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by Ihury » Mon Sep 17, 2018 2:50 pm
by Ihury » Mon Sep 17, 2018 3:54 pm
by Auphelia » Mon Sep 17, 2018 4:02 pm
by Faal Lot Himdah » Mon Sep 17, 2018 4:07 pm
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Deutsch-Brittannia » Mon Sep 17, 2018 5:18 pm
Deutsch-Brittannia wrote:Quickly approaching the steps to the hall were a pair of humans, both over 6ft, with one marginally taller than the other. The taller man was fiddling with a finely crafted silver bow, trying to adjust it so it nestled against the quiver strapped to his back.
"I wish you hadn't rushed me brother, this cursed thing is going to chafe under my armpit all night!" he exclaimed.
"Well, Brom, if you hadn't spent an age insisting on polishing your armour and then not wearing it we wouldn't have had to rush," his brother replied.
"Y'know, you're no fun Arnbjorn. We're still on time, and it looks like we beat a lot of people here," Brom frowned, gesticulating the fairly empty space that was set aside for transportation.
"I'm a speaker, we're not supposed to be fun," Arnbjorn shot back.
Brom huffed, and returned to fiddling with his bow, muttering under his breath. Arnbjorn payed his younger brother no mind, too engrossed in examining the building in front of them. Despite its obvious age and clear lack of regular use it was still quite impressive. Arnbjorn personally did not approve of the way new buildings had been haphazardly built around it, but he also understood that this event required more than just the facilities likely inside the hall. Getting to visit other places was easily his favourite part of being a speaker, he enjoyed throwing himself into new cultures. He let a small smirk grace his lips when he saw Brom trying to neaten the band of paint that went across his eyes, he couldn't resist ribbing his brother.
"You could've sorted your makeup out properly had you not left it 'till the last minute," he remarked.
"Makeup? MAKEUP?! This is part of the traditional formal dress for the special forces!" Brom cried indignantly.
"You and I both know that its optional, you're hoping to impress someone tonight." Arnbjorn replied.
Brom let out a shocked choke, indicating that he was not expecting hos brother to call him out so easily. Choosing not to reply, he looked down and began to fumble with his dress uniform, hoping to hide his reddening cheeks. Arnbjorn laughed, entertained by his brother's embarrassment. He did decide that Brom had the right idea however, and made sure to smooth out any creases in his clothes. For this event, Arnbjorn had elected to wear a tailored suit, coloured black and patterned with scales, His sword of office hung at his side, made from silver just like his brother's bow, the handle encased in royal blue silk, and a large sapphire fitted into the pommel that was reflecting the sun's rays. The silk handle matched Brom's sash, which he had earned in lieu of a medal for saving the life of one of the Princes. Arnbjorn was grateful his brother hadn't worn his armour in the end, when he tried he scrubbed up nicely. He was similarly dressed to Arnbjorn, except his outfit did not feature the scale motif, and flared at the collar, revealing the tip of a scar.
Brom had managed to recover from his earlier speechlessness as they approached a guard holding a list.
"The Revered Speaker Arnbjorn White-Wolf and High Captain Brom White-Wolf from Deutsch-Brittannia," he said, using his most professional voice.
♔ FORMER MINISTER OF INTELLIGENCE OF THE COALITION OF MONARCHIES ♔
Proud Member of the INTERNATIONAL FREEDOM COALITION!
Founder of the PAGAN ALLIANCE!
by Faal Lot Himdah » Mon Sep 17, 2018 6:41 pm
Auphelia wrote:Character App
Name: Laurel
Age: ~180
Sex: Female
Sexual Orientation: None, thank you.
Race: Part Elf(?), Part Dryad(?), Part Human(?). Something around there.
Deutsch-Brittannia wrote:Character App
Name: Asmund Eriksson
Age: 29
Sex: Male
Sexual Orientation: Homosexual
Race: Human
Bio: Asmund comes from humble beginnings. The son of a silversmith and a tailor, he was trained from an early age to take over his father's business before discovering an interest and skill in magic at 16 when he accidentally burnt down his father's smithy due to an imperfect sigil he created. His parents, outraged by his carelessness, kicked him of the family home. Forced onto the streets, Asmund decided to leave his hometown altogether, and find someone to train him in the magical arts. He spent the better part of a year wandering before encountering a small commune of necromancers. Since necromancy is banned by the Epostolis, the necromancers believed he was a scout sent to find and eradicate them and took him prisoner. During his travels he had learnt how to appeal to people's better nature, and had convinced the necromancers to not only release him, but also train him, within a week.
