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Medieval Chaos(OOC)

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Skarten
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Posts: 4679
Founded: Dec 08, 2015
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Postby Skarten » Sat Aug 25, 2018 1:40 pm

Okay, so i searched around for the map and i think this it the latest version,correct?

I'll be honest and say that i can't see the letters. the map is too tiny, i can't read it.
And when i try to zoom in it loses quality and becomes blurred.

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Suryak
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Founded: May 22, 2018
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Postby Suryak » Sat Aug 25, 2018 1:44 pm

[quote="Sheboyganite Union";p="34540422"]-snip-[quote]
How? No declaration of war, my troops came from the German-Polish War.




Voided.
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Wevido
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Founded: Aug 18, 2018
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Postby Wevido » Sat Aug 25, 2018 2:35 pm

Skarten wrote:Okay, so i searched around for the map and i think this it the latest version,correct?

I'll be honest and say that i can't see the letters. the map is too tiny, i can't read it.
And when i try to zoom in it loses quality and becomes blurred.

Don't expect the OP to help you with the map.

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Skarten
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Founded: Dec 08, 2015
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Postby Skarten » Sat Aug 25, 2018 2:41 pm

NAME OF KINGDOM:Beyezidi Sultanlığı (The Beyezidi Sultanate)
LEADER:Sultan Yazir paşa I of the Khur
GOVERNMENT TYPE: Absolutist Monarchy
GOALS FOR YOUR KINGDOM OR TRIBE: Become a great economical power, taking territories and just becoming a generally powerful empire
TERRITORY CLAIMED:Bactria,Transoxania,Arachosia,Aria,Chorasmia,Mangystau

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Suryak
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Founded: May 22, 2018
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Postby Suryak » Sat Aug 25, 2018 2:42 pm

Skarten wrote:
NAME OF KINGDOM:Beyezidi Sultanlığı (The Beyezidi Sultanate)
LEADER:Sultan Yazir paşa I of the Khur
GOVERNMENT TYPE: Absolutist Monarchy
GOALS FOR YOUR KINGDOM OR TRIBE: Become a great economical power, taking territories and just becoming a generally powerful empire
TERRITORY CLAIMED:Bactria,Transoxania,Arachosia,Aria,Chorasmia,Mangystau

accepted
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Persia-Kebabistan
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Posts: 1136
Founded: Apr 03, 2018
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Postby Persia-Kebabistan » Sat Aug 25, 2018 3:02 pm

Welcome to the RP, Skarten! :)

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Persia-Kebabistan
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Founded: Apr 03, 2018
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Postby Persia-Kebabistan » Sat Aug 25, 2018 5:55 pm

Sheboyganite Union wrote:During the battle 75K troops arrive to support the French army in the battle in an effort to break the siege and aid them to victory and to free Constantinople from the Islamic heathens


You need to RP the troops going to France and Constantinople.

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Wevido
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Posts: 13
Founded: Aug 18, 2018
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Postby Wevido » Sat Aug 25, 2018 5:56 pm

NAME OF KINGDOM: Ardeluv
LEADER: Ion Matei
GOVERNMENT TYPE: Tribal Monarchy
GOALS FOR YOUR KINGDOM OR TRIBE: Conquest of Central Balkans, protection of Crimea, increase trade.
TERRITORY CLAIMED: Most of Romania, Moldova, Parts of Ukraine
I'm the brown one.
Image

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Suryak
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Founded: May 22, 2018
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Postby Suryak » Sat Aug 25, 2018 6:01 pm

The updated map before the other one armenda had has my ownage of crimea. without that you're accepeted
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Taganian Unfied States
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Founded: Jun 23, 2012
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Postby Taganian Unfied States » Sat Aug 25, 2018 6:38 pm

We have an app for Britain up by Evenia

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Suryak
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Founded: May 22, 2018
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Postby Suryak » Sat Aug 25, 2018 6:40 pm

Dyllonia has britan
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Taganian Unfied States
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Founded: Jun 23, 2012
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Postby Taganian Unfied States » Sat Aug 25, 2018 8:35 pm

This is why need a flipping map

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Suryak
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Founded: May 22, 2018
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Postby Suryak » Sat Aug 25, 2018 8:42 pm

Armenda has one
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Armenda
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Founded: Sep 02, 2016
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Postby Armenda » Sat Aug 25, 2018 9:58 pm

Hi guys, really sorry, I will update the map.

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Plzen
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Founded: Mar 19, 2014
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Postby Plzen » Sat Aug 25, 2018 10:33 pm

Armenda wrote:Hi guys, really sorry, I will update the map.

No worries. Not your fault that the OP is not keeping up on his responsibilities.

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Lux Pulchrae
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Posts: 2221
Founded: May 15, 2017
Iron Fist Consumerists

Postby Lux Pulchrae » Sat Aug 25, 2018 11:25 pm

NAME OF KINGDOM: Duchy of Amaglione
LEADER: Duke Alberto Nussio of Amaglione
GOVERNMENT TYPE: Dukedom/Monarchy
GOALS FOR YOUR KINGDOM OR TRIBE: Secure and maintain the land of our people
TERRITORY CLAIMED: Image


Haven't gone through all of it or seen a map so if I can't claim the land, maybe i could do something else.

