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PostPosted: Fri Oct 26, 2018 7:57 am
by G-Tech Corporation
Hmm. Well, I know people like Ralnis and Theyra are busy, and I wouldn't want to leave them out.

PostPosted: Fri Oct 26, 2018 7:58 am
by Saxony-Brandenburg
G-Tech Corporation wrote:Hmm. Well, I know people like Ralnis and Theyra are busy, and I wouldn't want to leave them out.

Oh right. Fair enough. I forget things

PostPosted: Fri Oct 26, 2018 8:07 am
by Saxony-Brandenburg
G-Tech Corporation wrote:Hmm. Well, I know people like Ralnis and Theyra are busy, and I wouldn't want to leave them out.

Perhaps you could just update him tonight and then update everyone else when those two are done so he can get his stuff through before tommorow?

PostPosted: Fri Oct 26, 2018 8:14 am
by The National Dominion of Hungary
Hmmm I suppose we can sort something like that out Tel.

PostPosted: Fri Oct 26, 2018 8:17 am
by Saxony-Brandenburg
We number all the updates by year anyway so it won't be too confusing

PostPosted: Fri Oct 26, 2018 8:19 am
by Holy Tedalonia
G-Tech Corporation wrote:Hmm. Well, I know people like Ralnis and Theyra are busy, and I wouldn't want to leave them out.

Understandable, but I miss a update or two during the weekend, perhaps I could do the updates I missed along with the current one? That being said, I might not have to miss out during the weekend, I just know the weekend can go one way or another.


The National Dominion of Hungary wrote:Hmmm I suppose we can sort something like that out Tel.

Kay, send me a telegram and we'll work it out.

PostPosted: Fri Oct 26, 2018 8:27 am
by Saxony-Brandenburg
Holy Tedalonia wrote:
G-Tech Corporation wrote:Hmm. Well, I know people like Ralnis and Theyra are busy, and I wouldn't want to leave them out.

Understandable, but I miss a update or two during the weekend, perhaps I could do the updates I missed along with the current one? That being said, I might not have to miss out during the weekend, I just know the weekend can go one way or another.


The National Dominion of Hungary wrote:Hmmm I suppose we can sort something like that out Tel.

Kay, send me a telegram and we'll work it out.

Mokay

PostPosted: Fri Oct 26, 2018 8:36 am
by G-Tech Corporation
Tribes - Year 22


The Fergdun Clan
Land (Plains): Rubies, Beaver (Declining), Cotton, Edible Grasses
Shelter: Mud-Daub Hut (5). Small mud-daub hut (2). Small bonded-stone kiln. Vast edible grass planting. Small irrigated edible grass planting.
Truly vast stores of beaverhides. Ample amounts of boarhides. A few assorted pelts. Some primitive uncut ruby jewelry, small supply of native copper. Several Atlatl. Small Supply of Hematite, four Clay pots. Small Supply of Clear Crystal. Rudimentary Cotton Blankets, 6 roughspun Cotton Tunics. Ample supplies of cotton fiber. Some ice-iron pebbles. Primitive Stone Hoes. 2 Crude Drums
Tribe: Whit (Scout, M, 39) | An (Worker, F, 38, Ill) | Maer (Scholar, F, 44) | Dia (Worker, F, 39) | Jean (Scholar, 17) | Whia (Child, F, 16)
South [Temperate: Redwoods, Whitedrop Flowers, Wild Boars]
North [Tundra: Salmon, Clear Crystal, Hematite]
Northeast [Tundra: Moose, Minks, Ice-Iron]
East: Plains [Giant Elk, Apple Trees, Blackstone]
West: Plains (Coastal) [Apple Trees, Pine Trees, Lightning Dog]
Southeast: Plains (River) [Great Wolves, Oak Trees, Gold, Malachite] Xcotl Clan
Northwest: Zhou Clan Territory

Knowledge: Primitive Cultivation, Pemmican, Rudimentary Pottery-making, Rudimentary Stoneworking, Rudimentary Weaponmaking, Primitive Medical Care, Primitive Smelting, Rudimentary Irrigation, Rudimentary Trapping, Drummaking, Rudimentary Smithing
Arcana: Song of Growth

