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Song of Heroes OOC (Fantasy RP, CLOSED)

For all of your non-NationStates related roleplaying needs!

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Nuridia
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Posts: 13226
Founded: Dec 28, 2011
Democratic Socialists

Postby Nuridia » Sat Oct 20, 2018 10:50 am

I just realized I had forgotten to put what Pan looked like, but I fixed that.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Zarkenis Ultima
Post Czar
 
Posts: 43258
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Oct 20, 2018 12:09 pm

Put up an archive with all accepted apps in the third post.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
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Take a look at my latest roleplay! Come journey with us to somewhere in the dark.

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Radea
Envoy
 
Posts: 238
Founded: May 15, 2017
Ex-Nation

Postby Radea » Sat Oct 20, 2018 2:48 pm

Oh, is this full already?
Formerly known as Taber

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Verwood Island Archipelago
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Posts: 76
Founded: Oct 29, 2016
Ex-Nation

Postby Verwood Island Archipelago » Sat Oct 20, 2018 2:51 pm

Absolon-7 wrote:


Verwood Island Archipelago wrote:Name: Telsor Codan

I just need a few minor things edited for this app before accepting it. First, i'd like you to remove anything in parentheses and to add a [/box] to the end abilities, limitations, and equipment as the coding is a tad off. Second, limitations is more like limitations of what they can do rather than personal hangups like "not liking guild politics". Third Short sword, Cross bow, Quarterstaff aren't really abilities unless you mean he has a proficiency with them. Finally, I'd like you to put a description on what their sixth sense can do and you can add what it can't to limitations.


Changes made but do let me know if I’ve missed anything.

I’ve added a bit more detail and I’ve also cheekily included a skill that I forgot to incorporate last time. Sleight of hand: This doesn’t make Telsor a master pick pocket but he is good at street level illusion and could probably palm a coin or two if pushed.

The short sword etc under skills were intended to indicate a decent level of proficiency with the indicated weapons.

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24390
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sat Oct 20, 2018 3:04 pm

Radea wrote:Oh, is this full already?


No sir. We're still open!

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Absolon-7
Diplomat
 
Posts: 917
Founded: May 11, 2014
Father Knows Best State

Postby Absolon-7 » Sat Oct 20, 2018 4:09 pm

Verwood Island Archipelago wrote:Name: Telsor Codan

Well glad you added the changes I recommended. Accpeted.

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Zarkenis Ultima
Post Czar
 
Posts: 43258
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Oct 20, 2018 4:37 pm

So, I won't be able to post too soon, but I was planning on having Sylanna pick the caravan escort job, in case anyone is interested in tagging along.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread
Take a look at my latest roleplay! Come journey with us to somewhere in the dark.

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Verwood Island Archipelago
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Posts: 76
Founded: Oct 29, 2016
Ex-Nation

Postby Verwood Island Archipelago » Sat Oct 20, 2018 5:33 pm

Absolon-7 wrote:
Verwood Island Archipelago wrote:Name: Telsor Codan

Well glad you added the changes I recommended. Accpeted.


Cool - many thanks.

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Yokotari
Bureaucrat
 
Posts: 61
Founded: Apr 11, 2018
Ex-Nation

Postby Yokotari » Sat Oct 20, 2018 6:54 pm

I thought a little bit more lore couldn't hurt, especially since we only have one city APP.


Name: The City of Eastcross
Dominant Group: Humans (Citizens) and Lycans (Slaves)
Region: The Northern Reaches
City Size: Average City
Notable features: The City of Eastcross was originally settled in the Eastcross Mountains, hence the name of the City. It utilizes terrace farming in order to sustain its population and has a thriving mining industry. In order to pass through the Eastcross Mountains you must go through the City of Eastcross, thus there is a large amount of commerce despite its unusual placement. The City is known for minting two separate currencies, the Qryfty, which is made from gold and most common in the City, and the Silver Qryfty, which is usually used in order to trade with newcomers and merchants.
Age of City: 162 Years Old
Major Industry: Mining

Faction Name: The Kingdom of Eastcross
Faction Region(s): The Northern Reaches
Description/Lore: The Kingdom of Eastcross was founded by John the Cake-Eater and his band of 500 Merciless Men, so the story goes. Their tale goes a bit further back to John Burbanbacher, a priest in the Western Heartlands . It is said that he was persecuted by a number of Lycans who had traveled south from a place they called Carnan, a village in the Northern Reaches. It is said that John would preach every night and they would ravage his Church when he went to bed. John begged the local lord to do something about the Lycans, but he refused. Eventually John and 500 hundred villagers, who had all witnessed the events and supported their priest, marched on the Lycans camp. They killed the Lycans and mounted their heads on sticks. The local lord put out a warrant for their executions, and thus they fled with their families in tow.

The group headed north, pillaging and attacking any non-human settlement or farm they found. John would later be known as "The Cake Eater" after killing a Vampire and eating from a Cake that had been prepared for him. John and his small army continued to head north for two years before finally they came upon the town of Carnan in the Eastcross Mountains. They destroyed the town, killing every Lycan they could find. On the ashes of the village they erected a new, Humano-Centric City. The City of Eastcross would eventually branch out and become a small Kingdom among the various tribes and groups of the Northern Reaches. It has a population of 72,000 Humans and around 4,000 Lycan Slaves.
Races that are part of the faction: Humans (Citizens) and Lycans (Slaves)
Additional Info: Lycans CAN enter the country, however they may not live in it, as per the Kings Laws. They are ruled by the Burbanbacher family, by King Harold Burbanbacher. Harold is 58 Years old and when he dies will be succeeded by his son, Germanicus Burbanbacher.

Group Name: Swamp Giants
Region Inhabited: The Southern Bog
Group Appearance:
Image

Description/Lore: The Swamp Giants, called the Paetun Autirs in their own language, are a race of sentient but tribal beings existing in the Southern Bog. They hail from the same wider family as the Northern Giants and it is widely believed that both Species divided from a common ancestor around 30,000 years ago, according to wizards in the Western Heartlands. All Swamp Giants are born with black fur, there have been only two exceptions to this rule since the "Civilized" Humans, Elves, Lycans and other species encountered them for the first time. Both times the exception was a male, white-haired Swamp Giant. Both times, the white-hair was worshipped as a god by the tribes.

