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Firaxin
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Postby Firaxin » Wed Aug 15, 2018 9:52 am

Would a race of cybernetic beings be too OP? They dont need to eat, drink, sleep, breathe, and get rid of waste. They also feel nothing physically. They are much more durable and strong than organics. They have perfect memory and education. They can calculate literally everything a person can do physically within seconds. They can communicate with eachother at the speed of light. They can work at peak efficiency and can do it for days on end. They have no fears that they dont want.

I guess a few disadvantages would be the fact that they could cause spiritual conflict across the galaxy. (Does this unit have a soul?) They would be vulnerable to hacking, EMP, and malware, where as organics are not. Glitches and the like could cause major problems. Oh and the body can't self repair, unless they use nanobots.

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Novas Arcanum
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Postby Novas Arcanum » Wed Aug 15, 2018 10:12 am

Firaxin wrote:Would a race of cybernetic beings be too OP? They dont need to eat, drink, sleep, breathe, and get rid of waste. They also feel nothing physically. They are much more durable and strong than organics. They have perfect memory and education. They can calculate literally everything a person can do physically within seconds. They can communicate with eachother at the speed of light. They can work at peak efficiency and can do it for days on end. They have no fears that they dont want.

I guess a few disadvantages would be the fact that they could cause spiritual conflict across the galaxy. (Does this unit have a soul?) They would be vulnerable to hacking, EMP, and malware, where as organics are not. Glitches and the like could cause major problems. Oh and the body can't self repair, unless they use nanobots.


Uh no there is a strong distrust of sentient cybernetics, I met to reveal this in game, but since you asked here's the gist.

750 years ago the galaxy was invaded by sentient cybernetics, they where nigh godlike, and almost undefeatable. Entire species were exterminated, worlds glassed and organic life forms enslaved and transformed into robots in service of their cybernetic overlords. The galaxy was almost cleansed of all organic life. In the end, the only way the cybernetics could be defeated is by the star nations uniting into the Republic and coordinating together to defeat the cybernetics. In the end, the Republic was victorious and the cybernetics vanquished but at a grave and terrible cost, even now the echoes of that war reverberate across the galaxy, especially in the Outer Rim has never truly recovered from that terrible war.

So there's some lore right there cybernetics are distrusted by most of the galaxy as well as droids since they could be manipulated by the cybernetics to do their bidding. It's why droids are extremely simplistic and can only perform menial tasks, and advanced AI is discouraged by most planterary governments

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Danceria
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Postby Danceria » Wed Aug 15, 2018 11:25 am

Tag.

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Firaxin
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Postby Firaxin » Wed Aug 15, 2018 2:58 pm

Novas Arcanum wrote:
Firaxin wrote:Would a race of cybernetic beings be too OP? They dont need to eat, drink, sleep, breathe, and get rid of waste. They also feel nothing physically. They are much more durable and strong than organics. They have perfect memory and education. They can calculate literally everything a person can do physically within seconds. They can communicate with eachother at the speed of light. They can work at peak efficiency and can do it for days on end. They have no fears that they dont want.

I guess a few disadvantages would be the fact that they could cause spiritual conflict across the galaxy. (Does this unit have a soul?) They would be vulnerable to hacking, EMP, and malware, where as organics are not. Glitches and the like could cause major problems. Oh and the body can't self repair, unless they use nanobots.


Uh no there is a strong distrust of sentient cybernetics, I met to reveal this in game, but since you asked here's the gist.

750 years ago the galaxy was invaded by sentient cybernetics, they where nigh godlike, and almost undefeatable. Entire species were exterminated, worlds glassed and organic life forms enslaved and transformed into robots in service of their cybernetic overlords. The galaxy was almost cleansed of all organic life. In the end, the only way the cybernetics could be defeated is by the star nations uniting into the Republic and coordinating together to defeat the cybernetics. In the end, the Republic was victorious and the cybernetics vanquished but at a grave and terrible cost, even now the echoes of that war reverberate across the galaxy, especially in the Outer Rim has never truly recovered from that terrible war.

So there's some lore right there cybernetics are distrusted by most of the galaxy as well as droids since they could be manipulated by the cybernetics to do their bidding. It's why droids are extremely simplistic and can only perform menial tasks, and advanced AI is discouraged by most planterary governments

So... cybernetic races allowed or not?

