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Kegyeleem: Magic and Realms [Medieval-Fantasy,OOC/mechanics]

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Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Wed Nov 14, 2018 6:01 pm

And one thing i found odd is that despite having a spell casted, you apparently lack a magic tradition?
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Wed Nov 14, 2018 6:02 pm

We do not have magical traditions, that does not mean we don't use magic.
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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Andsed
Postmaster-General
 
Posts: 13444
Founded: Aug 24, 2017
Left-wing Utopia

Postby Andsed » Wed Nov 14, 2018 6:29 pm

Andsed wrote:Realm Name: The Duchy of Drazar
Location/Territory claimed: 299, 295, 294 297, 298, 296, 293, 291, 290, 289, 288, 286,287, 285, 284, and 283
Population:8.2 million
Leader: Duke Edmond Bailey
Ruling House (dynasty): The Balian house.
System of government: A blend Absolute Monarchy between Feudalism with the Duke holding absolute power over everything in the Duchy with his vassals simply managing the provinces for him by collecting taxes, approving construction projects, managing the local garrisons etc. But they are required to report what they are doing to the monarch who can cancel what they are doing if they wish.
Significant Sub-realms: Dreyjan(Capital) located at 294, Atril located at 285, and Voswor located at 290.
Culture(s): The culture is similar of RL Roman culture with military glory being one of the most sought after thing followed by amassing wealth. Religion plays a very important part in most lives in the Duchy. Social roles for genders are very traditional and slavery is widely accepted as a necessity in the nation. The most important thing for someone to do is considered serving the state whether that be in the military fighting for the state or trading make money for the state.
Religion(s): Dymolly is the main religion in Drazar. It worships a deity call Dymon who is believed to be the creator of the world and grants victory to his followers.
Magic Tradition(s): Magic is used mostly for battlefield application but is to a lesser extent used for things like farming, building, mining and other such labor. The main use of magic in Drazar is enhancing strength, speed, agility, endurance etc along with very basic control over fire. Magic is believed to be gain by proving yourself worthy by helping the state and being a devout follower of Dymolly. Magic is seen positively in Drazar being seen as a tool that can be used to help the nation grow.
Foreign policies/agendas: Officially states loyalty to the Nosewaganian empire but has secret plans to break away and become an independent kingdom. In the mean time it try's to keep friendly relations with neighboring realms and with the more powerful realms trying to gain allies.
Trade (Imports/exports/policies): Trade in Drazarian ports are taxed with the main Drazarian exports being Iron, Timber, Grain, Weapons, and Silver. The main imports are Silk, Gold, Furs, and Wine.
History: The Drazarians started as a bunch of separate tribes who were often at conflict with each other. Over decades these tribes progressed into city states that continued to fight with each other. (Kind of like the ancient Greek city states.) This seemed to have no sign of stopping until the King of Dreyjan Frances Bailey managed to untie the city states through diplomacy and war. With this the kingdom of Drazar was born.

The kingdom of Drazar started out as more of a federation with many different cultures and each of the city states acting as more of a loose collection of allies. But over the years the monarchs of Drazar began to consolidate their power centralizing the government more and more. This caused anger among some of the nobles and they attempted a rebellion and managed to overthrow the The Balian house from the throne and installed a puppet king. But a couple of years later the exiled king with a foreign army marched in and reclaimed his throne and through massive amounts of execution re established order.

Much of the powers of the nobles would be stripped so that they may never challenge the monarch again. And this worked for the next few decades until the Nosewaganian empire defeated the Drazarians in battle and forced the king of Drazar to swear loyalty and become a vassal becoming the Duchy of Drazar and this has been the situation there for a while but the current Duke does have changes to plan this...
Additional Information:The military works that the Duke keeps a small professional army of 2'000 men in Dreyjan at his direct command with the vassals providing more manpower usually by bringing in their local garrison along with some more conscripted men. The army is complimented with a couple hundred noblemen acting as heavy Calvary, heavy infantry, and Archers, The army is like an medieval European army focusing on heavy infantry along with heavy Calvary and light Calvary and skirmishers such as bowmen and crossbowmen acting as support.

