Introduction Greetings! News Quote of the Week: IC | Register | OOC |Map Character Roster |
by North America Inc » Thu Sep 27, 2018 6:15 pm
Introduction Greetings! News Quote of the Week: IC | Register | OOC |Map Character Roster |
by North America Inc » Thu Sep 27, 2018 6:16 pm
City Sections:
Cathedral Ward: The Healing Church's recently purchased, constructed, and renovated portion of the city. Taking advantage of the natural uneven terrain, the Healing Church designed the location with the ritual of Scala Sancta in mind. During the early days of the Choir, Laurence purchased a decaying church and converted it into Oedon Chapel; over the next decade and half, the mass income brought in by tithes and other hidden ventures led to the Ward's expansion.
Yahar'gul: Yahar'gul is considered one of the premier and educated portions of the city. As the home of the rising upper and middle c
Yharnam Port:
Yharnam Proper:
Byrgenwerth Forest:
The Slums:
The Quarries:
Name:'Were-men'
Kind:Beast
Phylum: Chordate
Species:Lycant
Infection Timeline:
Physical Description:
Description:
Preferred Habitat:
Weaknesses:
Additional Notes:
by North America Inc » Thu Sep 27, 2018 6:16 pm
by Dreshand » Thu Sep 27, 2018 6:17 pm
Newsfeed: PSA: Stay indoors children//Land Reclamation Initiative Nonexistent as of today//A Thousand Cities will be judged//Weather: Sunny, dont give in//Law and Order: Lucien Folter: Killer or Victim?//
by North America Inc » Thu Sep 27, 2018 6:20 pm
Dreshand wrote:/tag
I desire to finally understand bloobourne
by Ralnis » Fri Sep 28, 2018 8:39 am
by Union Princes » Fri Sep 28, 2018 8:46 am
by North America Inc » Fri Sep 28, 2018 10:48 am
by Ralnis » Fri Sep 28, 2018 10:57 am
by North America Inc » Fri Sep 28, 2018 1:22 pm
by Union Princes » Fri Sep 28, 2018 1:41 pm
by North America Inc » Fri Sep 28, 2018 5:24 pm
Union Princes wrote:Well, the game is three years old and its Playstation exclusive. I only came across it by watching letsplays of it. But still, Bloodborne is really an amazing game.
by Danceria » Fri Sep 28, 2018 5:27 pm
by Danceria » Fri Sep 28, 2018 5:38 pm
by Dreshand » Fri Sep 28, 2018 5:40 pm
Newsfeed: PSA: Stay indoors children//Land Reclamation Initiative Nonexistent as of today//A Thousand Cities will be judged//Weather: Sunny, dont give in//Law and Order: Lucien Folter: Killer or Victim?//
by North America Inc » Fri Sep 28, 2018 6:20 pm
Danceria wrote:Name:Lt. Sigmund Jannesson van Kataryn, of the 208th Mobile Medical Post, and by extension, the 34th Infantry Battalion. Affectionately known as “Doc” or “Doc Sig”.
Gender or Sex: Male
Age: 32
Class:The DeterminatorThe Haunted“Eh, some new face in town. Says ‘e’s a doc from the War. Hardly touches Blood, can ya believe it?”
“Heard ‘e’s from the outskirts, all th’ way from Kataryna.”
“The blokes who “chase th’ son” or somesuch? He’ll get in right trouble wi’ the Church.”
“Strange thing is, he isn’t, oft’n pitches in at the medical wards whenever they’re short on staff. He knows all sorts o’ stuff ‘bout medicine without usin’ blood. If he weren’t always buttin’ ‘eads with th’ head doctors o’er when ta’ use Blood, I’d reckon he’d be in Byrgenwerth.”
“Odd fellow tha’ Sigmund...an odd duck indeed…”
Personality: Jovial and upbeat, he is seen as a stalwart source of sunny disposition in an otherwise bleak city. Rather down to earth, he would rather spend a night at the tavern gambling or exercising rather than the cloak and dagger antics of Yharnam, and will often be seen as a source of fatherly advice and comfort to the downtrodden of people.
