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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 8:27 am

Ralnis wrote:
Novas Arcanum wrote:I'm thinking of opening the IC before the Senate seeing how we have only 2 senators and one non senator player.

Would y'all be cool with that?

You actually have 3 senatorial planets, but I wouldn't mind for an IC.


Utecorp hasn't finished his senator so we only have two senators and three senatorial planets.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Aug 16, 2018 9:21 am

Novas Arcanum wrote:
Bentus wrote:
Go for It. How do you feel about us writing up npc ideas as well? I feel like we could some more traditional members for the republic.


Every planet will have a scoutship that can be used to explore surrounding space for neighbors as well as anomalies and resources.

So we're just started to build back our militaries?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 9:26 am

Ralnis wrote:
Novas Arcanum wrote:
Every planet will have a scoutship that can be used to explore surrounding space for neighbors as well as anomalies and resources.

So we're just started to build back our militaries?


Everyone starts with a weak militia unit you can expand it later on.
Last edited by Novas Arcanum on Thu Aug 16, 2018 9:26 am, edited 1 time in total.

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Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Thu Aug 16, 2018 9:41 am

Species Name: The lell'ox.
Homeworld: First Nest.
Species Physiology: the Iell’ox are massive marine creatures that are many times larger than almost any other sentient species discovered thus far in the galaxy. With adolescents being roughly fifteen-to-twenty times as large as an adult human, and adults being significantly larger than that, the Iell’ox have an incredibly unique biology that has, for the most part, hurt their species as a whole on the galactic stage. Apart from the fact that their massive size means an increased time to maturity and an exponentially larger food consumption rate than most other sentient creatures, the Iell’ox are polyploids, meaning that their species doesn’t have two biological sexes - it has four - so in order to create even a single litter of children, four mates are required.

The Iell’ox are theoretically amphibious - They evolved from land-based creatures not too far from the way that whales developed on Earth - with a pair of lungs and a pair of gill-like organs that develop as a pup comes into adolescence. They can live on land and on water, but due to the way that their appendages developed - two pairs of “arms” and a mass of tentacles, they tend to be incredibly cumbersome on land and more at home while in water. The species is omnivorous, but usually the young stick to plant life while the older creatures have more creatures available to consume.

Physically, adolescents can grow to about 90 feet in length, while fully grown adults and elders can reach up to between 180 and 240 feet in length. Their skin is covered in thick scale-like plates of an organ closest resembling Earthly chitin, which protects a thick layer of skin. These chitinous plates are present on the underbelly of adolescents, but not of adults, who shed them as they grow older. The plates can range from a deep red to aquamarine depending on the age, gender, and “race” of the Iell’ox. From birth, the Iell’ox has two pairs of forearms, one with “hands” that have two fingers and an opposable digit closely resembling a thumb, as well as a second pair of forearms that are shaped into flipper-like appendages that have razor-sharp chitinous growths on the inner edge of the flipper’s curves, like a scythe. Their long, thick, tube-like bodies end in a group of tentacles with bioluminescent bulbs that line the edges giving the impression of suction cups. Depending on a Iell’ox’s gender, the amount of tentacles can range from six to twelve, though the biology behind this is not fully understood past mating rituals. The Iell’ox’s head is perhaps the most unique part of the creature: it is four eyed, with two sets of horns, one above the four eyes, and one below the mouth, each set resembling the structure of a hammerhead shark’s head. The Iell’ox’s mouth is large enough to swallow a Human whole, even as an adolescent. The Iell’ox also has a pair of pincer-like appendages beside its mouth that helps the creature shovel large meals into its maw. It also has a pair of antennae-like appendages on the top of its head, at the end of them being sacs of bacteria that produce bioluminescence. The colour and brightness of these sacs are indicative of a Iell’ox’s age. Iell'ox can live up to eight or nine hundred years given various conditions.
Picture used for reference, minus the second set of arms.
Description: The Iell'ox have an incredibly small population due to their size and their food requirement. Their home world, however, is many times larger than some other life-sustaining planets and thus supports a larger population than it normally would. The Iell'ox maintain a complex caste system based on one's perceived virtue in society, where the most virtuous of their kind are often times the most socially and politically powerful. Literacy, and by extension knowledge, is something that is treasured more than any perceivable luxury and is used as a tool for the elite, who record history, mythology, and just about anything else using a system not dissimilar to Cuneiform. Due to the fact that reproduction requires more than two gendered creatures and the way that infantile Iell'ox are left on beaches and shallow lagoons to grow for the first few weeks of their lives, family units are a foreign concept to the Iell'ox, who keep track of family lines only to avoid inbreeding, which is a continual issue with Iell'ox populations. Oddly enough, the Iell'ox are a post-industrial people, with three or four Iell'ox manning largely-autonomous factories built, alongside their "cities" (often lived in by fewer than ten Iell'ox), into slopes or trenches.

