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Tales of Efrya [Fantasy|OOC|Open]

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New Volcanu
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Founded: May 26, 2018
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Postby New Volcanu » Wed Jul 04, 2018 5:23 am

Possible Tag

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Haedros 92712
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Founded: Jan 17, 2018
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Postby Haedros 92712 » Wed Jul 04, 2018 8:51 am

Alright, I figured I’d have to nerf something, seeing as the original app for the sword was a mashup of three weapons I had an idea for, a staff, a sword, and a shield, each of which ended getting blended into the insane mess of the original concept. To save you some time, here’s all the things I did:
1. Lowered the length of the blade, it’s now just under four feet long
2. Edited the spells, taking away a few of the spells, changing all the others so that they only affect the user
3. The spells now directly drain a users vitality, allowing the sword to kill the user and balancing out the generally overpowered nature of the swords spells
4. Fixes the formatting.... I think

Also, what’s wrong with the weapon art? I couldn’t find exactly what I wanted it to look like, so I took the two concepts I based the blades look off of.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jul 04, 2018 1:30 pm

Haedros 92712 wrote:-Snip-


It looks a lot better now. The only remaining qualms I have are the relfection of magic, which I thought I mentioned I was against, and I also don't exactly get why Fire Magic would appear like Water Magic. The history is also a bit short for my liking, but I'll overlook that.

Also, when I said weapon art, I ment the ability, not what the sword physically looks like. [And the formating is still screwed up, but don't worry about it]
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Haedros 92712
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Posts: 1140
Founded: Jan 17, 2018
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Postby Haedros 92712 » Wed Jul 04, 2018 1:54 pm

Nations United for Conquest wrote:
Haedros 92712 wrote:-Snip-


It looks a lot better now. The only remaining qualms I have are the relfection of magic, which I thought I mentioned I was against, and I also don't exactly get why Fire Magic would appear like Water Magic. The history is also a bit short for my liking, but I'll overlook that.

Also, when I said weapon art, I ment the ability, not what the sword physically looks like. [And the formating is still screwed up, but don't worry about it]


Okay, I already fixed reflection, if you look again. The appearance of the magic kinda stems from the fact that it wasn’t meant to be fire magic, but that’s really the only category I could fit it into. The reason I specified it as anima magic was because it was to fit on that area of the weapon advantage triangle, but it doesn’t really fit into any specific anima element. The magic is more based off of the dragon breath weapon that most modern FE dragon units use, IE. Grima, Anankos, Garon (dragon form), Kamui (wild dragon form), Lilith, stuff like that, but I didn’t quite know if that was too overpowered, seeing as dragons breath attacks fall completely out of the weapons triangle. And. The weapon art, I could see how that’s a bit overpowered, but it’s practically guaranteed death for the user, as it fits into the category of Velsiks wisdom magic, and drains all vitality, or at least so much of it that the user can’t even stand up or move (as would likely be the case with a character who used it).
By the way, I plan to have the sword break over the course of events, thus why I described the weapon invincibility as having limits. It would later be reforged using insert-mystical-elements-from-across-Efrya-here, with different abilities (most likely it will lose its magic-casting properties in exchange for giving inherent buffs to the wielder and overall being a stronger physical weapon rather than a magic based one) I would likely have to make a separate app for said reforged weapon, correct?
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jul 04, 2018 3:18 pm

Haedros 92712 wrote:-Snip-


Well, my qualm on the weapon art was that it seemd kind of, useless, from an OOC stand point, you could say. I mean, its at the end of the day a suicide vest in the form of a sword, no? Which means its basically gameover for the character who was using it, but at the same time there wasn't really a reason for me to deny it based on such, as I doubted it would ever get used in the course of the RP [but now that I think about it, there are no doubt at least one or two angles you could take with it].

I also understand the issues with magic a bit more now. And I see the struggle is attempting to fit the mechanic of Dragon Stones into a sword, whilst having to deal with the fact that the magic of Dragon Stones weren't designed that way [and attempts at making it game-like] is causing problems. Personally, I'd like to think of it for sake of argument as Dragon Stone's acting like Shazam's Trigger [if you know what I mean] where they basically can't do much more than a simple mook if they aren't in Dragon Form, but this stone is the key [which is kinda how it already works in game]. As such, since there seem to be problems, I'd suggest perhaps changing it up a bit. One suggestion I would offer is simply change it from these magical attacks and treating it like a Dragon Stone where it allows the user to perhaps gain more durability and strength while using it, or alternatively, allowing the range of the blade to be extended through some sort of Dragon-esq projection on the end of the sword raising its striking range greatly, or finally, perhaps a move where it launches a projection of a Dragon in a linear path, basically killing everything in its path, but not draining the user to death like the Weapon Art. I feel if you keep it with the Fire Magic it may be hurting your vision, and if you try forcing the Dragon Stone on it, it will feel rough around the edges.

The plot point of the sword breaking is interesting [and might even give the Blacksmith something to do, even though I'm still not entirely comfortable with the concept]. I'd suggest filling out the app when it breaks, as there's no need now. Unless you plan of having it break really early in the RP. Like before the 'First Battle' early



Also, Blobfish, I don't mean to sound presumptious, but do you mind telling me which territory you picked for your nation? I'm currently in the process of hammering out the plot details, and there's a chance I'll need to create another nation somewhere, and I don't want to accidently take what you were planning on using. Yes, that also mean character apps are coming soon, probably
Last edited by Nations United for Conquest on Wed Jul 04, 2018 3:19 pm, edited 1 time in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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The Land of Golden Blobfish
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Posts: 1195
Founded: May 14, 2014
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Postby The Land of Golden Blobfish » Wed Jul 04, 2018 4:38 pm

Nations United for Conquest wrote:
Haedros 92712 wrote:-Snip-


Well, my qualm on the weapon art was that it seemd kind of, useless, from an OOC stand point, you could say. I mean, its at the end of the day a suicide vest in the form of a sword, no? Which means its basically gameover for the character who was using it, but at the same time there wasn't really a reason for me to deny it based on such, as I doubted it would ever get used in the course of the RP [but now that I think about it, there are no doubt at least one or two angles you could take with it].

I also understand the issues with magic a bit more now. And I see the struggle is attempting to fit the mechanic of Dragon Stones into a sword, whilst having to deal with the fact that the magic of Dragon Stones weren't designed that way [and attempts at making it game-like] is causing problems. Personally, I'd like to think of it for sake of argument as Dragon Stone's acting like Shazam's Trigger [if you know what I mean] where they basically can't do much more than a simple mook if they aren't in Dragon Form, but this stone is the key [which is kinda how it already works in game]. As such, since there seem to be problems, I'd suggest perhaps changing it up a bit. One suggestion I would offer is simply change it from these magical attacks and treating it like a Dragon Stone where it allows the user to perhaps gain more durability and strength while using it, or alternatively, allowing the range of the blade to be extended through some sort of Dragon-esq projection on the end of the sword raising its striking range greatly, or finally, perhaps a move where it launches a projection of a Dragon in a linear path, basically killing everything in its path, but not draining the user to death like the Weapon Art. I feel if you keep it with the Fire Magic it may be hurting your vision, and if you try forcing the Dragon Stone on it, it will feel rough around the edges.

The plot point of the sword breaking is interesting [and might even give the Blacksmith something to do, even though I'm still not entirely comfortable with the concept]. I'd suggest filling out the app when it breaks, as there's no need now. Unless you plan of having it break really early in the RP. Like before the 'First Battle' early



Also, Blobfish, I don't mean to sound presumptious, but do you mind telling me which territory you picked for your nation? I'm currently in the process of hammering out the plot details, and there's a chance I'll need to create another nation somewhere, and I don't want to accidently take what you were planning on using. Yes, that also mean character apps are coming soon, probably


To be honest, I have no idea yet XD
I'll just use whichever one is left at the end
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jul 04, 2018 4:40 pm

The Land of Golden Blobfish wrote:-Snip-


Oh. You were making an app right? Well, either way I guess I'll start gettin to work then
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Miekzhemy
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Founded: Sep 24, 2014
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Postby Miekzhemy » Wed Jul 04, 2018 6:10 pm

If it's appropriate to ask, will we be kicking things off with an event that'll most likely involve all of our characters or nations? I'm currently in the works for my intro post and it'll probably be quite long.
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jul 04, 2018 6:39 pm

Miekzhemy wrote:If it's appropriate to ask, will we be kicking things off with an event that'll most likely involve all of our characters or nations? I'm currently in the works for my intro post and it'll probably be quite long.


