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Turn Back The Clock (OOC, CLOSED)

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Ameriganastan
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Turn Back The Clock (OOC, CLOSED)

Postby Ameriganastan » Sun Jul 08, 2018 9:26 pm

Image
The world is one of death. Kingdoms one by one fall to the ever increasing legions of the undead. Heralded by the necromancer known simply as the Corpse Lord. One kingdom vainly still remains as the wave of the dead approach. The kingdom of Thedusta, the last bastion of the living, prepares for the assault they know they cannot win. But one resident of the Thedusta, the arch-wizard Taxarif, has gathered a cadre of heroes for a last desperate attempt to save their world. These brave few will be launched into the past by his magic, and must stop the rise of the Corpse Lord before his undead legion consumes the land entirely. They have one chance to stop the worlds end. And no one knows if they will succeed...

Image



TL;DR version: Crazy necromancer has basically taken over the world, and a bunch of fantasy hero types are about to get flung into the past to stop him.

App
Name:
Race: (Human, elf, Dwarf, etc.)
Age:
Description:
Personality:
Abilities: (Sword fighter, wizard, rogue, that sort of thing)
Equipment:
Bio:

And that's about it.


Characters
Taxarif Havenwhisper, the Arch-Wizard.
Éléonore Orléans, the Royal Enchantress.
Vun Stormsplitter, the last Cleric.
Vukubcane, the betrayed Ranger.
Garren Hallax, the vengeful Raider.
Nadia, the long named mage.
Galaerin, the ageless druid.
Arryn, the pious Dragonkin.
Alejandro, the flying Halfling
Last edited by Ameriganastan on Wed Jul 25, 2018 10:50 am, edited 12 times in total.
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Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Novas Arcanum
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Left-wing Utopia

Postby Novas Arcanum » Sun Jul 08, 2018 10:47 pm

Tag!

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Jhet
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Postby Jhet » Mon Jul 09, 2018 12:32 am

Is. Is this a non-medieval fantasy? :kiss:

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Ameriganastan
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Postby Ameriganastan » Mon Jul 09, 2018 12:35 am

Jhet wrote:Is. Is this a non-medieval fantasy? :kiss:

...Did you even read the first post? Kingdoms, arch-wizards, necromancers, Dwarves, Elves, etc. Should kind of inform you this is a medieval type thing.
The Incompetent Critic
DENVER BRONCOS fan
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Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Jhet
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Postby Jhet » Mon Jul 09, 2018 2:05 am

Not a single one of those things necessitates a medieval timeframe

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Ameriganastan
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Postby Ameriganastan » Mon Jul 09, 2018 2:07 am

Jhet wrote:Not a single one of those things necessitates a medieval timeframe

Well if that didn't spell it out for you, the clearly medieval picture I put above should have...
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Novas Arcanum
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Left-wing Utopia

Postby Novas Arcanum » Mon Jul 09, 2018 10:39 am

Name: Éléonore Orléans
Race: Human
Age: 20
Description:
Image

Personality:Quiet and intelligent.
Abilities: Sorceress
Equipment: Enchanted robes, x2 healing potions, 500 copper florens,1 gold crown and a wand made of ashwood.
Bio: Éléonore was born in the Grand Kingdom of Calais, the land of Wine and Fruit, to a powerful family of mages. She remembers fondly the summer days in the vineyards playing with siblings and exploring the castle grounds of Champs-Orléans, the Calaisien sun kissing her from the heavens above. She would show an early aptitude for magic at the young age of six when she transformed her brother into a frog for bullying her after a childish feud. Her parents bemused would immediately have her shipped off to the Académie des Arts Magiques where she would begin her lessons on how to become a sorceress. The Academy was rigorous and difficult even for someone of her talent and skills in the arcane.

She would have to endure many trials, exploring the dungeons where she had to work with her fellow mages as a team to defeat the monsters and apparitions that haunted the underground catacombs. Brewing and mixing all sorts of potions and elixirs to prove she was a capable and skilled alchemist and dueling with her peers to show that she had a grasp on the destruction arts. She proved to be a powerful sorceress and would soon graduate with distinction and honors earning her an illustrious place in the halls of Academy. After ten long years in the at the ripe young age of 16, she would leave to assume her destiny. She was already considered an adult but she held no property and no coin to her name as her brother Augustin had already assumed ownership of their family estate.

