Take your time brainstorming for what you wish to add to the code before. It can be set either in an underground city or a space station. Set in 70's or perhaps WW2. Remember that the possibilities are endless, so creativity is encouraged.
- Code: Select all
Type of City and Location: (Remember that the possibilities are endless and creativity is encouraged. It can be anything you can think of. Examples can be an underground city, space station, remote island, it can be on the moon, or in the middle of a deserted island, etc. Remember to also make a short description on what your city is and where it is built.)
Year or Decade City was built in: (When was the city built? It can be a specific year or a certain decade.)
The year the RP is set in: (Bioshock 1 was set in 1960, Bioshock 2 was set in 1968, Infinite was set in 1912. What year does the RP take place, as a certain amount of time can be passed or take place around the day the city is opened.)
Beliefs and Purpose: (Why was the city built in the first place? In Rapture, it was built to be a capitalist society free of religious and government. In Columbia, it was intended to be a showcase of American exceptionalism, only to turn into a militantly theocratic and fascist society. This is where you get to choose why the city was built and what beliefs and purpose it has.)
Hostiles: (Adding some new things to the world building thread, you get to choose what kind of enemies or hostiles roam your city. In the original Bioshock, we got the Splicers who are mutated and disfigured citizens of Rapture. In Columbia, we have both Columbia police officers and Vox Populi soldiers who both want you die. Choose what kind of hostiles you wish to have in your city and add a backstory on why they are blood-thirsty. Security devices or robots can be added, if you wish.)
Source of Powers: (In Rapture, we gotten Plasmids and Eve, where injecting yourself with a Plasmid will give you whatever powers stored in it. In Columbia, we got Vigors and Salts, where simply a vigor can give you powers. In your city, it is optional to have technology that can change the genes of your character for throwing fireballs at hostiles or electrifying water nearby. If your city hasn't developed the technology for having citizens be with powers, feel free to put N/A.)
Heavy-Hitters: (Heavy-Hitters is a term to describe advanced enemies in Bioshock: Infinite. In Infinite, we got the Handyman, Fireman, Motorized Patriot, Zealot, Beast, Siren, and the Boys of Silence. In Rapture, we got the Big Daddies that protect the Little Sisters. In your city, have a Heavy-Hitter or more that is more feared than the other hostiles.)
Polls will start after 10-15 ideas have been submitted.




