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Rodez
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Postby Rodez » Tue Nov 27, 2018 4:44 pm

Tag, I'm glad to see this come back.

Would some kind of Imperial bastard character be acceptable? I was thinking an illegitimate child of one of Koronus' siblings, now commanding either the Guard or the Praetorians.
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Imperialisium
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Postby Imperialisium » Tue Nov 27, 2018 5:08 pm

Rodez wrote:Tag, I'm glad to see this come back.

Would some kind of Imperial bastard character be acceptable? I was thinking an illegitimate child of one of Koronus' siblings, now commanding either the Guard or the Praetorians.


An Imperial bastard would be fine if you want him/her to be a high ranking Army Officer. The Praetorians I’m refraining from other players using.
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Utceforp
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Postby Utceforp » Tue Nov 27, 2018 5:58 pm

Utceforp wrote:Name: [Blood/Water]-[Parent/Guide] of the Seventh [Cycle/Life/Era] (Rough translation of the phenomes used in their name, which can only be expressed via pheromones)
Nickname: Redfeather, the Great Xeno
Age: Their current (seventh) incarnation of Redfeather has existed for eleven years. Said incarnation has memories dating back to 48 years ago.
Birth Date: The earliest incarnation that they can remember formed on February 13th 25,661
Gender: N/A
Planet of Origin: Adlivun V, referred to as "Cold-Deep-Churn" in Feather Worm Patois
Race/Species: Feather Worm colony
Height: 5'8 ft
Weight: 80 lbs
Physical Description or Image: Redfeather consists of a human skeleton, covered in a latticework of thin red and white tendrils. Redfeather's torso and the back of their head are adorned with slender reddish feathery structures used to absorb oxygen from the surrounding environment, lending them their nickname. Redfeather tends to wear scavenged Imperial armour, underneath a long black wool coat stolen from an Imperial Colonel. Their current body has a couple of cybernetic enhancements designed to make up for their species' natural weaknesses. Specifically, they have a cybernetic eye (personally stolen from an Imperial soldier) affixed in their left eye socket that allows them to see in the visible spectrum, servomotors in their arms and legs to enhance their strength to peak human levels, and a speaker embedded in their jaw that allows them to translate their thoughts into audible speech in the Imperial standard language.
Social Class: Legally considered a non-sapient animal.
Titles: Leader of the Alexandrian Periphery rebels
Occupation: Rebel leader/Criminal/Warlord
Hobbies/Pastimes: Memory games, reading, marksmanship
Talents/Skills: Excellent shot, competent swordsperson(?), skilled space tactician, very charismatic
Religious Beliefs: Atheist
Personality: The current incarnation of Redfeather is decisive, hates the feeling of being powerless, and is charismatic and extraverted. They lack some of the empathy that their previous incarnations were known for. Redfeather likes to appear affable, but has a stubborn streak and refuses to compromise on their beliefs.
Biography: Redfeather is a colony of "Feather Worms", microscopic amphibious alien creatures that are non-sapient under ordinary circumstances, but which can create a sapient being if they form a gestalt large enough. Feather Worms are detritovores which burrow into skeletons in order to eat the lipids stored within them. They also use the bones they colonize as the base for large ambulatory colonial organisms. Each colony represents a unique individual, but if the worms used in the creation of a new colony mostly originate in a single other colony, the new colony will likely inherit some memories and personality traits from the old colony. For this reason, multiple colonies can sometimes be considered different "incarnations" of a single individual.

Feather Worms are native to Adlivun V, a cold and oceanic Beta Class world in the inner Periphery. The Feather Worms first encountered the Imperium in their equivalent of the late Bronze Age, during the campaigns of Alexandyr I. Adlivun V was conquered and incorporated into the region known as the "Alexandrian Periphery". One of Alexandyr's commanders gave the Feather Worms their name, based on the feather-like structures that form on the outside of the skeletons they colonize.

The Feather Worms were initially subject to standard Imperial cultural assimilation protocols. This changed when, after Alexandyr left the Adlivun system, a large group of worms attempted to steal Imperial weaponry and stage a revolt. Vastly underestimating the resources the Imperium, the Feather Worms were decimated in less than a day. In spite of this, they continued to revolt every time the Imperial fleet's attention was turned elsewhere, until finally Alexandyr killed 70% of the planet's population. In punishment for these revolts, the Feather Worms were declared legally non-sapient organisms, officially due to their method of cognition being so unlike humanity's. They were driven off the surface of their homeworld into the deep ocean by human colonists, and from then on they were routinely abducted for use as slave labour. The worms who escaped to the sea routinely raided the human settlements, which the human colonists would respond to by culling their slave populations. Due to Adlivun V's irrelevance and distance from the core of the Imperium, this state of affairs was never undone, even under the most Xeno-friendly emperors, as the planet was more-or-less forgotten about.

In late 25,660 the Holy Orders of Terra arrived in the Adlivun system, preaching the extermination of the Feather Worms, as they were "degenerate and inherently deceitful beings, ill-equipped for serving the Sacred Human Species, and thus unworthy to exist". Purges were conducted against the surface Feather Worm communities, and the planet descended into chaos. Some of the individual worms from Feather Worm colonies killed in these purges survived, and some of the surviving worms managed to coalesce into new colonies. One such colony formed around a human skeleton buried in a cemetery. This colony had some of their predecessor's knowledge, but none of their memories. They were quickly caught up in the violence, but managed to hide with a group of Feather Worm colonies seeking to find a way to escape the planet. The leader of the group was caught and killed by Terraists, leaving the newly-born colony the new leader of the growing group. This colony coordinated a mass evacuation from Adlivun, managing to save first thousands and then millions of Feather Worms and kill thousands of Terraists through guerrilla warfare. The colony consisted mostly of red worms and thus had bright red feathers, and was nicknamed "Redfeather" by their human opponents. Redfeather adopted the nickname for themselves, considering it an honour that they were so significant that the humans had felt the need to give them a specific identifier.

Redfeather and a few million of their followers left the Adlivun system on a fleet of stolen ships and disappeared into the Periphery. Initially, Redfeather hoped to rally the Feather Worms and lead them on a campaign to retake Adlivun V, but as the months went by and their dire situation became more apparent, Redfeather abandoned this goal. Instead, their main priority became sustaining the exiled fleet, and they took to raiding Imperial supply lines in order to do so. Redfeather also raided the other Xeno worlds in the Periphery that the Holy Orders were conducting pogroms on, evacuating Xenos offworld and absorbing them into their army. Soon the Feather Worms became a plurality among Redfeather' followers, and their priority thus shifted from keeping the Feather Worms safe to forming a pan-Xeno alliance against human oppression. As Redfeather's infamy and resources grew, Terraists began to refer to them as the "Great Xeno", the ultimate embodiment of the degeneracy of non-humans.

During one of these raids, Redfeather was shot and killed by a sniper, their worms dispersing and their skeleton falling apart. The Imperial soldiers sent to do so celebrated and sent a message to Lord Protector Verina proclaiming the death of the Great Xeno. They did so prematurely - Redfeather's followers were able to collect most of Redfeather's worms during a controlled retreat, and managed to use them to form a new colony around the skeleton of a dead Imperial soldier. This new colony had most of the memories and personality of Redfeather, and thus considered themselves a new incarnation of them. The resurrected Redfeather became known to the Imperium when they raided an Imperial dockyard in the inner Periphery and massacred the human colonists there.

