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by Saxony-Brandenburg » Thu Oct 18, 2018 3:26 pm
by Adab » Thu Oct 18, 2018 5:52 pm
by G-Tech Corporation » Fri Oct 19, 2018 9:35 am
by G-Tech Corporation » Fri Oct 19, 2018 9:36 am
Adab wrote:Been really busy the last few days, school and all, but thankfully now that I have more free time I hope to get a post up today.
by Ralnis » Fri Oct 19, 2018 9:40 am
by G-Tech Corporation » Fri Oct 19, 2018 9:49 am
Ralnis wrote:So wait, Lakmal is a special tribe member? Can I control the spirit like another tribe member or is she under the control of the dice?
by Ralnis » Fri Oct 19, 2018 9:54 am
G-Tech Corporation wrote:Ralnis wrote:So wait, Lakmal is a special tribe member? Can I control the spirit like another tribe member or is she under the control of the dice?
Dice, sorta. Your control, no
I put together a list of what she will do when I first mentioned her, assuming you would eventually get around to summoning her, and now I get to refer to that list for your interactions.
by Holy Tedalonia » Fri Oct 19, 2018 10:00 am
by G-Tech Corporation » Fri Oct 19, 2018 10:05 am
Holy Tedalonia wrote:Hey, G. Any other types of craft magicks other than runes? I’m hoping to make my entire magick system relate to craft magicks, and considering the extent of the runes powers, I will want other craft magicks to fill the weak points of runes.
I was considering a “off and on” magick, written magic that activates when user applies “magic energy to it.” It’ll be used for more temporary spells, however it could be reused. The cost would be the users own magic, or something like that.
Alchemy to manipulate the structure of materials, but can only change the shape of the object. Gold turns to gold bars etc.
Than lastly enchanting, but I don’t have a clear idea how it will look yet.
by Holy Tedalonia » Fri Oct 19, 2018 10:08 am
G-Tech Corporation wrote:Holy Tedalonia wrote:Hey, G. Any other types of craft magicks other than runes? I’m hoping to make my entire magick system relate to craft magicks, and considering the extent of the runes powers, I will want other craft magicks to fill the weak points of runes.
I was considering a “off and on” magick, written magic that activates when user applies “magic energy to it.” It’ll be used for more temporary spells, however it could be reused. The cost would be the users own magic, or something like that.
Alchemy to manipulate the structure of materials, but can only change the shape of the object. Gold turns to gold bars etc.
Than lastly enchanting, but I don’t have a clear idea how it will look yet.
Well, you'll need to think of a power source other than a user's own magic- you can cast magic from health, if that's what you mean.
As for other types of magic beyond runes, nothing wrong with innovation.
by G-Tech Corporation » Fri Oct 19, 2018 10:11 am
Holy Tedalonia wrote:G-Tech Corporation wrote:
Well, you'll need to think of a power source other than a user's own magic- you can cast magic from health, if that's what you mean.
As for other types of magic beyond runes, nothing wrong with innovation.
Using magic from health sounds dangerous, especially early on. Will a better health/medical systems improve the resistance to using excess magic from health?
by Holy Tedalonia » Fri Oct 19, 2018 10:18 am
by Novas Arcanum » Sat Oct 20, 2018 9:55 pm
by Holy Tedalonia » Sun Oct 21, 2018 2:26 pm
Novas Arcanum wrote:I'm just now noticing how isolated Cadmus is.
That'll either be a good thing or a bad thing.
by Ralnis » Sun Oct 21, 2018 2:27 pm
by Saxony-Brandenburg » Sun Oct 21, 2018 2:40 pm
by Holy Tedalonia » Sun Oct 21, 2018 2:43 pm
Saxony-Brandenburg wrote:I have zero idea where I actually am XD
by Saxony-Brandenburg » Sun Oct 21, 2018 2:46 pm
by Holy Tedalonia » Sun Oct 21, 2018 3:08 pm
by Saxony-Brandenburg » Sun Oct 21, 2018 6:37 pm
by Holy Tedalonia » Sun Oct 21, 2018 6:48 pm
by Ralnis » Sun Oct 21, 2018 6:50 pm
by G-Tech Corporation » Mon Oct 22, 2018 6:56 am
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