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The Elder Scrolls: Hammerfell [OOC]

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United Human Planets
Ambassador
 
Posts: 1664
Founded: Nov 25, 2015
Left-Leaning College State

Postby United Human Planets » Wed Aug 08, 2018 8:16 pm

Look out yall, fat first post incoming as Siona swindles and lies.

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Vvarden
Diplomat
 
Posts: 623
Founded: Jun 18, 2014
Ex-Nation

Postby Vvarden » Wed Aug 08, 2018 9:37 pm

Image

Name: Saras Salobar
Age: 86
Place of Birth: Mournhold, Morrowind
Birthsign: The Tower
Race: Dunmer
Equipment: (List equipment here, please make sure its game canon)
- Silver Staff
- Steel Mace
- Iron Fork
- 5x Cheap Restore Health
- Gondolier Shirt
- Brown Robe
- Common Pants
- Netch Leather Cuirass
- Scroll of Levitation
- Bread
- 68 Septims
Class: Monk

Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense.
Monks avoid detection by stealth, mobility, and Agility, and are skilled with a variety of ranged and close-combat weapons.

Specialization: Stealth
Attributes: Agility, Willpower

Major Skills:
Hand-to-hand Hand-to-hand
Unarmored
Athletics
Acrobatics
Sneak

Minor Skills:
Block
Marksman
Light Armor
Restoration
Blunt Weapon

Strengths: (what are they good at)
Salobar is a generally jovial and lively person, and he often uses his somewhat ragged and tramp/hermit-like appearance in order to trick his enemies into believing him to be less of a threat than he actually is. Salobar has learnt a lot about Tamriel through his travels, especially the history and lore behind every province. He is a scholarly person, but looks down on scholars in general as "those pompous fools in (Insert Province Capital Here) that let their egos get in the way of research and knowledge". Salobar, is on his own terms, a gentleman of the road, and often seamlessly fits into merchant caravans and mercenary groups, though he may have some friction with them over their morals.

Weaknesses: (what are they bad at)
Salobar is an exile, and has suffered as much. He has very little belongings apart from what he can carry with him from place to place, and is easily looked down upon by most people. Salobar disgraced himself in a controversial and classified incident among the cream of Morrowind's honour guard, and has such been reduced to utter infamy. Salobar is not without his vices, and what little money he has is either thrown away gambling or paying for high-class "courtesans" to satisfy his earthly needs. Salobar has more enemies than friends, but he always slips from their fingers like a wet fish.

Biography:
Saras Salobar is a traveller, first and foremost. Raised in the slums circling the city of light and magic, his bravery and piety caught the attention of a lower member of House Indoril, who offered to train him as a guardsman. Salobar accepted, and rose through the ranks over the course of several decades. But then he was exiled. Salobar won't share the story, not even with a bellyful of Tamriel's heaviest liquor. But the fact remains it ruined his life and sent him to utter poverty. To seek penance with himself and Azura, he chose to become a travelling monk, a path he has been walking on for the better part of thirty years. He went wherever he could, travelling across Tamriel with merchant caravans, mercenary groups, or on his own. He grew to love the road, and the journey, helping others along the way, but refusing to meddle in affairs above him. After all, he was only a travelling monk, and neither had nor wanted the power to build or end an empire. Salobar vowed to continue travelling, praying, and helping others in desperate situations until Azura absolved him, and gave him a task for which to rebuild his life and reputation. One night, in a small tavern near the Anvil docks, the Daedra had sent him a vision, with one word burning in his mind as he woke:
"Rihad"
Last edited by Vvarden on Wed Aug 08, 2018 9:52 pm, edited 1 time in total.

