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Voyage Through the Multiverse (Open) (OOC 2)

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Based Peoples
Lobbyist
 
Posts: 12
Founded: Oct 20, 2020
Ex-Nation

Postby Based Peoples » Mon Jun 21, 2021 9:42 am

I've got some time not but not sure what's what. Looks like new people are still being accepted. Not sure which arc to choose. Um...which one is recommended for newcomers?
> Back in it!


ベ ー ス の 人 々!

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Trapoletanius
Secretary
 
Posts: 31
Founded: Jul 15, 2017
Ex-Nation

Postby Trapoletanius » Thu Jun 24, 2021 8:25 pm

*Starscream Voice* Well, as Aetern has, how shall we say, "departed"; I nominate myself as the new owner of the OCs!

Name: Eric Ayers
Origin: Homestuck OC
Gender: Male
Age: 22
Species: Human (God-Tier)
Appearance: 5’8”, 140lbs, white, red-orange eyes
Powers & Abilities: Immortality, flight, enhanced strength and speed, time travel, timeline jumping, and temporal manipulation (speed up, slow down, and stop time)
Weaknesses: moderately skilled in combat but by no means experienced, forgetful at times, not much of a planner. Stopping time really tires him out. Total coward and wimp. Perma-Death if heroic or just
Attack Potency: wall level
Speed: Superhuman ground, subsonic flight
Lifting Strength: class 1
Striking Strength: wall level
Durability: small building
Stamina: superhuman
Range: melee
Intelligence: Fairly average, but quite knowledgeable in history and time travel
Equipment on Hand:
A variety of axes
phone
a few non-fiction history books
a cool pair of sunglasses
a laptop
Brief Bio/History*: Born in the formerly existent city of Kansas City, Missouri until it one day stopped existing along with the rest of the world. Eric was flung into a wild adventure where he met aliens and fought monsters and died and rose from the dead like some time-traveling Jesus.
Brief Personality Description*: Very bright and imaginative young man, though easily stressed and quite emotionally sensitive. Can ramble on for hours on subject he’s extremely invested in. Tends to be very forgiving but can hold a grudge if sufficiently angered. Extremely open and physical with his affection (hugs and kisses abound).


Name: Marcus Procyon
Origin: Homestuck OC
Gender: Male
Age: 22
Species: Human (God-Tiered)
Appearance: White, long blond hair, 6'3", sky blue eyes.
Powers & Abilities: Can see the past and the many futures. Can travel through time. Can fly and has enhanced strength and speed. Conditional immortality.
Weaknesses: Time sight takes several seconds and gives tons of potential futures. He does not (though can) travel into the future, as it is rather difficult and runs the risk of traveling to doomed, offshoot futures. Immortality is thwarted if he dies heroically or is justly killed.
Attack Potency: Room level
Speed: Superhuman ground, subsonic flight
Lifting Strength: Class 1
Striking Strength: Wall class
Durability: Small building level
Stamina: Superhuman
Range: 150m
Intelligence: Above average
Equipment on Hand: A pair of alchemized laser guns (based off Ivan's Makarov pistol), assorted electronics
Brief Bio/History: Marcus was just your average guy until he and his friends played the game Sburb. Through a very long and convoluted process, he achieved quasi-godhood as the Seer of Time, helped make a universe, and met some aliens. He is currently in a relationship with Alexandra Gomeisa. Technically related to Ji-Yeong via ectobiology.
Brief Personality Description: Pretty smart, quippy guy. Somewhat extroverted as a result of becoming a god. Has taken it upon himself to be one of the group's primary strategists and call the shots from time to time. Likes space a lot, and will hold a grudge over serious personal offenses.


Name: Alexandra "Alex" Gomeisa
Origin: Homestuck OC
Gender: Female
Age: 23
Species: Human (God-Tiered)
Appearance: White, long red hair up in a ponytail, 5'6" tall, forest green eyes.
Powers & Abilities: Can teleport herself and other nearby objects anywhere in her line of sight or anywhere she's been before. Can react to things as fast as bullets. Flight, enhanced strength and speed, conditional immortality.
Weaknesses: Teleporting takes a brief moment of concentration, longer to places she hasn't been before. Can't zap into places that she has never seen. Permadeath can occur if she dies heroically or is justly killed.
Attack Potency: Wall level
Speed: Superhuman ground, subsonic flight, technically infinite teleporting
Lifting Strength: Class 1
Striking Strength: Wall level
Durability: Small building
Stamina: Superhuman
Range: Melee, but she closes the gap very quickly
Intelligence: Above average
Equipment on Hand: The Shocksword, an alchemized shortsword that imparts a strong electrical current on whoever is struck by it. Various electronic devices.
Brief Bio/History: Alex was originally from the great nation of Canada, before the earth was destroyed and she became a quasi-god Rogue of Space through a long and convoluted process. She helped create a new universe and met the same aliens as the others. Currently in a relationship with Marcus Procyon. Technically related to Ivan via ectobiology.
Brief Personality Description: Alex is very clever and caring of her friends, and will fiercely defend them from anybody who wants to do them harm. Very extroverted and sociable, especially after attaining God-Tier. She's a big fan of fantasy, art, and hockey. Tends to hold a bit of a grudge.


Name: Ann Aludra
Origin: Homestuck OC
Gender: Female
Age: 21
Species: Human (God-Tiered)
Appearance: Hispanic (Mestizo), long brown hair, 4'10" tall, fuchsia eyes.
Powers & Abilities: Can create and control wind. Is more adept at navigating the skies than her fellow gods. Never has to inhale if she doesn't want to. Conditional immortality.
Weaknesses: Is very easily distracted by things. Not really the brightest bulb on the Christmas tree, though she isn't dumb.
Attack Potency: Wall level
Speed: Superhuman ground, supersonic flight (in-atmosphere)
Lifting Strength: Class 1
Striking Strength: Multi-city block Class
Durability: Small building
Stamina: Superhuman
Range: Effective range of her wind powers is about half a kilometer.
Intelligence: Ever so slightly below average.
Equipment on Hand: A couple of battle fans, though they're not useful to her anymore. Various electronics.
Brief Bio/History: Ann is from the wonderful seaside city of Miami, until it was obliterated by meteors and she went into a video game or something. Through a long and convoluted process, she achieved quasi-godhood as the Maid of Breath. She helped create a new universe with her friends, and met the same aliens.
Brief Personality Description: Very cheerful, bright, bubbly, and excitable girl. Loves her friends, her family, and her life. Loves surfing and the beach. Very quick to forgive all but the most heinous of offenses.


