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Free-Writing Space RP (MT)

For all of your non-NationStates related roleplaying needs!
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Ace Lone
Spokesperson
 
Posts: 124
Founded: Dec 04, 2017
Ex-Nation

Free-Writing Space RP (MT)

Postby Ace Lone » Wed Jul 11, 2018 2:51 pm

A galaxy full of planets and people. Different governments. No rules. Too hard to follow.
Create planet and army and lets begin.
Last edited by Ace Lone on Thu Jul 12, 2018 3:16 pm, edited 2 times in total.
Feel free to also call me Acey, Mr. Lone, or, if your feeling like a kiss-up, the one true SHREDDER!


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Ace Lone
Spokesperson
 
Posts: 124
Founded: Dec 04, 2017
Ex-Nation

Postby Ace Lone » Wed Jul 11, 2018 2:52 pm

RESERVED
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Ace Lone
Spokesperson
 
Posts: 124
Founded: Dec 04, 2017
Ex-Nation

Postby Ace Lone » Wed Jul 11, 2018 2:52 pm

RESERVED
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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Corrupt Dictatorship

Postby Rodez » Wed Jul 11, 2018 6:47 pm

Tag. I applied for the original, so I'm happy to see this come back.

I probably need to do a bit of editing though seeing as how we can only be democracies. Could a former monarchy still be okay?
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

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Ace Lone
Spokesperson
 
Posts: 124
Founded: Dec 04, 2017
Ex-Nation

Postby Ace Lone » Wed Jul 11, 2018 6:52 pm

Rodez wrote:Tag. I applied for the original, so I'm happy to see this come back.

I probably need to do a bit of editing though seeing as how we can only be democracies. Could a former monarchy still be okay?


I’d rather you didn’t. I’m not trying to be too hardline but part of the backstory of the Orthion system is that it has always more or less been a system of freedom and democracy, since the earliest days of the Union. The last of the monarchies and empires fell amidst the birth of the Union.
Feel free to also call me Acey, Mr. Lone, or, if your feeling like a kiss-up, the one true SHREDDER!


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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Corrupt Dictatorship

Postby Rodez » Wed Jul 11, 2018 6:54 pm

Ace Lone wrote:
Rodez wrote:Tag. I applied for the original, so I'm happy to see this come back.

I probably need to do a bit of editing though seeing as how we can only be democracies. Could a former monarchy still be okay?


I’d rather you didn’t. I’m not trying to be too hardline but part of the backstory of the Orthion system is that it has always more or less been a system of freedom and democracy, since the earliest days of the Union. The last of the monarchies and empires fell amidst the birth of the Union.

I suppose that makes sense. It's alright, it shouldn't take very long to modify the government sections.
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Corrupt Dictatorship

Postby Rodez » Wed Jul 11, 2018 7:43 pm

PLANET NAME: Jihlavya

PLANET CLASS: Ice World

PLANET SIZE/MEASUREMENTS: Roughly 80% of the Earth

PLANETARY WEATHER AND CLIMATES: Jilavya has a mostly cold, frozen climate, with a global average of -30 Celsius. This is still within the acceptable human range of habitation, but has forced the Jihlavyans to build massive cities into and under mountain ranges, so as to afford protection against the absolutely brutal blizzards that sweep across the surface on a fairly regular basis. Despite the less-than-appealing surface, there exist expansive underground oceans which support myriad forms of life, thanks to heat from geothermal vents.

MOONS: Aruveter - The larger of Jihlavya's two moons, Aruveter is a little under 20% the mass of the mother planet. It's atmosphere was once minimal, but centuries of careful terraforming and sculpting have rendered it habitable for about the last two hundred years. Possessing large continents and richer soils than Jihlavya, Aruveter largely serves as the breadbasket of the entire Republic, providing enormous agricultural harvests that are barely able to provide for six and a half billion citizens given the tributes that the Vendouri take annually.

Vondarc - About 10% of Jihlavya's mass, Vondarc is similar in that it is an ice body. Only this time, there is no atmosphere and no sub-ice world ocean, so organic life is quite impossible. The only inhabitants are a few million miners and military personnel. Vondarc is still relatively valuable because of various elements, like methane, hydrogen and helium, that can be mined from the moon.

MOST ABUNDANT PLANETARY RESOURCES: hydrogen, ice, metal ores, alloys

SCARCEST PLANETARY RESOURCES: Silicon, foodstuffs

CURRENT POPULATION COUNT: 7.2 billion total (5.7 billion on Jihlavya, 1.5 billion on Aruveter, 10 million on Vondarc)

CURRENT PLANETARY GOVERNMENT: The Republic of Jihlavya

GOVERNMENT IDEALISM: Capitalist-Democratic

GOVERNMENT LEADER(S): Chancellor Jan Moravec

LEADER TITLE(S): Chancellor

GOVERNMENT-PLANETARY CAPITAL CITY: Kashirskoye

GOVERNMENT BANNER:
Image


ECONOMIC STANDING: Poor

CULTURAL SIMILARITY: Slavs

GOVERNMENT DISPOSITION TOWARD VENDOURI RULERSHIP: Tolerant

POPULATION DISPOSITION TOWARD VENDOURI RULERSHIP: Hated to Abysmal, depending on region

CURRENT GLOBAL ISSUES:
•Widespread Disease or Epidemic
•Civil Unrest and-or Rioting




MILITARY AND NAVY INFORMATION By official records, the Jihlavyan Ground Forces number close to two million individuals. Most of these, approximately 1.7 million men and women, belong to the Home Guard. This branch works in tandem with local law enforcement to keep order in the various mountain cities and assist in disaster recovery. The other 300,000 count themselves among the Republican Army and are charged with protecting the planet and its moon from attack.

There are, however, a number of unlawful militias and paramilitaries which have sprung up over the past decade. Some are known to the collaborationist government; others are not.

Jihlavya doesn't have much of a Navy, since most of it was lost in battle and much of the remainder was forcibly mothballed by the peace treaty. Currently, the 50,000-strong Navy only utilizes 1 Drake-class battleship, 7 Strider-class cruisers, 14 Vandal-class frigates, some three dozen corvettes and fighter and bomber squadrons. This force has struggled to keep order in Jihlavyan space given the recent pirate infestation over the past several years, which the Vendouri have mostly declined to deal with. However, some private interests have been quietly busy beneath the mountain cities - and they certainly haven't been building pleasure yachts.



