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by Nuridia » Thu Dec 20, 2018 1:23 am
by Solisian Union » Sat Dec 22, 2018 1:36 am
by Radea » Sat Dec 22, 2018 4:29 pm
by Union Princes » Tue Dec 25, 2018 8:24 am
by Bentus » Tue Dec 25, 2018 9:59 pm
Union Princes wrote:So when do the caravan mission continue?
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Sil Arion » Wed Dec 26, 2018 2:28 am
by Solisian Union » Wed Dec 26, 2018 7:47 pm
by Zarkenis Ultima » Thu Dec 27, 2018 1:32 pm
by Absolon-7 » Tue Jan 01, 2019 10:50 pm
Sil Arion wrote:Well. Been a little while. Is there room for one more lost soul? If so, I may have an app incoming later today...
On that note, any sort of characters or foils that need playing? Or specific adventures that need another party member?
by Bentus » Tue Jan 01, 2019 11:02 pm
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Absolon-7 » Tue Jan 01, 2019 11:05 pm
Bentus wrote:Any idea when we will get a response from the mercs?
by Sil Arion » Wed Jan 02, 2019 9:19 pm
Absolon-7 wrote:-snip-
by Union Princes » Wed Jan 02, 2019 9:37 pm
Sil Arion wrote:Absolon-7 wrote:-snip-
Quite alright! I should have an app up tomorrow. I may try something a touch different from my usual and app a pair of chars for the roles you suggested. Plus a lore app built on what's already here. And hopping into that caravan quest - I'll skim the IC tomorrow as well. Anything I specific I should be aware of related that?
by Sil Arion » Wed Jan 02, 2019 10:13 pm
Union Princes wrote:There's a couple of paladins and a Witch Hunter in the caravan mission. I suggest reading up o their apps and lore of the Free City of Faith
by Union Princes » Thu Jan 03, 2019 9:43 pm
by Absolon-7 » Thu Jan 03, 2019 10:05 pm
Union Princes wrote:Wait, what's going on with the caravan mission? I dont understand what's happening with the wagons
by Solisian Union » Thu Jan 03, 2019 11:48 pm
by Absolon-7 » Sat Jan 05, 2019 12:26 am
Sil Arion wrote:Apologies, apps will come tomorrow. Got a touch too busy. Til then, cheers as always -
by The Twelve Isles » Mon Jan 07, 2019 5:08 am
- [Mist Wraith]: Allows Siona to summon a Mist Wraith who she signed a contract with to fight by her side.
- [Flock of Crows]: Allows Siona to summon a large flock of crows, which she will often times use as a diversionary tactic or to harass her enemies.
- [Soul Of The Damned Lord]: The soul of a long dead warlord, who Siona has signed a contract with after meeting him in the Pale. Allows her to summon him to her side to fight for her.
- [Cold of the North]: A spell in which Siona can summon a blizzard from the north.
- [Winters Touch]: Allows Siona to cool the air around her, making her immediate surroundings intensely cold. However, this spell requires her to sacrifice the life of all that surrounds her, which she usually does with plants and tree's. If she is not near any of those, this spell will not work, unless she uses the life force of her friends and enemies, which is much harder to pin down than the life force of something stationary.
- [Salt the Land]: Siona can dry something living by replacing it with salt. This could be done to anything that has water in it. However, she only has a limited amount of salt on her at all times, so this spell is only so effective for so long.
- [Bring The Wind From Afar]: A blast of wind. It wont topple a tower, but it can topple a person who isn't ready for it, or slow them down if they are.
- [Flame Wreathed Hands]: Allows Siona to cast a jet of flame from her fingertips. The only pyromancy spell she knows.
- Siona is a talented summoner, but the creatures and spirits she summons only have so much power. Each one is probably only roughly equivalent to about two or three humans, and they are not invincible. Furthermore, she has only signed so many contracts with so many spirits and creatures, and that amount is b no means the size of an army.
- Most of Siona's non summoning spells require her to replace on thing with another for it to be effective. This means that they are often times far from infallible, or can only be used for so long.
- Though Siona carries a sword, and does no how to use it, she is far from good. She could defend herself from a bandit with it, but anyone with real training would quickly get the better of her.
- [Short Sword]
- [Dagger]
- [A few lockpicks]
- [Roughspun pants]
- [White cotton shirt]
- [Black silk cloak, with gold trimmings.] (A little frayed around the edges, and showing its age and wear, but still elegant in its own right.