Redfeather continued their campaign against the Imperium for almost four more decades in a similar manner. They had no ambitions greater than keeping themselves and their followers alive, and moved their base of operations between a variety of abandoned and inhospitable planets as the Imperium searched for them. Over the course of this time, Redfeather would die and be resurrected five more times, although they would lose memories and become more and more unlike their original self each time. Redfeather took up simple memory games in order to help reinforce their ability to remember information and thus preserve themselves better each time they died. Fortunately for Redfeather, the increasingly destabilization of the Imperium kept the Navy from annihilating the rebels entirely, as they could never focus their attention solely on the Periphery.

During the Wars of Religion, Redfeather's followers took advantage of the chaos and openly seceded from the Imperium, claiming dominion over the Alexandrian Periphery and the Xeno worlds within it. Redfeather reformed the various cells of guerrilla fighters, pirates, and scouts loyal to them into an actual army, introducing tactics and standardized training that mimicked the Imperial military. In 25,997, Redfeather lead their fleet into the inner Periphery in pursuit of the Imperial Armada assigned to putting down their revolt. The two fleets engaged in battle in the Naupaktos system, but the Imperial Armada was significantly larger than Redfeather's intel suggested, and they were crushed. Redfeather's sixth incarnation was killed in the battle, and less than half of their worms were recovered to form their seventh incarnation. Due to this crushing defeat, the Imperial military was able to maintain a presence in the Alexandrian Periphery, despite forcing to tacitly acknowledge the independence of many other breakaway states. Redfeather has spent the last eleven years recovering from the Battle of Naupaktos, rebuilding their fleet and reasserting their authority over the other rebel leaders, as many of them had lost respect for Redfeather. Currently residing in a hidden base on a Yota Class moon with a thick atmosphere, Redfeather prepares to make their second bid for an independent Xeno state.

Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: The Alexandrian Periphery rebels
Government: Military junta lead by Redfeather and various other commanders appointed by them. Redfeather has promised to institute democratic governance once independence from the Imperium has been achieved, but many of the powerful warlords loyal to them disagree on the specific details of this new government.
Capital World: Currently based off of Mictlan, a Yota Class moon of a gas giant with a thick, poisonous atmosphere and significant tectonic activity. The several million people living there are prepared to convert their homes into spaceships and evacuate the moon in less than six hours, in the event that the base is discovered by an Imperial fleet.
Population: About 13 billion Xenos are currently actively supporting Redfeather in one way or another, while around 63 billion Xenos within the Alexandrian Periphery are more likely to aid them than they are to aid the Imperium.
Economy: The primary source of wealth for the rebels are raiding human colonies and shipping lanes, the arms trade, and funding from wealthy Imperial citizens who are secretly sympathetic to their cause.
Culture: Redfeather's followers include hundreds of species from hundreds of worlds, and are thus quite culturally diverse. However, the Imperial Standard language acts as a Lingua Franca, and some of the rebels have adopted some aspects of Feather Worm culture out of respect for Redfeather. Generally, waging war in the name of a good cause is seen as the highest virtue, and humans are despised.
Social Structure: Generally somewhat meritocratic, with skilled commanders being promoted and placed in charge of larger cells, and unskilled commanders being put where they can't hurt anyone. However, this varies from cell to cell, and some of the cells maintain the pre-Imperial social hierarchy of their predominant species.
Territorial Size: Aside from small hidden bases distributed throughout the Periphery, the rebels don't control any significant territory. However, the following ostensibly Imperial planets have populations that are largely loyal to Redfeather, to the extent that Imperial soldiers fear for their lives if they enter heavily populated areas.

- Septima Mater (Epsilon Class planet, home to a large and diverse Xeno population despite being founded by humans)

- Naakh (Gamma Class moon, homeworld of a species of subterranean Xeno insects that once controlled a large empire)

- Adlivun V (Beta Class planet, homeworld of the Feather Worms)

- Bokesh (Alpha Class planet, inhabited by an ancient colony of humans that were conquered and culturally assimilated by the insects of Naakh and thus consider themselves separate from humanity)

- Mictlan (Yota Class moon, inhabited in secret by Redfeather themselves and their loyal followers)

- 72 other Beta, Epsilon, and Gamma worlds within the periphery, which each have at least 200 million Xenos living on them

- 1762 assorted Delta, Cheti, Zeta, and Yota Class worlds with extremely small populations, mostly miners and military personnel.
Military and Security Forces: Of those loyal to Redfeather, about 13 billion are actively fighting in their war against the Imperium. Of those 13 billion, about 4.5 billion are marines or sailors on Refeathers's fleet, about 3.5 billion are guerrilla fighters embedded in civilian populations fighting to sabotage the Imperial war effort and deny territory to them, and the remaining 5 billion are in logistics/medicine/engineering/etc. The rebels mimic the Imperium both in technology and tactics, as they obtain both by stealing from the Imperium. Most of the ships in Redfeather's fleet are civilian vessels refitted with guns and armour, or Imperial warships salvaged and repaired after raids.
Updated my app so as to not be a tiny and insignificant ant that will be immediately crushed by a massive and coldly indifferent boot.
Last edited by Utceforp on Tue Nov 27, 2018 5:59 pm, edited 1 time in total.
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Rodez
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Postby Rodez » Tue Nov 27, 2018 6:00 pm

Imperialisium wrote:
Rodez wrote:Tag, I'm glad to see this come back.

Would some kind of Imperial bastard character be acceptable? I was thinking an illegitimate child of one of Koronus' siblings, now commanding either the Guard or the Praetorians.


An Imperial bastard would be fine if you want him/her to be a high ranking Army Officer. The Praetorians I’m refraining from other players using.

Understood. The Navy is fair game as well I assume?
Last edited by Rodez on Tue Nov 27, 2018 6:01 pm, edited 1 time in total.
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Imperialisium
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Postby Imperialisium » Tue Nov 27, 2018 6:54 pm

Rodez wrote:
Imperialisium wrote:
An Imperial bastard would be fine if you want him/her to be a high ranking Army Officer. The Praetorians I’m refraining from other players using.

Understood. The Navy is fair game as well I assume?