OTHER:
Prior to the Great War, the Republic of Jihlavya was a relatively prosperous planet and major naval power on the edge of the Orthion System. With a powerful fleet and very favorable trade margins, Jihlavya seemed poised to become a dominant power broker in the Union. Perhaps the dominant state.

Then the Vendouri arrived. Jihlavya, on the outer periphery, was one of the first planets to encounter them, mere weeks after the destruction of the planet Vagner. Without so much as an ultimatum they began indiscriminately annihilating merchants, miners, and navy ships alike. The Jihlavyan Navy regrouped and fought many battles in the orbit of their two moons, or amidst outlying asteroids. Some of these they even won.

But it was to no avail. Jihlavya only survived complete destruction because the Vendouri were too busy with their offensive into the core worlds, and the siege of Arenior. A surface bombardment late in the war killed well over two hundred million people; the battered Navy was too weak to stop it.

After the destruction of the Arenior and the Council, the Vendouri were quick to land ground forces on Jihlavya. After a fierce, weeks-long ground battle, they broke into the capital of Kashirskoye. After sacking the city, they massacred much of the Chamber of Deputies and appointed career bureaucrat Stojan Vikhrov as the new chancellor. Faced with no other recourse, Vikhrov signed the treaty that the Vendouri put in front of him and went about making sure that the occupation did as little damage to his people as possible, although the draconian terms of the Orthion Sanction made that an impossibility. Mostly, he was shrewd enough to avoid an outright rebellion on the planet.

However, in 3241, Vikhrov succumbed to his advanced age. His political protege and successor was Jan Moravec, who had served as governor of Aruveter previously.

Moravec, unfortunately, cannot even make up for his status as a collaborationist by being a good administrator, as his predecessor was. He has also proven unable to deal with the strange virus known as světového jedlíčka (world eater), which arrived on-world in 3249 and has thus far evaded all medical attempts at a cure, extracting a serious toll from the population. Resentment, quietly brewing for decades, is about to boil over.
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Ace Lone
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Posts: 124
Founded: Dec 04, 2017
Ex-Nation

Postby Ace Lone » Wed Jul 11, 2018 8:00 pm

Rodez wrote:PLANET NAME: Jihlavya

PLANET CLASS: Ice World

PLANET SIZE/MEASUREMENTS: Roughly 80% of the Earth

PLANETARY WEATHER AND CLIMATES: Jilavya has a mostly cold, frozen climate, with a global average of -30 Celsius. This is still within the acceptable human range of habitation, but has forced the Jihlavyans to build massive cities into and under mountain ranges, so as to afford protection against the absolutely brutal blizzards that sweep across the surface on a fairly regular basis. Despite the less-than-appealing surface, there exist expansive underground oceans which support myriad forms of life, thanks to heat from geothermal vents.

MOONS: Aruveter - The larger of Jihlavya's two moons, Aruveter is a little under 20% the mass of the mother planet. It's atmosphere was once minimal, but centuries of careful terraforming and sculpting have rendered it habitable for about the last two hundred years. Possessing large continents and richer soils than Jihlavya, Aruveter largely serves as the breadbasket of the entire Republic, providing enormous agricultural harvests that are barely able to provide for six and a half billion citizens given the tributes that the Vendouri take annually.

Vondarc - About 10% of Jihlavya's mass, Vondarc is similar in that it is an ice body. Only this time, there is no atmosphere and no sub-ice world ocean, so organic life is quite impossible. The only inhabitants are a few million miners and military personnel. Vondarc is still relatively valuable because of various elements, like methane, hydrogen and helium, that can be mined from the moon.

MOST ABUNDANT PLANETARY RESOURCES: hydrogen, ice, metal ores, alloys

SCARCEST PLANETARY RESOURCES: Silicon, foodstuffs

CURRENT POPULATION COUNT: 7.2 billion total (5.7 billion on Jihlavya, 1.5 billion on Aruveter, 10 million on Vondarc)

CURRENT PLANETARY GOVERNMENT: The Republic of Jihlavya

GOVERNMENT IDEALISM: Capitalist-Democratic

GOVERNMENT LEADER(S): Chancellor Jan Moravec

LEADER TITLE(S): Chancellor

GOVERNMENT-PLANETARY CAPITAL CITY: Kashirskoye

GOVERNMENT BANNER:

ECONOMIC STANDING: Poor

CULTURAL SIMILARITY: Slavs

GOVERNMENT DISPOSITION TOWARD VENDOURI RULERSHIP: Tolerant

POPULATION DISPOSITION TOWARD VENDOURI RULERSHIP: Hated to Abysmal, depending on region

CURRENT GLOBAL ISSUES:
•Widespread Disease or Epidemic
•Civil Unrest and-or Rioting




MILITARY AND NAVY INFORMATION By official records, the Jihlavyan Ground Forces number close to two million individuals. Most of these, approximately 1.7 million men and women, belong to the Home Guard. This branch works in tandem with local law enforcement to keep order in the various mountain cities and assist in disaster recovery. The other 300,000 count themselves among the Republican Army and are charged with protecting the planet and its moon from attack.

There are, however, a number of unlawful militias and paramilitaries which have sprung up over the past decade. Some are known to the collaborationist government; others are not.

Jihlavya doesn't have much of a Navy, since most of it was lost in battle and much of the remainder was forcibly mothballed by the peace treaty. Currently, the 50,000-strong Navy only utilizes 1 Drake-class battleship, 7 Strider-class cruisers, 14 Vandal-class frigates, some three dozen corvettes and fighter and bomber squadrons. This force has struggled to keep order in Jihlavyan space given the recent pirate infestation over the past several years, which the Vendouri have mostly declined to deal with. However, some private interests have been quietly busy beneath the mountain cities - and they certainly haven't been building pleasure yachts.



OTHER:
Prior to the Great War, the Republic of Jihlavya was a relatively prosperous planet and major naval power on the edge of the Orthion System. With a powerful fleet and very favorable trade margins, Jihlavya seemed poised to become a dominant power broker in the Union. Perhaps the dominant state.

Then the Vendouri arrived. Jihlavya, on the outer periphery, was one of the first planets to encounter them, mere weeks after the destruction of the planet Vagner. Without so much as an ultimatum they began indiscriminately annihilating merchants, miners, and navy ships alike. The Jihlavyan Navy regrouped and fought many battles in the orbit of their two moons, or amidst outlying asteroids. Some of these they even won.