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Theodosiya
Minister
 
Posts: 3145
Founded: Oct 10, 2015
Ex-Nation

Postby Theodosiya » Wed Aug 08, 2018 10:49 pm

Image

Name: Marius Lex
Age: 28
Place of Birth: Anvil, Cyrodiil
Birthsign The Lord
Race: Imperial
Equipment:
  • Silver Spear
  • Silver Longsword
  • 5x Silver Dart
  • Steel tower shield
  • Imperial Steel Helmet
  • Imperial Steel Cuirass
  • Imperial Steel Pauldrons
  • Imperial Steel Greaves
  • Imperial Steel Gauntlets
  • Imperial Steel Boots
  • Padding for armor
  • Thick Cowhide Shoes
  • Black Wide Pants
  • Quilted Doublet
  • 4x Medium Restore Health potion
  • 4x Medium Restore Stamina potion
  • 650 Septims
  • Hammer
  • Bread
  • Dried Meat
  • Notes & Journals
  • Books about Military tactics (and Real Barenziah series)
  • Waterskins
  • Backpack
  • Pouches
Class: Mercenary-Trainer(Custom class)
Skills:
Major
  • Blade
  • Block
  • Spear
  • Speechcraft
  • Heavy Armor
Minor
  • Destruction
  • Acrobatic
  • Armorer
  • Marksman
  • Restoration
Strengths: Marius is an ex Legionnaire, and thus very familiar with how Imperial Legion operates. He also worked as a Mercenary and adventurer for the last four years, and went all over Tamriel, except Summerset Isles. Coming from a family of ex-Legionnaries who turned to farming and trading when they retire help Marius to gain valuable life skills, alongside theoretical skills he learned from books, teachers and tutors that his parent afford. This, in turn, helps him when he trained dozens of militias all over the Empire and shape them from a bunch of untrained peasants, trader and craftsmen to a rather potent reserves and forces for counts, barons, dukes and jarls.
Weaknesses: All the years of travels and fighting have left Marius homesick and weary of life. He occasionally turns to alcohol to ease some rather painful memories, although it did little for him when he longs for permanent home and quiet life, which, unfortunately, seems very distant, with looming conflict with Aldmeri Dominion, and a secret that he and Jadezzar hold close to their hearts.
Biography: Sea, sword, armor and alcohol. It's what young Marius fondly remember about Anvil, his childhood and his family. Born into the currently insignificant Lex family, nonetheless, when he's seventeen, he's already highly educated and capable to hold himself in combat, in no small part due to education and training his parents provide, tutors and teachers he learnt from and books upon books of various topics that he reads and understood in relatively short time, compared to his peers. He enlisted in the Imperial Legion few weeks after his seventeenth birthday, and rose in ranks relatively shorter time compared to his fellow Legionnaires. One unfortunate accident, though, force him to retire early seven years later, after a successful but bloody campaign against Reachmen and Bandits that plague High Rock.

He recuperates after six months, and decided to seek employment as mercenary and trainer, with side occasion of being an adventurer. A year later, a young Khajiit and his family comes to his family farm. Marius, Marcus and Licinia Lex knows the Khajiit family very well, since they often stops by in their house during their travels, and develops working and personal relationship with the Khajiit family. However, this time they have more than just goods to sell. They're planning to move from Leyawiin to Anvil, and to settle semi permanently. However, Jadezzar, their twenty, firstborn son, are restless and wanted to prove his worth as a warrior. Recognizing the warrior spirit, bravery and intelligence in the eye of the young Cathay, who he knew ever since his childhood, Marius accept him as his assistant, and later, equals. For few years, they travelled across Tamriel, fighting and training in different wars, until news about an invasion of Hammerfell reach the duo...

Drew it by myself, btw
Image

Name: Jadezzar
Age: 23
Place of Birth: Leyawiin, Cyrodiil
Birthsign The Tower
Race: Cathay Khajiit
Equipment:
  • Imperial Chain Cuirass (Morrowind)
  • Imperial Chain Coif
  • Imperial Steel Pauldrons
  • Imperial Chain Greaves
  • Nordic Fur Boots
  • Nordic Fur Gauntlets
  • Padding for armor
  • Silver Longsword
  • Silver Shortsword
  • Silver Longbow
  • Forester's Shirt
  • Rugged Pants
  • Sack Cloth Sandals
  • 15 Silver Arrows
  • 25 Steel Arrows
  • Quiver
  • 15 Lockpicks
  • 2x Medium Restore Health potion
  • 2x Medium Restore Stamina potion
  • 550 Septims
  • Bread
  • Dried Meat
  • Mortar & Pestle
  • Alchemical ingredients
  • Notes & Journals
  • Novels
  • Waterskins
  • Backpack
  • Pouches
Class: Mercenary-Trader(Custom class)
Skills:
Major
  • Marksman
  • Mercantile
  • Sneak
  • Medium Armor
  • Blade
Minor
  • Security
  • Alchemy
  • Athletics
  • Acrobatic
  • Speechcraft

