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Rise and Fall: A Civilization RP (SIGNUP/OOC)[OPEN]

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Skarten
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Postby Skarten » Fri Oct 19, 2018 3:37 pm

Andsed wrote:
Skarten wrote:

Well, i'm not saying there should be entire things with apps and stats and so- What i am saying, homewver, is that part of the colonization proccess should be fighting off natives, even if just tribes. You don't need to make a 10 post war about it, i'm just saying that it would be more realistic if people had to do it as part of the way to expand.

Agreed also the player expanding could be the one who makes up and runs the tribes for the one to two post war.


For example, you're probably going to have trouble when trying to settle in the Gaul, or near Scythia because of the angry tribes there.

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Great Franconia and Verana
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Postby Great Franconia and Verana » Fri Oct 19, 2018 3:38 pm

Skarten wrote:
Great Franconia and Verana wrote:
There will be fighting, there will be raids, there will be all that, but between players. The Ancient World was not populated by a huge amount of civilizations, there was plenty of empty land.

Not to mention, the logistics of managing NPC civs in a game like this would be far too burdensome.



Well, i'm not saying there should be entire things with apps and stats and so- What i am saying, homewver, is that part of the colonization proccess should be fighting off natives, even if just tribes. You don't need to make a 10 post war about it, i'm just saying that it would be more realistic if people had to do it as part of the way to expand.


Again most people did not have to fight off "tribes" when settling new areas, this is not the same as the New World. The Greeks settled new lands frequently, and without issue, as far as I am aware.

So, it would not really be more realistic. In any case, we will be keeping the original mechanic in the OP. I want to see more player to player interaction than bothering with NPCs.

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Great Franconia and Verana
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Postby Great Franconia and Verana » Fri Oct 19, 2018 3:39 pm

Skarten wrote:
Andsed wrote:Agreed also the player expanding could be the one who makes up and runs the tribes for the one to two post war.


For example, you're probably going to have trouble when trying to settle in the Gaul, or near Scythia because of the angry tribes there.

There are no other inhabitants of the world other than the players in the game. The players in the game are those very tribes, we already have players who are, for example, Gallic or Celtic tribal civilizations.

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Skarten
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Postby Skarten » Fri Oct 19, 2018 3:42 pm

Great Franconia and Verana wrote:
Skarten wrote:

Well, i'm not saying there should be entire things with apps and stats and so- What i am saying, homewver, is that part of the colonization proccess should be fighting off natives, even if just tribes. You don't need to make a 10 post war about it, i'm just saying that it would be more realistic if people had to do it as part of the way to expand.


Again most people did not have to fight off "tribes" when settling new areas, this is not the same as the New World. The Greeks settled new lands frequently, and without issue, as far as I am aware.

So, it would not really be more realistic. In any case, we will be keeping the original mechanic in the OP. I want to see more player to player interaction than bothering with NPCs.


Actually, the Greeks had problems settling in the gaul because of that. The main reason to why Massalia became an great empire was because they managed to make alliances with some gallic tribes.

You see, i know you want player interaction, but expansion has to be harder than that. People need a block that's not other players, they need to actually go through hardsihps. It's not like the land you're colonizing is empty, there are people there, and they probably don't want you taking stuff over.
Last edited by Skarten on Fri Oct 19, 2018 3:44 pm, edited 1 time in total.

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Skarten
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Postby Skarten » Fri Oct 19, 2018 3:45 pm

Great Franconia and Verana wrote:
Skarten wrote:
For example, you're probably going to have trouble when trying to settle in the Gaul, or near Scythia because of the angry tribes there.

There are no other inhabitants of the world other than the players in the game. The players in the game are those very tribes, we already have players who are, for example, Gallic or Celtic tribal civilizations.

Well,i don't see how that makes a lot of sense at all, but i guess you're the OP i guess.

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Great Franconia and Verana
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Postby Great Franconia and Verana » Fri Oct 19, 2018 3:48 pm

Skarten wrote:
Great Franconia and Verana wrote:There are no other inhabitants of the world other than the players in the game. The players in the game are those very tribes, we already have players who are, for example, Gallic or Celtic tribal civilizations.

Well,i don't see how that makes a lot of sense at all, but i guess you're the OP i guess.


It makes sense because this is not supposed to be 100% historically accurate, RPs never can be. This is a game designed specifically for nation building and inter-player relations. That is much easier without worrying about NPC's that are of little value.