Character Name: Duke Edmond Bailey
Race/Ethnic Group:Drazarian
Gender: Male
Age: 27
Appearance:
Personality: He is a very clever, cunning man thinking over and planning his decisions. On the battlefield he is a good commander who while not being much a warrior through charisma is able to inspire loyalty in his men. With his friends and family he shows a bit more of a friendly side though.
Strengths and skills: Logistics, Planning, Acting, Diplomacy, and Military strategy.
Flaws and weaknesses: He is terrible with a bow, Can be to overconfident in his ability's, And he has no magic so in terms in that he has to rely on advisers for that.
Wealth and special possessions: Edmond has direct control over the city of Dreyjan the capital and most profitable city of Drazar being a massive port city surrounded by fertile lands and silver mines. He also has direct command of the small 2'000 man professional army stationed there. Edmond is pretty wealthy due to the estates that he owns near Dreyjan and due to the fact that a small part of the tax revenue goes to him. His armor is the ceremonial armor of the Drazarians kings and is quite durable. His sword is an ancestral weapon being supposedly used by Frances Bailey the first king of Drazar.
Biography: Edmond was born to Duke Nichol Bailey and Duchess Alyson Bailey who raised him in Dreyjan until he was 14 when he was sent to Atril to gain experience in politics by participating the court there. Over the next 10 years Edmond would stay there being mentored in by Earl Bartholomew Dalison who governor Atril and was an experienced and competent military commander. But when he was 24 he learned that his parents had died in an accident leaving him the eldest child to take control as Duke.

He traveled by to Dreyjan and became Duke Edmond Bailey of the Duchy of Drazar ready to lead the Duchy into hopefully one day it´s independence.
Closest family and friends: Barnard Bailey: Age 22 brother of the Duke and a militarily commander, Catherine Bailey: Age 21: Sister of the Duke and a savoy politician, Bartholomew Dalison: Age 44, Friend and mentor of the Duke and Earl of Atril.
Realm: Drazar, 8.2 million subjects,
Powerful vassals: Bartholomew Dalison: Earl of Atril, Antony Sadler Earl of Voswor.
Liege-lord: He technically swears loyalty to Emperor Horcegus II of Nosewagania but he is not thrilled about it and does have plans to change it in the future...
Affiliations: Drazarian army, Nosewaganian Empire, and Duchy of Drazar.
Additional Information: N/A

Finally finished.
I do be tired


LOVEWHOYOUARE~

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Wed Nov 14, 2018 6:40 pm

I like it
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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Arlye Austros
Minister
 
Posts: 2824
Founded: Feb 12, 2014
Inoffensive Centrist Democracy

Postby Arlye Austros » Wed Nov 14, 2018 6:47 pm

while I make my App
https://imgur.com/a/RfE6As1
Arlye Austros, the New South. In the Nibaru Expense. -Future Tech-
Patagonia and its regional neighbours are dominated by the Frankish Kingdom of Argentina and use Modern tech for their affairs. -Modern/Post Modern Tech-

Chilean-Argentine, Pro Union of the Americas (all three). Anti Chavism, anti other stuff. Conservative, but not in extremis (hope so).
Pro Stark, Impeach Tommen

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Andsed
Postmaster-General
 
Posts: 13444
Founded: Aug 24, 2017
Left-wing Utopia

Postby Andsed » Wed Nov 14, 2018 6:51 pm

Arlye Austros wrote:while I make my App
https://imgur.com/a/RfE6As1

Damm that map is really good. Way better than mine. Nice job dude. :clap:

Edit: Actually just a quick little note I think you accidentally gave Dyllonia 113, 115, and 118 when it was not listed in his app. It´s not a big mistake I just wanted to let you know but the rest of the map still looks excellent.
Last edited by Andsed on Wed Nov 14, 2018 7:05 pm, edited 1 time in total.
I do be tired


LOVEWHOYOUARE~

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Benuty
Post Czar
 
Posts: 37334
Founded: Jan 21, 2013
Corrupt Dictatorship

Extremely WIP application part 2

Postby Benuty » Wed Nov 14, 2018 7:39 pm

Benuty wrote:
Realm Name: The Balteac Confederacy

Location/Territory claimed(check map):
1-4, 5-9, 36-81.