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Krugmar
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Postby Krugmar » Tue Nov 27, 2018 7:18 pm

Name: Alestra Saraphe
Nickname: Not strictly a nickname, but each version of Alestra is numbered in an old Terran language: Yksi, Kaksi, Kolme, Neljä, Viisi, Kuusi, Seitse. These names are kept strictly confident between them.
Age: 106
Birth Date: 25,603
Gender: Female
Planet of Origin: N/A - Constructed aboard the Amadeus, a highly-classified research ship
Race/Species: Human - Bio-engineered
Height: 6' 0"
Weight: 174 lb
Physical Description or Image: Nolla | Yksi | Kaksi | Kolme | Neljä | Viisi | Kuusi | Seitse
Social Class: By courtesy of her rank, Alestra/Yksi is considered a noble. The other versions range in terms of what kind of commoner they are, and their fabricated backgrounds, but none are noble.
Titles: Chief Director, Lady (Courtesy title), Boss, [Number] One
Occupation: Chief Director of the Imperial Intelligence Bureau
Hobbies/Pastimes: N/A - Having been bred for work, few of the sisters engage in hobbies or pastimes outside that of their assumed character. They were however programmed with a desire for knowledge, and do enjoy reading and learning when possible.
Talents/Skills: Bred, trained and augmented to be perfect agents, they possess all the skills needed to survive and thrive in such a sphere. While physically powerful, and intelligent, for the former they are weak when exposed to direct combat against those trained for it, or of similar augmentation to themselves, while for the latter, as they use their intelligence for select purposes and goals they are unable to utilise it effectively or augment it further.
Religious Beliefs: None, though her various versions may falsely convert to any faith, with Neljä outwardly professing Terraism.
Personality: In their true form they may appear relatively emotionless, without personality. In truth they are reluctant to reveal anything about themselves due to fear. All they have felt since creation is an echo of Nolla's fear as she first drew breath, as she first realised what she was, and when she first realised that she was purely expendable to her creators. They assume a myriad of personalities, though if pushed to the breaking point will revert to their true feelings and personality.
Biography: Aboard one of the Imperium's myriad of research ships, the Amadeus, delving deep into knowledge that was once known but over the ages had been lost, forgotten or deliberately buried, Nolla breathed her first. She was not the first human to be bio-engineered, and in fact it was not that she was created like so that was to be the marvel. Instead she was to be a prototype, a new type of human who would be faster, stronger and more perceptive, implanted with 'new' cybernetics and augmented by advanced gene-editing. She would lack empathy, be of a savage nature and after training and brainwashing, would be the perfect agent.

As she was a prototype, the scientists who created her made sure to accelerate her through childhood. They were pleased to see that her mental state was largely intact, as such a process usually broke those bio-engineered, or aided in a quickening mental breakdown after a few years. Over the next few years they were pleased as she proved satisfactory, but were unaware that she had already begun to work against them after discovering how disposable she was to them. Allying with them, over time she moved their project further towards her own goals, convincing the scientists to produce seven new clones and implant them with copies of her own mind. Nolla also included special command phrases, unique to each clone, which would allow her to control them.

After disposing of the scientists who attempted to thwart her, and breaking the wills of the rest, she took formal command of the project and joined the Imperial Intelligence Bureau as Imera Saraphe. Her new clones were not subjected to accelerated growth, but followed a training regimen and augmentation process very similar to her own. Nolla refocused her efforts to climb the ranks of the Bureau, removing her superiors in a myriad of ways to create the vacancies she needed, which eventually culminated in her gaining the position of Chief Director.

Her three decades in the position, unprecedented for many millennia, were spent transforming the Bureau into her own personal fiefdom. She radically changed it, removing most assets from being stationed on planets or orbiting them. The Bureau was changed into a highly mobile fleet, spread across the galaxy. Its ships, while impressive, are not designed for straight-up combat and are instead meant to aid in operations and provide bases for agents. Nolla herself resided upon the Perfidy, the largest in the fleet and armed with experimental weaponry and the latest in stealth technology, preferring to remain mobile and not, traditionally, on Nova Terra.

Despite her successes, her accelerated ageing meant that she had very limited time left. She selected the first among her clones, having ranked them after vigorous testing and set such ranks as their true names. This clone, Yksi, was to become the new host for her consciousness, but Nolla had made a grave error. Thanks to her loose ends, namely the few surviving scientists from the original experiment, Yksi had discovered and removed the command phrases which would have let Nolla completely control her. Her refusal to follow orders shocked Nolla, who realised she had been outplayed. Yksi proceeded to kill Nolla, using neurotech to upload her mind and reconfigure it into the Perfidy's AI, though one shackled by Yksi' limitations.

Yksi found that Nolla had already forged for her an identity, that of Alestra Saraphe, her daughter. Yksi took command of the Bureau, aided by Nolla's machinations and, being of near the same mind, has largely followed her goals. As the Imperium continues to decline, Yksi and her sisters attempt to hinder its death, or at the very least stall it. The Imperial Intelligence Bureau is being readied for its new purpose, to aid in the creation of a new empire from the ashes of the old. At present Yksi believes that finding Crown Prince Valerian is the best hope for the empire, and has placed her sisters in various disguises across the galaxy.

Nolla - Deceased, rendered now as an AI
Yksi - Serving as Lady Alestra Saraphe, Chief Director of the Imperial Intelligence Bureau (IIB)
Kaksi - Serving as O-551, 'real' name Catheryn Amano, an Operator Prime of the IIB
Kolme - Serving as CO-42, 'real' name Tayna Belmont, a Chief Operator of the IIB
Neljä - Serving as Cayla Steiger, a High Priestess within the Terraist Faith
Viisi - - Serving as D-6, 'real' name Gema Woldt, a Division Director of a confidential group within the Internal Affairs of IIB, tasked with 'Providing security and eliminating threats in extreme measures'
Kuusi - Serving as Lynna Dilucca, a traveller, currently residing upon Nova Terra
Seitse - Serving as SC-5674, 'real name' Rosette Welsh, a Sergeant in Internal Security branch of the IIB


Name of Faction: Imperial Intelligence Bureau
Government: Imperial Bureaucratic Agency
Capital World: de jure: Nova Terra de facto: [i]Perdify[/i]
Population: The true extent of Imperial Intelligence is unknown and records, from active agents, security to informers, are not kept together. It is estimated to be from the millions, to hundreds of millions or billions, depending on who is estimating and what they are including
Economy: Relies largely upon the Imperium for funding, though it's rumoured to acquire additional funds from its work.
Culture: While the general culture is that of the Imperium, particularly of the Core Worlds, its agents and informers will adapt to the cultures of the areas they are assigned to.
Social Structure: ranks on op, to be expanded.
Territorial Size: Present throughout the Imperium, either clandestine or publicly.
Military and Security Forces: The IIB's military wing is relatively small, especially compared to the other branches, and is designed for a wholly different kind of warfare. Their security detachment is small, designed to provide both defence against external and internal attacks, and its members undergo less military-oriented training than those of other branches. The IIB Navy is spread out across the galaxy, with only the Perfidy having complete (and accurate) records of the locations of every fleet and individual ship.

Otella-class Fighter - A small fighter, designed to be quick with light shields and powerful weapons. They are either used for agents in the fields, mostly operators, or for naval defence.
Etsija-class Frigate - These ships are used primarily by Operator Primes and their teams. They are equipped with stealth technology, and are designed for speed, though they possess enough armaments for self-defence.
Tuhota-class Cruiser - The main arm of the IIB's ship, these typically act as escorts for the carriers. Most of them are designed with warfare in mind, though with an onus on defence.
Kanta-class Carrier - The main hubs of IIB activity, these act as mobile space stations and are often guarded by multiple Tuhotas. They also carry a large number of fighters and frigates, able to aid in its defence but primarily to serve its purpose as a hub.
Goljat-class Dreadnought - Only one of this class was ever built, the Perfidy. It is one among the larger ships in the Imperium, though it dwarfs in comparison to the Dreadnoughts of the Imperial Navy. It is equipped with experimental weaponry and shields, and boasts one of the most powerful stealth drives currently known. Due to this it is possibly one of the most advanced ships constructed within the past few millennia, though it has never been tested against any of the more ancient but still working behemoths of previous ages.
Last edited by Krugmar on Fri Nov 30, 2018 7:12 pm, edited 6 times in total.
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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Tue Nov 27, 2018 7:23 pm