Despite his veterancy during the Independence War and his skill in medicine, his relationship with the Healing Church is...complicated. On one hand, he is a follower of the Covenant of Solestus, the deities worshipped by those residing outside of Yharnam during the War and during the days of Cainhurst, often referred to as the Ancient Ones or the True Gods, so he is considered an apostate by the more fanatic members of the Church. Sigmond in turn views the over-use of Blood as styming medical progress, rather than aiding the downtrodden to live healthy lifestyles, and feels uneasy in the various chapels of the Healing Church. Nevertheless, the few who know him cannot deny his compassion for the ailed and needy, nor his skill in medicine outside of Blood Ministration. Some of the more cynical residents of the city disdain his charitable nature, and residing in squalor along with the ne’er do wells.
Through interaction with him, one can reveal more about life outside of Yharnam, about his life as a family doctor in a decent sized but well knit town. His service, and shenanigans of soldiers. With luck, and if he is in a particularly good mood on a rather cold, may even tell you the time about how he played shuffleboard using a group of Cainhurst Flaymen during a frigid northern winter.
Despite his jovial nature, he often spends time alone with scholars and clerics, discussing medicine, swapping stories and small talk, or just napping. Modern psychologists would diagnose the Katarynan with mild narcolepsy and a most unusual form of PTSD. His nightmares rarely involve the men who died around him, or the experiences of the war. If he had to hazard a guess, Sigmond received this after...encountering…something he’s certainly not talking about.
Backstory: Born in the County of Kataryna, near the border of Cainhurst proper and Austorea, Sigmond was the eldest and sole son of Dr. Jannes Zelig van Kataryn, former physician for the Count and Countess of Kataryna, of whose jolly and charitable nature left a profound impact upon the young Zigmond. Due to Kataryna’s proximity to Cainhurst, and the tumultuous nature of the times, many Blood Knights rode through the city, often placing it under occupation as they rode to dispatch rebels and ride over to the Eastern Campaign. Frustrated with the occupation of his home village, and enthralled by the revolutionary pamphlets that were dispersed in secret, Sigmond eventually snuck away from his home to join the Yharnamite Army.
His knowledge of medicine earned him a spot on one of the many medical outfits needed to keep the army sustained, and his proximity to the front lines meant that he would have his hands full.
Rumors of foul beasts, frenzied riders butchering all in their path, and illicit rituals calling upon heinous powers of blood and shadow would find their way down to the home front. This was in one part used as religious propaganda by the budding Church, denounced as heresy, and considered classified information.
He returned home a changed man in many ways. For one thing, he had a shiny medal and a decent pension for his services, and for the fact he survived much of the war. For another, he became...distant, brooding, and solitary. Sigmond’s nights were filled with tumultuous dreams and hallucinations, whose intensity eventually died down through prayer and interacting with the community once again. Now they became less intense, but more consistent. They became less of good memories gone horrendously wrong, of half-dead comrades laughing while bleeding, and dancing in their own gore. Silently, did the skyline of Yharnam linger in his mind night after night.
While not wholly a man who believes in soothsaying or dreams, a mix of faith for the Ancient Flame and curiosity for closure caused him to seek out Byrgenwerth and the old City.
Attributes
(Erm...I think this is where I place my stats…?)
2 Might, 2 Influence, 2 Cunning, 1 Lore, 2 Will
Ability: Fervent Drive
Sub/Optional Negotiable Ability that can be deleted if need be: Pluck Ultra.
Some men shit their pants at the sight of a Great Old One, others tell them to eat said shit and kick them in the gonads. The frightening does not faze this man, and in fact, rushes him with adrenaline. Whether this be from idealistic courage, iron discipline, or because he knows that there are far more dangerous things above him…
Other Sub/Optional Negotiable Ability that can be deleted if need be:
Combat Comfort: From patching someone up on the battlefield, to encouraging them off it, for whatever reason, this man says that the world’s troubles are “as big as you make them to be”. Somehow, you almost believe him.
