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Beyond the Void 2.0 - A sci-fi RP

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Greater Redosia
Minister
 
Posts: 3425
Founded: Aug 01, 2016
Ex-Nation

Postby Greater Redosia » Tue Aug 28, 2018 11:05 am

The Twelve Isles wrote:Hey, so I was just looking this over and thinking about throwing an app up, but I was interested in doing a sort of mercenary/smuggler/pirate faction rather than a nation. Is that possible?

If not, Ive got other ideas but I thought it would be interesting as they could act as a sort of wild card for all the other nations in the RP.


it's completely possible, trust me.
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Hashirajima
Diplomat
 
Posts: 748
Founded: Dec 09, 2016
Ex-Nation

Postby Hashirajima » Tue Aug 28, 2018 11:12 am

Utceforp wrote:WIP App

<Insert App>


Do I see mind control? Ohhhhhhh dear. Hey, you mind hopping onto Discord? I think we need to have a chat about this.
The Independent Naval Province of Hashirajima | Parliamentary Republic | NS Stats | Fan. Alt. His.
"Let every man do his utmost duty." ~ Heihachiro Togo
Population: 7,033,894 | Area: 101.35 km2 (39.13 sq mi) | Location: Earth, East Asia, Seto Inland Sea [34°01'11.0"N 132°24'45.3"E]
Excidium Planetis Index: Tier 6; Level 3; Type 5 | MT+ | Current Year: 2020
Office of Embassy Protocol | The Hashirajima Times
Commander-in-Chief (Head of State): ADM Yamato (BB)
Prime Minister: ADM (Ret.) Ichiro Goto
WA Representative: Kongou, Ambassador-at-Large
Media Representative: Aoba (CA), Editor-in-Chief, Hashirajima Times
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Utceforp
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Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Tue Aug 28, 2018 11:59 am

Hashirajima wrote:
Utceforp wrote:WIP App

<Insert App>


Do I see mind control? Ohhhhhhh dear. Hey, you mind hopping onto Discord? I think we need to have a chat about this.

It's mind control over a single, specific solar system by a completely immobile being.
Signatures are so 2014.

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Arkeyana
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Posts: 2410
Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Tue Aug 28, 2018 3:18 pm

this post has been assimilated by the Swarm

Tag.

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Tue Aug 28, 2018 6:35 pm

Greater Redosia wrote:
The Twelve Isles wrote:Hey, so I was just looking this over and thinking about throwing an app up, but I was interested in doing a sort of mercenary/smuggler/pirate faction rather than a nation. Is that possible?

If not, Ive got other ideas but I thought it would be interesting as they could act as a sort of wild card for all the other nations in the RP.


it's completely possible, trust me.


Word. Ill get rolling on an app.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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The Twelve Isles
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Posts: 2309
Founded: May 15, 2016
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Postby The Twelve Isles » Tue Aug 28, 2018 8:00 pm

Still a work in progress, but heres what Ive got so far.

---General---
NS Name: The Twelve Isles
Name: Black Sun Starship Guild
Flag: There is no one flag, but instead a series of symbols, used by members of the Black Sun to identify themselves to each other and to others outside of their organisation.
Image
This is the official flag/logo of the Black Suns Starship Guild, and is painted on the sides of many of their ships. Most chapters will write their chapter names under the flag or on the white space in the middle.

The black stripe represents the void of space where the Black Suns operate. The white represents the light coming around an eclipsed sun, as well as a double meaning of the Black Suns transparency in business. This aspect is confusing to many, as the Black Suns are known for often overlooking and even supporting the criminal enterprises of some of their chapters, but most who have done business with the Black Suns will tell you that they are in fact very honest business people, and will tell you, their employers, their plans straight up and without misleading you.

The black circle represents a sun, with the blackness of it representing how the Black Suns stand together, and if they are all called upon, their combined might can black out a sun.

The olive branches are said to represent forgiveness of their enemy's, but all who are true Black Suns knows that this is a farce, and that the olive branches are only there to make themselves seem more presentable and acceptable in the polite company they often do dirty work for.


