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Total votes : 55

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Tue Oct 16, 2018 10:24 am

Ralnis wrote:
G-Tech Corporation wrote:
More of a peninsula, really, but he has contact with Gametopian's Zhou.

Oh, so if there's no need to research sailing then if my scout survive the raid, I will make a trip to the Zhou Clan and then go meet you.

Great. I look forward to meeti ng you
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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G-Tech Corporation
Khan of Spam
 
Posts: 63960
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 16, 2018 3:04 pm

Tribes - Year 19


The Fergdun Clan
Land (Plains): Rubies, Beaver, Cotton, Edible Grasses
Shelter: Mud-Daub Hut (5). Small mud-daub hut (2). Small bonded-stone kiln. Vast edible grass planting. Small irrigated edible grass planting.
Vast stores of beaverhides. Ample amounts of boarhides. Some primitive uncut ruby jewelry, small supply of native copper. Several Atlatl. Small Supply of Hematite, four Clay pots. Small Supply of Clear Crystal. Rudimentary Cotton Blankets, 6 roughspun Cotton Tunics. Ample supplies of cotton fiber. Some ice-iron pebbles. Primitive Stone Hoes. 2 Crude Drums
Tribe: Whit (Scout, M, 36) | An (Worker, F, 35) | Maer (Scholar, F, 41) | Dia (Worker, F, 36) | Jean (Child, Scholar, 15, Ill) | Whia (Child, F, 13)
South [Temperate: Redwoods, Whitedrop Flowers, Wild Boars]
North [Tundra: Salmon, Clear Crystal, Hematite]
Northeast [Tundra: Moose, Minks, Ice-Iron]
East: Plains [Giant Elk, Apple Trees, Blackstone]
West: Plains (Coastal) [Apple Trees, Pine Trees, Lightning Dog]
Southeast: Plains (River) [Great Wolves, Oak Trees, Gold, Malachite] Xcotl Clan
Northwest: Zhou Clan Territory

Knowledge: Primitive Cultivation, Pemmican, Rudimentary Pottery-making, Rudimentary Stoneworking, Rudimentary Weaponmaking, Primitive Medical Care, Primitive Smelting, Rudimentary Irrigation, Rudimentary Trapping, Drummaking, Rudimentary Smithing
Arcana: Song of Growth

The Cadmian Clan
Land (Coastal): Wheat, Blackshells, Fish, Marble
Shelter: Two Mud-daub huts (6). One large mud-daub home (5). Small plantings of wheat inland, a few apple saplings on cliffs. Storage pit. Basic Millstone.Grand Temple: (5%). Standing Stone Circle. A few monumental stones, some timber, some dried-clay tablets. Some grass-woven baskets, 1 flint spear, 3 Flint-set Sickles, 3 Keen Flint Haft-Axes, 1 Simple Self Bow
Tribe: Aurelia (Worker, F, 36) | Secundus (Worker, M, 39) | Brutus (Scholar, M, 38) | Marsillia (Scholar, F, 36) | Drusillia (Scholar, F, 12) | Titus (Scout, M, 15) | Flavius (Worker, M, 13) | Camilla (Child, F, 8) | Emilia (Child, F, 7) | Child (Child, M, 0)
Discovered: South [Coastal: Sea Turtles, Sea Lizard, Salt, Rock Crabs] North [Coastal: Armor Wales]
East of East [Plains: Gazelle, Wheat, Pear Trees]
South of South: Cliffside Ocean- Giant Clams, Blackshells, thin lines of force.
Northeast [Plains (Coastal): Lightning Dogs, Pine Forests, Apple Trees]
Knowledge: Rudimentary Cultivation, Rudimentary Fertilization, Rudimentary Pottery-making, Primitive Astronomy, Rudimentary Food Preservation, Improved Flint Blades, Hieroglyphics, Hieroglyphic Stories, Rudimentary Calendar, Rudimentary Masonry, Inklings of Midwifery, Rudimentary Bowmaking
Arcana: Geolocus Travel, Ley Sight