Like the Andermjorn, their size and aquatic nature makes the Iell'ox clumsy on most terrestrial cities, and prefer to stay in orbit in their massive, water-filled ships. Surface interaction is often done with intermediaries or drones, and Iell'ox tend to be an extreme rarity outside of their planet, as most are reluctant to leave their ancestral home despite their interest in the stars. The Iell'ox are a species that is inherently interested in the unknown. Their society is structured around the accumulation of knowledge and an unspoken social atmosphere of perceived virtue. Thus they view the Republic as an invention that will lead to the betterment of all species, including their own, via the extension and sharing of knowledge and technology. They also tend to be incredibly pacifist, hoping to deter armed conflict at all if possible. The feeling originates with the fact that the Iell'ox have an incredibly small population and don't wish to lose any of their own if it isn't needed. Individuals, especially in the higher strata of the society, tend to view people they don't view as virtuous as they are with distrust and occasionally treat them with paternalistic condescension.
Other Information: Even Iell'ox historians and scientists have not come up with a believable theory explaining Iell'ox sentience; The only species that was deemed their natural predator died soon before their gaining sentience. Some theorize that the Iell'ox were the result of a foreign sentience experimenting with "uplifting" creatures, as the evolution of sentient Iell'ox seems to coincide with a massive extinction event.

Planet Name: First Nest. In Iell'ox, it's more of a series of whale-like vocalizations, but the literal translation is "First Nest".
Senatorial Status: Yes.
Description: First Nest is a massive, oceanic world where over 90% of the surface is covered in a massive, interconnected ocean. The picture shown shows just about all of the planet's landmass, as on the other side of the planet is a few atolls and nothing more, known to the Iell'ox as the "Big Blue" where only the eldest of the Iell'ox live, sometimes in self-imposed monastic isolationism. The planet's biosphere is incredibly diverse, with both land- and sea-based creatures being essentially uncountable. The Iell'ox revel in this biodiversity, finding it nearly sacred. They work fanatically to protect species they perceive to be endangered or vulnerable. The planet's oceans are warm and pleasant, while the bodies of land are frequently incredibly hot and tropical. The planet is surrounded by a ring and orbits a K-Type super giant, with only three other spectral bodies in the system. An artificial moon, Peak's Nest, orbits one of these spectral bodies, a frozen planet with no atmosphere at the edge of the system. A few other spaceborne habitats exist speckled throughout the system.
Demographics: There are a little more than five million Iell'ox on First Nest, and nearly one million more on the artificial moon and a few hundred thousand in total on the artificial habitats. Most of the Iell'ox are sedentary creatures who are reluctant to leave their home world due to the innate comfort that they know. Their population has recently seen a severe dip and a demographic crisis following a species-wide epidemic that broke out on First Nest. They are just now beginning to recover from the loss of life.
Culture: Almost entirely Iell'ox. The few non-Iell'ox are emissaries and foreign dignitaries, as well as any traders that may be on stations and habitats.
Government: The government of the Iell'ox is highly decentralized, but revolves around a Grand Council of Elders. This council is filled with eight Iell'ox who discuss the matters of the "state" and decide what needs to be done when. The positions on this council are not hereditary, nor are they necessarily a life-long position. When a Iell'ox passes away, the Grand Council then convenes and begins a search for the most righteous and virtuous Iell'ox to replace them. If a member of the council falls from virtue, then they can be replaced so long as all seven of the other council members vote to replace them. The government itself is little more than a prestigious advisory council to the many communities both on the planet and abroad. They set down tenets and clear issues up regarding good governance and virtue in one's personal and political life through edicts, proclamations, and published epistles available to the entire population. They are also the ones to select the senator to represent the planet and its environs to the Republic.
Economy: The Iell'ox economy is primarily post-industrial and post-scarcity. Most of what the planet produces is exported throughout the rest of the Republic, though the deep-water foundries of the Iell'ox home world are renowned for their production of spaceship parts. The Iell'ox are also renowned for luxury food items that are harvested in reasonable quantities from the planet and dined on by some of the most dignified members of the Republic; after all, it is only the powerful magnates who could afford what's offered. The most important raw product that comes from their world, however, is a biological by-product of a species of aquatic predators on the planet known as The Gift, which is a major component in a lot of medicines used to combat both infections and aging. Oddly enough, however, First Nest has become incredibly famous for its vast banking systems, which are quite decentralized and make the planet a lucrative tax haven for both legitimate and illegitimate businesses and individuals alike.
Region: Core.
History (Optional): Will work on it later.

