I wonder if my crop planting will expand at some point.
Posted: Thu Oct 18, 2018 5:52 pm
by Adab
Been really busy the last few days, school and all, but thankfully now that I have more free time I hope to get a post up today.
Posted: Fri Oct 19, 2018 9:35 am
by G-Tech Corporation
Tribes - Year 20
The Fergdun Clan Land (Plains): Rubies, Beaver, Cotton, Edible Grasses Shelter: Mud-Daub Hut (5). Small mud-daub hut (2). Small bonded-stone kiln. Vast edible grass planting. Small irrigated edible grass planting. Vast stores of beaverhides. Ample amounts of boarhides. Some primitive uncut ruby jewelry, small supply of native copper. Several Atlatl. Small Supply of Hematite, four Clay pots. Small Supply of Clear Crystal. Rudimentary Cotton Blankets, 6 roughspun Cotton Tunics. Ample supplies of cotton fiber. Some ice-iron pebbles. Primitive Stone Hoes. 2 Crude Drums Tribe: Whit (Scout, M, 37) | An (Worker, F, 36) | Maer (Scholar, F, 42) | Dia (Worker, F, 37) | Jean (Scholar, 16, Weak) | Whia (Child, F, 14)
South [Temperate: Redwoods, Whitedrop Flowers, Wild Boars] North [Tundra: Salmon, Clear Crystal, Hematite] Northeast [Tundra: Moose, Minks, Ice-Iron] East: Plains [Giant Elk, Apple Trees, Blackstone] West: Plains (Coastal) [Apple Trees, Pine Trees, Lightning Dog] Southeast: Plains (River) [Great Wolves, Oak Trees, Gold, Malachite] Xcotl Clan Northwest: Zhou Clan Territory
Knowledge: Primitive Cultivation, Pemmican, Rudimentary Pottery-making, Rudimentary Stoneworking, Rudimentary Weaponmaking, Primitive Medical Care, Primitive Smelting, Rudimentary Irrigation, Rudimentary Trapping, Drummaking, Rudimentary Smithing Arcana: Song of Growth
The Cadmian Clan Land (Coastal): Wheat, Blackshells, Fish, Marble Shelter: Two Mud-daub huts (6). One large mud-daub home (5). Small plantings of wheat inland, a few apple saplings on cliffs. Storage pit. Basic Millstone.Grand Temple: (5%). Slightly Damaged Standing Stone Circle. A few monumental stones, some timber, some dried-clay tablets. Some grass-woven baskets, 1 flint spear, 3 Flint-set Sickles, 3 Strengthened Keen Flint Haft-Axes, 1 Simple Self Bow Tribe: Aurelia (Worker, F, 37) | Secundus (Worker, M, 40) | Brutus (Scholar, M, 39) | Marsillia (Scholar, F, 37) | Drusillia (Scholar, F, 13) | Titus (Scout, M, 16) | Flavius (Worker, M, 14) | Camilla (Child, F, 9) | Emilia (Child, F, 8) | Child (Child, M, 1) Discovered: South [Coastal: Sea Turtles, Sea Lizard, Salt, Rock Crabs] North [Coastal: Armor Wales] East [Plains: Gazelle, Wheat, Pear Trees] East of East [Plains: Redwoods, Wild Boars, Whitedrop Flowers] South of South: Cliffside Ocean- Giant Clams, Blackshells, thin lines of force. Northeast [Plains (Coastal): Lightning Dogs, Pine Forests, Apple Trees] Knowledge: Rudimentary Cultivation, Rudimentary Fertilization, Rudimentary Pottery-making, Primitive Astronomy, Rudimentary Food Preservation, Improved Flint Blades, Hieroglyphics, Hieroglyphic Stories, Rudimentary Calendar, Rudimentary Masonry, Rudimentary Midwifery [1/3], Rudimentary Bowmaking Arcana: Geolocus Travel, Ley Sight, Geolocus Strengthening
Xcotl Land : Plains (River): Great Wolves, Native Copper, Oak Trees, Gold Shelter: Two roughhide teepees (5). Small Wooden Palisade (10). Small Piled-Rock Shrine to the Dead. Tiny Maize field. Tiny wheat planting. A few fruiting apple trees. Some scraped hides, decent amounts of wolfhides, small amounts of beaver pelts, small amounts of Blackstone. Ample cowhides. Small stash of tin ore, tiny amount of bronze metal. A few primitive hammered tin axes. Some Wooden Farming Tools, 3 Copper Spears, 1 Copper Pickaxe, 1 Crude Bronze Pickaxe, 1 Crude Bronze Spear. Tiny amount of Copper Ore, 2 Crude Bronze Hammers Tribe: Tenchtianzula (Scholar, M, 40) | Uli (Worker, M, 39) | Zuma (Scout, M, 38) | Opono (Worker, F, 37), Lakmal (Shade, F, ??)