Xcotl
Land : Plains (River): Great Wolves, Native Copper, Oak Trees, Gold
Shelter: Two roughhide teepees (5). Small Wooden Palisade (10). Small Piled-Rock Shrine to the Dead. Tiny Maize field. Tiny wheat planting. A few fruiting apple trees.
Some scraped hides, small amounts of beaver pelts, small amounts of Blackstone. Ample cowhides. Small stash of tin ore, tiny amount of bronze metal. A few primitive hammered tin axes. Some Wooden Farming Tools, 3 Copper Spears, 1 Copper Pickaxe, 1 Crude Bronze Pickaxe, 1 Crude Bronze Spear. Tiny amount of Copper Ore, 2 Crude Bronze Hammers
Tribe: Tenchtianzula (Scholar, M, 39) | Uli (Worker, M, 38) | Zuma (Scout, M, 37) | Opono (Worker, F, 36)
North [Giant Elk, Apple Trees, Blackstone]
North [Tundra: River, Salmon, Crystals, Hematite]
Northeast [Desert: Giant Sand Worms, Spice, Obsidian]
Northwest [Plains (River): Beavers, Edible Grasses, Cotton, Rubies - Fergdun Clan
South East: [Arid: Giant Ground Squirrel, Flowering Cacti, Stout-horn deer]
East of East: Arid [Maize , Silver, Ant-Hounds]
East (Arid): Cassiterite, Dust-Bulls, Great Wolves, Psarmelon, Oases
South (Plains): Wheat, Antelope, Salt

Knowledge: Rudimentary Cultivation, Rudimentary Irrigation, Rudimentary Tanning, Primitive Taming [1/2], Rudimentary Weaponmaking, Rudimentary Smelting, Smoking, Rudimentary Bronzeworking, Rudimentary Smithing, Inklings of Fertilizer, Rudimentary Trapping, Rudimentary Medical Care, Inklings of Midwifery
Arcana: Speak to Dead

Hvasskyn
Lands (Temperate): Copper, Salt, Medicinal Herbs, Cattle
Shelter: Large Tree with Small Timber Stockade (10 (5\10)). Small Wellness-Enchanted Fitted-Stone Stockade (15). Stone Stockade Expansion (8) Tiny rice field. Medium Melon grove. Large tilled wheat planting. Three Crystal Tree saplings. Fitted clay-lined stone smelter. Large wood-fenced pastureland with two dozen cattle. Wellness-Enchanted Storage Cave.
Some medicinal remedies, a third-year worth of stored food, truly vast amounts of cattlehides, truly vast amounts of pelts, plentiful quantities of timber, small amounts of cracked stone, small amounts of native copper, small amounts of meteoric iron, tiny amounts of hematite, tiny amounts of Shimmerstone, tiny amounts of galena, small amounts of jade, a bit of raw cotton. Five Preservation-spelled Copper Plates. Ten bronze spears, five bronze hammers. Two copper sledgehammers, a small wood-hide canoe, crude wooden rowboat with sister hull. 3 Bronze Pickaxes, 3 Bronze Axes, 4 Bronze Knives, 3 Bronze Chisels, 4 Self Bows, 50 Flint-tipped Arrows. 11 Clay storage pots, 5 Preservation-Spelled Storage Pots. 3 Bronze Hoes. Tiny amounts of Wool. Small amounts of Coal.
Tribe: Jarn Nemtsov (Scholar, M, 40) | Petyor Rurik (Worker, M, 38) | Maria N (Scholar, F, 37) | Natalya R (Worker, F, 38) | Sylvia S (Scout, F, 36) | Markus Sundsvar (Worker, M, 29) | Gregor (Warrior, M, 24) | Talia R (Worker, F, 18) | Ivan N (Warrior, M, 17) | Vladimir N (Scholar, M, 17) | Nadia R (Scout, F, 16) | Kursk N (Worker, M, 14) | Dmitri R (Warrior, Male, 12) | Sasha N (Child, F, 10) | Alexei N (Child, M, 9) | Celia N (Child, F, 8) | Viktor S (Child, M, 4) | Harald S (Child, M, 3) | Istvan S (Child, M, 0)
East: [Temperate Forest (River): Wild Rice, Great Oaks, Wild Boar]
West [Coastal (River): Silver Fish, Amber, Rice]
North [Temperate: Crocodiles, Starmetal, Melons]
Northeast [Temperate: Tin, Strangleweed, Jade]
North of Northeast [Temperate: Lapis, Salt, Marble]
Northwest [Temperate (Coastal): Crystal Trees, Sheep, Coal]
Southeast [Wetlands: Mangroves, Crocodile, Saltrice]
South [Coastal Wetlands: Silver, Marble, Saltrice]
North of North [Temperate: Blood Barley, Blueberries, Lapis Lazuli]
Northeast of North [Temperate: Hematite, Galena, Shimmerstone]
Northeast of East [Temperate (River): Meteoric Iron, Cotton, Wheat]
Northeast of Northeast [Temperate (River): Gold, Malachite, Breadfruit]
East of East [Temperate: Tin, Hops, Oaks]
Northeast of Northeast of Northeast [Temperate: Silver, Emeralds, Strawberries]
Northeast of Northeast of North [Temperate (River): Horses, Wheat, Pigs]
North of North of Northwest [Temperate (Coastal): Dolphins, Coal, Diamonds]
North of North of North [Temperate (Coastal): Bloodsilver, Shimmerstone, Chickens]