Skarten wrote:
Great Franconia and Verana wrote:
Again most people did not have to fight off "tribes" when settling new areas, this is not the same as the New World. The Greeks settled new lands frequently, and without issue, as far as I am aware.

So, it would not really be more realistic. In any case, we will be keeping the original mechanic in the OP. I want to see more player to player interaction than bothering with NPCs.


Actually, the Greeks had problems settling in the gaul because of that. The main reason to why Massalia became an great empire was because they managed to make alliances with some gallic tribes.

Massalia was hardly a great empire, just a city state.

In any case, we are getting off topic. I do not understand the value of having to deal with NPC's that a) do not affect the outcome of colonization, nor b) are a large focus of the RP side of the story, as you have said it would not take too long. It would detract from the Player-Player relations and complicate an already more complicated than usual RP.

Therefore, we will be retaining the original mechanic.

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Great Franconia and Verana
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Postby Great Franconia and Verana » Fri Oct 19, 2018 3:52 pm

Skarten wrote:
Great Franconia and Verana wrote:
Again most people did not have to fight off "tribes" when settling new areas, this is not the same as the New World. The Greeks settled new lands frequently, and without issue, as far as I am aware.

So, it would not really be more realistic. In any case, we will be keeping the original mechanic in the OP. I want to see more player to player interaction than bothering with NPCs.


Actually, the Greeks had problems settling in the gaul because of that. The main reason to why Massalia became an great empire was because they managed to make alliances with some gallic tribes.

You see, i know you want player interaction, but expansion has to be harder than that. People need a block that's not other players, they need to actually go through hardsihps. It's not like the land you're colonizing is empty, there are people there, and they probably don't want you taking stuff over.


As I did not see the second part of this comment, I will address it.

The problem here is that we need to make expansion easy so that civs do not end up stagnating. Putting in an NPC that actively interferes with the colonial process would make this difficult, and would take up alot of the players time.
Now if these NPC's are just for show, then they are of no use. When colonizing players are more than free to RP their settlement however they wish, but putting in another rule based NPC civ would be difficult and complicated.

If a civ is expanding fast, and you do not like it, it is up to the players, not the game itself, to restrain that Civ.

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Skarten
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Postby Skarten » Fri Oct 19, 2018 4:10 pm

Great Franconia and Verana wrote:
Skarten wrote:
Actually, the Greeks had problems settling in the gaul because of that. The main reason to why Massalia became an great empire was because they managed to make alliances with some gallic tribes.

You see, i know you want player interaction, but expansion has to be harder than that. People need a block that's not other players, they need to actually go through hardsihps. It's not like the land you're colonizing is empty, there are people there, and they probably don't want you taking stuff over.


As I did not see the second part of this comment, I will address it.

The problem here is that we need to make expansion easy so that civs do not end up stagnating. Putting in an NPC that actively interferes with the colonial process would make this difficult, and would take up alot of the players time.
Now if these NPC's are just for show, then they are of no use. When colonizing players are more than free to RP their settlement however they wish, but putting in another rule based NPC civ would be difficult and complicated.

If a civ is expanding fast, and you do not like it, it is up to the players, not the game itself, to restrain that Civ.


Fair Enough, although not very realistical, it can probably work out as long as the players are good.

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Kannap
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Postby Kannap » Fri Oct 19, 2018 6:21 pm

Skarten wrote:
Great Franconia and Verana wrote:
As I did not see the second part of this comment, I will address it.

The problem here is that we need to make expansion easy so that civs do not end up stagnating. Putting in an NPC that actively interferes with the colonial process would make this difficult, and would take up alot of the players time.
Now if these NPC's are just for show, then they are of no use. When colonizing players are more than free to RP their settlement however they wish, but putting in another rule based NPC civ would be difficult and complicated.

If a civ is expanding fast, and you do not like it, it is up to the players, not the game itself, to restrain that Civ.


Fair Enough, although not very realistical, it can probably work out as long as the players are good.


I've been imagining the system in the OP as less of a historical thing and more of a Sid Meier's Civilization stuck in 500s BC. Wipe out a barbarian camp and the locals will worship you.
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Skarten
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Postby Skarten » Fri Oct 19, 2018 6:32 pm

Anyhow, i have 3 ideas to app as of now: Pontus/Pergammon (Basically Anatolia), Scythia or something like Thracians
What yall think
Last edited by Skarten on Fri Oct 19, 2018 6:32 pm, edited 1 time in total.