Image

This one is often worn on the left sleeve of Black Suns, and denotes them as a member of the guild. It is not required, but it is common for members to wear it as a sort of badge of pride. Its origins stem from old earth, and nautical communication, as it is the nautical flag meaning "Dangerous Cargo." In the case of the Black Suns, they wear it because they are the dangerous cargo aboard their ships, and are what others should be careful of. After all, scorning one Black Sun, and you've scorned them all, and the Guild is not known for forgetting or for letting you die quick when they get their revenge.


Image

This one comes from the same place as the Dangerous Cargo, but unlike for average Black Suns, it is required that a Black Sun captain wears this patch on their right sleeve and on all of their clothing. Its shape is the same meaning, stating that the wearer is the dangerous cargo of their ship, and the black circle in the middle is representative of a sun, like on the flag. The meaning is that a captain is a not just any cargo, but a nuclear weapon of dangerous cargo, with the power of a sun. Essentially, it boils down to a captain being the baddest of the bad, and represents that they are the most dangerous.


Image

The black on the outside of the banner represents the void of space from which the Black Suns operate, and the yellow that it surrounds is representative of the Black Suns wealth and plunder from conquest. The segmented circle in the middle represents the many different chapters of the Black Suns, all different but all the bigger part of a whole. It being in a circle is the same symbolism as the ships flag, being that it is a sun blacked out by the combined power of the entire Black Suns Starship Guild.

The Banner is old, and is often forgone by newer chapters who see it as to confusing to have a flag for their ships, and a separate banner for their people, instead just using the Ships Flag to represent every aspect of themselves.


Government Type: The strong survive. (Nothing official, but they operate on meritocracy with different chapters throughout many different systems in the galaxy. However, it is well accepted that the Daoud family are the leaders of all chapters of the Black Suns, as theirs is the original.

You have to prove your worth in some way to gain acceptance, power and prestige. However, what it is to prove your worth doesn't have to be violent, it just has to be useful. After all, the Black Sun is able to earn their money in many more ways than just being brutal berserkers, so they are just as fond of computers whizzes and merchants as they are of soldiers and astronauts.)
Capital: The Moth, the ship of Captain Isra Daoud.
Population: It is unknown what the exact population is, but the chapter lead by Isra Daoud, the leader of the Black Suns, currently stands at about 14241 members.

Conservative guesses put the entire population of the Black Suns at about 71,205,00 members, spread out throughout about 10,000 systems in varying numbers depending on how far from the original chapter one travels. However, most agree that the numbers are likely closer to about 80,000,000.
Major Species: Any who are willing to join, though humans are the most prevalent. (Not sure what other species there are.)

History:
Territory Controlled (in systems): The Black Suns control no territory, but are instead within the territory of many other country's and nations as they are a guild. . . Technically. However, most chapters tend to control one or two stations that they use as a home base.
---Economic---
Economic Type: Whoever pays the best.
Major Industries: Mercenary work, shipping, security, extortion, smuggling, piracy, mining, kidnapping, doing the dirty work that others don't want on their hands.
---Military---
Total Military Population: The military population and the total population are one and the same.
Types of Units: There is nothing designated, but most would say that there are three distinct groups in the Black Suns. The Astronauts, who run the ships and operate their weapons. The Raiders, who operate like marines and raid ships, stations and outposts. And the Armored, who wear the power armor that the Black Suns possess, and are used to destroy and to destroy only. Often times the Armored are just Raiders, who know how to operate power armor, and when the Black Suns want to send a message they will pull them from their Raider counterparts, suit them up, and turn them loose on their enemies after pumping them full of drugs for maximum rage.
Military Technologies: The technological level of the Black Suns runs a wide gammit of advancement, with most of it being cobbled together rom parts of other looted ships. However, some notable technologies employed by some chapters are EMP's, cyber warfare, power armor and the likes.

In terms of weapons, the ships of the Black Suns are most likely to employ ballistic weapons, as they have little concern for the ships they attack so much as whats inside them.
Standard Infantry:
Standard Vehicles and Warships: There is no set vehicle and warship classes, as each chapter builds themselves from the equipment brought to them by their memebers. However, ins Isra Daouds chapter the numbers are known.

