NATION

PASSWORD

When Worlds Collide (Multiverse, Always Open)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Mon Oct 29, 2018 5:19 pm

A P P L I C A T I O N

Name: Krothu Janaame

Alias/Titles: Adept Shaper, Select member of the Jeedai Heresy.

Originating From: Star Wars Expanded Universe OC

Gender: Male

Age: 27

Appearance: Slap

Species: Yuuzhan Vong

Brief Backstory: Like Many Yuuzhan Vong, he would be born into a Domain, under a Caste, and assigned a role in the great Invasion of the Galaxy. Even under the same great Clan of the Supreme Overlord, Krothu was noted to be a humble and introspective man, aloof even by Yuuzhan Vong standards. While being assigned to the Northwestern Fringe of the Galaxy, he would often meditate on the religion of his people and the nature of the Yun’o. If this was the edenic galaxy promised by generations past, will this galaxy be solely for the Yuuzhan Vong? Did not Yun-Yammka sacrifice portions of Himself to create all the cosmos, and the various creatures and beings who inhabit it? Did not the Yuuzhan Vong find a place and purpose for all living beings on Yuuzhan’tar, as evidenced in it’s Biotechnology? Then what would be the purpose of this galaxy, it’s inhabitants. Are they merely slaves, or could one of them possibly be a race to succeed the Yuuzhan Vong, once they Escalated to the point of joining the Yun’o in paradise? While Krothu would eventually imbibe in what would be called the Jeedai heresy, outwardly, he retained his unorthodox philosophy under the guise of unitarianism. All things came from Yun-Yuuzhan, and they will go to the Yun’o when they perish, thus no caste is inherently better than the other. Even the Shamed Ones are treated marginally decent under his care.

Travelling through Wild Space near the Unknown Regions, a fleet that was meant to help the Yuuzhan Vong do battle with the Imperial Remnant near the planet Troska flung them to Niflheim, an outpost of the Frost Giants. Despite the Bifrost being crippled and Thanos’s culling, the Yuuzhan Vong still face stiff resistance from them, and use the brisk planet as a base of operations, and studying where exactly they are and how to return home.


Powers and Abilities: Bioshaping - Mostly used maintain Krothu’s own cache of organic technology...however, his various innovations also include the ability to peer into more conventional steel and circuitry tech, as well as double as a decent enough healer. Without this innate ability for biotechnology, the modified attachments to his body would fall apart. Despite the Yuuzhan Vong’s predisposition towards mutilating and mauling foes, as well as grafting living creatures/organs onto themselves, Krothu is an excellent surgeon, and can work with the most minimal of equipment.

Beastmaster - The Yuuzhan Vong have weaponized every living creature in their home galaxy, and the font of that knowledge is passed down through the Shaper Caste. With his Shaper Headdress, and via his Shaper Hand, he is able to subdue and tame most non-sentient creatures.

Tier: (See the Tier explanation.)
9-B/A, under varying circumstances such as vulnerability to certain poisons, and whether or not that giant dino is sentient. If it is; great, what are you going to name him? However, Yuuzhan Vong tend to be around 9-B in terms of tier and strength, at the least 10-A due to their prioritizing martial prowess.

Attack Potency: With the Chitin Carbine, or any sufficiently powerful biotech, a 9-A. On his own, roughly a 10-A to a 9-B

Speed: Peak Human

Lifting Strength: Diet Superhuman (Class 1 on a good day)

Striking Strength: Wall

Durability: Wall

Stamina: Superhuman

Range: Extended Melee

Standard Equipment: Modifications :
Eyes - Mqaaq'it, this replacement for the eyes prevents the Yuuzhan Vong from looking like a black-irised monstrosity, now it can be a multi colored-eyed monstrosity depending on mood! But the changes are far greater than mere cosmetics, granting binocular and enhanced vision, night-vision, infrared as well as heat-discernment.

Brain - Vaa-tumor, a painful but necessary implantation for a member of the Shaper Caste, it allows the brain to be restructured, enabling the user to learn bioengineering as quickly as possible.

Head -
Shaper Headdress, similar to a head of snakes (a la medusa), but typically tied up in a turban form. While not used for emoting, he prefers to use it to communicate with his living armaments, as well as access biotechnology, and survive on distant worlds as well.

Gnullith-lungworm, allows breathing, even in the vacuum of space (for two hours in vacuum). However, Lungworms are separate organic creatures, and require feeding and careful maintenance in order to survive. The Gnullith on the other hand, can be used to siphon out toxins and liquids indefinitely.

Tizowyrm, allows for communication with different forms of speech.

Left Hand - Yanskac Chelliped, Roughly eight centimeter long centipedes that replaced a hand. Has a painful, but not necessarily lethal neuropoison.

Right Hand - Shaper hand, allows the use of many Yuuzhan Vong and organic technology, as well as medicinal and first aid techniques. This cephalopod-like appendage can grow to an impressive four meters, allowing for dexterous attacks and graceful grappling via it’s Finger-spears as well as a poisonous affliction from it’s whipsting.

Fortified Bones - What it says on the tin, between the slashing Yanskac claw and the stabbing finger-spear, many of the exposed limbs need some extra calcium in order to make it through a particularly grueling battle.

Torso - Q’et, Increases Carrying capacity.
Sclipune, increases carrying capacity slightly, requires specific code to access.


Ooglith - A highly durable rust-red bodysuit, this cloak allows one resilience to the vacuum of space.

Weapons - Malledillo. Did you ever watch Disney’s animated film, Alice in Wonderland? The really old old movie? Remember the scene where they use flamingos as croquettes? Well, a Malledillo is kind of like that, except as an armadillo and a part-time pimp cane/walking stick.

Chitin Carbine: This short, stocky shotgun-like weapon comes with a collapsible stock, and fires thud bugs, which can be thrown on their own up to 150 kilometers per hour. The carbine allows the thud bugs to go even faster, and act as shotgun slugs.

Intelligence: Above average/low genius intelligence, between the Vaa-tumor and the rigorous training of the Shaper Caste, he has an incredible knowledge on all things biological. Most of that intelligence is however, used for healing and keeping his allies alive, and pondering the mysteries of the universe, rather than actually fighting.

Weaknesses: While Krothu is no slouch when it comes to fighting, much of it is reserved for close quarters, and he hasn’t quite gotten around to figuring out how the Chitin-Carbine really operates. Not the quickest draw as far as guns go, so a marksman may find him a laughably easy opponent.

Notable Attacks/Techniques:


Chelliped Shield - A heater-style shield emerges over much of Krothu’s right arm, allowing extra protection.

Grafter’s Grapple - With his shaper’s hand, an opponent up to twenty meters away will be wrapped and flung about, forced to grapple with Krothu.

Toxic Tear - forgoing defense, the Shaper Hand and Yanskac work in sequence to snake through armor and inflict the opponent with a deadly nueropoision. An Agonizing and efficient death that would do both the Good Hunter and GLaDOS proud.

Thud-Bug Boomerang - Adeptly throwing a special variant of thud-bugs, the sharpened shells allow for a flurry of repeating gashes and bludgeons before returning to Krothu’s side.

Slug-Stream - A final, all out attack, unloading a flurry of acidic shredding upon the foes.

Theme Song: Too epic and long to be considered practical for a leitmotif

Welcome to the Multiverse.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Mon Oct 29, 2018 10:30 pm

Kraicia wrote:Z1


Tick tock tick tock tick tock

Accepted.

User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Mon Oct 29, 2018 10:32 pm

Danceria wrote:Krothu Janaame


Yuuzhan Dong

Accepted.

User avatar
Ihury
Chargé d'Affaires
 
Posts: 446
Founded: Aug 29, 2018
Ex-Nation

Postby Ihury » Mon Oct 29, 2018 10:38 pm

Okayanos wrote:
Danceria wrote:Krothu Janaame


Yuuzhan Dong

Accepted.


Sounds like a knockoff Vietnamese name lol

User avatar
Joohan
Negotiator
 
Posts: 6001
Founded: Jan 11, 2018
Ex-Nation

Postby Joohan » Tue Oct 30, 2018 6:08 pm

A P P L I C A T I O N

Name: Johnathan Hobbes

Alias/Titles: The Ranger

Originating From: OC

Gender: Male

Age: 29

Appearance:
Image


Species: Human

Brief Backstory: The which Hobbes calls home, is a world charred by unending war. World war 3 was started by his grand parents decades ago - and it hasn't ended since. Drafted at 16, as all boys are by the North American Federation, Hobbes would be one of millions of other young men sent to the slaughter fest that was the light infantry. Tasked with surviving 100,000 exploding drone wave attacks by the Chinese Hegemony, the onslaught of Mechanized murder by the Slavic Union, and even on occasion, WMD incidents. The life of the light infantry was brutal, terrifying, and short. Hobbes did make one exception to this rule however, in that it was not short for him. Against all odds, he survived. Battle after battle, siege after siege, month after month, year after year.