The Cadmian Clan
Land (Coastal): Wheat, Blackshells, Fish, Marble
Shelter: Two Mud-daub huts (6). One large mud-daub home (5). Decent sized ash-fertilized planting of wheat inland, a few apple saplings on cliffs. Storage pit. Basic Millstone. Grand Temple: (25%). Slightly Damaged Standing Stone Circle. A few monumental stones, a tiny amount of cracked marble, a little timber, some dried-clay tablets. Some grass-woven baskets, 1 flint spear, 3 Flint-set Sickles, 2 Strengthened Keen Flint Haft-Axes, 1 Simple Self Bow, A Strengthened Grassfiber Satchel, Crude Wooden Ploughhead
Tribe: Aurelia (Worker, F, 39, Ill) | Secundus (Worker, M, 42) | Brutus (Scholar, M, 41) | Marsillia (Scholar, F, 39) | Drusillia (Scholar, F, 15, Weak) | Titus (Scout, M, 18) | Flavius (Worker, M, 16) | Camilla (Child, F, 11, Weak) | Emilia (Child, F, 10, Weak) | Child (Child, M, 3)
Discovered: South [Coastal: Sea Turtles, Sea Lizard, Salt, Rock Crabs] North [Coastal: Armor Wales]
East [Plains: Gazelle, Wheat, Pear Trees]
Southeast [Plains: Galena, Great Wolves, Marble]
East of East [Plains: Redwoods, Wild Boars, Whitedrop Flowers]
South of South: Cliffside Ocean- Giant Clams, Blackshells, thin lines of force.
South of Southeast [Plains (Coastal): Greatshells, Seabirds, Blackstone, Grapes]
Northeast [Plains (Coastal): Lightning Dogs, Pine Forests, Apple Trees]
Rudimentary Cultivation, Rudimentary Fertilization, Rudimentary Pottery-making, Primitive Astronomy, Rudimentary Food Preservation, Improved Flint Blades, Hieroglyphics, Hieroglyphic Stories, Rudimentary Calendar, Rudimentary Masonry, Rudimentary Midwifery [1/3], Rudimentary Bowmaking, Rudimentary Physics [1/3], Rudimentary Weaving, Rudimentary Tilling

Arcana: Geolocus Travel, Ley Sight, Geolocus Strengthening

Xcotl
Land : Plains (River): Great Wolves, Native Copper, Oak Trees, Gold
Shelter: Two roughhide teepees (5). Small Wooden Palisade (10). Small Piled-Rock Shrine to the Dead. Tiny wheat planting. A few fruiting apple trees.
Some scraped hides, decent amounts of wolfhides, small amounts of beaver pelts, small amounts of Blackstone. Ample cowhides, some native copper ore. Small stash of tin ore, tiny amount of bronze metal. A few primitive hammered tin axes. Some Wooden Farming Tools, 3 Copper Spears, 1 Copper Pickaxe, 1 Crude Bronze Pickaxe, 1 Crude Bronze Spear. Tiny amount of Copper Ore, 2 Crude Bronze Hammers
Tribe: Tenchtianzula (Scholar, M, 42) | Uli (Worker, M, 41) | Zuma (Scout, M, 40) | Opono (Worker, F, 39), Lakmal (Shade, F, Hale, Warding)
North [Giant Elk, Apple Trees, Blackstone]
North [Tundra: River, Salmon, Crystals, Hematite]
Northeast [Desert: Giant Sand Worms, Spice, Obsidian]
Northwest [Plains (River): Beavers, Edible Grasses, Cotton, Rubies - Fergdun Clan
South East: [Arid: Giant Ground Squirrel, Flowering Cacti, Stout-horn deer]
East of East: Arid [Maize , Silver, Ant-Hounds]
East (Arid): Cassiterite, Dust-Bulls, Great Wolves, Psarmelon, Oases
South (Plains): Wheat, Antelope, Salt
Northwest of Northwest [Tundra: Pine, Elk, Oysters, Dye-Snails | Zhou Clan]
West of Northwest of Northwest [Shallow Seas: Armor-Whales, Obsidian, Redkelp]

Rudimentary Cultivation, Rudimentary Irrigation, Rudimentary Tanning, Primitive Taming, Rudimentary Weaponmaking, Rudimentary Smelting, Smoking, Rudimentary Bronzeworking, Rudimentary Smithing, Inklings of Fertilizer, Rudimentary Trapping, Rudimentary Medical Care, Inklings of Midwifery, Cuneiform, Rudimentary Masonry