Population:

Leader:

Ruling House (dynasty):

System of government: Confederative Government backed by a religious mandate and a "cultural commonwealth".

Significant Sub-realms:

Culture(s):

Religion(s):

Magic Tradition(s):

Foreign policies/agendas:

Trade (Imports/exports/policies):

History:

The First City States Era (700-640 Years ago)

Initially separate albeit powerful city-states the Balteacs chose to unite in part during times of crisis focusing their efforts on powerful war commanders known as "Autocrats". These leaders exercised sovereign authority during wars and were supposed to step down during peacetime. Due in part to the militant nature of the ancient Balteacs who frequently fought amongst themselves as much as they did outside threats this didn't last long.

The First State (630-500 years ago)

The era of autocrats came partly to an end when the thirteenth autocrat chose not to give up his power during peacetime. This autocrat chose to take the title of "Hierarch", and went on a decades-long campaign to bend the rebellious city-states to their knees in allegiance. After warring amongst his own people for ten years there was a peace that lasted for twenty years. Culture and art flourished during this period under the First Hierarch. Once he believed the people had recovered he launched several campaigns in the outside territories of neighboring empires, and kingdoms.

His military conquests ended 590 years ago after an arrow struck him in the chest. His daughter chose to take the crown as the second Hierarch and crushed any competition to her claims. Afterward, she finished the campaigns and made peace deals ensuring the gains of the state wouldn't be lost in the early years of her reign. The reign of the second hierarch was one of peace, and economic prosperity lasting until she died of old age nearly 520 years ago. The last years of the first state were utter chaos as the regents for her great-grandson practically caused the realm to collapse into infighting by the time he took power.

The Second City-States Era (499-440 years ago)
The foreign territories acquired by the first, and second hierarch rebelled under the third, and with the various city-states rebelling as well the "first state" ultimately collapsed. The city-states took to this new environment by settling old debts, and feuds with one another that was from centuries ago. Eventually, some in the states started to prefer the old order and gradually began influencing the various states in ways that caused bitter wars. The wars caused people to turn against their leaders, and allowed this society to place people in charge they wanted. At a peace conference, the great-great-grandson of the third hierarch boldly proclaimed the formation of the "second state".

Although some rebelled most were tired of war to the point they submitted to the new hierarch and allowed the second state to commence.

The Second State (440-390 years ago)

This fourth hierarch is perhaps the most famous, or perhaps infamous of the old hierarchs depending on who you ask. He not only ruled over the Balteac city states but tripled the size of the empire by the time of his death. He was not shy of grandiose depictions of cruelty, but as well as benevolence, and mercy if his enemies submitted to him peacefully. He was a quiet man in private, but to the public, he was a majestic figure representing the will, and might of the collective Balteacs. That said his death during another military campaign, and the surprising speed at which the enemies of the realm took advantage of this leaves a bitter taste in many mouths.

The Era of Destruction, and Exile (390-360 years ago)
The second state collapsed, but many would be hierarchs continued to resist the enemies of the realm especially the old guard of the military. One even came close to completely beating an invasion into the interior of the Balteac heartland before dying of disease on the campaign trail. Nevertheless after a series of failed campaigns, and disasterous battles the Balteacs left in droves as their cities were burned, and land salted. The last resistance dying out about 360 years ago the Balteacs fled further south and reestablished themselves as splinter nations.

Additional Information:(anything else you want to say?)


I am basically doing this as a placeholder for tonight but will work on it tomorrow afternoon. I intend on it being a nation descended from refugees of a former empire destroyed by the roleplays premier empire sometime far in the past. Recently disunified into dozens of city-states, petty kingdoms, nomadic clans, tribes, and states until a conqueror brought them together by marriage, force, or diplomacy. That said they are all within the same cultural group even if different cultural outlooks have become common because of centuries of seperation.
Last edited by Hashem 13.8 billion years ago
King of Madness in the Right Wing Discussion Thread. Winner of 2016 Posters Award for Insanity. Please be aware my posts in NSG, and P2TM are separate.