1x Hellborne Class Dreadnaught
2x Kilimanjaro Class Battleships
2x Zulu Class Battleships
1x Yamato Class Battlship
4x Elephant Class Light Carrires
3x Apollo Class Missile Destroyers
3x Washington Class Missile Destroyers
9x Insurrection Class Frigates
4x Dragonfly Class Frigates
1x Napoleon Class Frigate
4x Holdfast Class Patrol Vessels
18x Various classes and designations of Patrol Shuttles

2 Space Stations
3 Mining Stations
Both the space station and the mining station are not technically Black Sun, but are protected by the Black Suns and kick up a portion of their earnings to the Guild.
Last edited by The Twelve Isles on Wed Aug 29, 2018 4:52 pm, edited 2 times in total.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Ardenfel
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Posts: 17
Founded: Jun 07, 2018
Ex-Nation

Postby Ardenfel » Wed Aug 29, 2018 7:30 am

Here's a quick tag

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Ardenfel
Lobbyist
 
Posts: 17
Founded: Jun 07, 2018
Ex-Nation

Postby Ardenfel » Wed Aug 29, 2018 7:46 am

Would a artificial planet/ planet sized space station similar to High Charity from Halo be possible for this rp?

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Dansha
Diplomat
 
Posts: 865
Founded: Apr 17, 2014
Ex-Nation

Postby Dansha » Wed Aug 29, 2018 8:05 am

Ardenfel wrote:Would a artificial planet/ planet sized space station similar to High Charity from Halo be possible for this rp?

No.

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Rustyal
Ambassador
 
Posts: 1113
Founded: Nov 25, 2015
Ex-Nation

Postby Rustyal » Wed Aug 29, 2018 8:07 am

Too large of a construct. Even Sephri, the equivalent of an ancient precursor flagship, is 120 km. Only the precursors could build something along that scale.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Wed Aug 29, 2018 7:18 pm

My finished app, ready for review.

---General---
NS Name: The Twelve Isles
Name: Black Sun Starship Guild
Flag: There is no one flag, but instead a series of symbols, used by members of the Black Sun to identify themselves to each other and to others outside of their organisation.
Image
This is the official flag/logo of the Black Suns Starship Guild, and is painted on the sides of many of their ships. Most chapters will write their chapter names under the flag or on the white space in the middle.

The black stripe represents the void of space where the Black Suns operate. The white represents the light coming around an eclipsed sun, as well as a double meaning of the Black Suns transparency in business. This aspect is confusing to many, as the Black Suns are known for often overlooking and even supporting the criminal enterprises of some of their chapters, but most who have done business with the Black Suns will tell you that they are in fact very honest business people, and will tell you, their employers, their plans straight up and without misleading you.

The black circle represents a sun, with the blackness of it representing how the Black Suns stand together, and if they are all called upon, their combined might can black out a sun.

The olive branches are said to represent forgiveness of their enemy's, but all who are true Black Suns knows that this is a farce, and that the olive branches are only there to make themselves seem more presentable and acceptable in the polite company they often do dirty work for.


Image

This one is often worn on the left sleeve of Black Suns, and denotes them as a member of the guild. It is not required, but it is common for members to wear it as a sort of badge of pride. Its origins stem from old earth, and nautical communication, as it is the nautical flag meaning "Dangerous Cargo." In the case of the Black Suns, they wear it because they are the dangerous cargo aboard their ships, and are what others should be careful of. After all, scorning one Black Sun, and you've scorned them all, and the Guild is not known for forgetting or for letting you die quick when they get their revenge.


Image

This one comes from the same place as the Dangerous Cargo, but unlike for average Black Suns, it is required that a Black Sun captain wears this patch on their right sleeve and on all of their clothing. Its shape is the same meaning, stating that the wearer is the dangerous cargo of their ship, and the black circle in the middle is representative of a sun, like on the flag. The meaning is that a captain is a not just any cargo, but a nuclear weapon of dangerous cargo, with the power of a sun. Essentially, it boils down to a captain being the baddest of the bad, and represents that they are the most dangerous.