The Swamp Giants reject the outside world. They do not use modern tools, most cannot speak any language but their own and they will likely attack an outsider on sight. Again, there is an exception to this rule. They share the Southern Bog with humans, generally they make their presence known to these humans by banging sticks on trees in a certain way so as to alert people. They stay clear of each other, a wandering Swamp Giant will leave a Human Settlement if it happens into one, and humans likewise do the same. They do not trade and they do not pretend they are similar in any way.

There are currently five tribes of Swamp Giants in the Southern Bog. There is one single tribe which does not exist in the Bog, but in a small forest in The Western Heartlands. There are an estimated 12,000 Swamp Giants in The Southern Bog, and another 1,200 in the aforementioned Western Heartlands forest. The Swamp Giants societies are matriarchal, with the strongest female leading the Tribe. They all live in a state of primitive communism, whereas all goods and tools and homes are shared between members. There is no concept of marriage within Swamp Giant society, young are expected to be cared for by all members of the Tribe. Exchanging males between tribes is a common method of securing a peace or alliance or other agreement. Disagreements between Swamp Giants are settled through combat, which almost always results in the death of one of the fighters.
Innate Abilities: Incredible Strength and Stealth abilities
Innate Weaknesses: No magical prowess, weakness to fire
Additional info: N/A

Group Name: Northern Giants
Region Inhabited: The Northern Reaches
Group Appearance:
Image

Description/Lore: The Northern Giants, cousins of the Swamp Giants, are native to The Northern Reaches. When the Swamp and Northern Giants split into two species, it was the Northern Giants which gave up their homes in the forests and swamps in order to build a new life in the frozen wastes of the North. Since that time they can be found in almost every area of the region, apart from the Kingdom of Eastcross of course. Similar to their relatives they do not associate themselves with the other races and tend to keep entirely to themselves. They have no interest in the pursuits of their perceived enemies.

The key thing that separates them is that they viciously hunt and attack humans and elves wherever they find them. They believe that the Northern Reaches belong to their people, that the Humans and Elves are colonizers and that they must be cast off back to the places they came from. Such as this, there is a perpetual war between them, where humans and elves kill the Northern Giants on sight, and the Northern Giants kill the Elves and Humans they find.

Northern Giants have a patriarchal society, the most intelligent or clever male taking control of the tribe following the death of the last chief. Usually this is determined by a vote between all the tribes members, but may end up being unanimous if there are no challengers. There are no laws in Northern Giant society, infanticide and eugenics ensure that only the strong survive. Northern Giants do not form permanent settlements and instead travel nomadically. They have no quarrel against Lycans and will spare many of those that they meet. They believe incorrectly that they and the Lycans share common ancestors, and tend to reference this "common bloodline" when in contact with them.
Innate Abilities: Incredible Strength, Affinity for Snow/Ice Magic
Innate Weaknesses: Extreme Weakness to Fire Magic
Additional info: All Northern Giants have Red fur.
The Empire of Yokotari is a Alternate Nation of the person who rules over The Frozen Forest, it is purposely mean to not represent my personal views, and is meant to mimic a Japanese Empire-esque state. I have no intention of letting it fade away and i intend to develop it. If you want to interact with it shoot me a telegram either through this nation or The Frozen Forest.

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Radea
Envoy
 
Posts: 238
Founded: May 15, 2017
Ex-Nation

Postby Radea » Sat Oct 20, 2018 8:02 pm

The Republic of Atria wrote:
Radea wrote:Oh, is this full already?


No sir. We're still open!


Oh ho! Good to hear. Plus, seems like my ideal Heroic Boon hasn't been taken yet.
Formerly known as Taber

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Andsed
Postmaster-General
 
Posts: 12674
Founded: Aug 24, 2017
Left-wing Utopia

Postby Andsed » Sat Oct 20, 2018 8:03 pm

Name:Lilion Tabraham
Age: 23
Gender: Female
Race:Human
Appearance:
Image

Statistics:
Strength:5
Agility:3
Endurance:3
Magical Prowess:1
Bio:
Lilion was born on the streets of Ashar to her father a former solider in the Asharian military with her mother having died during Lilion birth leaving her and her father by themselves homeless. So Lilion was raised solely by her father who did his best doing whatever work he could find to provide for them. He also tried to educate her as best he could and taught her how to survive on the streets. But most importantly he taught her to fight with both her fists and a sword. These skills would prove valuable as the two worked odd jobs simply trying to survive.

But when Lilion was 15 her father died leaver her alone in the world. She was of course incredibly sad due to her close relationship with her father but she did not have much time to grieve. She was focused on trying to survive with very little money and food on the dangerous streets with her only possession being her clothes, some leather armor, and a short sword. So how did a 15 year old girl survive on the streets by herself? Well she would work whatever job she could find, steal loafs of bread, beat the shit out of anyone who attacked her the usual for someone on the streets. Her skills learned from her father served her well and she got by.

After 6 years of this she decided due to an incident which may or may not have involved a minor nobleman trying some shady stuff with her and getting knocked out that it was time to leave. She gathered up supplies and began the long march to the Republic of Velathri with plans to join the Paean Legion. She had always been interested in joining the group but had always figured she did not have a chance in joining the group. But now seeing that she a had a minor nobleman angry at her she figured it would not hurt to try.

Over the next two years she would make the long difficult journey to the Republic of Velathri trying to survive on what food she could find and protecting herself from anything that attacked her. This journey would harden her further and she would reach the Republic of Velathri at the age of 23. She would using her skills as a fighter join the legion as a red cloak ready to begin a new chapter in her life.