Name: Ivan Danica
Origin: Homestuck OC
Gender: Male
Age: 24
Species: Human (God-Tiered)
Appearance: White, very short blond hair, 5'5" tall, brick red eyes.
Powers & Abilities: Can sense motivations of people. Flight and enhanced strength and speed. Conditional immortality. Good shot. Pretty good at martial arts.
Weaknesses: No real combat powers. Sensing motivation can require some probing. Susceptible to short jokes. Can be permakilled if he dies heroically or is justly killed.
Attack Potency: Wall level
Speed: Superhuman ground, subsonic flight
Lifting Strength: Class 1
Striking Strength: Wall level
Durability: Small building
Stamina: Superhuman
Range: Effective range of 50m with his pistol.
Intelligence: Above average.
Equipment on Hand: Makarov pistol. Various medical supplies stashed in sylladex. Various electronics.
Brief Bio/History: Ivan was originally from the city of Krasnoyarsk, Russia, where he had a brief stint in vigilantism before earth was destroyed. Through a long and convoluted process, he ascended to become the quasi-god Mage of Hope and did all that other stuff his friends did with the aliens and universes.
Brief Personality Description: Ivan is a rather serious man, though he has been known to make a joke, and is generally a little paranoid about his and his friends' safety. He feels a great urge to fight against injustice in the world, which has manifested as strong support for communism. Doesn't hold grudges in case the person who has wronged him is useful later.


Name: Dal Ji-Yeong
Origin: Homestuck OC
Gender: Female
Age: 25
Species: Human (God-Tiered)
Appearance: Korean, shoulder-length black hair, 5'4" tall, silver eyes.
Powers & Abilities: Can manipulate light on all frequencies, and absorb and emit it in her skin. Can create simple constructs out of light.
Weaknesses: Stored light will slowly 'leak' out of her skin in the form of a faint glow. Light she manipulates is still bound by the laws of nature and will bounce off appropriate objects. Needs her irises visible to see if otherwise invisible. Can be permanently killed if she dies heroically or is justly killed.
Attack Potency: Upper limit of island level
Speed: Superhuman on ground, supersonic in flight, relativistic reactions
Lifting Strength: Class 1
Striking Strength: Wall level
Durability: Small building
Stamina: Superhuman
Range: As far as she can see you
Intelligence: Average
Equipment on Hand: Various electronics and a dangpa (traditional Korean trident thing), more to remember her home than for actually fighting.
Brief Bio/History: Ji-Yeong was originally from the city of Hamhung in North Korea. When she was young, her guardian was arrested for disparaging the state and taken to a re-education camp. Before they could get to her, however, she was long gone, her only possession being an antique dangpa: a family heirloom passed down for generations. She managed to get to a border crossing and defect to the South, where she lived in seclusion until the apocalypse. Playing a computer game with her friends, she eventually ascended as the quasi-god Witch of Light, helped make a universe, met some aliens, and lamented the total loss of her culture.
Brief Personality Description: Ji-Yeong is somewhat reserved in group settings, preferring to listen rather than talk. She loves a good one-on-one conversation, however. She is very proud of her culture, and is as much of a nationalist as one can be when their nation is a sea of sand in a dead universe. She loves to make and drink tea. She is slow to excite, and tries not to hold grudges.


Name: Jonah Rigel
Origin: Homestuck OC
Gender: Male
Age: 23
Species: Human (God-Tiered)
Appearance: Afro-Arab, mid-length slicked up black hair, 6'5" tall, yellow eyes.
Powers & Abilities: Gets bigger and stronger when angry, much like a discount Hulk. Gives an imprint of fear on his enemies. Can fly and has enhanced strength and speed even in base form. Very good engineer. Conditional immortality.
Weaknesses: Raging up puts a stress on his body and he can't do it too many times in a day. Tends to only use fists, so not very effective against faraway targets or people resistant to blunt force. Can be killed for good if death is heroic or just.
Attack Potency: Building level
Speed: Superhuman on ground, subsonic in air
Lifting Strength: Class 5
Striking Strength: Building level
Durability: Building level
Stamina: Superhuman
Range: Melee
Intelligence: Very high
Equipment on Hand: Various electronics. Whatever he happens to be tinkering with, though nothing that can be effectively weaponized.
Brief Bio/History: Jonah is from the city of Las Vegas and lived a very comfortable life growing up thanks to his family's money. That came to an end with the fall of the meteors and the Sin City's obliteration. He was taken to a strange dimension with his friends where he eventually ascended to quasi-godhood as the Heir of Rage, and helped do all that crap mentioned in every other god-tier's app.
Brief Personality Description: Jonah is quick to make a joke and quicker to anger. He is the last Muslim in the universe, though he definitely does not tend to act it. He loves machines of all kinds, the more exotic the better, and prefers to spend as much time as possible in his workshop building. Doesn't really hold grudges unless you fuck with his machines- then he'll take that to the grave.


Name: Alena Von Meyer
Origin: Homestuck OC
Gender: Female
Age: 22
Species: Human (God-Tier)
Appearance: 5'6", 132lbs, white skin, gold eyes
Powers & Abilities: Flight, Conditional Immortality, ability to see places an objects a great distance away and see the path to them
Weaknesses: Perma-death if heroic or just, trouble showing her emotions
Attack Potency: wall level
Speed: Superhuman ground, subsonic flight
Lifting Strength: class 1
Striking Strength: wall level
Durability: small building
Stamina: superhuman
Range: melee
Intelligence: high
Equipment on Hand: spiked staff (like a quarterstaff but with metal spikes on the ends)
Brief Bio/History*: "Born" in Switzerland to a super rich family blah blah blah you guys get the idea.
Brief Personality Description*: Aloof, that would be one word to describe Alena. She never really learned how to properly socialize with people her own age when she was young, and she still now has trouble with conversing with her peers in the group. She can sometimes come off as a bit rude and arrogant, but it's just because she's an awkward loser who doesn't quite understand proper social ettiquite in casual conversation yet.


They won't all appear at once, or in the same arc, but they'll all be here eventually
Last edited by Trapoletanius on Thu Jun 24, 2021 8:26 pm, edited 1 time in total.
Love today and seize all tomorrows!