It's a fine question. Technically yes, but it depends on how you plan to have your characters [and or nation] react. It will be involing some of the southern countries I'm currently working on. There's also of course the fact it seems some of the player created nations have some of their own plans up their sleeves, that we'll have to see how they play out...So, I don't think it will be involving any player characters off the bat, but will likely be a cause of gravitation in some respects.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Haedros 92712
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Posts: 1140
Founded: Jan 17, 2018
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Postby Haedros 92712 » Wed Jul 04, 2018 7:07 pm

Alright, I made one more edit. By the way, when are you gonna release character apps? I’m prepared to make the beginnings of my party
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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Nations United for Conquest
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Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jul 04, 2018 7:46 pm

Haedros 92712 wrote:Alright, I made one more edit. By the way, when are you gonna release character apps? I’m prepared to make the beginnings of my party


I had planned to release it today, but held off for a variety of reason I won't get into to now. I'll probably release them sometime tomorrow afternoon when I finish with work. I also have off Friday, so I'll hopefully begin working on the IC at that point, but I don't know if I'll get around it [as I'll probably be too busy working on character apps]. I'll look over the app and update the map tomorrow as well

In the meantime enjoy theorizing about how I plan to kick off this crazy mess:

Nation Name: The Federation of Nasnen and Astua
Shortened Nation Name: Nasnen-Astua
Capital: Sebla
Flag:
Head of State: Dual Council of Nasnen and Astua
Culture|People|Geography:
Being a nation, which in actuality is two seperate entities brings about a mash up of two different cultures and people that while very different, have over time grown into a more solid entity, with cultures of both being found within the others borders, mainly residing around the capital of Sebla, which lays on the border of the two main nations. The Nasnen-Astuai as they are refered to, are generally a sturdy people, both coming from harsh climates. Nasnenians, those who come from the Western of the Two countries, are a land of outdoors man, many miners in the large mountains that sit along the border with their neightbor to the north, with farming only being common towards the southern areas of the nation where soft rolling hills offer a sharp contrast to the Rocky North and Marshlike East of the country. The old capital is located in the south, as are many of the people which practice the growing of Grape, Wine being a product that is renowed in the southern regions and has spread across most of the contient. Nasnenian bottles are often found among dinner tables of nobles a many in countless vassals and kingdoms on the contient, though this is also where most of the people reside as well, in many villages and cities spread along the southern portions of the contient. Astua suffers from a similar problems, but most of their farmable land lay in the North, the mid reaches of the nation home to some of the thickest marshes in the contient, making little besides travel possible throug htheir passes, and even then. However, if one was to pass through the marshes they would be greated with the Vellian Pennisula, and the many seaside towns that lay across it, espically on the coast bordering the Fuon Bay, where many Merchant ships on the southern coast of the contient gather, making it an incredibly bustling area for trade and commerce.
History:
434 AC - Vassal Kingdom of Nasnen splits from the Atrentian Empire
434 AC - Vassal Kingdom of Astua splits from the Atrentian Empire
442 AC - Both states gain independence from the Atrentian Empire
444 AC - Nasnen territory stretches to the center of the contient
448 AC - Astua enters into a war with her northern neighbor, loosing significant amounts of territory
456 AC - Both states enter into the Southern Confederation
462 AC - Southern Federation enters into war with the Eastern Pact
470 AC - End of hostilities with the Eastern Pact | Astua gains control of an Eastern Territory
482 AC - Astuai Expiditionary War results in creation of Duchy of Vicie on their East
499 AC - Southern Federation enters into war with the Northern Confederation
512 AC - Nasnen engages their southern neighbor in war | Treaty gives them significant amounts of territory in the South | Duchy of Frenkon created
522 AC - Treaty of Fii | Nasnen territory lost to the Kingdom of Fii
532 AC - Age of reconstruction begins
537 AC - Southern Federation dissolves
542 AC - Nasnen and Duchy of Frenkon invade Astua | Astuai loss | Duchy of Frenkon grows
545 AC - First Contiental War begins | Eastern Victory | Duchy of Frenkon liberated | Duchy of Vicie falls under Eastern Control
548 AC - Astua reliquishes control of all territory east of Vellian Pennisula to her Eastern Neighbor
555 AC - Nasnen-Frenkon negoations break down | Frenkon remains independent | Tensions heighten
562 AC - Second Contiental War begins | Western Victory | Duchy of Vicie liberated
582 AC - Third Contiental War begins | Western Victory
596 AC - Astua invades Vicie in the war of Reconquest | Duchy of Vicie absorbed
621 AC - Reaquisition of Fii | Tensions with neighbors rise over land disputes
634 AC - Vicie Rebellion occurs | Vicie attempts to rebel against Astua
650 AC - Vicie Rebellion ended with the treaty of Aclana ends fighting | Land divided between Vicie and Astua | Relations with Oswya and Stroji worsen
668 AC - Nasnen begins launching raids across the Oswyai-Nasnenian border
672 AC - Raid end
675 AC - Nasnen and Astua enter into talks about unionization
678 AC - Federation of Nasnen and Astua forms | King of Nasnen becomes first grand council man
683 AC - Capital of Nasnen-Astua moved to the city of Sebla
685 AC - Nasnen-Astua begins improving relations with her neighbors
698 AC - Ten year celebration of the Union begins
700 AC - First Grand Council man falls ill
702 AC - Duke Rikard Jik ganners majority power in the Council | Military build up begins
703 AC - Nasnen-Astuai military build up continues
Population: 1.2 Million total [700,000 Nasnen - 500,000 Astua]
Standing Military Number:12,000 regulars [Combined] + Unknown number of Mercenaries
Location: Dark Grey [Nasnen] and Light Grey [Astua]
Starting Foreign Standing:
  • Neutral[X]
  • Aligned[]
RP Sample:...
Optional Information

Notable Groups: The Lancers of Nasnen and Astua - The Lances of Nasnen-Astua was a communal effort after the forming of the Federation in order to give the people a national image to rally behind in times of hardship, despite the outwardly peaceful rule of the first council. Though a young organization compared to some others on the contient, they have quickly gained renown for their skillful uses of the Lance, though they remain untested in battle, aside from small skirmishes in Vicie and Oswya.
Notable Commanders:
  • Sir Gijs Cannster | The Devil of the South | Knight - The Devil of the South is the name given to the commander of The Lancers of Nasnen and Astua. An outcast brough back into the light, he is known across the nations of the South as a ruthless, but skilled fighter of the Lance, who allows nothing to stand in the way of his ambition; currently serving perfectly happy under the new Grand Council-Man Duke Rikard
I hereby submit this app to the OP's Review
Last edited by Nations United for Conquest on Wed Jul 04, 2018 7:48 pm, edited 2 times in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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The Land of Golden Blobfish
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Posts: 1195
Founded: May 14, 2014
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Postby The Land of Golden Blobfish » Wed Jul 04, 2018 9:38 pm

Are the purple and light orange parts of the map reserved yet? I was thinking of using one of the two
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Thu Jul 05, 2018 5:42 am

The Land of Golden Blobfish wrote:Are the purple and light orange parts of the map reserved yet? I was thinking of using one of the two


The purple [which is considered Eastern] and the large Orange are both free. The smaller orange country bordering Oswya's north is taken, however.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Afrique Occidentale
Spokesperson
 
Posts: 119
Founded: Mar 15, 2018
Ex-Nation

Postby Afrique Occidentale » Thu Jul 05, 2018 5:48 am

Nations United for Conquest wrote:
The Land of Golden Blobfish wrote:Are the purple and light orange parts of the map reserved yet? I was thinking of using one of the two


The purple [which is considered Eastern] and the large Orange are both free. The smaller orange country bordering Oswya's north is taken, however.

So I take it I'm accepted?

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Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Thu Jul 05, 2018 6:14 am

Afrique Occidentale wrote:
Nations United for Conquest wrote:
The purple [which is considered Eastern] and the large Orange are both free. The smaller orange country bordering Oswya's north is taken, however.

So I take it I'm accepted?