Equipment:Possibly his old repeating rifle/gun he kept from the war, and a medicine kit, as well as various textbooks pertaining to medicine, a small pendant of a blazing sun, a medal for valorous service, along with a photo of his old outfit before being deployed (he’s the farthest one on the left, bottom row)
Appearance:Sigmond is a rather stout individual, not nearly as tall as he’d like to be, with stormy grey eyes and paling blonde hair. He keeps himself stockily fit, but age and a few nights at the Tavern has made him slightly pudgy. When he speaks, it is a pleasantly accented baritone, mingling learned vocabulary with almost whimsical phrases and adages. When amused, it can range from a sly and sardonic chuckle to a bellowing bark, though when ired, that same bellowing will only be laced with as many adjectives and pronouns as it takes to kill an enemy, or for you to do your job.
(Erase Everything in Parenthesis) (How ‘bout I don’t? )
by Danceria » Fri Sep 28, 2018 6:23 pm
North America Inc wrote:Danceria wrote:Name:Lt. Sigmund Jannesson van Kataryn, of the 208th Mobile Medical Post, and by extension, the 34th Infantry Battalion. Affectionately known as “Doc” or “Doc Sig”.
Gender or Sex: Male
Age: 32
Class:The DeterminatorThe Haunted“Eh, some new face in town. Says ‘e’s a doc from the War. Hardly touches Blood, can ya believe it?”
“Heard ‘e’s from the outskirts, all th’ way from Kataryna.”
“The blokes who “chase th’ son” or somesuch? He’ll get in right trouble wi’ the Church.”
“Strange thing is, he isn’t, oft’n pitches in at the medical wards whenever they’re short on staff. He knows all sorts o’ stuff ‘bout medicine without usin’ blood. If he weren’t always buttin’ ‘eads with th’ head doctors o’er when ta’ use Blood, I’d reckon he’d be in Byrgenwerth.”
“Odd fellow tha’ Sigmund...an odd duck indeed…”
Personality: Jovial and upbeat, he is seen as a stalwart source of sunny disposition in an otherwise bleak city. Rather down to earth, he would rather spend a night at the tavern gambling or exercising rather than the cloak and dagger antics of Yharnam, and will often be seen as a source of fatherly advice and comfort to the downtrodden of people.
Despite his veterancy during the Independence War and his skill in medicine, his relationship with the Healing Church is...complicated. On one hand, he is a follower of the Covenant of Solestus, the deities worshipped by those residing outside of Yharnam during the War and during the days of Cainhurst, often referred to as the Ancient Ones or the True Gods, so he is considered an apostate by the more fanatic members of the Church. Sigmond in turn views the over-use of Blood as styming medical progress, rather than aiding the downtrodden to live healthy lifestyles, and feels uneasy in the various chapels of the Healing Church. Nevertheless, the few who know him cannot deny his compassion for the ailed and needy, nor his skill in medicine outside of Blood Ministration. Some of the more cynical residents of the city disdain his charitable nature, and residing in squalor along with the ne’er do wells.
Through interaction with him, one can reveal more about life outside of Yharnam, about his life as a family doctor in a decent sized but well knit town. His service, and shenanigans of soldiers. With luck, and if he is in a particularly good mood on a rather cold, may even tell you the time about how he played shuffleboard using a group of Cainhurst Flaymen during a frigid northern winter.
Despite his jovial nature, he often spends time alone with scholars and clerics, discussing medicine, swapping stories and small talk, or just napping. Modern psychologists would diagnose the Katarynan with mild narcolepsy and a most unusual form of PTSD. His nightmares rarely involve the men who died around him, or the experiences of the war. If he had to hazard a guess, Sigmond received this after...encountering…something he’s certainly not talking about.
Backstory: Born in the County of Kataryna, near the border of Cainhurst proper and Austorea, Sigmond was the eldest and sole son of Dr. Jannes Zelig van Kataryn, former physician for the Count and Countess of Kataryna, of whose jolly and charitable nature left a profound impact upon the young Zigmond. Due to Kataryna’s proximity to Cainhurst, and the tumultuous nature of the times, many Blood Knights rode through the city, often placing it under occupation as they rode to dispatch rebels and ride over to the Eastern Campaign. Frustrated with the occupation of his home village, and enthralled by the revolutionary pamphlets that were dispersed in secret, Sigmond eventually snuck away from his home to join the Yharnamite Army.