Knowledge:
Rudimentary Food Preservation, Primitive Clayworking, Rudimentary Pottery, Flint Fishing Spears, Simple Medicine, Simple Smelting, Simple Smithing, Primitive Mining, Simple Bronzework, Rudimentary Medical Care, Rudimentary Tilling, Simple Boatmaking [1/3], Rudimentary Taming, Rudimentary Bowmaking, Primitive Sealants, Alphabet [4/5], Inklings of Physics, Rudimentary Weaving

Arcana: Rune of Wellness. Rune of Preservation.

Maelon
Land (Mountain): Apples, Goats, Hematite, White Crystal
Shelter: Cave with bearskin rug (7).
Truly vast amounts of goatskins, many Dried Hides, small amounts of various pelts, two docile goats
Tribe: Maelon (Warrior, M, 37) | Malar (Warrior, M, 39) | Kalamon (Worker, M, 36) | Kaina (Worker, F, 38) | Esimon (Scout, M, 39) | Maeka (Scholar, F, 17) | Maesimon (Scholar, M, 15), Haemon (Child, M , 11), Asmodeus (Scout, M, 61) | Maemon (Child, M, 5)
Discovered:
West [Arid: Swiftrats, Saguaro]
East [Plains: Gromite, Bounders, Barley]
Knowledge: Simple Hieroglyphics, Primitive Taming [1/2]