Heroic Boon: Berserk Energy: When activated Lilion endurance agility and strength all increase drastically along with allowing her to not feel pain and fight far beyond her limits for a time.
Abilities:
  • [Trained and Experienced Fighter]: Lilion is trained in martial arts and has years of experience from the streets making her a damm good fighter able to kill a man with her hands.
  • [Swordswomen]:She has been trained in sword combat and has experience using the weapon making her a formidable duelist
  • [Survivalist]:Growing up in and going through incredibly harsh and dangerous situations Lilion has become quite good at surviving difficult and dangerous situations like being lost in the wilderness.

Limitations:
  • She is still only human and knifes, swords, bows, fist etc will all effect her as they do normal humans.
  • While a good fighter she is not the best and a group of trained fighter or someone who is just more experienced and better trained can take her down.
  • Her heroic boon only lasts for around 12 minutes and after that all of the damage she took will hit her and the sudden massive pain may incapacitate and exhaust her depending on how much damage she took.

Equipment:
  • [Plain Clothes and leather armor] Some basic clothes with some leather armor underneath that provide small amounts of protection while leaving her able to move quickly and flexible.
  • [A Short Sword]
  • [A Backpack] Used to carry supplies like food and water on adventures.


Optional
Likes: Competition, Making money, Food, Camping, and Nature.
Dislikes:Thugs, Wasting money, Corrupt people in power, and Spoiled Brats.
Greatest Fear:Becoming ungrateful for what she has and what others have done for her.
Last edited by Andsed on Fri Oct 26, 2018 4:01 pm, edited 10 times in total.
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LOVEWHOYOUARE~

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Verwood Island Archipelago
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Posts: 76
Founded: Oct 29, 2016
Ex-Nation

Postby Verwood Island Archipelago » Sun Oct 21, 2018 3:36 am

Posted in error - ignore.
Last edited by Verwood Island Archipelago on Sun Oct 21, 2018 9:03 am, edited 1 time in total.

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Pasong Tirad
Postmaster-General
 
Posts: 11184
Founded: May 31, 2007
Left-wing Utopia

Postby Pasong Tirad » Sun Oct 21, 2018 6:33 am

Name: Hold Stoutshield
Dominant Group: Dwarves
Region: Northern Reaches
City Size: Town
Notable features: Located on the base of one of the many mountains dotting the Northern Reaches, Hold Stoutshield is the home of the Dwarven clan Stoutshield, and houses a little over a thousand inhabitants, around a hundred of whom are members of Clan Stoutshield and directly descended from the first Stoutshield. It has defensive walls that, while not formidable, are still enough to do the job of protecting the Hold. They have mines that burrow deep into the mountain, and they have, just recently, begun the long process of building and moving some of their facilities into the mountain. Hold Stoutshield and Clan Stoutshield are so young (by Dwarven standards), that the very first Clan Chief, Chief Ragnar Stoutshield, is still alive, in his ripe old age of 275. Many believe that Chief Ragnar is attempting to hold on to life long enough to see his whole Hold be transferred into the mountain.
Age of City: Approx. 210 years
Major Industry: Mining, steelmaking, steel smithing

Btw, I'm just making an app for the city to help beef up character's backstory a little. If I can just make the app and let the city be (as in, let the OP do with it as they please), then I'll leave it here. If, on the other hand, I actually do have to play with the city, then I'll just scrap the city app.

Name: Harald of Stoutshield
Age: 25
Gender: Male
Race: A dwarf of the Northern Reaches
Appearance:
Image

Statistics:
Strength: 5
Agility: 1
Endurance: 5
Magical Prowess: 1
Bio:
Harald Stoutshield, one of the hundreds of Dwarves with that surname, was born like all of them at Hold Stoutshield, a relatively young Hold housing less than a thousand people. Like all Dwarves, he was given the "holistic Dwarven education," which meant that he was taught in nearly a dozen disciplines, all of which the clan believes to be beneficial to the prosperity of the Hold: fighting, construction, mining, smithing, farming, animal husbandry, forestry and beer brewing. After having spent a little over a year being taught in each discipline, at the age of eighteen he chose to specialize in fighting. This meant spending the next ten years of his life perfecting his skills as a fighter.

The first few years were once again dedicated to the basics. He had to learn how to fight with the many weapons at the disposal of the clan: swords, shields, axes, spears, bows, crossbows, primitive hand guns, and how to handle siege equipment. He had to learn how to throw projectiles and block them, to shoot and to get shot at, to fight offensively and defensively. After his third year learning how to fight, he got his first taste of battle as he along with the other warriors of the Hold, were tasked with the defense of the Hold from a band of goblins. While unexceptional in his performance, he did get the pleasure of striking down several goblins - his first few kills - and the honor of fighting alongside his brother and father. His first kill, in particular, involved Harald using his shield to bash a goblin off the Hold's fortifications, which sent the poor soul plummeting towards their death. This taste of battle proved good for Harald, and when he was 22, after having been taught the basics in all manners of Dwarven fighting, he chose to further specialize his fighting skills with the shield.

Training went well for Harald for the next few years. He was able to experience defending the Hold from another band of goblins and he was able to fight offensively once during a scouting mission tracking down a band of trolls. While not able to kill a troll himself, it was good experience for the young Dwarf.

Tragedy struck, however, on his 25th year, when, while defending the Hold from another attack, Harald threw his ax, hitting another Dwarf instead of its intended target. Seeing as the Dwarf in particular was someone Harald had been quarreling and aggressively competing with of late, many saw this as an intended act, rather than the accident that it truly was. Harald sat before a council of Hold Elders and was spared execution only because the motive was unclear, with Harald's troop split almost evenly down the wire on whether or not the incident of friendly fire was intentional or accidental. But, a Dwarf was still dead at the hands of another Dwarf, and so the unremarkable Harald Stoutshield, lacking at least six more years in Dwarven education, was exiled from his Hold, and is not to return for ten years on pain of death. He was stripped of name and honor of being a member of a clan, and was therefore left to call himself Harald of Stoutshield, rather than Harald Stoutshield.

This is how Harald went from Holdfighter to Redcloack of the Paean Legion. While unremarkable, Harald was a savant with his shield, and with ten years to spend, he wanted to spend it somewhere he can feel like he has a chance to regain his honor. He didn't just want to wait out the exile, for doing so meant only that he would be able to return home, it didn't mean he would be able to get his name back. So, this is where Harald can prove himself. If he does something that Hold Stoutshield can consider heroic, then once his exile is over, he can possibly not only get his home back, but get his life back as well.