So she would instead become the Royal Enchantress of King Alexandre an esteemed title that would make her very rich and powerful indeed. Has Royal Enchantress she would deal with all magical threats that troubled the Kingdom and ensure that the King was protected from any arcane threats that confronted him. While she and her cadre of fellow mages were capable of vanquishing the eldritch horrors that threatened her beloved Calais, she was no match for the Corpse Lord who overwhelmed Calaisien forces on the Day of Black Sun.

When the death horde stormed the capitol, Ville Royale de Bordeaux, she knew her days where numbered. The undead armies threw themselves at the ancient stone walls, causing them to collapse. Citizens, where slaughtered by the thousands, Éléonore herself, would throw massive strikes of lighting at the hordes vaporizing them, she would summon great balls of fire from the heavens turning them into piles of ash, but Bordeaux would fall, Calais would be turned into a graveyard and she would barely escape with her life...
Last edited by Novas Arcanum on Mon Jul 09, 2018 11:04 am, edited 1 time in total.

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Ameriganastan
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Postby Ameriganastan » Mon Jul 09, 2018 5:00 pm

Novas Arcanum wrote:Name: Éléonore Orléans
Race: Human
Age: 20
Description:
Personality:Quiet and intelligent.
Abilities: Sorceress
Equipment: Enchanted robes, x2 healing potions, 500 copper florens,1 gold crown and a wand made of ashwood.
Bio: Éléonore was born in the Grand Kingdom of Calais, the land of Wine and Fruit, to a powerful family of mages. She remembers fondly the summer days in the vineyards playing with siblings and exploring the castle grounds of Champs-Orléans, the Calaisien sun kissing her from the heavens above. She would show an early aptitude for magic at the young age of six when she transformed her brother into a frog for bullying her after a childish feud. Her parents bemused would immediately have her shipped off to the Académie des Arts Magiques where she would begin her lessons on how to become a sorceress. The Academy was rigorous and difficult even for someone of her talent and skills in the arcane.

She would have to endure many trials, exploring the dungeons where she had to work with her fellow mages as a team to defeat the monsters and apparitions that haunted the underground catacombs. Brewing and mixing all sorts of potions and elixirs to prove she was a capable and skilled alchemist and dueling with her peers to show that she had a grasp on the destruction arts. She proved to be a powerful sorceress and would soon graduate with distinction and honors earning her an illustrious place in the halls of Academy. After ten long years in the at the ripe young age of 16, she would leave to assume her destiny. She was already considered an adult but she held no property and no coin to her name as her brother Augustin had already assumed ownership of their family estate.

So she would instead become the Royal Enchantress of King Alexandre an esteemed title that would make her very rich and powerful indeed. Has Royal Enchantress she would deal with all magical threats that troubled the Kingdom and ensure that the King was protected from any arcane threats that confronted him. While she and her cadre of fellow mages were capable of vanquishing the eldritch horrors that threatened her beloved Calais, she was no match for the Corpse Lord who overwhelmed Calaisien forces on the Day of Black Sun.

When the death horde stormed the capitol, Ville Royale de Bordeaux, she knew her days where numbered. The undead armies threw themselves at the ancient stone walls, causing them to collapse. Citizens, where slaughtered by the thousands, Éléonore herself, would throw massive strikes of lighting at the hordes vaporizing them, she would summon great balls of fire from the heavens turning them into piles of ash, but Bordeaux would fall, Calais would be turned into a graveyard and she would barely escape with her life...

Accepted.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Ameriganastan
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Postby Ameriganastan » Tue Jul 10, 2018 12:31 am

Whoops, forgot about my own guy. I know he sounds OP, but he's gonna get Metroided before they go back. Gonna be like a Jaga from Thundercats deal.

Name: Taxarif Havenwhisper
Race: Human
Age: Unknown. Estimates he's approaching his 340's.
Description:
Image

Personality: Dour, short-tempered and a bit of a know-it-all jerk.
Abilities: There is hardly a field of magic he hasn't mastered.
Equipment: His robes and his staff. Requires little else.
Bio: The grouchy protector of the land at large. Taxarif Havenwhisper is a wandering arch-wizard hailing originally from Thedusta. Across his several centuries of magic extended existence, Taxarif has protected the world from magic threats from both here and beyond. Orphaned at the age of 5, he was taken in and raised by his uncle, a member of the Thedusta wizard cabal. Taxarif took to magic like water, proving to be a total prodigy. Despite being on the fast-track to be the cabals next head, Taxarif preferred to wander the world and explore all the various magics that his cabal couldn't teach. And that's what he's done until now. But all that changed when the Corpse Lord blindsided the land. Taxarif still has no idea how such a powerful magic user escaped his scope of vision. But by the time he became aware, the legion of undead was so numerous even he couldn't stop them. With no other choice, he has returned to Thedusta to enact his plan to reverse his mistake.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Zhaas123
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Postby Zhaas123 » Tue Jul 10, 2018 1:23 am