Yeah. I'll be updating the map when I get off work today
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Thu Jul 05, 2018 6:30 pm

Nation Name: The Duchy of Stroji
Shortened Nation Name: Stroji
Capital: Aswen
Flag:
Head of State: Duchess Isadora Froenn I
Culture|People|Geography:
The peopl of the Duchy of Stroji are generally a kind people, despite the constant danger they face everyday in the awaiting aniticipation of the next full on attack from their neighboring Sofrea colonists militia and Sofrea Regulars. As such, they choose to live every day in great company and enjoyment, with many feasts being held in every settelment, from the simply homesteader to the Royal Palace where all are invite to join in from a feast of epic portions, the First Harvest being the grandest of all. Most people are located in the aguirculture field, the plain of Stroji being some of the more fertile lands in the contient as a whole, their orchards renown for crisp and tender fruits that are often popular incrediatans in many ciders and ales. If Nasnen-Astua is famous for their Grapes and Wine, Stroji is famous for their Ciders and Ale. As such, there are many small towns and hamelts surrounded by farm lands in checkard patterns as far as the eye can see, with very few forrests laying inbetween. The most Urbanized area lays near the central northerm part of the contient where the Capital of Aswen is renowned in the North as a large trading port, and is mostly flocked full of Stroji Merchant ships, waiting to deliver goods to neighboring Oswyai ports, and going so far as to even reach Nasnen on some seafaring journies. THe Stroji also practice a form of greeting where anyone is welcome in a home of the Stroji, making a popular stopping over point for those coming from their southern Neighbors of Kezhan, heading for Oswya or another northern based country.
History:
472 AC - Duchy of Stroji is created after the treaty of Huj as an independent Duchy
481 AC - Stroji begins a small expansion East-ward
493 AC - Stroji Duchess marries into Oswyai Royal Family
496 AC - Stroji enters the Northern Confederation
499 AC - Stroji enters into war with the Southern Federation along with Oswya
532 AC - Age of Reconstruction Begins | Stroji exits the Northern Confederation with Oswya
545 AC - First Contiental War | Eastern Victory | Stroji losses major territory to Sofrea
562 AC - Stroji reconquers lost territory | Second Contiental War Begins | Western Victory
573 AC - Stroji Territory now touches Skebian Gulf
582 AC - Third Contiental War | Stroji gains little territory
603 AC - Tensions with Sofrea rise over border disputes
628 AC - Stroji gains a small amount of territory in the North
635 AC - Capital moved to Aswen
671 AC - Border skirmishes with Sofrea increase greatly
672 AC - First Oswyai-Sofrea War | Oswyai Victory | Stroji gains much of Sofrea colonies
683 AC - Stroji releases some territory as independent states
689 AC - Second Oswyai-Sofrea war begins
690 AC - Aswen nearly sacked
693 AC - Battle of Boablin ends war | Draw | Stroji gives up a portion of territory to Sofrea
700 AC - Stroji enters Estael Pact with Oswya
702 AC - Grand Duke of Stroji Falls ill | Duchess Isadora takes over
703 AC - Present Day
Population: 300,000
Standing Military Number: 3,000
Location: Dark Blue
Starting Foreign Standing:
  • Neutral[]
  • Aligned[X]
RP Sample:...
Optional Information

Notable Groups:The Riders of Stroji - The Riders of Stroji are a group of knights trained in both the magical art of Tomes and the martial art of swords, all the while riding upon horses, earning them renown on the contient as some of the most skilled mage knights, espically among those battle tested in both Oswyai-Sofrea wars, where Stroji was a major zone of combat. The order acts as the elite of the small Stroji military, and mainly acts as commanders on the field or shock troops during border skirmishes; the leader is the sitting Duchess, Isadora but has included honorary members such as the Crown Princess of Oswya, Lady Evaline Kahl.
Notable Commanders:
  • Duke Gilles Froenn | The Woodland Royal | Bow Knight - Duke Gilles Froenn is the half brother to Duchess Isadora and renowned as one of the most skilled bowsman of his age and wielder of Stroji's Holy Relic. Having been been born without a gift for magic like his step-sister, Gilles took up archery under the guidance of a Oswyai-Sofrea wars veteran and quickly began to prove himself as a master of the Bow, his skills most recently tried out during cross border skirmishes with the Sofrea, gaining his reputation as the Woodland Royal due to his expertise of fighting in the woods, and his early childhood
I hereby submit this app to the OP's Review


Character apps are likely coming out soon
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Thu Jul 05, 2018 8:40 pm

Name: Evaline "Eva" Kahl
Title:Crown Princess of Oswya | Lady
Sex: Female
Age: 25
Nation of Origin: Oswya
Loyalty Pledged To: Oswya
Physical Description: Here
Class: Mage Knight
Skills|Abilities:
  • Skilled Rider - Having trained with both the Oswyai Knights Order and Riders of Stroji, Evaline is quite skilled when it comes to riding upon the back of a horse
  • Sword Practitioner - Though paling in comparision to her skills with magic, she can still put up quite the fight when it comes to the martial art of the sword
  • Masterful Caster - Having spent most of her life studying Tomes, and born into the Holy Bloodline of Oswya, Evaline posses formidable skills with Tomes, even with out her bloodline
  • Firery Passion - Evaline being 'act first, ask question maybe' mentality and almost foolhardy devotion to what she believes in, gives off an aura that inspires others around her and draws them towars her
  • Charisma - Despite being of Royality, Evaline is a surprisingly approachable person, and often attrachs the attention of others. And not just because she's loud and outspoken
Holy Blood: Y
Weapons:
  • Faskeinn - A powerful Fire Tome and Holy Relic passed through the ruling family of Oswya and onto Evaline
  • Thoron - A powerful Thunder Tome which casts bolt of pinpoint lightning towards the users opponent
  • Steel Sword - A robust sword that feels both weighty and powerful in the users hand
Bio:
Evaline Kahl was born as the first and only child of the Kahl family, her mother falling ill very soon after her death, and her father already being late in his years, not remarrying afterwards. Partially out of respect for his long time lover, the previously Quenn, and secondly as he thought little would come of it, and instead wished to focus his efforts on raising his daughter and only remaining family, aside from the distant Froenn family in Stroji. Unlike many royal children, Evaline was not raised as a daughter but rather as a companion to himself, teaching her many things that most woman, and even sons in royality would not experience. Everything from the proper way to write papers, so grown certain types of plants in the large and sparling garden that could be found in large courtyard laying in the center of the castle, among other things. As such, the young Evaline quickly grew up to be an outspoken young girl who often skipped her studies to explore the Vinyards and would mouth off to many of her teachers on a variety of subject, mainly history, where her interputation of events were often much different than that of books, her father partiallyu to blame, and not even getting started on her ettiquite classes, something a young girl with no filter was not prepared to excel at in any circumstances. The one area she seemingly enjoyed was the study of magic, having been blessed with above average affinity much like her father and mother as well, and took to being a quick study in all things magic and combat. It was around this time that she began to be introdeuced to many of the King's friends and advisors childern, tow in particular which stood out to her being two young boys who were just a bit older than her and in the process of being their training as Knights, only being around eight or nine at the time of their meeting. She quickly took a liking to the two, and the three of them would often venture around the Castle's large interior, pretending to be great warriors from the First Oswyai-Sofrea war, simply called the Oswyai-Sofrea war at the time, each pretended to be their father, with the exception of Evaline who modeled herself after the heroics of an Oswyai Pegasus Knight who had been a hero during the war, Lady Firnn of the Oswyai Fliers Order. Eventually as the boys began their offical training in the Castle's training grounds, the young Evaline begged to be allowed to train with her new found friends, and after some pestering the old king caved in, trusting his Friend, Sir Alter and one of the boy's father, would be able to look after her during such a time.

As the training would go on for a few years the group of three became near inseperatable, doing nearly everything aside from perhaps bathing and sleeping together, and even then the latter was broken in the hotter months when the three would often camp out in the large garden plaza of the Castle. As the training continued the skills of Evaline began to shine through more. While she was lagging behind in the art of Swordplay, she was easily on the same level with her two friends, near brothers, when it came to many other duties such as riding, though neither approached a certain young boy's skills with the Sword, which was fair considering his lackluster skills upon horse back, and third boy deciding he was better suited for the Lance than the Sword. Though, it was not long before things were to change. The young boy's were required to spend more time apart from the young girl as her studies increased, although they often joined her or helped her to escape from them, and the Boy's had their own duties as Squires to attend to. However, the largest change would originate when one of the Young Boy's father passed away from wounds suffered during the war with Sofrea. It would have been bad on its own, but then one day not long after, the boy suddenly disappeared from the Capital, not even to be found in his native town, seemingly disappeared into the night at the age of only Twelve, not to be heard of. It was a blow to both the boy's friend nd the Young Evaline, but the two learned they had to put it behind them by focusing on other things. The Boy was nearing his time to becoming a Knight and was spending more time running drills and patroling around the countryside for Bandits and wanderinf Mercenaries that had entered in from the South or North. The Girl was spending more time diving into her studies of magic, and role as a Princess, though she still held many gripes against it, she was quickly becoming a prominate figure in Oswyai noble court, though it was not her favorite time, it also gave her time to spend with the Young Boy and an older girl she had met from the neighboring Duchy of Stroji, who she quickly befriended as well, and was soon studying with in the arts of magic constantly; the older girl too having been in training to become a Mage Knight much like Evaline. Eventually as she turned Twelve she left on a trip to begin studying alongside the older girl for two years in the girl's home country, where the two quickly grew close like sisters as they trained to become the same thing, sometimes joined by Evaline's friend, who rutinely spent time training with their friendly Knight's order. Though things would change after about two years when war broke out once again with Sofrea, forcing Evaline to watch as her de facto older sister and best friend went to war, leaving her behind back in Oswya's Capital of Estael, her father deeming her too young to go out to battle, even if it was to be a squire under Duchess Isadora. Disappointed Evaline yeilded to her father and instead kept informed with frequent letters to both Isadora and the young boy who described their adventurers on the battlefield, saddening the young Evaline even more, as she wished to join them.