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Postby Imperialisium » Tue Nov 27, 2018 7:31 pm

Utceforp wrote:
Utceforp wrote:Name: [Blood/Water]-[Parent/Guide] of the Seventh [Cycle/Life/Era] (Rough translation of the phenomes used in their name, which can only be expressed via pheromones)
Nickname: Redfeather, the Great Xeno
Age: Their current (seventh) incarnation of Redfeather has existed for eleven years. Said incarnation has memories dating back to 48 years ago.
Birth Date: The earliest incarnation that they can remember formed on February 13th 25,661
Gender: N/A
Planet of Origin: Adlivun V, referred to as "Cold-Deep-Churn" in Feather Worm Patois
Race/Species: Feather Worm colony
Height: 5'8 ft
Weight: 80 lbs
Physical Description or Image: Redfeather consists of a human skeleton, covered in a latticework of thin red and white tendrils. Redfeather's torso and the back of their head are adorned with slender reddish feathery structures used to absorb oxygen from the surrounding environment, lending them their nickname. Redfeather tends to wear scavenged Imperial armour, underneath a long black wool coat stolen from an Imperial Colonel. Their current body has a couple of cybernetic enhancements designed to make up for their species' natural weaknesses. Specifically, they have a cybernetic eye (personally stolen from an Imperial soldier) affixed in their left eye socket that allows them to see in the visible spectrum, servomotors in their arms and legs to enhance their strength to peak human levels, and a speaker embedded in their jaw that allows them to translate their thoughts into audible speech in the Imperial standard language.
Social Class: Legally considered a non-sapient animal.
Titles: Leader of the Alexandrian Periphery rebels
Occupation: Rebel leader/Criminal/Warlord
Hobbies/Pastimes: Memory games, reading, marksmanship
Talents/Skills: Excellent shot, competent swordsperson(?), skilled space tactician, very charismatic
Religious Beliefs: Atheist
Personality: The current incarnation of Redfeather is decisive, hates the feeling of being powerless, and is charismatic and extraverted. They lack some of the empathy that their previous incarnations were known for. Redfeather likes to appear affable, but has a stubborn streak and refuses to compromise on their beliefs.
Biography: Redfeather is a colony of "Feather Worms", microscopic amphibious alien creatures that are non-sapient under ordinary circumstances, but which can create a sapient being if they form a gestalt large enough. Feather Worms are detritovores which burrow into skeletons in order to eat the lipids stored within them. They also use the bones they colonize as the base for large ambulatory colonial organisms. Each colony represents a unique individual, but if the worms used in the creation of a new colony mostly originate in a single other colony, the new colony will likely inherit some memories and personality traits from the old colony. For this reason, multiple colonies can sometimes be considered different "incarnations" of a single individual.

Feather Worms are native to Adlivun V, a cold and oceanic Beta Class world in the inner Periphery. The Feather Worms first encountered the Imperium in their equivalent of the late Bronze Age, during the campaigns of Alexandyr I. Adlivun V was conquered and incorporated into the region known as the "Alexandrian Periphery". One of Alexandyr's commanders gave the Feather Worms their name, based on the feather-like structures that form on the outside of the skeletons they colonize.

The Feather Worms were initially subject to standard Imperial cultural assimilation protocols. This changed when, after Alexandyr left the Adlivun system, a large group of worms attempted to steal Imperial weaponry and stage a revolt. Vastly underestimating the resources the Imperium, the Feather Worms were decimated in less than a day. In spite of this, they continued to revolt every time the Imperial fleet's attention was turned elsewhere, until finally Alexandyr killed 70% of the planet's population. In punishment for these revolts, the Feather Worms were declared legally non-sapient organisms, officially due to their method of cognition being so unlike humanity's. They were driven off the surface of their homeworld into the deep ocean by human colonists, and from then on they were routinely abducted for use as slave labour. The worms who escaped to the sea routinely raided the human settlements, which the human colonists would respond to by culling their slave populations. Due to Adlivun V's irrelevance and distance from the core of the Imperium, this state of affairs was never undone, even under the most Xeno-friendly emperors, as the planet was more-or-less forgotten about.

In late 25,660 the Holy Orders of Terra arrived in the Adlivun system, preaching the extermination of the Feather Worms, as they were "degenerate and inherently deceitful beings, ill-equipped for serving the Sacred Human Species, and thus unworthy to exist". Purges were conducted against the surface Feather Worm communities, and the planet descended into chaos. Some of the individual worms from Feather Worm colonies killed in these purges survived, and some of the surviving worms managed to coalesce into new colonies. One such colony formed around a human skeleton buried in a cemetery. This colony had some of their predecessor's knowledge, but none of their memories. They were quickly caught up in the violence, but managed to hide with a group of Feather Worm colonies seeking to find a way to escape the planet. The leader of the group was caught and killed by Terraists, leaving the newly-born colony the new leader of the growing group. This colony coordinated a mass evacuation from Adlivun, managing to save first thousands and then millions of Feather Worms and kill thousands of Terraists through guerrilla warfare. The colony consisted mostly of red worms and thus had bright red feathers, and was nicknamed "Redfeather" by their human opponents. Redfeather adopted the nickname for themselves, considering it an honour that they were so significant that the humans had felt the need to give them a specific identifier.

Redfeather and a few million of their followers left the Adlivun system on a fleet of stolen ships and disappeared into the Periphery. Initially, Redfeather hoped to rally the Feather Worms and lead them on a campaign to retake Adlivun V, but as the months went by and their dire situation became more apparent, Redfeather abandoned this goal. Instead, their main priority became sustaining the exiled fleet, and they took to raiding Imperial supply lines in order to do so. Redfeather also raided the other Xeno worlds in the Periphery that the Holy Orders were conducting pogroms on, evacuating Xenos offworld and absorbing them into their army. Soon the Feather Worms became a plurality among Redfeather' followers, and their priority thus shifted from keeping the Feather Worms safe to forming a pan-Xeno alliance against human oppression. As Redfeather's infamy and resources grew, Terraists began to refer to them as the "Great Xeno", the ultimate embodiment of the degeneracy of non-humans.

During one of these raids, Redfeather was shot and killed by a sniper, their worms dispersing and their skeleton falling apart. The Imperial soldiers sent to do so celebrated and sent a message to Lord Protector Verina proclaiming the death of the Great Xeno. They did so prematurely - Redfeather's followers were able to collect most of Redfeather's worms during a controlled retreat, and managed to use them to form a new colony around the skeleton of a dead Imperial soldier. This new colony had most of the memories and personality of Redfeather, and thus considered themselves a new incarnation of them. The resurrected Redfeather became known to the Imperium when they raided an Imperial dockyard in the inner Periphery and massacred the human colonists there.

Redfeather continued their campaign against the Imperium for almost four more decades in a similar manner. They had no ambitions greater than keeping themselves and their followers alive, and moved their base of operations between a variety of abandoned and inhospitable planets as the Imperium searched for them. Over the course of this time, Redfeather would die and be resurrected five more times, although they would lose memories and become more and more unlike their original self each time. Redfeather took up simple memory games in order to help reinforce their ability to remember information and thus preserve themselves better each time they died. Fortunately for Redfeather, the increasingly destabilization of the Imperium kept the Navy from annihilating the rebels entirely, as they could never focus their attention solely on the Periphery.