Image

The black on the outside of the banner represents the void of space from which the Black Suns operate, and the yellow that it surrounds is representative of the Black Suns wealth and plunder from conquest. The segmented circle in the middle represents the many different chapters of the Black Suns, all different but all the bigger part of a whole. It being in a circle is the same symbolism as the ships flag, being that it is a sun blacked out by the combined power of the entire Black Suns Starship Guild.

The Banner is old, and is often forgone by newer chapters who see it as to confusing to have a flag for their ships, and a separate banner for their people, instead just using the Ships Flag to represent every aspect of themselves.


Government Type: The strong survive.

Nothing official, but they operate on meritocracy with different chapters throughout many different systems in the galaxy. However, it is well accepted that the Daoud family are the leaders of all chapters of the Black Suns, as theirs is the original.

You have to prove your worth in some way to gain acceptance, power and prestige. However, what it is to prove your worth doesn't have to be violent, it just has to be useful. After all, the Black Sun is able to earn their money in many more ways than just being brutal berserkers, so they are just as fond of computers whizzes and merchants as they are of soldiers and astronauts.
Capital: The Moth, the ship of Captain Isra Daoud.
Population: It is unknown what the exact population is, but the chapter lead by Isra Daoud, the leader of the Black Suns, currently stands at about 14340 members.

Conservative guesses put the entire population of the Black Suns at about 71,205,00 members, spread out throughout about 10,000 systems in varying numbers depending on how far from the original chapter one travels. However, most agree that the numbers are likely closer to about 80,000,000.
Major Species: Any who are willing to join, though humans are the most prevalent. (Not sure what other species there are.)

History: The Black Suns Starship Guild has been around for generations upon generations, but in its current iteration is in actuality rather new. Originally it was founded as a yacht club by a man named Timothy Chen in the Tai Sao System, and was quickly overtaken in leadership by Rachid Alami, a distant relatives of the Daoud Family, who currently runs the Black Suns. Rachid ran the Guild for some time, with it becoming popular in the upper crust of his system, beore handing it over to his son, who then handed it over to his own son. This went on for some time, and as the yacht club continued to grow, the Daouds, relatives of the Alami's and owners of a successful mining company began to grow in prominence in the club. Eventually, the Alami family died out, and the Daoud's took over, becoming the proprietors of the club. However, by this point the Black Suns were becoming less popular with the social elite, and the Daoud's many mining facility's were beginning to run dry. Finding themselves and their former power waning, the Daouds purchased a small frigate, hoping to use it to start a PMC. After a few bad investments however, they lost all of their money, and instead of being able to hire others to serve in their burgeoning company, they instead found themselves dirt poor with only the ship to their name, and began to use it for smuggling. It was scandalous in the upper crust, but at the same time they were well liked because many saw it as quirky.

As the family began to make more money, they began to pick up more captains and ships looking to work with the Daouds, and the Black Sun Starship Guild was reborn from a rich mans yacht club, into a burgeoning smuggling gang. Soon, they ran into trouble with another gang, the Tai Sao Thieves. The Thieves made their money as pirates as much as by smuggling, and were threatened by the Black Suns, who came to be with connections in the upper class of the system, allowing them easier access to things. After a Thieves member killed a Black Sun, it was war, with both sides attacking each others facilities, shipping and outposts. The final showdown occurred when the Black Suns, using their old connections, were able to secure a mostly mined out asteroid and dropped it from orbit onto the Thieves headquarters, essentially wiping them from the map. From there, many Thieves chose to join the Black Suns, and those who tried to run were hunted down, killed, and their ships taken for the Black Suns burgeoning fleet.

This victory quickly jumped the Black Suns reputation from petty upstarts who couldn't hack it in the business world to a sudden new contender in the smuggling industry. With their victory, they also gained a new respect, and multiple other small fleets in the surrounding systems asked to join up with the Black Suns, allowing them to form new chapters.