Arcana: Speak to Dead

Hvasskyn
Lands (Temperate): Copper, Salt, Medicinal Herbs, Cattle
Shelter: Large Tree with Small Timber Stockade (10). Wellness-Enchanted Fitted-Stone Stockade [Sunhold] (23). Decently sized rice field. Medium Melon grove. Large tilled wheat planting. Small cotton planting. Small irrigated cotton planting. Three Crystal Tree saplings. Enlarged Fitted clay-lined stone smelter (66%). Fitted clay-lined cracked-stone hillside smelter. Large wood-fenced pastureland with two and a half dozen cattle. Wellness-Enchanted Storage Cave. Shimmerstone Mosaic inside Sunhold (25%). A ramshackle loom.
Decent amounts of medicinal remedies, a third-year worth of stored food, truly vast amounts of cattlehides, truly vast amounts of pelts, small amounts of boarhides, tiny amounts of sheepskins, plentiful quantities of timber, tiny amounts of native copper, small amounts of meteoric iron, tiny amounts of hematite, tiny amounts of Shimmerstone, tiny amounts of galena, small amounts of cracked stone, small amounts of jade, a small amount of raw cotton, small amount of Bloodsilver. Five Preservation-spelled Copper Plates. Ten bronze spears, five bronze hammers. Two copper sledgehammers, a small wicker wheelbarrow, a small wood-hide canoe, crude masted wooden sailboat with sister hull. 3 Bronze Pickaxes, 3 Bronze Axes, 4 Bronze Knives, 3 Bronze Chisels, 4 Self Bows, 50 Flint-tipped Arrows. 11 Clay storage pots, 5 Preservation-Spelled Storage Pots. 3 Bronze Hoes, 3 Bronze Sickles. Small amounts of Wool. Small amounts of Coal.
Tribe: Jarn Nemtsov (Scholar, M, 43) | Petyor Rurik (Worker, M, 41) | Maria N (Scholar, F, 40) | Natalya R (Worker, F, 41) | Sylvia S (Scout, F, 39) | Markus Sundsvar (Worker, M, 32) | Gregor Starborn (Warrior, M, 27) | Talia St (Worker, F, 21) | Ivan N (Warrior, M, 21) | Vladimir N (Scholar, M, 20) | Nadia Sw (Scout, F, 19) | Kursk Seaward (Worker, M, 17) | Dmitri R (Warrior, Male, 15) | Sasha N (Worker, F, 12) | Alexei N (Scholar, M, 12) | Celia N (Scholar, F, 11) | Viktor S (Child, M, 7) | Harald S (Child, M, 6) | Istvan S (Child, M, 2) | Miryam St (Child, F, 1) | Susanne St (Child, F, 0)
East: [Temperate Forest (River): Wild Rice, Great Oaks, Wild Boar]
West [Coastal (River): Silver Fish, Amber, Rice]
North [Temperate: Crocodiles, Starmetal, Melons]
Northeast [Temperate: Tin, Strangleweed, Jade]
North of Northeast [Temperate: Lapis, Salt, Marble]
Northwest [Temperate (Coastal): Crystal Trees, Sheep, Coal]
Southeast [Wetlands: Mangroves, Crocodile, Saltrice]
South [Coastal Wetlands: Silver, Marble, Saltrice]
North of Northwest [Temperate (Coastal): Crystal Trees, Plum Trees, Deer]
North of North [Temperate: Blood Barley, Blueberries, Lapis Lazuli]
Northeast of North [Temperate: Hematite, Galena, Shimmerstone]
Northeast of East [Temperate (River): Meteoric Iron, Cotton, Wheat]
Northeast of Northeast [Temperate (River): Gold, Malachite, Breadfruit]
East of East [Temperate: Tin, Hops, Oaks]
Southeast of Southeast [Temperate (Coastal): Reef Sharks, Deer, Hops]
Northeast of Northeast of Northeast [Temperate: Silver, Emeralds, Strawberries]
Northeast of Northeast of North [Temperate (River): Horses, Wheat, Pigs]
North of North of Northwest [Temperate (Coastal): Dolphins, Coal, Diamonds]
North of North of North [Temperate (Coastal): Bloodsilver, Shimmerstone, Chickens]
North of North of Northeast [Temperate: Giant Oaks, Silver, Silver Fliers]
N-N-N-N-NW [Plains (Coastal): Seabirds, Greatshells, Blackstone, Grape Vines]

Knowledge:
Rudimentary Food Preservation, Primitive Clayworking, Rudimentary Pottery, Flint Fishing Spears, Simple Medicine, Simple Smelting, Simple Smithing, Primitive Mining, Simple Bronzework, Rudimentary Medical Care, Rudimentary Tilling, Simple Shipmaking, Primitive Taming , Rudimentary Bowmaking, Primitive Sealants, Alphabet, Inklings of Physics, Simple Weaving, Inklings of Combustion, Rudimentary Ironworking [1/2]

Arcana: Rune of Wellness. Rune of Preservation. Rune of Strength.

Maelon
Land (Mountain): Apples, Goats, Hematite, White Crystal
Shelter: Cave with bearskin rug (7).
Truly vast amounts of goatskins, many Dried Hides, decent amount of various pelts, four docile goats
Tribe: Maelon (Warrior, M, 41) | Malar (Warrior, M, 42) | Kalamon (Worker, M, 39) | Kaina (Worker, F, 41) | Esimon (Scout, M, 42) | Maeka (Scholar, F, 20) | Maesimon (Scholar, M, 18), Haemon (Worker, M , 13), Asmodeus (Scout, M, 64) | Maemon (Child, M, 8)
Discovered:
West [Arid: Swiftrats, Saguaro]
East [Plains: Gromite, Bounders, Barley]
Knowledge: Simple Hieroglyphics, Primitive Taming