Clan Bryre
Land (Plains): Hematite, Barley, Glow Trees, Sheep
Shelter: 3 Basic Huts (7), Small Mud-Daub Hut (2), Small Wooden Shrine (50%)
Inventory: Very large amount of sheepskins, small amounts of stone, tiny amounts of hematite ore, average supply of glow-wood, much flint, small amounts various pelts, a few captive sheep. Flimsy Cage.
Tribe: Vallen Bryre (Warrior/Leader, M, 38) | Reshia Bryre (Worker, F, 36) | Eshin Bryre (Scout, M, 37) | Feren Bryre (Scholar, M, 39) | Rana Bryre (Worker, F, 14) | Sova Bryre (Scholar, F, 13) | Fourth (Child, F, 8) | Sixth (Child, M, 8)
North East: Plains (river) [Apple Trees, Giant Salamander, Flying Lizards]
North [Plains: Steampools, Wading Birds, Marble]
East [Mountain: Barley, Silver, Fireweed Flowers]
Southeast [Plains (River): Malachite, Granite, Hunting Spiders]
South [Riverlands: River Otter, Copper, Jade, Wild Boar]
West: [Plains (River): Stalkers, Antelope, Fish]
Southwest: [Plains (River): Wheat, Foxes, Cattle]
Northeast of Northeast: [Mountains (River): Snowberries, Red Pine, Mountain Fruits]
East of East: [Mountains: Snowberries, Mountain Goats, Galena]
West of West [Mountains: Panthers, Grapes, Starmetal]
Southeast of East: [Mountains: Gold, Snowberries, Giant Firs]
Southeast of Southeast: [Plains (River): Rocs, Gazelles, Pear Trees]
Northwest: [Fertile plains: River, Wheat, Marble, Horned-Horses]

Knowledge: Rudimentary Cultivation, Rudimentary Herding, Basic Glow Tree Knowledge, Rudimentary Irrigation, Improved Flint Blades, Primitive Taming
Arcana: Rune of Illumination

Lordaeron
Land (Coastal): Coconuts, Hematite, Armor-Whales, Fish
Shelter: 2 Large Hide and Mud-daub Huts (8). 1 Mud-Daub Hut (3). Small irrigated barley planting. Small irrigated planting area. Wooden Palisade. Small sealed stack-rock furnace.
Some coal. Large amounts of sheepskins. Tiny amounts of Armored Whaleskin.
Tribe: Varian (Warrior, M, 35) | Calia (Scholar, F, 36) | Natalia (Scholar, F, 34) | Mara (Worker, F, 36) | Aiden (Scout, M, 35) | Aveena (Child, F, 13) | Mark (Worker, M, 13) | Baron (Worker, M, 12) | Child (Child, M, 0)
Discovered:
East [Coastal: Armor-Whales, Obsidian, Redkelp]
East of East [Coastal: Zhou Clan Territory]
North [Mountains: Aromatic Pines, Sheep]
Northwest [Coastal: Sheep, Clams, ??]
North of North [Coastal: Fish, ??, ??]
Northeast of North [Arctic: Lichen, ??, ??]
East of Northeast [Tundra: Sabercats, Lynx, Coal, Barley]
East of East [Tundra: Salmon, Clear Crystal, Hematite]
Northeast of northeast [Icelands: Nothing, Blizzards, DEATH]
Southeast [Coastal Seas]
South of South East [Island (Coastal) : Sea Turtle, Sea-Lizard, Coconut]
East of East of Northeast [Tundra: Wisps, Caribou, Winter Wheat]

Knowledge:
Rudimentary Stoneworking, Sharpened Flint Tools, Rudimentary Irrigation, Early Writing, Smoking, Canoe Making, Rudimentary Herding, Rudimentary Pottery, Introductory Smelting [1/5], Inklings of Steel [2/7], Rudimentary Weaving, Inklings of Combustion, Rudimentary Tilling, Rudimentary Fertilizer, Rudimentary Boatmaking

Arcana: Healing Light

The Honori
Land (Arid): Agauve, Maize, Fire Snakes, Sand Striders
Shelter: Rudimentary Huts (6), Basic Altar, Mud-Daub Shrine, Obelisk of Healing, Tiny Assurrush Field, Vast Amberrush Field. Small wheat planting.
Inventory: Small amounts of woven plantfiber cloth, moderate amount of animal pelts, small amounts of cracked stone. Seven plantfiber tunics, decent amounts of grasswoven idols, a few whittled figures.
Tribe: Shanti (Scout, M, 38) | Yuni(Worker/Leader, F, 36) | Homa (Scholar, F, 52) | Juli (Warrior, M, 37)| Suki (Worker, F, 35) | Arki (Scout, F, 34) | Hano (Child, M, 4) | Sumi (Child, F, 3) | Child (Child, M, 0)
Discovered: East [Mountains (River): Llama, Maize, Condor]
West [Desert: Camels, Opals, Giant Scorpions]
South [Desert (River): Crocodiles, Goats, Maize, Gold]
Knowledge: Rudimentary Cultivation, Rudimentary Construction, Rudimentary Irrigation, Rudimentary Food Preservation, Primitive Weaving, Rudimentary Medical Care, Advanced Flint Tools, Rudimentary Masonry, Rudimentary Alcohols, Inklings of Midwifery
Arcana: Geolocus of Healing