He spent seven years with the commune, learning how to resurrect the dead, but also how to influence the decomposition of a body, from individual body parts and organs to an entire body at once. He was also taught how to steal the life of another to bolster his own, and the correct way of preparing bodies destined to serve as long time thralls. The commune as a whole were attempting to cheat death by researching ancient texts detailing the mysterious and hazardous path to immortality when they were discovered by the Epostolis. A large force of soldiers descended on the settlement at night, managing to slay many of the necromancers before they realised what was going on. Asmund, who had been preparing a body alone, heard the sounds of the fighting and cries of his fellow necromancers as they fell, some screaming as they overexerted themselves attempting to raise too many of their fallen brethren as aid. Knowing it would only be a matter of time before he was discovered, Asmund quickly gathered a few items before hiding himself in one of the many coffins moments before the door to the crypt he was working in was broken down. Not seeing any signs of life, the soldiers moved on, but Asmund stayed hidden for hours.
He made his escape almost twenty four hours after the attack began, slipping between the shadows and avoiding the soldiers who had been left behind to dispose of the dead. To ensure he wasn't seen fleeing, he had, before he left the crypt, resurrected the body he had been working on and set it loose as a distraction. Once it had the soldiers panicked and rushing towards it, he took off on a horse stolen from the soldiers, going as far as he could before he severed his connection to the corpse.
Returning to wandering alone, Asmund spent a further two years in seclusion before he set his sights on capturing a Dryad to learn the secrets of green magic, as he thought it would increase the strength and durability of his necromancy. He set out for the Dryad homeland, but as luck would have it, he encountered a lone Dryad many miles from the border. When the Dryad was sleeping, he made his move. The Dryad held out for several weeks, refusing to teach Asmund how to use green magic. When conventional torture proved fruitless he took drastic measures and used his necromancy to slowly decompose the Dryad, a tactic that was so excruciatingly painful that it was ready to talk after a few hours. Learning what he wanted, Asmund killed the Dryad by causing it's heart to decompose. Since he had a body to work with, Asmund destroyed his original sigil and fashioned a new one onto his body, and set to work.
It took him many hours but eventually, using a combination of necromancy and his newfound use of green magic, the Dryad was resurrected stronger than before, with vines and fungi improving the mobility and lethality of the corpse. Pleased with the result, Asmund released the body and eventully returned to his hometown. His parents were long dead by the time he returned, his father had died when he tripped over a set of bellows and fallen headfirst into a fire, and his mother had passed away shortly after, a broken heart, he was told. Taking ownership of his family home, he took on the role of a botanist, using it to keep his cover and improve his skill with green magic, conducting his necromantic experiments in secret, using unfortunate travelers. Eventually the disappearances became too great to ignore, and soldiers came to the town to investigate. Suspicious of Asmund since his knowledge of botany outstripped some experts, the commander of the soldiers searched his house, finding his notes and green magic. Since green magic was not known to many outside the Dryad's, the commander ordered he be followed to see if Asmund was working with them.
What the soldier's discovered was much worse. Asmund was followed to his parents' crypt, and when he left the soldiers entered and discovered his parent' long skeletonised bodies reanimated and attached with vines that held the bodies together. That was enough proof. Asmund was arrested and imprisoned, and a date was set for his execution after a brief trial, during which Asmund claimed if they killed him he would return and destroy them in an effort to save his life. He was, however, granted a stay of execution when news of his skill in green magic reached one of the leaders of the Epostolis. This gave them a chance to learn about the magic of the Dryad's, and have a knowledgeable magic user who may be able to provide insight on anything that protected the keys of truth, and so an offer was made. Help them find the keys of truth, and share his knowledge of green magic, and they would forgive his crimes of necromancy, provided he no longer use his necromancy on followers of the one faith.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Rhodevus » Mon Sep 17, 2018 7:30 pm
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Faal Lot Himdah » Mon Sep 17, 2018 7:43 pm
Rhodevus wrote:Character APP is incomplete. To be finished very soon
Character App
Name: Fiona "Fae" Stalwart
Age: 22
Sex: Female
Sexual Orientation: demisexual
Race: human
Bio: To Be Determined
Appearance:(Image)
Magic Type: Armamental Magic, (Very Basic) Elemental Magic
Magic Sigil/Circle and Location:(Image)
Magic Ability: Armamental Magic:
Magical Leakage: When holding a weapon, a small amount of magic is infused with it over time, giving it a 'talent', such as increased accuracy, sharpness, hardness, etc. The longer and more often the weapon is used, the more magic is infused with it.