Hobbes found within himself the instinct of a natural killer - and in the gaze of certain death, his actions took on a level of superhuman clarity and efficiency. After two years of exemplary service in the light infantry, Hobbes was selected by his superiors for Ranger school. The Army Rangers were the Federation's preeminent shock troops: mobile, adaptive, and deadly! He would graduate from the hell that was Ranger school at 18, top of his class. He would be placed into a high speed ranger unit, which would operate extensively in Alaska against the Slavs, and in Turkey against the Hegemony. He would earn his commission in that unit, and for 8 years he would execute the Federation's deadliest missions against her eternal enemies. When he turned 26, his family, which had been so lucky to have all it's members surviving up until this point, would be killed when Russian chemical warhead breached the air defenses of the British isles and destroyed the city of Salisbury. Losing his entire nuclear family in a single night, Hobbes had become - finally - a man broken by war. Knowing now only vengeance, he volunteered himself over to the Sierra Program as a human test subject. The Sierra Program was the Federation's very own super weapons program, tasked with turning above average soldiers, into genetically modified killing machines.

The transformation and tests were agonizing, but worth a chance at vengeance for Hobbes. With his new powers and a commission to Captain, Hobbes would be put in charge of his own ranger team, now supplanted with fellow Sierra-class super soldiers. For the next three years, Cpt. Hobbes and his band of inhuman rangers would stalk and strike terror in who ever got in their way. From Stockholm, to Bolivia, to the wastes of what used to be called Northern Mexico, Hobbes and his men would kill thousands. Known simply as the ranger, he would become one of the thousands of bogymen created by soldiers in this never ending war.


Powers and Abilities: The Knife Hand: From the tip of his finger, all the way down to his elbow, Hobbes's arm has become essentially a sword. When tensing his muscle and swinging his arm in a quick fashion, he can cut clean threw any object that is a 9 or less on the Moh's hardness scale. His arms have become indestructible to things such as knives, bullets, heat, explosives, etc.

The super jump: Hobbes is capable of jumping up to 50 ft. in the air with no great effort. He is also capable of landing safely from a height of 100 ft.

Super human reflexes: Hobbes is capable of not only seeing, but slicing a bullet while in mid flight before it reaches his body. That, is how attuned and power his reflexes are.

Tier: 9-B

Attack Potency: 9-B

Speed: In his reflexes or sudden sudden appendage movements, he is capable of moving 34.3-171.5 m/s - or fasting than the human eye can see. In terms of running or long distance moving, Hobbes is capable of running 34.3 m/s.

Lifting Strength: is capable of lifting 454 kg - putting him on par with the greatest IRL professional weight lifters.

Striking Strength: Street Class. He can, if executed correctly, kill an average human being with a single punch - though, as per his powers, he generally prefers the swipe of a knife hand when dealing with hostiles

Durability: Street level - owing ins part not only to his significant body modification, but also to his years as an elite war fighter, Hobbes is capable of taking significant damage without losing any momentum. Numerous bullet wounds, stab wounds, chemical burns, broken bones, concussions, internal bleeding, all of these can be ignored by the Ranger for significant periods of time.

Stamina: Super human. Hobbes can fight non-stop literally for days.

Range: Standard melee range in regards to his knife hand - weapons have... well, weapon range.

Standard Equipment: Grenades, a collapsible mid-range sniper rifle, a medkit, a two-way radio, two 45 pistols ( with silencers attached ), flash bangs, a smoke bomb, a CS gas grenade, a gas mask.

Intelligence: Above average intelligence generally, but is a genius in regards to tactics and warfare.

Weaknesses: Is almost human. Enough damage in the vital areas, or even enough wear and tear will kill him.

Notable Attacks/Techniques:

Theme Song: https://www.youtube.com/watch?v=8nW-IPrzM1g

Welcome to the Multiverse.
If you need a witness look to yourself

There is no room in this country for hyphenated Americanism!


User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Tue Oct 30, 2018 8:31 pm

Joohan wrote:Jonathan Hobbes


Accepted.

User avatar
Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Tue Oct 30, 2018 11:03 pm

So we’re all in New York, is everybody gonna meet up at some point?
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Wed Oct 31, 2018 8:10 am

Nuridia wrote:So we’re all in New York, is everybody gonna meet up at some point?


I gave a reason to get all willing parties together in my last post

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Wed Oct 31, 2018 11:13 am

Nuridia wrote:I might as well go, if only to get some insight as to how in the world I got here and how I’m going to get back!” Parisa dusted off her jacket and followed the Doctor, and Ashok followed suit as Parisa was the only one of these people that she even remotely knew. “Since you’re a time traveler, have you been to 1716 or so? That’s around my time, or at least it would be to you.” Ashok questioned, not noticing or caring about the odd looks she got from strangers because of her pirate garb. Pari got even stranger looks due to her probably looking like she’s some sort of D&D character. “Cosplayers, cool!” Somebody shouted, but the ladies following the Doctor looked like they barely noticed a thing.

“We would’ve had witch burnings back in my time for such things!” Ashok said, running after the twosome. Being a pirate and former adventurer had its advantages, although Pari wasn’t as fast as she used to be in the running department she did keep up well enough. Running after a toddler was good training. “Well good thing we don’t live in your time, y’know?!”


Um, how did Ashok and Parisa A) magically appear near the doctor as he ran towards times square (he wasn't moving when making the message)

And b) know he was a time traveler, he didn't say that to them.

User avatar
Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Wed Oct 31, 2018 11:52 am

The Cyberiad Council wrote:
Nuridia wrote:I might as well go, if only to get some insight as to how in the world I got here and how I’m going to get back!” Parisa dusted off her jacket and followed the Doctor, and Ashok followed suit as Parisa was the only one of these people that she even remotely knew. “Since you’re a time traveler, have you been to 1716 or so? That’s around my time, or at least it would be to you.” Ashok questioned, not noticing or caring about the odd looks she got from strangers because of her pirate garb. Pari got even stranger looks due to her probably looking like she’s some sort of D&D character. “Cosplayers, cool!” Somebody shouted, but the ladies following the Doctor looked like they barely noticed a thing.

“We would’ve had witch burnings back in my time for such things!” Ashok said, running after the twosome. Being a pirate and former adventurer had its advantages, although Pari wasn’t as fast as she used to be in the running department she did keep up well enough. Running after a toddler was good training. “Well good thing we don’t live in your time, y’know?!”


Um, how did Ashok and Parisa A) magically appear near the doctor as he ran towards times square (he wasn't moving when making the message)

And b) know he was a time traveler, he didn't say that to them.

I thought he was still by the alleyway and recently took off, he didn’t? And oops, I must’ve assumed that they were there. Interested parties were supposed to follow, was he on a tv screen or something?
Last edited by Nuridia on Wed Oct 31, 2018 11:53 am, edited 1 time in total.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Wed Oct 31, 2018 11:53 am

The doctor wasn't with your characters, he was with the boat boys

User avatar
Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Wed Oct 31, 2018 11:59 am

The Cyberiad Council wrote:The doctor wasn't with your characters, he was with the boat boys

Oh...damn. Hold on, gotta figure out plan B
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

User avatar
United Empire of the Elite
Political Columnist
 
Posts: 2
Founded: Oct 23, 2018
Ex-Nation

Postby United Empire of the Elite » Wed Oct 31, 2018 9:51 pm

A P P L I C A T I O N

Name: Mitth'raw'nuruodo, AKA Grand Admiral Thrawn

Alias/Titles: Grand Admiral

Originating From: Star Wars

Gender: Male

Age: Unspecified, assumed to be in his late 40's early 50's.

Appearance: Blue skin, blue-black hair, red eyes. He has striking facial features and very cold and unfeeling eyes. His height is about average for a human (1.8 meters) but his constantly imposing posture is intimidating when combined with his refusal to show thought or emotion on his face.