After four long years, the war eventually came to a close, her friends returning to her once again, and herself returning to Stroji where she was to continue her studies alongside the recently returned Isadora, who was packed full of stories to tell the eager Evaline, as well as the older boy who felt much the same, and took much more time to sortie and travel out to Aswen to visit, now that he acted as a full Knight of Oswya, despite continuing to rise in the ranks, and having the responsibilities pile on. And for the next five years it continued much that way, with studying and uelingly, both magically and with swords with her Isadora and the occassional match with the older boy who had more or less given up the sword in favor of the Lance, which he was quickly becoming a master of. As the five years aboard drew to a close, both the boy and Evaline returned to the Kingdom of Oswya where their lives more or less remained the same, with the exception of Isadora being back in Stroji, and after another year, the older boy offically was Knighted as a personal retainer of Evaline, something she had suggested, having reached the age where she was to select a retainer, and tow began to spend more time together, training studying and generally just enjoying time within the kingdom's walls together, which is how the pair relatively remained for the next five years, the older boy sortiing every so often on expiditions to check on their neighbors, sometimes taking Evaline along, but more often than not leaving her behind, much to her distaste. Often resulting in teasing chances for her, as revenge. In the present the two sit as they always have, but both are well aware of the tensions brewing in the neighboring areas, and what it could mean for the future.
Personality:ICly
RP Sample: ...
Optional Information

Alias: N/A
Family Relations:
  • Henri Kahl [Father | Alive]
  • Thea Kahl [Mother | Deceased]
Moral Alignment: Chaotic Good
Likes: Stroji Cider | Practicing Swordplay | Sitting in the Castle Garden | Sleeping outside
Dislikes: Being Silenced | Ediquitte practice | Tea
Additional Notes: N/A
I hereby submit this app to the Op's Review


Name: Fletcher Theon
Title: Sir Fletch Theon | Knight of Oswya
Sex: Male
Age: 27
Nation of Origin: Oswya
Loyalty Pledged To: None
Physical Description: Here
Class: Hero
Skills|Abilities:
  • Veteran - Spending over half his life as Mercenary, roaming from battlefield to battlefield and even serving in a major war as left Fletcher as a season soldier, making him steadfast and reliable in battle, and possing invaluable knowledge on war and combat
  • Sellsword - A swordsman by trade, Knight upon a time, and a veteran of the battlefield, Fletcher's sword skills have been honed to a masterful state, as well as his other combat abilities
  • Commanding Will - While perhaps lacking the charisma of many other leaders, Fletcher posseses a such a will and resolve that others easily follow him, despite his reserved nature. Espically when push comes to shove, he's found turning the tide
  • Story of a Name - Due to his renown as the Hero of Aswen and Savoir of Stroji, his heroics on the battlefield have lead him to emerge as a respected figure that many look up to, despite being a Mercenary
  • Off-the-Cuff - Fletcher is a natural improvisor and prefers to make up everything as he goes, whether in combat or not, making him an incredibly adaptable indivisual, and unpredictable
Holy Blood: Y
Weapons:
  • Klojann - The Grand Knight's Sword; a blade rumored to posses the ability to slice the top off mountains with a single swing
  • Silver Sword - A powerful, yet rather light sword made out of a shining material resembling Silver
Bio:
Fletcher Theon was born to his father and mother in a small Hamlet laying just to the North-East of the Oswyai Capital of Estael, with no other sibilings and was one of only six other children in the village, many much older than himn at that time. As such, much of his upbrining was worldly as his Father taught him the lay of the land, as well as wood workin g farming, and other craftsman trades that would come in handy during his time in the village, and would no doubt lead him to becoming a skilled woodsman, the many days he spent in the woodland forrests which stretched past the relatively small farmland strenthening him as a young child. Though his mother gave him an education in the finer things such as reading, most the poems and short tales about the Nations Hero, the Grand Knight Sorven Jisho from the time of seperation, but things such as basic mathematics were passed onto him as well, but rarely appeared to be much more than above what a simply villager would know, though he thought as he grew older she was keeping somethings from him, but never bothered to question it much. And for a time most of his days were spent in that way, until he reached the age of six, when his father began to instruct him in the ways of the sword, claiming he had been a warrior in the times past, during the great war with neiboring Sofrea across the seas; stories of which the boy much enjoyed, and was a bit happy to be learning the trade of the sword, and soon his days of working the field and reparing things around the house, fell instead to the long and tirersome hours of sword training with his father from near dawn to dusk sometimes. But all the training was not for nought, and eventually his father took him on his first trip to the Capital, where he was told he would begin his training as a Knight of Oswya, his father having been one of quite renown for a time. Quickly upon joining, he showed himself to be a notch above many of his fellow Knights-in-training when it came to swordsmanship and such, but his education in other areas, such as forml ones, was lacking. As were many of his social skills, having largely spent his childhood isoslated from many his age, or many at all yet still managed to befriend a young girl named Evaline and another boy by the name of Clovis, who he quickly grew close with and began training alongside. Soon enough the three became inseperatable and began to do nearly everything together, aside from perhaps bathe.

For three years this kept up, until the Eleventh year of their lives, the ninth for Evaline who was two years behind the two boys, when Fletcher's father died, his mother having died a few years earlier when a flood had collapsed a store house she was helping to secure back in the Fornwood manor, where he grown up. His father had died due to a large injury he had recieved during the first war, when a lucky axe blow had landed on his back, nearly crippling him, and perminately removing him from any further hope of continueing his career as a martial Knight, and religating him to training his son in backwoods home. It would have been a crushing blow for the young Fletcher, and while he appeared to feel upset about it, he held strong, attempting, and somewhat succeeding to hide his true feelings in those days, during which he spent much time in his home manor, simply training himself hard for several days straight. And then one day, no more than half a fortnight after his father's death, something clicked inside his head, and grbbing his families prized sword which sat on the mantle at all times, not even being used during training, a few coins and a regular sword that his father kept on hand for training among other purposes set out in the direction of the West, towards the Itebania Confederation, where he heard Mercenaries were applenting, hoping to join up with a company. He did not know what compelled him at the time, but simply that it was something he should do, and after a fortnight of hard riding, found himself in large town near the border, bustling with appearent sellswords of all walks of life, drinking and laughing together, appearently celebrating a victory. Seeing it as his chance he quickly attempted to blend in with them, but was spotted by a boy not much older than him, perhaps sixteen with a gap of four years, who began to question him, and when the young Fletch could not answer, drew his sword, appearently a bit tipsy, but by no means drunk. Soon enough a small crowd had gathered to watch the two boys fight, many of the spectators obviously drunk and spewing gibberish at both boys. The fight was a sloppy one, both boys being relatively inskilled, but Fletcher just managed to pull out ahead in terms of skill, having trained under renowned fighters, when the boy was likely just a wandering blade from the start, if this wasn't his second battle. As the older boy fell, a large gash across his left shoulder the crowd went silent as an older looking man, perhaps in his fourties, approached the boy and took him to the side, the man he had just struck appearently being under his command. At first think he was to be attacked once again he kept a tight grip on his sword, but instead found the man to be quite friendly, and simply impressed by the skill of the young boy and upon learning he was simply wandering, invited him to join up, saying he say potential in Fletcher and was willing to train him, if he would accept. Fletcher quickly did, giving his name simply as Fletch, and following the old man back to a circle of carts and tents, where various bags and such could be seen laying around, most of the occupants seemingly have left for the party still going on in the town, and was soon led to a small tent off to the side of the others, the flickering glow of a candle. Inside sat a young girl, perhaps only a little younger than him busily writing a myriad of things down in the book that he could not make out from such a distance, and his eyesight beginning to fade a sting pain began to emerge from his forearms, seemingly having been cut during the previous fit

The next thing he remembered upon being woken up was the sight of the young girl sitting over him, examing his arms, his body still feeling a bit numb. As he threw himself up in the bed, he surprised the young girl sending her crawling a few centimeters back as he came too. As she explained to was surpring to see someone with injuries such as his to be awake with such a start, the morning after. The boy didn't find it so amusing, and rather resorting to ask questions about the girl, many of which she remained silent about, but began to answer as he in turn aswered her own. Soon enough he had learned that he was now the newest member of the Koltin Mercenary Company along with the girl and the older man from last night who was currently looking for their next outing as group, not being much bigger than perhaps six warriors in total, the girl acting as the groups Tactician, and surprisingly learning that the young boy wasn't shocked by such a fact, when many others were. Not long after the man returned say that they were scheduled for a job in the large country of Kezhan to the South. Thus for the next two years the boy traveled with the older man and the young girl, training in his swordsmanship under the older man and occassionally with the young girl who he had grown close with, even though the two often shot remarks at each other, and one would be hard pressed to tell them as friends when they were not fighting on the battlefield, and evne then. Eventually after two years, the Koltin Mercenaries were faced with a job that would change them, and Fletcher, who had grown accustome to his life as a Mercenary and new name of Fletch, though the young girl choose a different name of Finn for him instead, saying ot was easier for her to say with her slight accent, one he was unfamilar with, but would later learn was Stroji, due to their new arrival in said country, though the young girl seemingly didn't care, and probably wouldn't've even if they were ordered to fight against the Stroji, but the old man made sure it didn't happen; with a wink, as he told Fletcher. Though the times had changed since two years ago, and Fletcher was emerging as one of the more skilled swordsman of the group, basing his longsword style partially off that of the older man and his own which he had developed over the course of the battles he had developed, and the young girl who's use of both magic and natural ability of tactics, alongside her ability to wield a sword quite well; a natrual multi-tasker, gave the company a great edge in battle, but even so a battle against Sofrea Regulars appeared a daunting one.