But it was to no avail. Jihlavya only survived complete destruction because the Vendouri were too busy with their offensive into the core worlds, and the siege of Arenior. A surface bombardment late in the war killed well over two hundred million people; the battered Navy was too weak to stop it.

After the destruction of the Arenior and the Council, the Vendouri were quick to land ground forces on Jihlavya. After a fierce, weeks-long ground battle, they broke into the capital of Kashirskoye. After sacking the city, they massacred much of the Chamber of Deputies and appointed career bureaucrat Stojan Vikhrov as the new chancellor. Faced with no other recourse, Vikhrov signed the treaty that the Vendouri put in front of him and went about making sure that the occupation did as little damage to his people as possible, although the draconian terms of the Orthion Sanction made that an impossibility. Mostly, he was shrewd enough to avoid an outright rebellion on the planet.

However, in 3241, Vikhrov succumbed to his advanced age. His political protege and successor was Jan Moravec, who had served as governor of Aruveter previously.

Moravec, unfortunately, cannot even make up for his status as a collaborationist by being a good administrator, as his predecessor was. He has also proven unable to deal with the strange virus known as světového jedlíčka (world eater), which arrived on-world in 3249 and has thus far evaded all medical attempts at a cure, extracting a serious toll from the population. Resentment, quietly brewing for decades, is about to boil over.


Accepted.
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Parcia
Powerbroker
 
Posts: 7682
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Wed Jul 11, 2018 10:10 pm

PLANET NAME: Gael

PLANET CLASS: Terran World

PLANET SIZE/MEASUREMENTS: Roughly 40% the size of Earth

PLANETARY WEATHER AND CLIMATES: Fairly similar to Earth it self, but smaller, Gael is roughly 30% Water, with temperate forests (think Pacific northwest) covering much of the land, with most of the inhabited land being used for farmland and timber production. Only two large cities exist. New Edinburgh, the capital, host roughly 30% of the planets population, and sea/space port city of New Wales (the new in both names signifying their re-building after the war.) She does have multiple, large mountain ranges ringing her land masses, known as the Highlands.

Most days are warm, averaging 80 or so degrees, with winters being short, and light, never dropping below freezing point, and while it does snow, not often enough to have constant snow caped peaks. This promotes a long growing season and ample conditions for crops.

MOONS: 1, a single, barren rocky moon devoid of all life and atmosphere, appropriately named "Glasgow", home to a single small research and listening post.
Planetary Asteroid Ring.*
MOST ABUNDANT PLANETARY RESOURCES: Timber, being a big one, with the "Gaelic Redwood" being know for growing well over 400 feet tall and 100 feet thick, the wood is renown across the system for its durability and abundance (A noted attribute would be the Redwoods extreme resistance to heat, often taking military grade, purpose built incendiaries to even start to burn.) Second would be staple crops, Potatoes, grains, corn, smaller amounts of tropical fruits kept in temperature controlled green houses. While its oceans are small, they are teaming with life (similar to to the Central-Northern Atlantic, with subtropic waters around the equator) and as such, the planet has a thriving fishing industry.

SCARCEST PLANETARY RESOURCES: While the planet is abundant in timber and and food stuffs, it lacks in large ore and metal deposits, while iron, copper, and gold are fairly common (this being a slight over statement) coal, uranium, and similar metals are scarce. The most rare is a mineral known as "Culprite" (more commonly known as "Gaelic steel" or "Black steel") its a metal similar to titanium, buts several orders of magnitudes stronger, and with proper metal working, easily capable of being forged in to usable objects. Culprite has its uses mostly in areas were such a metal is needed: Often in cutting down the hardy redwoods, but by far its greatest use is in the role of armor piercing ammunition for weapons ranging from "Black tip" 7.62X55mm rounds, to even in use as armored cores in star ship grade weaponry.

In fact, up until the end of the war, its existence was a state secret, with it being well known only after the end of the war when the former military command was questioned as to how Gaelic small arms/star ship weapons were able to penetrate both Vendouri body armor, and the hulls of their star ships, and even their shielding (Due to it not being a magnetic metal, and extremely resistant to heat found in energy shielding). While most of it is now shipped up to the Vendouri, a large enough amount is kept in use for civilian logging, with "Black steel"being commonly used in multiple civilian applications.

CURRENT POPULATION COUNT: 7.8 million


CURRENT PLANETARY GOVERNMENT: The Gaelic Congressional Republic.
GOVERNMENT IDEALISM: Capitalist.

GOVERNMENT LEADER(S):Jessie Moira

LEADER TITLE(S): President (Madam President in this case.)

GOVERNMENT-PLANETARY CAPITAL CITY: New Edinburgh

GOVERNMENT BANNER: The official one is a new design, taken up in the last 20 years to mark the planets new lease on life (And is my NS flag, currently)

ECONOMIC STANDING: Sustained

CULTURAL SIMILARITY: Fucking Scotland...IN SPAAAAACCCCEEEE! (with elements of Rhodesia and America.)

GOVERNMENT DISPOSITION TOWARD VENDOURI RULERSHIP: Officially, Tolerant

POPULATION DISPOSITION TOWARD VENDOURI RULERSHIP: Hated.

CURRENT GLOBAL ISSUES:
•Resource Shortages - Due to the Harsh Taxes in place, as well as the scarcity of certain metals such as Iron, copper, zinc, tungsten, and Uranium, shortages of these metals has caused "Metal Rationing" to go in to effect.

•Pirate Harassment of Trade - "Belt Pirates" are a fairly common occurrence, and one of the few reasons why Gael was able to keep a good portion of her Navy, and while these often heavily modified Civilian ships will steer well clear of Imperial ships, they have no qualms raiding Civilian shipping and transportation. With low levels of base materials, almost all mass production that isn't given to the empire goes in to maintaining the fleet.