Species: Chiss

Brief Backstory: He was a tactical genius always outsmarting younger kids when he was a lad, he quickly rose among the ranks in the Chiss Defense Force and took a quite prestigious position. Later in his years he encountered the Galactic Republic during the height of the Galactic Civil War and was intrigued. After the Empire took over he was tasked with the mission of infiltrating the Empire and rising through the ranks, than he was to assess their strengths and weaknesses and determine whether they were a suitable ally or if they were to be destroyed. As he rose through the ranks he became convinced they would be an excellent ally and continued to devote himself in the task of destroying the Rebellion so that he could successfully convince the Empire to join the Chiss Ascendancy. After the Emperor falls and the New Republic attempts to rise out of the ashes Thrawn becomes determined to rebuild the Empire into a suitable ally once more. He puts up an excellent fight on during the most decisive battle, the Second Battle of Sluis Van, right at the climax when the Empire needed him the most he was mysteriously teleported away leaving the EMpire in disarray to fall to New Republic forces.


Powers and Abilities: Peak Human to Superhuman Physical Characteristics
Enhanced Senses (Has slightly enhanced hearing compared to humans. Also has enhanced eyesight and can see in the infrared spectrum, which allows him superb eyesight in low light and night time conditions compared to humans)
Skilled hand-to-hand combatant
Skilled marksman
Superhuman knowledge of entire races
Collective fight-or-flight responses and tactics
Manipulative psychology techniques
Master of unprecedented naval warfare
Brilliant tactical and strategic mind
Capable of reading an alien species mindset through their art and culture
More or less base-line or peak-human abilities in everything else for a Chiss male

Tier: 9A

Attack Potency: Small Building level physically . Small Building level with blasters (Carries a heavy blaster pistol on his person. It likely packs this kind of firepower)

Speed: Peak Human with Superhuman reflexes

Lifting Strength: At least Peak Human, likely higher

Striking Strength: Small Building Class

Durability: Small Building level

Stamina: Superhuman. Able to continue fighting at seemingly near his peak for an entire day after taking twelve blaster wounds across his chest and shoulders and despite these wounds having been given only basic medical treatment.

Range: Standard melee range, dozens of meters with blaster pistol

Standard Equipment: Comlinks, RK-3 blaster pistol

Intelligence: Extraordinary Genius (Capable of outsmarting Captain Parack's seasoned Stormtroopers and officers, while stranded on a planet for over a basic year's time, if not longer, without any modern equipment or technology, could completely confuse and disorient even military geniuses such as Admiral Ackbar, Admiral Draysen, General Belis on a routine basis; was more than efficient in using a limited number of Star Destroyers, and other warships for maximum effectiveness against much more powerful and larger New Republic ships; nearly captured Luke Skywalker twice with his plans and ambush techniques and was almost always on the offensive, never losing except for one set-back dealt to him by the main heroes of the New Republic and another during the final battle of Sluis Van when Grand Admiral Thrawn was assassinated by his bodyguard. Overall, absolutely terrifying as a military opponent; almost twenty years later even promising admirals in the New Republic such as Kre'fay were using Thrawn's personality and intelligence in simulated AI battles as an opponent for a benchmark of the highest competence as commanders of large scale tactical and strategic battles before the Yuuzhan Vong invasion)

Weaknesses: Human weaknesses.

Notable Attacks/Techniques:Came up with many notable naval battle tactics used throughout the galaxy through the years. Likes to be stealthy during battles.

Theme Song: https://www.youtube.com/watch?v=5cuCBWWaX4A

Welcome to the Multiverse.

User avatar
United Empire of the Elite
Political Columnist
 
Posts: 2
Founded: Oct 23, 2018
Ex-Nation

Postby United Empire of the Elite » Wed Oct 31, 2018 10:40 pm

F A C T I O N

Faction Name: Empire of The Hand

Originating from: Star Wars EU

Race(s) that the faction is made up of: Chiss leader, primarily Human with some scattered assorted alien races

Faction age: 28 years

Technology/Abilities: Uses much of the Empire's technology but also incorporates Clone War tech as well as Chiss inspiration and tech. Notable ships include Interdictor Star Destroyers, The Chimaera (The Flagship and an Imperial-2 class Star Destroyer), the Katana fleet (also known as Dark Force), Standard Stormtrooper armor and gear.

Tier: (I used the character tier list as a reference)
Ground troops: 9-C without blasters, 9-A with blasters.
Ground Vehicles: 8-C or 8-B.
Starfighters: 7-C.
Star Destroyers: 7-B or 7-A

Industrial Capacity: Has a very low industrial capability relying primarily on ships it captures or who defect to it. After the Empire's defeat they lost almost their entire industrial sector and so there is a very very low capability. The leader Thrawn has been known to target dreadnaughts and cruisers for boarding even when it would be easier and less costly to just destroy them.

Military Prowess: Very very effective leadership and command, despite being outnumbered and outgunned greatly they brought the New Republic to their knees and almost eradicated them completely, had Thrawn not been betrayed at the most climactic moment it is assumed they would've destroyed the New Republic and reinstituted the Empire.

Notable Individuals: (Individual members of the faction who are notable in some way. Give a brief description of why they are important. Apping these notable individuals is optional, only if you wish to RP them as a character as well as the Faction's leader.)

Short history of the Faction: Emperor Palpatine gave Grand Admiral Thrawn the permission to develop his own paramilitary police force to control and pacify the Unknown Regions, Thrawn secured a suitable planet and then began build-up and creation of the Empire of The Hand in ~19 BBY, however it wouldn't really take off until after the Battle of Endor and the death of the Emperor in 4 ABY. Once Thrawn returned to real space after sufficient build-up of his own forces following the death of the Emperor. He quickly took command of the remnants of the Empire and began his campaign against the New Republic. The New Republic suffered defeat after defeat with Thrawn outsmarting them in every battle. He eventually sieged Coruscant blockading it and removing it from the war effort through the use of asteroids. At the Battle of Bilbringi (Sometimes called the Second Battle of Sluis Van) Thrawn seemed unstoppable and was quickly winning when multiple things went wrong and Thrawn was killed (seemingly, for the purposes of RP his ship was teleported to this universe) by his bodyguard. With Thrawn dead and all effective leadership lost the EMpire of The Hand withdrew and was quickly defeated and destroyed.

Weaknesses: Lack of manufacturing base and inexperienced personnel (they are often forced into service). The only leader holding the faction together is Thrawn and without him the faction dissolves into infighting and inefficient counsels.

Welcome to the Multiverse.

User avatar
Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Thu Nov 01, 2018 12:20 am

Note: Until the time is right, this faction will mostly have a background role. Most of my actions would be done using a character and a subfaction from within this one.

F A C T I O N

Faction Name: The Milky Way Undivided

Originating from: OC

Race(s) that the faction is made up of: Humans, Ensari (space elves), Talarians (avians), Sakkadians (reptilians), Khazari (space dwarves) and hundreds of smaller civilizations.

Faction age: The MWU has existed for ten thousand years after the first attack of their mutual enemy, the Abyssus Dominatus, a ravenous horde of xenomorphic horrors akin to the Tyranids that have destroyed much of the Local Group. Usually simply called the Swarm, the threat it posed forced the nations of the Milky Way Galaxy to unite against a common enemy that threatens them to this day.

Technology/Abilities: The MWU is a highly advanced alliance of similarly advanced nations whose technological achievements coalesce into the MWU’s technology as a whole. To sum it briefly, the MWU has highly advanced genetics, with psykers being genetically modified to become more powerful than they would naturally be and lifespans being extended for several thousand years. Furthermore, the instruments of death and destruction that are their starships demonstrate great technological prowess; a battlegroup of regular ships can devastate a planetary surface, and a flagship is able to do the same.

The warships of the MWU are all powered by antimatter cores, and also use antimatter weaponry in the form of positrons in their main guns, though they also use a great variety of weapons.

Tier:
MWU Regular Soldiers - 10B
Elite Divisions and soldiers armed with suitable weapons- 9B
Psyker Corps - 9B (low level members), 8B (most powerful members)
MWU Battletanks, Walkers, and Artillery Pieces - 8C

MWU Mainline Starships (destroyers, cruisers, battleships, carriers, etc)- 6A individually. When fighting in groups, their combined firepower is sufficient to reach High 6A.
MWU Flagships (dreadnoughts, superdreadnoughts) - 6A

Industrial Capacity: As a powerful alliance of powerful interstellar nations, the Milky Way Undivided has a massive industrial base, allowing it to build and maintain up to a few hundred thousand capital ships and millions of smaller corvettes and destroyers at any given time. It has fought and repeatedly endured multiple wars against a seemingly inexhaustible foe, and have emerged victorious if not unbloodied. Given the size and scale of the MWU’s ships, a capital grade ship can be built within a few months. Furthermore, the megastructures of the MWU’s species are a testament to its industrial and economic power; structures like the Solar Shipyards and the Rings of Talaris encompass entire planets, serving as the bases of the MWU’s power.