Clan Bryre
Land (Plains): Hematite, Barley, Glow Trees, Sheep
Shelter: 3 Basic Huts (7), Small Mud-Daub Hut (2), Small Glowwood Shrine, Small Glowwood Sheep Pen
Inventory: Truly vast amount of sheepskins, small amounts of stone, tiny amounts of hematite ore, tiny supply of glow-wood, a tiny amount of river clay, much flint, average amounts various pelts, a few captive sheep. Flimsy Cage.
Tribe: Vallen Bryre (Warrior/Leader, M, 41) | Reshia Bryre (Worker, F, 39) | Eshin Bryre (Scout, M, 40) | Feren Bryre (Scholar, M, 42) | Rana Bryre (Worker, F, 17) | Fourth (Child, F, 11) | Sixth (Child, M, 11)
North East: Plains (river) [Apple Trees, Giant Salamander, Flying Lizards]
North [Plains: Steampools, Wading Birds, Marble]
East [Mountain: Barley, Silver, Fireweed Flowers]
Southeast [Plains (River): Malachite, Granite, Hunting Spiders]
South [Riverlands: River Otter, Copper, Jade, Wild Boar]
West: [Plains (River): Stalkers, Antelope, Fish]
Southwest: [Plains (River): Wheat, Foxes, Cattle]
Northeast of Northeast: [Mountains (River): Snowberries, Red Pine, Mountain Fruits]
North of Northeast: [Mountains (River): Red Pine, Marble, Ice Vines]
North of North: [Plains: Marble, Wheat, Flax]
East of East: [Mountains: Snowberries, Mountain Goats, Galena]
West of West [Mountains: Panthers, Grapes, Starmetal]
Southeast of East: [Mountains: Gold, Snowberries, Giant Firs]
Southeast of Southeast: [Plains (River): Rocs, Gazelles, Pear Trees]
South of South: [Plains (River): Stranglevines, Wild Boars, Wheat]
Northwest: [Fertile plains: River, Wheat, Marble, Horned-Horses]

Knowledge: Rudimentary Cultivation, Rudimentary Herding, Basic Glow Tree Knowledge, Rudimentary Irrigation, Improved Flint Blades, Primitive Taming, Smoking, Rudimentary Pottery, Rudimentary Trapping, Rudimentary Medical Care
Arcana: Rune of Illumination, Rune Control

Lordaeron
Land (Coastal): Coconuts, Hematite, Armor-Whales, Fish
Shelter: 2 Large Hide and Mud-daub Huts (8). 1 Mud-Daub Hut (3). Vast irrigated barley planting. Small irrigated winter wheat planting. Wooden Palisade. Small sealed stack-rock furnace.
Some coal. Vast amounts of sheepskins, tiny amounts of timber. Tiny amounts of Armored Whaleskin.
Tribe: Varian (Warrior, M, 38) | Calia (Scholar, F, 39) | Natalia (Scholar, F, 37) | Mara (Worker, F, 39) | Aiden (Scout, M, 38) | Aveena (Scout, F, 16) | Mark (Worker, M, 16) | Baron (Worker, M, 15) | Child (Child, M, 3)
Discovered:
East [Shallow Seas: Armor-Whales, Obsidian, Redkelp]
East of East [Coastal: Zhou Clan Territory]
North [Mountains: Aromatic Pines, Sheep]
Northwest [Coastal: Sheep, Clams, ??]
North of North [Coastal: Fish, ??, ??]
Northeast of North [Arctic: Lichen, ??, ??]
East of Northeast [Tundra: Sabercats, Lynx, Coal, Barley]
East of East [Tundra: Salmon, Clear Crystal, Hematite]
Northeast of northeast [Icelands: Nothing, Blizzards, DEATH]
Southeast [Coastal Seas]
Southeast of East [Plains (Coastal): Apple Trees, Pine Trees, Lightning Dogs]
Southeast of Southeast [Plains (Coastal): Wheat, Gazelles, Pear Trees]
East of East of Northeast [Tundra: Wisps, Caribou, Winter Wheat]

Knowledge:
Rudimentary Stoneworking, Sharpened Flint Tools, Rudimentary Irrigation, Early Writing, Smoking, Canoe Making, Rudimentary Herding, Rudimentary Pottery, Introductory Smelting [4/5], Inklings of Steel [3/7], Rudimentary Weaving, Inklings of Combustion, Rudimentary Tilling, Rudimentary Fertilizer, Primitive Shipmaking

Arcana: Healing Light

The Honori
Land (Arid): Agauve, Maize, Fire Snakes, Sand Striders
Shelter: Rudimentary Huts (8), Basic Altar, Mud-Daub Shrine, Obelisk of Healing, Small Assurrush Planting, Vast Amberrush planting. Small wheat planting.
Inventory: Small amounts of woven plantfiber cloth, moderate amount of animal pelts, small amounts of cracked stone, a bit of timber. Seven plantfiber tunics, decent amounts of grasswoven idols, a few whittled figures.
Tribe: Shanti (Scout, M, 41) | Yuni(Worker/Leader, F, 39) | Homa (Scholar, F, 55) | Juli (Warrior, M, 40)| Suki (Worker, F, 38) | Arki (Scout, F, 37) | Hano (Child, M, 7) | Sumi (Child, F, 6) | Child (Child, M, 3) | Child (Child, M, 3) | Child (Child, M, 0)
Discovered: East [Mountains (River): Llama, Maize, Condor]
North [Mountains (River): Rock Rabbits, Leopards, Copper]
West [Desert: Camels, Opals, Giant Scorpions]
South [Desert (River): Crocodiles, Goats, Maize, Gold]
Southwest [Desert: Camels, Copper, Bitumen]
Knowledge: Rudimentary Cultivation, Rudimentary Construction, Rudimentary Irrigation, Rudimentary Food Preservation, Primitive Weaving, Rudimentary Medical Care, Advanced Flint Tools, Rudimentary Masonry, Rudimentary Alcohols, Rudimentary Midwifery
Arcana: Geolocus of Healing