Name: Vun Stormsplitter
Race: Human
Age: 27
Description:
Image

Personality: Like worn steel, battered and strained but still strong and true.
Abilities: Cleric
Equipment: Plate Armor, holy symbol of Ulene a minor goddess of life, Mace and shield, scroll holding the names and ranks of the long dead members of his order, 50 coppers
Bio: Vun was born in the village of Fallrun located in the Witfail Valley to a traveling Cleric of Ulene and a village maiden. From a young age he would be trained daily by his father in the art of combat and the rites of worship to the goddess Ulene. On his tenth name day he and his father would began the long trek to the main mountain hold-fast of the Order of Ulene. Bidding goodbye to his mother and friends the due took the first steps in what would turn out ot be a four year long jurney.

Vun would hone his skills on the trek, slaying bandits, rooting out goblins, and bashing undead. When the father and son finally arrived battered and bruised at the temple they were welcomed with open arms into the sanctum. After the welcoming celebration the reason they had come was quickly brought up, his father wanted his son to join the order as his squire. The test was long and grueling but in the end he would pass and be accepted into the order at the young age of fourteen. Soon after the celebratory feast father and son departed

For years all was well until the first reports of undead filtered into the order, at first none payed much mind to these shambling dead. Soon all world regret their complacency as the Corpse Lord rose with his legions. Many fought and the Order of Ulene was no different, their most (in)famous battle was the Massacre of Witfail Valley. In the valley the order tried to lure the Corpse lord into a trap that if successful might have cut the head from the serpent. Unfortunately for the world a traitor within the order gave up the plans in exchange for life.

The order was decimated, Vun saw his father cut down in front of him and barely survived waking in a pile of the dead. He would live the next few years as a drunken wander always trying to stay ahead of the undead menace.

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Ameriganastan
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Postby Ameriganastan » Tue Jul 10, 2018 1:32 am

Zhaas123 wrote:Name: Vun Stormsplitter
Race: Human
Age: 27
Description:
Personality: Like worn steel, battered and strained but still strong and true.
Abilities: Cleric
Equipment: Plate Armor, holy symbol of Ulene a minor goddess of life, Mace and shield, scroll holding the names and ranks of the long dead members of his order, 50 coppers
Bio: Vun was born in the village of Fallrun located in the Witfail Valley to a traveling Cleric of Ulene and a village maiden. From a young age he would be trained daily by his father in the art of combat and the rites of worship to the goddess Ulene. On his tenth name day he and his father would began the long trek to the main mountain hold-fast of the Order of Ulene. Bidding goodbye to his mother and friends the due took the first steps in what would turn out ot be a four year long jurney.

Vun would hone his skills on the trek, slaying bandits, rooting out goblins, and bashing undead. When the father and son finally arrived battered and bruised at the temple they were welcomed with open arms into the sanctum. After the welcoming celebration the reason they had come was quickly brought up, his father wanted his son to join the order as his squire. The test was long and grueling but in the end he would pass and be accepted into the order at the young age of fourteen. Soon after the celebratory feast father and son departed

For years all was well until the first reports of undead filtered into the order, at first none payed much mind to these shambling dead. Soon all world regret their complacency as the Corpse Lord rose with his legions. Many fought and the Order of Ulene was no different, their most (in)famous battle was the Massacre of Witfail Valley. In the valley the order tried to lure the Corpse lord into a trap that if successful might have cut the head from the serpent. Unfortunately for the world a traitor within the order gave up the plans in exchange for life.

The order was decimated, Vun saw his father cut down in front of him and barely survived waking in a pile of the dead. He would live the next few years as a drunken wander always trying to stay ahead of the undead menace.