His knowledge of medicine earned him a spot on one of the many medical outfits needed to keep the army sustained, and his proximity to the front lines meant that he would have his hands full.
Rumors of foul beasts, frenzied riders butchering all in their path, and illicit rituals calling upon heinous powers of blood and shadow would find their way down to the home front. This was in one part used as religious propaganda by the budding Church, denounced as heresy, and considered classified information.
He returned home a changed man in many ways. For one thing, he had a shiny medal and a decent pension for his services, and for the fact he survived much of the war. For another, he became...distant, brooding, and solitary. Sigmond’s nights were filled with tumultuous dreams and hallucinations, whose intensity eventually died down through prayer and interacting with the community once again. Now they became less intense, but more consistent. They became less of good memories gone horrendously wrong, of half-dead comrades laughing while bleeding, and dancing in their own gore. Silently, did the skyline of Yharnam linger in his mind night after night.
While not wholly a man who believes in soothsaying or dreams, a mix of faith for the Ancient Flame and curiosity for closure caused him to seek out Byrgenwerth and the old City.
Attributes
(Erm...I think this is where I place my stats…?)
2 Might, 2 Influence, 2 Cunning, 1 Lore, 2 Will
Ability: Fervent Drive
Sub/Optional Negotiable Ability that can be deleted if need be: Pluck Ultra.
Some men shit their pants at the sight of a Great Old One, others tell them to eat said shit and kick them in the gonads. The frightening does not faze this man, and in fact, rushes him with adrenaline. Whether this be from idealistic courage, iron discipline, or because he knows that there are far more dangerous things above him…
Other Sub/Optional Negotiable Ability that can be deleted if need be:
Combat Comfort: From patching someone up on the battlefield, to encouraging them off it, for whatever reason, this man says that the world’s troubles are “as big as you make them to be”. Somehow, you almost believe him.
Equipment:Possibly his old repeating rifle/gun he kept from the war, and a medicine kit, as well as various textbooks pertaining to medicine, a small pendant of a blazing sun, a medal for valorous service, along with a photo of his old outfit before being deployed (he’s the farthest one on the left, bottom row)
Appearance:Sigmond is a rather stout individual, not nearly as tall as he’d like to be, with stormy grey eyes and paling blonde hair. He keeps himself stockily fit, but age and a few nights at the Tavern has made him slightly pudgy. When he speaks, it is a pleasantly accented baritone, mingling learned vocabulary with almost whimsical phrases and adages. When amused, it can range from a sly and sardonic chuckle to a bellowing bark, though when ired, that same bellowing will only be laced with as many adjectives and pronouns as it takes to kill an enemy, or for you to do your job.
(Erase Everything in Parenthesis) (How ‘bout I don’t? )
Can you clarify what class you are?Dreshand wrote:godammit there should be a ping when someone quotes your text like in the RMB
I've watched quite a bit of it, that's basically it
Is there anything you would be interested in knowing more about?
by North America Inc » Fri Sep 28, 2018 6:50 pm
by Danceria » Fri Sep 28, 2018 6:53 pm
by Dreshand » Fri Sep 28, 2018 7:22 pm
North America Inc wrote:Danceria wrote:Name:Lt. Sigmund Jannesson van Kataryn, of the 208th Mobile Medical Post, and by extension, the 34th Infantry Battalion. Affectionately known as “Doc” or “Doc Sig”.
Gender or Sex: Male
Age: 32
Class:The DeterminatorThe Haunted“Eh, some new face in town. Says ‘e’s a doc from the War. Hardly touches Blood, can ya believe it?”
“Heard ‘e’s from the outskirts, all th’ way from Kataryna.”
“The blokes who “chase th’ son” or somesuch? He’ll get in right trouble wi’ the Church.”