Nonetheless the Koltin Mercenary Company hoped into the fray alongside both Stroji and Oswyai regular soldiers, including the fabled Riders of Stroji and Knights Order from Oswya. For the first year or so, they sat primarly on the offensive, pushing into the Sofrea held territory in the south of the frontline, where woodlands restricted the movement of the Cavalry and the effectiveness of Fliers, giving rise to outstand victories on the Stroji side, more than a few of which were ones the Koltin Mercenaries were present at. But things began to change towards the end of the first year, when massive pushes on the Northern fronts, and the devlih tactics of Sofrea units disgused as Mercenaries looping around from the South, began to push back Stroji forces towards their capital of Aswen and by the first quarter of the second year, it was looking as if a large siege was to be developed around the city, the alone path of reinforcements blocked off by the left flank of the eveloping Sofrea Army. As more and more units, including his own were being pushed back towards the city limits as the Sofrea's advanced, only for Fletcher to become seperated a bit of ground fell from beneith him and left him in small network of Catacombs, his steel sword leavinmg him as well, and leaving in is hands only his father's sword which he had removed from its place nearly four years ago. Searching for what felt like hours across the Catacombs, he eventually emerged in a seemingly abonded fort, not far from the Capital itself, but just far enough back that he now found him on the other side of the Sofrea lines. Without even thinking he rushed towards the Sofrea lines, hoping that the sword would be sharp enough to atleast cut down a single rearguard man before breaking or chiping that he would be able to relieve them of their sword, but instead was surprised to find the sword effortless slide through the man's armor like it wasn't even there. Those around looked on in surprise and horror at the young boy of no more than sixteen who had effortlessly cut through one of their Knights. Not wasting a moment, the young boy rushed through the lines, slicing through nearly fifty or sixty enemy soldiers, and paving a path litered with bodies back towards the captial, disrupting the enemies left flank. Notcing this back in the Capital, the young Tactician began to rally the Stroji and Oswya troops and a sucessful counter attack let the boy reunite with his friends, who then helped lead the charge into the exposed Sofrea flanks. At the end of the day, Fletcher had killed no less than two companies of enemy soldiers, and with the help of his Tactician had lead the allied forces to victory, earning renown as the Hero of the Battle and his companian as a skilful and 'rising commander' in the world of combat. The war would continue for the next two years, where the group would be infliuental at many other battles, though the boy never used the blade of his father again throughout the war, or there after, his skills continued to grow and by the time he emerged from the last two years of the war, his fighting style had been refined and so had the skills of his comrades. After the end of the war, the Koltin Mercenaries largely disappeared from the international spotlight, returning to their simply jobs as Mercenaries, not carring much for the titles given to them by the Stroji or their enemies, and for the next ten years Fletcher wandered with the Koltin Mercenaries further refining his skills as a swordsman, but somewhere along the way, something seemed off, and elected to seperate from the Koltin's for a short time, much to the disappointment of the young girl, but the older man seemingly understood and set him free, assured he'd return eventually and spent two years taking small jobs or simply wandering from place to place, evenutally winding up in a small town in Kezhan where he had stayed before. It was here he overheard brief talk about plans to take a job in Nasnen-Astua and once again something clicked in his gut, and he found himself riding hard for Oswya
Personality: ICly
RP Sample: ...
Optional Information

Alias: Finn | Fletch | Hero of Aswen | Savoir of Stroji
Family Relations:
  • Sir Johann Theon [Father | Deceased]
  • Lady Ilse Theon [Mother | Deceased]
Moral Alignment: Blue Orange [Chaotic Neutral of all intensive purposes]
Likes: Stroji Ale | Rain | Wandering
Dislikes: Recklessness | Formal occassions | Rankings
Additional Notes:(Anything you feel like I or others should know that isn't listed above)
I hereby submit this app to the Op's Review


Name: Clovis Alter
Title: Sir Clovis Alter | Knight of Oswya | Retainer to Lady Evaline
Sex: Male
Age: 27
Nation of Origin: Oswya
Loyalty Pledged To: Oswya | Lady Evaline
Physical Description:Here
Class: Paladin
Skills|Abilities:
  • Man-at-Arms - Donning the armor of a Knight and climbing upon the back of a horse, Clovis is a force to be reckoned with on the battlefield, his skills of war exempliary
  • Masterful Rider - Horsemanship being a staple of knighthood, Clovis has trained upon the back of him since almost when he could walk, forging his skills upon the horse to a state of mastery, as if it were a second set of legs, four legs
  • Lancer - Taking up the Lance of his weapon of choice and training upon it for many years, he has acheived a state of skill worth of calling him the most fearsome Lancer in Oswya
  • Fire-Forged - While Knights in Oswya and most countries spend days patroling and fighting bandits and Merc, Clovis at a young age took part in the Second Oswyai-Sofrea War, forging him into a skillful commander and giving him battlefield experience at a young age
  • Strategically-Inclined - Being a Knight and having battle experience, Clovis has a decent enough grasp on command of an army and its forces in a battle
  • Arm-Cannon - Studying the Lance, Clovis picked up the Javelin along the way, and has developed quite the skill for throwing them with power and accuarcy
  • Prestige - Despite being a bit if of a hardass, his will to do what is needed, and always lead at the front of his troops, not to mention his skills has earned him the respect of the Knight's Order and Oswyai Military in general, even if he isn't as fatherly as his own father
Holy Blood: N
Weapons:
  • Silver Lance - A light, but powerful lance forged of a material resembling Silver
  • Javelin(s) - Light nimble lances designed to be thrown great distances
  • Steel Sword - A sword that feels both weighty and powerful in the users hands
Bio:
Clovis was born in the Capital of Oswya, Estael, to his father Johann Alter, a renowned hero of the First Oswya-Sofrea war, though at the time simply refered to as the Oswyai-Sofrea war, and a incredibly respected indivisual among both the court and military of Oswya. Clovis himself was born in the town just outside of the Captial, as his mother had been traveling at the time, but would spend nearly all of his childhood in the inner reaches of the Capital and around the grand castle of Estael. Due to his birth into a Knights family, and a prominate one at that; his father serving as the righthand man and personal guard to the King, nevermind his position as the head of the Knight's Order, young Clovis receized an education in all things Knightly and Courtly and began to show promise of being a discplined young man, who even at the young age of five was already overshwoing many of his older peers in the Court, much to their frustration and his father's pride. He seemed to be a quick study, easily picking up the teachings of the courts scholars and showing grand promise of becoming a Knight, much like his father. Such belifs were only reinforced as upon the age of sixe entered into the offical Knight's Order school to begin his training to being a Knight, easily picking up skills such as Horse riding and Lancing like a natural, despite his young and small size. It would also be a turning point in his life after about two years, when he met two young children also attending; a Young boy from the countryside named Fletcher, who's father was appearently friends with his, and a young girl named Evaline, who was later revealed to be the daughter of the King himself. The three instantly became close friends, doing nearly everything together, aside from perhaps bathing. For the next four years they all trained side by side, quickly rising in their class to become the best of their respective class of fledgling Knights. But, things would change around the elven year of his life, when his new found friend's father suddenly died, leaving him as a now Orphan, though it seemed to have more effect on the young Evaline, refered to as Eva by the young Fletcher and Clovis, than it did Fletcher who seemed to simply seemed passive to the whole ordeal. Things seemed to turn around when Clovis' Father, Sir Alter, asked of Fletcher to join him as his adopted son, something that momentarily caused Clovis to forget his confusion, only for it to be forged into Anger when Fletcher seemingly disappeared into the night a few days later without so much of a word to anyone. Clovis felt immediatly angry, but put it behind him for the time to deal with the young Eva who seemed to cry out for her friend "Finn" as she called him, though he never forgave him for making her cry in the years that followed.