Strengths: Being a Khajiit, he's quite swift and fast, both in mind and in body. Being a Cathay bless him with more strength than average Khajiits, except the Pahmar, Senche, their raht forms and Cathay-raht. It enables him to fight hand to hand with a pair of swords quite well, and to shoots arrows accurately. Nearly lifetime of travels toughens him, although he could in occasion find time to learn about many things. And the lifetime of trade and occasional combat helps him both in trading and in war.
Weaknesses: While he still consider himself a Khajiit, and worships its pantheon, he and his family no longer fully conform to Khajiiti tradition and ways. He could understand and talk in Ta'agra, but he often refers to himself in first rather than third person like average Khajiit would. While it didn't alienate him from most Khajiit, it leaves him a bit awkward when he speaks to his kind. Unlike Marius, who have been tempered by time, training and experience, Jadezzar still have streaks of stubbornness and recklessness that one or two time surfaces. And, like Marius, he kept a secret that he would never reveal, until the gods saw fit for him to die.
Biography: Elsewyr, the home of the Khajiits, lays just next to the border of Leyawiin. Yet, only when he's five year old did he and his family goes to their ancestral province. Jadezzar's parents are descendants of the Khajiits who decide to left Elsewyr when Aldmeri Dominion broke the province into the kingdoms of Anequina and Pellitine. Jadezzar, like his ancestors, prefers the rule of the Empire rather than the Altmer of Alinor, sensing that they would be treated as lesser people. While he knows that some people in the Empire also consider the same thing, he saw that there's better chance to improve live under the Empire rather than the Aldmeri Dominion. He keeps it deep inside his hearts, as he grows from a kitten into a young and fit Cathay warrior, oftentimes helping his family and kin to protect their caravans or seek buyers. It is in these journeys, where they in occasion stop by a farm near Anvil, that Jadezzar develops a long lasting friendship with a son of a Legion veteran and farmer. They would often play, brawl and train when they met, honing themselves into soldier and warrior. Letters were occasionally traded, and Jadezzar learns a few things from the young Imperial.

The time finally came when Jadezzar know that he must seek his place among the men, mer and beastfolks of Tamriel, as he turns twenty year old. When he heard that his family plan to move semi permanently near Anvil, the first thing he asks was permission to be a mercenary like his friend does. His father, an ex-mercenary himself, at first ask him if he truly want to become one, his mother asked him not to. His mind set, he readily answered, and his parents, with heavy heart, accepts. On their journey to Anvil, their parents teach Jadezzar few tricks and tips, and ask him to never forget his roots. Few years later, he sometimes think about what they said, and every time, he gladly took their lessons into his heart, as he walks alongside Marius Lex as they fight in small wars and skirmishes all over the Empire, skirting the law and in occasion, assisting and upholding them.

There. When I managed to make a colorized version of Jadezzar image, I'll replace the image with a link.
Last edited by Theodosiya on Mon Aug 13, 2018 5:15 am, edited 8 times in total.
The strong rules over the weak
And the weak are ruled by the strong
It is the natural order

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Armenda
Spokesperson
 
Posts: 145
Founded: Sep 02, 2016
Ex-Nation

Postby Armenda » Thu Aug 09, 2018 3:06 am

Tag.

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Thu Aug 09, 2018 9:47 am

Vvarden wrote:Name: Saras Salobar

Accepted, welcome aboard!
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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The Ik Ka Ek Akai
Postmaster-General
 
Posts: 13428
Founded: Mar 08, 2013
Scandinavian Liberal Paradise

Postby The Ik Ka Ek Akai » Thu Aug 09, 2018 11:20 am

Image

Name: Ja'zirani-daro (root: Zirani)
Age: 19
Place of Birth: Corinth(e), Elsweyr
Birthsign The Lover
Race: Khajiit (Ohmes-Raht)
Equipment:
  • Various pieces of clothing, both traditional Khajiiti and otherwise
  • Moon sugar
  • Skooma
  • A few pieces of actual leather armor
  • Some coin
  • Either a long dagger or a short sword, but boy is it curved
  • basic supplies
  • bobbles and doodads in a satchel
Class: Agent
Skills: N/A
Strengths: Persuasion/suaveness, agility/acrobatics, gymnastics, pickpocket
Weaknesses: Any sort of sustained combat instead of a quick claw-slash and run, magically inept, reliant on talking and running
Biography: The story, it starts in the city they call Corinth. You see, this is not a nice city, but one filled with corruption, intrigue, and it is above all the world capital for the skooma trade. As a kitten, Zirani had to make do. Her family was poor, but the moon granted her much less fur than her brothers. This was advantageous, you see, for it meant Zirani was more...diplomatic to outsiders. She was used for appeal all throughout childhood, greeting outsiders at the dock, begging for scraps from traders, whatever she needed to do. Mother taught Zirani the best ways of shaving, and how to do makeup, and she would look as an elf when all was done. This was the beginning of her career, and the origin of her skills.