MILITARY AND NAVY INFORMATION
The Congressional Navy is surprisingly well equipped and trained, and while nearly a third its original side, it had adapted well its new size.
The navy consists of:
X 2 "Leonidas" Heavy cruisers (these are comparable in size and armament to the UNSC "Autumn" heavy cruiser) *NOTE: Due to the heavy nature of these ships, they are restricted to port defense only by Imperial Order, meaning moving them as part of a battle group, even to fight a large pirate raid, is prohibited by the Empire.

x 4 "Athens" class cruisers (UNSC Marathon class) The main warships of the fleet, and the largest allowed to leave Orbital port for anti-piracy efforts. (Another 6 of these ships would be in mothballs) These ships also act as "Light carriers" in a sense, as they each can hold roughly 30 MK-23A "Banshee" Vacuum/Atmospheric fighter craft, and 15 MK-23B Bomber craft.

x 10 "Claymore" Class Destroyers (UNSC "Halbard" class) The main patrol ship, with 2-3 of these boats being in a constant rotation in the system, often leading 4-5 frigates in patrol routs through the belt and the system. (another 8 of these ships would be in Moth balls.

x 15 "Buckler" class frigates (UNSC Paris Class heavy Frigate) The true work horse of the fleet, its cheap nature and fast build time making it a staple of both Military and civilian use (in a stripped down, un-armed form) (roughly 30 of these little vessels would be kept in orbital mothballs.

X 240 MK-23A Fighter craft (Colonial Viper MK2s) with 80 being of the 23B strike bomber variant. Those not stationed in star ships are held at Planet side airbase, with a small squadron kept in defense in the Orbital station network.

Tactics: The navy, mostly a maritime protection force at this point, make uses of multiple, small patrol groups on constant motion to effectively fight the pirate menace, as well as to (secretly) keep the Empire Guessing as to were the navy is at all times. It makes use of the "Alpha strike" tactic, using multiple, center line mounted mass drivers to fire kinetic slugs at near relativistic speeds, backed up by mass missile and rapid fire medium gunfire to mop up whats left. This combined with ambush tactics and the known scrambling of Imperial communications in the belt, makes the Congregational Navy a potent force when fighting in the belt.

Ground force.

The ground forces of the Republic are split in to three main groups.
The Regulars.
The standing army of 300,000, employ tried, tested, and yet still effective ballistic weapons as their arms, their troops are rather more geared towards occupation and city policing, yet their are still yearly war games to test the effectiveness of the Army in battle. Much of this is done under the Cover of the Redwoods, hiding the true scope and size of these games from the Empire.

The Haylanders.
the chief Special forces branch of the Army, they are renown for their scouting, hunting, tracking, and stealth capabilities when moving through the untamed wilderness of Gael. Small in number, these roughly 2,000 or so soldiers are almost never kept garrisoned in the cities, rather almost always being deployed tot he forests of Gael.

Civil Guard.
Essentially a Civilian Militia, their numbers are officially capped 10,000, by imperial mandate (but have in reality long since surpassed that number, reaching roughly 30,000) and are more often employed as Frontier troops, patrolling the edges of the Wilderness and farm steads.

OTHER:
Few things.

Gael was a "wild Cat" colony, formed roughly 30 years before the war by Union dissidents and separatists, it was considered a back water for the longest time, before the Union would begin to try to influence it, often using military means, causing the young nation to fight a set of long, drawn out, and bloody wars for its survival. This increase up until the Great war, were it would remain neutral, much to the ire of the Union.

When the Imperial Military reached the world, the Congressional republic originally tried to hold out, fighting a 6 month long war that brought both of the large cities to ruin. Thus, the Republic Officially surrendered, but static fighting would continue for nearly 4 years, being named "The Bush war." While peace has been in place for some time, rumors have spread about a possible renewing of the Bush War with growing rebel activity by a known resistance group going by the name "Tanith" in the vast, often uncharted forests of the Redwoods.


Because of its short defeat, and its near complete compliance with the Empire, Gael has largely governed it self, save the Planetary governor and the Star Fortress above the world, with its piracy problem often sighted as the only reason that Gael has kept her fleet in tact.




Predators of Gael
Because its 3 am and im fucking bored.

The Red Tiger - A rather common, predatory mammal native to the lowlands and coasts, it resembles a common Terran Lion in size and shape, often hunting in small groups and using their impressive teeth and claws to bring down their prey. While most are still while, rumor has it that a pack of "Tamed" Red Tigers has been used as scouts, and attack animals by Rebel groups in the Highlands.

The Gaelic Viper - A rarer sight, the Gaelic Viper was once a incredibly common species of reptiles, reaching several feet in length and jaws able to open 180 degrees and inject a potent venom able to kill a man in minuets. How ever, generations of hunting and pest control have contained them to special nature preserves. While few wild specimens exist it the wild, they are known for their natural camouflage and lightning fast attacks.


An Deamhan - More myth then anything, An Deamhan is a legendary mountain monster that is rumored to live in the mountains and the highlands, and has roots in the first days of Colonization of Gael. Said to be the only Intelligent life native tot he planet, the creature is rumored to be a large (as on close to 12 feet tall) hulking beast with a thick, scaly skin and razor sharp claws said to be able to shred anything less then Culprite with ease.

Other then a few scattered reports of them during the war, and a single recorded "Call" of the beast made during an ill fated scientific expedition
Last edited by Parcia on Thu Jul 12, 2018 12:32 am, edited 2 times in total.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Thu Jul 12, 2018 8:26 am

Tag
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Ace Lone
Spokesperson
 
Posts: 124
Founded: Dec 04, 2017
Ex-Nation

Postby Ace Lone » Thu Jul 12, 2018 3:17 pm

Bump.
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Kraicia
Chargé d'Affaires
 
Posts: 392
Founded: Sep 02, 2017
Moralistic Democracy

Postby Kraicia » Thu Jul 12, 2018 3:20 pm

---General---
NS Name: Kraicia
Name: United Kraician Hegemony
Flag:
Image

Government Type: Unitary, Autocratic, Totalitarian, Socialist, Single-Party State
Capital: Regateparta System (Northwest Scutum-Centaurus Arm), Altalb, Regalbastru
Population: 600,000,000,000 (600 Billion)
Major Species: Pitics
- (Visual Reference #01): Pitic Soldier (Without Bodysuit and Helmet)
- (Visual Reference #02): Pitic Soldier (Without Bodysuit)
- (Visual Reference #03): Pitic Soldier(Fully Dressed; Standard Battle Dress)
- (Visual Reference #04): Pitic Soldier (Fully Dressed; Armoured Infantry)
- (Visual Reference #05): Pitic Soldier (Fully Dressed; Black Ops / EVA Suit / Super Soldier)
- (Visual Reference #06): Pitic Soldier (Fully Dressed; EOD / Marine)
-Military Population: Approximately 28,000,000,000 (28 Billion)
History: The United Kraician Hegemony evolved from centuries of consecutive galactical conflicts waged by a race of squat bipedal reptilians called, the Pitics. Ever since the industrial revolution for the Pitics, the pre-FTL history of the Pitics was defined by overpopulation, political instability, and social unrest - factors that had constantly been reshaping the political boundaries of Pitic nation-states on their homeworld (Regalbastru). Unsurprisingly, the Pitics saw well over seven different world wars in under three centuries, and as well as three periods of geopolitical tensions (whom were called the Arctic Conflicts - Arctic Conflict I; Arctic Conflict II; and Arctic Conflict III) in between the world wars; however, despite these deadly series of world wars, hope was not entirely destroyed amid the chaos.