What is honor compared to a woman's love? What is duty against the feel of a newborn son in your arms ... or the memory of a brother's smile? - Aemon Targaryen

The life of a single human being is worth a million times more than all the property of the richest man on earth. - Che Guevara

By striving to do the impossible, man has always achieved what is possible. Those who have cautiously done no more than they believed possible have never taken a single step forward. - Mikhail Bakunin

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Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Mon Jul 05, 2021 12:38 pm

I guess I should just go ahead and post this, seeing as I've mentioned it in the Discord a few times by now.

Arc Name: Interregnum
Moderator: Rosyavykhan/Torii; Taking any volunteers!
Genre: Fantasy; Science Fantasy
Summary: The Iolanthe Dynasty has ruled Avilgion since the fracturing of The Old Aventine Empire. Though the nation has largely prospered under their rule, it hasn't been so stable as some would like to believe. Between disloyal nobles, still bitter over the loss of their autonomy after the nation's unification, and foreign saboteurs who seek to disrupt the Iolanthe-Aventine Alliance's hold on the continent, attempts to bring down the current regime have been frequent. Knowledge of a recently-made plot now prompts three young members of the royal family to investigate and put a stop to it. Meanwhile, the Astral Feretory, known only to The Church and royal family, holds troubling information regarding another plot - one schemed by powers from a realm looming in the skies far above Avilgion.
LEARN TO HATE ; TOTAL HATRED FOR TOTAL WAR
LIVE, LAUGH, LOVE | FEED, SEED, SNEED
 

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Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Mon Jul 12, 2021 5:55 am

General Information: “Caillech”

Name: Aveta “Caillech” Divona, preferred epithet is “Aveta” and official title is “Caillech”.
Appearance: Tall woman in her late-20s. Caucasian. Athletic, with long unstyled black hair. Blue eyes. Standoffish, authoritative, low voice with a solid timbre.
Species: Mostly human
Gender: Female
Universe of Origin: OC
Age: ???
Equipment:
  • Scythe: A two-handed agrarian scythe.
  • Sword: A regular straight-backed iron blade which may be wielded in one or both hands. It has a single edge.
  • Dagger: A companion weapon to the sword. Steel and double-sided, designed for quick slashes and stabs.
Skills and Abilities:
  • Master Melee Combatant: Aveta is capable of wielding a two-handed scythe to great, almost superhuman effect. She is skilled with a sword and dagger as well, albeit to a noticeably lesser degree.
  • Pathology and Autopsy: Aveta can quickly identify how someone is dying or how they have died with minimal inspection. She can also ‘sniff out’ disease and smell trace amounts of blood up to several metres away.
Supernatural Powers:
  • Concord: With some concentration, Aveta is capable of opening up rifts to other universes.
  • Equipoise: Individuals who sustain lethal injuries as a direct result of Aveta’s actions do not die. Essentially, being killed by Aveta inflicts a form of immortality. The brains of her victims continue to function even if split into multiple pieces, albeit in isolated clumps. Brain stems will produce minor nervous impulses, cerebral cortices will generate complex if disjointed thoughts, et cetera. The bodies of those affected by this ability can be incinerated or reduced to non living material. However, left to their own devices, the cells and organs within the bodies will remain animate, functional and visibly alive. Reattachment can be achieved using standard surgical techniques if the detached part has not been too significantly damaged. Severed limbs, spilled blood and disembodied organs also remain alive if removed from a person’s body by Aveta. However, unless the removal of said organs and tissues proves to be deadly, their main body can still die as usual.
  • Quiescence: Aveta regenerates from non-lethal injuries at a rapid pace. Limbs and complex organs (e.g. eyes and kidneys) regrow within hours while surface-level abrasions take only minutes to mend. Cauterised, septic or otherwise aggravated wounds take significantly longer to heal. If Aveta is dealt an immediately lethal blow - that is, if her brain, heart or respiratory system are destroyed - she cannot regenerate.
  • Tendency: Aveta is slightly superhuman. Her strength exceeds that of a normal person by a significant extent, her senses are more keen and her pain tolerance is much higher than would be expected. Her physical abilities increase with practice and decrease with neglect. Furthermore, while capable of eating and drinking, Aveta does not need to. She can survive without any negative repercussions while not receiving any nutrition. Drowning and sleep deprivation may occur as usual, however.
  • Winter: Aveta is cold and is completely immune to low temperatures. She can inflict frostbite by clinging to someone.
  • Death: Small organisms die when in the presence of Aveta. Microbiota on the surfaces of human bodies will perish, as will small insects such as dust mites and mosquitoes. Bacteria, viruses, protists, amoeba, prions and archaea will also lose functionality when entering a 15 metre radius of her. Sustained exposure to her by larger organisms such as humans will manifest as lethargy, immunodeficiency and anaemia. Sufferers of severe injuries will succumb significantly more quickly than they otherwise would have while in her presence.
Weaknesses:
  • Reality Sickness: Excessive exposure to the same universe or location within that universe causes Aveta to suffer a disease similar to radiation poisoning. Fatigue, weakness, disorientation, internal bleeding, the formation of ulcers, nausea, vomiting, headache, fever, et cetera. These symptoms may be alleviated by leaving the area. Leaving the universe entirely is a more effective treatment. After some time passes, she is capable of returning. Note that her symptoms do not improve if she leaves the affected area, spends a long time in another universe and then returns to the exact time and place which she left: the severity of her symptoms is dependent on how much time has passed since she arrived/left in the universe which is affecting her, rather than how long she’s spent in that universe from her own perspective.

Background Information:

Personality: Aveta is collected, morbid and honest. She outwardly projects an impression of being unflappable and apathetic, with her only real concerns seeming to be her own survival and sustenance. She harbours a protective instinct, however. She is also prone to harbouring longstanding and clandestine grudges, responding to minor insults and breaches of trust or courtesy with overwhelming force.
Biography: For as long as Aveta can remember, she has been wandering the multiverse. She has no recollection of when her life began and attempts at recalling her first memory present different answers each time, as the oldest information in her mind is purged so that new experiences can be encoded. She knows that she cannot remain in any particular universe for long, with stays averaging between five days and seven years. In spite of losing conscious memories at a continuous rate, she retains skills picked up in the past. This has allowed her to remain competent with her chosen equipment even decades after forgetting where exactly she learned to use them.



Statistics:

Attack Potency: Peak-human
Speed: Athletic
Lifting Strength: Peak-human (300kg)
Striking Strength: Peak-human
Durability: Human
Stamina: Superhuman
Range: Melee
Intelligence: Average
Last edited by Menschenfleisch on Tue Jul 13, 2021 7:07 am, edited 1 time in total.

