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Parravon and Lyonesse
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Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Sat Jul 07, 2018 12:02 pm

Prussian Polish Commonwealth wrote:
Parravon and Lyonesse wrote:I’ll leave the poll up for another day or so, although it seems that the Guard is winning by an overwhelming majority. We might as well slowly move on to discussing potential regiments we want to play and foes we want to encounter. We could potentially be a group of survivors sticking together for survival after a particularly disastrous battle, allowing us to adopt more varied roles and potentially even come from different regiments entirely. I’m still very open to discussing other RP topics though. Let’s keep the votes coming in.

yes pls


...hang on can we make regiments?


If you can put in the time to make a realistic and unique one, I don’t see why not. Would you propose everyone be from this regiment or just your own personal character(s)? I don’t have one of those fancy Regiment Creation Forms/Templates on me, and it’s currently 5am here in Australia. I’m going to get some rest. If you can outline a brief description, ideally with a reference image or two in this thread, I’ll review it later.
Last edited by Parravon and Lyonesse on Sat Jul 07, 2018 12:05 pm, edited 2 times in total.
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Prussian Polish Commonwealth
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Founded: Dec 30, 2017
Ex-Nation

Postby Prussian Polish Commonwealth » Sat Jul 07, 2018 12:27 pm

Parravon and Lyonesse wrote:
Prussian Polish Commonwealth wrote:yes pls


...hang on can we make regiments?


If you can put in the time to make a realistic and unique one, I don’t see why not. Would you propose everyone be from this regiment or just your own personal character(s)? I don’t have one of those fancy Regiment Creation Forms/Templates on me, and it’s currently 5am here in Australia. I’m going to get some rest. If you can outline a brief description, ideally with a reference image or two in this thread, I’ll review it later.


A: Just for me.
B: kk aight lemme consult the holy scriptures 1d4chan

https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables
For "Standby", not sure what would fit.
Name: Freikorps Gustloff
Regiment type: Milita
Recruitment criteria: All male
Recruitment Nature: 'Voluntary'(You're expected to join, but the only force for 'conscription' is social expectations)
Homeworld: Civilized
Homeworld predominant terrain: Urban
Regiment core units: Infantry(may change)
Specialization: Drill and Discipline
Loyalty rating: Fanatical
Regiment Creed: For the Emperor
Regiment Friends: Imperial Guard(Armageddon)
Regiment Enemies: Dunno, Daemon Prince of Chaos Undivided?

Background: 1920s-era Freikorps in space. Started off as a collaboration between a group of Imperial Navy Armsmen and a unit of veteran Guardsmen, became a unified organization after Homeworld had major Chaos uprising. Went around and stamped out uprisings with brutal efficiency, although it steadily lost troops to attrition. Became official 'regiment' after Imperial reinforcements arrived and quelled the uprising.

March of the Freikorps Gustloff("Laßt wehn die schwarze Fahn", or "Let the black flag go*")
*according to Google translate, I think a more accurate translation would be 'Let the black flag fly'. Not sure, anyone here who speaks german and can help?


Image

Image

Freikorps Gustloff with Centuar[/spoiler]
*Siegfried
Centuar

Commanders:
Captain Hermann Ehrhardt
Commissar-captain Ernst von Sehrland
1st Battalion:
    Company A(Rifles)
    Company B(Rifles)
    Company C(Rifles)
    Company D(Weapons)

2nd Battalion
    Company A(Rifles)
    Company B(Rifles)
    Company C(Rifles)
    Company D(Weapons)

3rd Battalion
    Company A(Rifles)
    Company B(Rifles)
    Company C(Rifles)
    Company D(Weapons)