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Fedel
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Postby Fedel » Fri Oct 19, 2018 7:42 pm

Thracians are cool. :>

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Danceria
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Postby Danceria » Fri Oct 19, 2018 9:20 pm

Fedel wrote:Thracians are cool. :>

Ditto, also allows you to be close to the action in Greece, Anatolia, and near Ruthenia/Crimea.
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Kraicia
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Postby Kraicia » Fri Oct 19, 2018 9:25 pm

Danceria wrote:
Fedel wrote:Thracians are cool. :>

Ditto, also allows you to be close to the action in Greece, Anatolia, and near Ruthenia/Crimea.


Isn't Gaisia situated in Crimea?
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Danceria
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Postby Danceria » Sat Oct 20, 2018 9:04 am

Kraicia wrote:
Danceria wrote:Ditto, also allows you to be close to the action in Greece, Anatolia, and near Ruthenia/Crimea.


Isn't Gaisia situated in Crimea?

If I recall rightly, yes. I'm situated along the Rhine, near present day Nancy, France. However, the map provided is a little difficult to find where I start out. I want my horses and iron, dammit!
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Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

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Fedel
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Postby Fedel » Sat Oct 20, 2018 8:08 pm

Fedel wrote:The Application ( Stats and Data )

Nation Name: Medea.
Capital City Name: Cilos.
Capital City Defenses: Thick stone walls lined with ballistae ring the city. Cilos possesses some coastal defenses in the form of sea walls and coastal towers.
Starting Region: Starting point is in orange.


Starting Colonies: Colonies are in yellow.


Culture Type: Abstract. ( +1 Science ).
Government Type: Classical Republic ( +1 Culture, +1 Economy, +1 Diplomacy, -1 Religion, -1 Army ).
Religion: Medius. God of Crafts and Innovation ( + 2 Science ).
Resources: Timber, Resin, Iron, Copper, Zinc, Fish.
Stats: Diplomacy: 1 ( base stats )
Economy: 2 ( baste stats + two 0.5's )
Culture: 1 ( base stats )
Religion: -3 ( base stats - 2 )
Science: 3 ( base stats )
Army: -1 ( base stats )
Navy: 3 ( base stats + 3 )

The Application ( Roleplaying Aspects )

Nation Name: Medea.
Capital City Name: Cilos
Image of City:

(Image)