Senator Name: The Virtuous One Who Visits His Grace Upon Others (Generally shortened to "Uai'yh" as a pronunciation)
Senator Species: Iell'ox.
Senator Gender: Third of four.
Senator Age: 589.
Senator Appearance: Being an older Iell'ox, it's quite massive with red hues all over his body. Other than that, you can reference my species' physiology.
Senator Personality: Like many Iell'ox, it is quite reserved and observant of others. It was chosen for the post due to his virtue and it shows in his actions. It is truthful, upstanding, and obeys the Iell'ox complex code and tenets of society to a tee. It strives for the unification, expansion, and centralization of the Republic. Despite the fact that it believes ardently in pacifism, it is also convinced that the Republic must expand in order to usher in the benefits of Republic membership to all races in the galaxy. It likes to see itself as an incorruptible force of good for the expansion of the Republic, but frequently the situation in the Republic's political sphere is more complicated than that.
Senator Bio:
Senator Main Strength: Age, intelligence, and the respect garnered for being a long-time member of the senate.
Senator Main Weakness: Pride in the belief that it is incorruptible.
Political Party:

Political Party Name: All-Union Centralization Front.
Political Party Main Color: Burgundy.
Political Party Logo: Here.
Political Party Founder: Uai'yh.
Political Party History:
Political Party Leader: Uai'yh.
Political Party Values and Goals: The party is a major force in the centralization of the Republic and the increase of senatorial powers at the expense of individual planet's liberties. The motivation behind the centralization is the creation of a coherent pan-galactic state whose interests are the betterment and protection of all member-states, not just the wealthy few. One of their most recent legislative projects is the ambitious proposal to create a federated Republic Navy that would protect and serve the Republic and all its member states equally.
Other info of your party (Optional):
Last edited by Transoxthraxia on Mon Aug 20, 2018 10:40 am, edited 3 times in total.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Thu Aug 16, 2018 10:08 am

Novas Arcanum wrote:
Ralnis wrote:So we're just started to build back our militaries?


Everyone starts with a weak militia unit you can expand it later on.


I was planning on the Echrazi already having a couple of world's under their belt which would lead to some possible future internal tensions. But if you want everyone to start weaker I could have Xo'Kil be the senator for her brood rather than the Echrazi as a whole?
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 10:19 am

Or how about this for simplicity' sake everyone can design their own militaries but there will be bonuses and drawbacks so that no one's army/navy is more powerful than other.

Has the roleplay progresses you'll have the opportunity to make your military more powerful, but it depends on the choices you make and how well it is roleplayed.

