Bentus wrote:Anyone in the caravan group got thoughts on an interaction during the fight per chance? Or should we just keep posting independently for now?
What do you mean?
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by Bentus » Wed Nov 21, 2018 3:38 pm
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Solisian Union » Wed Nov 21, 2018 4:35 pm
by Absolon-7 » Fri Nov 23, 2018 10:28 pm
Solisian Union wrote:Name: Sieglind Datarrok
by Solisian Union » Sat Nov 24, 2018 5:39 am
by Solisian Union » Sat Nov 24, 2018 8:54 pm
- Sand Generation: Sieglind can create sand out of magic alone. However, this requires a lot of magical energy. It makes it easier for her to make sand if she is in or near a desert or any place with a lot of sand or ingredients for sand. She could even manipulate sand and when she is standing on sand or on any earth that is fine more or less to bend and use to her will, she could feel vibrations and tell where something or someone is coming from. It's also a reason why she chose to go barefoot or just to wear slippers/sandals.
- Materials - Although Sieglind is capable of using other earthly materials, she is best suited to sand or glass. She cannot use other magic over other materials.
In summary, the only materials she can use are glass, sand or other materials as long as its almost as fine as sand. Anything else that isn't as fine as sand or like glass is something she cannot use.
Seismic Sensing - She could only exercise seismic sensing on literal ground or dirt. Stones block her as much as other materials.
- Tattoo Kit
- Small Notebook containing her notes and her grandmothers notes and last words
- Prayer Mat
- Short Sword
- Animal Feed
by New Finnish Republic » Sat Nov 24, 2018 11:52 pm
by Absolon-7 » Tue Nov 27, 2018 11:55 pm
by Zarkenis Ultima » Wed Nov 28, 2018 12:29 am
Absolon-7 wrote:Posted the conclusion for the Caravan fight. Good job y'all!
You're free to converse and have your characters talk in the night by the campfire and such. Hopefully someone brought smores
by Union Princes » Wed Nov 28, 2018 8:17 am
by Toaslandia » Wed Nov 28, 2018 8:16 pm
by Bentus » Wed Nov 28, 2018 9:05 pm
Toaslandia wrote:I'll try and post by Saturday, as I'm in a few other RPs and I have to Co-op one while the OP is away.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Nuridia » Wed Nov 28, 2018 9:36 pm
by Toaslandia » Thu Nov 29, 2018 4:51 am
by Absolon-7 » Thu Nov 29, 2018 8:31 pm
Sudbrazil wrote:Same. Would post if it wasn't silly to waltz in on a horse.
by Auropa » Fri Nov 30, 2018 10:08 pm
- [Gladiator]: From his time in the arena, Corven learned to fight fast and hard. Now, utilizing his skills, surroundings and a bit of bad mouthing, he works to control the flow of his fights and wait for the perfect opportunity to strike. Its far from honourable but its effectiveness is undeniable.
- Signs: While not as strong as most magical spells, Corven mostly relies on signs to provide him with some additional options in battle without slowing him down. These signs come from a central rune etched into his left hand that, when given enough power, allows him to quickly manifest different abilities. Currently these signs are:
-Impetu: Creates an outward shockwave from his hand roughly the strength of a shoulder charge
-Vindu: Project and control a strong gale of wind for up to several seconds. While not powerful enough to topple opponents, it can be used to play havoc on arrows and loose clothing.
-Clipeum: Creates a small, yellowed, magical barrier (roughly the size and strength of a large buckler) from his arm to any point around his body, though the field does not move instantly, and is far from indestructible, it can be a last ditch defense against any single attack.
-Lux: Can create a small ball of light in his hand of differing intensities ranging from barely visible to near blinding (he’s not immune to any negative impacts potentially caused by it).- Man of the people From balls, to cells, to bazaars, a good chunk of Corven’s life was dedicated to learning how to talk and act in front of wildly different groups. Assuming he’s taking the situation seriously enough, Corvern knows how to play most rooms to his advantage.
- Gambler: Corven puts everything he has into each and every attack he makes. As a result, if they fail to connect the way he wants them too, he’ll often find himself vulnerable and off balance.
- Get closer to my stabby stick!: With no effective form of long ranged combat, Corven can only fight up close and personal
He just can’t bring himself to get rid of it (without halo)
Corven’s armour is a relatively unique set of kit. Unlike most other plated armours, it focuses on mobility above protection allowing its user relatively unrestricted movement. While it leaves him much more vulnerable, the added mobility (and flare) suits Corven’s style of fighting almost perfectly.
by Zarkenis Ultima » Fri Nov 30, 2018 10:19 pm
by Absolon-7 » Mon Dec 03, 2018 11:03 pm
Solisian Union wrote:Name: Sieglind Datarrok
Auropa wrote:Name: Corven Roche
by Auropa » Tue Dec 04, 2018 3:04 am
by Absolon-7 » Tue Dec 04, 2018 7:32 pm
Auropa wrote:Absolon-7 wrote:
Looks good so far but I need to ask if that sudden "magical powers" he got was his boon or something else? If its supposed to be his boon then he shouldn't have had it before joining the Legion.
Whoops, I re-read the app and see the vagueness. My idea is that his powers came from him helping out a mage in the arena and said mage returning the favour by giving him his totally-not-ripped-off-witcher magic. I'm also realizing the app is a bit unclear on how he beat the last champion but if it seems okay as it is, then I'll leave it as an IC thing to fluff out
Auropa wrote:Name: Corven Roche
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