Capital City Decription: A mid-sized city, Cilos is located on the southernmost tip of the Iberian Peninsula in the region of Andalucia. Located north of the equator on the westernmost edge of the Mediterranean, Cilos's lands are fertile and its coasts plentiful with fish. The city is ringed by walls and tower twice over with first layer being known as the Inner Ring and the second layer being known as the Outer Ring. The Outer Ring mostly contains forest and farmland in order to support the city in case of a siege, though there are some outlying structures that have begun to appear within it as nobles and wealthy traders seek to expand their power and fortunes. Cilos gets fresh water from an aqueduct extending from a nearby river to a central reservoir located underneath the center of the Inner Ring. There are numerous public buildings within the Inner Ring, mostly focused on running the city or educating the populace, though there are a number of temples and public bathhouses as well. Surprisingly, many of the buildings meant for the public's entertainment are located in the Outer Ring as a result of citizens beginning to populate the area. A coliseum has been the most lavish recent addition to the Outer Ring, a joint endeavor by an enterprising member of Cilos's merchant guild and a highly successful Medean naval captain.
Name and Title of Leader: Primarch Sirdan.
Description of Cultural Practices: Early on in Medea's history it was decided that legal stand-in's for eligible voters would be allowed. Persons allowed to cast a vote in place of them with their permission. As a result of this policy, a large number of the voters in Medean elections are women. Usually the wives and daughters of sailors on long and arduous journeys. As husbands are usually off at sea for long stretches of time, women generally have the sole raising of their children. Both of these things have lead Medea to have a very progressive outlook on women. There has even been talk that the current Primarch may given women the right to vote as a way of retaining his power for years to come. Whether these rumors hold any actual substance is a subject of hot debate amongst disgruntled and drunken ( often both ) sailors in many a tavern.
Description of Political System: Medea is a Republic ruled by an elected official known as the Primarch for a period of five years before a new election is held. Any male over the age of twenty may run for the office of Primarch. Elections are held over a month long period to ensure that all Medeans are able to have their voices heard. There are three institutions that exist in order to ensure its survival. The Collectors, the Keepers and the Watchers. The Collectors and Keepers are appointed to their positions by the ruling Primarch while the Watchers are an independent institution, its recruits chosen by existing members of the group via unknown methods. Collectors gather the votes from the eligible members of their district ( males over the age of twenty or their legal stand-ins ) and hand them in to the Keepers who keep records of all votes and legal documents and comb through them for discrepancies. If a discrepancy is found, it is reported to the Watchers who take it upon themselves to investigate the matter. Independent investigations will be carried out if suspicion of tampering or corruption is brought to them by sources outside of these institutions. While the Watchers will almost always find out the truth of the matter, they will not act on it. Instead, they will report them to the pubic. Collectors who have demanded payment in exchange for passing on votes, Keepers who forged signatures on legal documents, even Primarchs who have threatened Keepers if they did not count the vote in their favor. All have been brought low by the Madean people on the word of the Watchers.
Description of Army and Navy: The Medean army is made up mostly of members of the City Guard in Cilos with some few members stationed in Medea's North African trading outposts as part of a permanent garrison. While their training is of relatively poor quality, their equipment is among the best in the Mediterranean with each soldiers possessing a set of bronze armor, spears, bows and a short sword. The navy, by contrast, is among the; largest, best trained and most advanced in the world. All ships carry containers of resin and sand below deck. The former to destroy enemy ships and the latter to put out potential resin fires. Most have ballistae lining their port and starboard sides. The exact number usually depending on the wealth of their captain. While non-military crews aren't trained for combat, most have experience fending off enemy boarding parties and raiding lightly defended coastal provinces.
Description of Economy: Medea is a burgeoning trade empire located in the Mediterranean, its success propagated by a large merchant fleet backed up by a powerful navy. Medea possesses two trading outposts in Northern Africa through which they acquire exotic goods and a seemingly endless pool of cheap labor. Its capital, Cilos, is a wealthy city and a center of technological advancement in the ancient world.
Description of Religion: Religion is, for the most part, unimportant to Medea. A coastal people, most Medeans are concerned with the practice of sailing and trade, endeavors that generally do not require the blessings of a god concerned with creation and construction. Even smiths and shipwrights may only be seen offering up a brief prayer before testing the edge of a blade or sending a ship off to sea. This is not surprising when one considers the roots of Medean mythology. Medius was said to have created man out of boredom one drunken night and, when he awoke the next morning, was greatly displeased with his work. This being the case, he set out to destroy his flawed creation. As Medius raised his hammer high above his head to smite the imperfection that had so displeased him, it suddenly cried out in terror, cowering before him in fear, staying the god's hand. A flood of guilt and curiosity consumed the god. He had created many living constructs before and had ended many, but none had ever gazed at him with such intelligence. Setting down his mighty hammer, he gazed in awe upon this thing which he himself had brought forth. He realized that it resembled himself in some ways and, in others, did not. Humbled, Medius crafted more of these beings and set them forth in his garden. It is the belief of the Medeans that Medius is watching and judging them, his interest deciding their fate. This is discomfiting to many though it drives them to accomplish great deeds so that they may gain their god's favor. As a result, Medeans tend to burn bright and quick like the flames of a wick, with many leading short lives characterized by their great impact.
Description of Worldview: Medeans are fascinated by other cultures viewing them as a puzzle to be broken down and studied. Generally, Medeans love discovering and taking part in things that are new to them. Despite this propensity for openness, Medeans tend to view other cultures as less developed then their own and seem to enjoy interacting with natives in a similar manner to how they would with animals in a petting zoo as opposed to a member of their own species.

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Fedel
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Postby Fedel » Sat Oct 20, 2018 8:09 pm

Just quoting my finished post so you don't have to dig back in the thread to find and approve it.
Last edited by Fedel on Sun Oct 21, 2018 11:09 am, edited 1 time in total.

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Great Franconia and Verana
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Postby Great Franconia and Verana » Tue Oct 23, 2018 11:15 am

Fedel wrote:
Fedel wrote:The Application ( Stats and Data )

Nation Name: Medea.
Capital City Name: Cilos.
Capital City Defenses: Thick stone walls lined with ballistae ring the city. Cilos possesses some coastal defenses in the form of sea walls and coastal towers.
Starting Region: Starting point is in orange.


Starting Colonies: Colonies are in yellow.