Military Prowess: To say that the MWU is a powerful military power would be an understatement. It is said that the individual nations of the Milky Way were already mighty powers on their own, but when they combined to form the Milky Way Undivided, they became a single supranational entity that was able to endure and repel the attacks of the Swarm multiple times, which was an enemy that has destroyed multiple galaxies. It is estimated that the MWU has 600,000 capital ships, 6 million smaller ships (corvettes, frigates, and destroyers), and many millions of starfighters, as well as billions of soldiers and planetary war machines. This does not include the many thousands of space stations the MWU has, and the powerful fortress worlds it possesses.

And yet for all its power, the MWU has been barely holding off the Swarm. Worlds are lost and regained within the cosmos, and the MWU has little time to keep track of everything.

Notable Individuals:
High Admiral Juinsan Starvane (will app for this guy and his personal battlegroup. It has 30 ships in it, and will be the ones I will usually RP as.)
Terran Federation Chancellor Angela Altdorf
Ensari League High Elder Shud Krako
Talarian Technocracy Techlord Arelas Hann
Sakkadian Emperor Hireko Jiko
Khazari High King Thordanul Stormhammer


Short history of the Faction: More than ten thousand years ago, the Milky Way was a galaxy at war and peace. Hundreds of civilizations dotted the eternal void, some great, some small. Five would rise as the great superpowers of the galaxy: The Terran Federation, the Ensari League, the Talarian Technocracy, the Sakkadian Imperium, and the Khazari Kingdoms. They would fight at times, but it never really degenerated into total wars that devastated the galaxy. Then, contact was lost with the nations of the Andromeda Galaxy, and before they knew it, a massive hivemind consciousness was encroaching into the Milky Way, driving psykers of all races mad with dreams and nightmares. Sensors would detect billions upon billions of entities approaching within the galactic void, and the nations came together to a consensus. The Terrans proposed an idea that was deemed unthinkable, but with the dire strairs they were in, it was necessary. The nations of the galaxy have to come together, not just as an alliance, but to become a nation themselves. This nation was to be called the Milky Way Undivided, and with the full backing of all alien governments, the Terrans led the effort to defend their home galaxy. Hundreds of thousands of warships clashed within the eastern fringes, and they would know victory against the Swarm thanks to the tactical genius of the Talarian High Admiral, Lunor Arkaya. From aboard his flagship, the Dominus Stella, Arkaya crushed the Swarm again and again. Then, after an extended period of respite, Arkaya and his personal fleet disappeared, and the Terran High Admiral Alexandra Nova would replace his position as Supreme Commander of the Milky Way United Navy, but she would never claim to be as great as he was. Still, the Swarm approaches...

Weaknesses:
The massive galactic nature of the MWU means it is extremely hard to govern; bureaucracy has corruption problems, though it usually acts swiftly as it should. Tensions exist within the MWU, as it is an alliance of necessity. Sakkadians and Talarians in particular have little liking for one another.

The MWU warships are usually small, with battleships measuring at 444 meters long in average. Thus, they often lack the needed firepower when faced with a force much greater than themselves. In addition, their defensive parameters are geared against acidic and other organic weapons. MWU warships are shown to be vulnerable to directed energy weapons and kinetic weapons.

The MWU tends to assume everyone else belongs to the Swarm. In other words, they are xenophobic to the point that they will attack others even when unprovoked.

The MWU has been directed towards anti-swarm strategies due to fighting the Swarm for ten thousand years. With Lunor Arkaya’s genius being irreplaceable, a change in enemy tactics can render the entire MWU strategy useless. Thankfully, the Swarm hasn’t really learned anything other than throw more bodies at the MWU.

Because there are so many systems, lost worlds tend not to be noticed unless if they are very important ones.

Very few of the MWU’s members are of great power. Most of the MWU destructive capability is from its starships, and even then, they can’t always be used. Most of them are ordinary if not extraordinarily long lived individuals, with the psyker corps being stretched thin.

Welcome to the Multiverse.


A P P L I C A T I O N

Name: High Admiral Juinsan Starvane

Alias/Titles: Vampire of Sevastapol, Lord Commander of the Milky Way Undivided Navy, The Crimson Lord

Originating From: (ignore if OC)

Gender: Man

Age: 10,017

Appearance: Image

Species: Talarian

Brief Backstory: Juinsan Starvane was born on the capital world of the Talarian Technocracy, Saruf Ultima. A world that is one big city, Saruf Ultima was and is still the centre of commerce and wealth in the Technocracy, with the wealthiest and most powerful individuals living on the torus rings that surrounded the planet, which were the impressive Rings of Talaris. Juinsan was born in such a ring, and was in fact the heir of the powerful Starvane family. The Starvanes were renowned naval commanders, and were often the ones who led the Saruf Sector Fleet. Juinsan was thus destined for greatness, as his intelligence exceeded that of his peers and siblings; it would be discovered that he exceeded his elders. At the age of 27, he became Vice Admiral of the 3rd Fleet, with his father Sirgan Starvane being the High Admiral. However, during a battle against the Terran Federation in the Sevastapol System, Sirgan was killed in action. His flagship, the Starstopper, was destroyed when six Terran Battlecruisers surrounded it and obliterated it with concentrated MAC fire. Juinsan immediately took command, and soundly defeated the Terran forces, albeit with heavy losses due to the chaos caused by Sirgan’s death. However, he would be known as the Vampire of Sevastapol for his brutality in the aftermath of the battle. After several more battles, the Terran Federation and the Talarian Technocracy signed a peace treaty. There would be a time of peace, but as the saying goes, it is calmest before the storm.

The Swarm came. The Andromeda galaxy’s civilizations ceased contact for several years, and the Khazari Recon Fleets detected a massive entity incoming. On an extraordinary agreement, the nations of the Milky Way came together to combat this threat, and formed the Milky Way Undivided. Juinsan Starvane would be appointed as Lord Commander of all fleets, including the ones he fought before. However, since the threat of the enemy was so great, he and his fellow commanders set aside all past conflicts and fought side by side, destroying their enemy again and again.

After ten thousand years, Starvane’s personal fleet was sucked into a random anomaly, never to be seen again...


Powers and Abilities:
Stellanokinesis - As a Talarian psyker, Starvane uses magic that could be considered star magic. When confronted in battle, Starvane is capable of forming and firing miniature stars at enemies, which is in essence throwing balls of concentrated plasma that explode with the force of a rocket launcher. However, he is also capable of throwing tiny versions of other cosmic phenomena, such as black holes, gamma rays, quasars, and others.

Telekinesis - Starvane is also capable of lifting and throwing objects with a maximum combined weight of one ton towards people he doesn’t like using his mind. He can also mold and shape said objects as well.

Heightened Reflexes - Starvane has heightened instincts and reflexes, allowing him to respond to threats and enemy movements with high speed.

Tier: 9-A (he himself), 6A with his personal flagship, the Stormsurge.

Attack Potency: 9A with aforementioned abilities. 6A when using the ship weapons of the Stormsurge.

Speed: Superhuman

Lifting Strength: Human if he uses his own body. Superhuman if he uses telekinesis.

Striking Strength: Up to 8C when he uses Telekinesis and Stellanokinesis. If the armaments of the Stormsurge are used in full power, up to High 6A.

Durability: Naturally, he would be wall level, but when fitted with the frigate grade shield generator that is integrated into his armor, Large Mountain Level.

Stamina: Superhuman. Genetics has its wonders.

Range: A few hundred meters with Stellanokinesis and Telekinesis. Up to 10 lightseconds with the armaments of the Stormsurge.

Standard Equipment: (What stuff do they have with them?)

Intelligence: Juinsan Starvane is a tactical and strategic genius of the Milky Way United Navy. His brilliant mind’s strategies has allowed the numerically inferior forces of the MWU to defeat the Swarm again and again despite all the odds. He is a genius in void combat strategy, and is also a genius in fighting, though he prefers to destroy his enemies from orbit if possible.

Weaknesses: Starvane is insufferably arrogant and overconfident. He always is assured that he will smash the enemy, for he considers them weak and inferior. He is also not naturally durable nor is he very powerful; he relies on the shield generator in his armor for protection(and he usually never uses it when he is aboard his ship), and when compared with other individuals, has paltry powers when not aboard his ship.

Notable Attacks/Techniques:
Singularity Strike - Manifests a small singularity in a small 5 inch wide location. This is capable of consuming a man whole as well as being able to destroy most matter upon contact. However, its onset is delayed and is easily detected.

Starcore Detonation - His most common magical attack. Manifests a small star on his palm and throws it, exploding with the force of an advanced rocket launcher, but its radius is limited to just 5 meters.