Heroic Boon: Strength of the Stoutshield - Harald's boon gives him a short burst of energy for a short period of time, greatly increasing his defensive capabilities, primarily his ability to withstand pain and damage and to avoid being suppressed by attacking enemies, and his agility, primarily his ability to barrel through enemies using his shield.
Abilities:
  • Dwarven Education: Harald has spent his whole life being given a holistic Dwarven education. While no expert on the matter, he has a basic understanding of construction, mining, smithing, farming, animal husbandry, forestry and beer brewing, aside from his skills as a fighter.
  • Stoutshield Wall: Clan Stoutshield is a small clan, and in normal circumstances would be very vulnerable to attack from raiders. Thus, to protect themselves, members of Hold Stoutshield who choose to fight learn to fight an aggressive defense. Harald is strongest when he is fighting not with his hammer, but with his shield.
  • Mountain Dwarf - Harald is a Dwarf, and so he literally has thicker skin, is able to adapt to colder weather easier than most, and is that little bit tougher than most people. Harald is most at home in certain areas, specifically in mountains and underground.

Limitations:
  • Magically inept - There is absolutely little, if any, magical talent in Harald.
  • Short - While considered relatively tall compared to many of his Dwarven contemporaries, Harald, at five feet flat, stands no taller than a regular human child.
  • Poor eyesight - Not poor, per se, but it is definitely below average, owing to the many times Harald has gone into mines and gone out without covering his eyes and giving his eyes time to adjust to the sunlight.
  • Dwarven agility - He's short and he has thick legs. Harald isn't exactly built to be fast. Coupled with Harald's penchant for pipe tobacco, he isn't exactly built to run far distances. He can walk comfortably enough for long stretches, but running would take the wind out of him in an instant.
  • Northern Heart - Harald is from the cold north, and thus is unable to properly bear the heat of warmer and more humid climates. Even acclimatizing is going to be more difficult for him.

Equipment:
  • The Stoutshield - A large, circular shield big enough to be able to completely cover Harald from foot to neck. It is made from wood and covered entirely in a sheet of steel thick enough to withstand regular missile projectiles and blackpowder shot from long range. It has a large circular boss in the middle to help deflect from direct blows. The shield has enarmes in the inside to help Harald carry it on his arm, as well as a guige to allow him to strap the shield on his back, which can allow for easier mobility as well as protection from behind. It is so unnaturally large for Harald's size, that when he uses it he is barely able to do anything else. The shield has retractable stakes at the bottom of it that Harald can pull down in order for him to plant his shield on a certain spot, helping free his hands should he need it.
  • Dwarven Snowhammer - A war hammer, with the weapon head featuring a hammer on one side and a pick on the other. Used by Harald as a weapon along with his shield, as a tool to help him travel in mountainous terrain, or as a pick for mining (should it be necessary). The snowhammer is comically large for his size, resembling a regular, human-sized pickax in length. But given Harald's strength, it feels just perfect for him, and he is able to wield it without difficulty with one hand.
  • Throwing axes - Three standard throwing axes, although his below-average eyesight means Harald doesn't exactly have the fairest aim.
  • Standard armor - With his shield and other equipment being heavy enough as it is, much of Harald's armor is light, by comparison, save for his vambraces, his greaves, and helmet, which are all steel, to protect the parts of his body most visible from behind his shield. His body armor, in comparison, is made of a thick leather. Thick enough to help deflect light blows, and light enough to help Harald's mobility.
  • Standard Supplies - food, water, a bedroll, and other standard supplies that Harald carries in a backpack.
  • Pipe and tobacco


Likes:
Dislikes:
Greatest Fear: His thoughts are regularly about his home in the Northern Reaches. He's always anxious about how they are doing, and if any news - or even gossip - were to come to him about anything bad happening to his home, he would be rendered useless in any situation. His mind would drift away and consist only of thoughts of home.
Last edited by Pasong Tirad on Tue Oct 23, 2018 4:41 pm, edited 5 times in total.

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Absolon-7
Diplomat
 
Posts: 917
Founded: May 11, 2014
Father Knows Best State

Postby Absolon-7 » Sun Oct 21, 2018 12:37 pm

Yokotari wrote:Name: The City of Eastcross

Faction Name: The Kingdom of Eastcross

Group Name: Swamp Giants

Group Name: Northern Giants

City, Faction, and Racial Groups Accepted

Pasong Tirad wrote:Name: Hold Stoutshield

Name: Harald of Stoutshield

City and Character Accepted; for clarification city apps are more of a tool for your character's background.
Last edited by Absolon-7 on Sun Oct 21, 2018 12:45 pm, edited 1 time in total.