Zhou Clan
Land (Coastal): Pine, Elk, Oysters, Dye-Snails
Shelter: Five Huts (14). Tiny winter wheat planting.
Several elkhides, very large amounts of pelts, some cotton fiber, some pebbles of ice-iron, some pebbles of Blackstone. Three flint hand-axes. One Flint pickaxe. Timber Stand, Several Flint Fishing Spears. Primitive Baskets. Primitive Clothing. Tiny amount of Lead ore.
Tribe: Mu (Scout, M, 55, Ill) | Wang (Warrior, M, 40) | Ping (Scout, M, 39) | Yifan (Scholar, F, 41, Weak) | Xing (Worker, M, 39) | Lan (Scout, M, 38) | Zhou He (Scholar, M, 19, Weak) | Mai (Child, F, 14), Bai (Child, M, 12) | Qing (Child, M, 10) | Jia (Child, F, 9) | Child (Child, M, 6) | Child (Child, F, 4)
East: Tundra [Salmon, Clear Crystal, Hematite]
South: Plains (Coastal) [Apple Trees, Pine Trees, Lightning Dog]
North: [Tundra (Coastal): Lynx, Barley, Sabre Cat, Coal]
Northeast: [Tundra: Winter Wheat, Wisps, Caribou]
South-East: [Plains (River): Beaver, Rubies, Cotton, Edible Grasses] Fergdun Clan
North of North: [Arctic: Crude Oil, ??, ??]
North of Northeast: [Arctic: North Apes, Lead, ??]
East of East: [Tundra: Moose, Minks, Ice-Iron]
South of South: [Plains: Wheat, Pears, Gazelles]
South of Southeast: [Plains: Redwoods, Wild Boar, Whitedrop Flowers]
Southeast of Southeast: [Plains: Xcotl Territory]
East of Southeast: [Plains: Blackstone, Giant Elk, Apple Trees]
East of East of East: [Tundra: Rubies, Wisps, Winter Wheat]

Knowledge: Rudimentary Stonework, Rudimentary Weaving, Canoe Making, Primitive Combustion [1/5], Simple Smelting
Arcana: Dao of Resilience

Herrian Tribe
Land (Tundra): Mammoth, Scaled-Cats, Native Copper, Emeralds
Shelter: 2 Primitive Huts (6). A Small Rough-Stone Furnace. Small Rock-Piled Shrine. Large wheat planting.
A few mammothhides. Ample amounts of pelts. Some scaled-cat hides. 2 Hammered Copper spears, 1 Hammered Copper Pickaxe. Some stone.
Tribe: Kizirh (Warrior, M, 45) | Zikov (Warrior, M, 41) | Kozlov (Worker, M, 39) | Katya (Scholar, F, 38) | Claxis (Scholar, F, 25) | Kiril (Child, M, 15) | Galina (Child, F, 11)
Discovered: South of South [???]
Southeast [Arid: Camels, Stone-Giants, Sapphires]
South of Southeast [Mountain: Blue Crystals, Mountain Sheep, Ant Hounds]
West [Tundra] White Fur Fox, Silver, Abosu Root]
East [Tundra: Pine, Elk, Wolfsbane, Wheat]
North [Arctic: Emerald, Sapphire, Furred Snow Lizard]
East of Southeast [Tundra: Goat, Camel, Wolves]
South of Southeast [Mountains: Goats, Mountain Leopards, Galena]
Knowledge: Smoking, Rudimentary Food Preserving, Primitive Smithing, Rudimentary Smelting, Rudimentary Astronomy, Rudimentary Trapping, Inklings of Timed Plantings [1/5]
Arcana: Chill Spirit

The Aslani
Land (Plains, Twin Rivers): Amethyst, Wadj Reed, Aurochs, Crocodile
Shelter: 3 Mud-daub Huts (8). Mud-daub Marked Shrine to Stars. Decent gourd planting.
Inventory: Truly vast amount of Auroch hides, a few assorted pelts. 10 Flint Spears, 5 Flint Hand-Axes, 1 Atl-Atl. Footwear.
Tribe: Kevah (Scout/Leader, M, 39) | Mahdi (Worker, M, 36) | Zari (Scholar, F, 35) | Shahin (Child, M, 10) | Yekta (Child, F, 8)
Discovered: West [Arid (River): Wadj Reed, Copper, Giant Moa, Anhkeg]
North [Desert: Tin, Fruit Cactus, Salt]
South [Plains: Gourds, Rhinoceros, Giant Shade Trees]
South of south [Mounatins: Basalt, Flax, Edible grass]
East [Desert (Rivers): Spear-Fish, Gypsum, Camels]
West of West [Desert (Coastal, Delta): Ameythests, Salt, Saltwater Crocodiles]
Knowledge: Flint Weaponry, Wadj Reed Sandals, Rudimentary Cultivation, Smoking, Rudimentary Paper-Making, Rudimentary Astronomy, Alphabet, Basketmaking
Arcana: TBD