Throughout her adolescence, Zirani became Zirani-daro. She helped where she could, when she could. The skooma traders liked her looks, and they used her to greet clients and negotiate deals. The local nobles used her to present to outsiders, and she was paid nicely in compensation. She might've even helped to dispel a few rumors here and there by blaming Elves instead of Khajiit when things went missing, which in turn helped her personally and helped all Khajiit in the eyes of others. Her silver tongue, skills in disguise, and mercantile ability, really all facets of charisma, were honed to perfection in this time.

When Zirani-daro grew up and beame Ja'zirani-daro, she left Corinth. There was nothing there, she needed new enterprises and new adventures to chase. Selling and scamming her way across the land, she set up contacts in many places- and perhaps just as many enemies. Not that any might be aware of who she truly is, of course- she always made sure to conceal herself, to appear as an Elf or, contrarily, to avoid her grooming and care and appear instead seemingly as a full Khajiit. She used different names for different people, hardly able to keep track of them all. In the grander scheme of things, perhaps not so impressive- many con artists, many smugglers, they all do the same each day- but it was a life that Ja'zirani-daro could appreciate and enjoy. Living on the finest from each province she visited, she eventually made her way to Hammerfell.

Time has been kind to Ja'zirani-daro. She has an office and a warehouse now. Living as a "legitimate" trader at the docks of Rihad, Ja'zirani-daro wept, as she had no more worlds to conquer. Even still, things were not so bad- it reminded her of home in a good way, and if she got bored it would be no trouble to hand the business to a subordinate and move somewhere new again. Not quite a caravan, though anyone could see the similarities. Still, though, some twist of fate has kept her from growing bored with Rihad. She may hold many years to come here, if her suspicions are correct.

Then again, when are they ever?


Honestly I'd rather flesh out appearance ICly, my options for pictures were quite limited.

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Torchina
Lobbyist
 
Posts: 25
Founded: Apr 16, 2018
Ex-Nation

Postby Torchina » Thu Aug 09, 2018 5:04 pm

Image

Name: Romana Larcius
Age: 26
Place of Birth: The Imperial City, Cyrodiil
Birthsign The Tower
Race: Imperial
Equipment:
  • Leather Armour:
    • Leather Cuirass
    • Leather Greaves
    • Leather Boots
    • Leather Bracers
  • Ruby Silver Ring
  • Traveling Clothes
  • 2x Torch
  • 1x Steel Dagger
  • 1x Orcish Dagger
  • 112 Gold
  • Waterlogged Journal - Serving as a makeshift ledger
Class: Merchant
Skills:
    Major:
    • Mercantile
    • Speechcraft
    • Shortblade
    • Light Armour
    • Security
    Minor:
    • Alchemy
    • Marskman
    • Enchant
    • Illusion
    • Sneak
Strengths:
  • Barter
    Possesses a natural affinity for not only the art of the deal and how to best take advantage of disadvantageous circumstances to make a tidy profit, but also has a good grasp toward the intrinsic value of goods and services
  • Daggerwork
    Skilled with small blades and the sleight of hand required to hide them on her person. Lacks the sufficient strength or knowledge to efficiently or adequately wield anything larger than a particular big dagger.
  • Charisma
    Has a natural charm and way with words that makes her personable and easy to talk to
  • Fine Taste
    A life of travel and the spending of money on fine wine and food has helped to develop a palette that is well-informed and sophisticated. Can speak on a variety of topics related to cuisine and alcohol
Weaknesses:
  • Endurance
    Lacking in any form of stamina or constitution, she is quick to tire and even quicker to crumple when dealt a significant blow.
  • Prim and Proper
    An appreciation for the finer things in life have made it difficult for her to "slum" it, so to speak, and an excess of time spent on the road or in the wilderness will quickly turn her mood sour
  • Strength
    Lacking in any form of physical strength, lifting great deals and the use of heavy armour and weapons is near impossible
  • Habitual Liar
    She is a compulsive liar, and struggles with honesty and being upfront, and will spread misinformation and blatant falsities for her own benefit.
Biography: Born the fourth child and first daughter of a long-standing merchant family within the Imperial City, Romana spent a majority of her youth in the city's Market District, assisting with the sale and acquirement of goods and other odd jobs required to run the family's modest but successful shop. She swiftly found her knack for barter and even more, her love of wealth and the material niceties that it eventuated into. However, the circumstances of her birth necessitated that she would never inherit anything worth while from her father's business, nor would she be set to inherent anything related to the actual running of the business itself. An unfortunate circumstance, to be sure, yet one that she understood the reasoning behind. When her father finally took ill when she was of twenty-one years, she asked her eldest brother for a small sum in which to seek out to make her own fortune with the merchant caravans heading north into Skyrim.

