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by Rhodevus » Tue Sep 18, 2018 1:47 pm
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Auphelia » Tue Sep 18, 2018 3:29 pm
by Faal Lot Himdah » Tue Sep 18, 2018 5:28 pm
Auphelia wrote:Character App
Name: Laurel
Age: ~190
Sex: Female
Sexual Orientation: Whatever works best. It would be rude to say no to someone, wouldn't it?
Race: Dryad
Bio: Laurel was born around 180 years ago at an unknown time and an unknown place, the orphan of someone from some conflict or disease or terrible accident. The details surrounding the first several years of her life are not important. What is important is that she was raised in an orphanage located on a small island in the Isyse Lenora Dominion and lived there for a few decades under the name of Laurel. Like the others in the orphanage, she was trained in a multitude of areas to find out where her skills lay so that the orphanage could, eventually, sell her as a domestic servant to a rich family. She proved to be quite adept at Abjuration, healing at least, as well as music. She trained for nearly twenty years and stayed in the orphanage, waiting for someone to come along to take her away. Most children only stayed a few years before being snatched up, but given her talent for such a valuable form of magic and the pleasantness of her voice and musical abilities, the matron of the orphanage had put a high price on her head and invested heavily in her training.
Just as she was about to age out of the system and the matron was growing desperate, a wealthy woman from the Epostolis came across the small island one day, searching for a proper domestic help for her mansion. The next day, after extensive interviews and another child nearly dying in a phantom spatula attack, Laurel was chosen to be whisked away to a new life of luxury. Luxury being scrubbing pots and pans, sweeping the kitchens, tending to the gardens, and keeping the rest of the household in good health. At first it was quite fun, and the family who owned her was not any more cruel than one might expect them to be. At the very least, she always had enough to eat and was never beaten, though the work was often hard. For forty years she worked, and upon the death of her mistress she would have gained her freedom, had the woman's son not offered her a permanent position in the house. He tricked her into signing a contract, and she was paid quite generously, but not enough to survive on. He charged her rent, for food, for use of their well, for her clothes, for the cleaning supplies she used. Everything had a price tag, including the back "payments" she owned after being bought by his mother. Whatever he paid her went straight back to him, and every month her debt only grew. Her life became monotonous, trapped in the same estate, never able to leave lest a debt collector arrest and beat her, never able to slack on threat of her wages getting cut even more. Generations went by, one after another, her duties ever expanding in proportion with her debt. She became a maid, and then a lady-in-waiting, and then the household book keeper. When she became bookkeeper she saw her opportunity and went for it. Every week she would fudge some of the numbers, reducing her debt just a bit. Slowly she saw the numbers shrink before her eyes. Within ten years she would be free! But then a terrible round of the plague swept through their portion of the empire. She went to sleep one night and the next her master, his wife, and their child were all dead along with a quarter of the staff, half of the rest on their way to join them. She healed who she could, and together the staff figured out a plan. The plan being "take everything you can and run". Most of the rest of the servants had been trapped in the same debt-incurring contract she had, none of them having much love for the family who owned the estate. Finally she was free! She took what she thought might be of use and set out, to do . . . something. After nearly a month of wandering she found herself interviewing for a team that would find the "Eleven Keys of Something-Something Blah-Blah-Blah". She didn't know what they were talking about, given the relative isolation her home had been in, but an adventure was just what she needed to get her life back.
Appearance: She often grows soft mossy patches on her skin that can be flaked off and yellow leaves can be shaken out of her hair at any given time.(Image)
Magic Type: Abjuration, Green
Magic Sigil/Circle and Location:(Image)
Magic Ability:
Healing - She is capable of healing scratches and scrapes nearly instantly, and broken bones only take a few minutes to heal. Illnesses are also fairly easy to dispel from a body, though matters of the mind are far harder to fix, given the delicate nature of the organ.
Barriers - They are not very strong, but she is capable of creating several at a time and can create them with exceptional detail, mostly used as umbrellas or covering someone to keep dirt off.
Animal Communication - She is capable of speaking to animals and can even enchant smaller animals with her singing. All in all, she has not seemed to have been as naturally gifted as many dryads, perhaps due to her lack of training.