The Black Suns grew steadily in power, eventually reaching the point of having over a thousand chapters in as many star systems, and were one of the most feared gangs their side of the galaxy. Now, after the death of the past leader, Hadil Daoud, there are some questions of the Black Suns future. Hadil's daughter, Isra Daoud has taken over the gang, but many question weather she is up to the task due to her never showing any interest in what is essentially the family business. However, others believe that her outsider status could be a good thing, giving her a fresh perspective on the Black Suns, their businesses and trades, and how they can proceed to maximize their profits. It seems the Black Suns are entering a new chapter in their existence, and only time will tell if they can survive.
Territory Controlled (in systems): The Black Suns control no territory, but are instead within the territory of many other country's and nations as they are a guild... Technically. However, most chapters tend to control one or two stations that they use as a home base.
---Economic---
Economic Type: Whoever pays the best.
Major Industries: Mercenary work, shipping, security, extortion, smuggling, piracy, mining, kidnapping, doing the dirty work that others don't want on their hands.
---Military---
Total Military Population: The military population and the total population are one and the same.
Types of Units: There is nothing designated, but most would say that there are three distinct groups in the Black Suns. The Astronauts, who run the ships and operate their weapons. The Raiders, who operate like marines and raid ships, stations and outposts. And the Armored, who wear the power armor that the Black Suns possess, and are used to destroy and to destroy only. Often times the Armored are just Raiders, who know how to operate power armor, and when the Black Suns want to send a message they will pull them from their Raider counterparts, suit them up, and turn them loose on their enemies after pumping them full of drugs for maximum rage.
Military Technologies: The technological level of the Black Suns runs a wide gammit of advancement, with most of it being cobbled together rom parts of other looted ships. However, some notable technologies employed by some chapters are EMP's, cyber warfare, power armor and the likes.

In terms of weapons, the ships of the Black Suns are most likely to employ laser weapons, as the preciseness of them are well suited to the Black Suns goals, IE, making sure ships they attack and their cargo are intact so that the Black Suns can then sell them.
Standard Infantry: There is no standard infantry, other than anyone who knows how to use a gun. Typically however, there are clear distinctions between those who have been with the Black Suns for a long time and those who are new in terms of skill.
Standard Vehicles and Warships: There is no set vehicle and warship classes, as each chapter builds themselves from the equipment brought to them by their memebers. However, ins Isra Daouds chapter the numbers are known.

1x Elephant Class Light Carrier
1x Wolverine Class Missile Destroyer
3x Apollo Class Missile Destroyers
3x Washington Class Missile Destroyers
2x Forceful Class Cruisers
6x Starshine Class Attack Frigate
9x Insurrection Class Frigates
4x Dragonfly Class Frigates
1x Napoleon Class Frigate
4x Holdfast Class Patrol Vessels
18x Various classes and designations of Patrol Shuttles

2 Space Stations
3 Mining Stations
Both the space station and the mining station are not technically Black Sun, but are protected by the Black Suns and kick up a portion of their earnings to the Guild.
Last edited by The Twelve Isles on Thu Aug 30, 2018 8:37 am, edited 4 times in total.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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The Imperial Warglorian Empire
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Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Aug 29, 2018 8:32 pm

tag, what's weapons tech like, Halo? Mass Effect? Star Wars?

Also by newcomers do you mean new players or other civilisations meeting the Terrans?
Last edited by The Imperial Warglorian Empire on Wed Aug 29, 2018 8:33 pm, edited 1 time in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Rustyal
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Posts: 1113
Founded: Nov 25, 2015
Ex-Nation

Postby Rustyal » Wed Aug 29, 2018 9:46 pm

The Imperial Warglorian Empire wrote:tag, what's weapons tech like, Halo? Mass Effect? Star Wars?

Also by newcomers do you mean new players or other civilisations meeting the Terrans?


It's a bit weird. We take some stuff from everywhere, but typically, fleet battles will happen upon massive distances- atleast a few light seconds. Some lads, UGSR and GTR have their battles take place across 30 light seconds- but it's just firing a bunch of lightspeed neutrons at eachother until something hits.