- [Bronze earring]
- [x37 Coins]
- [Fine leather boots] (Now much less fine, due to all the walking Siona does.
- [Master Ial Alachi's Book Of Spells]
- [Places Beyond, The Study Of The Wandering Spheres And The Heavenly Bodies]
- [The Book Of Shadows]
- [Jashe Miskatonic's Book Of Otherworldly Beings]
- [The Grimoire Of Lactiel Lamens]
- [Writ Of Sealing - Mist Wraith] (The scroll in which Siona has sealed the Mist Wraith, so that she can summon it.
- [Contract - Crows] The written contract between her and Crows, allowing her to summon them and stating the parameters of their contract.
- [Writ Of Sealing - The Damned Lord] The writ binding the Damned Lord to the realm of the dead, and binding his soul to Siona's. In effect, its states that when he is summoned, he must protect Siona, for if she dies he will die. However, if she has not summoned him, her death will only hand his imprisonment back over to his Guardian, Lascats The Watchful.
- [Contract - The Damned Lords Guardian, Lascats The Watchful] The contract written between Siona and the spirit guardian of the Damned Lord, a creature named Lascats. In effect, it makes Siona the guardian of the Damned Lord until her death.
- [Bag of Salt] For a spell, or for summoning circles if she is trying to summon something particularly large.
- [Rabbits Foot.]
by Zarkenis Ultima » Mon Jan 07, 2019 11:56 am
by The Twelve Isles » Mon Jan 07, 2019 12:18 pm
Zarkenis Ultima wrote:Hey there, welcome to the roleplay.
While you wait for the OP to respond, I'd recommend outlining the special abilities of the Mist Wraith and the Damned Lord, if they have any.
by Sil Arion » Mon Jan 07, 2019 8:39 pm
by Sil Arion » Mon Jan 07, 2019 8:45 pm
- Link: The spiritual bond Lukas and Leiya share as half-elves. They believe themselves to be one soul within two bodies instead of two souls bonded between twin bodies, perhaps evidenced by their shared reserve of magical energy greater than the sum of the previous parts. Further, they can selectively share their senses, as well as sense the relative direction and distance of the other. They can communicate telepathically alike speaking aloud. Memories, emotions, sensations and imagined scenes can be shared voluntarily and involuntarily; this can result in shared dreams. They may share a united life-force; if one died, they could be resurrected should the other still live. With more training and time, they may be able to share individual abilities – as history recounts with most twinborn half-elves.
- Primordial Runes: Supposedly, these are the original magic crests of the twenty-four primordial beings which first inhabited the world but sleep now on the other side; twenty-four words of power now inherited as symbols of their souls by the few mortals in the present era who survived the trauma of Seeing the Deep and Awaking the sleeping mind, as well as being a descendant of another Awakened. Neither can happen without the other being true; the conundrum of all Awakened descending from other Awakened. Which leads to a certain hypothesis, but one that matters little for our purposes . . .
The Primordial Runes are not the mortal symbols commonly used in ritual circles or artifact creation; nor are they conventional spells fueled only by magical energy and intent to manifest physical or metaphysical phenomena. Primordial Runes require sacrifice: first the ability to cast conventional spells, then the attribute one intends to store in properly crafted runestone for later tapping. The runes themselves do not require magical energy to function. Stored attributes also depreciate over time.
While Primordial Runes differ from conventional spells in many ways, the creation of runestones bears some similarities. As many conventional spellcasters use verbal, somatic and material components to enhance their spells, so too do Runemasters with their runestones. While intent and sacrifice are the only real requirements, reciting the word of power while carving it into select materials serves the same purpose in affecting efficiency and effectiveness. Storing and tapping require direct contact with the intended runestone.
Runemasters are limited to storing attributes of the self; their own body, mind and energy. They cannot draw on sources beyond their own body, their own mind or own energy. Additionally, the action of storing requires concentration; it cannot be done while sleeping. Furthermore, runestones can accumulate multiple iterations of attributes stored at different rates relative to the Runemaster’s self; these pool at an absolute amount which can be tapped at rates then proportioned relative to their present self.