North [Giant Elk, Apple Trees, Blackstone] North [Tundra: River, Salmon, Crystals, Hematite] Northeast [Desert: Giant Sand Worms, Spice, Obsidian] Northwest [Plains (River): Beavers, Edible Grasses, Cotton, Rubies - Fergdun Clan South East: [Arid: Giant Ground Squirrel, Flowering Cacti, Stout-horn deer] East of East: Arid [Maize , Silver, Ant-Hounds] East (Arid): Cassiterite, Dust-Bulls, Great Wolves, Psarmelon, Oases South (Plains): Wheat, Antelope, Salt
Knowledge: Rudimentary Cultivation, Rudimentary Irrigation, Rudimentary Tanning, Primitive Taming [1/2], Rudimentary Weaponmaking, Rudimentary Smelting, Smoking, Rudimentary Bronzeworking, Rudimentary Smithing, Inklings of Fertilizer, Rudimentary Trapping, Rudimentary Medical Care, Inklings of Midwifery Arcana: Speak to Dead
Hvasskyn Lands (Temperate): Copper, Salt, Medicinal Herbs, Cattle Shelter: Large Tree with Small Timber Stockade (10 (5\10)). Small Wellness-Enchanted Fitted-Stone Stockade (23). Tiny rice field. Medium Melon grove. Large tilled wheat planting. Small cotton planting. Three Crystal Tree saplings. Enlarged Fitted clay-lined stone smelter (33%). Large wood-fenced pastureland with two and a half dozen cattle. Wellness-Enchanted Storage Cave. Decent amounts of medicinal remedies, a third-year worth of stored food, truly vast amounts of cattlehides, truly vast amounts of pelts, a few boarhides, plentiful quantities of timber, small amounts of cracked stone, small amounts of native copper, small amounts of meteoric iron, tiny amounts of hematite, tiny amounts of Shimmerstone, tiny amounts of galena, small amounts of jade, a tiny amount of raw cotton. Five Preservation-spelled Copper Plates. Ten bronze spears, five bronze hammers. Two copper sledgehammers, a small wicker wheelbarrow, a small wood-hide canoe, crude masted wooden rowboat with sister hull. 3 Bronze Pickaxes, 3 Bronze Axes, 4 Bronze Knives, 3 Bronze Chisels, 4 Self Bows, 50 Flint-tipped Arrows. 11 Clay storage pots, 5 Preservation-Spelled Storage Pots. 3 Bronze Hoes. Tiny amounts of Wool. Small amounts of Coal. Tribe: Jarn Nemtsov (Scholar, M, 41) | Petyor Rurik (Worker, M, 39) | Maria N (Scholar, F, 38) | Natalya R (Worker, F, 39) | Sylvia S (Scout, F, 37) | Markus Sundsvar (Worker, M, 30) | Gregor St (Warrior, M, 25) | Talia St (Worker, F, 19) | Ivan N (Warrior, M, 18) | Vladimir N (Scholar, M, 18) | Nadia R (Scout, F, 17) | Kursk N (Worker, M, 15) | Dmitri R (Warrior, Male, 13) | Sasha N (Worker, F, 11) | Alexei N (Scholar, M, 10) | Celia N (Child, F, 9) | Viktor S (Child, M, 5) | Harald S (Child, M, 4) | Istvan S (Child, M, 0)
East: [Temperate Forest (River): Wild Rice, Great Oaks, Wild Boar] West [Coastal (River): Silver Fish, Amber, Rice] North [Temperate: Crocodiles, Starmetal, Melons] Northeast [Temperate: Tin, Strangleweed, Jade] North of Northeast [Temperate: Lapis, Salt, Marble] Northwest [Temperate (Coastal): Crystal Trees, Sheep, Coal] Southeast [Wetlands: Mangroves, Crocodile, Saltrice] South [Coastal Wetlands: Silver, Marble, Saltrice] North of Northwest [Temperate (Coastal): Crystal Trees, Plum Trees, Deer] North of North [Temperate: Blood Barley, Blueberries, Lapis Lazuli] Northeast of North [Temperate: Hematite, Galena, Shimmerstone] Northeast of East [Temperate (River): Meteoric Iron, Cotton, Wheat] Northeast of Northeast [Temperate (River): Gold, Malachite, Breadfruit] East of East [Temperate: Tin, Hops, Oaks] Northeast of Northeast of Northeast [Temperate: Silver, Emeralds, Strawberries] Northeast of Northeast of North [Temperate (River): Horses, Wheat, Pigs] North of North of Northwest [Temperate (Coastal): Dolphins, Coal, Diamonds] North of North of North [Temperate (Coastal): Bloodsilver, Shimmerstone, Chickens]
