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by Union Princes » Sat Nov 10, 2018 7:22 pm
by Zarkenis Ultima » Sat Nov 10, 2018 7:23 pm
Union Princes wrote:Strauch is not a knight, he is a Witch Hunter
by Bentus » Mon Nov 12, 2018 1:00 pm
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Toaslandia » Mon Nov 12, 2018 4:02 pm
Bentus wrote:@Toslandia,
Was wondering if you wanted someone to help out Hadrian pronto? I could send Yvonne to try and stabilise his condition (though she prob wouldn't be able to heal him back properly in the middle of a fight), but then she'd prob have to avoid helping with the big baddie.
by Solisian Union » Mon Nov 12, 2018 4:47 pm
by Paddy O Fernature » Tue Nov 13, 2018 10:42 am
- Natural Born Soldier: Steinarr has a natural proficiency with arms and armor and knows how to expertly use/wield them to get the most positive benefit possible. For example, wearing even full plate for him feels as comfortable and natural as wearing clothing for others. Steinarr also finds strategic and tactical thinking to be pretty much second nature to him as well, enabling him to spot/notice strengths and weaknesses in his surrounding that others might not.
- Wilderness Survival: Having been a soldier for most of his life, Steinarr has learned first hand what it takes to survive in the wilderness and possesses the common skills needed to do just that, such as foraging.
- Horsemanship: Steinarr is no stranger to mounts or mounted combat.
- Armor Smithing : Over the years, Steinarr has owned many different styles of armor and has learned trough trial and error what works and what doesn't in being able to rebuild and maintain them. While he does not have the skill to build a suite from scratch, he most certainly can make replacement parts or modifications to an existing set to better suit his needs.
- Weapon Smithing : Same goes for weapons as well.
- Garbage Gut: Living a soldiers life is hard even at the best of times. As such, Steinarr has at times had to eat some otherwise unthinkable things just to survive. As such, he now has no problem eating things that others might object to without a second thought, such as meat from unknown sources, food either slightly or on the verge of being spoiled, and other such things.
- Tinker: Sometimes on the battlefield, you just have to make do with what you have on hand. As such, Steinarr has learned to make the most out of a shitty situation and problem solve using rather unorthodox methods.
- Emotionally Dull: Having been in countless battles, one must learn to live with death at your doorstep and come to terms with the fragility of not only your friends lives, but yours as well. As such, Steinarr has become firmly detached from some common human values and now views peoples lives as insignificant in the grand scheme. Should the need arise, he will not hesitate to shove a blade into someones throat without a moments notice and will physically feel nothing of it but discomfort for having to now clean his blade.
- Magically Inept: No magical ability whatsoever.
- Non Spiritual: If the gods existed, then truly they have forsaken the world to allow such hatred and bloodshed that Steinarr has experienced his whole life to go unchecked. If they do exist, then they are not worthy of his time or prayers and anyone who believes otherwise is either foolish or misguided.
- PTSD: The ghosts of this mans past, still haunt him to this day.
- [Armor Set:]
Head: Articulated lobster tailed Sallet helmet, chainmail coif with arming cap underneath
Neck: Articulated Bevor, padded collar underneath
Shoulders: "Sword-breaker" pauldrons
Upper Body: Padded Gambeson with a layer of 4in1 riveted chainmail over the top, chest and back covered by an fully articulated cuirass with deflection v added below arming point for bevor center mass
Arms: Padded Gambeson with a layer of 4in1 riveted chainmail over the top, fitted vambrace
Hands: Leather Glove with chain mail sewn across the back, clam shell style articulated gauntlets
Lower Body: Gambeson Padded Leggings with chainmail chausses overlay, fitted hinged greaves, front and back tassets
Feet: Traditional thick cut leather jackboot
Extra: Fur lined canvas traveling cloak, double wrap sword belt with several leather pouches and scabbard attached, basic adventurers kit
(NOTE: Steinarr's armor is darkened from age and use and thus isn't shiny or polished in any way.)
- Weapon: Spontoon styled spear
Weapon: Riveted war-pick
Weapon: Arming Sword
Weapon: Round Shield slung over back, with a faded almost invisible crest across it's dented and pitted front
- Mount: Black Mare roughly 15-16hands in height that's been around long enough not to spook easily. Weathered and used tack set, including a generic cover, custom bridle, and well broken in saddle with attached bags
by New Finnish Republic » Tue Nov 13, 2018 12:22 pm
by Absolon-7 » Tue Nov 13, 2018 9:12 pm
Sudbrazil wrote:Name: Walter Schaefer von Eisenach
Toaslandia wrote:Faction Name: The Free Church of Sword-Singer
Paddy O Fernature wrote:Name: Steinarr Aumont
by Absolon-7 » Wed Nov 14, 2018 8:25 pm
Sudbrazil wrote:Name: Walter Schaefer von Eisenach
The Empire of Tau wrote:SO, um...how goes the rp.
by Nuridia » Fri Nov 16, 2018 7:14 pm
by Absolon-7 » Fri Nov 16, 2018 7:34 pm
Nuridia wrote:Sorry I haven’t posted, y’all. I guess I was just waiting for another reply, but I’ll post tomorrow.
by Zarkenis Ultima » Fri Nov 16, 2018 8:48 pm
by Solisian Union » Fri Nov 16, 2018 9:32 pm
- Sand Generation: Sieglind can create sand out of magic alone. However, this requires a lot of magical energy. It makes it easier for her to make sand if she is in or near a desert or any place with a lot of sand or ingredients for sand. She could even manipulate sand and when she is standing on sand or on any earth that is fine more or less to bend and use to her will, she could feel vibrations and tell where something or someone is coming from. It's also a reason why she chose to go barefoot or just to wear slippers/sandals. She could only exercise seismic sensing on literal ground or dirt. Stones block her as much as other materials.
- Desert Adaptations: Sieglind is adapted to the desert. She goes with the capability to go longer without water or food and to use it more efficiently (including reduced need for sustenance), skin or body systems which better deal with heat (reducing its intake, tolerating it, or getting rid of it) and the cold of deserts as well as the ever-present sand, and perhaps coloration close to the color of the desert environment.
- Limited Only to Sand and Glass Magic - Although Sieglind is capable of using other earthly materials, she is best suited to sand or glass. She cannot use other magic over other materials.
- Desert Limitations - Because of her desert adaptations and her background, she is not suited to watery or icy environments. She is also unable to use snow as much as she could use sand. She cannot create deserts and can only adapt or manipulate deserts that already exist.
- Tattoo Kit
- Small Notebook containing her notes and her grandmothers notes and last words
- Prayer Mat
- Short Sword
- Animal Feed
by New Finnish Republic » Sun Nov 18, 2018 3:22 pm
by Absolon-7 » Sun Nov 18, 2018 11:32 pm
Radea wrote:I'll have a post up tomorrow; swears. Already got most of it written.
by The Republic of Atria » Mon Nov 19, 2018 12:52 pm
by Toaslandia » Mon Nov 19, 2018 2:23 pm
by The Republic of Atria » Tue Nov 20, 2018 7:21 am
by Bentus » Wed Nov 21, 2018 12:31 am
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Turmenista » Wed Nov 21, 2018 12:44 am
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