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Naval Monte
Postmaster-General
 
Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue Jul 13, 2021 2:08 am

Menschenfleisch wrote:---


Accepted
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Manbolkusaraastath
Political Columnist
 
Posts: 2
Founded: Jul 23, 2021
Ex-Nation

Postby Manbolkusaraastath » Fri Jul 23, 2021 3:30 pm

whoa this looks pretty cool!! is this still active?? i saw a bunch of homestuck ocs posted a while back so i hope so
here's another one!!

Name: trerix escasa
Universe of Origin: homestuck oc
Gender: enby
Age: about 9 sweeps (like 19 in human years)
Species: beforan troll (god-tiered)
Appearance: trerix is a little under five feet tall, with the usual grey troll skin and black hair. they have olive blood and are visibly muscular. they look very androgynous, and it's impossible to peg them as any gender. their hair is short and very curly and floppy. their horns extend from their head for a few inches before jutting outward at 90 degree angles, balling up at the tips. their usual outfit is their god-tier knight of life outfit, and their zodiac symbol is lesces.
Powers & Abilities: trerix's biggest power is their unending optimism - they're totally unable to be deterred by anything, ever. aside from that is their super-strength, durability, speed, flight, and immortality from being god-tier, as well as their unique knight of life powers. trerix can heal their allies with a touch and can control plant life around them.
Weaknesses: immortality can be thwarted if death is determined "heroic" or "just", optimism can be exploited, healing does weaken them a bit temporarily
Attack Potency: small building
Speed: superhuman ground, subsonic flight
Lifting Strength: class 5
Striking Strength: multi-city block class
Durability: building level
Stamina: superhuman
Range: touch for healing, quite a distance for controlling plants (however big the planets in homestuck are lol)
Intelligence: a little above average
Equipment on Hand: trerix has a super cool sword from their sgrub session (doesn't do anything special other than be a really sharp and cool looking sword) and a bunch of grub-based troll technology
Brief Bio/History*: trerix is from beforus and somehow to access to sgrub and wound up achieving god tier... i don't have anything more than that sorry lol!!
Brief Personality Description*: trerix is a relentlessly optimistic and extremely competitive person. they're constantly pushing themself and their friends to become better, stronger, and cooler.

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Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Mon Jul 26, 2021 1:26 pm

Manbolkusaraastath wrote:whoa this looks pretty cool!! is this still active?? i saw a bunch of homestuck ocs posted a while back so i hope so
here's another one!!

Name: trerix escasa
Universe of Origin: homestuck oc
Gender: enby
Age: about 9 sweeps (like 19 in human years)
Species: beforan troll (god-tiered)
Appearance: trerix is a little under five feet tall, with the usual grey troll skin and black hair. they have olive blood and are visibly muscular. they look very androgynous, and it's impossible to peg them as any gender. their hair is short and very curly and floppy. their horns extend from their head for a few inches before jutting outward at 90 degree angles, balling up at the tips. their usual outfit is their god-tier knight of life outfit, and their zodiac symbol is lesces.
Powers & Abilities: trerix's biggest power is their unending optimism - they're totally unable to be deterred by anything, ever. aside from that is their super-strength, durability, speed, flight, and immortality from being god-tier, as well as their unique knight of life powers. trerix can heal their allies with a touch and can control plant life around them.
Weaknesses: immortality can be thwarted if death is determined "heroic" or "just", optimism can be exploited, healing does weaken them a bit temporarily
Attack Potency: small building
Speed: superhuman ground, subsonic flight
Lifting Strength: class 5
Striking Strength: multi-city block class
Durability: building level
Stamina: superhuman
Range: touch for healing, quite a distance for controlling plants (however big the planets in homestuck are lol)
Intelligence: a little above average
Equipment on Hand: trerix has a super cool sword from their sgrub session (doesn't do anything special other than be a really sharp and cool looking sword) and a bunch of grub-based troll technology
Brief Bio/History*: trerix is from beforus and somehow to access to sgrub and wound up achieving god tier... i don't have anything more than that sorry lol!!
Brief Personality Description*: trerix is a relentlessly optimistic and extremely competitive person. they're constantly pushing themself and their friends to become better, stronger, and cooler.


Still active! Although, the OOC can be pretty sluggish.
LEARN TO HATE ; TOTAL HATRED FOR TOTAL WAR
LIVE, LAUGH, LOVE | FEED, SEED, SNEED
 

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Manbolkusaraastath
Political Columnist
 
Posts: 2
Founded: Jul 23, 2021
Ex-Nation

Postby Manbolkusaraastath » Tue Jul 27, 2021 10:06 am

Rostavykhan wrote:
Manbolkusaraastath wrote:whoa this looks pretty cool!! is this still active?? i saw a bunch of homestuck ocs posted a while back so i hope so
here's another one!!

Name: trerix escasa
Universe of Origin: homestuck oc
Gender: enby
Age: about 9 sweeps (like 19 in human years)
Species: beforan troll (god-tiered)
Appearance: trerix is a little under five feet tall, with the usual grey troll skin and black hair. they have olive blood and are visibly muscular. they look very androgynous, and it's impossible to peg them as any gender. their hair is short and very curly and floppy. their horns extend from their head for a few inches before jutting outward at 90 degree angles, balling up at the tips. their usual outfit is their god-tier knight of life outfit, and their zodiac symbol is lesces.
Powers & Abilities: trerix's biggest power is their unending optimism - they're totally unable to be deterred by anything, ever. aside from that is their super-strength, durability, speed, flight, and immortality from being god-tier, as well as their unique knight of life powers. trerix can heal their allies with a touch and can control plant life around them.
Weaknesses: immortality can be thwarted if death is determined "heroic" or "just", optimism can be exploited, healing does weaken them a bit temporarily
Attack Potency: small building
Speed: superhuman ground, subsonic flight
Lifting Strength: class 5
Striking Strength: multi-city block class
Durability: building level
Stamina: superhuman
Range: touch for healing, quite a distance for controlling plants (however big the planets in homestuck are lol)
Intelligence: a little above average
Equipment on Hand: trerix has a super cool sword from their sgrub session (doesn't do anything special other than be a really sharp and cool looking sword) and a bunch of grub-based troll technology
Brief Bio/History*: trerix is from beforus and somehow to access to sgrub and wound up achieving god tier... i don't have anything more than that sorry lol!!
Brief Personality Description*: trerix is a relentlessly optimistic and extremely competitive person. they're constantly pushing themself and their friends to become better, stronger, and cooler.