Clan Serys
Lands: Plains (River) [Sweet Plums, Pine Trees, Silverfish, Sheep]
Shelter: 2 Lean-to Shelters (6), 3 Sheephide Teepees (6)
Inventory: Truly vast amounts of sheephides, tiny amounts of pelts. A few Slings, Flint Axe, A Dozen Flint Spears, 5 Bows, Flint Arrows (50+), 12 flint fishing spears, Four Grasswoven Baskets, 3 Stone Hand-Axes, Small amount of Assorted bone Goods. A crude leather-and-wood backpack.
Tribe: Artor (Scholar/Leader, M, 34) | Ellyn (Worker, F, 34) | Lia (Worker, F, 32) | Zvad (Scout, M, 33) | Zara (Worker, F, 12) | Kharyn the Younger (Scholar, F, 12) | Garen (Scholar, M, 10) | Ronan (Child, M, 9) | Vylena (Child, F, 7) | Harrim (Child, M, 4)
Discovered: East [Arid (Twin Rivers): Silver, Date Trees, Lions, Hezia]
West [Plains (River): Rocs, Pear Trees, Gazelles]
South [Plains (Coastal): Cattle, Barley, Blackberries]
Knowledge: Primitive Weaponmaking, Rudimentary Slingmaking, Rudimentary Medical Care, Smoking, Drying, Rudimentary Weaving, Rudimentary Midwifery [1/3], Bonecrafting, Simple Pottery, Inklings of Leatherworking, Primitive Taming



Characters


Kutor - Female, 33
Class: Scholar
Specialization: Shaman
Tribe: Xcotl
Equipment: Spear
Knowledge: Rudimentary Weaponmaking, Rudimentary Smelting, Primitive Trapping, Crude midwifery
Arcana: Speak to Dead, Far-Sight

Vestubian - Male, 26
Class: Warrior
Specialization: Shaman
Tribe: Lordaeron
Equipment: Spear, Hooked Stick, Some Red Kelp
Knowledge: Red Kelp Itches, Sheep Herding, Speaks Lordaeron and Zhou, Alphabet
Arcana: Healing Light, Protecting Light

Meru Telyri - Female, 28
Class: Scholar
Specialization:
Tribe: None
Lands: [Plains (River): Wheat, Wolves, Amethyst]
Shelter: Ant-Hound Burrow (temp)
Equipment: Spear
Knowledge: Ant-Hound Interaction,

Lyov - 28
Class: Scholar
Specialization: Shaman
Tribe: Hvasskyn
Shelter: Hvasskyn Stockade
Equipment: Copper Spear, Bronze Knife, Wicker Handcart, Bronze Pickaxe
Knowledge: Simple Machines - Solid Wheel. Shimmerstone Facing. Primitive Astronomy [1/2]. Hvasskyn Alphabet

PostPosted: Fri Oct 26, 2018 8:41 am
by Saxony-Brandenburg
Oh! By the by G! I named all my kids in my tribe list on the last update

PostPosted: Fri Oct 26, 2018 8:46 am
by The GAmeTopians
As did I, and I gave Mai and Bai roles - scholar and warrior respectively.

PostPosted: Fri Oct 26, 2018 10:56 am
by The GAmeTopians
@G I assume the drought isn’t affecting the large river in my region, just the ground, right?

PostPosted: Fri Oct 26, 2018 12:11 pm
by G-Tech Corporation
The GAmeTopians wrote:@G I assume the drought isn’t affecting the large river in my region, just the ground, right?


Aye, indeed so. Well, more correctly, it is effecting the river, but certainly not to an extent where the river will be unduly decreased.

PostPosted: Fri Oct 26, 2018 1:32 pm
by The GAmeTopians
G-Tech Corporation wrote:
The GAmeTopians wrote:@G I assume the drought isn’t affecting the large river in my region, just the ground, right?


Aye, indeed so. Well, more correctly, it is effecting the river, but certainly not to an extent where the river will be unduly decreased.

So irrigation from the river would be effective?

PostPosted: Fri Oct 26, 2018 1:55 pm
by Ralnis
The GAmeTopians wrote:
G-Tech Corporation wrote:
Aye, indeed so. Well, more correctly, it is effecting the river, but certainly not to an extent where the river will be unduly decreased.

So irrigation from the river would be effective?

Dam it up first.

PostPosted: Sat Oct 27, 2018 7:59 am
by G-Tech Corporation
The GAmeTopians wrote:
G-Tech Corporation wrote:
Aye, indeed so. Well, more correctly, it is effecting the river, but certainly not to an extent where the river will be unduly decreased.

So irrigation from the river would be effective?


Sure, as effective as any other type of irrigation not directly reliant on rainwater.

PostPosted: Sat Oct 27, 2018 8:32 am
by Ralnis
You know, I wish I would've started in the Jungle, just because I had a better idea than necromancy. But I guess I have to die first before I actually get to try something else. Post coming up today.

PostPosted: Sat Oct 27, 2018 8:36 am
by G-Tech Corporation
Technology Tree


Alphabet: [5] Written non-pictoral language, excellent for recording and exchanging information.

Bonecrafting: [1] Various small bone carved goods.