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Novas Arcanum
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Postby Novas Arcanum » Wed Aug 15, 2018 3:04 pm

Firaxin wrote:
Novas Arcanum wrote:
Uh no there is a strong distrust of sentient cybernetics, I met to reveal this in game, but since you asked here's the gist.

750 years ago the galaxy was invaded by sentient cybernetics, they where nigh godlike, and almost undefeatable. Entire species were exterminated, worlds glassed and organic life forms enslaved and transformed into robots in service of their cybernetic overlords. The galaxy was almost cleansed of all organic life. In the end, the only way the cybernetics could be defeated is by the star nations uniting into the Republic and coordinating together to defeat the cybernetics. In the end, the Republic was victorious and the cybernetics vanquished but at a grave and terrible cost, even now the echoes of that war reverberate across the galaxy, especially in the Outer Rim has never truly recovered from that terrible war.

So there's some lore right there cybernetics are distrusted by most of the galaxy as well as droids since they could be manipulated by the cybernetics to do their bidding. It's why droids are extremely simplistic and can only perform menial tasks, and advanced AI is discouraged by most planterary governments

So... cybernetic races allowed or not?


Hmm thought I made it clear through that explanation no only organics.

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Firaxin
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Postby Firaxin » Wed Aug 15, 2018 3:13 pm

Novas Arcanum wrote:
Firaxin wrote:So... cybernetic races allowed or not?


Hmm thought I made it clear through that explanation no only organics.

OK

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Novas Arcanum
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Postby Novas Arcanum » Wed Aug 15, 2018 3:17 pm

Firaxin wrote:
Novas Arcanum wrote:
Hmm thought I made it clear through that explanation no only organics.

OK


You could have minor robotic enhancements if you so desire but nothing OP of course.

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Turmenista
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Postby Turmenista » Wed Aug 15, 2018 4:21 pm

Tag for interest.

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Hgnha
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Postby Hgnha » Wed Aug 15, 2018 5:21 pm

Tag

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Bentus
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Postby Bentus » Wed Aug 15, 2018 7:16 pm

Planet Name: Razi’nax
Senatorial Status: Yes.
Description: A semi-arid planet with vast tropical jungles closer to the poles, Razi’nax’s main landmass is concentrated in a single, gigantic supercontinent that stretches across nearly half of the planet’s surface. This continent contains a myriad of lakes and seas that connect with each other and planet’s single, vast ocean whose depths still remain largely unexplored by the mostly terrestrial Echrazi. The insectile race has irrevocably changed the biosphere of their homeworld over the course of millions of years with the ecosystem gradually coming to revolve around the Echrazi themselves and their multitudinous forms. Arachnids and insectoids have come to dominate the planet, from its towering jungle canopy to the wide open savannahs, although the Echrazi are the only species to have attained sentience on its surface.

Demographics: Billions of Echrazi call Razi’nax their home, although the high rate of both births and deaths couple with a census’ perceived lack of utility to make an accurate count impossible. Almost every phenoform of the insectile race is represented in at least some capacity on their homeworld. Vast agricultural fields and nutrition pools being maintained by a variety of worker forms while the largest concentration of the more independent thinkers and designers of the race can be found in dense, organic cities both on the surface and underground. Warrior forms under the control of the Empress meanwhile serve as an effective deterrence for any other Queens who seek to usurp and replace her rule. In comparison, the populations of other races are quite low. Ambassadorial staff and a few traders who ply their ways to the sapient classes of the Echrazi mostly stick to the cores of the planet’s largest cities, although the current Empress has been increasingly welcoming to Republic scientists that seek to study her people and their unique physiology.

Culture: The communal culture of the Echrazi extends to their homeworld, and in many ways emanates out from it. The Empress traditionally takes up residence on its surface after killing her predecessor and it has remained the seat of power for the race ever since their effective unification. Due to the high concentration of sapient and partially-sapient Echrazi on the planet, it also has the closest thing among the Echrazi worlds to a dynamic culture. Representatives from all of the individual Broods and Queens mingle and interact within the city centres, enabling at least some form of culture and knowledge exchange. At least something akin to interstellar commerce also occurs in these locations, with foreign traders bartering their wares for Echrazi goods that can later be exchanged for credits elsewhere.