Kinetic weaponry is sometimes unviable depending on your combat doctrine, but Sephri uses all sorts of types.
Typically you will want to use laser weaponry to get the lightspeed you'll need to "consistently" hit.
By consistently, I mean expect to miss most of your shots. Certain spinal ship weapons may approach close to .999% the speed of light and such, but RKKVs are generally unadvised due to the massive power you need.
You get my point. Neutron cannons, lasers, stuff like that. Maybe think Stellaris type, in a way.

FTL weapons are not a thing. They can get close, but never FTL.
Even Sephri, the stupidly powerful precursor arkship that has insane amounts of technology, struggles to hit consistently at range, if you need perspective.
Last edited by Rustyal on Wed Aug 29, 2018 9:47 pm, edited 1 time in total.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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Ardenfel
Lobbyist
 
Posts: 17
Founded: Jun 07, 2018
Ex-Nation

Postby Ardenfel » Wed Aug 29, 2018 11:28 pm

I would say its a WIP. Someone give me their perspective.
---General---
NS Name: Ardenfell

Name: Holy Order of Mechanica Spiritus

Flag: A golden cog with an all seeing eye in the middle on a field of black

Government Type: Theocratic Dictatorship

Capital: Spiritia

Population: 200,000,000,000

Major Species: Cybernetica Humanica, Krylln ( Uplifted Ant People ), Korperian ( Jelly Fish People )

History: 
In the early day's of the first republic, exploration fleets of private corporations blazed past known stars and into the far flung reaches of the galaxy, searching for habitable planets to colonise and resources. Many of these fleets perished, their fates unknown, though one successful fleet found an anolomaly ,far away from the borders of the First Republic. It was binary star system with a singular jungle planet and on it was a planetary graveyard of epic proportions. Entire sprawling alien cities with tall spires reaching high into the sky had been overtaken by jungles. With such a discovery, the exploration fleet's scientists had been sent into excitement and quickly sent an expedition down to investigate but they had been disappointed. There had been nothing but dead cities conquered by nature. Nevertheless, the planet was habitable and compatible to humans so it was decided that it was to be colonized. Settlements soon rose up and a healthy colony, had been founded and named Spiritia. The Exploration Fleet then left the colony to continue on with their journey but as they entered the warp, a strange signal from Spiritia inflitrated the fleet'a systems and in a moment's flash, the fleet self-destructed, leaving the oblivious colonists of Spiritia alone and with no contact from the First Republuc

After a few years, an archeologist named Jorge Basilic had expeditioned into the dead city, looking for alien technology. For days, he travelled alone in the dark lonely spires until he reached a grand chamber deep underneath the spire city containing a singular large mechanical statue with glowing purple eyes that seemed to be alive with life and intelligence. Then a mechanical voice echoed in the entire chamber, "Welcome my prophet." A painful buzzing sound pierced Jorge's ears and he fell unconscious. As he dreamt, thousands of whispers invaded his mind, speaking of the glories of a great machine spirit

He emerged from the spire to return to the colony to spread news of an alien artifact. The news spread like wild fire throughout the colony and the excitement led to the leaders and scientists of the colony all rushing to the underspire. There they were all subjected to the same treatment Jorge had been and when they emerged, they all held loyalty to a new god, under a new prophet. Slowly, rest of the colony was brought into the underspire and were brought into line. A new religion was brought into the stars.

The statue or rather the ancient AI that was resided within it referred to itself the Machine Spirit and it declared itself a deity with three main tenets that it willed to its new followers. One, magic is an mutated abomination and that leads only to damnation and corruption. Two, the harmony of flesh and machine will purify the soul from the ruination of magic. Three, the prophet is the Machine Spirit's physical connection to the world. With this, the people of Spiritia followed the Machine Spirit's will. They quickly built up Spiritia from a harsh jungle planet into a sprawling metropolis with hab blocks, manufactorums, entertainment sectors, research centres and temples spread across the whole world, helped by the knowledge the Machine Spirit had provided them with. Soon, the people of Spiritia gave up parts of their flesh and had them replaced with cybernetics, with the most influencial and richest replacing nearly their entire body with cybernetics. This process was effective to the point that Spiritians did not consider themselves humans anymore, rather they named themselves Cybernetica Humanicus, a subspecies of humanity. Then, they spread to the stars, once again going to space not as humans but as cybernetica where they colonised nearby systems and established the Holy Order of Mechanica Spiritus as the temple and government of Spiritia and her colonies. Having himself renamed as "Jorge the Enlightened", he lead the Order as its first High prophet. They proceeded to uplift two primitive alien races that resided in nearby systems, the Krylln and the Korperians, absorbing them into the Order as vassal races and were converted to the Cult of Mechanica Spritus while erradicating their psionics