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Bla Ary
Chargé d'Affaires
 
Posts: 352
Founded: Jun 22, 2017
Ex-Nation

Postby Bla Ary » Thu Aug 16, 2018 10:28 am

Planet Name: Callus
Senatorial Status: Y/N Yes
Description: Callus was once a beautiful planet, renowned for it's oceanic scenery and geographic marvels. However, after failure by the weak governing body of the planet, the corporation known as EXOC seized total control of the planet by buying out the entire government before dissolving it, about 500 years before the cybernetic wars.
Demographics: While Callus is an open border country, the intake of new civillians is far greater than the output to other planets due to the financial opportunities offered in EXOC. EXOC is extremely fond of new civillians (who they often reffer to as labor resources). The entirety of the population is extremely distrustful of outsiders.
Culture: The population is hard nosed and thick skinned. They have an extreme hatred for socialists and communists. The population has realized that the when it comes to politics, they're pay has a direct relation to public support of their governments stance on popular issues. As such patriotism is extremely strong in the population.
Government: Absolute monarchy. EXOC is not a publicly traded company and as such they do not answer to a board of directors.
Economy: The economy is entirely monopolized by a single corporation, which is run efficiently enough to stop any other startups, which while not technically illegal are viewed suspiciously by the population. The citizenry however, lives with some of the best amenities in the Galaxy.
Region: Callus is located in the core worlds, exact opposite the Galaxy of Cosmopolis.
History (Optional):[/b] The history of Callus is boring, and since the cybernetic wars the only changes have been in EXOCs leadership.


First app. Senator and party app on the way.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Aug 16, 2018 10:34 am

Novas Arcanum wrote:Or how about this for simplicity' sake everyone can design their own militaries but there will be bonuses and drawbacks so that no one's army/navy is more powerful than other.

Has the roleplay progresses you'll have the opportunity to make your military more powerful, but it depends on the choices you make and how well it is roleplayed.

I mean it may work, I would just like to see how the IC works out. In my case, the Ducks would be stuck with their world but would start to get the other clans underneath the current Warfoot and let them waddle their way across their neighbors in an effort to make an actual empire.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 10:41 am

Ralnis wrote:
Novas Arcanum wrote:Or how about this for simplicity' sake everyone can design their own militaries but there will be bonuses and drawbacks so that no one's army/navy is more powerful than other.

Has the roleplay progresses you'll have the opportunity to make your military more powerful, but it depends on the choices you make and how well it is roleplayed.

I mean it may work, I would just like to see how the IC works out. In my case, the Ducks would be stuck with their world but would start to get the other clans underneath the current Warfoot and let them waddle their way across their neighbors in an effort to make an actual empire.


Its entirely RNG, so even if you said you had a gazillion Dreadnoughts they would all explode into space dust because their ion cannons malfunctioned due to how absurd that is.

I expect everyone to practice realism and restraint and to actually roleplay their actions, rather than all of a sudden spawning an entire armada of starships or an army elite stormtroopers. I reward great roleplaying and severely punish power and number wanking.

Also I'ma be making a lot of duck puns in this game it seems

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 10:44 am

Bla Ary wrote:
Planet Name: Callus
Senatorial Status: Y/N Yes
Description: Callus was once a beautiful planet, renowned for it's oceanic scenery and geographic marvels. However, after failure by the weak governing body of the planet, the corporation known as EXOC seized total control of the planet by buying out the entire government before dissolving it, about 500 years before the cybernetic wars.
Demographics: While Callus is an open border country, the intake of new civillians is far greater than the output to other planets due to the financial opportunities offered in EXOC. EXOC is extremely fond of new civillians (who they often reffer to as labor resources). The entirety of the population is extremely distrustful of outsiders.
Culture: The population is hard nosed and thick skinned. They have an extreme hatred for socialists and communists. The population has realized that the when it comes to politics, they're pay has a direct relation to public support of their governments stance on popular issues. As such patriotism is extremely strong in the population.
Government: Absolute monarchy. EXOC is not a publicly traded company and as such they do not answer to a board of directors.
Economy: The economy is entirely monopolized by a single corporation, which is run efficiently enough to stop any other startups, which while not technically illegal are viewed suspiciously by the population. The citizenry however, lives with some of the best amenities in the Galaxy.
Region: Callus is located in the core worlds, exact opposite the Galaxy of Cosmopolis.
History (Optional):[/b] The history of Callus is boring, and since the cybernetic wars the only changes have been in EXOCs leadership.


First app. Senator and party app on the way.


Looks good accepted.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 10:56 am

Also, I'll be assigning resources for trade based on the planet description you guys gave.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Aug 16, 2018 11:11 am

Novas Arcanum wrote:Also, I'll be assigning resources for trade based on the planet description you guys gave.

