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There are no United States of America. How did we get here? Rather than try to explain it — though there's plenty to explain, from the "citizen's militias" that the Republican Party sponsored, to the explosive growth of increasingly militant ANTIFA organizations, to the gradual consolidation of wealth and influence that some very smart people were doing behind the scenes. But I'll let you see for yourself:
There wasn't an official date that the U.S. government stopped operating. Actually, it still operates — politicians still meet in Washington and in state capitals. There are even still some people who go to work at executive and administrative agencies every day. America sends ambassadors around the world and most nations still recognize us. Congress passes resolutions and debates laws. President Cory Booker was elected to his fourth term last month.
But in reality, the U.S. government doesn't govern. There's no money and there's no military at the federal level. Anyone government employee who's paid is paid through bribes. Political parties barely exist — except for politicians themselves, who are either crazy or know that they're powerless, there are no competent people who want to fill the now meaningless positions of party leadership. And most state governments have closed shop.
Some state governments, though, and plenty of local ones, do function. Don't be fooled, though: they aren't in charge. Remember the "very smart people" I mentioned earlier? They spent years watching — and in some cases investing in — the demise of formal government. In each metropolitan area, they are America's modern leaders, but without a democratic mandate they're constantly at risk of falling. There's no shortage of people who want to take their place. Maybe you'll be next.
The Roleplay
It is 2036 and America is divided into neo-feudal empires. You can rule one. Or all of them.
This is a character, faction, and nation roleplay driven by quantitative and qualitative mechanics with interpretive influences. The last part essentially means that actions have consequences, and doing the same thing twice will yield the same results, so history is bound to repeat itself. See Part II of "Underlying Philosophy" above for a comprehensive breakdown.
Time - 1 OOC day is roughly 1 IC year — but more generally, n OOC days is n IC years. An IC conversation might be written over multiple OOC days. That doesn't mean the conversation ICly takes years. So the longer the time period, the more accurate the rule.
Characters - Everyone plays a primary character. They might be the ruler of a metropolitan area, they might be subordinate to the ruler, or they might be actively resisting the regime.
Factions - Everyone has the choice of playing a faction in addition to their character. This is fundamentally playing many characters, plus the institutions and organizations they are a part of. Factions might rule regions, be used to rule regions, or seek to take them over. Other players' characters can join factions. Broadly, the leader(s) of a faction have control over what the members of the faction do, but things like internal politics may be flexible and/or governed by mechanics.
Nations - These are the metropolitan regions that form the basis of the roleplay. The map below shows how they start off, but over time they might merge or split. As with factions, the leader or leaders govern the nation, but misuse of political capital (which is not, for the record, a quantified thing in this RP) can lead to a leader's demise.
Rules
1. OP Rights. I reserve the right, as OP, to control this roleplay in order to make it better for everyone participating. That includes enforcing these rules.
2. Real Life Characters. Characters can be completely fictional. They don't have to be. But for both real and fictional characters, in the case of nation leaders, you'll need to convince me that they would have had the resources to take control of the region. This might be easier with real life characters, but I'll also hold you to accurately representing them. Regardless, remember that it's been 18 years since 2018.
3. Posting Frequency. Post regularly. If you can't, let everyone know. Announce here if you are leaving the roleplay for good.
4. Cheating. Please don't cheat: this means no substantively editing posts after you make them, no godmodding, no metagaming, and no looking things up when your character is in a situation that they wouldn't be able to do the same.
5. Respect. Respect other players, respect the roleplay, and follow NS site rules.
6. History. Everyone has fair game to worldbuild history as they please. I'll be sure to keep a regularly updated record of American history post-2022 and post-2036 as the roleplay progresses.
Applications
To rehash — everyone plays a character, anyone can create or join a faction, and only regional leaders can create nations. Credit where due to the NSG Senate.
Since we're at the beginning, you can claim any of the 11 regions on the above map to lead. Fill out a nation app in addition to others if you're doing this.