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Arlye Austros
Minister
 
Posts: 2824
Founded: Feb 12, 2014
Inoffensive Centrist Democracy

Postby Arlye Austros » Wed Nov 14, 2018 8:04 pm

Realm Name: League of Hiralb-ôt

Location/Territory claimed(check map):132 (capital), 126, 128, 131, 106, 133, 142, 327, 317, 216, 211, 204.
Population: Oscillating between 50.000 and 260.000, depending on the economic and political affairs.
Leader: Foam Protector Malkay Jeralsam
Ruling House (dynasty): Jeralsamnar
System of government: Oligarchic Alliance. Each city has a number of representatives elected locally, who attend the Phrom-Lôt, the Alliance Assembly, which elects a Foam Protector as both speaker and commander of fleets and armies, tasked with the protection of trade routes, supply lines, the gates of the cities and the countryside of the capital.
Significant Sub-realms: (132)Isarn-môt: Capital of the alliance, controls the Isarn River and the Isarn bay.
(126) Phalz-môt. Member city.
(204) Kaloz-môt. Member city
(216) Belkaz-môt. Member city
(317) Tra-mâit. Member city.
(327) Carfa. Kalozian colony. Controls the slave extraction to the south.
(142) Irz. Belkazian Colony. Controls the slave extraction to the west.
Culture(s): Two major ruling cultures inhabit the Leage. The founding Pharamaic, originated in the Isarn bay, and the derived Roasdain, formed by a mixture between the Pharamaic culture and local cultures of the Tra-mait area.
Religion(s): Various. Each city has a local deity, however the ruling class sustains the belief that their Gods also created and rule over foreign gods, so to a degree these are integrated. Most notably, some of the Gods of the Horizon are treated as near-equal to the gods of Isarn-môt, and some of their traits have been syncretized into their second-tier gods.
Magic Tradition(s): Magic is forbidden outside the local classes, so foreigners or descendants of foreigners are unable to practice unnatural rituals or display unnatural traits without risking prosecution, imprisonment or death. Some local families have reported their members as able to manipulate the winds. These children are promptly sent to the temples, to devote their lives to the deities, or serve their city’s navy.
Foreign policies/agendas: None specified so far, outside expansion of trade routes and economic activites.
Trade (Imports/exports/policies): The League relies on trade among its members and with neighbours to provide a variety of products. Local production include dairy, grain, iron (west of the Isarn river), fishing and Livestock (Kaloz-môt). While it imports varied products through sea lanes as far as Oppermanson, it also depends on trade with nearby tribes for products such as meat (when little is available) and wood. Most notably, League members engage in the abduction, traffic and exportation of slaves, making slave-dealers especially rich.
History: The League formed sometime between the year 500 and 700 after the defeat of the World-Killers. The city-states began trading and exchanging both products and ideas so fast that before the second generation died out since they connected, the six walled settlements were practically the same nations. A series of unspecified wars ended with the signing of the Pact of the Bay, which arranged that the control of Isarn-môt would rest not between two condendant cities, but a coalition of city-states that would place their common affairs before the Assembly, and elect a leader amongst them for the course of six years each. In time the six cities, Isarn-môt, Phalz-môt, Belkaz-môt, Kaloz-môt, Geat—môt and Tra-môt (later renamed Tra-mait), became prosper, and founded a number of colonies. Their ambition outranged their numbers, and soon they sailed far in order to procure humans to work their cities, keep to their estates and fight with their armies. Every decade or so, some cities rise to an apparent status of slave-civilization, but eventually decline their slave population, due to manumition, plagues, rebellions or a mixture of all.
Additional Information:(anything else you want to say?) This is a mixture between the Iberian pheno-hellenic cultures of Spain, the Levantine city-states and the Ghiscari cities from A Song of Ice and Fire.