Culture Type: Abstract. ( +1 Science ).
Government Type: Classical Republic ( +1 Culture, +1 Economy, +1 Diplomacy, -1 Religion, -1 Army ).
Religion: Medius. God of Crafts and Innovation ( + 2 Science ).
Resources: Timber, Resin, Iron, Copper, Zinc, Fish.
Stats: Diplomacy: 1 ( base stats )
Economy: 2 ( baste stats + two 0.5's )
Culture: 1 ( base stats )
Religion: -3 ( base stats - 2 )
Science: 3 ( base stats )
Army: -1 ( base stats )
Navy: 3 ( base stats + 3 )

The Application ( Roleplaying Aspects )

Nation Name: Medea.
Capital City Name: Cilos
Image of City:

(Image)

Capital City Decription: A mid-sized city, Cilos is located on the southernmost tip of the Iberian Peninsula in the region of Andalucia. Located north of the equator on the westernmost edge of the Mediterranean, Cilos's lands are fertile and its coasts plentiful with fish. The city is ringed by walls and tower twice over with first layer being known as the Inner Ring and the second layer being known as the Outer Ring. The Outer Ring mostly contains forest and farmland in order to support the city in case of a siege, though there are some outlying structures that have begun to appear within it as nobles and wealthy traders seek to expand their power and fortunes. Cilos gets fresh water from an aqueduct extending from a nearby river to a central reservoir located underneath the center of the Inner Ring. There are numerous public buildings within the Inner Ring, mostly focused on running the city or educating the populace, though there are a number of temples and public bathhouses as well. Surprisingly, many of the buildings meant for the public's entertainment are located in the Outer Ring as a result of citizens beginning to populate the area. A coliseum has been the most lavish recent addition to the Outer Ring, a joint endeavor by an enterprising member of Cilos's merchant guild and a highly successful Medean naval captain.
Name and Title of Leader: Primarch Sirdan.
Description of Cultural Practices: Early on in Medea's history it was decided that legal stand-in's for eligible voters would be allowed. Persons allowed to cast a vote in place of them with their permission. As a result of this policy, a large number of the voters in Medean elections are women. Usually the wives and daughters of sailors on long and arduous journeys. As husbands are usually off at sea for long stretches of time, women generally have the sole raising of their children. Both of these things have lead Medea to have a very progressive outlook on women. There has even been talk that the current Primarch may given women the right to vote as a way of retaining his power for years to come. Whether these rumors hold any actual substance is a subject of hot debate amongst disgruntled and drunken ( often both ) sailors in many a tavern.
Description of Political System: Medea is a Republic ruled by an elected official known as the Primarch for a period of five years before a new election is held. Any male over the age of twenty may run for the office of Primarch. Elections are held over a month long period to ensure that all Medeans are able to have their voices heard. There are three institutions that exist in order to ensure its survival. The Collectors, the Keepers and the Watchers. The Collectors and Keepers are appointed to their positions by the ruling Primarch while the Watchers are an independent institution, its recruits chosen by existing members of the group via unknown methods. Collectors gather the votes from the eligible members of their district ( males over the age of twenty or their legal stand-ins ) and hand them in to the Keepers who keep records of all votes and legal documents and comb through them for discrepancies. If a discrepancy is found, it is reported to the Watchers who take it upon themselves to investigate the matter. Independent investigations will be carried out if suspicion of tampering or corruption is brought to them by sources outside of these institutions. While the Watchers will almost always find out the truth of the matter, they will not act on it. Instead, they will report them to the pubic. Collectors who have demanded payment in exchange for passing on votes, Keepers who forged signatures on legal documents, even Primarchs who have threatened Keepers if they did not count the vote in their favor. All have been brought low by the Madean people on the word of the Watchers.
Description of Army and Navy: The Medean army is made up mostly of members of the City Guard in Cilos with some few members stationed in Medea's North African trading outposts as part of a permanent garrison. While their training is of relatively poor quality, their equipment is among the best in the Mediterranean with each soldiers possessing a set of bronze armor, spears, bows and a short sword. The navy, by contrast, is among the; largest, best trained and most advanced in the world. All ships carry containers of resin and sand below deck. The former to destroy enemy ships and the latter to put out potential resin fires. Most have ballistae lining their port and starboard sides. The exact number usually depending on the wealth of their captain. While non-military crews aren't trained for combat, most have experience fending off enemy boarding parties and raiding lightly defended coastal provinces.
Description of Economy: Medea is a burgeoning trade empire located in the Mediterranean, its success propagated by a large merchant fleet backed up by a powerful navy. Medea possesses two trading outposts in Northern Africa through which they acquire exotic goods and a seemingly endless pool of cheap labor. Its capital, Cilos, is a wealthy city and a center of technological advancement in the ancient world.
Description of Religion: Religion is, for the most part, unimportant to Medea. A coastal people, most Medeans are concerned with the practice of sailing and trade, endeavors that generally do not require the blessings of a god concerned with creation and construction. Even smiths and shipwrights may only be seen offering up a brief prayer before testing the edge of a blade or sending a ship off to sea. This is not surprising when one considers the roots of Medean mythology. Medius was said to have created man out of boredom one drunken night and, when he awoke the next morning, was greatly displeased with his work. This being the case, he set out to destroy his flawed creation. As Medius raised his hammer high above his head to smite the imperfection that had so displeased him, it suddenly cried out in terror, cowering before him in fear, staying the god's hand. A flood of guilt and curiosity consumed the god. He had created many living constructs before and had ended many, but none had ever gazed at him with such intelligence. Setting down his mighty hammer, he gazed in awe upon this thing which he himself had brought forth. He realized that it resembled himself in some ways and, in others, did not. Humbled, Medius crafted more of these beings and set them forth in his garden. It is the belief of the Medeans that Medius is watching and judging them, his interest deciding their fate. This is discomfiting to many though it drives them to accomplish great deeds so that they may gain their god's favor. As a result, Medeans tend to burn bright and quick like the flames of a wick, with many leading short lives characterized by their great impact.
Description of Worldview: Medeans are fascinated by other cultures viewing them as a puzzle to be broken down and studied. Generally, Medeans love discovering and taking part in things that are new to them. Despite this propensity for openness, Medeans tend to view other cultures as less developed then their own and seem to enjoy interacting with natives in a similar manner to how they would with animals in a petting zoo as opposed to a member of their own species.