“Strange thing is, he isn’t, oft’n pitches in at the medical wards whenever they’re short on staff. He knows all sorts o’ stuff ‘bout medicine without usin’ blood. If he weren’t always buttin’ ‘eads with th’ head doctors o’er when ta’ use Blood, I’d reckon he’d be in Byrgenwerth.”
“Odd fellow tha’ Sigmund...an odd duck indeed…”
Personality: Jovial and upbeat, he is seen as a stalwart source of sunny disposition in an otherwise bleak city. Rather down to earth, he would rather spend a night at the tavern gambling or exercising rather than the cloak and dagger antics of Yharnam, and will often be seen as a source of fatherly advice and comfort to the downtrodden of people.
Despite his veterancy during the Independence War and his skill in medicine, his relationship with the Healing Church is...complicated. On one hand, he is a follower of the Covenant of Solestus, the deities worshipped by those residing outside of Yharnam during the War and during the days of Cainhurst, often referred to as the Ancient Ones or the True Gods, so he is considered an apostate by the more fanatic members of the Church. Sigmond in turn views the over-use of Blood as styming medical progress, rather than aiding the downtrodden to live healthy lifestyles, and feels uneasy in the various chapels of the Healing Church. Nevertheless, the few who know him cannot deny his compassion for the ailed and needy, nor his skill in medicine outside of Blood Ministration. Some of the more cynical residents of the city disdain his charitable nature, and residing in squalor along with the ne’er do wells.
Through interaction with him, one can reveal more about life outside of Yharnam, about his life as a family doctor in a decent sized but well knit town. His service, and shenanigans of soldiers. With luck, and if he is in a particularly good mood on a rather cold, may even tell you the time about how he played shuffleboard using a group of Cainhurst Flaymen during a frigid northern winter.
Despite his jovial nature, he often spends time alone with scholars and clerics, discussing medicine, swapping stories and small talk, or just napping. Modern psychologists would diagnose the Katarynan with mild narcolepsy and a most unusual form of PTSD. His nightmares rarely involve the men who died around him, or the experiences of the war. If he had to hazard a guess, Sigmond received this after...encountering…something he’s certainly not talking about.
Backstory: Born in the County of Kataryna, near the border of Cainhurst proper and Austorea, Sigmond was the eldest and sole son of Dr. Jannes Zelig van Kataryn, former physician for the Count and Countess of Kataryna, of whose jolly and charitable nature left a profound impact upon the young Zigmond. Due to Kataryna’s proximity to Cainhurst, and the tumultuous nature of the times, many Blood Knights rode through the city, often placing it under occupation as they rode to dispatch rebels and ride over to the Eastern Campaign. Frustrated with the occupation of his home village, and enthralled by the revolutionary pamphlets that were dispersed in secret, Sigmond eventually snuck away from his home to join the Yharnamite Army.
His knowledge of medicine earned him a spot on one of the many medical outfits needed to keep the army sustained, and his proximity to the front lines meant that he would have his hands full.
Rumors of foul beasts, frenzied riders butchering all in their path, and illicit rituals calling upon heinous powers of blood and shadow would find their way down to the home front. This was in one part used as religious propaganda by the budding Church, denounced as heresy, and considered classified information.
He returned home a changed man in many ways. For one thing, he had a shiny medal and a decent pension for his services, and for the fact he survived much of the war. For another, he became...distant, brooding, and solitary. Sigmond’s nights were filled with tumultuous dreams and hallucinations, whose intensity eventually died down through prayer and interacting with the community once again. Now they became less intense, but more consistent. They became less of good memories gone horrendously wrong, of half-dead comrades laughing while bleeding, and dancing in their own gore. Silently, did the skyline of Yharnam linger in his mind night after night.
While not wholly a man who believes in soothsaying or dreams, a mix of faith for the Ancient Flame and curiosity for closure caused him to seek out Byrgenwerth and the old City.
Attributes
(Erm...I think this is where I place my stats…?)
2 Might, 2 Influence, 2 Cunning, 1 Lore, 2 Will
Ability: Fervent Drive
Sub/Optional Negotiable Ability that can be deleted if need be: Pluck Ultra.