Character Name: Malkay Jeralsam
Race/Ethnic Group: Pharamaic (Kalotian)
Gender: Male
Age:53
Appearance: WIP
Personality: A man who has grown tired at his age. He has ruled the League for seven years and stands ready to step off the coming one, so is somehow compliant of others and avoids conflicting situations. However he knows he has a great reputation as one who can command respect, and will still defend it the best he can.
Strengths and skills:Knows how to pick great advisers, however it may cause dislike amongst the nobility. Is a skilful manager and knows three tongues.
Flaws and weaknesses: Compliant and growing weak in both strength and personality.
Wealth and special possessions: His family controls trade routes through the shores south of the Isarn. He personally funded several fishing and livestock operations in the lake regions to the south. Owns Forty three galley ships for trade and accounts up to three thousand slaves. His wealth in silver is estimated to be around seven hundred tons.
Biography: Malkay inherited his father’s wealth after he survived a shipwreck. His younger brother died months later of a plague, and Malkay became the sole member of the core Jeralsamnar family, however orphaned. He was educated by a prominent scholar, Radus G’trin, who honed his mind to be the best manager of wealth and resources. At his twenty-two he became the Edil of Phalz-môt, and at his thirty he became of age to be elected for the Phrom-Lôt. Seven years ago he was elected as the Foam Protector, and hos rule has seen the founding of a second colony in Carfa, as the growing fear of a confrontation with the Raznakovan Empire. His last three years have been spent mostly into curving the slave population, by forcing the manumission of slaves or stoppong slave raids from taking place, both in attempts to avoid the near-imminent rebellion and to avoid friction with neighbours.
Closest family and friends: WIP. Six sons. Radus G’trin (mentor).

Affiliations: Phrom-Lôt (Foam Protector), Order of the Bay (Naval Military Order).
Arlye Austros, the New South. In the Nibaru Expense. -Future Tech-
Patagonia and its regional neighbours are dominated by the Frankish Kingdom of Argentina and use Modern tech for their affairs. -Modern/Post Modern Tech-

Chilean-Argentine, Pro Union of the Americas (all three). Anti Chavism, anti other stuff. Conservative, but not in extremis (hope so).
Pro Stark, Impeach Tommen

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Suryak
Minister
 
Posts: 2249
Founded: May 22, 2018
Ex-Nation

Postby Suryak » Wed Nov 14, 2018 8:26 pm

Hey guys, I won't be online tomorrow till the next Saturday. Please don't abandon me though
Private First Class of The Black Hawks

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Mersdon
Diplomat
 
Posts: 588
Founded: Feb 28, 2018
Ex-Nation

Postby Mersdon » Wed Nov 14, 2018 9:02 pm

Could I be added as well? I've edited my territorial claims (although it's a bit vague because my computer can't zoom in that well); it's now the forested peninsula to the south-east of South Raznakova, and the islands to its southeast.
[floatright]
Does a French cowboy say ouihaw?

Thank you for coming to my TED talk.


Also, I may be inactive at times, so please bear with my erratic schedule on here.

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Persia-Kebabistan
Ambassador
 
Posts: 1136
Founded: Apr 03, 2018
Ex-Nation

Postby Persia-Kebabistan » Thu Nov 15, 2018 1:36 am

Mersdon wrote:Could I be added as well? I've edited my territorial claims (although it's a bit vague because my computer can't zoom in that well); it's now the forested peninsula to the south-east of South Raznakova, and the islands to its southeast.

Hi, Mersdon!

That area is currently claimed by me. If you would like, I can help select a place for you later.
Last edited by Persia-Kebabistan on Thu Nov 15, 2018 1:47 am, edited 1 time in total.