During the Wars of Religion, Redfeather's followers took advantage of the chaos and openly seceded from the Imperium, claiming dominion over the Alexandrian Periphery and the Xeno worlds within it. Redfeather reformed the various cells of guerrilla fighters, pirates, and scouts loyal to them into an actual army, introducing tactics and standardized training that mimicked the Imperial military. In 25,997, Redfeather lead their fleet into the inner Periphery in pursuit of the Imperial Armada assigned to putting down their revolt. The two fleets engaged in battle in the Naupaktos system, but the Imperial Armada was significantly larger than Redfeather's intel suggested, and they were crushed. Redfeather's sixth incarnation was killed in the battle, and less than half of their worms were recovered to form their seventh incarnation. Due to this crushing defeat, the Imperial military was able to maintain a presence in the Alexandrian Periphery, despite forcing to tacitly acknowledge the independence of many other breakaway states. Redfeather has spent the last eleven years recovering from the Battle of Naupaktos, rebuilding their fleet and reasserting their authority over the other rebel leaders, as many of them had lost respect for Redfeather. Currently residing in a hidden base on a Yota Class moon with a thick atmosphere, Redfeather prepares to make their second bid for an independent Xeno state.

Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: The Alexandrian Periphery rebels
Government: Military junta lead by Redfeather and various other commanders appointed by them. Redfeather has promised to institute democratic governance once independence from the Imperium has been achieved, but many of the powerful warlords loyal to them disagree on the specific details of this new government.
Capital World: Currently based off of Mictlan, a Yota Class moon of a gas giant with a thick, poisonous atmosphere and significant tectonic activity. The several million people living there are prepared to convert their homes into spaceships and evacuate the moon in less than six hours, in the event that the base is discovered by an Imperial fleet.
Population: About 13 billion Xenos are currently actively supporting Redfeather in one way or another, while around 63 billion Xenos within the Alexandrian Periphery are more likely to aid them than they are to aid the Imperium.
Economy: The primary source of wealth for the rebels are raiding human colonies and shipping lanes, the arms trade, and funding from wealthy Imperial citizens who are secretly sympathetic to their cause.
Culture: Redfeather's followers include hundreds of species from hundreds of worlds, and are thus quite culturally diverse. However, the Imperial Standard language acts as a Lingua Franca, and some of the rebels have adopted some aspects of Feather Worm culture out of respect for Redfeather. Generally, waging war in the name of a good cause is seen as the highest virtue, and humans are despised.
Social Structure: Generally somewhat meritocratic, with skilled commanders being promoted and placed in charge of larger cells, and unskilled commanders being put where they can't hurt anyone. However, this varies from cell to cell, and some of the cells maintain the pre-Imperial social hierarchy of their predominant species.
Territorial Size: Aside from small hidden bases distributed throughout the Periphery, the rebels don't control any significant territory. However, the following ostensibly Imperial planets have populations that are largely loyal to Redfeather, to the extent that Imperial soldiers fear for their lives if they enter heavily populated areas.

- Septima Mater (Epsilon Class planet, home to a large and diverse Xeno population despite being founded by humans)

- Naakh (Gamma Class moon, homeworld of a species of subterranean Xeno insects that once controlled a large empire)

- Adlivun V (Beta Class planet, homeworld of the Feather Worms)

- Bokesh (Alpha Class planet, inhabited by an ancient colony of humans that were conquered and culturally assimilated by the insects of Naakh and thus consider themselves separate from humanity)

- Mictlan (Yota Class moon, inhabited in secret by Redfeather themselves and their loyal followers)

- 72 other Beta, Epsilon, and Gamma worlds within the periphery, which each have at least 200 million Xenos living on them

- 1762 assorted Delta, Cheti, Zeta, and Yota Class worlds with extremely small populations, mostly miners and military personnel.
Military and Security Forces: Of those loyal to Redfeather, about 13 billion are actively fighting in their war against the Imperium. Of those 13 billion, about 4.5 billion are marines or sailors on Refeathers's fleet, about 3.5 billion are guerrilla fighters embedded in civilian populations fighting to sabotage the Imperial war effort and deny territory to them, and the remaining 5 billion are in logistics/medicine/engineering/etc. The rebels mimic the Imperium both in technology and tactics, as they obtain both by stealing from the Imperium. Most of the ships in Redfeather's fleet are civilian vessels refitted with guns and armour, or Imperial warships salvaged and repaired after raids.
Updated my app so as to not be a tiny and insignificant ant that will be immediately crushed by a massive and coldly indifferent boot.


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Postby Rodez » Tue Nov 27, 2018 8:01 pm

Name: Grand Admiral Arrian Manuel Valkyran-Gallegos
Nickname: The Cousin
Age: 245
Birth Date: August 2nd, 25,464 AD
Gender: Male
Planet of Origin: New Antioquia
Race/Species: Human-Solarian
Height: 5'10"
Weight: 205 lbs.
Physical Description or Image: Image
Social Class: Nobility
Titles: Grand Admiral of the Imperial Navy, Baron of Villacadima
Occupation: Grand Admiral of the Navy
Hobbies/Pastimes: Reading, Writing, the ancient sport of basketball
Talents/Skills: Masterful Naval strategist and tactician, powerful orator
Religious Beliefs: Arrian publicly espouses the favored state atheism, although privately he keeps to the Church of the Pentecost, which was formerly part of the larger Protestanata movement. The Pentecostals still retain a following in New Antioquia, and in their current form, combine heavily warped elements of actual Pentecostalism and Mexican Catholicism.
Personality: Arrian is first and foremost a family man, with deep-seated and irrevocable love for his son, Morian, his cousin, the Emperor Baldor, and his children. Arrian's loyalty to family is absolute, trumping even his respect for the law. Otherwise, he is a hard, but not harsh, man who clings to some black humor for the sake of his sanity amidst his high office.

Biography: Arrian is the product of an extramarital affair between Prince Severus, younger brother of the Emperor Koronus, and a noblewoman from the New Antioquia Sector named Catalina Marcela Gallegos. As Severus had been married at the time of birth, propriety forced him to publicly denounce the affair, thus revoking official legitimacy from a newborn Arrian. However, Severus and Lady Catalina were very much in love, and the Prince continued to provide for the child even as Catalina raised him herself on New Antioquia. Through a number of clandestine visits, a growing Arrian was introduced to his father and made aware of his circumstances.

As he entered adolescence, Arrian was inspired by his father's status as a Navy man to pursue a similar career path. His favorite childhood pastime was zooming over the arid mountains of New Antioquia in various flying craft. Arrian was also raised in the ways of his mother's homeworld, learning Spanish alongside Imperial Standard and saturated in Christianity rather than Terraism or the state atheism upheld by much of the Imperial family. As a means to honor his mother, Arrian took her maiden name as well as his father's.

At the age of 17, Arrian enrolled in the nearest naval academy on Rancagua IV, shortly after the death of his father. He graduated their four-year program in three years, and was commissioned as a Lieutenant aboard the destroyer Duke Yaropolk.

