He is quite angry
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by Benuty » Wed Nov 07, 2018 11:46 pm
by Lunas Legion » Wed Nov 07, 2018 11:49 pm
by Utceforp » Thu Nov 08, 2018 7:14 am
Talchyon wrote:
Hi UTC. A cynic is always welcome in the way that you have always described. One thing though - the backstory is not necessarily what I create. I have vague ideas for backstories, but nothing specific. If anything, I'd like you to help create a backstory as we go. Feel free to TG me here on NS or on Discord about ideas you have.
As for powers, I'm ok with them. Here are my medicinal drawbacks:
a) My rule of thumb is that the medicines make the metas go at about 10% of what they normally can do. That means with the light, it's still bright but not blinding. One could look into it, but would probably have to strain their eyes.
b) Heat can only go up to 170 degrees C. Still very very hot, but not "standing on the sun and melting random elements" hot.
c) Fire can only make the size of flame about three cigarette lighters put together.
d) Light, heat and fire can't all be active at once. It's either light, heat, or fire.
If you can accept these medicinal drawbacks, then Nadir is ACCEPTED.
by Talchyon » Thu Nov 08, 2018 11:45 am
Haedros 92712 wrote:(Image)
First Name: You may call me Josuke.
-snip-
He is a human soul stuck inside what is basically a huge tin can. The only special thing about it is how many joints it has, which allows him to move around. And by the way, the objects he possesses dont go all Toy Story and become flexible. He is heavily limited by what he possesses. If he possesses a plastic army man, it wont move like a person. It will move like a toy. Even if he possesses a powerful machine, he wouldnt be able to use the special functions it has. He can just move around. He is literally a really smart dude in a flexible metal suit. I guess he could also possess cadavers. His powers are only to put himself into a humanoid inanimate object (Like a mannequin) and steal physical properties of an object.
The Frozen Forest wrote:
First Name: Fritz
Powers / Abilities: Fritz is capable of Key Creation. If he comes into contact with a reasonably small piece of metal, such as a utensil, he can mold it into a key which can fit any lock. The metal cannot be more difficult to bend than steel, and not so easy as aluminum.
Realistic Power Drawbacks: Any key he creates can only be used a single time. Albeit he could create multiple keys for the same lock, after he uses a key that he's molded even once it becomes entirely unusable. Additionally a small hash-mark appears on his palm for every key he creates, only disappearing after he falls asleep. It takes about five minutes for him to mold a key.
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Talchyon » Thu Nov 08, 2018 11:52 am
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Achidyemay » Thu Nov 08, 2018 2:41 pm
John is the eldest of the entities, and is the most active, almost always by Robin's side. He provides sage wisdom and advice. He prefers to keep himself physically fit. When asked where he goes when he's not around his answers are typically the library or the gym.
Sam is the youngest, and second most common entity. They have a bright exuberance and an eagerness to help others. Their quick mind is helpful when it comes time to solve a problem, and their agile, almost contortionist, frame is handy in sticky situations. They can be found in parks and other public places.
Sam's older brother, Anthony is deeply cynical about most things and is generally unhelpful. He spends time with Robin for his own amusement and shows up when there are other Entities already there. He spends time in his room, where he practices the bass.
Cheryl is abundantly confident in her abilities and is a bit self-centered. She likes to be doted upon, and flattery will get you everywhere with her. She claims to spend time at the opera, but doesn't seem to have much knowledge of what the opera is.
Leo is a soft-spoken soul. Not necessarily a pushover, he has his beliefs, but he tends to lend a kind hand to things. He's very busy volunteering, and so doesn't show up much.
Catherine is smart, confident, and calculating. Robin doesn't like her due to her manipulative nature, although she has never done anything to harm him explicitly. Catherine is an extremely dangerous person, well versed in fighting techniques, weapons functions, poisons, etc. She is almost never present and Robin's fear of her is why he believes he came to be at this mental facility.
by Auphelia » Thu Nov 08, 2018 2:50 pm
Talchyon wrote:
Hi Auphelia. I've been debating Lucretia's power, as I really like the concept and find it very symbolic of the whole RP. At the same time, I can also see how it might be really unfair (especially since you gave no realistic drawbacks for it). Here is a suggestion before I proceed further.
Overlapping realities. Lucretia doesn't really create pocket dimensions, as much as alternate realities that overlap ours and even take over. With this in mind, I would like you to set a max limit on range for these realities (so they don't take over). I would also like 2 or 3 descriptions of realities that Lucretia has "on hand" that would be pulled out and used. It's very vague right now, and leaving it vague also leaves for some very dangerous situations. (such as, one of her realities is the inside of an active volcano, or the nothingness of space). If you describe what 2 or 3 of these realities are, and what dangers can be found in them, it will help further define this power.