Accepted.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Ameriganastan
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Postby Ameriganastan » Tue Jul 10, 2018 1:34 am

By the way, love how you guys are adding to the lore of this whole thing. Appreciate it.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Great Confederacy of Commonwealth States
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Postby Great Confederacy of Commonwealth States » Tue Jul 10, 2018 6:31 am

App
Name: Vukubcane
Race: Elf
Age: 62
Description:
Image

Personality: If there was a single word to describe Vuku it would be ‘untrusting’. There is not a lot that the jungle Elf trusts in this world. He trusts nature, plants, streams and animals, and has a great distrust for non-Elves. He is generally unfriendly, but dedicated to a task.
Abilities: Ranger, tracker, guerrilla fighter
Equipment: Macuahuitl, shield, bolas, provisions, skull of Tonalcui
Bio: Vuku hails from what outsiders would call the Forested Realms, referred to by the people who live there as the Empire of the Moon. While it used to be a magicratic empire ruled by a class of blood wizards, the frequent raids performed by ‘blood bands’ of wizard-led warriors made the Empire an enemy of basically all neighbouring realms. The fact that the Empire was rich in gold and other precious metals did not help her independence either, and in the end, a coalition of neighbouring kingdoms subjugated her cities and laid claim to her lands. The blood wizards were hunted to near-extinction, replaced by more agreeable druids, who in turn paid homage to foreign courts in exchange for their power. In the deep forests of the Forested Realm, however, far from cities, the blood cults remained, used as bed-time stories to frighten wayward children.

Vukubcane was born in a hidden tribe of blood cultists, deep in the Forest Mountains. A hidden city remained there, the dream of every explorer to find, where they still practised the Old Ways. A cabal of True Wizards still held sway there, as did the old cultural practises. Society was heavily militaristic and geared towards a single goal: hatred of foreigners, hatred of the druid class, and the rebirth of the Empire of the Moon. Vukubcane, as a member of the soldier caste, drilled every day to one day fight the foreign invader. He became a part of a blood band, under the blood wizard Tonalcui, and ventured into the lowlands to perform raids on explorers and settlers, and even on their own people, whom they considered treasonous. The sudden attacks by blood bands, who were rumoured to eat their enemies and sacrifice them to their wicked gods, shocked the civilised kingdoms.

Eventually, salvation would come in the form of the Corpse Lord. At first, the Blood Cultists saw him as an angelic being, both because of his blood-related imagery and because the occupying kingdoms started pulling back troops from the Realm. When the troops had been withdrawn the blood bands started a campaign of terror and conquest, recapturing the cities one by one and killing all those who had collaborated with the foreigners. This included rulers, druids, but also merchants and soldiers. It was the Great Cleansing or Great Washing, as the Realms were purged of all vile influences. They could start anew afterwards.

Then, disaster struck. Despite oaths of fealty sent to their Messianic redeemer, despite the carts of gold and sacrificial enemies sent his way, the undead hordes still closed in on the Empire of the Moon, now the Empire of the New Blood Moon. When the first city was sacked and burned by the undead, it was obvious to most that they had been betrayed. The former leaders of the New Blood Moon Empire were murdered and sacrificed in a coup, and a new war began against the undead enemy. The empire was decimated after their civil war, however, and there were not enough soldiers to man the walls. Guerrilla warfare occurred, sometimes rather successfully, in the forests and the paths, but even that could not stop the hordes. They did not need lines of supply, they did not need rest, they did not sleep, and could walk the forests indefinitely in search of war parties. The hunter became the hunted, especially as undead labour chopped down large swathes of forest to make troop movement easier. Eventually, the final cities were conquered, and resistance collapsed.

Some blood bands would continue to fight in the forests, while others would withdraw to regroup with surviving armies. A fighting retreat was mounted in which Tonalcui and almost his entire band were killed. Eventually, arriving in Thedusta, following weeks of malnutrition, scared locals and undead menace, only Vuku arrived safely. Just in time to be picked by the enigmatic Taxarif Havenwhisper for a dangerous mission of his.
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Lancastria
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Turn Back The Clock: Lancastria's applocation.