Zhou Clan
Land (Coastal): Pine, Elk, Oysters, Dye-Snails
Shelter: Four Huts (12). Small winter wheat planting.
Several elkhides, large amounts of pelts, some cotton fiber, some pebbles of ice-iron, some pebbles of Blackstone. Three flint hand-axes. One Flint pickaxe. Timber Stand, Several Flint Fishing Spears. Primitive Baskets. Primitive Clothing. Tiny amount of Lead ore.
Tribe: Wang (Warrior, M, 37) | Ping (Scout, M, 36) | Yifan (Scholar, F, 38) | Xing (Worker, M, 36) | Lan (Scout, M, 34) | Zhou He (Scholar, M, 16) | Mai (Child, F, 11), Bai (Child, M, 9), Cong (Child, M, 8) | Qing (Child, M, 7) | Jia (Child, F, 6) | Child (Child, M, 3) | Child (Child, F, 1)
East: Tundra [Salmon, Clear Crystal, Hematite]
South: Plains (Coastal) [Apple Trees, Pine Trees, Lightning Dog]
North: [Tundra (Coastal): Lynx, Barley, Sabre Cat, Coal]
Northeast: [Tundra: Winter Wheat, Wisps, Caribou]
South-East: [Plains (River): Beaver, Rubies, Cotton, Edible Grasses] Fergdun Clan
North of North: [Arctic: Crude Oil, ??, ??]
North of Northeast: [Arctic: North Apes, Lead, ??]
East of East: [Tundra: Moose, Minks, Ice-Iron]
South of South: [Plains: Wheat, Pears, Gazelles]
South of Southeast: [Plains: Redwoods, Wild Boar, Whitedrop Flowers]
East of Southeast: [Plains: Blackstone, Giant Elk, Apple Trees

Knowledge: Rudimentary Stonework, Rudimentary Weaving, Canoe Making, Rudimentary Combustion, Primitive Smelting.
Arcana: Dao of Resilience

Herrian Tribe
Land (Tundra): Mammoth, Scaled-Cats, Native Copper, Emeralds
Shelter: 2 Primitive Huts (6). A Small Rough-Stone Furnace. Small Rock-Piled Shrine. Large wheat planting.
A few mammothhides. Ample amounts of pelts. Some scaled-cat hides. 2 Hammered Copper spears, 1 Hammered Copper Pickaxe. Some stone.
Tribe: Kizirh (Warrior, M, 42) | Zikov (Warrior, M, 38) | Kozlov (Worker, M, 36) | Katya (Scholar, F, 35) | Claxis (Scholar, F, 22) | Kiril (Child, M, 12) | Galina (Child, F, 8)
Discovered: South of South [???]
Southeast [Arid: Camels, Stone-Giants, Sapphires]
South of Southeast [Mountain: Blue Crystals, Mountain Sheep, Ant Hounds]
West [Tundra] White Fur Fox, Silver, Abosu Root]
East [Tundra: Pine, Elk, Wolfsbane, Wheat]
North [Arctic: Emerald, Sapphire, Furred Snow Lizard]
East of Southeast [Tundra: Goat, Camel, Wolves]
South of Southeast [Mountains: Goats, Mountain Leopards, Galena]
Knowledge: Smoking, Rudimentary Food Preserving, Primitive Smithing, Rudimentary Smelting, Rudimentary Astronomy, Rudimentary Trapping, Inklings of Timed Plantings [1/5]
Arcana: Chill Spirit