With this money guaranteed, Romana would then spend four years on the road with the various merchant bands heading into the far northern province. Along the way, further honing her skills with the dagger, as taught by the caravan guards and the khajit high off skooma who sought to not-so-subtly brag to their rivals in the human traders. Once she was comfortable with her tidy fortune, she saw fit that it was time to invest in her own endeavour.

She would set forth from Solitude by ship, to Rihad, war was the finest of opportunities to make money. By the nine, Romana Larcius would make a profit in Hammerfell or she could not call herself a merchant.
For the Queen, the Law, and the People

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Insaeldor
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Posts: 5385
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Thu Aug 09, 2018 8:17 pm

Tor you're accepted

Wimp womp
Time is a prismatic uniform polyhedron

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Insaeldor
Negotiator
 
Posts: 5385
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Fri Aug 10, 2018 4:42 am

Sorry I missed you my last ho around. Kai you are accepted
Time is a prismatic uniform polyhedron

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The Ik Ka Ek Akai
Postmaster-General
 
Posts: 13428
Founded: Mar 08, 2013
Scandinavian Liberal Paradise

Postby The Ik Ka Ek Akai » Fri Aug 10, 2018 8:11 am

Insaeldor wrote:Sorry I missed you my last ho around. Kai you are accepted


<3

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Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Fri Aug 10, 2018 9:44 am

What level are we all gonna be?
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Armenda
Spokesperson
 
Posts: 145
Founded: Sep 02, 2016
Ex-Nation

Postby Armenda » Fri Aug 10, 2018 11:31 am

Image
Name: Serverus Valgori.
Age: 37.
Place of Birth: Somewhere in the middle of Falkreath.
Birthsign The Thief.
Race: Imperial.
Equipment:
    Apparel
  • Belted tunic.
  • Leather bracers.
  • Leather boots.
    Weapons
  • Iron dagger.
    Miscellaneous
  • 15 lock-picks.
  • A rucksack to store lock-picks, potions, supplies, etc.
  • A tattered journal.
  • The following books:
    • Antecedents of Dwemer Law.
    • Gods and Worship.
    • Shadowmarks.
  • 3 empty potion phials.
  • One set of tavern clothes (green).
  • One bottle of ale.
  • One piece of bread.
  • Grilled leeks.
  • One sweetroll.
Class: Handyman.
Skills:
    Major skills:
  • Speechcraft.
  • Mercantile.
  • Hand-to-hand.
  • Medium armor.
  • Short blade.
    Minor skills:
  • Alchemy.
  • Security.
  • Sneak.
  • Armorer.
  • Marskman.
Strengths:
  • Jack of all trades - Serverus is adept in doing most things (smithing, alchemy, fighting, etc.) and grasps new concepts easily.
  • Good with law, trade - Serverus has a natural talent for law and trade, having dealt with both in the past.
  • Persuasive - Serverus is talented with speechcraft, and can persuade people in various ways.
  • Will work for anyone and anything - Not afraid to compromise his morals, Serverus will usually accept most work and tasks given to him and try to finish it with the most of his ability.
  • Traveller - He has a good sense of direction and knows his way around Tamriel.
Weaknesses:
  • Not very well liked - People who have heard of Serverus usually consider him as some sort of henchman, and he has few friends. He does care for the friends he has, but no one else knows that.
  • Very poor - Other than his few belongings, Serverus has not a single septim or property to his name. He'll need to get working. Fast.
  • Cannot do magic - Serverus has a natural distaste for magic and will shy away from it.
  • Not very agile - Serverus is growing old and, even if he does possess some degree of strength, is not very agile.
  • He has few morals, which usually makes him more enemies than it does friends.
  • Money and power easily attract him, and therefore he can easily switch allegiances he may have had previously.