Government: As a whole, the Echrazi system of government is rigidly hierarchical and regimented into castes that are established by genetics and biology at the lowest levels. The nonsapient phenoforms of the species are commanded either by partially sapient drones psychically linked to a local Queen, or directly by the Queen herself if she is nearby. The Empress is the most powerful of the Queens and acts as the leader of the Echrazi as a whole, although she cannot directly control the other Queens. A new Empress is chosen in a tyrannical process in which a rebellious or ambitious Queen manages to kill the current Empress before taking her place. If an Empress dies in any other way, Queens that wish to become Empress fight among themselves for the title.

Economy: The closest economic model to the resource gathering and consumption patterns of the Echrazi is state-run socialism or communism. In the overwhelming majority of cases, the individual owns nothing and ultimately all of the possessions – and the individual themselves – belong to the local Queen as the representative of the community. The sapient members of the species, and especially the ambassadors and others who interact with aliens on a semi-regular basis, have gradually adopted a limited form of consumerism as they seek out foreign luxuries for their own pleasure and enjoyment.

Region: Outer Rim
History (Optional): The Echrazi are an old race, having evolved sapience slowly and gradually over time as they steadily became the dominant life form on their homeworld. Even with the collective memories of the Empresses and the immense wealth of historical information that it contains, even the Echrazi have difficulty recalling the earliest periods of their society’s history. However, Republic researchers have been able to piece together fragments from interviews and archaeological investigations to determine that the Echrazi spent millenia fighting amongst themselves. The Broods of Razi’nax fought bitterly, with Queens sending their entire hives into battles that saw whole generations of their species bred for the sole purpose of death and slaughter as competition for resources fueled an endless cycle of violence. The Echrazi evolved throughout the conflict, with the Queen and Brood who were best adapted for battle and strife winning more territory and resources than their foes before inevitably losing it all to an usurper.

It is possible that the Echrazi would have eventually depleted their world or have remained in a constant state of internal slaughter had the first Empress not emerged to unite the squabbling Broods. Before the cybernetic wars, there was a popular theory that the first Empress had united the Echrazi through the establishment of their communal psychic link, finally bringing peace to their world. But, modern historians believe that the reality was anything but. After millenia of war and death, one Queen eventually evolved to be more aggressive, and more brutal than her peers. She thrived off of battle and butchered her way across Razi’nax’s supercontinent in an act of genocide against her own kind, stopping only when she remained as the sole surviving Queen. Even with this ultimate victory, the first Empress refused to stop waging war and many claim that she must have been physically incapable of doing so.

Driven by their Queen’s desire for expansion and consumption, the Echrazi broke free form the confines of their planet and began to spread to the stars. New Queens were born from the first Empress to lead fleets into the void and to expand her fledgling empire’s reach. It was inevitable that the Echrazi would eventually encounter alien civilizations and peoples, cultures entirely unlike their own and with structures that escaped even their most basic understanding. The first Empress did not hesitate to attack and consume the Echrazi’s unsuspecting neighbours and even to this day many cultures treat the insectoid race with a degree of instinctive fear and loathing from the death they wrought during this period.

However, the Echrazi’s constant desire for expansion caused the number of their enemies to increase exponentially until a grand coalition was formed by their neighbours in the Outer Rim to put a stop to their aggression. Against the unified opposition, the Echrazi were dealt defeat after defeat as the borders of their swarm were pushed back. It is likely that the Coalition would have continued until they had eradicated the Echrazi entirely had a greater threat not emerged with the beginning of the Cybernetic War. Unable to fight on two fronts, the Coalition left what remained of the Echrazi to lick their wounds from the conflict, isolated and stripped from their former glory. While the galaxy struggled against the Cybernetic threat, the Echrazi themselves were going through a period of change and revolution. A new generation of Queens, bitter of their defeat and learning from their enemies, began to question the path that the Empresses had led them on. The Echrazi erupted once more into a war among themselves until a new Empress emerged to sit on the throne.

The surviving members of the once mighty Coalition, shells of their former selves, were shocked as Echrazi ships visited their worlds and attempted to establish communication for the first time. Ambassador phenoforms, an evolutionary leap that the Echrazi had never considered practical in the past, emerged as a vanguard in a new diplomatic effort from Razi’nax. As the galaxy fought desperately for its survival and the flames of the Republic just began to ignite, the Echrazi came forward to offer their assistance in the struggle in return for peace. Despite the mistrust between them, the Echrazi and their neighbours put aside their differences in order to combat a common foe and with the dawn of the Republic, the galaxy emerged victorious. But, after the cybernetics were defeated the Echrazi made good on what they were promised. They demanded to be left alone, their tiny corner of space to be quarantined and blocked to outsiders so that their species would be allowed to survive. For hundreds of years, the insectoid race adopted an unwavering stance of isolationism, with most trespassers into their territory being killed on sight unless the local Queen was feeling especially hospitable.