The Aslani
Land (Plains, Twin Rivers): Amethyst, Wadj Reed, Aurochs, Crocodile
Shelter: 2 Mud-daub Huts (6). Mud-daub Marked Shrine to Stars. Decent gourd planting.
Inventory: Huge amount of Auroch hides. 10 Flint Spears, 5 Flint Hand-Axes, 1 Atl-Atl. Footwear.
Tribe: Kevah (Scout/Leader, M, 37) | Mahdi (Worker, M, 34) | Zari (Scholar, F, 33) | Naghi (Scholar, M, 33) | Child (Child, M, 8) | Child (Child, F, 6) | Child (Child, Male, 1)
Discovered: West [Arid (River): Wadj Reed, Copper, Giant Moa, Anhkeg]
North [Desert: Tin, Fruit Cactus, Salt]
South [Plains: Gourds, Rhinoceros, Giant Shade Trees]
South of south [Plains: Mountain, Basalt, fertile, Flax, Edible grass]
East [Desert (Rivers): Spear-Fish, Gypsum, Camels]
Knowledge: Flint Weaponry, Wadj Reed Sandals, Rudimentary Cultivation, Smoking, Rudimentary Paper-Making, Rudimentary Astronomy, Alphabet
Arcana: TBD

Clan Serys
Lands: Plains (River) [Sweet Plums, Pine Trees, Silverfish, Sheep]
Shelter: 2 Lean-to Shelters (6), 3 Sheephide Teepees (6)
Inventory: Truly vast amounts of sheephides. A few Slings, Flint Axe, A Dozen Flint Spears, 5 Bows, Flint Arrows (50+), 12 flint fishing spears, Four Grasswoven Baskets, 3 Stone Hand-Axes, Small amount of Assorted bone Goods.
Tribe: Artor (Scholar/Leader, M, 31) | Ellyn (Worker, F, 31) | Lia (Worker, F, 29) | Zvad (Scout, M, 30) | Zara (Child, F, 9) | Kharyn the Younger (Child, F, 9) | Garen (Child, M, 7) | Ronan (Child, M, 6) | Vylena (Child, F, 4) | Child (Child, M, 1)
Discovered: East [Arid (Twin Rivers): Silver, Date Trees, Lions, Hezia]
West [Plains (River): Rocs, Pear Trees, Gazelles]
Knowledge: Primitive Weaponmaking, Rudimentary Slingmaking, Rudimentary Medical Care, Smoking, Drying, Rudimentary Weaving, Rudimentary Midwifery [1/3], Bonecrafting, Rudimentary Pottery



Characters


Kutor - Female, 30
Class: Scholar
Specialization: Shaman
Tribe: Xcotl
Equipment: Spear
Knowledge: Rudimentary Weaponmaking, Rudimentary Smelting, Primitive Trapping, Crude midwifery
Arcana: Speak to Dead, Far-Sight

Vestubian - Male, 23
Class: Warrior
Specialization: Shaman
Tribe: Lordaeron
Equipment: Spear, Hooked Stick, Some Red Kelp
Knowledge: Red Kelp Itches, Sheep Herding, Speaks Lordaeron and Zhou, Alphabet
Arcana: Healing Light, Protecting Light

Meru Telyri - Female, 25
Class: Scholar
Specialization:
Tribe: None
Lands: [Plains (River): Wheat, Wolves, Amethyst]
Shelter: Ant-Hound Burrow (temp)
Equipment: Spear
Knowledge: Ant-Hound Interaction,

Lyov - 25
Class: Scholar
Specialization: Shaman
Tribe: Hvasskyn
Shelter: Hvasskyn Stockade
Equipment: Copper Spear, Bronze Knife, Wicker Handcart, Bronze Pickaxe
Knowledge: Simple Machines - Solid Wheel. Shimmerstone Facing
Last edited by G-Tech Corporation on Wed Oct 17, 2018 7:08 pm, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Saxony-Brandenburg
Minister
 
Posts: 2805
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Thu Oct 18, 2018 8:26 am

At what age can children aid their parents in work? Also, it's going to be a week tommorrow since last update, perhaps we should skip those who still haven't posted?
"When Adam delved and Eve span, who was then the gentleman?"