Strike of the Mind - Objects come flying at enemies at a speed of 400 km/h, though this depends on how heavy they are.

EXPLOSION! - A one time, extremely draining magic spell that utilizes an unrestrained explosion of a conjured star core. The explosion has the force of 500 megatons but is restricted to a 5 kilometer radius. Requires a charge time of 30 minutes, and when it is cast, Starvane cannot stand or walk for a whole day.

He has never tried it yet, by the way. He doesn’t want to either.
Theme Song:

Welcome to the Multiverse.
Last edited by Korhal IVV on Fri Nov 02, 2018 2:29 am, edited 1 time in total.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Thu Nov 01, 2018 12:39 am

United Empire of the Elite wrote:Admiral Thrawn


Accepted.

United Empire of the Elite wrote:Empire of the Hand


Accepted as well.

Korhal IVV wrote:Milky Way Undivided


Multiple Tier 5 ships and superweapons is too much. We have planet-busters in RP, but they're at least only able to blow up one planet at a time. In addition, none of the weaknesses really apply in a multiverse situation. This one's a no unless it gets some changes.

User avatar
Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Thu Nov 01, 2018 4:22 am

Okayanos wrote:
United Empire of the Elite wrote:Admiral Thrawn


Accepted.

United Empire of the Elite wrote:Empire of the Hand


Accepted as well.

Korhal IVV wrote:Milky Way Undivided


Multiple Tier 5 ships and superweapons is too much. We have planet-busters in RP, but they're at least only able to blow up one planet at a time. In addition, none of the weaknesses really apply in a multiverse situation. This one's a no unless it gets some changes.

Very well. Changes it will be.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

User avatar
Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Fri Nov 02, 2018 3:37 am

DOne.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Fri Nov 02, 2018 11:33 am

Korhal IVV wrote:Milky Way Undivided & High Admiral Juinsan Starvane


Accepted.

User avatar
New Castillan Empire
Spokesperson
 
Posts: 182
Founded: Mar 11, 2018
Ex-Nation

Postby New Castillan Empire » Fri Nov 02, 2018 11:34 pm

I see we already had an Overwatch character registered... why not give some friends to play with?

A P P L I C A T I O N

Name: Ludwig von Richtofen

Alias/Titles: the Medic

Originating From: Team Fortress 2

Gender: Male

Age: 43

Appearance: Image

Species: Human

Brief Backstory: What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.


Powers and Abilities: Superhuman Physical Characteristics, expert medic, gunslingers, his Medi Guns can Übercharge people and make them temporarily invincible, Regeneration (Mid-Low, possibly High-Low). His Medi Gun gives High-Mid regeneration as he was able to recover the heavy from being blown to bits,possesses the souls of the Mercs due to surgically implanting himself with them, Soul Manipulation (Can surgically transplant souls)

Tier: 9-A

Attack Potency: At least Small Building level (Although his weapons are considerably weaker then his fellow mercenaries, he's still quite able to hold his own. Capable of destroying Gray Mann robots)

Speed: Subsonic with Subsonic+ combat and reaction speeds (Should at least be comparable to Sniper), higher with the Overdose. | Subsonic with Supersonic combat and reaction speeds (Comparable to an upgraded Sniper), higher with the Overdose

Lifting Strength: Superhuman, likely higher (Comparable to other mercenaries, casually walks around with the Medigun's device strapped to his back, as well as carrying his equipment)

Striking Strength: At least Small Building level (His bonesaw should be comparable to other melee weapons like Pyro's axe, additionally pushed a mega baboon heart into Heavy's chest cavity with enough force to snap a rib)

Durability: At least Small Building level (Can survive blasts from explosives up close)

Stamina: Superhuman

Range: Melee range, several meters with Medi Gun, dozens of meters with Syringe Gun

Standard Equipment: syringe gun with rabies-infected syrums in the syringes, his Medi-Gun and his Ubersaw.

Intelligence: Very High (Invented devices such as the Medigun and another to revive dead teammates, a particle shield to block incoming enemy attacks, and collaborating with the Engineer was able to find and identify a monster in teleported bread under 70 hours)

Weaknesses: Isn't as resilient to bullets or damage as his other comrades.

Notable Attacks/Techniques: Medic has the ability to build up an UberCharge, which allows him and his healing target to temporarily become invincible to any sort of physical damage whatsoever for about 10 seconds.

Theme Song: https://www.youtube.com/watch?v=-6NQx4WRRg0

Welcome to the Multiverse.


A P P L I C A T I O N

Name: Misha Zaryanova

Alias/Titles: the Heavy, Heavy Weapons Guy

Originating From: Team Fortress 2

Gender: Male

Age: 40

Appearance: Image

Species: Human

Brief Backstory: when he was a young man, the Heavy's father was executed for being a counter-revolutionist. After the death of his father in autumn of 1941, the Heavy was deported to a Northern Siberian gulag along with his mother and three underage younger sisters, Zhanna, Yana, and Bronislava. The Heavy and his family worked at the gulag for three months, until it was burned to the ground some time in December 1941. It was later found that all of the prisoners had escaped and the guards of the camp had been tortured to death. After fleeing the camp, on the run from Soviet officials, he and the family decided to settle in a remote part of Siberia, before Heavy got contacted by Mann Co to work for them as a mercenary, quickly enjoying his new job as a mercenary, despite the fact he could have been doing better things considering he has a PhD in Russian literature.


Powers and Abilities: Superhuman Physical Characteristics, Expert with miniguns and shotguns, Regeneration (Mid-low) via Sandvich and Second Banana, Can shoot an invisible bullet by pointing with his fingers, Immunity to Soul Manipulation due to the Medic surgically implanting himself with every other mercenary's soul.

Tier: 9-A

Attack Potency: At least Small Building level (Proved to be just as strong as Saxton Hale, albeit when he was past his prime. His Minigun is able to mow down an entire horde of Soldiers in Meet the Medic. Broke the spine of a Soldier, Can mow down dozens of robots when his minigun is upgraded, can destroy tanks and defeat bosses like "Sir Nukesalot", superior to his previous self without upgrades)

Speed: Subsonic with likely Subsonic+ combat speeds (While the slowest of the mercenaries he is still capable of combating them and tracking their movements, such as with Sniper. Fought off a BLU attack in Meet the Heavy)

Lifting Strength: Likely Class 5 (He can lift a brown bear that is of much greater size than himself, and could briefly tug of war with Saxton Hale, albeit a Hale out of his prime.)

Striking Strength: At least Small Building Class (He and his family can wrestle bears so casually that they complain about having to eat bear meat too often, his fists should be able to strike as hard as the melee weaponry of the other mercenaries, such as Soldier's shovel)

Durability: At least Small Building level (Can take multiple grenades head on and survive, is also the most durable of the classes. Survived being shot with rockets, Mini-guns, grenades, and shotguns w/o problem)

Stamina: Superhuman (Wrestling bears in the harsh snow mountain environment and constantly winning), can increase temporarily with the Dalokohs Bar.

Range: Melee with fists, Up to dozens of meters with Minigun and shotguns.

Standard Equipment: A shotgun, his minigun, a pair of brass knuckles, his sandvich, Dalokohs chocolate bar and a banana.

Intelligence: Surprisingly quite high, possesses a PhD in Russian literature and claims that "it has more uses in his line of work than you would think". It's been implied that the only reason the Heavy comes off as dimwitted is because he is not very proficient in English.

Weaknesses: He is short-tempered, notably slow when his minigun is spun up | The upgrades make his mini-gun consume much more ammunition than normal, running out of it faster.

Notable Attacks/Techniques: Nomming - The Heavy consumes an item from his lunchbox, be it a sandwich, a steak, chocolate or a banana.
Showdown - The Heavy mimics a quick-draw pistol showdown, resulting in a powerful attack akin to an anti-tank rifle hit for any enemy in his "line of fire" within 7 feet of him.

Theme Song: https://www.youtube.com/watch?v=xwUPo5P3Yko

Welcome to the Multiverse.


A P P L I C A T I O N

Name: Mun-Dee

Alias/Titles: the Sniper, Richard Mundy

Originating From: Team Fortress 2

Gender: Male

Age: 30

Appearance: Image

Species: Human

Brief Backstory: Years prior, Bill-Bel theorized that the Earth would be covered in magma, and he proposed that the country be encased in a glass dome and sunk to the bottom of the ocean to escape danger. He later proposed to New Zealand's council of leaders to send the country into space, but the council furiously rejects him, pointing out that they are now out of resources due to his original plan and all detest their underwater existence. Bill-Bel returned home, having built a rocket with which to get into space, only to get into a fight with his wife Lar-Nah over who gets to be the only occupant. In the confusion their toddler son Mun-dee (an infant Sniper) crawls into the rocket, which launches through New Zealand's protective dome, flooding the city and dooming its citizens, and landed in the outback in Australia, where he was adopted by his Australian parents and dubbed 'Richard Mundy'.