It is only in the past century or two that the most recent Empress has begun to open up the borders once more, sending Ambassadors out to her neighbours and even recently officially joining the Republic itself. But the Empress grows older as time marches on, and the influx of contact with other races radically different to their own has caused tension to bubble uneasily beneath the surface. Already, factions and competitors circle the ageing Empress as she struggles to maintain her grip on power. Eventually, she will either be killed or pass away. What happens next remains to be seen.

Species Name: Echrazi
Homeworld: Razi’nax
Species Physiology: An insectoid race, the Echrazi are nevertheless warm-blooded. Eschewing internal skeletons in favour of hardened shells and external carapaces, it is impossible to define a single shape or size for the species given the huge number of phenoforms that have evolved over time. The entire race is latently psychic, a fact which some Republic researchers have speculated contributes to their ability to rapidly evolve, and some members of the species explicitly utilise their psychic abilities to command others. There is ongoing academic debate among astrobiologists about whether or not to consider the organic constructs of the Echrazi – such as many of their buildings and spacefaring craft – as members of their race as well.

Description: The Echrazi adopt a variety of different phenoforms, each evolved or grown for a particular role or even a particular climate. Between worlds there are variations in the species’ appearance due to local conditions, but most of the phenoforms have been loosely divided into Queens, Ambassadors, Drones, Engineers, Workers and Warriors although at times the lines between these so-called “castes” become blurred. The Warriors and Workers can both take on a number of different sizes and shapes depending on their particular role – with for instance larger, slower warrior Echrazi acting as the equivalent to other races’ tanks while small and nimble phenoforms are effective scouts. Both Warriors and Workers have effectively no or very little sapience or intelligence on their own. “Drones” is the catch-all name for the phenoforms that act as commanders and controllers for the nonsapient members of the race; psychically linked to their Queen, Drones make use of psychic links and pheromones to ensure that her wishes are carried out by its charges. Engineers look effectively the same as Drones but utilise their sapience as the Echrazi’s thinkers and innovators, developing what technology they use and advancing their sciences. Ambassadors are the most recent class of phenoform and are explicitly bred in order to ease interactions with foreign aliens in a diplomatic setting. Oftentimes, Ambassadors will exhibit traits similar to the species that they are tasked with communicating with. The idea is to put the aliens more at ease during talks and negotiations, although sometimes the effort is considered offensive or off-putting instead. Queens are generally larger than Drones and Engineers, with some growing to eventually be able to contest even the strongest Warriors in battle. Although it is a myth that only Queen Echrazi can give birth, they are the linchpins in their communally structured society and effectively rule over the other classes. It is common for Queens to begin their lives as Engineers, Drones or Ambassadors so as to be grown and observed before metamorphosing into their new role.
Other Information:

Senator Name: Echvelk’Ui’O Xo’Kil
Senator Species: Echrazi
Senator Gender: Female
Senator Age: 27
Senator Appearance: Linky
As part of her role as an Ambassador, Xo’Kil was grown so that her appearance would be similar to that of the may humanoid species that form the bulk of the Republic’s population. However, although her upper torso is similar to a humanoid the bulk of her body is more similar to the standard phenotype of her race, with six individual limbs for locomotion on either side of her segmented thorax and abdomen.
Senator Personality: Compared to the rest of her race, Xo’Kil is especially curious about the alien worlds that dot the stars. While this curiosity is to be expected from an Ambassador, at times her excitement and eagerness to experience new and alien cultures can come across as almost juvenile. Her approach can usually be more impulsive than the slow and methodical methods preferred by most of her kind - although she goes to great pains to do her best to represent her Queen and the Empress to the best of her abilities.
Senator Bio: A lot can be learned from an Echrazi’s name. Translated in their entirety, they can appear long and unwieldy, but that is the natural consequence of attempting to interpret a language that is as much composed of psychic impulses and pheromones as it is by audible sounds. Xo’Kil’s shortened name nevertheless can provide someone with a moderate understanding of Echrazi culture some insight into her past. By having a personal identifier in her name, Xo, she is marked out as one of the few sapient or semi-sapient members of her race, and the suffix ‘Kil highlights her lineage to the primary Brood on the planet of Kil’nax. Echvelk’Ui indicates that she is the Ambassador to the Echvelk - the Echrazi’s name for the Republic - but the addition of an ‘O is a signifier that she was bred as a possible future Queen. It is common for an individual Brood to have a number of so-called “Princesses” to either act as Queens for future colonies or to ensure that there is always a replacement if the current Queen were to pass away.