4th Battalion(Motorized/armored)
    Company A(5x Leman Russ)
    Company B(4x Chimera/Siegfried)
    Company C(4x Chimera)
    Company D(5x Siegfried)
Last edited by Prussian Polish Commonwealth on Mon Jul 09, 2018 2:08 pm, edited 13 times in total.
Current leader is Kaiser King Crassus von Hohenzollern
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Time: January 2016
NEWS
Prussia-Poland exits EU////Sejm grants Kingdom of Bavaria shared autonomy in Danzig///Royal Bavarian Navy set to expand///German 'No Borders' activists hold rally near border crossing, breach fence before broken up with cavalry charge///5000 Christian refugees taken in

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Chan Island
Negotiator
 
Posts: 6824
Founded: Nov 26, 2015
Ex-Nation

Postby Chan Island » Sat Jul 07, 2018 12:29 pm

Sounds fun to me.
viewtopic.php?f=20&t=513597&p=39401766#p39401766
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.

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Strength and Order
Diplomat
 
Posts: 526
Founded: May 13, 2018
Ex-Nation

Postby Strength and Order » Sat Jul 07, 2018 12:33 pm

Parravon and Lyonesse wrote:I’ll leave the poll up for another day or so, although it seems that the Guard is winning by an overwhelming majority. We might as well slowly move on to discussing potential regiments we want to play and foes we want to encounter. We could potentially be a group of survivors sticking together for survival after a particularly disastrous battle, allowing us to adopt more varied roles and potentially even come from different regiments entirely. I’m still very open to discussing other RP topics though. Let’s keep the votes coming in.


Three words: Cadian Shock Troops
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This is an ALTERNATE UNIVERSE HYDRA; It was not the Nazi science division nor does it worship Hive, who does not exist in this universe. Please read the factbooks before making ignorant comments chocking it down to "Nazi Cultists".


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Parravon and Lyonesse
Spokesperson
 
Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Sat Jul 07, 2018 8:10 pm

Prussian Polish Commonwealth wrote:
Parravon and Lyonesse wrote:
If you can put in the time to make a realistic and unique one, I don’t see why not. Would you propose everyone be from this regiment or just your own personal character(s)? I don’t have one of those fancy Regiment Creation Forms/Templates on me, and it’s currently 5am here in Australia. I’m going to get some rest. If you can outline a brief description, ideally with a reference image or two in this thread, I’ll review it later.


A: Just for me.
B: kk aight lemme consult the holy scriptures 1d4chan

https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables
For "Standby", not sure what would fit.
Name: Freikorps Gustloff
Regiment type: Milita
Recruitment criteria: All male
Recruitment Nature: Standby
Homeworld: Standby
Homeworld predominant terrain: Urban
Regiment core units: Infantry(may change)
Specialization: Standby
Loyalty rating: Fanatical
Regiment Creed: For the Emperor
Regiment Friends: Imperial Guard(Armageddon)
Regiment Enemies: Dunno, Daemon Prince of Chaos Undivided?

Background: 1920s-era Freikorps in space. Started off as a collaboration between a group of Imperial Navy Armsmen and a unit of veteran Guardsmen, became a unified organization after Homeworld had major Chaos uprising. Went around and stamped out uprisings with brutal efficiency, although it steadily lost troops to attrition. Became official 'regiment' after Imperial reinforcements arrived and quelled the uprising.

Image

Image

March of the Freikorps Gustloff("Laßt wehn die schwarze Fahn", or "Let the black flag go*")
*according to Google translate, I think a more accurate translation would be 'Let the black flag fly'. Not sure, anyone here who speaks german and can help?

*Siegfried


I really like it. Perhaps they just come from a Civilised World, decent technology level but modelled with the culture of 1920s Germany. I would imagine their specialisation is disciplined drill, though it’s up to you in the end. Approved.
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Herador
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Founded: Mar 08, 2011
Democratic Socialists

Postby Herador » Sat Jul 07, 2018 8:24 pm

All of the poll option are good. I would probably vote for sphess marheins, but whatever's golden.
Vaguely a pessimist, certainly an absurdist, unironically an antinatalist.