Years later, growing up in his bouts for hunting and camping out in the bush, the Sniper was picked up by Mann Co. in an offer to work as a mercenary, which he gladly accepted, of course trading in his subtlety thanks to Mann Co. publicizing the mercenaries as they own their likeness rights until the year 7039.


Powers and Abilities: Superhuman Physical Characteristics, expert in marksmanship and archery, expert camper, Immunity to Soul Manipulation due to the Medic surgically implanting himself with every other mercenary's soul

Tier: 9-A

Attack Potency:At least Small Building level (His sniper rifle is capable of instantly killing most classes with a headshot, killed Heavy with a single headshot and impaled a Spy in Meet the Sniper. Contributed to the defeat of various MvM bosses, most of which are roughly the size of small buildings)

Speed: Subsonic with Subsonic+ reactions and combat speed | Subsonic with Supersonic+ reactions and combat speed

Lifting Strength: Superhuman, likely higher (Comparable to other mercenaries)

Striking Strength: At least Small Building level (Impaled a Spy in Meet the Sniper)

Durability: At least Small Building level (Can barely tank the Soldier's rockets)

Stamina: High, higher with the Darwin's Danger shield

Range: Standard melee range normally, dozens of meters with the Huntsman, hundreds of meters with his Sniper Rifle

Standard Equipment: a Sniper Rifle, his Hunstman bow, a submachine gun, a Kukri, several jars of 'Jarate', the Razorback shield and Darwin's Danger Shield.

Intelligence: Average, but is a skilled marksman.

Weaknesses: The Sniper is poor at close combat, comparable to a street thug. He is also more vulnerable to explosives when equipped with the Darwin's Danger Shield.

Notable Attacks/Techniques:

Theme Song: https://www.youtube.com/watch?v=xHNFYgPPRLY

Welcome to the Multiverse.
Last edited by New Castillan Empire on Fri Nov 02, 2018 11:34 pm, edited 1 time in total.
Current Year: 2078
-Project Infinity underway to develop generator that converts kinetic energy from black holes to energy
-Nueva Chile Collective Insurance now covers zombie apocalypses and demonic possession
-Mass controversy over launch of first ever sex robot
-New colony on the moon Sanctae to host new Holy See, with a female blood-elf Pope as ruler
-Novo Timor: Artillery corps veteran destroyed wall with a howitzer because there was a large spider on it
-Nueva Salvador: City of Ahuachapán enforces ban on public playing and distribution of K-pop
-Nueva Galicia: Man given cease and desist order after distributing drawn pornography depicting Queen Celaeno online

User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sat Nov 03, 2018 11:54 pm

New Castillan Empire wrote:Team Fortress 2 Lads


Accepted.

User avatar
Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sun Nov 04, 2018 12:01 am

A P P L I C A T I O N

Name: Harrow Lovelock

Alias/Titles: Sorcerer of the Golden Dragon

Originating From: Dungeons and Dragons (Original)

Gender: Male

Age: 37

Appearance:
Image

In addition to what is shown above, he has a large tattoo on his back. Between his shoulder blades is a pink lotus flower, with elegant branches curling up his neck and across his shoulders, and down to his buttocks. Smaller flowers dot the branches, but the one in the center is the largest.
Species: Tiefling (Mephistopheles Bloodline)

Brief Backstory: A Tiefling native to the land of Sorstvardr, Harrow had a rough and harsh childhood and spent most of his adulthood years as a conman. After conning someone out of their possessions, Harrow found a rather odd-looking potion mingled among them. A gold-colored liquid with faint tints of red reflected in the light, simply labelled 'Transformative.' For days, Harrow kept the potion with him, not giving it up but not having anything to do with it. He asked about, casually chatting up those who were 'in the know' about underworld activities if there was anything going on involving transmutative potions and the like. The only real source of it was the dragon slavers in the west. Mighty dragons and the crazed cultists at their beck and call, kidnapping innocents to use for various purposes- even experimenting on them to try and put the essence of a dragon in a person, so they said.

Time went past, and the strange potion he'd found continued to entrance him. The power of a dragon, all in his own body? Too good to be true, Harrow thought. But then, he made a mistake. He conned someone he shouldn't have, a nobility of some sort or other. Hell came down upon him, armed mercenaries and bounty hunters out for his head. He had some inner magical ability due to his Tiefling heritage, but it wasn't enough to hold them off. No other option presented itself to him, and so he drank the potion. Piercing, seizing pain shot through his being, from the ends of his horns to the tip of his tail. Harrow screamed until his throat was raw as scales tore through his skin- and when he came to, the entire building was destroyed, and all those who had come for him had been reduced to nothing but ash.

Harrow ran, hiding the crimson scales on his body and keeping his business small, if he even attempted. His luck had truly taken a turn for the worst, until he found someone else. Another person with scales growing out of their skin, a Drow named Irae. Moreso than him, she had suffered the transformative effects, having been a slave to a dragon in her childhood. While Harrow was driven by a morbid curiosity, she was driven by a thirst for vengeance. It was a match made in hell, and hell is what they raised as they sought to put an end to the dragon slavery, using nothing but rage and stolen magical power.

Until Harrow was drawn into another world altogether.


Powers and Abilities:
  • Peak Human to Low Superhuman Physique: All D&D adventurers are at least on this level, being able to perform many athletic feats.
  • Magic: As a Caster-type class, Harrow is able to cast various spells.
  • Darkvision: Tieflings are able to see in dark and dim conditions. He can see up to 60 feet in dim light as though it were bright light, and can see in darkness as though it were dim light.
  • Resistance to Fire: As a descendant of the demon Dispater, Harrow has increased resistance to fire-based abilities. Tapping into his draconic blood can temporarily give him immunity to fire damage.
  • Summoning: Harrow possesses a familiar. His takes the form of a Pseudodragon, a tiny dragon about the size of a kitten with a venomous sting. Her name is Shuten-Orochi.
  • Spell Regeneration: By sacrificing sorcery points, Harrow can gain additional spell slots.
  • Metamagic: Harrow can modify his spells using his natural sorcerous power.
  • Can speak Draconic.
  • Instinctive knowledge of how to deal with dragons.
  • Enhanced Durability: Parts of his skin are covered with a thin layer of golden scales.
  • His Fire-damage spells are strengthened.
  • Wing Manifestation & Flight: He can sprout a pair of dragon wings from his back.
  • Fear Inducement
  • With spells, he has:
    • Minor Reality Warping (Thaumaturgy, Prestidigitation)
    • Fire Manipulation (Fire Bolt, Burning Hands, Hellish Rebuke, Fireball)
    • Lightning Manipulation (Shocking Grasp)
    • Illusion Creation (Minor Illusion)
    • Telepathy (Message)
    • Telekinesis (Mage Hand, Telekinesis)
    • Can repair broken objects (Mending)
    • Light Manipulation (Dancing Lights, Crown of Stars)
    • Energy Projection (Magic Missile, Crown of Stars)
    • Homing Attack (Magic Missile)
    • Barrier Creation (Shield)
    • Summoning (Find Familiar, Meteor Swarm)
    • Damage Reflection (Hellish Rebuke)
    • Invisibility (Invisibility)
    • Superhuman Speed (Haste)
    • Darkness Manipulation (Darkness)
    • Magic Negation (Counterspell)
    • Sleep Inducement (Eyebite)
    • Fear Inducement (Eyebite)
    • Disease Inducement (Eyebite)
    • Paralysis Inducement (Power Word Stun)

Tier: 10-A physically, 9-B with cantrips and most spells, 9-A with Fireball, up to 8-B with Immolation, High 7-C with Meteor Swarm

Attack Potency: Athlete Level physically. Wall Level with most of his offensive spells. Small Building Level with Fireball. Up to Multi-City Block Level with Immolation. High Town Level with Meteor Swarm. Many spells can ignore traditional durability.

Speed: Athletic Human travel speed, Superhuman flight speed, with Hypersonic reaction speeds.

Lifting Strength: Athletic Human, Below Average with Mage Hand, Peak Human with Telekinesis

Striking Strength: Athlete Level

Durability: Street Level, Wall Level with Shield

Stamina: High. Like most D&D adventurers, he can fight long battles even when suffering critical injuries. However, he does require resting time between 1 and 8 hours in order to recuperate.