Canoe-Making: [1] Hide-and-wood transportation vessels, small and less than secure.

Rudimentary Clayworking: [1] Introductory caulks and brick precursors.
Primitive Clayworking: [1] Better additions to structures and bricks.

Inklings of Combustion: [1] Coal burns hot, theoretically.
Rudimentary Combustion: [5] Using coal or charcoal to build slightly hotter fires.

Rudimentary Cultivation: [1] Some inklings of crop growing conditions, watering, weeding.
Primitive Cultivation: [1] Some selectivity in cultivars, burying seeds, zone agriculture.

Cuneiform: [1] Crude method of writing based in abstracted pictograms.

Drying: [1] Food preservation via air-drying, slightly advanced month-to-month food stability.

Rudimentary Herding: [1] First thoughts of using herd animals for pastoralism.

Rudimentary Paper-Making: [1] Rude nearly useless wood-pulp paper, or slightly better crude papyrus pressed-pulp sheets.

Pemmican: [1] Fat-and-meat mixture that aids in long journeys.

Rudimentary Pottery: [1] Shaping square crude pots using unfired clay- sun drying.
Primitive Pottery: [1] Pots may be specifically annealed to increase their utility, derived from various types of clay to improve versatility.
Simple Pottery: [2] The beginning of shaping to specific purposes; firing; ash glazes.

Slingmaking: [1] Simple hide or leather slings.

Inklings of Steel: [7] The use of small amounts of charcoal and flux with iron to cause incidental carbonization.

Rudimentary Stoneworking: [1] Shaping cracked stones using simple tools to better fit into amalgamations.

Flint Fishing Spears: [1] Straightforward hooked fishing spears built with specially knapped flints.

Rudimentary Medical Care: [1] The very basics. Good nutrition and fluids for the sick.
Primitive Medical Care: [1] The ability to fight fevers with the beginning understanding of heat and cold as symptoms of illness.

Inklings of Medicine: [1] (Requires discovered medicinal herb) The tested belief that certain herbs interact with the body in positive ways.
Rudimentary Medicine: [1] Herb preparation, specificity to diseases. Widening understanding of botany.
Primitive Medicine: [2] Salves, inhalants, delivery methods of medicinal virtue.
Simple Medicine: [2] Poultices, determining which parts of plants are beneficial to increase potency.

Rudimentary Smelting: [1] "Campfire smelting" - tin, copper, silver
Primitive Smelting: [1] Small oven, or specifically built smelting piles - lead, gold, bronze
Simple Smelting: [2] The first clay-and-stone smelters, the removal of slag, better extraction rates and purer casts. Some exotic metals. Meteoric iron shaping.
Introductory Smelting: [5] Larger smelters, wind-fed. Incidental bellows, separate firing and extraction chambers. Hematite smelting, many exotic metals.

Rudimentary Irrigation: [1] Simple cut irrigation channels from streams or bodies of water, prone to flooding, blockage, and silting.

Rudimentary Ironworking: [2] (Requires Introductory Smelting or Meteoric Iron) The shaping of the first iron tools. Hammers, blocks, wedge-shaped implements. Pickaxes, axes, dull cutting edges.

Rudimentary Trapping: [1] Inelegant grass or woven snares, poorly disguised and unbaited, capable of catching only the smallest and least wary creatures.

Rudimentary Smithing: [1] (Requires Metal Ore, Smelted) Use of casting and forging.
Primitive Smithing: [1] Hammer-smithing, edge shaping and sharpening.
Simple Smithing: [2] Sand-casting. Metal-folding. Superior edging and the quenching process.

Rudimentary Mining: [1]
Primitive Mining: [1]

Inklings of Fertilization: [1]
Rudimentary Fertilization: [1]

Rudimentary Astronomy: [1]
Primitive Astronomy: [2]

Rudimentary Calendar: [1] (Requires Primitive Astronomy)

Rudimentary Food Preservation: [1]

Improved Flint Blades: [1]

Hieroglyphics: [1]
Hieroglyphic Stories: [1]

Rudimentary Masonry: [1]

Inklings of Midwifery: [1]
Rudimentary Midwifery: [3]

Rudimentary Bowmaking: [1]

Inklings of Physics: [1]
Rudimentary Physics: [3]

Rudimentary Weaving: [1]
Primitive Weaving: [1]
Simple Weaving: [2]

Rudimentary Tilling: [1]

Rudimentary Tanning: [1]

Rudimentary Taming: [1]
Primitive Taming: [2]

Smoking: [1]

Rudimentary Bronzeworking: [1]
Primitive Bronzeworking: [1] (Requires Rudimentary Smithing)
Simple Bronzeworking: [1]

Rudimentary Sealants: [1]
Primitive Sealants: [1]

Rudimentary Shipmaking: [1]
Primitive Shipmaking: [1]
Simple Shipmaking: [3]

WIP

PostPosted: Sat Oct 27, 2018 8:50 am
by Ralnis
Question, shouldn't summoning be part of my arcana?

PostPosted: Sat Oct 27, 2018 8:54 am
by Novas Arcanum
I'm guessing having a foundational writing system like hieorglphics or cuneiform speeds up the process of researching alaphbet?