Biography: Serverus Valgori is a resourceful man, and a traveller by birth.

He was born somewhere in the middle of Falkreath - in a forest, a few minutes away from the road leading to Cyrodiil - to a Nord father and an Imperial mother. His father (who was known as Harald) was a smith, who spent most of his youth working in Windhelm, before starting his own forge in Falkreath, and his mother (whose name was Alexandria) was the daughter of a legionnaire.

Times had been tough for them in Skyrim, and after it was evident that the the couple was expecting a child, they made the decision to move to the city of Bruma in Cyrodiil, where Alexandria's father had become the captain of the guard. Serverus was born on the way to Cyrodiil - he was a premature child, but was strong enough to survive the tough journey to Bruma. He spent most of his youth helping his father, who started a new forge in Bruma. He'd help with the forge in the mornings, and spent the afternoons helping sell whatever his father made. The evenings, of course, were chaotic. He'd spend time with the other children in Bruma, running around, fighting, and yelling.

Things turned sour when Serverus was 15. His mother died due to sickness, and his father put all his money into women and drink. The household became abusive, and the family was running out of money. Serverus saw only one option, and that was to run. And run he did - he found his way to the Imperial City, where he spent the first few days helping out at the docks, before joining up with a Khajiit caravan going to High Rock.

In High Rock, he found work as a part of a band of mercenaries, who were hired to work as "security" for a lowly baron. He learnt how to fight there, how to handle the logistics for a small band of people, and what not. He spent many years fighting in the skirmishes and wars that the Breton nobility had frequently, before finding himself in Daggerfall. He was employed by a wealthy merchant, to work as a bodyguard, but soon found himself working as the enforcer of the merchant's wishes - intimidating, bribing, and dealing with hostile parties was all a part of the job. In exchange, the merchant paid him well, and taught him reading and writing.

Serverus put this newfound skill to good use, and studied law and politics extensively, all for the benefit of his merchant master, now being able to help his master deal with the city guard and leadership. But all good things come to an end - and one fateful day, a conspiracy among the traders in Daggerfall led to the murder of his master and his family. Serverus was blamed - but he managed to flee, and took a ship to Hammerfell, to the city of Rihad, with only a few of his belongings.

A new era has already begun, and Serverus has come to realise that it was going to be an era of change. For him, he hopes, it'll be an era of prosperity. Prosperity he was going to get at any cost.

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Insaeldor
Negotiator
 
Posts: 5385
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Sat Aug 11, 2018 9:41 am

Armenda wrote:Name: Serverus Valgori.
Age: 37.
Place of Birth: Somewhere in the middle of Falkreath.
Birthsign The Thief.
Race: Imperial.
Equipment:
    Apparel
  • Belted tunic.
  • Leather bracers.
  • Leather boots.
    Weapons
  • Iron dagger.
    Miscellaneous
  • 15 lock-picks.
  • A rucksack to store lock-picks, potions, supplies, etc.
  • A tattered journal.
  • The following books:
    • Antecedents of Dwemer Law.
    • Gods and Worship.
    • Shadowmarks.
  • 3 empty potion phials.
  • One set of tavern clothes (green).
  • One bottle of ale.
  • One piece of bread.
  • Grilled leeks.
  • One sweetroll.
Class: Handyman.
Skills:
    Major skills:
  • Speechcraft.
  • Mercantile.
  • Hand-to-hand.
  • Medium armor.
  • Short blade.
    Minor skills:
  • Alchemy.
  • Security.
  • Sneak.
  • Armorer.
  • Marskman.
Strengths:
  • Jack of all trades - Serverus is adept in doing most things (smithing, alchemy, fighting, etc.) and grasps new concepts easily.
  • Good with law, trade - Serverus has a natural talent for law and trade, having dealt with both in the past.
  • Persuasive - Serverus is talented with speechcraft, and can persuade people in various ways.
  • Will work for anyone and anything - Not afraid to compromise his morals, Serverus will usually accept most work and tasks given to him and try to finish it with the most of his ability.
  • Traveller - He has a good sense of direction and knows his way around Tamriel.
Weaknesses:
  • Not very well liked - People who have heard of Serverus usually consider him as some sort of henchman, and he has few friends. He does care for the friends he has, but no one else knows that.
  • Very poor - Other than his few belongings, Serverus has not a single septim or property to his name. He'll need to get working. Fast.
  • Cannot do magic - Serverus has a natural distaste for magic and will shy away from it.
  • Not very agile - Serverus is growing old and, even if he does possess some degree of strength, is not very agile.
  • He has few morals, which usually makes him more enemies than it does friends.
  • Money and power easily attract him, and therefore he can easily switch allegiances he may have had previously.