Maelon Land (Mountain): Apples, Goats, Hematite, White Crystal Shelter: Cave with bearskin rug (7). Truly vast amounts of goatskins, many Dried Hides, small amounts of various pelts, two docile goats Tribe: Maelon (Warrior, M, 39) | Malar (Warrior, M, 40) | Kalamon (Worker, M, 37) | Kaina (Worker, F, 39) | Esimon (Scout, M, 40) | Maeka (Scholar, F, 18) | Maesimon (Scholar, M, 16), Haemon (Worker, M , 11), Asmodeus (Scout, M, 62) | Maemon (Child, M, 6) Discovered: West [Arid: Swiftrats, Saguaro] East [Plains: Gromite, Bounders, Barley] Knowledge: Simple Hieroglyphics, Primitive Taming [1/2]
Clan Bryre Land (Plains): Hematite, Barley, Glow Trees, Sheep Shelter: 3 Basic Huts (7), Small Mud-Daub Hut (2), Small Glowwood Shrine Inventory: Vast amount of sheepskins, small amounts of stone, tiny amounts of hematite ore, small supply of glow-wood, much flint, small amounts various pelts, a few captive sheep. Flimsy Cage. Tribe: Vallen Bryre (Warrior/Leader, M, 39) | Reshia Bryre (Worker, F, 37) | Eshin Bryre (Scout, M, 38) | Feren Bryre (Scholar, M, 40) | Rana Bryre (Worker, F, 15) | Sova Bryre (Scholar, F, 14) | Fourth (Child, F, 9) | Sixth (Child, M, 9)
North East: Plains (river) [Apple Trees, Giant Salamander, Flying Lizards] North [Plains: Steampools, Wading Birds, Marble] East [Mountain: Barley, Silver, Fireweed Flowers] Southeast [Plains (River): Malachite, Granite, Hunting Spiders] South [Riverlands: River Otter, Copper, Jade, Wild Boar] West: [Plains (River): Stalkers, Antelope, Fish] Southwest: [Plains (River): Wheat, Foxes, Cattle] Northeast of Northeast: [Mountains (River): Snowberries, Red Pine, Mountain Fruits] East of East: [Mountains: Snowberries, Mountain Goats, Galena] West of West [Mountains: Panthers, Grapes, Starmetal] Southeast of East: [Mountains: Gold, Snowberries, Giant Firs] Southeast of Southeast: [Plains (River): Rocs, Gazelles, Pear Trees] South of South: [Plains (River): Stranglevines, Wild Boars, Wheat] Northwest: [Fertile plains: River, Wheat, Marble, Horned-Horses]
Knowledge: Rudimentary Cultivation, Rudimentary Herding, Basic Glow Tree Knowledge, Rudimentary Irrigation, Improved Flint Blades, Primitive Taming Arcana: Rune of Illumination
Lordaeron Land (Coastal): Coconuts, Hematite, Armor-Whales, Fish Shelter: 2 Large Hide and Mud-daub Huts (8). 1 Mud-Daub Hut (3). Average irrigated barley planting. Tiny irrigated winter wheat planting. Wooden Palisade. Small sealed stack-rock furnace. Some coal. Very large amounts of sheepskins, tiny amounts of timber. Tiny amounts of Armored Whaleskin. Tribe: Varian (Warrior, M, 36) | Calia (Scholar, F, 37) | Natalia (Scholar, F, 35) | Mara (Worker, F, 37) | Aiden (Scout, M, 36) | Aveena (Scout, F, 14) | Mark (Worker, M, 14) | Baron (Worker, M, 13) | Child (Child, M, 1) Discovered:
East [Coastal: Armor-Whales, Obsidian, Redkelp] East of East [Coastal: Zhou Clan Territory] North [Mountains: Aromatic Pines, Sheep] Northwest [Coastal: Sheep, Clams, ??] North of North [Coastal: Fish, ??, ??] Northeast of North [Arctic: Lichen, ??, ??] East of Northeast [Tundra: Sabercats, Lynx, Coal, Barley] East of East [Tundra: Salmon, Clear Crystal, Hematite] Northeast of northeast [Icelands: Nothing, Blizzards, DEATH] Southeast [Coastal Seas] Southeast of East [??: Revealed on Scout return] South of South East [Island (Coastal) : Sea Turtle, Sea-Lizard, Coconut] East of East of Northeast [Tundra: Wisps, Caribou, Winter Wheat]
The Honori Land (Arid): Agauve, Maize, Fire Snakes, Sand Striders Shelter: Rudimentary Huts (6), Basic Altar, Mud-Daub Shrine, Obelisk of Healing, Tiny Assurrush Field, Vast Amberrush Field. Small wheat planting. Inventory: Small amounts of woven plantfiber cloth, moderate amount of animal pelts, small amounts of cracked stone. Seven plantfiber tunics, decent amounts of grasswoven idols, a few whittled figures. Tribe: Shanti (Scout, M, 39) | Yuni(Worker/Leader, F, 37) | Homa (Scholar, F, 53) | Juli (Warrior, M, 38)| Suki (Worker, F, 36) | Arki (Scout, F, 35) | Hano (Child, M, 5) | Sumi (Child, F, 4) | Child (Child, M, 1) | Child (Child, M, 1) Discovered: East [Mountains (River): Llama, Maize, Condor] West [Desert: Camels, Opals, Giant Scorpions] South [Desert (River): Crocodiles, Goats, Maize, Gold] Knowledge: Rudimentary Cultivation, Rudimentary Construction, Rudimentary Irrigation, Rudimentary Food Preservation, Primitive Weaving, Rudimentary Medical Care, Advanced Flint Tools, Rudimentary Masonry, Rudimentary Alcohols, Rudimentary Midwifery [1/3] Arcana: Geolocus of Healing
Zhou Clan Land (Coastal): Pine, Elk, Oysters, Dye-Snails Shelter: Four Huts (12). Small winter wheat planting. Several elkhides, large amounts of pelts, some cotton fiber, some pebbles of ice-iron, some pebbles of Blackstone. Three flint hand-axes. One Flint pickaxe. Timber Stand, Several Flint Fishing Spears. Primitive Baskets. Primitive Clothing. Tiny amount of Lead ore. Tribe: Wang (Warrior, M, 38) | Ping (Scout, M, 37) | Yifan (Scholar, F, 39) | Xing (Worker, M, 37) | Lan (Scout, M, 35) | Zhou He (Scholar, M, 17) | Mai (Child, F, 12), Bai (Child, M, 10), Cong (Child, M, 9) | Qing (Child, M, 8) | Jia (Child, F, 7) | Child (Child, M, 4) | Child (Child, F, 2)
East: Tundra [Salmon, Clear Crystal, Hematite] South: Plains (Coastal) [Apple Trees, Pine Trees, Lightning Dog] North: [Tundra (Coastal): Lynx, Barley, Sabre Cat, Coal] Northeast: [Tundra: Winter Wheat, Wisps, Caribou] South-East: [Plains (River): Beaver, Rubies, Cotton, Edible Grasses] Fergdun Clan North of North: [Arctic: Crude Oil, ??, ??] North of Northeast: [Arctic: North Apes, Lead, ??] East of East: [Tundra: Moose, Minks, Ice-Iron] South of South: [Plains: Wheat, Pears, Gazelles] South of Southeast: [Plains: Redwoods, Wild Boar, Whitedrop Flowers] East of Southeast: [Plains: Blackstone, Giant Elk, Apple Trees
Knowledge: Rudimentary Stonework, Rudimentary Weaving, Canoe Making, Rudimentary Combustion, Primitive Smelting. Arcana: Dao of Resilience