Postby Lancastria » Tue Jul 10, 2018 6:36 am

Name: Justinian Kosmidis
Race: Human
Age: 30
Description:
Image

Personality: fanatical crusader, calm, patient (most of the time), a bit greedy, shy, well diciplined, pious.
Abilities: Master of the bow, survivor, a decent craftsman, sailor.
Equipment: His personal longbow, forest green robe, a short sword and light armor.
Bio: Justinian was born into a well off family of the lower nobility, he was tutored by his uncle, an influential goblin merchant named Vitigies, due to his mother dying in an undead raid when he was 2.
His early years were spent serving in a local monastery, where he could devote himself to prayer and scholarship.
The more time he spent there, the more hecame interested in theology and his religion. His stay was not without truble though, at the age of 12 he was caught stealing from the clergy.
Around that time, Justinian began taking interest in the art of war - he was sent to a military academy by his father. He soon found friends in his group, although they rarely talked, Justinian was eager to fight with a bow and eventually mastered it, he learned craftsmanship from his comrades. He would be sent on various missions all across the known world, having to survive in the most hopeless of situations.
At the age of 23 Justinian Kosmidis' father would finally "Kick the bucket." Alowing for him to inherit the family wealth and titles. He'd spent a portion of the money on building himself a ship, which he named 'The Wanderer'. He spent the next few years traveling across the world, in search of service.
Now Justinian is determined to seek revenge for his mother's life at that dreadful Saturday night, during the sack of Durwa by the undead legions of the Corpse Lord.
Last edited by Lancastria on Tue Jul 10, 2018 7:23 am, edited 1 time in total.

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Canis Rex
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Postby Canis Rex » Tue Jul 10, 2018 8:03 am

Name: Garren Hallax
Race: Human
Age: 21
Description: A stern looking young man with a strong jaw and only slightly softer face. Oval leaf-green eyes set stoutly in his head. Short but thick stubble of beard. Powerfully built neck. Unimpressive build in that his body is not very toned or defined, deceiving of his strong physical abilities.
Personality: Feral, prideful, and with a vendetta against the undead hordes. Relies on honesty and brute force on most issues but has no problem with underhanded means if needed. Dislikes relying on help but will take what he can if it spares his life.
Abilities: Melee fighter
Equipment: Hooked axe, round shield, Armor of Scourge(a set of armor put through a ritual that he believes to be enchanted, whether it actually is or not is another matter), a handful of coin, dried meat, water.
Bio: Garren was born to a raider caravan that worshipped several mythical beasts, attacking other wanderers for both supplies and sacrifices, his father being one of their warriors while his mother was one of their captures that was converted to join them. He grew up in this lifestyle, getting to begin somewhat participating in his early teen years and taking his own bride in one of these encounters(a minor noble about his age) at fourteen. The entire group eventually grew to the point that this nomadic behavior became cumbersome and difficult so they found a suitable area and chose to settle down as a legitmate if odd village given that they never abandoned their beliefs. Garren became a member of the new vanguard appointed for protecting the territory, often noted among his peers as one of their best. He and the others believed they could withstand the Corpse Lord's march but were overrun like many other kingdoms. Garren lost his parents, comrades in arms, wife, children, everything, and to the best of his knowledge is the sole survivor of his group. Has vowed vengeance and looked for the means to ever since.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Skarten
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o

Postby Skarten » Tue Jul 10, 2018 9:27 am

So inverted Samurai Jack lol

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Olthar
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Postby Olthar » Tue Jul 10, 2018 10:24 am

Lancastria wrote:
... His ...

For a guy, he sure has some nice tits. :p

So, I haven't participated in an RP for quite some time, and I'll probably have to wait about a decade for Elementals 3, so I'll check this one out.
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Olthar
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Postby Olthar » Tue Jul 10, 2018 12:25 pm

Name: Nadia Tibbles Sprocket Boulder-Smith Dinwinnow Snaps-McKraken Bunglehop Wigglemaster IV
Race: Gnome
Age: 43 (117 1/3 in gnome years)
Description:
Image

Personality: Like most gnomes, Nadia Tibbles is a light-hearted, kind, and optimistic person. She's almost supernaturally cheerful and happy, even at the worst of times. She sees everything as an adventure and an opportunity to learn, and often becomes distracted by even the most minor of mysteries. Nevertheless, when she becomes focused on something, she pursues it with terrifying determination.

Abilities: Nadia Tibbles is a novice mage and articifer. Her focus is on building and enchanting magic items, which she has studied and apprenticed for almost all her life. She has a few minor magical abilities beyond that, but nothing more that a few cantrips she uses to aid her in the shop.
Arcane Mark: Inscribes a personal, identifying rune on inanimate objects
Detect Magic: Identifies magical auras
Light: Creates a magical light source
Mage Hand: Telekinetically grabs and moves small objects
Mend: Repairs minor damage to non-living objects

Equipment: Nadia Tibbles wears a set of sturdy work clothes, a belt full of a variety of mechanical and magical tools, and a pair of goggles that also serve other functions such as a magnifying glass with variable levels of magnification and lenses that offer multiple vision modes, like infrared, night-vision, and x-ray. She carries a wand on her belt that can shoot blasts of fire. She mostly uses it in her work, but it can also serve as a basic means of self-defense. Finally, Nadia Tibbles has a plethora of magic items, most of them stored in her portable hole workshop. The majority of these are either non-functional or mostly useless, such as her rainbow flame candles or her rock that is magically enchanted to be detectable with detect magic. Every one of her magic items has been signed with her Arcane Mark, a standard practice among magic item crafters.