Some men shit their pants at the sight of a Great Old One, others tell them to eat said shit and kick them in the gonads. The frightening does not faze this man, and in fact, rushes him with adrenaline. Whether this be from idealistic courage, iron discipline, or because he knows that there are far more dangerous things above him…
Other Sub/Optional Negotiable Ability that can be deleted if need be:
Combat Comfort: From patching someone up on the battlefield, to encouraging them off it, for whatever reason, this man says that the world’s troubles are “as big as you make them to be”. Somehow, you almost believe him.
Equipment:Possibly his old repeating rifle/gun he kept from the war, and a medicine kit, as well as various textbooks pertaining to medicine, a small pendant of a blazing sun, a medal for valorous service, along with a photo of his old outfit before being deployed (he’s the farthest one on the left, bottom row)
Appearance:Sigmond is a rather stout individual, not nearly as tall as he’d like to be, with stormy grey eyes and paling blonde hair. He keeps himself stockily fit, but age and a few nights at the Tavern has made him slightly pudgy. When he speaks, it is a pleasantly accented baritone, mingling learned vocabulary with almost whimsical phrases and adages. When amused, it can range from a sly and sardonic chuckle to a bellowing bark, though when ired, that same bellowing will only be laced with as many adjectives and pronouns as it takes to kill an enemy, or for you to do your job.
(Erase Everything in Parenthesis) (How ‘bout I don’t? )
Can you clarify what class you are?Dreshand wrote:godammit there should be a ping when someone quotes your text like in the RMB
I've watched quite a bit of it, that's basically it
Is there anything you would be interested in knowing more about?
Newsfeed: PSA: Stay indoors children//Land Reclamation Initiative Nonexistent as of today//A Thousand Cities will be judged//Weather: Sunny, dont give in//Law and Order: Lucien Folter: Killer or Victim?//
by North America Inc » Fri Sep 28, 2018 8:14 pm
by Union Princes » Fri Sep 28, 2018 8:25 pm
In hindsight, this monster isn't that much to the threat to an average hunter, but it's just to show how widespread the effects are from the Healing Blood. Besides, it's the civilian population that will be terrified because Blood Snails will actively try to get inside their homes through tiny openings.
Momma, Momma! Why is this snail eating a mouse? And why does it look at me so weird? - one of the first few encounters of the Blood Snail
Name: Blood Snails
Kind: Shelled Gastropod
Phylum: Mollusca
Species: Cornu aspersum
Infection Timeline: Blood Snails began appearing within a two decades since the Healing Church was founded and began distributing Healing Blood. At first, Blood Snails started as a rumor among the populace as they say that the Blood Administration once made a clumsy spill near a flower garden. As time went one, there were records of carnivorous garden snails eating insects and other snail-related species. The Blood Snails gain attraction from Brygenwerth when someone reported that they got attacked by a garden snail with teeth when they were consuming their healing blood. With the city turning on itself, Blood Snails became more noticeable and more aggressive in their thirst for blood.
Description: At first glance, any passerby can easily mistake these Blood Snails for normal garden snails but at a closer look, the crimson red eyes and excessive slime are the indicators of these blood suckers. Speaking of their slime, they can use it to climb any solid surface regardless of it it is sloped or not. Normally, their diet would consists of insects and other small garden animals such as mice and other snails but do be sure that there aren't any around your bed because they will latch on to your skin and suck your blood as well as devouring a little bit of your flesh. The slime acts similar to mosquito saliva as it acts like as anesthesia which allows Blood Snails to feast on larger animals without them noticing. According to Brygenwerth, there are no accounts of humans or large beasts being devoured by Blood Snails, for now.
Preferred Habitat: Gardens, forests, anywhere that has abundance of blood (Cities).
Weaknesses: Its size is its biggest weakness. Simply stepping on them is more than enough to kill a Blood Snail. As for large gatherings of Blood Snails, use fire; their slime is quite flammable.
Additional Notes:
by Haedros 92712 » Fri Sep 28, 2018 8:26 pm
by Ralnis » Fri Sep 28, 2018 8:29 pm
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