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G-Tech Corporation
Khan of Spam
 
Posts: 63960
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 18, 2018 8:36 am

Saxony-Brandenburg wrote:At what age can children aid their parents in work? Also, it's going to be a week tommorrow since last update, perhaps we should skip those who still haven't posted?


10!

Indeed. I'm actually about to start the update now, and was just about to warn anyone who hasn't posted that we are moving forward.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 18, 2018 8:42 am

G-Tech Corporation wrote:
Saxony-Brandenburg wrote:At what age can children aid their parents in work? Also, it's going to be a week tommorrow since last update, perhaps we should skip those who still haven't posted?


10!

Indeed. I'm actually about to start the update now, and was just about to warn anyone who hasn't posted that we are moving forward.

Alright, time to watch my tribe get killed by wolves.
GG everyone! GG!
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Thu Oct 18, 2018 8:46 am

Ralnis wrote:
G-Tech Corporation wrote:
10!

Indeed. I'm actually about to start the update now, and was just about to warn anyone who hasn't posted that we are moving forward.

Alright, time to watch my tribe get killed by wolves.
GG everyone! GG!

Watch there be one survivor and he/she raises everyone.

That's how you become an necormancy state.

If you do die tho, I could use a character..... ;)
Last edited by Kelmet on Thu Oct 18, 2018 8:47 am, edited 1 time in total.
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 18, 2018 8:48 am

Kelmet wrote:
Ralnis wrote:Alright, time to watch my tribe get killed by wolves.
GG everyone! GG!

Watch there be one survivor and he/she raises everyone.

That's how you become an necormancy state.

Man G will probably say that the Wolves I manage to sacrifice weren't good enough to open the Gates of the Dead. Then it would be truly GG.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Thu Oct 18, 2018 8:50 am

Ralnis wrote:
Kelmet wrote:Watch there be one survivor and he/she raises everyone.

That's how you become an necormancy state.

Man G will probably say that the Wolves I manage to sacrifice weren't good enough to open the Gates of the Dead. Then it would be truly GG.

If so i got plenty of beachfront property.....
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 18, 2018 8:51 am

Kelmet wrote:
Ralnis wrote:Man G will probably say that the Wolves I manage to sacrifice weren't good enough to open the Gates of the Dead. Then it would be truly GG.

If so i got plenty of beachfront property.....

Would you even tolerate a lone necormancer?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Thu Oct 18, 2018 9:01 am

Ralnis wrote:
Kelmet wrote:If so i got plenty of beachfront property.....

Would you even tolerate a lone necormancer?

I dont know the hole holy light thing might be a turn off....

But other magics....
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Thu Oct 18, 2018 9:11 am

Ralnis wrote:
G-Tech Corporation wrote:
10!

Indeed. I'm actually about to start the update now, and was just about to warn anyone who hasn't posted that we are moving forward.

Alright, time to watch my tribe get killed by wolves.
GG everyone! GG!

Didn’t you leave the wolf region?
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 18, 2018 9:16 am

Holy Tedalonia wrote:
Ralnis wrote:Alright, time to watch my tribe get killed by wolves.
GG everyone! GG!

Didn’t you leave the wolf region?

There's still Great Wolves near me, but they haven't attacked me yet. This will probably change things.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Thu Oct 18, 2018 9:41 am

Ralnis wrote:
Holy Tedalonia wrote:Didn’t you leave the wolf region?