Wood Manipulation - Not very powerful, but has a fairly large range and she has found she can slightly better her aim with a bow using it in conjunction with wooden arrows.
Skills: Cooking, cleaning, bookkeeping, singing, playing musical instruments, and healing.
Equipment: Her small harp, a bow and quiver of arrows, several bags of gold and silver coins, even more small pouches filled with various expensive baubles, and several spell books.
RP Sample: (If I know you, you can pass on this, if not... or I don't remember you, then no skipping.)
Did you read the Rules? I believe so.
What about number 6? I have been known to read between the lines.
Optional Stuff:
Personality: A bit timid and shy, she has a slight reliance on authority that she is trying to break herself of. She really hasn't had a chance to develop a concrete personality after spending most of her life in forced servitude, but is fairly inventive and has a deep reliance on others and their approval.
Likes: Singing and music . . . freedom?
Dislikes: She doesn't really like to make herself dislike things. It's a bit negative, you know?
Alignment: Whatever works for you, though she isn't particularly evil or chaotic . . .
Theme Song:
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Deutsch-Brittannia » Tue Sep 18, 2018 5:46 pm
Deutsch-Brittannia wrote:Character App
Name: Asmund Eriksson
Age: 29
Sex: Male
Sexual Orientation: Homosexual
Race: Human
Bio: Asmund comes from humble beginnings. The son of a silversmith and a tailor, he was trained from an early age to take over his father's business before discovering an interest and skill in magic at 13 when he accidentally burnt down his father's smithy due to an imperfect sigil he created. His parents, outraged by his carelessness, kicked him of the family home. Forced onto the streets, Asmund decided to leave his hometown altogether, and find someone to train him in the magical arts. He spent the better part of a year wandering before encountering a small commune of necromancers. Since necromancy is banned by the Epostolis, the necromancers believed he was a scout sent to find and eradicate them and took him prisoner. During his travels he had learnt how to appeal to people's better nature, and had convinced the necromancers to not only release him, but also train him, within a week.
He spent seven years with the commune, learning how to resurrect the dead, but also how to influence the decomposition of a body, from individual body parts and organs to an entire body at once. He was also taught how to steal the life of another to bolster his own, and the correct way of preparing bodies destined to serve as long time thralls. The commune as a whole were attempting to cheat death by researching ancient texts detailing the mysterious and hazardous path to immortality when they were discovered by the Epostolis. A large force of soldiers descended on the settlement at night, managing to slay many of the necromancers before they realised what was going on. Asmund, who had been preparing a body alone, heard the sounds of the fighting and cries of his fellow necromancers as they fell, some screaming as they overexerted themselves attempting to raise too many of their fallen brethren as aid. Knowing it would only be a matter of time before he was discovered, Asmund quickly gathered a few items before hiding himself in one of the many coffins moments before the door to the crypt he was working in was broken down. Not seeing any signs of life, the soldiers moved on, but Asmund stayed hidden for hours.
He made his escape almost twenty four hours after the attack began, slipping between the shadows and avoiding the soldiers who had been left behind to dispose of the dead. To ensure he wasn't seen fleeing, he had, before he left the crypt, resurrected the body he had been working on and set it loose as a distraction. Once it had the soldiers panicked and rushing towards it, he took off on a horse stolen from the soldiers, going as far as he could before he severed his connection to the corpse.
Returning to wandering alone, Asmund spent a further two years in seclusion before he set his sights on capturing a Dryad to learn the secrets of green magic, as he thought it would increase the strength and durability of his necromancy. He set out for the Dryad homeland, but as luck would have it, he encountered a lone Dryad many miles from the border. When the Dryad was sleeping, he made his move. The Dryad held out for several weeks, refusing to teach Asmund how to use green magic. When conventional torture proved fruitless he took drastic measures and used his necromancy to slowly decompose the Dryad, a tactic that was so excruciatingly painful that it was ready to talk after a few hours. Learning what he wanted, Asmund killed the Dryad by causing it's heart to decompose. Since he had a body to work with, Asmund destroyed his original sigil and fashioned a new one onto his body, and set to work.