For her part, Xo’Kil performed her first Ambassadorial role to the homeworld as part of her Brood’s envoy to the Empress - although Xo’Kil herself was only ever fortunate to glimpse the massive Echrazi ruler on a handful of occasions. It was during this time that she first encountered alien merchants plying their wares among the largely disinterested Echrazi. Enraptured by their strange goods and technologies, Xo’Kil quickly became one of their most consistent customers and she endeavoured to learn all she could about their strange and foreign societies. Such curiosity was actively encouraged by the young Echrazi’s mentors considering her future responsibilities and Xo’Kil’s experiences during that time would help guide her future interactions with individuals outside her race. She would go on to hold a number of Ambassadorial roles in neighbouring humanoid colonies, always eager to find a posting as far afield from her homeworld as possible. Although such activities drew a certain degree of scorn from some members of her Brood, Xo’Kil eventually found herself being assigned the greatest task she could have wished for: an order to lead the Senatorial delegation of the Echrazi while the current Ambassador returned to her Brood world as its Queen reached the end of her life.


I kind of began running out of steam when it came to the Senator app, so apologies for lacklustre quality.
Last edited by Bentus on Thu Aug 16, 2018 9:57 pm, edited 2 times in total.
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Waztaskio
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Postby Waztaskio » Wed Aug 15, 2018 8:21 pm

Is there some sort of map? I only see the Capital World, but do we have anything to go off on when we place planets and such? May be very helpful in figuring out what exactly is the Inner, Mid, and Outer Rim, and what planets reside there.

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Ralnis
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Postby Ralnis » Wed Aug 15, 2018 8:25 pm

Waztaskio wrote:Is there some sort of map? I only see the Capital World, but do we have anything to go off on when we place planets and such? May be very helpful in figuring out what exactly is the Inner, Mid, and Outer Rim, and what planets reside there.

There is underneath the tab "Galactic Republic" but the letters and the planets need to have some bright colors to see where the planets are.
Last edited by Ralnis on Wed Aug 15, 2018 8:33 pm, edited 1 time in total.
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Waztaskio
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Postby Waztaskio » Wed Aug 15, 2018 8:49 pm

Ralnis wrote:
Waztaskio wrote:Is there some sort of map? I only see the Capital World, but do we have anything to go off on when we place planets and such? May be very helpful in figuring out what exactly is the Inner, Mid, and Outer Rim, and what planets reside there.

There is underneath the tab "Galactic Republic" but the letters and the planets need to have some bright colors to see where the planets are.

Ah, I see. Thank you for this clarification.

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Novas Arcanum
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Postby Novas Arcanum » Wed Aug 15, 2018 8:50 pm

Bentus wrote:-Snip-


Interesting,happily accepted.

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Novas Arcanum
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Postby Novas Arcanum » Wed Aug 15, 2018 8:52 pm

Ralnis wrote:
Waztaskio wrote:Is there some sort of map? I only see the Capital World, but do we have anything to go off on when we place planets and such? May be very helpful in figuring out what exactly is the Inner, Mid, and Outer Rim, and what planets reside there.

There is underneath the tab "Galactic Republic" but the letters and the planets need to have some bright colors to see where the planets are.


Whoops my bad I'll get to editing some brighter colors that are easier to see.

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Waztaskio
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Postby Waztaskio » Wed Aug 15, 2018 9:04 pm

Another question actually, are there going to be some NPC planets? Or is all the planets going to be player controlled?

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Novas Arcanum
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Postby Novas Arcanum » Wed Aug 15, 2018 9:11 pm

Waztaskio wrote:Another question actually, are there going to be some NPC planets? Or is all the planets going to be player controlled?


