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by Skarten » Sat Aug 25, 2018 1:40 pm
by Suryak » Sat Aug 25, 2018 1:44 pm
by Skarten » Sat Aug 25, 2018 2:41 pm
by Suryak » Sat Aug 25, 2018 2:42 pm
Skarten wrote:NAME OF KINGDOM:Beyezidi Sultanlığı (The Beyezidi Sultanate)
LEADER:Sultan Yazir paşa I of the Khur
GOVERNMENT TYPE: Absolutist Monarchy
GOALS FOR YOUR KINGDOM OR TRIBE: Become a great economical power, taking territories and just becoming a generally powerful empire
TERRITORY CLAIMED:Bactria,Transoxania,Arachosia,Aria,Chorasmia,Mangystau
by Persia-Kebabistan » Sat Aug 25, 2018 3:02 pm
by Persia-Kebabistan » Sat Aug 25, 2018 5:55 pm
Sheboyganite Union wrote:During the battle 75K troops arrive to support the French army in the battle in an effort to break the siege and aid them to victory and to free Constantinople from the Islamic heathens
by Wevido » Sat Aug 25, 2018 5:56 pm
by Suryak » Sat Aug 25, 2018 6:01 pm
by Plzen » Sat Aug 25, 2018 10:33 pm
Armenda wrote:Hi guys, really sorry, I will update the map.
by Lux Pulchrae » Sat Aug 25, 2018 11:25 pm
by Wevido » Sat Aug 25, 2018 11:30 pm
Suryak wrote:Map:
All players posted on the IC thread are included
Bright Yellow-PLC
Lesser Yellow- PLC friendly Duchies
Green-Ottomens
Dark Red-Papal States
Dark Blue- Dyllonia
Orangish Red-Oppermenia
Baby Blue- The Baharyian Empire
Purple-RalioSkener
Suryak wrote:The updated map before the other one armenda had has my ownage of crimea. without that you're accepeted
by Plzen » Sun Aug 26, 2018 12:34 am
by New Minitopia » Sun Aug 26, 2018 3:55 am
by Armenda » Sun Aug 26, 2018 4:10 am
by Skarten » Sun Aug 26, 2018 4:33 am
by Taganian Unfied States » Sun Aug 26, 2018 9:18 pm
by Plzen » Sun Aug 26, 2018 10:22 pm
by Ralioskener » Sun Aug 26, 2018 10:48 pm
Taganian Unfied States wrote:I think we need to have a reality check in which the terms of military strength for each nation are justified and the rules for troop movements applied for more realistic roleplay. For I have never seen such a roleplay disreguard the common rules of this such.
The general terms I have come to know when it comes to war:
1.) It takes a post to call for a muster, a post on troop movements detailing how many, how they are moved (by land or sea) followed by the arrival
2.) Sieges last two turns for small towns
~Medium cities last three turns
~castles-fortresses-large cities last up to four turns
On the following day of the agreed limit, the city is surrendered if not stormed in the previous days
3.) Damage must be reported on the sieges, losses from attrition, and other variants such as the damage to the town its self.
4.) Armies must be given time to respond to attacks (so no repeat attacks)
The logic in this rp and its administration is considerably concerning, also the overall detail in most posts are lacking severely. So can we at least try to implement a system that we all can agree? As it stands, I can be attacked today-have a hundred-thousand highly trained troops from out of nowhere attacking my enemy. Its outright god-modding.
I have tried to follow the common rp rules, but the breach of such items is concerning and must be addressed. I am open to providiing examples of breaches and conerns if need be.
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