Still active! Although, the OOC can be pretty sluggish.

oh i see!! i guess i should figure out what discord is then lol

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Trapoletanius
Secretary
 
Posts: 31
Founded: Jul 15, 2017
Ex-Nation

Postby Trapoletanius » Wed Jul 28, 2021 11:00 pm

Manbolkusaraastath wrote:whoa this looks pretty cool!! is this still active?? i saw a bunch of homestuck ocs posted a while back so i hope so
here's another one!!

Name: trerix escasa
Universe of Origin: homestuck oc
Gender: enby
Age: about 9 sweeps (like 19 in human years)
Species: beforan troll (god-tiered)
Appearance: trerix is a little under five feet tall, with the usual grey troll skin and black hair. they have olive blood and are visibly muscular. they look very androgynous, and it's impossible to peg them as any gender. their hair is short and very curly and floppy. their horns extend from their head for a few inches before jutting outward at 90 degree angles, balling up at the tips. their usual outfit is their god-tier knight of life outfit, and their zodiac symbol is lesces.
Powers & Abilities: trerix's biggest power is their unending optimism - they're totally unable to be deterred by anything, ever. aside from that is their super-strength, durability, speed, flight, and immortality from being god-tier, as well as their unique knight of life powers. trerix can heal their allies with a touch and can control plant life around them.
Weaknesses: immortality can be thwarted if death is determined "heroic" or "just", optimism can be exploited, healing does weaken them a bit temporarily
Attack Potency: small building
Speed: superhuman ground, subsonic flight
Lifting Strength: class 5
Striking Strength: multi-city block class
Durability: building level
Stamina: superhuman
Range: touch for healing, quite a distance for controlling plants (however big the planets in homestuck are lol)
Intelligence: a little above average
Equipment on Hand: trerix has a super cool sword from their sgrub session (doesn't do anything special other than be a really sharp and cool looking sword) and a bunch of grub-based troll technology
Brief Bio/History*: trerix is from beforus and somehow to access to sgrub and wound up achieving god tier... i don't have anything more than that sorry lol!!
Brief Personality Description*: trerix is a relentlessly optimistic and extremely competitive person. they're constantly pushing themself and their friends to become better, stronger, and cooler.


More Homestuck? Excellent, I got an entire gang of humans and trolls they can become acquainted with. Your character stats seem quite a bit higher than the other God Tier characters here, but that's not a big deal considering these stats honestly don't really seem that relevant generally lol. Accepted!
Love today and seize all tomorrows!

What is honor compared to a woman's love? What is duty against the feel of a newborn son in your arms ... or the memory of a brother's smile? - Aemon Targaryen

The life of a single human being is worth a million times more than all the property of the richest man on earth. - Che Guevara

By striving to do the impossible, man has always achieved what is possible. Those who have cautiously done no more than they believed possible have never taken a single step forward. - Mikhail Bakunin

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Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Thu Aug 12, 2021 2:32 pm

New arc intro post is finally up. Wooo.
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Naval Monte
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Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue Aug 31, 2021 1:05 pm

Rostavykhan wrote:New arc intro post is finally up. Wooo.


Finally. Once I can find the will to do so I can end great wizard.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Naval Monte
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Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Sep 05, 2021 6:18 pm

And finding the will to finally end it is proving to be difficult. Fuck my life.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Tue Oct 05, 2021 12:20 pm

Now I'm worried that my new arc will be the only one running soon. I never asked for this.

Good thing I'm feeling mostly confident with my ability to handle Interregnum for the time being, lmao.
LEARN TO HATE ; TOTAL HATRED FOR TOTAL WAR
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Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Sun Oct 31, 2021 11:33 am

TGWR is back on motherfuckerrrrrrrrrrrrrs.

HalloWEEN.
LEARN TO HATE ; TOTAL HATRED FOR TOTAL WAR
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Eristu
Political Columnist
 
Posts: 5
Founded: Nov 24, 2021
Ex-Nation

Postby Eristu » Wed Nov 24, 2021 10:42 pm

Hey there
Selam
I just started here tonight and was literally ee d brought here by the Multiverses. I decided to start posting here in this OOC place till I'm more familiar with what's going on here.
I'm a writer. I'm currently serializing a book at a place I'll post a link to if I may.
While researching Chapter 3 of "Ethiopian Revelations" I got stuck on the idea some have that Eve had Cain by the serpent
Now I know it's a heresy but in some Multiverses it's possibly true though very unlikely. My issue is I don't like the story, but it's too significant to ignore and I didn't know how to handle it.
After getting some research done on Yig and the Serpent men, the silicon Burrowers who have a leader underground in Ethiopia, and going all round the Greater Omniverse through Hypertime, I ran across an article on the Multiverse of a Nation preparing an invasion of one of it's parallel counterparts while researching magnetic gravitation 's 5 dimensional Unified Field Theory equations that led me here.
So here I am, now leading the Republic of Eristu, trying to figure out what to do next.
I'll save more for later, I'm doing this by manual Mother Bo--I mean phone.
So, for now, given my interests, where's the best place you can point me to from here?
Hail Eris!

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Naval Monte
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Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Thu Nov 25, 2021 10:49 am

Speak to Rostavykhan because they have an arc open.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Naval Monte
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Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Jan 26, 2022 12:59 pm

Welp. I can't be on Discord for the time being. Connection issue due to cryptobros.
Last edited by Naval Monte on Wed Jan 26, 2022 1:00 pm, edited 1 time in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Thu Jan 27, 2022 1:09 pm

New app, revised old app. I still want to hammer out the specifics of Alana's magic more - give it more limitations, maybe limited uses for engagements? Is that a bad idea for this?


Name:Alana Bankhari
Universe of Origin: OC
Gender: Female
Age: 19
Species: Lunar (Surface-born)
Appearance: Alana is 5ft5in - 165cm - with dark, sandy brown skin, and jet black hair, which is styled into an undercut, and grown long in the front. She wears a plain bodysuit underneath a large white coat with blue trim, a utility belt, and black boots with fluorescent red soles. Her eyes are a striking bright blue, and glow softly in the dark.
Powers & Abilities:

SCHOOLS OF MAGIC

Whether by ritual, hand casting, or other alternative methods, magic can be utilized in a variety of manners. There are an equally wide variety of magic types to be utilized in Alana's world, from the destructive arts to illusion, medicinal magic, alchemy, and even taboo fields like necromancy. Various schools of magic have been founded over time to serve as authorities on these fields of study, and magical colleges and guilds were founded to allow magicians to congregate and share their knowledge with one another.