The Order hid itself in seclusion from the galaxy and only ventured out of their space with probes and rarely, with scouts, rather focusing on a policy of "inward perfection". At least until the fall of the first republic where the chaos that ensued allowed the Order's small but powerful fleets to capture large amounts of surrounding star systems. In recent times, the Order has kept to its borders, oncs again taking the stance of "inward perfection" and peacefully sending roving bands of proselytizing Order ships throughout the galaxy.

Territory Controlled (in systems): 100
---Economic---
Economic Type: Planned Economy

Major Industries:

Cybernetics
Military Industry
Resource Extraction
Robotics




---Military---
Total Military Population: 15% of the population

Types of Units: [OPTIONAL]

Military Technologies:

Plasma Lances, Durasteel, Void Planetary/Shipborne Shields, Laser Weaponry, Power Armour, Military AIs, Military Automata


Standard Infantry: 
The Order uses Standard Pattern war humanoid war droid painted in black or gun metal gray as line infantry. Equipped with laser repeaters and lasrifles, as well as heavier armaments

Standard Vehicles and Warships:

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Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Thu Aug 30, 2018 12:16 am

Obligatory WH40K meme inbound, SPEHSS MEHREENS.
There, that's a tag, also daym, Warg and TTI both here.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Thu Aug 30, 2018 12:42 am

Ruskland-Preuben wrote:Obligatory WH40K meme inbound, SPEHSS MEHREENS.
There, that's a tag, also daym, Warg and TTI both here.


If we keep it up like this, the entire FoA is gonna be here by this time tomorrow.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Thu Aug 30, 2018 12:45 am

The Twelve Isles wrote:
Ruskland-Preuben wrote:Obligatory WH40K meme inbound, SPEHSS MEHREENS.
There, that's a tag, also daym, Warg and TTI both here.


If we keep it up like this, the entire FoA is gonna be here by this time tomorrow.


LETS DO IT.
Also we can form an alliance in the IC right? Some like, Allied Federation or something.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Thu Aug 30, 2018 12:49 am

Ruskland-Preuben wrote:
The Twelve Isles wrote:
If we keep it up like this, the entire FoA is gonna be here by this time tomorrow.


LETS DO IT.
Also we can form an alliance in the IC right? Some like, Allied Federation or something.


Just drop your people in the Tao Sai System and my band of rag tag mercenary's smugglers and pirates will defend it on principle, since its where the first chapter was founded.
Last edited by The Twelve Isles on Thu Aug 30, 2018 12:49 am, edited 1 time in total.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Thu Aug 30, 2018 12:52 am

The Twelve Isles wrote:
Ruskland-Preuben wrote:
LETS DO IT.
Also we can form an alliance in the IC right? Some like, Allied Federation or something.


Just drop your people in the Tao Sai System and my band of rag tag mercenary's smugglers and pirates will defend it on principle, since its where the first chapter was founded.


Okay! But was thinking something along the lines of space marine mercenaries with real space marine organs and extreme space marine training.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

User avatar
Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Thu Aug 30, 2018 12:55 am

You guys gotta post more info here, cause I can’t discord.
fucking 3G
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Thu Aug 30, 2018 1:10 am

Ruskland-Preuben wrote:
The Twelve Isles wrote:
Just drop your people in the Tao Sai System and my band of rag tag mercenary's smugglers and pirates will defend it on principle, since its where the first chapter was founded.


Okay! But was thinking something along the lines of space marine mercenaries with real space marine organs and extreme space marine training.