It took him many hours but eventually, using a combination of necromancy and his newfound use of green magic, the Dryad was resurrected stronger than before, with vines and fungi improving the mobility and lethality of the corpse. Pleased with the result, Asmund released the body and eventully returned to his hometown. His parents were long dead by the time he returned, his father had died when he tripped over a set of bellows and fallen headfirst into a fire, and his mother had passed away shortly after, a broken heart, he was told. Taking ownership of his family home, he took on the role of a botanist, using it to improve his skill with green magic. Eventually his interest in green magic overcame his interest in necromancy, and he stopped practicing altogether, destroying or selling the majority of his necromantic objects.
Now focused solely on green magic, Asmund spent his time improving the lives of the townspeople where he could, using his magic to help crops grow or increasing the yield of medicinal plants. He settled into the role of the kindly botanist who always had a way of helping others, spending the next seven years content. He only retained his knowledge of his previous life, going out of his way to avoid it. Knowledge of his skill with a magic rare for humans, the Epostolis sent word for him to aid them. Packing up his belongings, Asmund set out to see what help he could provide.
Appearance:
Magic Type: Necromancy (dormant/unused), Green magic
Magic Sigil/Circle and Location: On top of his scalp, underneath his hair
Magic Ability: NO LONGER USES Reanimation: Asmund can reanimate the bodies of the deceased
NO LONGER USES Control over decomposition: Asmund can speed up or slow down the decomposition of corpses
Nature: Through communication with natural life, Asmund can cause plants to grow of wither, and has the ability to talk to some animals
NO LONGER USES Lethargy: Asmund can cause his enemies to feel weaker by siphoning off their life force while bolstering his own strength, however this ability requires a large amount of concentration and can only be used for a short time.
Enhancement: Asmund can corrupt nature and necromancy to allow vines and fungi to grow and attach themselves to corpses, enhancing their usefulness.
Poison: With green magic Asmund can cause poisonous plants to release their toxins in the air.
Living vines: Asmund can cause vines and other plants to attack and defend, from lashing out at enemies to keeping them tied up.
Skills: Despite his reliance on magic, Asmund has taught himself to fight, and is able to defend himself at close range with a pair of daggers. He is also an expert at remaining hidden and uses his charm to talk himself out of dangerous situations.
Equipment: A pair of daggers, small sack of various plants and a book of plants, in addition to his clothes.
RP Sample:Deutsch-Brittannia wrote:Quickly approaching the steps to the hall were a pair of humans, both over 6ft, with one marginally taller than the other. The taller man was fiddling with a finely crafted silver bow, trying to adjust it so it nestled against the quiver strapped to his back.
"I wish you hadn't rushed me brother, this cursed thing is going to chafe under my armpit all night!" he exclaimed.
"Well, Brom, if you hadn't spent an age insisting on polishing your armour and then not wearing it we wouldn't have had to rush," his brother replied.
"Y'know, you're no fun Arnbjorn. We're still on time, and it looks like we beat a lot of people here," Brom frowned, gesticulating the fairly empty space that was set aside for transportation.
"I'm a speaker, we're not supposed to be fun," Arnbjorn shot back.
Brom huffed, and returned to fiddling with his bow, muttering under his breath. Arnbjorn payed his younger brother no mind, too engrossed in examining the building in front of them. Despite its obvious age and clear lack of regular use it was still quite impressive. Arnbjorn personally did not approve of the way new buildings had been haphazardly built around it, but he also understood that this event required more than just the facilities likely inside the hall. Getting to visit other places was easily his favourite part of being a speaker, he enjoyed throwing himself into new cultures. He let a small smirk grace his lips when he saw Brom trying to neaten the band of paint that went across his eyes, he couldn't resist ribbing his brother.
"You could've sorted your makeup out properly had you not left it 'till the last minute," he remarked.
"Makeup? MAKEUP?! This is part of the traditional formal dress for the special forces!" Brom cried indignantly.
"You and I both know that its optional, you're hoping to impress someone tonight." Arnbjorn replied.