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Sperio
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Posts: 186
Founded: May 24, 2016
Democratic Socialists

Postby Sperio » Sat Jul 07, 2018 8:42 pm

This is the greatest idea. Tell me ASAP when the OOC is up
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Herador
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Founded: Mar 08, 2011
Democratic Socialists

Postby Herador » Sat Jul 07, 2018 9:32 pm

All the cool kids are making prospective regiments, so here's my 1d4 roll up. Fluff junk and a second spoiler with pics and shit to follow.
Type: IG Regiment
Made up of: tribespeople, convicts, abhumans (Ratlings). Consolidation founding, only Tribal contingent is fresh.
Recruitment: Elite Tithe
Home World: Jungle covered Hive world.
Type: Light Infantry
Specialization: Hive Warfare
Loyalty: Unorthodox in their practices
Special Equipment: specialized Lasgun pattern
Creed: tribal Faith
Ally: Navigator House Kendrian
Enemies: Forces of chaos.

Total Operational forces:
Regimental Command/ H&S Company. Intelligence, Signals, and Coordination Platoon.

-1st Battalion (Convict's/Abhumans)
  • Battalion H&S Company
  • 1st Rifle Company (A)
  • 2nd Rifle Company (B)
  • 3rd Rifle Company (C)
  • Specialist Company (D) (Ratlings, quarter size of normal companies, as well as scouts)
  • Weapons Company (E)

-2nd Battalion (Mixed)
  • Battalion H&S Company
  • 1st Rifle Company (A)
  • 2nd Rifle Company (B)
  • 3rd Rifle Company (C)
  • 4th Rifle Company (D)
  • Weapons Company (E)
  • Recon Platoon (F) (Some convicts loaned from 1st battalion to train the new blood)

-3rd Battalion (Tribesmen)
  • Battalion H&S Company
  • 1st Rifle Company (A)
  • 2nd Rifle Company (B)
  • 3rd Rifle Company (C)
  • 4th Rifle Company (D)
  • Weapons Company (E)
  • Recon Platoon (F) (Some convicts loaned from 1st battalion to train the new blood)

-4th Battalion (Armored)
  • H&S Company
  • Mechanical Serice Platoon
  • 1st Squadron (A) (4 tanks)
  • 2nd Squadron (B) (4 tanks)
  • 3rd Squadron (C) (Recon)(4 Chimeras)
  • Regimental Motorpool (No Letter Designation (a number of unarmored and lightly armored 1-Ton Six Wheel Transport Trucks, as well as a number of older APC's used for Shock Assaults)

Originally founded as an Air Assault Regiment, the idea was scrapped when their valkyries were lost mid-transit through the warp. Their specialty was changed on landing and their light equipment load and malleable logistics were found to make them ideal candidates for something the leadership in-theater had been considering for a while. The War the 28th landed in was a stalemate, two local forces had ground themselves into trench warfare and competent cultists had arrived the same time the Guard did, raising the destructive power but keeping the stalemate. The idea was that Elements of the 28th would break up into Company size formations and very closely follow a sudden barrage of heavy artillery fire after the artillery had been silent for a week. Using this for cover they would assault into the trenches and create small pockets were the heavier, and slower, infantry could make their way in and begin clearing the trenchworks proper.

The idea worked, and the 28th were dubbed "Light Shock Infantry". In that vein, they were given a small number of tanks and Chimeras to act as a spearpoint element when needed, as well as a large number of APC's and 1-Ton Trucks of a pattern local to the subsector. The 28th LSI would see a dozen warzones before they were finally declared combat ineffective. Luckily for them they were close to home, only two months away. Leave was granted and the astropathic message sent to Gulan, a second founding would take place, a founding to bring the 28th's numbers back up.

Instead of Convicts, there were few who would take up the offer, the planetary Government decided instead on the tribesmen of the highlands and lowlands. Gulan is notionally a developed world, it produces agriculture and goods enough to pay it's dues, but there are large swathes of it's sole large continent that remain seperated from civilization purposfully. The Highland and Lowland villagers don't believe in the cities ways, but they pay their dues in livestock and are always on time so the Government leaves them be. Recently though there had been problems. Their pastoral way of life mixed with access to modern amenities and medicine meant that their population was exploding. Violence between clans was becoming regular and blood feuds spilled over into all-out wars more often than not.