Despite the loss of Fletcher, both Eva and Clovis continued on with their Knights Training, Eva eventually leaving to go study in the neighboring andf friendly Duchy of Stroji, which was renowned across the contient for producing some of the best Mage Knights on the contient, Eva leaving to further refine her skills,. with Clovis visit eventually when he was on patrols or meeting with his fatehr and the Other Knights, the young boy now a squire by this time. But soon enough their positions in the world would be flipped upside down again when war broke out yheat again with the Sofrea who occupied a sizable piece of land to the East of Stroji and had been launching raid across the border for some time. Unlike Eva who disappointed, returned to rthe Capital to wait out the war, being deemdd to young at twelve to take part, young Clovis at fourteen, just two years away from being Knighted joined into the fray along side his father who he had been serving as a squire for sometime. Clovis easily found jimself at home in the ensuing battles of the war, easily being able to take command and even hold his own in battle at some points, and by the time he was sixteen, was fully repared to accept the mantle of Knighthood and began leading his comrades in arms into fights with strong results, even for a man of his young age giving rise to his nickname of 'The Budding Knight' during the course of the war; though it would later be refined to 'Oswya's Ace' by the time the war would end for his abilities on the battlefield that far surpassed one of his age. The war was a life changing ecperience for the young boy, giving him the battlefield experience that his father's generation had had, at such a young age, and forging him in fire into the strong and capible commander he would become. Though, he and Eva learned one interesting story from the war, that of a youmg boy no older than Clovis, a Mercenary, who had single handedly, aside from a little help from a young tactician, had managed to turn the tide at the battle of Aswen and the tide of the war itself. Upon hearing of the news, Clovis attempted to find the boy, only to learn from the Duchess of Stroji, Isadora, the young man had already left the country and even herself has yet to meet him, the boy having declined to accept the proposition of Knighthood from the Duke of Stroji, Isadora's father. Slightly disappointed, as something within his gut felt off, he simply returned to Estael to bring back Eva to Stroji, where she would continue her studies as a Knight, eventually being Knighted not long after and becoming an honorary Knight of Stroji as well. Over the following years, Clovis would spend much of his time simply with Eva as her studies as Princess developed, and his own as a Knight took him to places all over the country. Though eventually, Eva would select him as her retainer when she reached the proper age, allowing Clovis to spend more time with her, though he kept it mainly to himself. The two would continue their lives this war for the next few years, Clovis continuing to patrol and train new Knights, all the while accompaning Eva on her studies and travels, even as both watch the tensions in the south-west rise, wondering what will happen next.
Personality:ICly
RP Sample:...
Optional Information

Alias: Capt'n [By fellow Knights] | Oswya's Ace [Knight]
Family Relations:
  • Sir Johann Alter [Father | Alive]
  • Lady Ila Alter [Mother | Alive]
Moral Alignment: Lawful Good
Likes: Spending Time with Evaline | Horse Riding | Camping outdoors
Dislikes: Evaline's Recklessness | Fletcher | Strong Alcohal
Additional Notes:
I hereby submit this app to the Op's Review


Well, I kept true to my promise. Character apps did go up today [adbeit with twenty minutes on the clock]
Last edited by Nations United for Conquest on Sun Jul 08, 2018 6:59 pm, edited 7 times in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Haedros 92712
Ambassador
 
Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Thu Jul 05, 2018 9:36 pm

Name: Erias Crei
Title: Lady
Sex: Female
Age: 19
Nation of Origin: Hyksoleon
Loyalty Pledged To: (Currently) the Kingdom of Hyksoleon
Physical Description: Image
Class: Cavalier (will change class paths over the course of the Rp)
Skills|Abilities:
-Daughter of Dragons: While she doesn’t know it, Erias is the actual daughter of Velsik, who currently takes human form as a side character later on. Her dragon blood gives her unnatural capabilities, which will manifest later on. Her dragon blood also gives her a strange affinity with wyverns, through she’s terrible at riding them, and deathly afraid of them. The church of Hyksoleon senses her heritage and respects her greatly, going to the point of kinda worshipping her.
-Knight by heritage: As General Luciare is her adopted father, it’s almost natural that Erias has received nothing but the best education, military training, and status she could possibly receive, giving her an edge in combat, as she’s spent much of her life training to be a knight. The soldiers of Hyksoleon also respect her greatly, trusting her command in the event she leads the charge.
-Master of Blade: Erias has mastered the blade. She has received much training from her father, and her retainers over the years. She has trained in several sword fighting styles, including having invented her own work of the blade, a dance known as “The dance of the Order Dragon.”
-Tactician: Erias is a trained tactician with an affinity for leading, despite her silence and general timidity. She is skilled at reading opponents, their fighting styles, their attitudes, their actions, and formulating an attack plan based on the information. She is also skilled at identifying an opponents weakness and exploiting it.
Holy Blood: Yes (but she doesn’t know it)
Weapons:
-Steel Sword
-Enceiles, Velsiks blade
-Steel Lance
Bio: Erias was found as a little girl of just 2 years old outside the church of Velsik by a priest. That same day, the High General came to visit on a weekly routine, and saw the girl. He automatically was captivated by her, her white hair, her fierce eyes, and he saw potential in her to become a powerful high general, the one to take his place. He also likely sensed her draconic bloodline, and her birthright to the blade that rested in his fort, just outside the capital. He took her in, and raised her as her father. In order to maintain a clear familial bond with the girl, he told her he was her father by blood, and she never discovered otherwise. As a young g girl, her father personally taught her how to fight. He raised her in the art of blade, lance, strategy, and riding. At age 8, she was introduced to the Maest family, during a dinner party. She became rather fast friends with the eldest Maest child, Tyleon. Soon after this dinner party, the High General chose young Tyleon as his squire. Tyleon lived in the High Generals keep, and Erias and him only grew closer. They were both knighted by the king the same year, with Erias being 16 and Tyleon being 19. For three years she worked as a knight of the kingdom, dueling bandits and such in small skirmishes. However, she now grows suspicious of the king and his actions, having hear far to many “tall tales” about his corrupt dealings.
Personality: Erias is a quiet, solemn young woman. She has a strong sense of morals and justice, as well as a kind heart. She rarely speaks, and when she does, it’s in hushed tones. She has a dedication to becoming a knight, and possibly the high general, like her adopted father before her. However, despite her love for her father, she doesn’t agree with him in his actions and his morals.
RP Sample: Nah! (Already gave you a sample in my nation app)
Optional Information

Alias: The Shining Star
Family Relations:
-(Adopted) Father: High General Luciare Crei
Status: Alive
The most feared and respected warrior in all of Hyksoleon, and Erias’ adopted father.
Moral Alignment: Lawful Good
Likes: Sweet foods, Tyleon Maest, reading a good book, riding her horse
Dislikes: Sour and Spicy foods, gambling, generally immoral people (odd, seeing how she’s incredibly close with Tyleon Maest).
Additional Notes: Erias’ plot line is essentially going to be taking back the kingdom from the corrupt king, and bringing the dragon blood back into power. For this she’s going to need some other party members aside from Delthis and Tyleon, no matter how skilled with a blade they are. Any volunteers?
I hereby submit this app to the Op's Review


Name: Tyleon Maest
Title: Former Knight
Sex: Male
Age: 22
Nation of Origin: Hyksoleon
Loyalty Pledged To: Money, Erias Crei
Physical Description: Image
Class: Myrmidon
Skills|Abilities:
-Streetwise: Tyleon is no easy man to fool. No man could trick him in any way, as he’s far too smart to be tricked by any simple man. To add to this, he can trick circles around almost any man. He’s a master of deception, riddles, puzzles, and could beat almost any man in a game of dice or cards.
-Blade Dancer: Tyleon has become incredibly skilled in sword fighting, having mastered the art, having been titled Blade Dancer due to his sheer skill.
-Nimble like a cat: Tyleon can literally run circles around his opponents in combat, all the while his blade moving more elegantly than a couple dancing on the ballroom floor.
-Former Knight: Despite no longer being a knight, Tyleon still commands high standing in Hyksoleon, being respected for his former position, from which he willingly resigned upon the death of his brother Scarbion, his last living relative.
Holy Blood: No
Weapons:
-Brave sword (The Gaiden version, where it’s essentially Killer Edge)
-Silver sword
Bio: Tyleon was born to a family with a long bloodline of knights and warriors. His father was one of the most well known and respected knights in all of Hyksoleon, and Tyleon was eager to rise to his level. He was taught in the ways of the blade from age 5, and became far more skilled than most in the kingdom of the course of his life. He came under the tutelage of High General Luciare Crei at age 11, whereupon he met the generals daughter Erias, and they became steadfast friends. He was knighted at the age of 19, and was respected as one of Hyksoleons best, second only to perhaps the high general himself. However, life has a cruel way of balancing the good with the bad, and it was such for Tyleon when he lost his father in a massive battle with pirates from another continent. His mother soon committed suicide afterwards, unable to live without her husband. His only remaining family member was his younger brother, Scarbion, who at the time was an aspiring young knight. However, he too succumbed to the cruel fate of the Maest family, and was struck down in combat by a group of bandits. It was after Scarbions death that Tyleon abandoned the title of knight, instead becoming a sellsword, and the paid bodyguard of his childhood friend Erias Crei.
Personality: Cynical, belligerent, and sarcastic. He has a particular soft spot and obsession for gold, trinkets, and women. He also has a soft spot for Erias Crei, his childhood friend, and his closest companion. He trusts no one in the world, aside from Lady Crei, and gold.
RP Sample:(Only required for first app)
Optional Information

