navy.
The eruption of the Wars of Religion both destroyed Arrian's family and launch him to his greatest personal heights yet. Religious warfare on New Antioquia resulted in the death of his wife at the hands of Holy Order fanatics. It required every iota of his willpower to fully commit to Emperor Baldor's cause and maintain loyalty to his father's family, although he grieved for Lucia deeply. For his service to the Imperium during the conflict, Arrian was raised to the highest of all naval ranks, that of Grand Admiral, replacing his predecessor Paul Hatzidakis, who was forced into early retirement after a lackluster performance. Arrian remains Grand Admiral to this day, steadfastly loyal to the Imperial house, a loyalty from which all other considerations flow.
If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: Example- The Barony of Villacadima
Government: Feudalism
Capital World: Villacadima
Population: 1.8 billion
Economy: Primarily an agricultural moon, with smaller shipbuilding, services, and mining sectors.
Culture: Part of the larger New Antioquian culture, which in turn represents a broad swath of Old Earth's Latin American population.
Social Structure: Heavily stratified, with the Baron on the top followed by dozens of landed knights. Merchants and artisans fill out the middle class, while the miners and farmers are primarily indentured servants.
Territorial Size: One moon (Arid) and surrounding asteroids
Military and Security Forces: No real Navy aside from a handful of corvettes. Security is provided by local police forces and the elite Baronial Guards, who number fifty thousand. Militias are raised in wartime.
Accepted
@Toaslandia, Colonies are less autonomous because they are colonies of something else and thus their Colonial status makes them not recognized as a full 'self-sufficient planetary establishment.' So Colonies fall under the jurisprudence of what they are colonies of. Colonies of Imperial Worlds fall under Imperial Law. SAS and Great House Colonies fall under them respectively.
by Ruskland-Preuben » Tue Nov 27, 2018 8:53 pm
by Imperialisium » Tue Nov 27, 2018 10:58 pm
by Kash Island » Tue Nov 27, 2018 11:06 pm
by Imperialisium » Tue Nov 27, 2018 11:07 pm
by Kash Island » Tue Nov 27, 2018 11:09 pm
by Imperialisium » Tue Nov 27, 2018 11:18 pm
by Kash Island » Tue Nov 27, 2018 11:19 pm
by Imperialisium » Tue Nov 27, 2018 11:21 pm
Kash Island wrote:okay i will be a planet taken over by a megacorp filling in the power gap of the imperium.
by Kash Island » Wed Nov 28, 2018 12:39 am
by Imperialisium » Wed Nov 28, 2018 12:07 pm
Kash Island wrote:Name: Sun Shiru
Nickname: Mr.Shiru, sometimes jokingly called Master Shiru
Age: 60
Birth Date:
Gender: Male
Planet of Origin: Nova Terra
Race/Species: Human-Solarian
Height: 5'7
Weight: 165
Physical Description or Image: Older East-Asian gentleman who usually wears simple dark sunglasses, his spine and eyes are completely cybernetic to help support his body at his age, as a side note his mechanical spine doubles as a locator in emergencies and with limited UI.
Social Class: Upper
Titles: CEO
Occupation: CEO of major industrial corporation
Hobbies/Pastimes: Building Toy models, meditation, chess
Talents/Skills: Economics, Business, Negotiation, strategy, cybernetics, limited handgun training
Religious Beliefs: None, though is somewhat "spiritual"
Personality: Soft spoken, calm, happy, understanding, principled
Biography: Sun Shiru was born on the great capital of Terra and grew up a humble and somewhat lower class life. He eventually studied business and economics and over the many years rose to prominence after discovering the Yagani System where he created a manufacturing business that grew exponentially, eventually dominating the system, providing the Imperium with all manner of manufactured goods. He has been alive during the very beginning of the Imperiums problems, from the Copernicus-61campaign to the Perdatus Gulf conflict finally ending after so many lives, memories and worlds were lost. He ponders now the ultimate question, his loyalty to the Emperor or to a new future...
SAS(semi-autonomaus)
Name of Territory: SHIRU INDUSTRIES
Banner:(Image)
Government: Megacorporation
Capital World: Yagani
Population: 15 billion (Cramped)
Economy: Industry/Manufacturing and Cybernetics
Culture: East-Asian with American influences
Social Structure: American/East-Asian mixed
Territorial Size: 1 Star System(contains: 1 Alpine/Cheti Class(Yagani) and 2 Dead/Zeta(Kaga and Naga)
Military and Security Forces: 5 Million SHIRU SECURITY FORCES(police/light infantry/light vehicles)/ 50,000 Imperial Soldiers and Advisors
by Imperialisium » Wed Nov 28, 2018 12:23 pm
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