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Wevido
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Founded: Aug 18, 2018
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Postby Wevido » Sat Aug 25, 2018 11:30 pm

Suryak wrote:Map:


All players posted on the IC thread are included




Bright Yellow-PLC
Lesser Yellow- PLC friendly Duchies
Green-Ottomens
Dark Red-Papal States
Dark Blue- Dyllonia
Orangish Red-Oppermenia
Baby Blue- The Baharyian Empire
Purple-RalioSkener



Suryak wrote:The updated map before the other one armenda had has my ownage of crimea. without that you're accepeted

Yeah I don't think so. In your application, which is the first post on this thread (the example application), you claimed Northern Prussia and the picture of some alt-world Poland or something. Nothing on that application mentions Crimea. You just randomly added Crimea to be apart of your nation in your "map" when no one was looking. I would also like to add: realistically, how would you even control Crimea with a hostile nation or really any nation in between the two claims? This RP is not set in the 21st or 20th century where communication and travel are readily available.

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Plzen
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Founded: Mar 19, 2014
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Postby Plzen » Sun Aug 26, 2018 12:34 am

IC post up and revised.

tl;dr: The war against Opperman begins in earnest, the mission to Constantinople ends successfully, Saxony is slowly being converted to the old faith.

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New Minitopia
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Posts: 589
Founded: Jun 02, 2018
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Postby New Minitopia » Sun Aug 26, 2018 3:55 am

Armenda wrote:
New Minitopia wrote:
Islam

i say minitopia, would you accept the bahariyan sultan as a caliph?


What does that mean, would you rule me?

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Armenda
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Founded: Sep 02, 2016
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Postby Armenda » Sun Aug 26, 2018 3:57 am

New Minitopia wrote:
Armenda wrote:i say minitopia, would you accept the bahariyan sultan as a caliph?


What does that mean, would you rule me?

No, not at all, you stay autonomous, but I will become the religious head of the Muslim people, much like the Pope is.

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Armenda
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Posts: 145
Founded: Sep 02, 2016
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Postby Armenda » Sun Aug 26, 2018 4:10 am

As you guys can see, my posts have gotten smaller. With school starting, I'm not sure if I can partake in this RP as much, and I'll probably drop out of the next post. If anyone wants to RP as the Bahariyan Caliphate, please let me know.

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Skarten
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Posts: 4679
Founded: Dec 08, 2015
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Postby Skarten » Sun Aug 26, 2018 4:33 am

i'll try to get up a post when i can, but i really can't seem to be able to edit the map to show precisely my claims. But oh well.
Last edited by Skarten on Sun Aug 26, 2018 4:34 am, edited 1 time in total.

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Taganian Unfied States
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Posts: 3299
Founded: Jun 23, 2012
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Postby Taganian Unfied States » Sun Aug 26, 2018 9:18 pm

I think we need to have a reality check in which the terms of military strength for each nation are justified and the rules for troop movements applied for more realistic roleplay. For I have never seen such a roleplay disreguard the common rules of this such.

The general terms I have come to know when it comes to war:
1.) It takes a post to call for a muster, a post on troop movements detailing how many, how they are moved (by land or sea) followed by the arrival
2.) Sieges last two turns for small towns
~Medium cities last three turns
~castles-fortresses-large cities last up to four turns
On the following day of the agreed limit, the city is surrendered if not stormed in the previous days
3.) Damage must be reported on the sieges, losses from attrition, and other variants such as the damage to the town its self.
4.) Armies must be given time to respond to attacks (so no repeat attacks)

The logic in this rp and its administration is considerably concerning, also the overall detail in most posts are lacking severely. So can we at least try to implement a system that we all can agree? As it stands, I can be attacked today-have a hundred-thousand highly trained troops from out of nowhere attacking my enemy. Its outright god-modding.

I have tried to follow the common rp rules, but the breach of such items is concerning and must be addressed. I am open to providiing examples of breaches and conerns if need be.

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Plzen
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Posts: 9805
Founded: Mar 19, 2014
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Postby Plzen » Sun Aug 26, 2018 10:22 pm

In my defence I have tried to follow some modicum of strategic thought. Playing my navy first and holding my army in their provincial barracks to respond to unexpected attacks is a thing I did deliberately - and a good thing too.

I've also avoided mentioning my own troop numbers because it's clear to me that people are pulling numbers out of hats. I'm just going by the assumption that everyone has roughly similar raw military strength, plus or minus specialisations, regardless of what the numbers are. Instead of numbers I've chosen to refer to my army units by the Jarldom of their origin.

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Ralioskener
Diplomat
 
Posts: 653
Founded: Jan 22, 2016
Ex-Nation

Postby Ralioskener » Sun Aug 26, 2018 10:48 pm

Taganian Unfied States wrote:I think we need to have a reality check in which the terms of military strength for each nation are justified and the rules for troop movements applied for more realistic roleplay. For I have never seen such a roleplay disreguard the common rules of this such.

The general terms I have come to know when it comes to war:
1.) It takes a post to call for a muster, a post on troop movements detailing how many, how they are moved (by land or sea) followed by the arrival
2.) Sieges last two turns for small towns
~Medium cities last three turns
~castles-fortresses-large cities last up to four turns
On the following day of the agreed limit, the city is surrendered if not stormed in the previous days
3.) Damage must be reported on the sieges, losses from attrition, and other variants such as the damage to the town its self.
4.) Armies must be given time to respond to attacks (so no repeat attacks)

The logic in this rp and its administration is considerably concerning, also the overall detail in most posts are lacking severely. So can we at least try to implement a system that we all can agree? As it stands, I can be attacked today-have a hundred-thousand highly trained troops from out of nowhere attacking my enemy. Its outright god-modding.

I have tried to follow the common rp rules, but the breach of such items is concerning and must be addressed. I am open to providiing examples of breaches and conerns if need be.


I second this, but what counts as a turn exactly?
dead nation oof

mainly used as an rp account now

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