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Radea
Envoy
 
Posts: 238
Founded: May 15, 2017
Ex-Nation

Postby Radea » Sun Oct 21, 2018 1:05 pm

Name: Arden Rooke
Age: 26
Gender: Male
Race: Human
Appearance:
Image

Statistics:
Strength: 3
Agility: 2
Endurance: 6
Magical Prowess: 1
Bio: Arden Rooke was born in the Western Heartlands, beyond the borders of the Tyranny of Thapsus. His home village of Gelsten to the greater world is nothing of import; a collection of merchants, farmers, and artisans that make up countless towns across the world. His father owned the local general store and trading post; which meant lots of merchants, caravans, and adventurers of all kinds stopped by when they came through; including some from the Paean Legion.
When his family ventured to sell their goods at the port of Ostia, he grew enamored with the trades of the world. Seemingly all of them, to his detriment. He couldn’t keep his focus on inheriting the trade post as his father wished, so he would ply the trade of lumberback, blacksmith apprentice, hunter, stablehand, and even a rough attempt at squire in his teenage years. No matter how often he failed, he always seemed to have the ability to get back up and try again. However, as he grew in an adult, Arden left his village of Gelsten to make a profession for himself. His started out tilling some land on behalf of an old couple for some time, gaining a somewhat calmer disposition and enjoying the focus of a full day of manual labor. After a few seasons, the couple passed and the plot went to their children who soon returned to take over the property themselves. Back on the road, Arden eventually ended up taking what his father often hoped for – trade. No, this wasn’t a storefront however. Arden joined differing caravans as they travelled much of the Western highlands, to the gentler parts of the Northern range and once to the Merchant States of Nor. When he had earned enough, he bought his own cart, horses, and goods. As per his cosmic luck, the caravan was attacked and destroyed by brigands along a shortcut he decided to take. To his surprise, Arden was able to beat off his attackers using a shovel. Wounded, breathless, but alive, Arden was rescued by another caravan. Through the journey back, the merchant asked if he was some sort of warrior and in that moment… Arden Rooke felt the spark of his youth. That desire to try a new trade. He was going to be a Legionnaire.
Heroic Boon: Iron Will – Arden has the ability to endure wounds and hits that would otherwise incapacitate. Curiously, those near him also gain a lesser but temporary boost to their endurance as well if within a certain range.
Abilities:
  • Martial Grapple: In a melee, Arden can wrap up his opponent and take them to the ground in a brawl.
  • Desperate Haymaker: While in close combat, Arden can clobber swiftly with his free hand to knock them off balance or knocked out.
  • Burst Rush: Arden can use a burst of endurance to push beyond his limits and close the gap between enemies and himself.

Limitations:
  • Novice fighter – Coming from a civilian background, Arden lacks any finesse with combat, having only raw survival fighting and basic training from the Legion.
  • Magical dunce – Beyond his Heroic Boon, Arden lacks any type of magical prowess.
  • Trader’s small-talk – Arden can be a bit of an over-talker with some people; not exactly heroically stoic, is he?

Equipment:
  • [Standard Adventurer’s Kit]: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin
  • Iron Shortsword
  • Steel Foresters Axe
  • Lucky Compass
  • Iron shoulder brace
  • Travel & Expense Logbook
  • Ducats earned: 298


Optional
Likes: The outdoors, new experiences, feeling valuable, money, stories around a campfire, the clear stars at night.
Dislikes: Repetitive deskwork, feeling useless, rude folk, boredom.
Greatest Fear: Drowning in the Ocean
Last edited by Radea on Fri Oct 18, 2019 7:53 pm, edited 3 times in total.
Formerly known as Taber

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Pasong Tirad
Postmaster-General
 
Posts: 11184
Founded: May 31, 2007
Left-wing Utopia

Postby Pasong Tirad » Sun Oct 21, 2018 5:00 pm

Absolon-7 wrote:
Pasong Tirad wrote:Name: Hold Stoutshield

Name: Harald of Stoutshield

City and Character Accepted; for clarification city apps are more of a tool for your character's background.

If that also holds true for factions, then I'll be writing up something for Clan Stoutshield!

Edit:

Faction Name: Clan Stoutshield
Faction Region(s): Hold Stoutshield, in the Northern Reaches
Description/Lore: A relatively young clan by Dwarven standards, Clan Stoutshield began when Ragnar the Stoutshield - a name he got from a duel he partook in involving a vicious troll and the Dwarf's shield - took the leap to strike off on his own from his previous clan. Dwarven expeditions rarely pan out, but when they do, then by tradition the leader of the expedition has the right to create a clan of his own. And thus, Clan Stoutshield was born, and Ragnar was from then on known as Chief Ragnar Stoutshield. The mining expedition grew, and in the span of a century they were able to acquire another 500 members, and Ragnar's own bloodline expanded to encompass around fifty other Dwarves, most of whom took up roles of leadership within the Clan and the Hold. While most of their workforce is dedicated to mining and metalworking, after nearly two centuries since their founding, they have also begun to venture into agriculture (farming and animal husbandry) and forestry in an attempt to become more self-sufficient. With a little over a thousand people living in Hold Stoutshield and being associated with the clan that bears the town's name, they seem to be on-track to becoming a proper industrial power within the region, provided that nothing halts their growing prosperity. And, while Chief Ragnar Stoutshield is regarded as old in his age of 275, he still has a chance of living long enough (perhaps even another century, if his luck holds) for his whole Hold to migrate underground, and for his rank to be bumped up to Holdking, as is the Dwarven tradition for Clans who have the power to move their homes underground.
Races that are part of the faction: Dwarves
Additional Info: With plenty of underground tunnels and systems to keep it stable in place, Clan Stoutshield has begun the slow process of moving all of its facilities underground, and has boosted their efforts of attracting more labor to the Hold - they are expected to take on their first human and elven laborers soon, who will, as per tradition, be kept to the surface dwellings of the Hold, once the Dwarves finally move underground.
Last edited by Pasong Tirad on Sun Oct 21, 2018 6:28 pm, edited 1 time in total.

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Zarkenis Ultima
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Posts: 43258
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Oct 21, 2018 7:20 pm

Is that a Fire Emblem character I see, Radea? :P
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Radea
Envoy
 
Posts: 238
Founded: May 15, 2017
Ex-Nation

Postby Radea » Sun Oct 21, 2018 7:32 pm

Zarkenis Ultima wrote:Is that a Fire Emblem character I see, Radea? :P


Do you know how hard it is to find a character image that isn’t either in full plate armor or dramatically angry looking? I had to compromise somewhere.
Formerly known as Taber

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Zarkenis Ultima
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Posts: 43258
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Oct 21, 2018 7:52 pm

Radea wrote:
Zarkenis Ultima wrote:Is that a Fire Emblem character I see, Radea? :P


Do you know how hard it is to find a character image that isn’t either in full plate armor or dramatically angry looking? I had to compromise somewhere.


Lol, yeah, I can sympathize. Finding character pics that fit what you have in mind can be a real bother sometimes.
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Radea
Envoy
 
Posts: 238
Founded: May 15, 2017
Ex-Nation

Postby Radea » Sun Oct 21, 2018 8:08 pm

Zarkenis Ultima wrote:
Radea wrote:
Do you know how hard it is to find a character image that isn’t either in full plate armor or dramatically angry looking? I had to compromise somewhere.