I would also suggest that Lucretia can also be harmed in these realities. Likewise, if you would explain what happens if she is harmed in them. And how they can be stopped.
by The Verdantderm Lands » Thu Nov 08, 2018 9:37 pm
by Talchyon » Thu Nov 08, 2018 9:43 pm
Auphelia wrote:Talchyon wrote:
Hi Auphelia. I've been debating Lucretia's power, as I really like the concept and find it very symbolic of the whole RP. At the same time, I can also see how it might be really unfair (especially since you gave no realistic drawbacks for it). Here is a suggestion before I proceed further.
Overlapping realities. Lucretia doesn't really create pocket dimensions, as much as alternate realities that overlap ours and even take over. With this in mind, I would like you to set a max limit on range for these realities (so they don't take over). I would also like 2 or 3 descriptions of realities that Lucretia has "on hand" that would be pulled out and used. It's very vague right now, and leaving it vague also leaves for some very dangerous situations. (such as, one of her realities is the inside of an active volcano, or the nothingness of space). If you describe what 2 or 3 of these realities are, and what dangers can be found in them, it will help further define this power.
I would also suggest that Lucretia can also be harmed in these realities. Likewise, if you would explain what happens if she is harmed in them. And how they can be stopped.
1. In addition to the fact she has to remain in one place, would a 200m limit be acceptable? I never intended for them to take over everything, as she has to work to create new area within her realities, to the point that few could take over much more than a large communal area (like a dining hall or courtyard).
2. The threat posed to Lucretia by her realities depend on what part of her sub-consciousness has seeped into the creation. For example, her reality based on loyalty would be willing to defend her in an instant, while fear or self loathing would be more than willing to either let her be attacked or actively try to harm her (and everyone else within). Even if she tries to summon a positive reality, the emotions she feels at the time play a heavy hand in influencing, meaning that the descriptions I give you are simply of the realities in their purest form.Loyalty - It is a room, a large, rectangular stone chamber with ceilings arching dozens of metres in the air, intricate golden beams providing support. The walls are made of stone and slightly mossy, and massive aqueducts that line the walls spill twelve waterfalls at measured increments so that there are a large pair of wooden doors the size of a giant on one wall, five waterfalls on each long wall, and two waterfalls on the wall opposite the door. Massive crystal chandeliers tinkle above, filling the room with a golden light. The waterfalls spill behind large stone statues, three times the size of the tallest humans. Each statue of of a different person, all some sort of superhero-esque person, with an animistic style to their design. A horse, a snake, a rat, an ox, a tiger, a monkey, a goat, a dog, a pig, a dragon, a rooster, a rabbit. The water pools around their feet and each follows a shallow dip in the floor to flow together and exit the door. The mists from the waters meet the chandelier light and that which streams from massive windows between each of the statues, creating a dazzling array of rainbows within the room. This reality is very protective of Lucretia, and there are several hidden features that make it no easy feat to beat.
Fear - A dark urban landscape, with grey buildings rising up from the shadowy ground. Everything is wreathed in a noxious fog, with faceless people passing by quickly. They do not pay attention to anything but getting place to place. The windows of the buildings are cracked and broken, and some have eyes peering out. A feeling of unease, unbidden, will fill the hearts of all who see them. Before it can be made out what they are, they disappear. Something touches your back. Your hair. Your face. You see nothing. This reality is filled with horrors, each different than the last, depending on where you try to go. It has evolved over the years, formerly a graveyard, a dark forest, and perhaps a touch ironically, a hospital. In this reality, Lucretia is perhaps more in danger than others, as these are a manifestation of her worst fears come true. They are actively hostile towards all who enter, but in a scary way, not a particularly harmful one. That is, of course, save for some more extreme circumstances . . .
Confusion - An immense labyrinth of metal, each wall can merge or split with another at a moments notice, making mapping it impossible. The ground and walls are pure, smooth metal, and above is simply nothingness. Not black, not white, not hot, not cold. Nothing. There are no seams in the walls, no indication of when or where they might merge, though they do so silently and quickly. It will make sure to tire any entrants, physically and mentally, forcing them to walk for ages as the walls constantly move around. The labyrinth tailors itself to the people inside, and at the centre of it is the solution to the greatest problem facing them, though that does not guarantee they will know how to use it (and the labyrinth will provide no instruction). Before reaching the centre, they must enter three antechambers: one where they must admit a truth to themselves that they have not dared voice; one where they must sacrifice something dear to them; and one where they must figure out why they want to get to the end of the labyrinth. If they fail at any of these points, they will be forcibly ejected and barred from the labyrinth for as long as it stands. This reality is completely impartial, though a unique feature of it is that it is impossible to use powers within it to try to get over the walls or find the way to the exit. Until you fail or succeed, regardless of whether Lucretia is actively generating the reality, you will remain there.