So the Governor and the assembled leaders of the strongest Clans came to an agreement: a quarter of the tithes paid in livestock for a decade if they could raise the men needed. The people would have food, the violence would end with the crowding, it was a deal to everyone's benefit. The message spelled out that the 28th were now light infantry, and the replacements were equipped and trained as such, expecting to be looked on with pride by those they would join.

This didn't happen.

The veteran's of the 28th were weary of the kids in the too-clean fatigues, they had seen too many boys eager for war get themselves and others killed. The Replacements were outraged that the contingent of Ratlings, abhumans, received better treatment than they did by the veterans. Fights became common, hazing was endemic, and the commissars could do little but crack the whip even harder when two murders sprung up.

But it's been five planets now, five warzones, and tensions have finally begun to settle in the 28th LSI

Original contingent was chosen from those seeking to escape moderate length sentences. Originally slated to be an Airborne Regiment, it was changed to Light Infantry in-transit when the carrier containing the transports was lost to the Warp. Since then they've maintained this operational standard, applying Airborne skills to work as light shock infantry, exploiting gaps and pressing ahead to gain a foothold heavier units can use.
Standard 1st Founding Guardsmen.
Image
Image
Sniper in otherwise standard kit. Though a unit of Ratlings was seconded to them early on, the 28th maintain Rifle Company level marksmen as well.
Image
Sniper/Spotter team 2nd Battalion, Recon Platoon moves into a deserted town
Image
1st Battalion, A Company Guardsmen wait in a Motorpool APC for their phase of the assault to begin.
Image
1st Battalion, A Company Guardsmen dismounted and taking up position around their APC before moving farther into the Objective.
Image
A heavy weapons team from 2nd Battalion, D Company trains in rapid deployment techniques for their weapon.
Image
1st Battalion, B Company Guardsmen stands watch as A Company brings in the attack.
Image
Sniper/Spotter team 2nd Battalion, F Platoon train on long-range targets during some downtime.
Image
The same pair as above, the senior spotter tries to direct the new sniper onto target and gives him some tips.
Image
1st Battalion, C Company Guardsmen in Light Patrol Gear taking an overwatch position on patrol.
Image
1st Battalion, A Company Guardsmen sits relaxed at an Imperial checkpoint far from the front lines, enjoying being able to wear his Garrison Armor
Image
Captain Ortiz, 2nd Battalion, A Company, greets his officers for the morning briefing.
Image
Another look at the "Garrison" Armor regulation.
Image
A 2nd Battalion, D Company heavy weapons team takes a brief rest.
Image
Guardsmen of 1st Battalion, B Company Guard an Inquisitorial Acolyte on their business in an active warzone.
Image

A pair of Guardsmen from 3rd Battalion, B Company make contact with an allied Guardsmen as the 28th reaches the front line.
Image
A 3rd Battalion, E Company Heavy Weapons Team sets up an MG nest to provide cover across the river into enemy territory.
Image
A 3rd Battalion, F Platoon squad poses with their 1st founding sergeant.
Image
3rd Battalion, D Company Commsman takes a brief rest on a long forced march.
Image
3rd Battalion, F Platoon Sniper gets a bead on an enemy. Shoulder plate denotes the temporary transfer of full service to Inquisitor *REDACTED*
Image
3rd Battalion, B Company Guardsmen accompany an Inquisitorial Acolyte on a tour of a recent battlefield.
Image
A 3rd Battalion, E Company Mortar team prepares to fire a training round.
Image
Guardsmen of 2nd Battalion, E Company make use of some rare free time to relax in a storage area.
Image
Last edited by Herador on Sun Jul 08, 2018 2:28 pm, edited 1 time in total.
Vaguely a pessimist, certainly an absurdist, unironically an antinatalist.