Should've been more descriptive to my planet instead of putting so much into my race.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Thu Aug 16, 2018 11:12 am

How does the republic represent multiplanet empires anyhow? Does each planet get a representative?
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 11:14 am

Ralnis wrote:
Novas Arcanum wrote:Also, I'll be assigning resources for trade based on the planet description you guys gave.

Should've been more descriptive to my planet instead of putting so much into my race.


Oh no, it's my fault before I make the IC post I'll let you pick two resources of your choice and I'll randomly generate the rest.

In fact, I'll edit the planet app, and send a telegram to rest of the players as well.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 11:16 am

Bentus wrote:How does the republic represent multiplanet empires anyhow? Does each planet get a representative?


Basically, your most important planet would represent the rest of the empire hence the senatorial status. Also how many planets do you have?

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Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Thu Aug 16, 2018 11:19 am

Novas Arcanum wrote:
Bentus wrote:How does the republic represent multiplanet empires anyhow? Does each planet get a representative?


Basically, your most important planet would represent the rest of the empire hence the senatorial status. Also how many planets do you have?


I didn't put a firm number on it. Atm I'm planning to rp the senator more than the "nation" as a whole so am more interested in the larger size for some internal intriguing ;) what do you think would be reasonable for a hive mind with possibly thousands of years of space travel under their belt? I'm thinking they've historically had some "expansionist" periods of history with some expressed but are generally very isolationist and keep to their own corner of the galaxy.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 11:21 am

Bentus wrote:
Novas Arcanum wrote:
Basically, your most important planet would represent the rest of the empire hence the senatorial status. Also how many planets do you have?


I didn't put a firm number on it. Atm I'm planning to rp the senator more than the "nation" as a whole so am more interested in the larger size for some internal intriguing ;) what do you think would be reasonable for a hive mind with possibly thousands of years of space travel under their belt? I'm thinking they've historically had some "expansionist" periods of history with some expressed but are generally very isolationist and keep to their own corner of the galaxy.


Just a reasonable number perhaps 5? You'll get a negative unrest attribute to balance out with those who only have one world.

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Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Thu Aug 16, 2018 11:24 am

Novas Arcanum wrote:Just a reasonable number perhaps 5? You'll get a negative unrest attribute to balance out with those who only have one world.


Sounds good. The unrest would make sense too if I can work it into inter-queen competition and conflict. I'll work on the history tonight to try and help flesh them out. Just a question, do you expect planets to expand their influence quickly over time in the rp? And if so how rapid would the expansion process be? At the moment I'm thinking that the Echrazi aren't especially prone to pushing their borders outwards.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Thu Aug 16, 2018 12:36 pm

Bentus wrote:
Novas Arcanum wrote:Just a reasonable number perhaps 5? You'll get a negative unrest attribute to balance out with those who only have one world.


Sounds good. The unrest would make sense too if I can work it into inter-queen competition and conflict. I'll work on the history tonight to try and help flesh them out. Just a question, do you expect planets to expand their influence quickly over time in the rp? And if so how rapid would the expansion process be? At the moment I'm thinking that the Echrazi aren't especially prone to pushing their borders outwards.

BENTUS! How's it going, old friend?

As for everyone else, this looks quite intriguing. Tagged.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Thu Aug 16, 2018 1:24 pm

Species Name: Werai
Homeworld: Irenairow (Reminiscence)
Species Physiology: Humanoid, with three slits of eyes made in the triangular pattern (as sides of the triangle) instead of bilateral eyes. The mouth is an ellipse, covered by a thin layer of skin. The exterior is covered by wax. When peeled, the pale skin has the texture of a hard-boiled egg. Their bodies is practically perfectly insular, only occasionally taking in carbon dioxide and ground elements for chemical use and the thermal activity outside for energy purposes. The species is bisexual and heavily polygamic, where a biological structure (representing the entirety of one sex in a locality) is responsible for genetic selection for thousands of the other sex.
Description: No one knows how the Werai and the similar lifeforms of Reminiscence came to their planet, but they were most certainly not native to the planet. Only a negligible fraction of life can exist there, much less start. The species seems genetically engineered to exist in a planet with a runaway greenhouse effect (imagine Venus), where unimaginable heat, pressure, and seismic activity are the norm.
Other Information:


Planet Name: Irenairow (Reminiscence)
Senatorial Status: Y/N Y
Description: A planet with roughly half the mass of Earth, cursed with the runaway greenhouse effect. Miles of atmosphere clogged with megatons of carbon dioxide. Seismic activity is rampant. The moon of Reminiscence is unable to support life but, since it can't support an atmosphere, it's commonly used as a diplomatic and trade hub.
Demographics: Intelligent life: 100% Verai (0.1% male variant, 99.9% female variant); Unintelligent life: Utra Wero ("Glass Grass")
Culture: Pragmatic, otherwise ranging from static theocratic to fanatic meritocratic
Government: The males act as tribal leaders, acting as the planet's traditional council and designating varying amounts of autonomy to their respective populaces. The groups given more self-determination have formed a planetary republic, with representatives of each tribe attending meetings and determining common law. The figurehead is a hereditary monarchy.
Economy: Carbon dioxide and gemstones
Region: The spiral fork in between Razi'Nax and Blue Gyre
History: The peoples of Irenairow had mixed feelings on the discovery of outer space, and eventually on the discovery of other intelligent life. These two events sparked several massive, planet-wide civil wars across multiple isolated continents, with the ones more accepting of extraterrestrials becoming the victors by sheer industrial power. No village is conquered, per se, until the male of the village dies. Ergo, not much has changed politically or philosophically for each region, though technology and industry have improved significantly. On the flip side, since no one has ever wanted to conquer Reminiscence due to its distinct lack of usefulness, Irenairow has enjoyed the unique position of arbitrator in several political and commercial conflicts.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

User avatar
Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 3:35 pm

Looks good Accepted.

Also a heads up to those who haven't sent me their 2 resources, you have until tomorrow to let me know or they'll be randomly generated.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Aug 16, 2018 5:10 pm

Bentus wrote:
Novas Arcanum wrote:Just a reasonable number perhaps 5? You'll get a negative unrest attribute to balance out with those who only have one world.


Sounds good. The unrest would make sense too if I can work it into inter-queen competition and conflict. I'll work on the history tonight to try and help flesh them out. Just a question, do you expect planets to expand their influence quickly over time in the rp? And if so how rapid would the expansion process be? At the moment I'm thinking that the Echrazi aren't especially prone to pushing their borders outwards.

I can't wait to see the civil war that may happen.

Though I expect overexpansion modifers will be put in place.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Thu Aug 16, 2018 5:16 pm

Tag McTaggy Tag

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Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Thu Aug 16, 2018 5:41 pm

Ralnis wrote:I can't wait to see the civil war that may happen.

Though I expect overexpansion modifers will be put in place.


Yeah, I figure that how the Republic and its members will play a role in determining how the Echrazi's own internal struggles develop. Also, I'm getting stuck on the planetary resources so could use some ideas. I figure that a naturally occurring substance that allows for easier genetic modification/random mutations fits given the Echrazi's own weird evolutionary path, but I'm uncertain on the second resource. I was considering a gas that improves the abilities of psychically capable lifeforms, but I also think it would be neat to have a resource that is pretty useless for the Echrazi but valuable for much of the rest of the galaxy.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Aug 16, 2018 6:01 pm

Bentus wrote:
Ralnis wrote:I can't wait to see the civil war that may happen.

Though I expect overexpansion modifers will be put in place.


Yeah, I figure that how the Republic and its members will play a role in determining how the Echrazi's own internal struggles develop. Also, I'm getting stuck on the planetary resources so could use some ideas. I figure that a naturally occurring substance that allows for easier genetic modification/random mutations fits given the Echrazi's own weird evolutionary path, but I'm uncertain on the second resource. I was considering a gas that improves the abilities of psychically capable lifeforms, but I also think it would be neat to have a resource that is pretty useless for the Echrazi but valuable for much of the rest of the galaxy.


Maybe some type of jelly or chemical fluid secreted by the Queens that modify the biological makeup of the Echrazi but acts as some sort of morale booster for non-Echrazi?

Weird but unique and useful

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