You see, that still works though because my faction is not a country or affiliated with any country. We are a "Guild," which is just our way of trying to make it sound like we arent just a violent gang that fights others wars if the price is right.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Hashirajima
Diplomat
 
Posts: 748
Founded: Dec 09, 2016
Ex-Nation

Postby Hashirajima » Thu Aug 30, 2018 3:10 am

Ruskland-Preuben wrote:You guys gotta post more info here, cause I can’t discord.
fucking 3G

O_O how bad is your 3G.

Also... Let's say it's a bit hard given the volume of stuff we're keeping there...
The Independent Naval Province of Hashirajima | Parliamentary Republic | NS Stats | Fan. Alt. His.
"Let every man do his utmost duty." ~ Heihachiro Togo
Population: 7,033,894 | Area: 101.35 km2 (39.13 sq mi) | Location: Earth, East Asia, Seto Inland Sea [34°01'11.0"N 132°24'45.3"E]
Excidium Planetis Index: Tier 6; Level 3; Type 5 | MT+ | Current Year: 2020
Office of Embassy Protocol | The Hashirajima Times
Commander-in-Chief (Head of State): ADM Yamato (BB)
Prime Minister: ADM (Ret.) Ichiro Goto
WA Representative: Kongou, Ambassador-at-Large
Media Representative: Aoba (CA), Editor-in-Chief, Hashirajima Times
Full Profiles

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Dansha
Diplomat
 
Posts: 865
Founded: Apr 17, 2014
Ex-Nation

Postby Dansha » Thu Aug 30, 2018 6:42 am

The Twelve Isles wrote:
Ruskland-Preuben wrote:
Okay! But was thinking something along the lines of space marine mercenaries with real space marine organs and extreme space marine training.


You see, that still works though because my faction is not a country or affiliated with any country. We are a "Guild," which is just our way of trying to make it sound like we arent just a violent gang that fights others wars if the price is right.

A question, how did your PMC guys get Dreadnoughts and Battleships?

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Thu Aug 30, 2018 7:01 am

Dansha wrote:
The Twelve Isles wrote:
You see, that still works though because my faction is not a country or affiliated with any country. We are a "Guild," which is just our way of trying to make it sound like we arent just a violent gang that fights others wars if the price is right.

A question, how did your PMC guys get Dreadnoughts and Battleships?


We've just been around a long time, mostly.

The Black Suns have been around for over a hundred years, so they were able to pretty much just save up.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Sentinalyia
Secretary
 
Posts: 30
Founded: May 26, 2018
Ex-Nation

Postby Sentinalyia » Thu Aug 30, 2018 7:31 am

---General---
NS Name: Sentinalyia
Name: Chusarq Fleet Combine
Flag:
Image

Government Type: Theocratic Republic
Capital: Heosa-Class Ark Ships
Population: 7 billion Chusarq
Major Species: Chusarq

History:
Territory Controlled (in systems): None. Population consists of nomadic fleets.
---Economic---
Economic Type: Mixed- Capitalism
Major Industries: Bio-Engineering, Resource Extraction, Shipbuilding
---Military---
Total Military Population: Around 4 million trained soldiers.

Types of Units: See Discord

Military Technologies: See Discord, but a few examples:

Ejector/Auto-Ejector: Magnetic coilgun that fires often esoteric ammunition. Auto-Ejectors include living automatic firing system.

Engineered Defensive/Combat Units: Custom gene-designed bioweapons released to repel boarders or supplement Chusarq soldiers during rare ground combat.

Disruptor Emitter: Mounted on large ships. Modified shield emitter that attempts to nullify energy shielding in its cone-shaped area of effect.

Ferro-Fluid Accelerator: Fires a cohesive stream of ferro-fluid at dangerous speeds, often carrying another secondary effect or payload. Weak against shields, devastating to armor, close-ranged.

Standard Infantry: Chusarq Marines
Service Weapon: Medium-bore Ejector Rifles
Support: Engineered Defensive Units
Other Notes: Chusarq Marines are genetically engineered into killing machines. Common modifications include extra limbs, dexterity/speed enhancement, intimidation effects, climbing and zero-g adaptation, and self-defensive acidic bodily fluids.

Standard Vehicles and Warships: See Discord.


There, finally. I'll be on discord as usual if you need any clarifications.

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