Brom let out a shocked choke, indicating that he was not expecting hos brother to call him out so easily. Choosing not to reply, he looked down and began to fumble with his dress uniform, hoping to hide his reddening cheeks. Arnbjorn laughed, entertained by his brother's embarrassment. He did decide that Brom had the right idea however, and made sure to smooth out any creases in his clothes. For this event, Arnbjorn had elected to wear a tailored suit, coloured black and patterned with scales, His sword of office hung at his side, made from silver just like his brother's bow, the handle encased in royal blue silk, and a large sapphire fitted into the pommel that was reflecting the sun's rays. The silk handle matched Brom's sash, which he had earned in lieu of a medal for saving the life of one of the Princes. Arnbjorn was grateful his brother hadn't worn his armour in the end, when he tried he scrubbed up nicely. He was similarly dressed to Arnbjorn, except his outfit did not feature the scale motif, and flared at the collar, revealing the tip of a scar.
Brom had managed to recover from his earlier speechlessness as they approached a guard holding a list.
"The Revered Speaker Arnbjorn White-Wolf and High Captain Brom White-Wolf from Deutsch-Brittannia," he said, using his most professional voice.
Did you read the Rules? Yes
What about number 6? Number 6 is a lie
Optional Stuff:
Personality: A charming man with a sarcastic sense of humour and very laid back attitude. However he can become bitter and angry when under pressure.
Likes: Nature, reading, graveyards and quiet nights
Dislikes: Arrogance, gossip, his inability to crack the secret of immortality and the self-righteous.
Alignment: Chaotic leaning neutral evil
Theme Song:
♔ FORMER MINISTER OF INTELLIGENCE OF THE COALITION OF MONARCHIES ♔
Proud Member of the INTERNATIONAL FREEDOM COALITION!
Founder of the PAGAN ALLIANCE!
by Faal Lot Himdah » Tue Sep 18, 2018 5:48 pm
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Deutsch-Brittannia » Tue Sep 18, 2018 5:55 pm
♔ FORMER MINISTER OF INTELLIGENCE OF THE COALITION OF MONARCHIES ♔
Proud Member of the INTERNATIONAL FREEDOM COALITION!
Founder of the PAGAN ALLIANCE!
by Ihury » Wed Sep 19, 2018 6:01 am
by Elysian Kentarchy » Wed Sep 19, 2018 6:23 am
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Ihury » Wed Sep 19, 2018 6:28 am
Elysian Kentarchy wrote:I'll read over the IC and see what all I can post. This week was the week all my teachers decided to have exams and essays assigned.
by Faal Lot Himdah » Wed Sep 19, 2018 6:28 am
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Ihury » Wed Sep 19, 2018 6:32 am
by Faal Lot Himdah » Wed Sep 19, 2018 6:35 am
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Ihury » Wed Sep 19, 2018 6:42 am
by Faal Lot Himdah » Wed Sep 19, 2018 7:00 am
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Ihury » Wed Sep 19, 2018 7:01 am
by Elysian Kentarchy » Wed Sep 19, 2018 8:13 am
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Faal Lot Himdah » Wed Sep 19, 2018 8:25 am
Elysian Kentarchy wrote:First off I love how in NS I just legalized peasant hunting and it raised my civil rights score.
Secondly I expanded things a little with my characters (just added a few things to Kalmia) and gave Valerian a three new powers related to his others that I felt were needed or made sense:
[*]Plant Sense: Able to sense plants around him and what kind of plants they are to a relative degree of accuracy.
[*]Plant Examination: Able to examine a plant and find out things like if it is poisonous, has medicinal properties, average life span, amount of sunlight and water needed, etc.
[*]Plant Healing: Able to heal diseased and injured plants to an extent. Meaning he can reconnect a flower to its stem after it has been plucked but can't fix a tree that was set on fire or a plant that was mulched.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Solisian Union » Wed Sep 19, 2018 8:27 am
by Elysian Kentarchy » Wed Sep 19, 2018 12:13 pm
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Faal Lot Himdah » Wed Sep 19, 2018 2:15 pm
Elysian Kentarchy wrote:Quick question: What is sleeping arrangements like for the crew? I.e. is there a common barracks or do player crew get something akin to their own quarters?
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Theyra » Sat Sep 22, 2018 8:11 pm
by Faal Lot Himdah » Sun Sep 23, 2018 4:54 am
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by The GAmeTopians » Sun Sep 23, 2018 9:17 am
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
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