Classical Armamental Magic: Through intense focus, magic can be imbued on a weapon or armour giving it special abilities. Imbuing specific abilities to an object requires time and focus, with greater focus and time, depending on the ability itself. All objects imbued with magic will gain Fae's magic sigil burned or etched into it. Upon it's use by another person, the sigil will burn off and disappear over time, along with the magical properties.
Magical Augmentation/Manipulation: Objects can be augmented or manipulated into different shapes or positions, in order to increase/decrease it's attributes. ex. A long rectangular body-shield can be augmented into a small circular one for ease of travel. This magical ability takes very little effort and can be done very quickly.
Elemental Magic:
Air Manipulation: Through some motions, air currents can be manipulated producing breezes and winds. Winds can be generated in particular places, in order to hide overhearing of conversations.
Skills: Archery (especially rapid-fire short range), bo/stick-handling, basic medicine, tracking, climbing, trapping, finance, whistling; particularly bird calls
Equipment: A bow made of maple wood imbued with small amounts of magic, 20 arrows of the same wood, a small knife with a worn leather handle in a sheath made of a similar worn material, a travelling pack filled with plants and herbs for injuries, a leather-bound notebook and charcoal pencil
RP Sample: If I must
Did you read the Rules? Yes
What about number 6? Especially that one. It was my most favourite rule ever!
Optional Stuff:
Personality: You will find out when I do
Likes: Cold, the ocean, sailing (both by air and water), people who want to have a conversation with her before trying to get into her pants,
Dislikes: Orcs and Goblins, Desert/intense heat
Alignment:
Theme Song: Fae's Theme
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Rhodevus » Mon Sep 17, 2018 7:46 pm
Faal Lot Himdah wrote:Rhodevus wrote:Character APP is incomplete. To be finished very soon
Character App
Name: Fiona "Fae" Stalwart
Age: 22
Sex: Female
Sexual Orientation: demisexual
Race: human
Bio: To Be Determined
Appearance:(Image)
Magic Type: Armamental Magic, (Very Basic) Elemental Magic
Magic Sigil/Circle and Location:(Image)
Magic Ability: Armamental Magic:
Magical Leakage: When holding a weapon, a small amount of magic is infused with it over time, giving it a 'talent', such as increased accuracy, sharpness, hardness, etc. The longer and more often the weapon is used, the more magic is infused with it.
Classical Armamental Magic: Through intense focus, magic can be imbued on a weapon or armour giving it special abilities. Imbuing specific abilities to an object requires time and focus, with greater focus and time, depending on the ability itself. All objects imbued with magic will gain Fae's magic sigil burned or etched into it. Upon it's use by another person, the sigil will burn off and disappear over time, along with the magical properties.
Magical Augmentation/Manipulation: Objects can be augmented or manipulated into different shapes or positions, in order to increase/decrease it's attributes. ex. A long rectangular body-shield can be augmented into a small circular one for ease of travel. This magical ability takes very little effort and can be done very quickly.
Elemental Magic:
Air Manipulation: Through some motions, air currents can be manipulated producing breezes and winds. Winds can be generated in particular places, in order to hide overhearing of conversations.
Skills: Archery (especially rapid-fire short range), bo/stick-handling, basic medicine, tracking, climbing, trapping, finance, whistling; particularly bird calls
Equipment: A bow made of maple wood imbued with small amounts of magic, 20 arrows of the same wood, a small knife with a worn leather handle in a sheath made of a similar worn material, a travelling pack filled with plants and herbs for injuries, a leather-bound notebook and charcoal pencil
RP Sample: If I must
Did you read the Rules? Yes
What about number 6? Especially that one. It was my most favourite rule ever!
Optional Stuff:
Personality: You will find out when I do
Likes: Cold, the ocean, sailing (both by air and water), people who want to have a conversation with her before trying to get into her pants,
Dislikes: Orcs and Goblins, Desert/intense heat
Alignment:
Theme Song: Fae's Theme
I've been expecting this... anyways, I know its still being worked on, but can I ask that you go into a little more detail with the special abilities she can grant her weapons/armour?
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Deutsch-Brittannia » Mon Sep 17, 2018 7:49 pm
♔ FORMER MINISTER OF INTELLIGENCE OF THE COALITION OF MONARCHIES ♔
Proud Member of the INTERNATIONAL FREEDOM COALITION!