These are very basic descriptions and a small selection of some of her largest realities that are roughly built up to her limit. Each can be influenced by what she wants or is directed to create at the time as well as what she is feeling at the time, but these are some of her more basic sets. I would like to note she is not fully in control of what she gets, unless she makes a reality out of nothing, which requires near total loss of cognisance and time, especially for bigger items.
On another note, she will essentially be unable to access her reality due to her state of improved lucidity, which means unless something goes wrong at the hospital or she gets very sneaky, her powers won't be making much of an appearance for a while.
If this is fine with you, I will add it to her application along with any medicinal drawbacks.
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Benuty » Fri Nov 09, 2018 1:20 am
The Verdantderm Lands wrote:Beat 50% chance to have Nelson affect Lupe's aggression.
by The Verdantderm Lands » Fri Nov 09, 2018 10:43 am
by Talchyon » Fri Nov 09, 2018 11:42 am
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Talchyon » Fri Nov 09, 2018 6:44 pm
Louisianan wrote:Talchyon has great comedic writing, that is true.
by The Verdantderm Lands » Fri Nov 09, 2018 7:10 pm
Talchyon wrote:Hey everyone.
Just to let you all know, I am planning a brief timeskip as soon as your characters are done with interactions at lunch. I can wait for you to resolve (or start) anything you want. But looking to move it later to the afternoon a few hours. Let me know if this is ok and/or if you would like to finish up something.
by Benuty » Fri Nov 09, 2018 7:16 pm
The Verdantderm Lands wrote:Talchyon wrote:Hey everyone.
Just to let you all know, I am planning a brief timeskip as soon as your characters are done with interactions at lunch. I can wait for you to resolve (or start) anything you want. But looking to move it later to the afternoon a few hours. Let me know if this is ok and/or if you would like to finish up something.
Lupe's good to go.
by Auphelia » Fri Nov 09, 2018 7:28 pm
by Haedros 92712 » Sat Nov 10, 2018 1:12 am
Talchyon wrote:Hey everyone.
Just to let you all know, I am planning a brief timeskip as soon as your characters are done with interactions at lunch. I can wait for you to resolve (or start) anything you want. But looking to move it later to the afternoon a few hours. Let me know if this is ok and/or if you would like to finish up something.
by Lunas Legion » Sat Nov 10, 2018 1:37 am
Talchyon wrote:Hey everyone.
Just to let you all know, I am planning a brief timeskip as soon as your characters are done with interactions at lunch. I can wait for you to resolve (or start) anything you want. But looking to move it later to the afternoon a few hours. Let me know if this is ok and/or if you would like to finish up something.
by The Frozen Forest » Sat Nov 10, 2018 11:25 am
Interesting character and powers, Frozen. I would like to suggest an enhanced kind of power to correspond to what you have written. There will be some doors with a simple lock and key at Aurora Grove, as you describe that Fritz can easily unlock. But there will also be some number codes, magnetic locks, and a few places have retinal scans and thumbprints as well. Would you want to increase Fritz's abilities to also being able to figure out number codes, and to bypass other security measures?
by Talchyon » Sat Nov 10, 2018 11:34 am
The Frozen Forest wrote:Interesting character and powers, Frozen. I would like to suggest an enhanced kind of power to correspond to what you have written. There will be some doors with a simple lock and key at Aurora Grove, as you describe that Fritz can easily unlock. But there will also be some number codes, magnetic locks, and a few places have retinal scans and thumbprints as well. Would you want to increase Fritz's abilities to also being able to figure out number codes, and to bypass other security measures?
Aye, i would actually like to do that. I wasn't entirely sure how much was acceptable, but the idea had already crossed my mind that he be able to get passed more than just normal locks. If he could have his abilities increased, that would be preferable.
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Benuty » Sat Nov 10, 2018 12:15 pm
Talchyon wrote:Time skip has happened. It's now 2:30 p.m. Everyone's in group therapy. Should be interesting.The Frozen Forest wrote:
Aye, i would actually like to do that. I wasn't entirely sure how much was acceptable, but the idea had already crossed my mind that he be able to get passed more than just normal locks. If he could have his abilities increased, that would be preferable.
I'd say go for it. It's a very similar power-set, very connected to your base power, so why not. Plus, it would make it easier for me to come up with medicinal drawbacks.
by Benuty » Sat Nov 10, 2018 2:02 pm
by Talchyon » Sat Nov 10, 2018 2:15 pm
Benuty wrote:Posted, and water is going to be heavily present in Nelson's backstory so expect this trope to come up frequently.
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Auphelia » Sat Nov 10, 2018 2:17 pm
Talchyon wrote:So noted. I can try to respond. I usually wait 2 posts in between mine, but for this exercise I might respond. Or someone else could, if they wish.
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