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Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Thu Nov 15, 2018 4:47 am

Also, remember guys, there’s the npc Realm Nosewagania. We kind of need some territory for that. Dyllonia and I will figure that out, then add the other applicants.
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Thu Nov 15, 2018 9:55 am

Character Name: Yuri Romanov
Race/Ethnic Group: Raznakovan
Gender: Male
Age: 50
Appearance: grey hair and beard, 5 foot 9, muscular, caucasian, purple eyes
Personality: Quiet, cold, brilliant tactician
Strengths and skills: As a member of the Okhrana, Yuri is one of the deadliest warriors on the continent. Master with any weapon. Expert in the art of stealth and a deadly martial artist.
Magic Abilities: Like all members of the Okhrana he never makes a sound when he moves. Like all troops in the Empire's military, he can go weeks without eating. All warriors in the Okhrana have a a pet hawk with which they have a magical connection with. The hawk is used for recon and espionage.
Flaws and weaknesses: He keeps to himself, does not do well in big groups of people.
Wealth and special possessions: Like all members of the Okhrana, he carries a sword, dagger, 6 throwing knives and a bow and arrow. All blades are made of Siberian steel. He also carries a pouch with smoke bombs, poison, a small ration of food and water, currency from all the realms. His blades and arrows are poisoned as well.
Biography: Like all members of the Okhrana, he was trained from birth to fight. He fought alongside Tsar Vladimir's father, and was there when Tsar Alexei lost his life. He is Tsar Vladimir's most trusted Okhrana warrior, and conducts the most dangerous missions. He is currently training the Tsar's ten year old son, Tsarevich Nikolai Vodovenko.
Closest family and friends:None
Affiliations: The Tsar, the Okhrana


Image

Yuri Romanov after an assassination
Last edited by South Raznakova on Mon Nov 19, 2018 8:55 am, edited 12 times in total.
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Thu Nov 15, 2018 9:55 am

This is my last character
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Thu Nov 15, 2018 12:29 pm

All righty the character app is done. Will finish the realm app tomorrow.
Last edited by The National Dominion of Hungary on Thu Nov 15, 2018 12:29 pm, edited 1 time in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Thu Nov 15, 2018 12:33 pm

nice
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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Persia-Kebabistan
Ambassador
 
Posts: 1136
Founded: Apr 03, 2018
Ex-Nation

Postby Persia-Kebabistan » Thu Nov 15, 2018 4:36 pm

Is my realm's land area too OP? I claimed 383-443, which is the entire forested peninsula Southeast of Raznakova along with the islands near its tip.

[This question is for Oppermenia, Dyllonia, and Andsed].

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Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Thu Nov 15, 2018 4:54 pm

Persia-Kebabistan wrote:Is my realm's land area too OP? I claimed 383-443, which is the entire forested peninsula Southeast of Raznakova along with the islands near its tip.

[This question is for Oppermenia, Dyllonia, and Andsed].

I’d say an average of 40 territories per realm is good, so I think you’re fine, but barely getting by with that, unless my colleagues think otherwise
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

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Arlye Austros
Minister
 
Posts: 2824
Founded: Feb 12, 2014
Inoffensive Centrist Democracy

Postby Arlye Austros » Thu Nov 15, 2018 5:02 pm

Was my App accepted?
Arlye Austros, the New South. In the Nibaru Expense. -Future Tech-
Patagonia and its regional neighbours are dominated by the Frankish Kingdom of Argentina and use Modern tech for their affairs. -Modern/Post Modern Tech-

Chilean-Argentine, Pro Union of the Americas (all three). Anti Chavism, anti other stuff. Conservative, but not in extremis (hope so).
Pro Stark, Impeach Tommen

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Nov 15, 2018 5:06 pm

Torn between a royal wizard and a trainee warlock.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Thu Nov 15, 2018 5:12 pm

check the realm and characters list. If its up now it will be up this friday or this weekend.
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Thu Nov 15, 2018 5:13 pm

I personally think its to OP, as its 60 provinces
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Thu Nov 15, 2018 5:22 pm

royal wizard
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Nov 15, 2018 5:23 pm

That was my first thought. Thanks.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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South Raznakova
Minister
 
Posts: 2135
Founded: May 03, 2017
Ex-Nation

Postby South Raznakova » Thu Nov 15, 2018 5:23 pm

welcome
Do not underestimate us. Although we do not wish war with anyone, and we will approach you with friendship and kindness, if you are hostile, if you attack or betray us, we will wipe even the memory of you out of existence. That is a promise, and we keep our promises.

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