It only took a few months for the young bastard to be thrown into his first combat, the Mirjana Campaign. Waged against ethnonationalist rebels from the largely homogeneous sector, the the 5th Armada was compelled to fight several pitched battles against one of the more powerful vassal fleets in the entire Empire. Although the war was a slugfest, the loyalists prevailed, and Arrian distinguished himself in several engagements, winning a Naval Cross and a promotion to Commander at the Battle of Thaer's Crossing.

Thereafter he had the role of first mate aboard the frigate Pescara, which ran anti-pirate operations in his home sector of New Antioquia. During his tour of duty there he met Lucia Ferrero, daughter of a planetary governor. After two years of courtship and the blessings of both families, they were married. Arrian had moved out from the shadow of his bastardy, and was making his own name.

Over the ensuing decades, Arrian found himself in the midst of most of the Navy's major combat operations. His personal successes ensured a steady climb up the ranks. After accumulating a lengthy service record and a reputation as the Navy's singular best tactician, he arrived at the revered rank of Admiral. A number of distinguished victories had led to this point, including his defeat of his own rebellious uncle, Prince Cephorus, the crushing of the mutinous 6th Armada in the Periphery after their revolt in 25,646, and his contributions to the Crown Prince's Copernicus-61 campaign roughly a decade later. He and Lucia had one child, Morian, born 25,630. As soon as the boy came of age, he followed his father into the Navy.

The eruption of the Wars of Religion both destroyed Arrian's family and launch him to his greatest personal heights yet. Religious warfare on New Antioquia resulted in the death of his wife at the hands of Holy Order fanatics. It required every iota of his willpower to fully commit to Emperor Baldor's cause and maintain loyalty to his father's family, although he grieved for Lucia deeply. For his service to the Imperium during the conflict, Arrian was raised to the highest of all naval ranks, that of Grand Admiral, replacing his predecessor Paul Hatzidakis, who was forced into early retirement after a lackluster performance. Arrian remains Grand Admiral to this day, steadfastly loyal to the Imperial house, a loyalty from which all other considerations flow.

If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: Example- The Barony of Villacadima
Government: Feudalism
Capital World: Villacadima
Population: 1.8 billion
Economy: Primarily an agricultural moon, with smaller shipbuilding, services, and mining sectors.
Culture: Part of the larger New Antioquian culture, which in turn represents a broad swath of Old Earth's Latin American population.
Social Structure: Heavily stratified, with the Baron on the top followed by dozens of landed knights. Merchants and artisans fill out the middle class, while the miners and farmers are primarily indentured servants.
Territorial Size: One moon (Arid) and surrounding asteroids
Military and Security Forces: No real Navy aside from a handful of corvettes. Security is provided by local police forces and the elite Baronial Guards, who number fifty thousand. Militias are raised in wartime.
Last edited by Rodez on Wed Nov 28, 2018 11:41 pm, edited 3 times in total.
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Toaslandia
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Postby Toaslandia » Tue Nov 27, 2018 8:17 pm

Question. Are colonies more or less autonomous then SAS?
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Imperialisium
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Postby Imperialisium » Tue Nov 27, 2018 8:42 pm

Rodez wrote:
Name: Grand Admiral Arrian Manuel Valkyran-Gallegos
Nickname: The Cousin
Age: 245
Birth Date: August 2nd, 25,464 AD
Gender: Male
Planet of Origin: Quintana III
Race/Species: Human-Solarian
Height: 5'10"
Weight: 205 lbs.
Physical Description or Image: (Image)
Social Class: Nobility
Titles: Grand Admiral of the Imperial Navy, Baron of Villacadima
Occupation: Grand Admiral of the Navy
Hobbies/Pastimes: Reading, Writing, the ancient sport of basketball
Talents/Skills: Masterful Naval strategist and tactician, powerful orator
Religious Beliefs: Arrian publicly espouses Terraism, although privately he keeps to the Church of the Pentecost, which was formerly part of the larger Protestanata movement. The Pentecostals still retain a following in New Antioquia, and in their current form, combine heavily warped elements of actual Pentecostalism and Mexican Catholicism.
Personality: Arrian is first and foremost a family man, with deep-seated and irrevocable love for his son, Morian, his cousin, the Emperor Baldor, and his children. Arrian's loyalty to family is absolute, trumping even his respect for the law. Otherwise, he is a hard, but not harsh, man who clings to some black humor for the sake of his sanity amidst his high office.

Biography: Arrian is the product of an extramarital affair between Prince Severus, younger brother of the Emperor Koronus, and a noblewoman from the New Antioquia Sector named Catalina Marcela Gallegos. As Severus had been married at the time of birth, propriety forced him to publicly denounce the affair, thus revoking official legitimacy from a newborn Arrian. However, Severus and Lady Catalina were very much in love, and the Prince continued to provide for the child even as Catalina raised him herself on New Antioquia. Through a number of clandestine visits, a growing Arrian was introduced to his father and made aware of his circumstances.

As he entered adolescence, Arrian was inspired by his father's status as a Navy man to pursue a similar career path. His favorite childhood pastime was zooming over the arid mountains of New Antioquia in various flying craft. Arrian was also raised in the ways of his mother's homeworld, learning Spanish alongside Imperial Standard and saturated in Christianity rather than Terraism or the state atheism upheld by much of the Imperial family. As a means to honor his mother, Arrian took her maiden name as well as his father's.

At the age of 17, Arrian enrolled in the nearest naval academy on Rancagua IV, shortly after the death of his father. He graduated their four-year program in three years, and was commissioned as a Lieutenant aboard the destroyer Duke Yaropolk.

It only took a few months for the young bastard to be thrown into his first combat, the Mirjana Campaign. Waged against ethnonationalist rebels from the largely homogeneous sector, the the 5th Armada was compelled to fight several pitched battles against one of the more powerful vassal fleets in the entire Empire. Although the war was a slugfest, the loyalists prevailed, and Arrian distinguished himself in several engagements, winning a Naval Cross and a promotion to Commander at the Battle of Thaer's Crossing.

Thereafter he had the role of first mate aboard the frigate Pescara, which ran anti-pirate operations in his home sector of New Antioquia. During his tour of duty there he met Lucia Ferrero, daughter of a planetary governor. After two years of courtship and the blessings of both families, they were married. Arrian had moved out from the shadow of his bastardy, and was making his own name.

Over the ensuing decades, Arrian found himself in the midst of most of the Navy's major combat operations. His personal successes ensured a steady climb up the ranks. After accumulating a lengthy service record and a reputation as the Navy's singular best tactician, he arrived at the revered rank of Admiral. A number of distinguished victories had led to this point, including his defeat of his own rebellious uncle, Prince Cephorus, the crushing of the mutinous 6th Armada in the Periphery after their revolt in 25,646, and his contributions to the Crown Prince's Copernicus-61 campaign roughly a decade later. He and Lucia had one child, Morian, born 25,630. As soon as the boy came of age, he followed his father into the Navy.

The eruption of the Wars of Religion both destroyed Arrian's family and launch him to his greatest personal heights yet. Religious warfare on New Antioquia resulted in the death of his wife at the hands of Holy Order fanatics. It required every iota of his willpower to fully commit to Emperor Baldor's cause and maintain loyalty to his father's family, although he grieved for Lucia deeply. For his service to the Imperium during the conflict, Arrian was raised to the highest of all naval ranks, that of Grand Admiral, replacing his predecessor Paul Hatzidakis, who was forced into early retirement after a lackluster performance. Arrian remains Grand Admiral to this day, steadfastly loyal to the Imperial house, a loyalty from which all other considerations flow.