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Parravon and Lyonesse
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Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Sat Jul 07, 2018 9:35 pm

I will let the poll run for a few more hours, but we may as well call it a victory for the Guard. We will briefly discuss our preferred setting and enemies for the game, and I’ll have an OOC Thread with Applications up within a day or so after that.
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Parravon and Lyonesse
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Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Sun Jul 08, 2018 6:25 am

Alright, after a day or so of polling, the Guard have won out with a good majority of the votes. We will be doing a Squad-Based Imperial Guard RP, which I will run and manage. Now, it is time to discuss a basic setting, and maybe the enemies our squad will encounter along the way. Feel free to vote in and talk about the new poll posted above. After that, I will have an OOC thread set up for applications within a day or so. Let the discussion commence. Also feel free to talk characters so that you can get some opinions from others on them before you put them up as a proper application later on.
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Parravon and Lyonesse
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Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Sun Jul 08, 2018 6:30 am

For reference, in order to allow people to play characters from a few more Imperial organisations and different regiments in the Guard itself, the basic gist of the story will be that our group is a bunch of survivors from a particularly disastrous battle. With the front lines having been pushed past us while we licked our wounds, we will need to put aside our differences and band together in order to make it back to Imperial territory. So, in this scenario, a wide variety of characters would fit. For example, I will probably play a junior Commissar acting as the de-facto leader of the group, despite my complete lack of experience. I would expect conflicts of interest and cultural differences to play a large part in the group dynamic, so think about how you can make your character a unique addition to the group.
Last edited by Parravon and Lyonesse on Sun Jul 08, 2018 6:33 am, edited 1 time in total.
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Arkeyana
Minister
 
Posts: 2410
Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Sun Jul 08, 2018 6:32 am

I'd be interested.

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Prussian Polish Commonwealth
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Posts: 1212
Founded: Dec 30, 2017
Ex-Nation

Postby Prussian Polish Commonwealth » Sun Jul 08, 2018 6:38 am

I'd likely be a very, very cynical and grim Sergeant or Lance Corporal. Probably main purpose is serving as a reality check/killjoy, depending on the situation. On a side note, he's good with the guitar, so there's that...
Current leader is Kaiser King Crassus von Hohenzollern
Das Gemeinwesen des Königreichs Preußen, das Königreich Polen und das Großherzogtum Litauen

Our three anthems
Main Theme
War theme
Peace theme
Victory theme
Defeat theme

Embassy Program
A Level 12 civilization, according to this index.

Time: January 2016
NEWS
Prussia-Poland exits EU////Sejm grants Kingdom of Bavaria shared autonomy in Danzig///Royal Bavarian Navy set to expand///German 'No Borders' activists hold rally near border crossing, breach fence before broken up with cavalry charge///5000 Christian refugees taken in

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Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Sun Jul 08, 2018 6:43 am

Since people are already wanting to be from different regiments, I’ve drawn up a hasty rough answer: 16th Icarii Jaguars. An Armoured Regiment from the Imperial world of Icari, the 16th following the victorious liberation of [where ever] has seen a second joyous stroke of luck. In their infallible wisdom, the powers that be have seen to it that the 16th was chosen as the parent regiment for a consolidation of the devastated regiments which took part in the conflict.

Now the 16th has found itself with an extra complement of troops who are less than ideal for the Jaguars’ specialisation. Equipped with what they managed to save from the sanctioned looting of their old regiment depots, these transferred soldiers are as motley a band as a civilian protection contractor. Named the 21st and 22nd Independent Companies, and labelled the 16th’s new recon contingent, these men and women are seen by their new colonel as one thing: meat shields to protect his blessed Tanks.