Bio: As a member of the Sprocket family, Nadia Tibbles was destined to be a magic item crafter. From near infancy, she had been exposed to magic in one form or another, and her home was full of gadgets and magic doo-dads made by her parents and two older brothers. The family owned a small shop in downtown Whitewater where they made and sold items to traveling traders and the occasional passing adventurer. As soon as Nadia Tibbles was old enough to speak, she began training to continue the family business.

Her life was largely uneventful, save the occasional magic accident, and she grew up in relative comfort and safety. Hers was the only gnome family in Whitewater, but they did their best to uphold gnomish traditions and holidays, such as chicken chasing, Mud Pie Day, and Gnew Years. They would also make sure to attend every Dinwinnow Clan Renunion Cookout held in the faraway town of Rockford.

When the undead started showing up, the Sprocket family didn't worry. They knew enough about the world to believe that some hero or another would show up and save them, so they simply continued on with their lives. Unfortunately, that hero never appeared, and Whitewater was wiped off the map. Nadia Tibbles happened to be making a delivery to a nearby town at the time and escaped the devastation, but she had still lost everything. She attached herself to a band of merchants and followed them to Thedusta.

Nadia Tibbles has never been the hero type and doesn't know if she can accomplish anything, but she will still try her best to save the world. It's the least she can do.
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Ameriganastan
Khan of Spam
 
Posts: 52665
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Tue Jul 10, 2018 2:39 pm

Great Confederacy Of Commonwealth States wrote:App
Name: Vukubcane
Race: Elf
Age: 62
Description:

Personality: If there was a single word to describe Vuku it would be ‘untrusting’. There is not a lot that the jungle Elf trusts in this world. He trusts nature, plants, streams and animals, and has a great distrust for non-Elves. He is generally unfriendly, but dedicated to a task.
Abilities: Ranger, tracker, guerrilla fighter
Equipment: Macuahuitl, shield, bolas, provisions, skull of Tonalcui
Bio: Vuku hails from what outsiders would call the Forested Realms, referred to by the people who live there as the Empire of the Moon. While it used to be a magicratic empire ruled by a class of blood wizards, the frequent raids performed by ‘blood bands’ of wizard-led warriors made the Empire an enemy of basically all neighbouring realms. The fact that the Empire was rich in gold and other precious metals did not help her independence either, and in the end, a coalition of neighbouring kingdoms subjugated her cities and laid claim to her lands. The blood wizards were hunted to near-extinction, replaced by more agreeable druids, who in turn paid homage to foreign courts in exchange for their power. In the deep forests of the Forested Realm, however, far from cities, the blood cults remained, used as bed-time stories to frighten wayward children.

Vukubcane was born in a hidden tribe of blood cultists, deep in the Forest Mountains. A hidden city remained there, the dream of every explorer to find, where they still practised the Old Ways. A cabal of True Wizards still held sway there, as did the old cultural practises. Society was heavily militaristic and geared towards a single goal: hatred of foreigners, hatred of the druid class, and the rebirth of the Empire of the Moon. Vukubcane, as a member of the soldier caste, drilled every day to one day fight the foreign invader. He became a part of a blood band, under the blood wizard Tonalcui, and ventured into the lowlands to perform raids on explorers and settlers, and even on their own people, whom they considered treasonous. The sudden attacks by blood bands, who were rumoured to eat their enemies and sacrifice them to their wicked gods, shocked the civilised kingdoms.

Eventually, salvation would come in the form of the Corpse Lord. At first, the Blood Cultists saw him as an angelic being, both because of his blood-related imagery and because the occupying kingdoms started pulling back troops from the Realm. When the troops had been withdrawn the blood bands started a campaign of terror and conquest, recapturing the cities one by one and killing all those who had collaborated with the foreigners. This included rulers, druids, but also merchants and soldiers. It was the Great Cleansing or Great Washing, as the Realms were purged of all vile influences. They could start anew afterwards.