Lol, yeah, I can sympathize. Finding character pics that fit what you have in mind can be a real bother sometimes.


I was half-tempted to pay for a commission of this one. I’m glad you feel my pain. Erm. Sort of.
Formerly known as Taber

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Mon Oct 22, 2018 7:26 am

[looks at Eastcross]

[looks at Luca]

monkaS
Last edited by Turmenista on Mon Oct 22, 2018 7:30 am, edited 2 times in total.

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Ormata
Senator
 
Posts: 4648
Founded: Jun 30, 2016
Corrupt Dictatorship

Postby Ormata » Mon Oct 22, 2018 11:13 am

Name: Limper
Image

Age: 34
Gender: Male
Race: Race of Man, Tejis Desert
Appearance:
    Standing at 6’ even, Limper has a rather slim figure that overall is easily lost in the degree of robes he finds himself in. With average skin, something developed from the combination of a heavy and omnipresent sun in the sky and those same omnipresent robes, his skin is still a darker color due to ancestry. His features are overall thin and narrow, with a sharp nose and cutting cheekbones, and Limper’s hair is black. A heavy degree of marks about his body can be seen, with a vast number of burn scars along his arms and chest and several slashes about the legs.
Statistics:
    Strength: 3
    Agility: 1
    Endurance: 3
    Magical Prowess: 5
Bio:
    Born in the Tejis Desert, the man to be known as Limper was first one of the many ranging bandits in that area, a wayward soul who attacked caravans and took tolls. During his time in raiding, the man would at one point make his way to the city in the desert, a trek one made rarely to sell actual goods; instead they had gone to sell captured slaves, recaptured that was with the brands marked away, and in that time Limper took to the fire. He sat there before it, staring into it for two days, his comrades leaving with the gold that would have been the man’s share. He watched, watched the shimmering forms and dancing figures until the old man shook him to. Following that, Limper took back away to the desert, back away to the gold and hunt, over the years perfecting his talent with the greater intent to hunt better, to become far more capable.

    Never one to spill blood without reason, he would be caught in a counter-ambush by an especially crafty merchant, the covered wagons revealing a battalion of magi. It was one heck of a surprise to say the least and Limper escaped with his life, trekking across the desert to a safety where he could discard his identity. He would first come upon the smaller settlements and where the man stepped, few stepped afterwards. A series of raids, from goats and small pigs being stolen to robberies for coin, littered his path like footprints, a stepping stone for those who would be interesting in finding him. A few were, a local lord becoming irritated by his people becoming unable to pay his taxes, a merchant who had issues in drawing-up money for tariffs, village elders, and in this an expedition was mounted to find the man.

    Fifty men followed him, followed on a wooded trail, and the first move made was Limper’s. A tree exploded first, shattering those nearby in wooden splinters, their cloaks and poor woolen gambesons doing little to protect from the shrapnel, and many fell there. Then the forest erupted in fire, a u-shape about the long line of men from the dried tinder and oil the bandit had stolen from his more recent raid. He stood to their rear, in that opening. Those who charged forward, tried to charge through the flame, they didn’t make the journey there for long. Those who tried to charge through the fire and smoke found, often, an arrow to the throat, a gout of flame that welded armor to flesh. Only three souls survived, then: Limper, a goat, and a pig.