Alana is adept in most forms of magic, but her specialities are in destruction, illusory magics, and alchemy.


NOTABLE COMBATIVE SPELLS
Alana is capable in general of casting basic destructive elemental spells, such as ice bolts, fire, and lightning - especially lightning. However, Cosmic Magic remains her primary form of magic.

The Arcane Arts of The Cosmos deal with the channelling, cultivation, and utilization of aethereal cosmic energies by the user. Most Cosmic spells and rituals invoke astronomical imagery - starlight, nebulous haze, auroras, and stardust. These abilities also often overlap with traditional elemental magic.

Basic Attacks

Astral Lance - Cosmic; The caster tears a hole in reality, unleashing a small meteorite from their hand and redirecting it at their foe at incredible speeds.

Thunder - Elemental; Builds an intense static charge and discharges it in the form of a blinding, deafening lightning strike.

Tase - Elemental; Dispels a barrage of multiple low-charge electrical arcs from the caster's fingertips, stunning and immobilizing targets.

Discharge - Cosmic; Intense, short-range gravitational inversion, directed from the palm. Essentially an extended sucker-punch.

Intermediate Attacks

Wrath of Heaven - with an outstretched palm, the caster of this powerful spell warps space and tears a hole in reality, calling on the power of a distant supernova to annihilate their foes. A microscopic wormhole unleashes a torrent of starfire and plasma, and tears the target asunder. Can be cast overhead for an area-of-effect attack, or directed in a single direction as a powerful shotgun attack.

Swordcasting: A form of conjuration magic which allows the wielder to materialize an ethereal sword. The form of this blade varies from user to user. Alana's sword manifests as a shadowy longsword, with a heavy, flared tip. Ideal for hacking and crushing opponents.

Power Attacks

Skyfall - Reality is folded; the skies darken, and a starry night falls over the caster, as a rain of meteors assaults the ground below.


ILLUSORY & ALTERATION SPELLS
Illusory magics alter the perception of reality, either of the caster or another individual. Alteration works in a similar manner, seemingly altering the physical properties of an item. Both fields of magic have a number of practical applications that make them popular among magic users. There are very few magicians who don't rely on at least a handful of these spells.

Null Step - Short-range blink teleport, five meters in any direction.

Levitation - Not the same as flying; Caster can hover several inches off of the ground. Useful for sneaking, or merely for resting when one's feet are sore.

(Weak) Disguise - Can disguise small objects, making them appear to be something else entirely when viewed by others. Spell wears off over time.

Moonlight: A form of basic light-producing magic. Conjures a small speck of light, which glows a pale blue-white, similar to the moon.

ALCHEMY

Alchemy is an ancient practice with material as well as spiritual benefits. For Alana's purposes, Alchemy provides a means for her to create elixirs and transmute useful materials for her own studies. Her knowledge of it isn't particularly deep, but she's proficient enough to create a handful of useful magical materials and helpful potions if need be.

NECROMANCY

Necromancy is widely considered a taboo field of study. Even in Janavaar, where dark magics and pagan rituals thrive, very few consider studying or practising it. There are, however, still magicians who take an interest in the concept, and those who seek to understand it for understandings' sake. It's a field of study that Alana finds morbidly fascinating, though she has no experience in it herself.

Weaknesses:
Poor Physical Strength: Lunars are, on average, less powerful than their Human and Janavar cousins. Alana is no exception, even though she's lived planetside all her life. She compensates for this with her magical aptitude and physical conditioning.

Foggy Head - Alana is bright enough to be a magically-talented individual, but a deep knowledge of magic and insight into arcane knowledge can have a number of drawbacks for certain individuals. Years of pondering dreams and visions, losing herself in tomes and scriptures, and exposing her mind to reality-bending magics and rituals have made her quite the warlock. The downside is that she can have trouble snapping back to reality sometimes. On some level, she prefers being stuck in a semi-hypnagogic state. While other Warlocks fight the effects and retain sharp minds, the feeling of intoxication is something that she very much enjoys.

Attack Potency: Wall
Speed: Average Human
Lifting Strength: Below Average Human
Striking Strength: Average Human
Durability:Average Human
Stamina: Alana has a surprisingly high stamina for a seemingly average girl. She can run for extended periods without tiring out, jump, navigate obstacles, and fight with relative ease.
Range: Technically infinite, though her aim suffers at great ranges. Realistically, Alana's longest-reaching attacks can be used to attack targets roughly fifty meters away, with accuracy dropping off significantly until one-hundred meters. She's most powerful within twenty-five meters. She suffers in melee combat, and compensates for her low durability with speed and the use of short-ranged spells, but five to fifteen meters is her sweet spot.
Intelligence: Alana is overall an intelligent young lady - intelligent enough to be capable of studying and practising magic with relative ease. However, she's no genius.
Equipment on Hand: Alana packs light; she keeps her handful of personal items on her utility belt - personal tablet, ID, and the remnants of a shattered soul crystal. She also keeps a small pocketbook detailing several schools of magic, with various spells and study materials within for handy reference.
Brief Bio/History*:
After the Great War, many of the Lunar Court's noble houses had become defunct or greatly weakened. In an effort to stabilize their government, a number of new noble houses were formed from the remnants of older factions within the court, and House Bankhari was among them. House Bankhari was one of the smaller houses of the Lunar Court, but remained relevant due to their control of much of the Lunar Frontier's farmland, where they owned several plantations and traded in a wide variety of crops. Eventually, House Bankhari acquired land in the newly-annexed planetside colonies of Luna, but their holdings there were threatened during the Janavar Insurrections. After Janavaar split from the Lunar Empire, many Lunar noble houses were purged and exiled from the continent, but several managed to retain their titles and power by swearing allegiance to the Janavar Emperor. Alana's ancestors became Lesser House Bankhari, breaking ties with their cousins on the moon, and retaining their lands in Northwest Janavaar as vassals of The Emperor.

Alana was born four-hundred years after The Great War, and was the only child of House Bankhari. When she was still a toddler, her family took in another child - an abandoned Janavar girl named Miria, who was looked after by the house's head maid, and educated alongside Alana. The two girls were rarely seen apart, and became close friends. When Alana eventually left the house, Miria went with her, becoming her right hand and close confidant.