If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: Example- The Barony of Villacadima
Government: Feudalism
Capital World: Villacadima
Population: 1.8 billion
Economy: Primarily an agricultural moon, with smaller shipbuilding, services, and mining sectors.
Culture: Part of the larger New Antioquian culture, which in turn represents a broad swath of Old Earth's Latin American population.
Social Structure: Heavily stratified, with the Baron on the top followed by dozens of landed knights. Merchants and artisans fill out the middle class, while the miners and farmers are primarily indentured servants.
Territorial Size: One moon (Arid) and surrounding asteroids
Military and Security Forces: No real Navy aside from a handful of corvettes. Security is provided by local police forces and the elite Baronial Guards, who number fifty thousand. Militias are raised in wartime.


Accepted

@Toaslandia, Colonies are less autonomous because they are colonies of something else and thus their Colonial status makes them not recognized as a full 'self-sufficient planetary establishment.' So Colonies fall under the jurisprudence of what they are colonies of. Colonies of Imperial Worlds fall under Imperial Law. SAS and Great House Colonies fall under them respectively.
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Toaslandia
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Postby Toaslandia » Tue Nov 27, 2018 8:44 pm

Imperialisium wrote:
Rodez wrote:
Name: Grand Admiral Arrian Manuel Valkyran-Gallegos
Nickname: The Cousin
Age: 245
Birth Date: August 2nd, 25,464 AD
Gender: Male
Planet of Origin: Quintana III
Race/Species: Human-Solarian
Height: 5'10"
Weight: 205 lbs.
Physical Description or Image: (Image)
Social Class: Nobility
Titles: Grand Admiral of the Imperial Navy, Baron of Villacadima
Occupation: Grand Admiral of the Navy
Hobbies/Pastimes: Reading, Writing, the ancient sport of basketball
Talents/Skills: Masterful Naval strategist and tactician, powerful orator
Religious Beliefs: Arrian publicly espouses Terraism, although privately he keeps to the Church of the Pentecost, which was formerly part of the larger Protestanata movement. The Pentecostals still retain a following in New Antioquia, and in their current form, combine heavily warped elements of actual Pentecostalism and Mexican Catholicism.
Personality: Arrian is first and foremost a family man, with deep-seated and irrevocable love for his son, Morian, his cousin, the Emperor Baldor, and his children. Arrian's loyalty to family is absolute, trumping even his respect for the law. Otherwise, he is a hard, but not harsh, man who clings to some black humor for the sake of his sanity amidst his high office.

Biography: Arrian is the product of an extramarital affair between Prince Severus, younger brother of the Emperor Koronus, and a noblewoman from the New Antioquia Sector named Catalina Marcela Gallegos. As Severus had been married at the time of birth, propriety forced him to publicly denounce the affair, thus revoking official legitimacy from a newborn Arrian. However, Severus and Lady Catalina were very much in love, and the Prince continued to provide for the child even as Catalina raised him herself on New Antioquia. Through a number of clandestine visits, a growing Arrian was introduced to his father and made aware of his circumstances.

As he entered adolescence, Arrian was inspired by his father's status as a Navy man to pursue a similar career path. His favorite childhood pastime was zooming over the arid mountains of New Antioquia in various flying craft. Arrian was also raised in the ways of his mother's homeworld, learning Spanish alongside Imperial Standard and saturated in Christianity rather than Terraism or the state atheism upheld by much of the Imperial family. As a means to honor his mother, Arrian took her maiden name as well as his father's.

At the age of 17, Arrian enrolled in the nearest naval academy on Rancagua IV, shortly after the death of his father. He graduated their four-year program in three years, and was commissioned as a Lieutenant aboard the destroyer Duke Yaropolk.

It only took a few months for the young bastard to be thrown into his first combat, the Mirjana Campaign. Waged against ethnonationalist rebels from the largely homogeneous sector, the the 5th Armada was compelled to fight several pitched battles against one of the more powerful vassal fleets in the entire Empire. Although the war was a slugfest, the loyalists prevailed, and Arrian distinguished himself in several engagements, winning a Naval Cross and a promotion to Commander at the Battle of Thaer's Crossing.

Thereafter he had the role of first mate aboard the frigate Pescara, which ran anti-pirate operations in his home sector of New Antioquia. During his tour of duty there he met Lucia Ferrero, daughter of a planetary governor. After two years of courtship and the blessings of both families, they were married. Arrian had moved out from the shadow of his bastardy, and was making his own name.

Over the ensuing decades, Arrian found himself in the midst of most of the Navy's major combat operations. His personal successes ensured a steady climb up the ranks. After accumulating a lengthy service record and a reputation as the Navy's singular best tactician, he arrived at the revered rank of Admiral. A number of distinguished victories had led to this point, including his defeat of his own rebellious uncle, Prince Cephorus, the crushing of the mutinous 6th Armada in the Periphery after their revolt in 25,646, and his contributions to the Crown Prince's Copernicus-61 campaign roughly a decade later. He and Lucia had one child, Morian, born 25,630. As soon as the boy came of age, he followed his father into the Navy.

The eruption of the Wars of Religion both destroyed Arrian's family and launch him to his greatest personal heights yet. Religious warfare on New Antioquia resulted in the death of his wife at the hands of Holy Order fanatics. It required every iota of his willpower to fully commit to Emperor Baldor's cause and maintain loyalty to his father's family, although he grieved for Lucia deeply. For his service to the Imperium during the conflict, Arrian was raised to the highest of all naval ranks, that of Grand Admiral, replacing his predecessor Paul Hatzidakis, who was forced into early retirement after a lackluster performance. Arrian remains Grand Admiral to this day, steadfastly loyal to the Imperial house, a loyalty from which all other considerations flow.

If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: Example- The Barony of Villacadima
Government: Feudalism
Capital World: Villacadima
Population: 1.8 billion
Economy: Primarily an agricultural moon, with smaller shipbuilding, services, and mining sectors.
Culture: Part of the larger New Antioquian culture, which in turn represents a broad swath of Old Earth's Latin American population.
Social Structure: Heavily stratified, with the Baron on the top followed by dozens of landed knights. Merchants and artisans fill out the middle class, while the miners and farmers are primarily indentured servants.
Territorial Size: One moon (Arid) and surrounding asteroids
Military and Security Forces: No real Navy aside from a handful of corvettes. Security is provided by local police forces and the elite Baronial Guards, who number fifty thousand. Militias are raised in wartime.


Accepted

@Toaslandia, Colonies are less autonomous because they are colonies of something else and thus their Colonial status makes them not recognized as a full 'self-sufficient planetary establishment.' So Colonies fall under the jurisprudence of what they are colonies of. Colonies of Imperial Worlds fall under Imperial Law. SAS and Great House Colonies fall under them respectively.

Thanks, as I had a post drafted for when the IC is ready and I wanted to know how autonomous colonies were. I'm gonna tweak it now.
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Ruskland-Preuben
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Postby Ruskland-Preuben » Tue Nov 27, 2018 8:53 pm

Imperialisium wrote:
Ruskland-Preuben wrote:Hey Imp can I pull off a Napoleon in spehss?