Throughout the world wars and periods of geopolitical rivalry, the Pitic nation-states sought out to resolve their differences in a different approach via by turning their attention to the cosmos. Multiple space races were not uncommon - whether it be between the world wars or within the Arctic Conflicts - and not to mention the economic potential of galactical colonization that awaited out in the space; however, much of the Pitic homeworld prior to the last Arctic Conflict (Arctic Conflict III) were far too distracted by the horrors of war and the seemingly unpredictable political battlegrounds. Very few Pitic nation-states were on good terms with overpopulation - never mind political instability and social unrest - and having long periods of peace, which were largely unheard of for the rest of the other Pitic nation-states...at least, that was initially known prior to the last Arctic Conflict.

Around the 23rd century (early 2200s), the last Arctic Conflict had came to an end in 2219 after more than 83 years of geopolitical tensions (2136 to 2219). With well over 1.2 billion Pitics left dead from the last Arctic Conflict, the Pitic homeworld was never the same in 83 years, with only four superpowers emerging strong and battle-harden; however, none of these superpowers inherited the democratic ideas and concepts seen prior to the last Arctic Conflict. All four superpowers were either a monarchy, dictatorship, or theocracy, whether they be a booming military power or economic powerhouse; however, it was from emerging from the ashes of the last/third Arctic Conflict that the four superpowers fully realised the potential of galactical exploration and colonization.

In the beginning of 2221, a global conference (better known as, the Altalb Convention) was held by the four superpowers to not only lay the galactical boundaries for the superpower powers, but also apply regulations to space colonization among the Pitic superpowers. Held for as much as 10 months, the Altalb Convention formally paved the way for Pitic space exploration and colonization on a grand scale; however, previous efforts of space exploration and colonization had occurred before by private Pitic enterprises, which only played a critical role in the golden age that became after the Altalb Convention. Each of the four superpowers were allowed to occupy nearby star systems in one of the four directions (north, south, east, or west), and it was also from the Altalb Convention that the Pitics were able to finally resolve overpopulation, political instability, and social unrest that had long plagued many nation-states for centuries prior to the last/third Arctic Conflict.

At first, space exploration and colonization had been an initially shocking relief to the four superpowers; however, leading into the 24th century (2300s), such relief was followed with economic prosperity and progress that forever changed the future for the Pitics as a species. The centuries of conflict and geopolitical tensions had long been a bad memory, with the general public finally banishing its fears and setting their sights into the bright new future for the Pitic species. While the four superpowers ushered in this new golden age in their own ways, all of the superpowers had to admit that the final frontier of space provided the much needed solution to avert any future wars for the Pitic species.

By the beginning of the 2300s, the four superpowers - Kraicia, Tyrussia, Verlinia, and Konderoga - had acquired control of the neighbouring star systems in one of the four directions, with a strict level of regard and respect towards each others galactical borders. While the four superpowers wielded their own separate galactical military forces, neither side was willing to repeat the bloodshed from the world wars and the Arctic Conflicts, and this was especially exemplified by everyone's willingness to obey the laws and regulations established by the Altalb Convention - even the most pragmatic and/or ambitious leaders thought twice in declaring war in a golden age of space exploration and colonization. Although the Pitics were given their first taste of galactical exploration and colonization on a grand scale, the prosperity and progress did not come without some questionable atrocities towards non-Pitic species.

As the four superpowers acquired colonies in the tens and sometimes hundreds, every single superpower found themselves encountering the native species of a few certain planets that they stumble upon. At first, the Pitics approached the native species of these certain planets with a humble peaceful approach in order to encourage maximum economic output and prosperity, which was met with mixed results by the four superpowers. By the contrary, according to the laws and regulations set by the Altalb Convention, the four superpowers agreed and understood that any non-Pitic/alien species they stumble upon during colonization would be subjugated to the borders and areas of influence of the four superpowers; however, the promises of the Altalb Convention would be put to the test by all of the four superpowers' capabilities in governing a multi-racial population.

Kraicia approached this daunting social challenge with selective social welfare programs and a policy of selective discrimination, which was in an attempt to meticulously yet subtly single out terrorist organizations and crime cartels from any other racial species that Kraicia were to stumble upon; however, while a slow yet progressive and effective effort, all the other superpowers could not exactly get the same outcome like Kraicia. Tyrussia and Verlinia - whom were otherwise the two most powerful military giants of all the four superpowers - despised the practice of multi-racial mixing into their Pitic populations, not to mention that both Tyrussia and Verlinia knew very well about the cost of constructing and maintaining the accommodations for a multi-racial population. Subsequently, Tyrussia and Verlinia separately agreed to using open discrimination and institute separate residential areas for other non-Pitic/alien species they stumble upon; however, these policies and legislation were otherwise met with social outcry, not to mention the unsurprisingly poor conditions in these separate residential areas.

Lastly, much to the surprise of Tyrussia, Verlinia, and even Kraicia, Konderoga openly welcomed any non-Pitic/alien species that they stumbled upon, with confirmed reports of the Koderogans recruiting multiple species in their military forces and political institution. Unsurprisingly, Tyrussia and Verlinia were collectively upset to find that one of the superpowers of their own kind was openly accepting 'xenos' into their society, not to mention the fact that Kraicia had accomplished a very similar effort in Pitic space exploration and colonization; however, unlike Kraicia, Konderoga's justification for such openness stems from the recent liberal policies of Konderoga's king, Nelu VII. At the age of 53-years-old as of 2320, Nelu VII sought to institute democratization efforts to the already authoritarian Konderogan monarchy, which not only included the acceptance of all non-Pitic species in Konderoga, but also the granting of freedoms that were once suppressed for the past century; however, Nelu VII's efforts did not go without criticism from the government and the public alike.