Tapping an attribute at a rate equal to or less than it was stored results in no loss nor gain of the attribute. Tapping an attribute at a rate greater than it was stored leads to diminishing returns. The Seidr Order called this action ‘burning.’ Additionally, an Awakened – oft-called Runemasters due to the historic influence of the fallen Seidr Order – can only store an attribute at a rate less than the current limit of that attribute of their self. Historically, every attempt to do so ended in failure and death.
In example, a Runemaster could store half their strength for an hour. If tapping at the same rate, the Runemaster would have one-and-a-half times their strength. Conversely, for that hour they stored strength, they’d have one-half remaining. If one tried storing all their strength, they’d die as their heart become too weak to beat. If that same Runemaster grew stronger by half by fitness training over several years, then tapped from the same old runestone at the same rate as before, they would only have one-and-a-quarter their present strength.
Furthermore, if one burned at twice the rate, they may only have nineteen-tenths their strength instead of twenty-tenths due to diminishing returns. If one burned at four times the rate, they may only have thirty-five-tenths instead of forty-tenths. This diminishment is not absolute, only a baseline; the Runemaster’s tapping prowess, the runestone’s material suitability and amount of direct contact proportional to the runestone’s total surface area affect how much is lost when burning one.
Runemasters can also ‘flare’ a runestone. This results in burning all the stored attribute for an instantaneous discharge of an attribute or energy or multiples previously stored. However, flaring dramatically increases diminishment. Similarly, a runestone may be ‘broken’ by the same means as its creation, instantaneously discharging all stored attributes and energies like flaring. While breaking a runestone results in no diminishment, but also destroys the runestone.
But an attribute stored is also an absolute truth; a concept in total. Storing strength also means strength of mind, beliefs and more. The same applies to agility, endurance and magical prowess; body, mind and energy. Strength, agility, endurance and magical prowess are four such concepts, yet only four of the twenty-four Primordial Runes, if the ones that are the four corners which form the foundation of a being. Beyond are stranger things: energy itself as light, heat and sound; its absence as entropy, darkness, cold and silence; space; time; weight, awareness, sharpness, fortune and so much more.
These may appear increasingly abstract concepts. To store these requires not only sacrifice, but creativity. Energy itself, and in light, heat and sound from oneself: the energy of one’s movements or spirit; sacrificing one’s sight, one’s warmth, one’s own voice and hearing; the light of an idea; the heat of emotions or sensations like lust and anger, and the fires of resolve in one’s heart. Entropy, darkness, cold, silence: one’s diminishment by time, illness and wounds, both seen and unseen; the darkness within the body, the mind and the heart which one denies and hides from; the chill of fears and horrors become real; the silence of peace and solace. What is space in terms of oneself? It could be the space in the mouth, throat and lungs. The space in the mind. The space in the heart left by lost loved ones. And time; one’s own future. Potential lifespan. A moment itself.
Combining multiple runes and stored attributes can expand or create complex effects. Some manifest similarly to conventional spell effects. Others as something unique to the Primordial Runes. Runestones can offer superior finesse and flexibility compared to conventional spells due to the entirely controlled nature of storing and tapping, which bears no chance of failure or mishaps even if concentration is lost; such as timed discharge of a specific number and amount of select attributes or energies based on certain conditions being met within the local environment. Runestones can also offer superior force, though that necessitates serious investment in time, attributes and material – and more so if breaking.
Material matters with runestones; type, purity and shape. Per the tests and traditions of the fallen Seidr Order, gemstones are the best material for storing attributes; their storage capacity is superior to all other substances, and attributes stored in gems depreciate far slower. The purer and larger the gem, the better still; the Seidr Order notable preferred diamond over all others, or settled for sapphires, rubies and emeralds when diamonds were unavailable. Additionally, the lower the ratio of surface area to volume, the slower attributes depreciate due to less direct contact with the world; a sphere is the most efficient shape for storing attributes.
Precious metals are the best material for tapping attributes; their conductivity is superior to all other substances. Also, the purer and wider the precious metal, the less the attribute loss when burned or flared. The Seidr Order preferred platinum for such purposes, though they also used gold, silver and copper when platinum was unavailable. Additionally, the lower the volume to surface area ratio, the faster stored attributes can be tapped or energies discharged due to increased direct contact with the world; a plane is the most efficient shape for tapping attributes.