Alana showed a high affinity for the arcane arts from a very young age. Lunars were naturally gifted magicians, but Alana was able to develop and become proficient in several different types of magic very quickly. She showed a particular fondness for the destructive arts, to her parents' dismay, but her skills in other fields were also impressive - enough to warrant her invitation to Svargagiri, a world-renowned school attached to the ancient Svargagiri Monastery, in Northern Janavaar. The school was known for its large student body, which welcomed students from all over the world. At that school, an unconventional curriculum and plethora of specialized classes helped to prepare students for careers ranging from Arcane Studies, to Global Logistics, to Orbital Engineering. It was one of only a handful of post-war institutions which sought to bring students from the world's various races to come together and cooperate for the good of everyone, but it wasn't without its own dramatic cases of competition and rivalry. With the school's house-based organization and the tendency of Human and Lunar students to gravitate towards different, sometimes opposing fields of study, some degree of infighting was inevitable - but ultimately harmless. Alongside Alana, Miria attended the school, being one of only a small handful of Janavar to do so, due to the tendency of many Janavar to instead attend the neighbouring Janavar-Only Mountainshade Academy - a school of equal prestige, which frequently cooperated with Svargagiri, despite the two being officially separate institutions.

Both during her time at Svargagiri and after, Alana showed herself to be a bright young Warlock...and a sloth. She often shirked responsibilities and avoided topics which didn't personally interest her, but when something did catch her interest, she was usually quick to dive into it with great enthusiasm. Her general arcane studies evolved primarily into a passion for Arcane Archaeology, and particularly in the study of pre-war and even prehistoric ruins and relics.

Following her departure from Svargagiri, Alana established herself back in her home province, in a small village in Northwest Janavaar. There, she and Miria renovated and settled into their own comfortable estate in the foothills just south of the settlement, with her assistant helping the locals as a craftsman and trader, while she continued to carry out odd jobs and studies for her local Arcanists' Guild Branch.
Brief Personality Description*: Despite being a gifted warlock of noble birth, Alana carries herself in a very casual, aloof manner. She's a woman who finds joy in few things; it's not that she's depressed, or that she considers most things beneath her, but rather that she's just the sort to become fixated on a few specific things and dismiss anything that doesn't tie into those interests. Even in her few hobbies and passions, Alana rarely takes herself seriously. The one exception is in magic - even there, she has little respect for the academic side of things, but she clearly has a respect for the practice of magic. She's a girl who places actions over words, and practice over theory.
In general Alana is a carefree person. She considers herself an optimist, and approaches most situations with a go-getter attitude.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Miria Bankhari
Origin: OC
Gender: Female
Age: 19
Species: Janavar

Appearance: Miria is a short Woman, with pale skin, black hair, and red eyes. She's roughly 4ft9in, or 145cm tall. Her hair is parted in the middle, and falls to her shoulders at its longest. She has distinctly sharp teeth, wears large corrective spectacles, and has an overall slim frame. Her garb is simple, made up of a simple dark grey tunic, trousers, and a simple scarf for protection from the elements, while her arms are wrapped. Her boots, belt, and rucksack are all slightly worn, though her outfit is in overall good condition, with no severe wear or tear. She appears to be physically comparable to a Human in their mid-to-late teens.

Powers & Abilities:

Martial Arts - Miria is highly proficient in a unique form of Janavar Martial Arts. Martial Arts in Janavaar emphasize elaborate hand-to-hand combat and dazzling acrobatics, with Miria's own style - taught by Lord Bankhari and a Janavar-born master of his - relying heavily on kicks, choke holds, and flanking manoeuvrers. Miria's own natural speed and reflexes allow her to effortlessly launch herself over opponents, twirl and flip through the air, and dodge attacks with blinding speed. She's not above biting or clawing at opponents if or when she is finally cornered.

Night Vision - Miria's species, the Janavar, are known to possess an array of traits found among various animals in the wild. Not only is Miria naturally more flexible and dexterous than most Humans, but she also possesses a great sense of night vision, and can see easily in low-light environments.

Magical Mechanics - Unrelated to her physical attributes, Miria is a rather intelligent girl. She's a tinker, and an expert in "Arcane Engineering", maintaining, repairing, and building magical machinery and items. She's also got an eye for trade and bartering, a skill required to a degree to acquire many of her pieces and supplies.

Weaknesses:
Poor Vision/Sensitive Hearing: Miria has very poor vision overall, and required heavy corrective spectacles to see. Without them, she's as good as blind. She's also weak to bright flashing lights and particularly loud noises. Drawbacks of being a nocturne.

Non-Magical: Miria is a skilled arcane mechanic with a fondness for magic and magical machinery, but she can't use magic naturally by herself. However, she has shown some ability to perform magical rituals in the past.

Attack Potency: Human
Speed: Peak Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Athlete Level
Stamina: Miria has relatively high stamina, on par with an athletic adult Human.
Range: Miria isn't a very long range fighter, as her only weapons are daggers, her nails, and her teeth. She has some familiarity with firearms, but has rarely ever used them. She is also able to use various traps, although she would need the materials and technical know-how to assemble her own.

Intelligence: Miria is a naturally curious girl, and she has a particular knack for mechanical and magic-related topics. As a consequence of her affinity for magical and exotic machinery and artifacts, she also has an appreciation for history, and a bit of experience in haggling.

Miria is also smart enough to realize that she might not win most fights directly, and that some information might not be worth divulging. She's taught herself to lie if she believes doing so will ensure her safety, and if forced to fight, she will avoid direct confrontation, instead making use of her environment to gain the high ground, avoid enemies, and blend into shadows to confuse and mislead her opponents.

Equipment on Hand: Miria wears a hefty rucksack and small utility belt, in which she carries various trinkets and tools that she comes across. Her rucksack itself is often stocked with spare rations, a compass, and a cleaning and maintenance kit for her glasses, as well as various small tools and spare clothes.

She also carries an aethereum tablet - a small personal tablet powered by an undying magical battery, with added features that allow it to gauge and analyse magical energy signatures.

Her armaments include three enchanted throwing daggers, which can operate autonomously, as well as a larger dagger chiselled from Crimsonite - a magically-reactive mineral which glows a brilliant red when exposed to supernatural energies.

Brief Bio/History*:One of the Janavar creation myths says that they were born from the shadows, on the night of a rare triple blood moon. Miria isn't sure just how accurate that story is, though she sometimes likes to think that, like the original beastkin, she was molded from the night. She's a nightkin, a sub-type of Janavar characterized by their albino features and nocturnal adaptations. Native to a mountainous region of Western Janavaar, The Nightkin are one of the most developed - and most feared - Janavar Tribes. They are skilled diplomats, merchants, and assassins, whose state is known to be rebellious even by Janavar standards. Despite that fact, the uncommon Nightkin are found commonly in bureaucratic and administrative positions throughout the Janavar Royal Government, rivaling even Lunar advisors in their importance to the Janavar Emperor.