    Since that point, the man has fought with a distinction and ferocity one could mistake as a bandit taking-out a petty revenge, taking his contracts with little commentary. Prior to his joining of the Legion, the man took mostly goblin-hunting missions, preferring to collapse caverns on the heads of those who might oppose him than delve into the annoying little caves.
Heroic Boon:
  • Break the Trackers -
      Effectively, while this Boon is active, all the power of those Limper kills with his fire adds temporary power to his own, their souls like fuel for the pyre. The soul is rather powerful, and as such to burn it both lights a massive beacon for other magi to see, while also allowing for a massed destruction on Limper’s behalf. The Boon may only be active for ten minutes, though this is often more than enough to do what is required. In addition, the activation of the Boon harms Limper himself, causing burns along his arms and palms to a rather severe degree in addition to possibly causing some mental damage towards him. Utilizing souls as power is, after all, slightly heresy in many a religion and the souls themselves don’t take kindly to it.
Abilities:
  • Pyromancy -
    • Vent - A blast of fire can be generated in an area about Limper, burning the vast majority of those nearby. This may be charged, though most often has a radius of ten feet. The fire does not linger for long, only being present in a sort of wave originating from Limper, though is extremely hot.
    • No Friend - Effectively his Vent attack, No Fiend takes it one step farther with an increase in speed, effectively superheating the air itself about him with flash-heating and causing severe delusionary effects, as well as most likely damage towards enemies. It has a maximum range of ten meters and requires no charging, though does require a certain degree of concentration on Limper’s behalf.
    • Wreath The Worthy - Limper can generate a cocoon of fire about himself, his blade, or both, effectively causing damage to any who might approach and deal-out damage with a heated blade. The fire does not actually touch his skin or blade, instead forming a layer a centimeter just above. It should be noted that this spell can be used to affect items not worn or carried by Limper, such as arrows or comrades, but lingers for one minute only and does cause damage to those encased within it.
    • Set It - With a range of sixty feet, Limper can target an object, organic or inorganic, and set it ablaze even if extremely damp. While this cannot set material which resists fire along the surface, such as water or metal, it is extremely powerful. It should be noted that this spell is also extremely taxing on Limper, exhausting him physically.
    • Fire Breath - Limper is able to breathe fire up to twenty feet, something that surprises quite a few people and understandably so. While this does not hurt him, it does most certainly strain the throat and the concentration, in addition to making the man incredibly thirsty, and as such is most definitely not done often. He can, however, hold oil in his mouth which doubles the range of the attack while increasing it’s potential damage, superheated as it is, allowing for a melting of armor.
    • Fireball - One of the more basic attacks Limper has, within sixty feet, throw a small orb approximately half a foot in diameter. This fireball, is rather speedy and on impact normally explodes in a wave-like effect, much like the Vent attack, with a radius of five feet in a sphere about the point of impact. If the wave cannot move forward it instead expends energy in melting-through, which may or may not cause penetration but can most certainly cause warping.
  • Archery - Well-versed in the art of the bow, Limper can fire arrows with surprising accuracy and speed, outpacing some of his newer companions and far outpacing those who choose the crossbow as their mode of attack. While unable to wield a longbow, he can effectively use a straight bow, composite bow, and curved bow to great effect.
  • Swordsmanship - Preferring the faster style of the sword that denotes his countrymen, Limper isi able in thee use of the curved blade as well as the more chivalrous bastard sword, great sword, and other such weapons. A practitioner of the Wrath guard especially, as well as the Fool’s Guard, Limper is no stranger to such things though does find himself outdone by those with a far more practical and recent grasp on the concepts, as he most often prefers range to nothing.
  • Horsemanship - As a man of the desert, Limper knows his horses and knows them well. He can ride, both with and without the saddle, and takes great pride in such tasks. This stated, due to his injuries the man finds it harder to ride and as such takes some minor effect in avoiding it whenever possible, though if he must he will take-up the horse again with some difficulty.
Limitations:
  • Injuries of Highways - Due to his time in the world, especially considering how dangerous it has been, Limper holds several injuries along his body that prevent him from performing the more physically strenuous tasks that an adventurer would find common. These injuries include a broken leg which has since healed into a distinct limp, giving the man his rather obvious name, two fingers missing from his left hand, and several burn scars along his body.
  • Northern Daggers - Limper has a distinct weakness towards ice and ground magics, in addition to those who wield equipment impervious towards his fire attacks, and as such can hold little ground against them.
  • Brighter Lights - Limper’s magic lends itself towards vast, brief bursts of energy, giving far more strength for far too little stamina. As such, he weakens rapidly in combat unless his Boon is activated, something not done for obvious reasons, and must end battle quickly or face a lack of magic, something that would otherwise mean death.
Equipment:
  • Weapons
    • Recurve Bow
    • 120x Bodkin Arrows
    • 2x Quiver
    • 1x Steel Yatagan
    • 1x Steel Kriegsmesser
    • 2x Steel Dirks
    • 5’ Wooden Walking Cane/Mace, Reinforced metal bands on one end w/ lead filling
  • Clothes
    • Desert Hooded Robe
    • Chainmail Shirt
    • Linen Shirt
    • Heavy Boots
    • Belt w/ Pouch
  • Equipment
    • Water Gourd w/ Sling
    • Traveling Bag on T-Frame
      • Bedroll
      • Flint & Steel
      • Three days’ worth of Trail Rations
      • 20’ Hempen Rope
Optional
Likes:
Dislikes:
Greatest Fear:
Last edited by Ormata on Mon Oct 22, 2018 8:54 pm, edited 1 time in total.

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Toaslandia
Ambassador
 
Posts: 1315
Founded: Apr 29, 2017
Ex-Nation

Postby Toaslandia » Mon Oct 22, 2018 12:54 pm

Name: Hadrian Marius
Age: 18
Gender: Male
Race: Human
Appearance: Black Buzz-cut, Tan Skin, Grey Eyes, 6 ft, rarely seen without his armor, muscular
Statistics:Strength:3
Agility:3
Endurance:3
Magical Prowess:3
Bio:Hadrian was born to Kanan Marius, a clansman of Clan Sword-Singer. When he reached the age of 15, he was accepted into Clan Sword-Singer as a squire to Sword-master Bordello, a powerful warrior. Bordello trained Hadrian in the ways of the Sword-Singer, warriors who were considered the best sword-masters in the world. When he reached the age of 17, Hadrian was thrown out into the world to gain glory for the Clan. He went to Skyer Castle, the ancestral seat of Clan Sword-Singer and capital of Ariul, the home of the Sword-Singers. He joined up with "The Serpents of Skyer", a mercenary band of Sword-Singer's attempting to gain glory for the Clan. Together, they went from town to town, slaying bandits, stopping feuds from turning into bloodbaths, and gaining fame. Soon, they rivaled the "Moonlit Blades", the most powerful Sword-Singer mercenary bands. Drunk with victory, The Serpents of Skyer challenged the Moonlit Blades to a battle to the death. The battle lasted for seven days, and The Serpents of Skyer won, but Hadrian was the only survivor. The last Moonlit Blade had collapsed of exhaustion and, feeling the need to move on from The Serpents, decided to gain the attention of the Legion. He went to every town, village, hamlet, and castle he could find, completing quests and becoming even more famous. He eventually decided to just send an application to the Legion in hopes of them accepting.
Heroic Boon: Partial Invisibility at Night
Abilities:
  • [Berserker Rage]: Berserker Rage happens to Hadrian when he is in life threatening danger. He charges enemies without any concern for his own safety. Gives him +4 strength, but can only happen once a month
  • [Sword Song: Sword Song is what Hadrian calls his innate ability at the sword. He is a master at the sword and is extremely effective with it.

Limitations
  • Is horrible at using anything other than a sword
  • Sword-Singer's take a pledge to never own titles other than martial ones.

Equipment:
  • []Thorn of the Prince] The enchanted sword Hadrian got when he joined the Sword-Singers. It is engraved with the symbol of a dragon, and gives off a ominous glow.
  • [Steel Armor] Standard steel armor. Engraved with the symbol of The Serpents of Skyer, a green, fanged, coiled, serpent.

Optional
Likes: Nobles, Mercenaries, Gold, and Discipline
Dislikes: Peasants, Defenseless People, and Cowards
Greatest Fear: Losing his Boon

Faction Name: Clan Sword-Singer
Faction Region(s): The Northern Reaches
Description/Lore: Clan Sword-Singer is a group of nomadic warriors of the best caliber. They are led by the Grand Sword-Singer, and are a hierarchical society. They earn their food and money by hunting, doing quests, and acting as mercenaries. It is tradition that young Sword-Singers are sent off to form mercenary companies with other Sword-Singers, and too not return until they are considered heroes to the Grand Sword-Singer.
Races that are part of the faction: Humans
Additional Info: They are mercenaries, hunters, and warriors of the highest caliber.