PostPosted: Sat Oct 27, 2018 9:36 am
by The GAmeTopians
@G what are you considering the safest age range for pregnancy?

PostPosted: Sat Oct 27, 2018 9:53 am
by Kelmet
Ralnis wrote:You know, I wish I would've started in the Jungle, just because I had a better idea than necromancy. But I guess I have to die first before I actually get to try something else. Post coming up today.

I don't know, the corpses would rot faster, and the smell.....

PostPosted: Sat Oct 27, 2018 9:53 am
by Kelmet
G-Tech Corporation wrote:
Technology Tree


Alphabet: [5] Written non-pictoral language, excellent for recording and exchanging information.

Bonecrafting: [1] Various small bone carved goods.

Canoe-Making: [1] Hide-and-wood transportation vessels, small and less than secure.

Rudimentary Clayworking: [1] Introductory caulks and brick precursors.
Primitive Clayworking: [1] Better additions to structures and bricks.

Inklings of Combustion: [1] Coal burns hot, theoretically.
Rudimentary Combustion: [5] Using coal or charcoal to build slightly hotter fires.

Rudimentary Cultivation: [1] Some inklings of crop growing conditions, watering, weeding.
Primitive Cultivation: [1] Some selectivity in cultivars, burying seeds, zone agriculture.

Cuneiform: [1] Crude method of writing based in abstracted pictograms.

Drying: [1] Food preservation via air-drying, slightly advanced month-to-month food stability.

Rudimentary Herding: [1] First thoughts of using herd animals for pastoralism.

Rudimentary Paper-Making: [1] Rude nearly useless wood-pulp paper, or slightly better crude papyrus pressed-pulp sheets.

Pemmican: [1] Fat-and-meat mixture that aids in long journeys.

Rudimentary Pottery: [1]
Primitive Pottery: [1]
Simple Pottery: [2]

Slingmaking: [1]

Inklings of Steel: [7]

Rudimentary Stoneworking: [1]

Flint Fishing Spears: [1]

Rudimentary Medical Care: [1]
Primitive Medical Care: [1]

Inklings of Medicine: [1] (Requires discovered medicinal herb)
Rudimentary Medicine: [1]
Primitive Medicine: [2]
Simple Medicine: [2]

Rudimentary Smelting: [1]
Primitive Smelting: [1]
Simple Smelting: [2]
Introductory Smelting: [5]

Rudimentary Irrigation: [1]

Rudimentary Ironworking: [2] (Requires Introductory Smelting or Meteoric Iron)

Rudimentary Trapping: [1]

Rudimentary Smithing: [1] (Requires Metal Ore, Smelted)
Primitive Smithing: [1]
Simple Smithing: [2]

Rudimentary Mining: [1]
Primitive Mining: [1]

Inklings of Fertilization: [1]
Rudimentary Fertilization: [1]

Rudimentary Astronomy: [1]
Primitive Astronomy: [2]

Rudimentary Calendar: [1] (Requires Primitive Astronomy)

Rudimentary Food Preservation: [1]

Improved Flint Blades: [1]

Hieroglyphics: [1]
Hieroglyphic Stories: [1]

Rudimentary Masonry: [1]

Inklings of Midwifery: [1]
Rudimentary Midwifery: [3]

Rudimentary Bowmaking: [1]

Inklings of Physics: [1]
Rudimentary Physics: [3]

Rudimentary Weaving: [1]
Primitive Weaving: [1]
Simple Weaving: [2]

Rudimentary Tilling: [1]

Rudimentary Tanning: [1]

Rudimentary Taming: [1]
Primitive Taming: [2]

Smoking: [1]

Rudimentary Bronzeworking: [1]
Primitive Bronzeworking: [1] (Requires Rudimentary Smithing)
Simple Bronzeworking: [1]

Rudimentary Sealants: [1]
Primitive Sealants: [1]

Rudimentary Shipmaking: [1]
Primitive Shipmaking: [1]
Simple Shipmaking: [3]

WIP

Neat. :)

PostPosted: Sat Oct 27, 2018 9:55 am
by Ralnis
Kelmet wrote:
Ralnis wrote:You know, I wish I would've started in the Jungle, just because I had a better idea than necromancy. But I guess I have to die first before I actually get to try something else. Post coming up today.

I don't know, the corpses would rot faster, and the smell.....

Nah, was going to bring back something from an RP that was similar to Sid Meier's Civilization:Beyond Earth.

PostPosted: Sat Oct 27, 2018 10:39 am
by Kelmet
Ralnis wrote:
Kelmet wrote:I don't know, the corpses would rot faster, and the smell.....

Nah, was going to bring back something from an RP that was similar to Sid Meier's Civilization:Beyond Earth.

Harmony? Seige worms?

PostPosted: Sat Oct 27, 2018 10:43 am
by Ralnis
Kelmet wrote:
Ralnis wrote:Nah, was going to bring back something from an RP that was similar to Sid Meier's Civilization:Beyond Earth.

Harmony? Seige worms?

That and gradually turning humans into hybrids ala Island of Dr. Moreau to be one with the new world.