I don't know, can you pull off a Napoleon in spehss?

Challenge accepted.
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Postby Segmentia » Tue Nov 27, 2018 9:15 pm

Should have my Grand Admiral app up by tomorrow.
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Imperialisium
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Postby Imperialisium » Tue Nov 27, 2018 10:58 pm

Segmentia wrote:Should have my Grand Admiral app up by tomorrow.


Awesome
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Kash Island
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Postby Kash Island » Tue Nov 27, 2018 11:06 pm

tempted

would it be possible to have a cyberpunk-esque planet?
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Major Imports:
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Imperialisium
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Postby Imperialisium » Tue Nov 27, 2018 11:07 pm

Kash Island wrote:tempted

would it be possible to have a cyberpunk-esque planet?


Yes
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Kash Island
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Postby Kash Island » Tue Nov 27, 2018 11:09 pm

Imperialisium wrote:
Kash Island wrote:tempted

would it be possible to have a cyberpunk-esque planet?


Yes


could I be a Megacorp owned planet?
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Future Tech: n/al
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Major Imports:
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Imperialisium
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Postby Imperialisium » Tue Nov 27, 2018 11:18 pm

Kash Island wrote:
Imperialisium wrote:
Yes


could I be a Megacorp owned planet?


Yes.
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Kash Island
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Postby Kash Island » Tue Nov 27, 2018 11:19 pm

okay i will be a planet taken over by a megacorp filling in the power gap of the imperium.
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Major Imports:
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Imperialisium
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Postby Imperialisium » Tue Nov 27, 2018 11:21 pm

Kash Island wrote:okay i will be a planet taken over by a megacorp filling in the power gap of the imperium.


Okay
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Postby Kash Island » Wed Nov 28, 2018 12:39 am

Name: Sun Shiru
Nickname: Mr.Shiru, sometimes jokingly called Master Shiru
Age: 60
Birth Date:
Gender: Male
Planet of Origin: Nova Terra
Race/Species: Human
Height: 5'7
Weight: 165
Physical Description or Image: Older East-Asian gentleman who usually wears simple dark sunglasses, his spine and eyes are completely cybernetic to help support his body at his age, as a side note his mechanical spine doubles as a locator in emergencies and with limited UI.
Social Class: Upper
Titles: CEO
Occupation: CEO of major industrial corporation
Hobbies/Pastimes: Building Toy models, meditation, chess
Talents/Skills: Economics, Business, Negotiation, strategy, cybernetics, limited handgun training
Religious Beliefs: None, though is somewhat "spiritual"
Personality: Soft spoken, calm, happy, understanding, principled
Biography: Sun Shiru was born on the great capital of Terra and grew up a humble and somewhat lower class life. He eventually studied business and economics and over the many years rose to prominence after discovering the Yagani System where he created a manufacturing business that grew exponentially, eventually dominating the system, providing the Imperium with all manner of manufactured goods. He has been alive during the very beginning of the Imperiums problems, from the Copernicus-61campaign to the Perdatus Gulf conflict finally ending after so many lives, memories and worlds were lost. He ponders now the ultimate question, his loyalty to the Emperor or to a new future...

SAS(semi-autonomaus)
Name of Territory: SHIRU INDUSTRIES
Banner:
Image

Government: Megacorporation
Capital World: Yagani
Population: 15 billion (Cramped)
Economy: Industry/Manufacturing and Cybernetics
Culture: East-Asian with American influences
Social Structure: American/East-Asian mixed
Territorial Size: 1 Star System(contains: 1 Alpine/Cheti Class(Yagani) and 2 Dead/Zeta(Kaga and Naga)
Military and Security Forces: 5 Million SHIRU SECURITY FORCES(police/light infantry/light vehicles)/ 50,000 Imperial Soldiers and Advisors
Last edited by Kash Island on Wed Nov 28, 2018 1:01 pm, edited 4 times in total.
Modern Tech: Pure Despotism
Future Tech: n/al
Major Exports:
Major Imports:
CAPITERN MEMBER

User avatar
Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Nov 28, 2018 12:07 pm

Kash Island wrote:Name: Sun Shiru
Nickname: Mr.Shiru, sometimes jokingly called Master Shiru
Age: 60
Birth Date:
Gender: Male
Planet of Origin: Nova Terra
Race/Species: Human-Solarian
Height: 5'7
Weight: 165
Physical Description or Image: Older East-Asian gentleman who usually wears simple dark sunglasses, his spine and eyes are completely cybernetic to help support his body at his age, as a side note his mechanical spine doubles as a locator in emergencies and with limited UI.
Social Class: Upper
Titles: CEO
Occupation: CEO of major industrial corporation
Hobbies/Pastimes: Building Toy models, meditation, chess
Talents/Skills: Economics, Business, Negotiation, strategy, cybernetics, limited handgun training
Religious Beliefs: None, though is somewhat "spiritual"
Personality: Soft spoken, calm, happy, understanding, principled
Biography: Sun Shiru was born on the great capital of Terra and grew up a humble and somewhat lower class life. He eventually studied business and economics and over the many years rose to prominence after discovering the Yagani System where he created a manufacturing business that grew exponentially, eventually dominating the system, providing the Imperium with all manner of manufactured goods. He has been alive during the very beginning of the Imperiums problems, from the Copernicus-61campaign to the Perdatus Gulf conflict finally ending after so many lives, memories and worlds were lost. He ponders now the ultimate question, his loyalty to the Emperor or to a new future...

SAS(semi-autonomaus)
Name of Territory: SHIRU INDUSTRIES
Banner:
Government: Megacorporation
Capital World: Yagani
Population: 15 billion (Cramped)
Economy: Industry/Manufacturing and Cybernetics
Culture: East-Asian with American influences
Social Structure: American/East-Asian mixed
Territorial Size: 1 Star System(contains: 1 Alpine/Cheti Class(Yagani) and 2 Dead/Zeta(Kaga and Naga)
Military and Security Forces: 5 Million SHIRU SECURITY FORCES(police/light infantry/light vehicles)/ 50,000 Imperial Soldiers and Advisors


Drop the Solarian part and you’ll be accepted
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
NS' Unofficial Adult Actress.

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Zex
Envoy
 
Posts: 284
Founded: Aug 02, 2018
Ex-Nation

Postby Zex » Wed Nov 28, 2018 12:13 pm

Imperialisium wrote:
Zex wrote:Are we able to take any liberties with these Apps?

Yes, I always allow people to add more to the apps. Just not less than what I have to provide a base minimum.
How small can a great house be, because 300x300LY is a bit too big for my britches?
Last edited by Zex on Wed Nov 28, 2018 12:34 pm, edited 2 times in total.

User avatar
Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Nov 28, 2018 12:23 pm

Zex wrote:
Imperialisium wrote:Yes, I always allow people to add more to the apps. Just not less than what I have to provide a base minimum.
How small can a great house be, because 300x300LY is a bit too big for my britches?


You could limit yourself to several star systems if you wish. Great Houses represent the top most nobility below the Imperial Dynasty. Owning entire worlds as their private fiefdoms and can administrate them how they wish.
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
NS' Unofficial Adult Actress.

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