Group Name: Men of Sword-Singer
Region Inhabited: The Northern Reaches
Group Appearance: Tan skin, short, black hair, strong
Description/Lore: Clan Sword-Singer is the oldest clan in The Northern Reaches. They can trace their line all the way back to Julius Triton, founder of Clan Sword-Singer. They are some of the best swordsmen in the world, and their Clan only accepts sword-masters or people born to the Clan.
Innate Abilities: Powerful Sword-masters, resistance to cold
Innate Weaknesses: Bad at using other weapons
Additional info: One can join Clan Sword-Singer by challenging a member to a duel. If they win or it ends in a tie, they are a official member of the Clan. It is structured like a fighter's guild, and commonly go on quests.

Name: Alkara
Dominant Group: Clan Sword-Singer
Region: The Northern Reaches
City Size: (Choose one - Megalopolis, Large City, Average City, Town) Megalopolis
Notable features: Castle Skyer, seat of Clan Sword-Singer, Triton Barracks, Sword-Singer Hall
Age of City: 500 years old
Major Industry: Mercenaries
Last edited by Toaslandia on Mon Oct 22, 2018 5:31 pm, edited 3 times in total.
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Union Princes
Minister
 
Posts: 3266
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Mon Oct 22, 2018 1:00 pm

Faction Name: The Inquisition
Faction Region(s): The Urban Centers
Description/Lore: Popular to contrary belief, the Inquisition is not made of a uniform governing church but instead made up of a loose confederation between Witch Hunters, Paladins, Zealots, and Clerics of nearly religion imaginable. What kept this organization from fall apart from religious differences is the common threat the dark cults, demon worshipers, and every other ghastly creature that threatens the Old World that unites these bickering priests and holy men from declaring holy war against each other. Besides from purging the cities and the surrounding area of black magic and sorcery, the Inquisition also dabbles in non-heretical crimes such as robber, corruption, and murder due to the nature of urban centers.

The members of this holy order are usually referred to as Witch Hunters or Inquisitors but both names carry the same meaning. Methods for judgement and execution of heresy varies between religions but the common theme is that the punishment usually ends with death. Seldom are there cases where heretics finally give up their wicked faith and turn towards forgiveness and even fewer vile creatures were captured.
Races that are part of the faction: Mainly Humans and Elves but all is welcome to join
Additional Info: There is no uniform symbol of the Inquisition as there are a dozen different variations of its insignia among the religious bodies that make up the holy order. They also take no sides in any religious conflict other that the ones directed at demons and other dark lords.

Name: The Free City of Faith
Dominant Group: Humans at 37%
Region: The Urban Center
City Size: Large City with an average population
Notable features: "The founders came to this village of mud and left it as a city of marble."
At first glance, any newcomer would immediately see the Free City as a royal city, a house for an emperor of some sort, due to marble stone being the prominent building material. But with a closer look, the viewer would see no common architectural theme among the structures and indeed, not even a common language. Indeed, the city has plenty of room to house more people as the main inhabitants are scribes and clerics that live and maintain the holy buildings, even if they are empty and seldom used. Religious tolerance and not being a blasphemous worshiper was only requirements to gain access and live in this city.
No taxes was issued and instead draws heavily from charity, donations, and basic generosity to supply food, clothing, and water. Markets are a rare occurrence as the presence of money in the sacred city was heavily discourage though it gained quite the reputation for having the most honest and trustworthy foreign currency exchanges in the known world. As one fanatical priest remarked: "It's harder to earn the trust of exchanged currency than being a lonely noble traveling on a bandit road."
Other than being a conglomeration of holy churches casting aside their differences to fight the common evils, the Free City boasts of hospitals, religious schools, and even magic and military academies where anyone from anywhere can be treated, healed, and, if they want, join the Inquisition in their eternal crusade against the Dark Arts as this city was their headquarters.
Due to its holy significance, the Free City is the most protected against the forces of darkness but the same time, the most heavily attacked. The city was attacked 17 times and fell six of those times under the darkness but even so, the city was liberated and restored to its former glory. This lead to the rumors that all of the gods themselves gave favor to the city. The light of the Free City may flicker but it will never fade away.
Age of City: 1100 years old
Major Industry: Hardly any. Most notable is the publishing and translation of holy texts.
Last edited by Union Princes on Mon Oct 22, 2018 8:38 pm, edited 1 time in total.
There is no such thing as peace, only truce between wars

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Absolon-7
Diplomat
 
Posts: 917
Founded: May 11, 2014
Father Knows Best State

Postby Absolon-7 » Mon Oct 22, 2018 4:31 pm

Pasong Tirad wrote:Faction Name: Clan Stoutshield

Faction Accepted

Radea wrote:Name: Arden Rooke

Character Accepted

Ormata wrote:Name: Limper

Before I accept this I'd like you to add how he learned pyromancy as it comes quite out of nowhere. I'd also ask to weaken his boon as it seems quite strong for a starter boon. After you do that, you should be good to go.

Toaslandia wrote:Name: Hadrian Marius
Faction Name: The Kingdom of Ariul
Group Name: Clan Sword-Singer
Name: Alkara

Well to get the elephant out of the room, I found it quite uncouth of you to post in the IC before being accepted so I'd like to ask you to delete it until you are. Now to more technical issues. First your character: your bio is much too short, the Paean Legion would not accept a bandit into their ranks, A boon is not an enchanted item but an innate power bestowed on a character, and the limitations in your app are more character traits than real limitations that are meant to be there. Second, Clan Sword-Singer would be better suited for a faction app than group app as Group is meant for races. Finally, the rest of your apps will be on hold until the beforehand issues are all fixed.

Union Princes wrote:Faction Name: The Inquisition
Name: The Free City of Faith

Faction and City Accepted. Tho I'd like to ask if you're planning to make a character using these app. ;)
Last edited by Absolon-7 on Mon Oct 22, 2018 4:34 pm, edited 3 times in total.

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