Then, disaster struck. Despite oaths of fealty sent to their Messianic redeemer, despite the carts of gold and sacrificial enemies sent his way, the undead hordes still closed in on the Empire of the Moon, now the Empire of the New Blood Moon. When the first city was sacked and burned by the undead, it was obvious to most that they had been betrayed. The former leaders of the New Blood Moon Empire were murdered and sacrificed in a coup, and a new war began against the undead enemy. The empire was decimated after their civil war, however, and there were not enough soldiers to man the walls. Guerrilla warfare occurred, sometimes rather successfully, in the forests and the paths, but even that could not stop the hordes. They did not need lines of supply, they did not need rest, they did not sleep, and could walk the forests indefinitely in search of war parties. The hunter became the hunted, especially as undead labour chopped down large swathes of forest to make troop movement easier. Eventually, the final cities were conquered, and resistance collapsed.

Some blood bands would continue to fight in the forests, while others would withdraw to regroup with surviving armies. A fighting retreat was mounted in which Tonalcui and almost his entire band were killed. Eventually, arriving in Thedusta, following weeks of malnutrition, scared locals and undead menace, only Vuku arrived safely. Just in time to be picked by the enigmatic Taxarif Havenwhisper for a dangerous mission of his.

Accepted.

Lancastria wrote:Name: Justinian Kosmidis
Race: Human
Age: 30
Description:

Personality: fanatical crusader, calm, patient (most of the time), a bit greedy, shy, well diciplined, pious.
Abilities: Master of the bow, survivor, a decent craftsman, sailor.
Equipment: His personal longbow, forest green robe, a short sword and light armor.
Bio: Justinian was born into a well off family of the lower nobility, he was tutored by his uncle, an influential goblin merchant named Vitigies, due to his mother dying in an undead raid when he was 2.
His early years were spent serving in a local monastery, where he could devote himself to prayer and scholarship.
The more time he spent there, the more hecame interested in theology and his religion. His stay was not without truble though, at the age of 12 he was caught stealing from the clergy.
Around that time, Justinian began taking interest in the art of war - he was sent to a military academy by his father. He soon found friends in his group, although they rarely talked, Justinian was eager to fight with a bow and eventually mastered it, he learned craftsmanship from his comrades. He would be sent on various missions all across the known world, having to survive in the most hopeless of situations.
At the age of 23 Justinian Kosmidis' father would finally "Kick the bucket." Alowing for him to inherit the family wealth and titles. He'd spent a portion of the money on building himself a ship, which he named 'The Wanderer'. He spent the next few years traveling across the world, in search of service.
Now Justinian is determined to seek revenge for his mother's life at that dreadful Saturday night, during the sack of Durwa by the undead legions of the Corpse Lord.

Uh...the character is fine, but your time frame is a little extreme. Fix that and you're in.

Canis Rex wrote:Name: Garren Hallax
Race: Human
Age: 21
Description: A stern looking young man with a strong jaw and only slightly softer face. Oval leaf-green eyes set stoutly in his head. Short but thick stubble of beard. Powerfully built neck. Unimpressive build in that his body is not very toned or defined, deceiving of his strong physical abilities.
Personality: Feral, prideful, and with a vendetta against the undead hordes. Relies on honesty and brute force on most issues but has no problem with underhanded means if needed. Dislikes relying on help but will take what he can if it spares his life.
Abilities: Melee fighter
Equipment: Hooked axe, round shield, Armor of Scourge(a set of armor put through a ritual that he believes to be enchanted, whether it actually is or not is another matter), a handful of coin, dried meat, water.
Bio: Garren was born to a raider caravan that worshipped several mythical beasts, attacking other wanderers for both supplies and sacrifices, his father being one of their warriors while his mother was one of their captures that was converted to join them. He grew up in this lifestyle, getting to begin somewhat participating in his early teen years and taking his own bride in one of these encounters(a minor noble about his age) at fourteen. The entire group eventually grew to the point that this nomadic behavior became cumbersome and difficult so they found a suitable area and chose to settle down as a legitmate if odd village given that they never abandoned their beliefs. Garren became a member of the new vanguard appointed for protecting the territory, often noted among his peers as one of their best. He and the others believed they could withstand the Corpse Lord's march but were overrun like many other kingdoms. Garren lost his parents, comrades in arms, wife, children, everything, and to the best of his knowledge is the sole survivor of his group. Has vowed vengeance and looked for the means to ever since.