Range: Extended Melee Range with weapons and melee spells. Several dozen meters with spells. Nearly 2 kilometers with Meteor Swarm (1 mile range)

Standard Equipment: Chain Whip, Arcane Focus (Amulet), Dungeoneer's pack, a brass brazier, 100 gold worth of diamond dust

Intelligence: Fairly High. He has the strength of mind necessary to retain his sanity after being infused with draconic blood, and is a highly successful con-man as well.

Weaknesses: All spells require verbal, somatic, or material components, possibly a combination- however, Harrow's arcane focus can replace any material component unless it has a specific cost. In addition, some spells consume their material items, meaning that Harrow must acquire more to cast the spell again. Verbal spells require him to be able to speak, and Somatic spells require him to have at least one hand free. Many spells require concentration, which prevents him from casting other spells, and can be broken if he suffers damage. Harrow only has a few spell slots with which to cast his strongest spells, and must rest for at least 8 hours to regain them, unless he uses his Font of Magic. He can't create his wings unless wearing clothing made to accommodate them.

Notable Attacks/Techniques:

Natural Abilities

Darkvision
Thanks to his infernal heritage, Harrow has superior vision in dark and dim conditions. He can see in dim light within 60 feet of himself as though it were bright light, and in darkness as though it were dim light. However, he cannot discern color, only shades of gray.

Hellish Resistance
Harrow is resistant to fire damage.

Infernal Legacy
Harrow knows the Thaumaturgy cantrip. He can cast Hellish Rebuke once using this trait, and regains the ability to do so after finishing a long rest. After having reached 5th level, he also gained the ability to cast Darkness once using this trait, regaining the ability to do so after finishing a long rest.

Spellcasting
The potion Harrow drank infused draconic power into his veins, granting him the ability to cast arcane magic.

Dragon Ancestor
Harrow was infused with a potion that used the essence of a Bronze Dragon, associated with lightning. He is able to speak, read, and write Draconic. Additionally, he possesses instinctive knowledge on how to interact with dragons in a way most beneficial to himself.

Draconic Resilience
As magic flows through his body, traits of the dragon's power emerge. Harrow is much tougher than an average human, and parts of his skin are covered in a sheen of dragon-like scales, as tough as a suit of medium armor.

Font of Magic
Harrow is able to tap into a deep wellspring of magic within himself. He is able to use this wellspring to gain additional spell slots, or he can sacrifice spell slots to replenish the wellspring. He regains all spent power when he finishes a long rest.

Metamagic
Harrow can twist spells to suit his needs. He has a total of four metamagic options.

Elemental Affinity
When Harrow casts a spell that deals damage of the type associated with his draconic infusion, the spell's power is heightened. Harrow's elemental affinity is fire.

Dragon Wings
Harrow can sprout a pair of dragon wings from his back. He can create these wings at any time, and dismiss them whenever he wishes as well.

Draconic Presence
By channeling the dread presence of his draconic infusion, Harrow can cause those around him to become awestruck or frightened. This aura of fear or awe has a range of 60 feet. For 1 minute, or until he loses his concentration (as though he were casting a concentration spell), every hostile creature without sufficient mental resistance will be charmed (if awe) or frightened (if fear) until the aura ends.

Sorcerous Restoration
Harrow's Font of Magic replenishes itself if he rests for at least 1 hour.

Spells

More to be added and filled in

Thaumaturgy
Transmutation Cantrip
Racial Ability.

Shocking Grasp
Evocation Cantrip

Fire Bolt
Evocation Cantrip

Minor Illusion
Illusion Cantrip

Prestidigitation
Transmutation Cantrip

Mage Hand
Conjuration Cantrip

Message
Transmutation Cantrip

Mending
Transmutation Cantrip
Magic Initiate.

Dancing Lights
Evocation Cantrip

Find Familiar
1st Level Conjuration
Magic Initiate

Magic Missile
1st Level Evocation

Shield
1st Level Abjuration

Burning Hands
1st Level Evocation

Hellish Rebuke
1st Level Evocation
Racial Ability. Cast as a 2nd level spell.

Invisibility
2nd Level Illusion

Mirror Image
2nd Level Illusion

Darkness
2nd Level Evocation
Racial Ability.

Fireball
3rd Level Evocation

Haste
3rd Level Transmutation

Counterspell
3rd Level Abjuration

Telekinesis
5th Level Transmutation

Immolation
5th Level Evocation

Eyebite
6th Level Necromancy

Crown of Stars
7th Level Evocation

Power Word Stun
8th Level Enchantment

Meteor Swarm
9th Level Conjuration

Metamagic

Careful Spell
When Harrow casts a spell with a wide area, he can choose to allow some creatures to avoid the damage to prevent friendly fire.

Twinned Spell
When Harrow casts a spell that is only single-target, he can use metamagic to make it target a second creature as well, as long as the second creature is within the spell's range.

Heightened Spell
When Harrow casts a spell that a creature may be able to resist, he can pump additional power into the spell to make it more difficult to resist.

Quickened Spell
When Harrow casts a spell that takes instant effect, he can use this ability to cast a second spell immediately after, rapid-fire style.

Theme Song: Oy Lazare, Lazare

Welcome to the Multiverse.
Last edited by Okayanos on Tue Nov 20, 2018 1:06 am, edited 23 times in total.

User avatar
The Dark Brotherhood of Deros
Powerbroker
 
Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Sun Nov 04, 2018 2:10 pm

So after thinking about it for a while, I figured I may as well join this. But who to play as? Well... I guess these answer that, huh? :P
A P P L I C A T I O N

Name: Pit

Alias/Titles: Servant of the Goddess of Light, Captain of Skyworld's Guard

Originating From: Kid Icarus

Gender: Male

Age: Unclear. Pit appears to be roughly 13 years old, but chronologically he is older than 25.

Appearance: Image

Species: Angel

Brief Backstory: Pit is the Captain of Skyworld's Guard, and the most loyal and powerful servant of Palutena, the Goddess of Light. During his life, he's fought against the wicked armies of the Underworld, rescued Palutena from the clutches of the Goddess of Darkness Medusa, fought off the extraterrestrial invaders known as the Aurum, and defeated the God of the Underworld itself Hades, all whilst keeping a smile on his face and a skip in his step. Wherever he goes and whoever he fights, Pit lets the world know that he fights for his precious Lady Palutena, and for peace and justice for humanity.


Powers and Abilities:
Superhuman Physical Characteristics: Despite his frail appearance, Pit is exceptionally durable. He can be pelted by magical blasts, struck by monsters 3 times his size, cut, bludgeoned and pierced by all a manor of weaponry and still manage to stay standing. He's faster than a regular human, and stronger than one as well. He has impressive stamina, and his physical aging is much slower than that of a human's due to his divine nature.

Exceptional Combat Prowess: Pit is a master of many weapons; though he's often seen with his first love: the bow. He is skilled at both ground and aerial combat, and his superhuman reaction times let him keep up with even the fastest of fighters.

Limited Flight: Despite having wings, Pit is a flightless angel. This is mitigated through the help of Palutena, who can grant him an ability known as "the Power of Flight." Whilst this is active, Pit can fly at very high speeds, as well as maneuver freely (though Palutena still guides his general flight path).

Fourth Wall Awareness: A running gag of the Kid Icarus series is that Pit as well as every divine character knows that they are in a game, and more specifically that they are part of the larger Nintendo universe of games. In theory this means he would know that he is a character in this RP, but if this would prove to be problematic I can ignore that.

Tier: 8-A (Pit has fought on the same level as near-god beings and won, and is also capable of harming and even possibly killing Palutena, though his more impressive victories were won via more powerful weapons and armor)

Attack Potency: Multi-City Block level

Speed: Massively FTL+ reaction times, Massively Hypersonic+ flight speed, Peak Human run speed

Lifting Strength: Unclear, but I assume he's either Peak Human or Superhuman level.

Striking Strength: Wall to Building Class

Durability: City Block Level

Stamina: High, as he rarely tires from battle, and only when he starts to push himself.

Range: The Palutena Bow he carries can split into 2 separate blades for melee, whilst being able to fire magical light arrows several hundred yards.

Standard Equipment: Palutena Bow: A bow crafted by Palutena herself, the Palutena Bow is Pit's weapon of choice. Its shots have slight homing capabilities to them, and they move faster the farther they travel.

Intelligence: Pit's overall intelligence could be considered slightly below-average, as he can be gullible and childish, and has been shown to be illiterate. Despite this, he's nothing less than a tactical genius, as he has been shown to be able to single-handedly take on armies of enemies by himself, and he has mastered many different weapons and fighting styles.