Biography: Serverus Valgori is a resourceful man, and a traveller by birth.

He was born somewhere in the middle of Falkreath - in a forest, a few minutes away from the road leading to Cyrodiil - to a Nord father and an Imperial mother. His father (who was known as Harald) was a smith, who spent most of his youth working in Windhelm, before starting his own forge in Falkreath, and his mother (whose name was Alexandria) was the daughter of a legionnaire.

Times had been tough for them in Skyrim, and after it was evident that the the couple was expecting a child, they made the decision to move to the city of Bruma in Cyrodiil, where Alexandria's father had become the captain of the guard. Serverus was born on the way to Cyrodiil - he was a premature child, but was strong enough to survive the tough journey to Bruma. He spent most of his youth helping his father, who started a new forge in Bruma. He'd help with the forge in the mornings, and spent the afternoons helping sell whatever his father made. The evenings, of course, were chaotic. He'd spend time with the other children in Bruma, running around, fighting, and yelling.

Things turned sour when Serverus was 15. His mother died due to sickness, and his father put all his money into women and drink. The household became abusive, and the family was running out of money. Serverus saw only one option, and that was to run. And run he did - he found his way to the Imperial City, where he spent the first few days helping out at the docks, before joining up with a Khajiit caravan going to High Rock.

In High Rock, he found work as a part of a band of mercenaries, who were hired to work as "security" for a lowly baron. He learnt how to fight there, how to handle the logistics for a small band of people, and what not. He spent many years fighting in the skirmishes and wars that the Breton nobility had frequently, before finding himself in Daggerfall. He was employed by a wealthy merchant, to work as a bodyguard, but soon found himself working as the enforcer of the merchant's wishes - intimidating, bribing, and dealing with hostile parties was all a part of the job. In exchange, the merchant paid him well, and taught him reading and writing.

Serverus put this newfound skill to good use, and studied law and politics extensively, all for the benefit of his merchant master, now being able to help his master deal with the city guard and leadership. But all good things come to an end - and one fateful day, a conspiracy among the traders in Daggerfall led to the murder of his master and his family. Serverus was blamed - but he managed to flee, and took a ship to Hammerfell, to the city of Rihad, with only a few of his belongings.

A new era has already begun, and Serverus has come to realise that it was going to be an era of change. For him, he hopes, it'll be an era of prosperity. Prosperity he was going to get at any cost.

Looks good, Accepted
Last edited by Insaeldor on Sat Aug 11, 2018 9:42 am, edited 1 time in total.
Time is a prismatic uniform polyhedron

User avatar
Armenda
Spokesperson
 
Posts: 145
Founded: Sep 02, 2016
Ex-Nation

Postby Armenda » Sat Aug 11, 2018 10:59 am

Insaeldor wrote:-snip-

woahh i was so worried it was going to be trash lmao, but good to know, i'll get a post up soon!

User avatar
Insaeldor
Negotiator
 
Posts: 5385
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Mon Aug 13, 2018 4:48 pm

Theodosiya wrote:-snip-

accepted
Time is a prismatic uniform polyhedron

User avatar
Theodosiya
Minister
 
Posts: 3145
Founded: Oct 10, 2015
Ex-Nation

Postby Theodosiya » Tue Aug 14, 2018 1:51 am

Insaeldor wrote:
Theodosiya wrote:-snip-

accepted

Permission to start in Fallen Wastes, already in Northern Hammerfell for few weeks, and for contact with the Legion raiders/skirmishers.
The strong rules over the weak
And the weak are ruled by the strong
It is the natural order

User avatar
Insaeldor
Negotiator
 
Posts: 5385
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Tue Aug 14, 2018 6:30 am

Theodosiya wrote:
Insaeldor wrote:accepted

Permission to start in Fallen Wastes, already in Northern Hammerfell for few weeks, and for contact with the Legion raiders/skirmishers.