Founder of the PAGAN ALLIANCE!
by Elysian Kentarchy » Mon Sep 17, 2018 8:32 pm
Faal Lot Himdah wrote:Auphelia wrote:Character App
Name: Laurel
Age: ~180
Sex: Female
Sexual Orientation: None, thank you.
Race: Part Elf(?), Part Dryad(?), Part Human(?). Something around there.
Not going to look at the rest until you narrow it down to one raceDeutsch-Brittannia wrote:Character App
Name: Asmund Eriksson
Age: 29
Sex: Male
Sexual Orientation: Homosexual
Race: Human
Bio: Asmund comes from humble beginnings. The son of a silversmith and a tailor, he was trained from an early age to take over his father's business before discovering an interest and skill in magic at 16 when he accidentally burnt down his father's smithy due to an imperfect sigil he created. His parents, outraged by his carelessness, kicked him of the family home. Forced onto the streets, Asmund decided to leave his hometown altogether, and find someone to train him in the magical arts. He spent the better part of a year wandering before encountering a small commune of necromancers. Since necromancy is banned by the Epostolis, the necromancers believed he was a scout sent to find and eradicate them and took him prisoner. During his travels he had learnt how to appeal to people's better nature, and had convinced the necromancers to not only release him, but also train him, within a week.
He spent seven years with the commune, learning how to resurrect the dead, but also how to influence the decomposition of a body, from individual body parts and organs to an entire body at once. He was also taught how to steal the life of another to bolster his own, and the correct way of preparing bodies destined to serve as long time thralls. The commune as a whole were attempting to cheat death by researching ancient texts detailing the mysterious and hazardous path to immortality when they were discovered by the Epostolis. A large force of soldiers descended on the settlement at night, managing to slay many of the necromancers before they realised what was going on. Asmund, who had been preparing a body alone, heard the sounds of the fighting and cries of his fellow necromancers as they fell, some screaming as they overexerted themselves attempting to raise too many of their fallen brethren as aid. Knowing it would only be a matter of time before he was discovered, Asmund quickly gathered a few items before hiding himself in one of the many coffins moments before the door to the crypt he was working in was broken down. Not seeing any signs of life, the soldiers moved on, but Asmund stayed hidden for hours.
He made his escape almost twenty four hours after the attack began, slipping between the shadows and avoiding the soldiers who had been left behind to dispose of the dead. To ensure he wasn't seen fleeing, he had, before he left the crypt, resurrected the body he had been working on and set it loose as a distraction. Once it had the soldiers panicked and rushing towards it, he took off on a horse stolen from the soldiers, going as far as he could before he severed his connection to the corpse.
Returning to wandering alone, Asmund spent a further two years in seclusion before he set his sights on capturing a Dryad to learn the secrets of green magic, as he thought it would increase the strength and durability of his necromancy. He set out for the Dryad homeland, but as luck would have it, he encountered a lone Dryad many miles from the border. When the Dryad was sleeping, he made his move. The Dryad held out for several weeks, refusing to teach Asmund how to use green magic. When conventional torture proved fruitless he took drastic measures and used his necromancy to slowly decompose the Dryad, a tactic that was so excruciatingly painful that it was ready to talk after a few hours. Learning what he wanted, Asmund killed the Dryad by causing it's heart to decompose. Since he had a body to work with, Asmund destroyed his original sigil and fashioned a new one onto his body, and set to work.
It took him many hours but eventually, using a combination of necromancy and his newfound use of green magic, the Dryad was resurrected stronger than before, with vines and fungi improving the mobility and lethality of the corpse. Pleased with the result, Asmund released the body and eventully returned to his hometown. His parents were long dead by the time he returned, his father had died when he tripped over a set of bellows and fallen headfirst into a fire, and his mother had passed away shortly after, a broken heart, he was told. Taking ownership of his family home, he took on the role of a botanist, using it to keep his cover and improve his skill with green magic, conducting his necromantic experiments in secret, using unfortunate travelers. Eventually the disappearances became too great to ignore, and soldiers came to the town to investigate. Suspicious of Asmund since his knowledge of botany outstripped some experts, the commander of the soldiers searched his house, finding his notes and green magic. Since green magic was not known to many outside the Dryad's, the commander ordered he be followed to see if Asmund was working with them.