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Parravon and Lyonesse
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Posts: 141
Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Sun Jul 08, 2018 6:55 am

Since it seems we’ll be playing on a Daemon/Quarantine World, I thought it would be beneficial to discuss what that would actually entail. A Daemon World is a planet that has been influenced by Warp energies and powers to the point where it has been fundamentally changed from its original form into a literal hell on earth. Daemon Worlds are only found in the warp or around warp rifts like the Eye of Terror (not sure if we are setting this in noble-bright modern 40k, in which case there would be far more Daemon Worlds situated around the Cicatrix Maledictum). To me, it would seem unlikely that the Guard would be fighting over such a place, as it would normally just be subjected to Exterminatus from a safe distance. However, some Daemon Worlds might be altered to the point where an Exterminatus would be unfeasible for various reasons, and a resource could exist on the planet that was so precious that the Guard would be deployed there to try to resecure the world.

I think playing on a Quarantine World would be both more feasible lore-wise, and interesting from a gameplay standpoint. A Quarantine World is a world that has been placed under an Imperial Navy blockade, with no one able to enter or leave. This is usually due to the presence of a corrupting or unstable force that the Imperium would not want to risk disturbing, like a Necron Tomb or some ancient Eldar artefact. I think a scenario where the Guard have been sent in to secure whatever the Quarantine World has been quarantined for could be promising, with numerous Xenos, Imperial and even Chaos elements converging on this quintessential item or location.
Last edited by Parravon and Lyonesse on Sun Jul 08, 2018 7:00 am, edited 1 time in total.
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Prussian Polish Commonwealth
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Founded: Dec 30, 2017
Ex-Nation

Postby Prussian Polish Commonwealth » Sun Jul 08, 2018 8:08 am

Parravon and Lyonesse wrote:Since it seems we’ll be playing on a Daemon/Quarantine World, I thought it would be beneficial to discuss what that would actually entail. A Daemon World is a planet that has been influenced by Warp energies and powers to the point where it has been fundamentally changed from its original form into a literal hell on earth. Daemon Worlds are only found in the warp or around warp rifts like the Eye of Terror (not sure if we are setting this in noble-bright modern 40k, in which case there would be far more Daemon Worlds situated around the Cicatrix Maledictum). To me, it would seem unlikely that the Guard would be fighting over such a place, as it would normally just be subjected to Exterminatus from a safe distance. However, some Daemon Worlds might be altered to the point where an Exterminatus would be unfeasible for various reasons, and a resource could exist on the planet that was so precious that the Guard would be deployed there to try to resecure the world.

I think playing on a Quarantine World would be both more feasible lore-wise, and interesting from a gameplay standpoint. A Quarantine World is a world that has been placed under an Imperial Navy blockade, with no one able to enter or leave. This is usually due to the presence of a corrupting or unstable force that the Imperium would not want to risk disturbing, like a Necron Tomb or some ancient Eldar artefact. I think a scenario where the Guard have been sent in to secure whatever the Quarantine World has been quarantined for could be promising, with numerous Xenos, Imperial and even Chaos elements converging on this quintessential item or location.

Huh.
So Dawn of War Winter Assault 2, electric boogaloo?
Current leader is Kaiser King Crassus von Hohenzollern
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Prussia-Poland exits EU////Sejm grants Kingdom of Bavaria shared autonomy in Danzig///Royal Bavarian Navy set to expand///German 'No Borders' activists hold rally near border crossing, breach fence before broken up with cavalry charge///5000 Christian refugees taken in

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Parravon and Lyonesse
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Founded: Jun 12, 2016
New York Times Democracy

Postby Parravon and Lyonesse » Sun Jul 08, 2018 8:24 am

Prussian Polish Commonwealth wrote:
Parravon and Lyonesse wrote:Since it seems we’ll be playing on a Daemon/Quarantine World, I thought it would be beneficial to discuss what that would actually entail. A Daemon World is a planet that has been influenced by Warp energies and powers to the point where it has been fundamentally changed from its original form into a literal hell on earth. Daemon Worlds are only found in the warp or around warp rifts like the Eye of Terror (not sure if we are setting this in noble-bright modern 40k, in which case there would be far more Daemon Worlds situated around the Cicatrix Maledictum). To me, it would seem unlikely that the Guard would be fighting over such a place, as it would normally just be subjected to Exterminatus from a safe distance. However, some Daemon Worlds might be altered to the point where an Exterminatus would be unfeasible for various reasons, and a resource could exist on the planet that was so precious that the Guard would be deployed there to try to resecure the world.