Go ahead.
Time is a prismatic uniform polyhedron

User avatar
Emericia
Chargé d'Affaires
 
Posts: 391
Founded: Aug 03, 2016
Ex-Nation

Postby Emericia » Sat Aug 18, 2018 9:59 am

Image

Name: Alyssa the Paladin
Age: 34
Place of Birth: Northpoint, Rivenspire, High Rock
Birthsign: The Lady
Race: Breton
Equipment:
  • Silver longsword
  • Steel plate cuirass
  • Steel plate boots
  • Steel plate gauntlets
  • Chain-mail hood
  • Potion of cure disease (x2)
  • Potion of Health (x3)
  • Journal
  • Septim (x104)
Class: Paladin
Skills:
  • MAJOR
    • Long blade
    • Heavy armor
    • Speechcraft
    • Restoration
    • Acrobatics
  • MINOR
    • Destruction
    • Mysticism
    • Hand-to-hand
    • Enchantment
    • Smithing
Strengths:
  • CONSTITUTION
    Exhibits unfaltering strength of body and mind.
  • MAGIC
    Adept in casting restoration magic to heal others as well as themselves. Adequate in fire magic to combat undead, but finds it cumbersome to use with a sword, so is limited in use.
  • GOOD-NAURED
    An honest and good nature instills a sense of trust and confidence in others, making them particularly persuasive.
  • HOLY-WARIOR
    Effective in combating necromancers, undead and daedra.
Weaknesses:
  • HONOR-BOUND
    Honor bound to do what is right, no matter the cost. Cannot cheat, lie, steal or kill innocents.
  • STEALTH
    Inept in all forms of stealth and can easily be detected, especially while wearing heavy armor.
  • RANGE
    Has little skill relating to ranged combat, such as archery.
  • CONFLICTED
    Indecisive in areas of moral ambiguity, especially where compassion and duty conflict.
Biography:
Born in Rivenspire, the desolate area perhaps brought the best out in Alyssa, inspiring her to always do what she felt was right. From a young age, Alyssa perusing the idea of being a great protector much to the disdain of her blacksmith parents.

At age 17 Alyssa undertook apprenticeship with the local chapter of the Vigilant of Stendarr. For many years she enjoyed a life of virtue with her brothers and sisters of Stendarr, eliminating the threats of darkness in Rivenspire. It was however revealed that some members of the nobility of Rivenspire had fallen to the corruption of Molag Bal in exchange for great power, becoming Vampires. Naturally the Vigilant sought to expunge this corruption before it became viral.

Being completely inept in stealth, Alyssa was tasked with hunting down any who escaped the secretive string of assassinations being conducted. Alyssa conducted her task diligently, dispatching any who fled into the wilderness, the last of whom eluded her for several weeks, seemingly by killing few to survive.

Finally, after tracking them halfway across Highrock, finally managed confront them. Unfortunately, what she found was a girl of about 14, terrified of what she was and what was coming for her. Despite knowing the risk the girl presented, Alyssa hadn't the heart kill the poor creature.

Alyssa abandon the Vigilant of Stendarr to walk Tamriel, lost and seeking answers to the moral dilemmas that was faced so regularly by those who hunt the monsters.

User avatar
Insaeldor
Negotiator
 
Posts: 5385
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Sat Aug 18, 2018 2:12 pm

Emericia wrote:-snip-

Accepted, you can get yourself caught up and you'll be good to post.
Time is a prismatic uniform polyhedron

User avatar
The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Thu Aug 23, 2018 9:34 am

Alright, posted - those interested in following along with the 'main story', tag along on our duneripper-killing trip!
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

User avatar
Theodosiya
Minister
 
Posts: 3145
Founded: Oct 10, 2015
Ex-Nation

Postby Theodosiya » Thu Aug 23, 2018 9:42 am

Join in later. Busy with a personal project & college. Next post in few days. About the project, I'll show it when it's done. Hint : Elder Scrolls related.

https://www.deviantart.com/dolotski/art ... -761061795

https://www.deviantart.com/dolotski/art ... -761060878

WIPs, btw...
Last edited by Theodosiya on Sat Aug 25, 2018 8:51 am, edited 1 time in total.
The strong rules over the weak
And the weak are ruled by the strong
It is the natural order

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