Herrian Tribe Land (Tundra): Mammoth, Scaled-Cats, Native Copper, Emeralds Shelter: 2 Primitive Huts (6). A Small Rough-Stone Furnace. Small Rock-Piled Shrine. Large wheat planting. A few mammothhides. Ample amounts of pelts. Some scaled-cat hides. 2 Hammered Copper spears, 1 Hammered Copper Pickaxe. Some stone. Tribe: Kizirh (Warrior, M, 43) | Zikov (Warrior, M, 39) | Kozlov (Worker, M, 37) | Katya (Scholar, F, 36) | Claxis (Scholar, F, 23) | Kiril (Child, M, 13) | Galina (Child, F, 9) Discovered: South of South [???] Southeast [Arid: Camels, Stone-Giants, Sapphires] South of Southeast [Mountain: Blue Crystals, Mountain Sheep, Ant Hounds] West [Tundra] White Fur Fox, Silver, Abosu Root] East [Tundra: Pine, Elk, Wolfsbane, Wheat] North [Arctic: Emerald, Sapphire, Furred Snow Lizard] East of Southeast [Tundra: Goat, Camel, Wolves] South of Southeast [Mountains: Goats, Mountain Leopards, Galena] Knowledge: Smoking, Rudimentary Food Preserving, Primitive Smithing, Rudimentary Smelting, Rudimentary Astronomy, Rudimentary Trapping, Inklings of Timed Plantings [1/5] Arcana: Chill Spirit
The Aslani Land (Plains, Twin Rivers): Amethyst, Wadj Reed, Aurochs, Crocodile Shelter: 3 Mud-daub Huts (8). Mud-daub Marked Shrine to Stars. Decent gourd planting. Inventory: Huge amount of Auroch hides. 10 Flint Spears, 5 Flint Hand-Axes, 1 Atl-Atl. Footwear. Tribe: Kevah (Scout/Leader, M, 37) | Mahdi (Worker, M, 34) | Zari (Scholar, F, 33) | Naghi (Scholar, M, 33, Ill) | Shahin (Child, M, 8) | Yekta (Child, F, 6) Discovered: West [Arid (River): Wadj Reed, Copper, Giant Moa, Anhkeg] North [Desert: Tin, Fruit Cactus, Salt] South [Plains: Gourds, Rhinoceros, Giant Shade Trees] South of south [Mounatins: Basalt, Flax, Edible grass] East [Desert (Rivers): Spear-Fish, Gypsum, Camels] West of West [Desert (Coastal, Delta): Ameythests, Salt, Saltwater Crocodiles] Knowledge: Flint Weaponry, Wadj Reed Sandals, Rudimentary Cultivation, Smoking, Rudimentary Paper-Making, Rudimentary Astronomy, Alphabet, Basketmaking Arcana: TBD
Clan Serys Lands: Plains (River) [Sweet Plums, Pine Trees, Silverfish, Sheep] Shelter: 2 Lean-to Shelters (6), 3 Sheephide Teepees (6) Inventory: Truly vast amounts of sheephides, tiny amounts of pelts. A few Slings, Flint Axe, A Dozen Flint Spears, 5 Bows, Flint Arrows (50+), 12 flint fishing spears, Four Grasswoven Baskets, 3 Stone Hand-Axes, Small amount of Assorted bone Goods. A crude leather-and-wood backpack. Tribe: Artor (Scholar/Leader, M, 32) | Ellyn (Worker, F, 32) | Lia (Worker, F, 30) | Zvad (Scout, M, 31) | Zara (Child, F, 10) | Kharyn the Younger (Child, F, 10) | Garen (Child, M, 8) | Ronan (Child, M, 7) | Vylena (Child, F, 5) | Child (Child, M, 2) Discovered: East [Arid (Twin Rivers): Silver, Date Trees, Lions, Hezia] West [Plains (River): Rocs, Pear Trees, Gazelles] Knowledge: Primitive Weaponmaking, Rudimentary Slingmaking, Rudimentary Medical Care, Smoking, Drying, Rudimentary Weaving, Rudimentary Midwifery [1/3], Bonecrafting, Rudimentary Pottery, Inklings of Leatherworking
Adab wrote:Been really busy the last few days, school and all, but thankfully now that I have more free time I hope to get a post up today.
Glad to hear it, I'm interested to see what you will do now that the Maelon are growing in size.
Posted: Fri Oct 19, 2018 9:40 am
by Ralnis
So wait, Lakmal is a special tribe member? Can I control the spirit like another tribe member or is she under the control of the dice?
Posted: Fri Oct 19, 2018 9:49 am
by G-Tech Corporation
Ralnis wrote:So wait, Lakmal is a special tribe member? Can I control the spirit like another tribe member or is she under the control of the dice?