I think playing on a Quarantine World would be both more feasible lore-wise, and interesting from a gameplay standpoint. A Quarantine World is a world that has been placed under an Imperial Navy blockade, with no one able to enter or leave. This is usually due to the presence of a corrupting or unstable force that the Imperium would not want to risk disturbing, like a Necron Tomb or some ancient Eldar artefact. I think a scenario where the Guard have been sent in to secure whatever the Quarantine World has been quarantined for could be promising, with numerous Xenos, Imperial and even Chaos elements converging on this quintessential item or location.

Huh.
So Dawn of War Winter Assault 2, electric boogaloo?


Pretty much. Just my suggestion anyway.
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Prussian Polish Commonwealth
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Founded: Dec 30, 2017
Ex-Nation

Postby Prussian Polish Commonwealth » Sun Jul 08, 2018 8:28 am

Parravon and Lyonesse wrote:
Prussian Polish Commonwealth wrote:Huh.
So Dawn of War Winter Assault 2, electric boogaloo?


Pretty much. Just my suggestion anyway.

Sounds good.

Strength and Order wrote:
Parravon and Lyonesse wrote:I’ll leave the poll up for another day or so, although it seems that the Guard is winning by an overwhelming majority. We might as well slowly move on to discussing potential regiments we want to play and foes we want to encounter. We could potentially be a group of survivors sticking together for survival after a particularly disastrous battle, allowing us to adopt more varied roles and potentially even come from different regiments entirely. I’m still very open to discussing other RP topics though. Let’s keep the votes coming in.


Three words: Cadian Shock Troops

they're without a homeworld now though thanks to the assholes at Geedubs.
Last edited by Prussian Polish Commonwealth on Sun Jul 08, 2018 8:32 am, edited 1 time in total.
Current leader is Kaiser King Crassus von Hohenzollern
Das Gemeinwesen des Königreichs Preußen, das Königreich Polen und das Großherzogtum Litauen

Our three anthems
Main Theme
War theme
Peace theme
Victory theme
Defeat theme

Embassy Program
A Level 12 civilization, according to this index.

Time: January 2016
NEWS
Prussia-Poland exits EU////Sejm grants Kingdom of Bavaria shared autonomy in Danzig///Royal Bavarian Navy set to expand///German 'No Borders' activists hold rally near border crossing, breach fence before broken up with cavalry charge///5000 Christian refugees taken in

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Arkeyana
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Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Sun Jul 08, 2018 9:02 am

Strength and Order wrote:
Parravon and Lyonesse wrote:I’ll leave the poll up for another day or so, although it seems that the Guard is winning by an overwhelming majority. We might as well slowly move on to discussing potential regiments we want to play and foes we want to encounter. We could potentially be a group of survivors sticking together for survival after a particularly disastrous battle, allowing us to adopt more varied roles and potentially even come from different regiments entirely. I’m still very open to discussing other RP topics though. Let’s keep the votes coming in.


Three words: Cadian Shock Troops


Four more words: Tanith First and Only

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Prussian Polish Commonwealth
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Ex-Nation

Postby Prussian Polish Commonwealth » Sun Jul 08, 2018 9:03 am

Arkeyana wrote:
Strength and Order wrote:
Three words: Cadian Shock Troops


Four more words: Tanith First and Only

4 more words: Death Korps of Krieg
Current leader is Kaiser King Crassus von Hohenzollern
Das Gemeinwesen des Königreichs Preußen, das Königreich Polen und das Großherzogtum Litauen

Our three anthems
Main Theme
War theme
Peace theme
Victory theme
Defeat theme

Embassy Program
A Level 12 civilization, according to this index.