Alias: Blade Dancer
Family Relations:
-Father:Delios Maest
Status: Deceased
Delios Maest was a bold and respected knight, until a bandit tripped him and he fell on his own lance.
-Mother: Nali Maest
Status:Deceased
She just couldn’t live on without her husband, it seems.
-Brother: Scarbion Maest
Status:Deceased
An aspiring knight, bold just like his father. Unfortunately, while he had twice the courage, he had less than half the skill.
Moral Alignment: Chaotic Neutral
Likes: Gold, Women, Erias, spicy food
Dislikes: Politics, knights (he thinks they’re pompous and foolish), Backstabbers, Men who “lack honor” (Ironic coming from the man who will slit someone’s throat in their sleep for gold.
Additional Notes:(Anything you feel like I or others should know that isn't listed above)
I hereby submit this app to the Op's Review
Last edited by Haedros 92712 on Fri Jul 20, 2018 12:17 pm, edited 22 times in total.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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The Valyria Empire
Negotiator
 
Posts: 5071
Founded: May 26, 2016
Ex-Nation

Postby The Valyria Empire » Thu Jul 05, 2018 10:50 pm

Nations United for Conquest wrote:
Name: Evaline "Eva" Kahl
Title:Crown Princess of Oswya | Lady
Sex: Female
Age: 26
Nation of Origin: Oswya
Loyalty Pledged To: Oswya
Physical Description: Here
Class: Mage Knight
Skills|Abilities:
  • Skilled Rider - Having trained with both the Oswyai Knights Order and Riders of Stroji, Evaline is quite skilled when it comes to riding upon the back of a horse
  • Sword Practitioner - Though paling in comparision to her skills with magic, she can still put up quite the fight when it comes to the martial art of the sword
  • Masterful Caster - Having spent most of her life studying Tomes, and born into the Holy Bloodline of Oswya, Evaline posses formidable skills with Tomes, even with out her bloodline
  • Firery Passion - Evaline being 'act first, ask question maybe' mentality and almost foolhardy devotion to what she believes in, gives off an aura that inspires others around her and draws them towars her
  • Charisma - Despite being of Royality, Evaline is a surprisingly approachable person, and often attrachs the attention of others. And not just because she's loud and outspoken
Holy Blood: Y
Weapons:
  • Faskeinn - A powerful Fire Tome and Holy Relic passed through the ruling family of Oswya and onto Evaline
  • Thoron - A powerful Thunder Tome which casts bolt of pinpoint lightning towards the users opponent
  • Steel Sword - A robust sword that feels both weighty and powerful in the users hand
Bio:
Evaline Kahl was born as the first and only child of the Kahl family, her mother falling ill very soon after her death, and her father already being late in his years, not remarrying afterwards. Partially out of respect for his long time lover, the previously Quenn, and secondly as he thought little would come of it, and instead wished to focus his efforts on raising his daughter and only remaining family, aside from the distant Froenn family in Stroji. Unlike many royal children, Evaline was not raised as a daughter but rather as a companion to himself, teaching her many things that most woman, and even sons in royality would not experience. Everything from the proper way to write papers, so grown certain types of plants in the large and sparling garden that could be found in large courtyard laying in the center of the castle, among other things. As such, the young Evaline quickly grew up to be an outspoken young girl who often skipped her studies to explore the Vinyards and would mouth off to many of her teachers on a variety of subject, mainly history, where her interputation of events were often much different than that of books, her father partiallyu to blame, and not even getting started on her ettiquite classes, something a young girl with no filter was not prepared to excel at in any circumstances. The one area she seemingly enjoyed was the study of magic, having been blessed with above average affinity much like her father and mother as well, and took to being a quick study in all things magic and combat. It was around this time that she began to be introdeuced to many of the King's friends and advisors childern, tow in particular which stood out to her being two young boys who were just a bit older than her and in the process of being their training as Knights, only being around eight or nine at the time of their meeting. She quickly took a liking to the two, and the three of them would often venture around the Castle's large interior, pretending to be great warriors from the First Oswyai-Sofrea war, simply called the Oswyai-Sofrea war at the time, each pretended to be their father, with the exception of Evaline who modeled herself after the heroics of an Oswyai Pegasus Knight who had been a hero during the war, Lady Firnn of the Oswyai Fliers Order. Eventually as the boys began their offical training in the Castle's training grounds, the young Evaline begged to be allowed to train with her new found friends, and after some pestering the old king caved in, trusting his Friend, Sir Alter and one of the boy's father, would be able to look after her during such a time.

As the training would go on for a few years the group of three became near inseperatable, doing nearly everything aside from perhaps bathing and sleeping together, and even then the latter was broken in the hotter months when the three would often camp out in the large garden plaza of the Castle. As the training continued the skills of Evaline began to shine through more. While she was lagging behind in the art of Swordplay, she was easily on the same level with her two friends, near brothers, when it came to many other duties such as riding, though neither approached a certain young boy's skills with the Sword, which was fair considering his lackluster skills upon horse back, and third boy deciding he was better suited for the Lance than the Sword. Though, it was not long before things were to change. The young boy's were required to spend more time apart from the young girl as her studies increased, although they often joined her or helped her to escape from them, and the Boy's had their own duties as Squires to attend to. However, the largest change would originate when one of the Young Boy's father passed away from wounds suffered during the war with Sofrea. It would have been bad on its own, but then one day not long after, the boy suddenly disappeared from the Capital, not even to be found in his native town, seemingly disappeared into the night at the age of only Twelve, not to be heard of. It was a blow to both the boy's friend nd the Young Evaline, but the two learned they had to put it behind them by focusing on other things. The Boy was nearing his time to becoming a Knight and was spending more time running drills and patroling around the countryside for Bandits and wanderinf Mercenaries that had entered in from the South or North. The Girl was spending more time diving into her studies of magic, and role as a Princess, though she still held many gripes against it, she was quickly becoming a prominate figure in Oswyai noble court, though it was not her favorite time, it also gave her time to spend with the Young Boy and an older girl she had met from the neighboring Duchy of Stroji, who she quickly befriended as well, and was soon studying with in the arts of magic constantly; the older girl too having been in training to become a Mage Knight much like Evaline. Eventually as she turned Twelve she left on a trip to begin studying alongside the older girl for two years in the girl's home country, where the two quickly grew close like sisters as they trained to become the same thing, sometimes joined by Evaline's friend, who rutinely spent time training with their friendly Knight's order. Though things would change after about two years when war broke out once again with Sofrea, forcing Evaline to watch as her de facto older sister and best friend went to war, leaving her behind back in Oswya's Capital of Estael, her father deeming her too young to go out to battle, even if it was to be a squire under Duchess Isadora. Disappointed Evaline yeilded to her father and instead kept informed with frequent letters to both Isadora and the young boy who described their adventurers on the battlefield, saddening the young Evaline even more, as she wished to join them.