Dice, sorta. Your control, no
I put together a list of what she will do when I first mentioned her, assuming you would eventually get around to summoning her, and now I get to refer to that list for your interactions.
Ralnis wrote:So wait, Lakmal is a special tribe member? Can I control the spirit like another tribe member or is she under the control of the dice?
Dice, sorta. Your control, no
I put together a list of what she will do when I first mentioned her, assuming you would eventually get around to summoning her, and now I get to refer to that list for your interactions.
Ok, because I'm going to have one of the tribe members to interact with her and form a covenant to understand what she can do and the prices for each blessing.
Posted: Fri Oct 19, 2018 10:00 am
by Holy Tedalonia
Hey, G. Any other types of craft magicks other than runes? I’m hoping to make my entire magick system relate to craft magicks, and considering the extent of the runes powers, I will want other craft magicks to fill the weak points of runes.
I was considering a “off and on” magick, written magic that activates when user applies “magic energy to it.” It’ll be used for more temporary spells, however it could be reused. The cost would be the users own magic, or something like that.
Alchemy to manipulate the structure of materials, but can only change the shape of the object. Gold turns to gold bars etc.
Than lastly enchanting, but I don’t have a clear idea how it will look yet.
Posted: Fri Oct 19, 2018 10:05 am
by G-Tech Corporation
Holy Tedalonia wrote:Hey, G. Any other types of craft magicks other than runes? I’m hoping to make my entire magick system relate to craft magicks, and considering the extent of the runes powers, I will want other craft magicks to fill the weak points of runes.
I was considering a “off and on” magick, written magic that activates when user applies “magic energy to it.” It’ll be used for more temporary spells, however it could be reused. The cost would be the users own magic, or something like that.
Alchemy to manipulate the structure of materials, but can only change the shape of the object. Gold turns to gold bars etc.
Than lastly enchanting, but I don’t have a clear idea how it will look yet.
Well, you'll need to think of a power source other than a user's own magic- you can cast magic from health, if that's what you mean.
As for other types of magic beyond runes, nothing wrong with innovation.
Holy Tedalonia wrote:Hey, G. Any other types of craft magicks other than runes? I’m hoping to make my entire magick system relate to craft magicks, and considering the extent of the runes powers, I will want other craft magicks to fill the weak points of runes.
I was considering a “off and on” magick, written magic that activates when user applies “magic energy to it.” It’ll be used for more temporary spells, however it could be reused. The cost would be the users own magic, or something like that.
Alchemy to manipulate the structure of materials, but can only change the shape of the object. Gold turns to gold bars etc.
Than lastly enchanting, but I don’t have a clear idea how it will look yet.
Well, you'll need to think of a power source other than a user's own magic- you can cast magic from health, if that's what you mean.
As for other types of magic beyond runes, nothing wrong with innovation.
Using magic from health sounds dangerous, especially early on. Will a better health/medical systems improve the resistance to using excess magic from health?
G-Tech Corporation wrote: Well, you'll need to think of a power source other than a user's own magic- you can cast magic from health, if that's what you mean.
As for other types of magic beyond runes, nothing wrong with innovation.
Using magic from health sounds dangerous, especially early on. Will a better health/medical systems improve the resistance to using excess magic from health?
It could certainly help with recovering from overexertion.
Holy Tedalonia wrote:Using magic from health sounds dangerous, especially early on. Will a better health/medical systems improve the resistance to using excess magic from health?
It could certainly help with recovering from overexertion.
Will their be a indicator to know when your nearing overexertion? Also depending on magick lower magick power reguirements mean it will take longer to reach overexertion? I mean to me alchemy which effects shape, cant add or lose mass, which means it should take fairly less exertion than creating dirt, since I’m using already existing elements.
Also thoughts on enchanting, which would likely just be runes, but effects the entire helmet, rather than a portion of the helmet.
Posted: Sat Oct 20, 2018 10:49 am
by Kelmet
Saw the OP changed his flag, that mean he's back?
Posted: Sat Oct 20, 2018 9:55 pm
by Novas Arcanum
I'm just now noticing how isolated Cadmus is.
That'll either be a good thing or a bad thing.
Posted: Sun Oct 21, 2018 2:26 pm
by Holy Tedalonia
Novas Arcanum wrote:I'm just now noticing how isolated Cadmus is.
That'll either be a good thing or a bad thing.
Arent you close to Zhou? Theres like 2 other tribes next to Zhou.