There's still Great Wolves near me, but they haven't attacked me yet. This will probably change things.

Ah, that sucks. Gotta turn all lick soon, before they nub ya.
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Ralnis
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Postby Ralnis » Thu Oct 18, 2018 9:47 am

Holy Tedalonia wrote:
Ralnis wrote:There's still Great Wolves near me, but they haven't attacked me yet. This will probably change things.

Ah, that sucks. Gotta turn all lick soon, before they nub ya.

Yeah, that's part of the reason the raid happened. I need sacrifices and the Great Wolves may strike.
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Novas Arcanum
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Postby Novas Arcanum » Thu Oct 18, 2018 10:43 am

Woohoo! I don't need no dagnabbit copper!

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Postby Ralnis » Thu Oct 18, 2018 10:51 am

Novas Arcanum wrote:Woohoo! I don't need no dagnabbit copper!

Damn, stone enhancement powers?

All I got was to summon one of my ancestor spirits. Speaking of which, how will the mechanics work with that G? Do I ask for boons in exchange of sacrifices?
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G-Tech Corporation
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Postby G-Tech Corporation » Thu Oct 18, 2018 10:54 am

Ralnis wrote:
Novas Arcanum wrote:Woohoo! I don't need no dagnabbit copper!

Damn, stone enhancement powers?

All I got was to summon one of my ancestor spirits. Speaking of which, how will the mechanics work with that G? Do I ask for boons in exchange of sacrifices?


More or less, yep.

Not to give anything away, but it is a very nice bonus.
Last edited by G-Tech Corporation on Thu Oct 18, 2018 10:55 am, edited 1 time in total.
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Holy Tedalonia
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Postby Holy Tedalonia » Thu Oct 18, 2018 10:55 am

Ralnis wrote:
Novas Arcanum wrote:Woohoo! I don't need no dagnabbit copper!

Damn, stone enhancement powers?

All I got was to summon one of my ancestor spirits. Speaking of which, how will the mechanics work with that G? Do I ask for boons in exchange of sacrifices?

I think your ‘ancestor’ was brought back to life (revived), I may be wrong though.
Name: Ted
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Ralnis
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Postby Ralnis » Thu Oct 18, 2018 10:57 am

Holy Tedalonia wrote:
Ralnis wrote:Damn, stone enhancement powers?

All I got was to summon one of my ancestor spirits. Speaking of which, how will the mechanics work with that G? Do I ask for boons in exchange of sacrifices?

I think your ‘ancestor’ was brought back to life (revived), I may be wrong though.

He was, but in the way of a spirit since humans aren't grey. I mean he can also be a demon, which is perfectly reasonable. I mean Chaos is a thing.
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Novas Arcanum
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Postby Novas Arcanum » Thu Oct 18, 2018 11:07 am

I guess the glocus strengthening as a cost since it caused one of the stones to fracture.

Better be careful or I might cause the whole thing to collapse.

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Postby G-Tech Corporation » Thu Oct 18, 2018 11:08 am

Novas Arcanum wrote:I guess the glocus strengthening as a cost since it caused one of the stones to fracture.

Better be careful or I might cause the whole thing to collapse.


Everything has a cost.
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Postby Ralnis » Thu Oct 18, 2018 11:11 am

G, does it usually take five years to make an alphabet or something like Cuneiform?
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Postby G-Tech Corporation » Thu Oct 18, 2018 11:12 am

Ralnis wrote:G, does it usually take five years to make an alphabet or something like Cuneiform?


Alphabet =/= Cuneiform, but it does depend on how many Scholars you have dedicated to a task.
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Novas Arcanum
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Postby Novas Arcanum » Thu Oct 18, 2018 11:13 am

By the way how bad are the cracks?

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Postby G-Tech Corporation » Thu Oct 18, 2018 11:14 am

Novas Arcanum wrote:By the way how bad are the cracks?


Oh not all the way through or anything like that. Just surface, mostly.
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