Miria herself is no diplomat, but some of her duties could fit the "advisor" label.

Miria never knew her biological family, or if she did, then she doesn't remember it any more. She was orphaned at a young age, before being taken in by the Bankhari Family and their head maid, who raised her almost as one of their own. Alongside their own daughter, Alana, Miria was educated and brought up in a strict-but-loving household. She was always a bit of an outcast who was teased growing up, but her close relation with the Bankharis' own daughter meant that she was never wanting for companionship. The two rarely spent more than a day apart, and Miria often tagged along with the other girl to assist and look after her for Alana's parents. At some point it was decided that Miria would become Alana's own assistant, as her adoptive mother was to The Bankharis, and so she began to take on lessons from Alana's father - learning to handle herself in a fight and training to serve the girl as a bodyguard as well as a plain assistant. Later, when Alana was given the chance to leave home to study at the prestigious Svargagiri Monastery, Miria was allowed to tag along.

Miria had no particular affinity for magic in the way that Alana had, but she did seem to have a knack for using her hands, and a fondness for technology. Along with her long-time friend, Miria was allowed to study at Svargagiri, in Northern Janavaar. The school was known for its large student body, which welcomed students from all over the world. At that school, an unconventional curriculum and plethora of specialized classes helped to prepare students for careers ranging from Arcane Studies, to Global Logistics, to Orbital Engineering. It was one of only a handful of post-war institutions which sought to bring students from the world's various races to come together and cooperate for the good of everyone, but it wasn't without its own dramatic cases of competition and rivalry. With the school's house-based organization and the tendency of Human and Lunar students to gravitate towards different, sometimes opposing fields of study, some degree of infighting was inevitable - but ultimately harmless. Alongside Alana, Miria attended the school, being one of only a small handful of Janavar to do so, due to the tendency of many Janavar to instead attend the neighbouring Janavar-Only Mountainshade Academy - a school of equal prestige, which frequently cooperated with Svargagiri, despite the two being officially separate institutions.

During her stay there, Miria showed herself to be a gifted young mechanic. She initially had trouble adapting to the environment, but her interest in technology and love of magic helped her to make friends with other like-minded students, and she found herself to be a natural when it came to Arcane Engineering. While she kept a handful of Lunar friends, and even Humans, she still wound up often socializing with other Janavar students from Mountainshade, who made her an honorary member of their "pack", often roping her into their own rivalries with other Svargagiri students.

Following her departure from Svargagiri, Miria stayed with Alana, who established herself back in her home province, in a small village in Northwest Janavaar. There, she helped to renovate and settle into their own small, comfortable estate, where Alana could focus on her magical studies. Meanwhile, Miria put her own knowledge to use in a manner that, while probably not the best for her skill set, she nonetheless found fulfilling. She set up her own small shop in the basement of their home, and became something of a freelance tinker and blacksmith for the nearby village. Other times, she would collect and deal in rare and antique artefacts and curiosities, and even assist other townsfolk in their own trades, whether it be helping another local smith to run his shop, to spending the day cooking noodles and helping around her favourite food stall. Miria also went on to find membership within a local Blacksmith's Guild and Merchant's Guild.

Brief Personality Description*: Miria is a bit eccentric; she's not crazy, but she is quite quirky, and she doesn't try to hide it. She can suffer from anxiety at times, especially in larger gatherings of people; she's also prone to panic attacks, and copes with stress by stimming or shutting herself away. Despite this, Miria is decisive and doesn't shy away from conflict when necessary, and she throws herself fully into whatever she does. She's extremely loyal, and always willing to help friends or those in need, and possesses a strong moral compass. She can attempt to lie or haggle at times with shadier individuals, but she will never settle for or accept deals that she thinks may harm innocent people.

Miria is a plain young woman. She comes off as humble, though some of her quirks and hang-ups point to her being more prideful than she lets on. She's a conservative girl and a stickler for tradition, and holds a number of stubborn and old-fashioned views towards the world and society, but often keeps her opinions to herself unless relevant to a discussion. She's spiritual, and takes time to meditate or pray when provided with the opportunity.
Last edited by Rostavykhan on Thu Jan 27, 2022 1:20 pm, edited 1 time in total.
LEARN TO HATE ; TOTAL HATRED FOR TOTAL WAR
LIVE, LAUGH, LOVE | FEED, SEED, SNEED
 

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The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Wed Feb 02, 2022 4:17 pm

Eristu wrote:Hey there
Selam
I just started here tonight and was literally ee d brought here by the Multiverses. I decided to start posting here in this OOC place till I'm more familiar with what's going on here.
I'm a writer. I'm currently serializing a book at a place I'll post a link to if I may.
While researching Chapter 3 of "Ethiopian Revelations" I got stuck on the idea some have that Eve had Cain by the serpent
Now I know it's a heresy but in some Multiverses it's possibly true though very unlikely. My issue is I don't like the story, but it's too significant to ignore and I didn't know how to handle it.
After getting some research done on Yig and the Serpent men, the silicon Burrowers who have a leader underground in Ethiopia, and going all round the Greater Omniverse through Hypertime, I ran across an article on the Multiverse of a Nation preparing an invasion of one of it's parallel counterparts while researching magnetic gravitation 's 5 dimensional Unified Field Theory equations that led me here.
So here I am, now leading the Republic of Eristu, trying to figure out what to do next.
I'll save more for later, I'm doing this by manual Mother Bo--I mean phone.
So, for now, given my interests, where's the best place you can point me to from here?
Hail Eris!


Image
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Nantoraka
Diplomat
 
Posts: 748
Founded: Oct 19, 2017
Psychotic Dictatorship

Postby Nantoraka » Tue Mar 29, 2022 1:24 pm

Tag. This still alive somehow?

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Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Tue Mar 29, 2022 2:37 pm

Nantoraka wrote:Tag. This still alive somehow?


It is, albeit in a bit of a rough state.
Last edited by Rostavykhan on Tue Mar 29, 2022 2:38 pm, edited 1 time in total.
LEARN TO HATE ; TOTAL HATRED FOR TOTAL WAR
LIVE, LAUGH, LOVE | FEED, SEED, SNEED
 

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