Olthar wrote:Name: Nadia Tibbles Sprocket Boulder-Smith Dinwinnow Snaps-McKraken Bunglehop Wigglemaster IV
Race: Gnome
Age: 43 (117 1/3 in gnome years)
Description:
Personality: Like most gnomes, Nadia Tibbles is a light-hearted, kind, and optimistic person. She's almost supernaturally cheerful and happy, even at the worst of times. She sees everything as an adventure and an opportunity to learn, and often becomes distracted by even the most minor of mysteries. Nevertheless, when she becomes focused on something, she pursues it with terrifying determination.

Abilities: Nadia Tibbles is a novice mage and articifer. Her focus is on building and enchanting magic items, which she has studied and apprenticed for almost all her life. She has a few minor magical abilities beyond that, but nothing more that a few cantrips she uses to aid her in the shop.
Arcane Mark: Inscribes a personal, identifying rune on inanimate objects
Detect Magic: Identifies magical auras
Light: Creates a magical light source
Mage Hand: Telekinetically grabs and moves small objects
Mend: Repairs minor damage to non-living objects

Equipment: Nadia Tibbles wears a set of sturdy work clothes, a belt full of a variety of mechanical and magical tools, and a pair of goggles that also serve other functions such as a magnifying glass with variable levels of magnification and lenses that offer multiple vision modes, like infrared, night-vision, and x-ray. She carries a wand on her belt that can shoot blasts of fire. She mostly uses it in her work, but it can also serve as a basic means of self-defense. Finally, Nadia Tibbles has a plethora of magic items, most of them stored in her portable hole workshop. The majority of these are either non-functional or mostly useless, such as her rainbow flame candles or her rock that is magically enchanted to be detectable with detect magic. Every one of her magic items has been signed with her Arcane Mark, a standard practice among magic item crafters.

Bio: As a member of the Sprocket family, Nadia Tibbles was destined to be a magic item crafter. From near infancy, she had been exposed to magic in one form or another, and her home was full of gadgets and magic doo-dads made by her parents and two older brothers. The family owned a small shop in downtown Whitewater where they made and sold items to traveling traders and the occasional passing adventurer. As soon as Nadia Tibbles was old enough to speak, she began training to continue the family business.

Her life was largely uneventful, save the occasional magic accident, and she grew up in relative comfort and safety. Hers was the only gnome family in Whitewater, but they did their best to uphold gnomish traditions and holidays, such as chicken chasing, Mud Pie Day, and Gnew Years. They would also make sure to attend every Dinwinnow Clan Renunion Cookout held in the faraway town of Rockford.

When the undead started showing up, the Sprocket family didn't worry. They knew enough about the world to believe that some hero or another would show up and save them, so they simply continued on with their lives. Unfortunately, that hero never appeared, and Whitewater was wiped off the map. Nadia Tibbles happened to be making a delivery to a nearby town at the time and escaped the devastation, but she had still lost everything. She attached herself to a band of merchants and followed them to Thedusta.

Nadia Tibbles has never been the hero type and doesn't know if she can accomplish anything, but she will still try her best to save the world. It's the least she can do.

Accepted.
Last edited by Ameriganastan on Tue Jul 10, 2018 3:03 pm, edited 1 time in total.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Ameriganastan
Khan of Spam
 
Posts: 52665
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Tue Jul 10, 2018 2:40 pm

...And I actually have enough people to start an IC...I don't usually get this far...well, expect it in the next hour or so.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Tue Jul 10, 2018 2:45 pm

Tag so I have yet another thing to distract me from writing the Elementals 3 OP.
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

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Ameriganastan
Khan of Spam
 
Posts: 52665
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Tue Jul 10, 2018 3:40 pm

Constaniana wrote:Tag so I have yet another thing to distract me from writing the Elementals 3 OP.

I can wait. I have to actually write a story out now anyway.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Tue Jul 10, 2018 4:05 pm

I've never played a gnome before this should be fun. And to think I was originally going to make some boring elf bounty hunter. :p
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Wed Jul 11, 2018 10:56 am

Well Éléonore the French witch will certainly have ..... interesting time :blink:

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Wed Jul 11, 2018 11:22 am

Novas Arcanum wrote:Well Éléonore the French witch will certainly have ..... interesting time :blink:

Calais witch, right? :p
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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