Time: January 2016
NEWS
Prussia-Poland exits EU////Sejm grants Kingdom of Bavaria shared autonomy in Danzig///Royal Bavarian Navy set to expand///German 'No Borders' activists hold rally near border crossing, breach fence before broken up with cavalry charge///5000 Christian refugees taken in

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Disck
Civilian
 
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Founded: Jul 04, 2018
Ex-Nation

Postby Disck » Sun Jul 08, 2018 11:43 am

4 more words:
God Emperor of Humanity

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Arkeyana
Minister
 
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Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Sun Jul 08, 2018 12:20 pm

Disck wrote:4 more words:
God Emperor of Humanity


*Mankind

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Herador
Powerbroker
 
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Founded: Mar 08, 2011
Democratic Socialists

Postby Herador » Sun Jul 08, 2018 2:28 pm

Updated my Regiment with fluff and pictures and junk. This is gonna be rad.
Vaguely a pessimist, certainly an absurdist, unironically an antinatalist.

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Zevretin
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Founded: Feb 24, 2014
Ex-Nation

Postby Zevretin » Sun Jul 08, 2018 2:33 pm

Wow. I was just wondering about starting up one myself when I stumbled upon this. Awesome.

Just for fun I've made a regiment of my own. If it could be included within the RP however that'd be fantastic, OP. Let me know.

I'll utilize the creation table as well.

14th Alpheage Grenadier Guards - "Graecei" (High Gothic), "Greeks" (Low Gothic)
Classification: Imperial Guard
Recruitment Criteria & Nature: All male, conscripted regiment. Alpheage does not have a militaristic culture, but does draw from the poorer demographics in order to muster troops at the God-Emperor's request.
Home World: Alpheage-- a civilized, desert world with little reknown save for its miserly junk traders.
Specialization: Shock & Awe
Loyalty: Undisciplined. Though they are well-equipped and trained, the regiment severely lacks discipline and morale. The 14th has been regarded as a "boy's club" by many of its homeworld officials, enough so to arouse the scrutiny of the Officio Prefectus. As a result, the ratio of Commissars to soldiers within this regiment is abnormally high as of recent.
Regiment Creed: For The Homeworld
Brief Backstory: The men of the 14th Alpheage Grenadiers, unlike many of its fellow Imperial Guard regiments, did NOT earn their nickname, the "Greeks", in combat. This fact alone is very telling of the unit.

The moniker of "Greeks" was attributed to the 14th by a multitude of other regiments and homeworld officials who were remarking on the unit's obsession with the human body. In an oddly tribalistic fashion, all of the members of the 14th boast hardened, muscular bodies from long hours spent in base gyms, and strive to resemble the aesthetically pleasing ancient statues forged from granite. So excessive is their vanity that new recruits (especially those that are out of shape) reportedly undertake grueling hazing rituals involving forced starvation, exercise and extended periods of verbal assault by current members. Additionally, members of the 14th have been accused of dosing themselves with chemicals of all kinds in a likely futile effort to achieve their goals quicker.

As if cultlike practices weren't enough of an embarrassment, the 14th has yet to be blooded in a campaign, being a fairly new muster compared to some of Alpheage's older troop contributions. Outraged at their insubordinate behavior and gross misuse of Departmento Munitorum resources, the powers-that-be have sought to ship out the regiment as soon as possible, hoping that if they are not forged into a true fighting force through conflict, that they be utterly annihilated on some distant front line.

Image


Image
Last edited by Zevretin on Tue Jul 10, 2018 5:44 pm, edited 2 times in total.

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Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Sun Jul 08, 2018 2:42 pm

Realised how ambiguous my last post was. Instead of just being thrown together to form a whole regiment, could our characters not be the scraps left over for several regiments which were - due to administrative error - consolidated/folded into a regiment very different from our own. As such, we are light infantry from all over the Imperium consolidated into an ad hoc company or two, parented by say an armoured or artillery regiment. So we have not just a personal clash of culture between the various survivors of dead regiments, but on a more macro scale - that can be looked at over a campaign - is the clash between the main regiment, and this fifth limb that was grafted onto them.

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