Runestones can be safely divided or adhered together to create many smaller or one greater runestone. This action requires proper attunement. Division and adhesion can be attained by the effects of other runestones or by mundane actions, such as cutting or reforging. If divided, attributes will divide proportional to the type and amount of material present in each smaller piece. This results in diminishment, with amount lost dependent on materials and method used to divide. No diminishment occurs when adhering runestones, low prowess may result in a flawed final runestone of which stored attributes depreciate faster and diminish more when burned or flared.
Since a Runemaster stores their self in a runestone, normally only they may tap it. Certain exceptions exist, such as half-elves exploiting their bond to a partner or vice versa; the Primordial Runes seem to interpret half-elves and their bonded partners as one being, the same self. The only other is a Runemaster attuning another’s runestone. Here, one must identify the stored attributes by identifying the rune or runes carved on the runestone. If no runes are present – as may be with the runestones of the most proficient or paranoid Runemasters – attunement may be impossible. Whether or not the stored attribute or attributes are successfully identified, one may still store and tap their own attributes from that runestone. However, if one intends to tap the stored attributes of another, one must first store their own sacrifice of the same attribute or attributes until theirs dominates then subsumes whatever was initially stored. Essentially, one must overpower others’ investments of self.
Records attest an ideal runestone combines the best of material type, purity and shape; a spherical diamond encased in a layer of platinum one can hold in hand. But also, something else; the best in type, purity, and shape of its history. An ideal runestone was created entirely by its attuned Runemaster; they mined the materials, cut and cast them, then carved and bound it as their own without any assistance. And that they alone ever used that runestone.
There may have once existed another form of ideal runestone, one only alluded within a few ancient texts as ‘ambrosia’ or as an elixir of some sort. A secret practice, some scholars concluded, perhaps passed down by rote memory alone from Runemaster to disciple. But whatever it was, no evidence appears to remain in a world now without the Seidr Order of old.
Leiya can create and expand complex runic seals; she is currently limited to five runes per runestone, thus five manifested effects – attributes stored for later tapping. She cannot create or expand complex seals of six runes or more without explosively destabilizing them but can fully use them if properly attuned. She can also identify most common and many rarer conventional spells and effects within the disciplines of abjuration, conjuration, divination, enchantment, evocation, illusions and transmutation due nearly twenty years of studies as a conventional spellcaster prior to learning the Primordial Runes.- Military Arts: Adept with a spear and in unarmed combat. Fairly proficient in the traditional wood elven martial arts. Performs best simultaneously combatting multiple opponents of equal or inferior ability with and in support of one or more allies. Not an expert combatant but experienced in small-scale battles.
- Rulership: Trained from childhood as heir to her adoptive mother, the Queen of Ys. Extensive education and experience in grammar, rhetoric, logic, arithmetic, geometry, astronomy and music, as well several languages beyond the common tongue, diplomacy, politics, economics, philosophy and history, and civil and military administration regarding strategy, logistics, personnel management and intelligence collection and analysis. Familiar with the court procedures and politics of most realms, as well as their histories, leaders and relations.
- [As already detailed per descriptions of abilities and Heroic Boon.]
- [Material and metaphysical cost of crafting runestones.]
- [Magical energy cost of her Heroic Boon.]
- [Less well suited to direct combat.]
- [Vertically challenged.]
- Runestones: Gaebuiderg, a runestone spear five-and-a-half feet long created by her and Lukas. Weighs around forty pounds. Steel blade and hollow haft, both chased on the surface and latter filled within by bronze. Butted by a bronze-embossed spherical silver pommel within which is layer of gold encasing a diamond of not inconsiderable size. Surface chasing and embossing appears as twining vines, leaves and thorns. Requires her tapping strength to carry, and more to wield in combat; Lukas normally carries it for her when not in combat. No runes carved on surface. Is heavily invested with five attributes: strength, agility, endurance, magical prowess and entropy. Nullifies foreign magical energy or related effects on contact and leaves wounds which won’t heal by any means fueled by magical energy due to entropy curse.
Twenty other runestones at present; spherical precious stones encased in a layer of precious metal. All are an inch or less in diameter. Each is invested with five attributes and energies, but in a variety of combinations and amounts to manifest many different phenomena. Always hidden and secured on her person, including ten thumb-sized nondescript steel flasks holding strangely lustrous solutions. As well as the earring in her right ear.- Miscellaneous: Hm. Many things. Lukas carries all that, or her shades do.
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