Yes there will be NPC planets to interact with, form deals,trade with etc.The npcs will be controlled by me.

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Waztaskio
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Postby Waztaskio » Wed Aug 15, 2018 9:18 pm

Novas Arcanum wrote:
Waztaskio wrote:Another question actually, are there going to be some NPC planets? Or is all the planets going to be player controlled?


Yes there will be NPC planets to interact with, form deals,trade with etc.The npcs will be controlled by me.

Good. And this is just an off-topic thing, but this government really sounds more like a CIS thing then a Republic. As it is really more of a Confederacy of Independent Systems then a true Republic as it's not united. Even Confederacies have Senates. Just food for thought.

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Novas Arcanum
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Postby Novas Arcanum » Wed Aug 15, 2018 9:31 pm

Waztaskio wrote:
Novas Arcanum wrote:
Yes there will be NPC planets to interact with, form deals,trade with etc.The npcs will be controlled by me.

Good. And this is just an off-topic thing, but this government really sounds more like a CIS thing then a Republic. As it is really more of a Confederacy of Independent Systems then a true Republic as it's not united. Even Confederacies have Senates. Just food for thought.


You would be correct in the aftermath of the Cybernetic Wars the Republic once had a much more central and united form of government complete with an Executive and Judicial branch, but recently the Galactic Senate voted to devolve such powers to the individual planets to quell the tides of secessionist movements.

The Republic is in a similar state to the Articles of Confederation when the US states where considered sovereign and superior to the national government. That is one of the questions that'll be answered in the Senate should the Planets (States) give up their power to the central government or are the planets truly sovereign?

It'll be interesting to see what the players themselves will say on this matter.
Last edited by Novas Arcanum on Wed Aug 15, 2018 9:31 pm, edited 1 time in total.

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Waztaskio
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Postby Waztaskio » Wed Aug 15, 2018 9:38 pm

Novas Arcanum wrote:
Waztaskio wrote:Good. And this is just an off-topic thing, but this government really sounds more like a CIS thing then a Republic. As it is really more of a Confederacy of Independent Systems then a true Republic as it's not united. Even Confederacies have Senates. Just food for thought.


You would be correct in the aftermath of the Cybernetic Wars the Republic once had a much more central and united form of government complete with an Executive and Judicial branch, but recently the Galactic Senate voted to devolve such powers to the individual planets to quell the tides of secessionist movements.

The Republic is in a similar state to the Articles of Confederation when the US states where considered sovereign and superior to the national government. That is one of the questions that'll be answered in the Senate should the Planets (States) give up their power to the central government or are the planets truly sovereign?

It'll be interesting to see what the players themselves will say on this matter.

Hum...well that gives me a lot of possibilities.

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Bla Ary
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Postby Bla Ary » Thu Aug 16, 2018 1:16 am

Tag. As much as I'd love to play a corporation or a criminal syndicate (#illuminati #woke), I love the idea of a planet that is owned by a corporation. Only thing holding me off a bit is the mechanics. I'll look into it a bit more.

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Novas Arcanum
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Postby Novas Arcanum » Thu Aug 16, 2018 7:54 am

I'm thinking of opening the IC before the Senate seeing how we have only 2 senators and one non senator player.

Would y'all be cool with that?

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Ralnis
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Postby Ralnis » Thu Aug 16, 2018 8:09 am

Novas Arcanum wrote:I'm thinking of opening the IC before the Senate seeing how we have only 2 senators and one non senator player.

Would y'all be cool with that?

You actually have 3 senatorial planets, but I wouldn't mind for an IC.
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Bentus
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Postby Bentus » Thu Aug 16, 2018 8:23 am

Novas Arcanum wrote:I'm thinking of opening the IC before the Senate seeing how we have only 2 senators and one non senator player.

Would y'all be cool with that?


Go for It. How do you feel about us writing up npc ideas as well? I feel like we could some more traditional members for the republic.
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Novas Arcanum
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Postby Novas Arcanum » Thu Aug 16, 2018 8:26 am

Bentus wrote:
Novas Arcanum wrote:I'm thinking of opening the IC before the Senate seeing how we have only 2 senators and one non senator player.

Would y'all be cool with that?


Go for It. How do you feel about us writing up npc ideas as well? I feel like we could some more traditional members for the republic.


Every planet will have a scoutship that can be used to explore surrounding space for neighbors as well as anomalies and resources.

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