Weaknesses: As mentioned before, Pit is a flightless angel and cannot fly without Palutena's assistance. What I did not mention before is that while the Power of Flight grants him the ability to fly, it also comes with one serious flaw: should it be active for more than five minutes at a time, it will cause Pit's wings to burn up and leave him on the verge of death. What's more, the Power of Flight needs time to "cool down" after each use, lest Pit risk torching his wings. Pit is also rather reckless, excitable and gullible, and he is also easily distracted by food. Finally despite his divine nature, Pit is ultimately still weak to many of the same things a regular human is weak to.

Notable Attacks/Techniques: ----

Theme Song: https://www.youtube.com/watch?v=k6nOPEM ... CC48D06DF5

Welcome to the Multiverse.


A P P L I C A T I O N

Name: Palutena

Alias/Titles: The Goddess of Light

Originating From: Kid Icarus

Gender: Female

Age: Unclear, as she's not exactly forthright on that information. Physically she appears to be around 22 years old, but as a goddess she could potentially be hundreds, if not thousands of years old.

Appearance: Image

Species: Goddess

Brief Backstory: Palutena is the Goddess of Light, the ruler of Skyworld and the guardian of humanity. Along with her own army of light captained by her trusted servant Pit, she defends the world from the darkness of the Underworld, and strives to maintain peace and harmony.


Powers and Abilities:
Superhuman Physical Characteristics: As a goddess, Palutena is much more physically capable than a human. Her divinity gives her and unnatural resiliency, meaning she can survive powerful blows that would kill any normal person, and she is much stronger than a human. Furthermore she is immortal and cannot die of old age.

Light-Based Magic: While she herself doesn't usually fight, Palutena is capable of unleashing powerful magical attacks in the event she needs to. She can fire magical projectiles from her staff, call up large damaging pillars of light from the ground, fire devastating laser blasts and unleash blinding flashes of light.

Levitation: Palutena is capable of effortlessly levitating off of the ground, and can move around at high speed this way.

Telepathy: Palutena can form a telepathic bond with other people, and she uses this power to speak with Pit while he is out on a mission.

Healing Magic: Palutena has been shown to be able to grant Pit a quick heal on the battlefield should he need it. She has also stated that she can revive dead soldiers from her army.

Transformation Magic: Palutena has been shown to be able to transform others twice in the Kid Icarus series: first when she transformed Medusa into the one-eyed snake-haired monster that she is as punishment for her crimes, and again when she transformed Pit into a ring after being possessed by a creature called the Chaos Kin.

The Power of Flight: Palutena grants Pit the ability to fly. Further details can be found in Pit's app.

Minor Telekinesis: Palutena can manipulate her staff telekinetically.

Pyrokinesis: Palutena can create explosive blasts of fire.

Reflective Barriers: Palutena can create a barrier of magic that blocks attacks and reflects ranged attacks back at the one that made them, but does not stop her own attacks.

Teleportation: Palutena can "warp" short distances.

Gravity Well Creation: Palutena can create a "black hole" that can draw things toward the center of it.

Melee Prowess: Though she prefers to stay at range, Palutena is still an effective fighter in melee. Her attacks are swift and graceful, and she can surround herself with rings of light to add to her melee damage.

Fourth Wall Awareness: Like Pit, Palutena is more than aware that she is a fictional character in a video game. If the same concerns with Pit still apply, then I can prevent her from knowing she's in the RP.

Tier: Probably around 7-B

Attack Potency: City Level

Speed: Massively FTL+ reaction speeds, probably Massively Hypersonic+ flight speed, and Peak Human run speed.

Lifting Strength: Superhuman

Striking Strength: Building Class
Durability: City Block level

Stamina: High

Range: Extended melee range normally, hundreds of kilometers with projectiles (Can fire a beam that reached the Human World despite remaining at her post in Skyworld).

Standard Equipment: Palutena carries her staff and her shield with her into battle.

Intelligence: Very High, as not only is she generally wise and knowledgeable, but like Pit she is a potent tactical strategist.

Weaknesses: Palutena has shown to be too mischievous and playful on occasion, as she's teased Pit in the midst of battle before, as well as put him in dangerous situations intentionally as a part of her tactics. Despite her divinity, she has been shown to be vulnerable to things that humans are weak to, and while she is physically immortal she is not invincible. She has also shown a habit of being caught off-guard.

Notable Attacks/Techniques:
Megalaser: Palutena charges and fires a powerful pinkish-red beam from her staff.
Explosive Flame: Palutena fires an explosive fireball from her staff.
Counter: Palutena blocks an attack with her shield, and then immediately counter attacks with a melee strike.

Theme Song:

Welcome to the Multiverse.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

User avatar
New Castillan Empire
Spokesperson
 
Posts: 182
Founded: Mar 11, 2018
Ex-Nation

Postby New Castillan Empire » Sun Nov 04, 2018 2:25 pm

That's nice! Finally accepted!

Enjoy your new friends, Sombra...

...so, where do we come in in the IC anyway?
Current Year: 2078
-Project Infinity underway to develop generator that converts kinetic energy from black holes to energy
-Nueva Chile Collective Insurance now covers zombie apocalypses and demonic possession
-Mass controversy over launch of first ever sex robot
-New colony on the moon Sanctae to host new Holy See, with a female blood-elf Pope as ruler
-Novo Timor: Artillery corps veteran destroyed wall with a howitzer because there was a large spider on it
-Nueva Salvador: City of Ahuachapán enforces ban on public playing and distribution of K-pop
-Nueva Galicia: Man given cease and desist order after distributing drawn pornography depicting Queen Celaeno online

User avatar
S i t k a
Diplomat
 
Posts: 986
Founded: Dec 21, 2017
New York Times Democracy

Postby S i t k a » Mon Nov 05, 2018 10:55 am

I decided to start on an app, as long as the IC isn't too far along for that. Not sure if I'll be able to finish it or not.

A P P L I C A T I O N

Name: Wyatt Weiss

Alias/Titles: Wyatt

Originating From: Oddity Woods (webcomic)

Gender: Male

Age: 14

Appearance: Image

Species: Human

Brief Backstory: (I get it, writing this stuff is hard. At least a short paragraph.)


Powers and Abilities: (List as many as possible. Either explain, or link to Superpower Wiki if you wish.)

Tier: (See the Tier explanation.)

Attack Potency: (Because character tiers can encompass creation and such, this measures the character's maximum damage output. Ranked in the same way as Tiers. Characters may have multiple potency ranks through the use of weapons, techniques, or transformations.)

Speed: (See here for a detailed explanation and various ranks.)

Lifting Strength: (How much mass the character can physically lift. See here for a detailed explanation and the ranks.)

Striking Strength: (The amount of power behind a character's physical blows. See here for a detailed explanation, and the ranks.)

Durability: (Ranked in the same manner as Attack Potency, though this measures a character's ability to take damage rather than dishing it out.
See here for ranks, and the durability required to survive being immersed in the sun, or surviving a fall from orbit- two common feats in fiction.)

Stamina: (How long can they keep going. There's not really a set rank system, and most characters will be either 'peak human', 'superhuman', or 'limitless'. If you wish, you can simply state the stated or displayed extent for the character. For example, 'Thor once fought an army of frost giants for 9 months without tiring.')

Range: (How far can they reach. See here for the ranks. May need multiple listings for certain weapons or techniques.)

Standard Equipment: (What stuff do they have with them?)

Intelligence: (How much smartitude. Note that characters may be average or below average most of the time, but are also geniuses in certain topics. For example, Goku is of average intelligence, but is a genius when it comes to fighting.)

Weaknesses: (What are their weaknesses? Should have at least one, more for powerful characters.)

Notable Attacks/Techniques: (Show us your Kamehamehas and Hadoukens. Leave this blank if you don't do that shit.)

Theme Song:

Welcome to the Multiverse.
The United Settlements of Sitka - the land of friendly vampires, camaraderie, and cloudberry pie
A small corner of the world in 1872. Set in the world of the video game 80 Days, with supernatural beings mixed in. Several factbooks need to be redone.
I'm socially awkward sometimes, and bad at keeping up with things due to life's hecticness, so I might not always be the best at roleplays etc.
The Times: Englishman Phileas Fogg departs London, having bet £20,000 that he can circumnavigate the globe in 80 days.
Local News: Karl Marx visits Sitka, is "impressed".

Ask questions about this strange place! ---- Make the Ram's Head Saloon great again!

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Britanania, Cylarn, The Empire of Tau, The Orson Empire

Advertisement

Remove ads