Accepted

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Fedel
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Postby Fedel » Tue Oct 23, 2018 1:32 pm

Do you know how many more people we need before we can start?

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The Black Party
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Postby The Black Party » Wed Oct 24, 2018 2:59 pm

OP's thoughts on one and two liners? Or do I have to type out a small essay for performing every little action like most other RPs.
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Great Franconia and Verana
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Postby Great Franconia and Verana » Wed Oct 24, 2018 3:18 pm

Fedel wrote:Do you know how many more people we need before we can start?

Three or four most likely.

The Black Party wrote:OP's thoughts on one and two liners? Or do I have to type out a small essay for performing every little action like most other RPs.


One or two liners are unacceptable given the level of detail required in the formation of the each civilization.

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Fedel
Minister
 
Posts: 2059
Founded: Mar 08, 2018
Ex-Nation

Postby Fedel » Sun Oct 28, 2018 2:23 pm

*Clears throat*

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Gaisia
Lobbyist
 
Posts: 19
Founded: Apr 23, 2018
Ex-Nation

Postby Gaisia » Sun Oct 28, 2018 3:55 pm

*snaps fingers*

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Kraicia
Chargé d'Affaires
 
Posts: 392
Founded: Sep 02, 2017
Ex-Nation

Postby Kraicia » Sun Oct 28, 2018 4:11 pm

“Marco?!”
I’m the Republic of Kraicia, a theocratic Caucasus-based country. I also roleplay as Kraicia, an equally theocratic, albeit Future Tech, nation. I do not represent the Orthodox Church or any form of Caucasus nationalism.

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Malk Reich
Bureaucrat
 
Posts: 56
Founded: Feb 01, 2018
Ex-Nation

Postby Malk Reich » Sun Oct 28, 2018 4:14 pm

Hallo, at the moment I will not be online often as I lost my phone at a band competition and so I am using my iPad at a local resteruant right now and I don’t have any WiFi at home. So I will return later when I can be online more and play
Seig Heil Farkasfalka
I don't want to fight Soviet Lestland he is to strong so I trade with him.

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Great Franconia and Verana
Negotiator
 
Posts: 5543
Founded: Apr 21, 2013
Ex-Nation

Postby Great Franconia and Verana » Mon Oct 29, 2018 11:03 am

We can attempt to start with those nations that have been accepted but this idea really would only work with more players.

Perhaps we should have started with a smaller map?
Oh well, we shall see.

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