Ever since Nelu VII's first decade of ascending to the imperial throne, Nelu VII's liberal and open-minded leadership was constantly placed into question from not only his most powerful advisers and supporters, but also the general public. From the government, Nelu VII was criticized for being naive and ignorant of the dangers of maintaining a multi-racial population in Konderoga; however, on the contrary, Nelu VII was criticized by the general public for his hesitant and slow leadership, which became the instrument for the slow resolution of rampant civil rights movements throughout Konderoga. To make matters worst, Nelu VII's reign had been spontaneously met with intergalactical incidents with Tyrussia and Verlinia, specifically other non-Pitic/alien species seeking refugee in Konderoga to avoid Tyrussian and Verlinian custody - a major issue that had been repeatedly testing the laws and regulations established by the Altalb Convention.

Although Kraicia had been met with the same issue between Tyrussia and Verlinia, Konderoga under Nelu VII's reign had been struggling to not only regulate intergalactical immigration, but also maintaining a manageable population size as a whole (not just for the Pitic species itself). By the 2320s, Konderoga was struggling to maintain a peaceful reputation as a land of the free for other non-Pitic/alien species - never mind in struggling to maintain an easy relationship with its neighbouring superpowers. Though it was in 2339 that Nelu VII would succumb to the old age of 72-years-old, allowing for his 22-year-old son - Eugen IV - to ascend to the imperial throne; however, it was upon his ascendance that Eugen IV inherited a vulnerable powerbase.

(More Information and Worldbuilding Details Coming Soon)

Territory Controlled: 3400~
---Economic---
Economic Type: State Capitalism
Major Industries: Shipbuilding, Mining, Arms Manufacturing, Chemicals, and Electronics Industry
---Military---
Total Military Population: Approximately 28,000,000,000 (28 Billion)
Types of Units: [OPTIONAL]
Military Technologies:
- Plasma Weaponry (Handheld and Ship-Graded)
- Handheld Fire-and-Forget Weaponry
- Hyperspace-Based FTL Technology
- Powered Body Armor (e.g. Pitic Standard Battle Dress)
- Advanced Microscopic Computer Technology (e.g. Combat-Graded Subdermal Implants; Triggerless yet Personalised and Smart Firearms)
- Energy Shielding (Personal and Vehicle-Graded)
- Advanced Superalloys and Superplastics (e.g. Hyper-Condensed Armour)
- Antimatter Reactors
- Active Camouflage (Non-Invisible yet Counter-Infrared Technology)
- Repulsorlift Technology
Standard Infantry:
- (Standard Pitic Soldier): The average Pitic soldier is dressed in a bodysuit that is both fireproof and Stab-Resistant, along with an armoured combat harness that wields its own on-board power supply and life-support system. With the body armor wielding composite armour up to 1.5cm (superalloy exterior + superplastic interior), the average Pitic soldier is able to shrug off conventional small arms fire (anything weaker and/or smaller than 7.62x51mm bullets); however, the body armor itself provides limits protection against Pitic plasma weaponry and large caliber bullets from slugthrowers (e.g. Ordinary 12.7x108mm Bullet > Pitic Body Armor). The standard-issued weapons to the average Pitic soldier is the T-32 Needle Rifle, an exotic energy rifle infamous for its deadly guided needles that embed themselves in the target and explode after a couple seconds; however, the T-32 Needle Rifle is only effective in biological targets, not to mention that the needles will disintegrate after missing its target or hitting a non-organic surface. Alternatively, average Pitic soldier are alternatively assigned the T-15 Needle Rifle, an enormous anti-material rifle designed to fire the same guided needles - as found in the T-32 Needle Rifle - at an extremely high velocity; however, unlike the T-32 Needle Rifle, the T-15's length and weight make it unsurprisingly unwieldy and cumbersome in close quarters combat, coupled with the fact that the needles can only penetrate up to 5cm of armor plating at 1000m (approximately 1094yrds). Plus, if otherwise in a defensive or policing role, the average Pitic soldier can be assigned a circular handheld plasma shield and the K-31 Plasma Pistol - a high powered yet compact plasma pistol that can hurtle a plasma bolt with enough accuracy to vaporize a penny at 275m (approximately 300yrds); however, what the K-31 Plasma Pistols wields in firepower and accuracy, the pistol yields heavy recoil when fired at a high cyclic rate, which can surprise an untrained user and subsequently lead to the pistol overheating in seconds.

- (Armoured Pitic Soldier): The Armoured Pitic Soldiers were ordinary Pitic soldiers that are either hand-picked by the high command or voluntarily recruited to act as shocktroopers, heavy weapons experts, and/or elite guards. Unlike the average Pitic soldiers, the Armoured Pitic Soldiers are equipped with helmets that fully enclose the head and wield an on-board gas mask that can filter out contaminated air pollutants, along with a complete waste recycling system to allow the user to stay in the field for extended periods of time. Equipped with 3cm of hypercondensed armour plating, the Armoured Pitic Soldier is more well-protected than the average Pitic soldier and Pitic Marines alike, coupled with a state-of-the-art energy shielding that can protect the user from deadly doses of radiation and electric discharges; however, the energy shielding can only protect the user for so long before shutting down temporarily and recharging a short while later. When designated with the role as shocktroopers or heavy weapons experts, the Armoured Pitic Soldiers can be found wielding the K-4 Plasma Cannon, a 62kg heavy plasma cannon that can either fire plasma bolts at a high cyclic rate or be reconfigured to act as a plasma mortar that can lob superheated plasma balls capable of destroying a late 20th century era armoured truck in one shot; however, while the K-4 Plasma Cannon is powerful and versatile despite its weight and size, the K-4 Plasma Cannon requires a team of two to three properly operate and wield the cannon around, not to mention that the cannon yields extreme if not painful recoil when fired from the shoulder. Alternatively, Armoured Pitic Soldiers can be seen lugging around the K-50 Plasma Chain Gun, a 60kg heavy automatic plasma cannon that fires concentrated plasma beams downrange at a cyclic rate of 500 to 600 shots per minute, with enough heat and energy to smash through thin armour plating like if it were wet cardboard; however, similar to the K-4 Plasma Cannon, the K-50 Plasma Chain Gun's weight and and size make it cumbersome, requiring a small crew of two to four Pitic personnel to properly transport the weapon across the battlefield - as firing from the hip the shoulder produced heavy recoil along with a dangerous superheated plasma muzzle flash. On the occasion of intense jungle or urban warfare, Armoured Pitic Soldiers can sometimes been seen wielding special flamethrowers that can spew molten plasma fuel at temperatures hot enough to vaporise copper metal; however, to acknowledge the safety of anyone wielding the weapon, the special flamethrowers carry enough fuel to spew plasma fires for no more than nine seconds, not to mention the extreme heat of the special flamethrowers can generate enough light to blind anyone within 100 meters - protection typically found in the Armoured Pitic Soldiers.