What the soldier's discovered was much worse. Asmund was followed to his parents' crypt, and when he left the soldiers entered and discovered his parent' long skeletonised bodies reanimated and attached with vines that held the bodies together. That was enough proof. Asmund was arrested and imprisoned, and a date was set for his execution after a brief trial, during which Asmund claimed if they killed him he would return and destroy them in an effort to save his life. He was, however, granted a stay of execution when news of his skill in green magic reached one of the leaders of the Epostolis. This gave them a chance to learn about the magic of the Dryad's, and have a knowledgeable magic user who may be able to provide insight on anything that protected the keys of truth, and so an offer was made. Help them find the keys of truth, and share his knowledge of green magic, and they would forgive his crimes of necromancy, provided he no longer use his necromancy on followers of the one faith.
Not a good enough reason for the Epostolis to allow a necromancer to live.
Deutsch-Brittannia wrote:What if he claims to know where one of the keys is/know a way to to find one (obviously doesn't have to mean its true), that way in return for letting a necromancer live, the Epostolis gets the possible location of a key, knowledge about a type of magic rarely used outside the Dryad's, help with any challenges that are necromantic in origin (based on the lore you've provided I have a theory or two) and a pretty hard to break oath that essentially stops him using necromancy since it would be hard to tell who follows the one faith and who doesn't.
Or what if he's related to one of the leaders who keeps it all hushed up.
Another idea I had was what if he's from a nation where necromancy isn't banned/punished by execution? The politics isn't clear yet but assuming one nation can't execute another nation's citizen for something (assuming my character hasn't performed necromancy within Epostolis which I can add to the bio) if he signs up as a mercenary they can just forbid him from using it.
Or he could be a former necromancer who no longer uses it so the Epostolis doesn't know about it (whether he does in the RP is up to you/how events progress) and just uses green magic.
Just bouncing some ideas, thought it would be better than editing/posting a new bio.
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Faal Lot Himdah » Mon Sep 17, 2018 8:43 pm
Deutsch-Brittannia wrote:What if he claims to know where one of the keys is/know a way to to find one (obviously doesn't have to mean its true), that way in return for letting a necromancer live, the Epostolis gets the possible location of a key, knowledge about a type of magic rarely used outside the Dryad's, help with any challenges that are necromantic in origin (based on the lore you've provided I have a theory or two) and a pretty hard to break oath that essentially stops him using necromancy since it would be hard to tell who follows the one faith and who doesn't.
Or what if he's related to one of the leaders who keeps it all hushed up.
Another idea I had was what if he's from a nation where necromancy isn't banned/punished by execution? The politics isn't clear yet but assuming one nation can't execute another nation's citizen for something (assuming my character hasn't performed necromancy within Epostolis which I can add to the bio) if he signs up as a mercenary they can just forbid him from using it.
Or he could be a former necromancer who no longer uses it so the Epostolis doesn't know about it (whether he does in the RP is up to you/how events progress) and just uses green magic.
Just bouncing some ideas, thought it would be better than editing/posting a new bio.
Elysian Kentarchy wrote:That does make me want to ask, if breeding between races possible? I mean stuff like half-elves and the like. Not that I am wanting to make one I am just curious since there is no mention of it.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Deutsch-Brittannia » Mon Sep 17, 2018 10:05 pm
♔ FORMER MINISTER OF INTELLIGENCE OF THE COALITION OF MONARCHIES ♔
Proud Member of the INTERNATIONAL FREEDOM COALITION!
Founder of the PAGAN ALLIANCE!
by Auphelia » Tue Sep 18, 2018 5:26 am
Faal Lot Himdah wrote:Not really, as children of parents of two different races often take the traits of their mothers race (if the two races are compatible).
by Solisian Union » Tue Sep 18, 2018 6:04 am
by Faal Lot Himdah » Tue Sep 18, 2018 6:58 am
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Solisian Union » Tue Sep 18, 2018 7:01 am
Faal Lot Himdah wrote:Images are broken
by Ihury » Tue Sep 18, 2018 7:08 am
by Faal Lot Himdah » Tue Sep 18, 2018 8:31 am
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
by Solisian Union » Tue Sep 18, 2018 8:36 am
by Charlia » Tue Sep 18, 2018 11:07 am
by Rhodevus » Tue Sep 18, 2018 11:30 am
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by The GAmeTopians » Tue Sep 18, 2018 11:57 am
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by Faal Lot Himdah » Tue Sep 18, 2018 1:39 pm
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.
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