- (Pitic Super Soldier): Prior to the foundation of the United Kraician Hegemony, only three out of the four Pitic superpowers (Tyrussia, Verlinia, and Konderoga) had large scale Black Ops organisations and elite Space Rangers. Equipped with anterior-mounted repulsorlift thrusters, and as well as the same armor and life support features as in the Armoured Pitic Soldiers, the Pitic Super Soldier was a direct successor to the Black Ops organisations and elite Space Rangers wielded by the three out of four Pitic superpowers; however, unlike its predecessors and the Armoured Pitic Soldiers, the Pitic Super Soldier had been enhanced with extensive physical and psychological augmentations, which includes a fast healing factor, super stamina, fear masking, and increased cognitive capabilities. The Kraician Super Soldier Program - Aurel Project - handpicks the most healthy, intelligent, and strongest Pitic soldiers throughout the army and marines alike to become Pitic Super Soldiers, super soldier cadets endure years of extensive and brutal training before being sent out into the field; however, what the Pitic Super Soldier has in being the excellent and deadliest warrior of the Pitic species, the Pitic Super Soldier lacks in social skills and emotion. Years of psychological training combined with extensive mental implants can make the Pitic Super Soldier into a fearless and heartless yet level-headed protector of the United Kraician Hegemony; however, the same psychological training and enhancements consequently make the Pitic Super Soldiers socially awkward, reserved, and/or apathetic. Aside from these social handicaps, for what the Pitic Super Soldier may lack in speed and strength in other kinds of super soldiers, the Pitic Super Soldiers have nearly god-like endurance and stamina that allows them to stay in the field for weeks on end without sleep, along with the absolute reputation as a fearless and courageous warrior.

- (Pitic Marine / EOD Unit): Often considered as the pioneers of superpower-era space exploration and colonization, the Pitic Marines are the Kraician Space Navy's finest soldiers for planetary offensive campaigns. Unlike the average Pitic soldier usually found in the army, the Pitic Marines are tasked with accomplishing the most dangerous military operations, such as, boarding actions, planetary invasions, clandestine operations, and etc. While the body armour wielded by the Pitic Marines had the same 2cm thickness as of the Armoured Pitic Soldiers, the helmets donned by the Pitic Marines have an on-board respirator that can either filter out air pollutants or allow the user to survive the vacuum of space for long periods of time. The Pitic EOD Units, whom don the same uniform as the Pitic Marines, add additional protection to their helmet and filter via two separate 2cm thick armour plates that cushion the user from explosive shockwaves and as well as large caliber small arms munitions; however, the armour plates consequently block the user's vision, which meant the user's only way of seeing through the armour were side-mounted armoured eye pieces. The combat harness itself is reinforced with additional armour plating to further reduce explosive shockwaves and shield the user's electronic equipment from electric discharges; however, this additional armour plating to the combat harness and helmet can eventually become too brittle to withstand anymore damage before detaching from the user's harness and helmet. The armor wielded by the Pitic EOD Units are not to be confused with the Armoured Pitic Soldier's armor, as the Armoured Pitic Soldier's body armour features a state-of-the-art energy shielding and hypercondensed armour (which is extremely expensive and advanced) - features that are completely absent on the armoured wielded by Pitic EOD Units.
Standard Warship:
- (Inima Class Corvette): Jokingly called by navy and army personnel as the Pocket Dagger, the Inima Class Corvette is 230-meters-long with a triangular hull shape that allows it to minimize its profile to most sensor detection systems. Small, fast, and versatile for its size, the Inima Class Corvette was designed to act as both a giant gunship and dropship, with multiple underbelly bay doors that can allow for troops, cargo, and small vehicles to be rappelled down while being provided covering fire from plasma turrets. While the armour is impervious to small arms fire and conventional explosive weaponry (e.g. RPGs, Grenades, and any explosive shells less than 75mm), the Inima Class Corvette is no match in direct ship-to-ship combat with vessels larger than its size; however, the Inima Class Corvette's hull shape and size allow it to offer it armour protection from all angles while being fast and maneuverable enough to deliver troops, tanks/APCS, and freight to multiple locations on the frontlines. As true to Pitic naval architecture and common misconception, the actual bridge on the Inima Class Corvette is actually hidden away in the midsection. The bridge that other non-Pitic/alien species tend to mistaken for is actually an auxiliary compass/observation platform, which can only be accessed via a narrow stairwell separate from the actual bridge.
- (Iarna Class Frigate): Vastly dwarfing the Inima Class Corvette at a length of 900 meters (0.9 kilometer), the Iarna Class Frigate is the smallest Pitic-designed space vessel designed to go toe-to-toe with other ships its size. Built with a hangar bay large enough to house three Inima Class Corvettes or multiple starfighter squadrons, the Iarna Class Frigate is protected in 2m thick armour plating and a two-stage shield array (as opposed to the single stage shield array found on smaller ships), along with countless smaller plasma turrets hidden amid the ship to combat enemy starfighters and small ships alike. While the Iarna Class Frigates can effectively defend itself against starfighters and small ships, the Iarna Class Frigate is no match for vastly upgunned and armoured ships similar or larger than its size; however, similar to the Inima Class Corvette, the Iarna Class Frigate values speed and maneuverability on the battlefield, which is further exemplified by its powerful hyperdrive that can allow it to travel from Point A to Point B in a matter of minutes or even seconds. Plus, as true to Pitic naval architecture and common misconception, the towering 'bridge' that other non-Pitic/alien species tend to see is actually an auxiliary compass/observation platform. The actual bridge is found above the hangar bay; however, there is an auxiliary bridge found near the bow which can further act as forward observation platform.
- (Penegre Class Cruiser): According to the Pitic designers and engineers, the 3km long Penegre Class Cruiser is an oddly designed ship not just for its aesthetics, but for its overall layout and features. The bridge is located directly at the bow, which overlooks a pair of forward-facing heavy plasma cannons - whom can deliver plasma bolts with enough heat and energy to reduce frigates and destroyers to smoldering scrap metal in a few or more shots. In addition, the wings located at the midsection of the ships were designed to allow the Penegre Class Cruiser greater control and maneuverability when the atmospheric influence of any planet it comes upon. Furthermore, while the vessel lack any hangar bays, the Penegre Class Cruiser's other most powerful weapon (other than its forward-facing heavy plasma cannons) is its gigantic underbelly bay doors - which are large enough to fit two Iarna Class Frigates or an entire division of Marines (excluding tanks, APCs, and artillery guns) that can be delivered to the frontlines via dropships or Inima Class Corvettes. Subsequently, the Penegre Class Cruiser was designed as the ideal vessel for conducting mass planetary landings when the battleships, carriers, and capital ships are absent.
- (Dezrobitor Class Battleship/Carrier): At a length of 6km, the Dezrobitor Class Battleship/Carrier is a much larger planetary landing vessel; however, unlike other ships like the Penegre Class Cruiser, the Dezrobitor Class Battleship/Carrier based its hull design and layout from the Inima Class Corvette. Angular like the tiny Inima Class Corvette, the Dezrobitor Class Battleship/Carrier's design and appearance allow it to inherit the ability to minimise its overall signature and cross-section profile to enemy sensor and detection systems - ideal for mass planetary invasions involving swift and capable entries onto the battlefield. Equipped with a total of eight heavy plasma cannon turrets (four on the starboard and port base of the armoured bridge) and countless smaller plasma turrets and cannons, the Dezrobitor Class Battleship/Carrier was designed as the perfect balance of firepower, mobility, and versatility. Shielded in 4.5m thick armour plating and a four-stage shielding array, the Dezrobitor Class Battleship/Carrier has plenty of protection to engage in direct ship-to-ship combat while deploying planetary landing forces and starfighters alike from its straight uninterrupted hangar bay (which cuts straight through the centre of the ship from bow to stern in a straight line). Subsequently, this leaves the Dezrobitor Class Battleship/Carrier a high profile target to enemy naval forces familiar with the Kraician Space Navy, which is why the Dezrobitor Class Battleship/Carrier travels in groups of three (3) and is never seen without escorts of Iarna Class Frigates and Penegre Class Cruisers.
- (Proletariat Class Dreadnought/Capital-Ship): The pinnacle of Pitic naval technology and a symbol of Kraicia's technological might, the Proletariat Class Dreadnought is a 10km long vessel with a beam of 1.5km and a height of 2km - the largest Pitic vessel ever designed (with the Dezrobitor Class Battleships/Carriers following in a decent second place for sheer size). Cloaked in 7m thick armour plating and a multi-stage energy shielding array, the Proletariat Class Dreadnought is armed with a state-of-the-art mega plasma discharge cannon (MPDC) mounted on its port and broadside, which can hurl supercharged plasma balls a kilometer long that can deliver enough heat and energy to instantly vaporise small ships (e.g. Corvettes, Frigates, and Cruisers) or go toe-to-toe with ships larger than its size and class; however, because the MPDCs consume so much power when firing, the Proletariat Class Dreadnought has two separate antimatter reactors (one to power the MPDCs, and the other to power the rest of the ship). If other ships are not in the dreadnought's sights, the Proletariat Class Dreadnought is armed with hundreds to thousands of smaller plasma turrets and countless point defensive plasma cannons to counteract enemy starfighters. Lacking a hangar bay to launch its own starfighter squadrons and conduct long range air raids on enemy positions, the Proletariat Class Dreadnought is equipped with the best Pitic-designed targeting and guidance computers to allow it to bring its MPDCs to bear upon the enemy at long range; however, as mentioned previously, the MPDCs consume an enormous amount of power when operational, which is hardly improved by the MPDC's slow rate of fire. Interestingly, while the Proletariat Class Dreadnought does inherit some of the design features of the vastly smaller Inima Class Frigate, the Proletariat Class Dreadnought is built with a redundancy of multiple bridges (two found near the bow, one above the MPDCs, and another in front of the armoured compass/observation platform) to ensure that the vessel itself can remain fully operation in the heat of combat.
- (Paznic Class Mobile Defense Station): Initially the backbone of the superpower-era space navies, the Paznic Class Mobile Defense Station is the oldest Pitic-designed space ship to remain in service, with over 550 years of military and civilian service since its commissioning throughout the late 23rd century (late 2200s). Rigorously yet effectively upgraded multiple times as the centuries pass by, the 8km diameter of the Paznic Class Mobile Defense Station gives the vessel a full 360 degree view of anything around it, which is also largely thanks to its advanced communication and detection arrays - which were constantly updated and replaced to keep up with advancing naval technology in each time period. Armed with laser turrets and cannons designed to combat starfighters and small to medium ships (e.g. Corvettes, Frigates, and Cruisers), the Paznic Class Mobile Defense Station additionally acted as massive communication relay stations and as well as military command stations during wartime operations. As a defensive orbital station, the Paznic Class Mobile Defense Station has an unusually uninterrupted circular hangar bay that allows the station to deploy starfighter squadrons to handle enemy starfighters, or importantly neutralise invading enemy ships. Lastly, the station as of the current time period is cloaked in 10m armour plating and a staggering ten-stage energy shielding that allow the vessel to withstand consecutive EMPs, Nuclear Blasts, and even plasma bolts for prolong periods of times without failing; however, while the station has propulsion of its own kind, the station is extremely slow and extremely cumbersome in an offensive military campaign, which severely limits the station's versatility to defensive and auxiliary roles in or out of the battlefield.
Military Doctrine: The Kraician Military emphasizes a balance of quality and quantity, as exemplified by its well-armed and well-trained yet somewhat numerically vast ground troops (both army and marines alike). In peacetime operations, the Kraician Military heavily emphasizes quality to not only maintain the reputation as honourable protectors, but also use technological advancement to their advantage to deter rebel or terrorist groups hoping to hijack Kraician ships and equipment. On the contrary, in wartime operations, quantity is alternatively emphasized to allow the Kraician Military to conduct mass military operations with a near endless supply of fresh troops, guns, and ships at their disposal, not to mention the use of conscription and rationing to reduce civilian consumption of natural resources. To compliment the wartime economy, the Kraician government will have no qualms in controlling and reorganising major industries to produce the enhance military industrial output; however, the government make exceptions to certain industries to promote innovation and creativity alongside research and development.
---Misc---
RP Sample: Recent IC Post
#TFF
I’m the Republic of Kraicia, a theocratic Caucasus-based country. I also roleplay as Kraicia, an equally theocratic, albeit Future Tech, nation. I do not represent the Orthodox Church or any form of Caucasus nationalism.


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