After four long years, the war eventually came to a close, her friends returning to her once again, and herself returning to Stroji where she was to continue her studies alongside the recently returned Isadora, who was packed full of stories to tell the eager Evaline, as well as the older boy who felt much the same, and took much more time to sortie and travel out to Aswen to visit, now that he acted as a full Knight of Oswya, despite continuing to rise in the ranks, and having the responsibilities pile on. And for the next five years it continued much that way, with studying and uelingly, both magically and with swords with her Isadora and the occassional match with the older boy who had more or less given up the sword in favor of the Lance, which he was quickly becoming a master of. As the five years aboard drew to a close, both the boy and Evaline returned to the Kingdom of Oswya where their lives more or less remained the same, with the exception of Isadora being back in Stroji, and after another year, the older boy offically was Knighted as a personal retainer of Evaline, something she had suggested, having reached the age where she was to select a retainer, and tow began to spend more time together, training studying and generally just enjoying time within the kingdom's walls together, which is how the pair relatively remained for the next five years, the older boy sortiing every so often on expiditions to check on their neighbors, sometimes taking Evaline along, but more often than not leaving her behind, much to her distaste. Often resulting in teasing chances for her, as revenge. In the present the two sit as they always have, but both are well aware of the tensions brewing in the neighboring areas, and what it could mean for the future.
Personality:ICly
RP Sample: ...
Optional Information

Alias: N/A
Family Relations:
  • Henri Kahl [Father | Alive]
  • Thea Kahl [Mother | Deceased]
Moral Alignment: Chaotic Good
Likes: Stroji Cider | Practicing Swordplay | Sitting in the Castle Garden | Sleeping outside
Dislikes: Being Silenced | Ediquitte practice | Tea
Additional Notes: N/A
I hereby submit this app to the Op's Review


Name: Fletcher Theon
Title: Sir Fletch Theon | Knight of Oswya
Sex: Male
Age: 28
Nation of Origin: Oswya
Loyalty Pledged To: None
Physical Description: Here
Class: Hero
Skills|Abilities:
  • Veteran - Spending over half his life as Mercenary, roaming from battlefield to battlefield and even serving in a major war as left Fletcher as a season soldier, making him steadfast and reliable in battle
  • Sellsword - A swordsman by trade, Knight upon a time, and a veteran of the battlefield, Fletcher's sword skills have been honed to a masterful state
  • Commanding Will - While perhaps lacking the charisma of many other leaders, Fletcher posseses a such a will and resolve that others easily follow him, despite his reserved nature. Espically when push comes to shove, he's found turning the tide
  • Story of a Name - Due to his renown as the Hero of Aswen and Savoir of Stroji, his heroics on the battlefield have lead him to emerge as a respected figure that many look up to
Holy Blood: Y
Weapons:
  • Klojann - The Grand Knight's Sword; a blade rumored to posses the ability to slice the top off mountains with a single swing
  • Silver Sword - A powerful, yet rather light sword made out of a shining material resembling Silver
Bio: WIP
Personality: ICly
RP Sample: ...
Optional Information

Alias: Finn | Fletch | Hero of Aswen | Savoir of Stroji
Family Relations:
  • Sir Johann Theon [Father | Deceased]
  • Lady Ilse Theon [Mother | Deceased]
Moral Alignment: Blue Orange [Chaotic Neutral of all intensive purposes]
Likes: Stroji Ale | Rain | Wandering
Dislikes: Recklessness |
Additional Notes:(Anything you feel like I or others should know that isn't listed above)
I hereby submit this app to the Op's Review


Well, I kept true to my promise. Character apps did go up today [adbeit with twenty minutes on the clock]

A red hair princess, and a mercenary turned knight. Deja vu

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The Land of Golden Blobfish
Ambassador
 
Posts: 1195
Founded: May 14, 2014
Ex-Nation

HEAVY WIP

Postby The Land of Golden Blobfish » Thu Jul 05, 2018 11:44 pm

(Delete everything in Parenthesis)
Nation Name: Kingdom of Deltaria
Shortened Nation Name: Deltaria
Capital: Celsia
Flag: .
Head of State: Late King Garath II
Culture|People|Geography:(Simple Enough | One-Two solid paragraphs)
History:(Preferably in a timeline style | Paragraphs are acceptable | Keep in mind location)
Population: 1.1 million
Standing[/in] Military Number:9,900
Location:light orange
Starting Foreign Standing:(More details to come | Put an X)
  • Neutral[]
  • Aligned[]
RP Sample:
[i]Optional Information

Notable Groups:(Knights Order type groups | Cults | etc.)
Notable Commanders:(Name | Nickname | Class | One or Two sentence Synopsis of Character)
I hereby submit this app to the OP's Review]
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Miekzhemy
Ambassador
 
Posts: 1486
Founded: Sep 24, 2014
Ex-Nation

Postby Miekzhemy » Fri Jul 06, 2018 12:14 am

I have five character applications here: the Exarch and his children. I narrowed some sections down to save space, although I only plan to expand on the children. The Exarch himself is minor, but I will include his application for backstory purposes. If you want to save space on the character list, you could probably just link this entire post as the royal family. Otherwise just include the children.

But anyway, here's my dysfunctional family of misfits.

Name: Hakan IX
Title: Exarch of Kehzan
Sex: Male
Age: 59
Nation of Origin: Kehzan
Loyalty Pledged To: Himself
Physical Description: Image
Class: Sage
Skills|Abilities:
  • War Hero - This man is the veteran of countless battles, and has earned the respect of many a man for both his martial skill and tactical genius.
  • Hard but Fair - Although he rules with an iron fist, the Exarch is known to treat all of his subjects fairly. Almost.
  • Cynical and Paranoid - This man grew up surrounded by potential enemies, and experienced many of the horrors of betrayal throughout his life. As a result, he has a hard time trusting others.
Holy Blood: Y
Weapons:
  • Bolganone - A powerful Fire Tome, capable of causing a torrent of incinerating flames to erupt out from underneath a foe.
  • Jinun - A relic weapon found after an expedition. Its effects mimic that of a Berserk staff.
Bio:
First born of the previous Exarch Hakan VIII, Hakan the Ninth was, like many of Kehzan's rulers, born into a period of turmoil and internal conflict. While his father was out waging war in the name of order, Hakan was left to be raised and tutored by the royal court. He was taught to follow in his father's footsteps, and to place his duty to the realm above all else - a responsibility expected of a crown prince. On the dawn of his sixteenth birthday, Hakan went directly from the court to the battlefield to fight in his father's campaigns at his side. It was said that, due to the ceaseless campaigning of his father, Hakan never got a chance to truly know the man until he was of military age. Years later, when his father fell in battle, Hakan took up the reins of leadership and led his forces to crushing victories against the western lords of Kehzan, further solidifying the Exarch's rule over the desert. He returned home at the age of thirty five and, to the slight embarrassment of himself and the family, finally married. He bore a son and a daughter, securing the line of succession for another generation. He later went on to have another son and a daughter, each with a separate concubine.

Unfortunately, this caused the internal struggles to spread to his own court. The Exarch's two concubines grew envious. Eager to expand the influence of themselves and their children, they enacted numerous plots to assassinate the Exarch's wife and two oldest children. Hakan's children survived these assassination attempts relatively unscathed, but his wife was eventually found dead in the court gardens with a dagger in her heart. The Exarch promptly began an investigation on the murder. After torturing enough suspected conspirators and courtiers, one of the collaborators finally confessed of their plot, spilling the very names of his concubines. In a fit of rage, Hakan ordered their immediate execution. However, his youngest son and daughter, each barely a year old, were spared.

Although he claims that all is well, it is clear that the loss of his beloved and betrayal of those close to him has taken its toll on the Exarch, leaving him bitter, disdainful, unforgiving, and quick to anger; finding solace only in the raging madness of war - a lifestyle he had known all his life.

It is now around sixteen years later, and the spark of conflict is once more rising from the Northern desert. Rebellion has broken out among some of his disloyal vassals. With diplomacy and coercion failed, Hakan took up arms, and now leads an army north to deal with the problem personally.

Personality: ICly
RP Sample:(Only required for first app)
Optional Information

Alias: N/A
Family Relations:
  • Hakan VIII, Exarch of Kehzan [Father | Deceased]
  • Samira of Aka [Wife | Deceased]
  • Azir ibn Hakan, Crown Prince of Kehzan [Son]
  • Azima bint Hakan, Princess of Kehzan [Daughter]
  • Kadar ibn Hakan, Prince of Kehzan [Son]
  • Rana bint Hakan, Princess of Kehzan [Daughter]
Moral Alignment: Lawful Evil
Additional Notes:(Anything you feel like I or others should know that isn't listed above)
I hereby submit this app to the Op's Review


Name: Azir ibn Hakan
Title: Crown Prince of Kehzan
Sex: Male
Age: 24
Nation of Origin: Kehzan
Loyalty Pledged To: Exarch Hakan IX
Physical Description: Image
Class: Myrmidon
Skills|Abilities:
  • Warrior Prince - Azir has made his name as a humble warrior in service to his father, and is respected by his comrades in arms for both his honor and experience as a soldier.
  • Master at Arms - A life spent training and pushing his body to the limits has turned Azir into, for a lack of a better term, a killing machine. What he lacks in courtly behavior, he makes up for in discipline, agility, and martial skill.
Holy Blood: Y
Weapons:
  • Killing Edge - A nimble sword of fine craftsmanship. Deadly in the hands of a skilled swordsman.
Bio:
Azir is the first-born son of Exarch Hakan and thus destined to inherit the throne of Kehzan. In contrast to his siblings, Azir's tutelage was taken on by the Exarch himself. His upbringing was vastly similar to that of his father - duty, honor, and order above all else. It was incredibly strict, but despite Hakan's lack of fatherly-presence for all of his children, it was clear that he favored Azir's success over that of his siblings. But his education called not for pride, but for duty - an unwavering loyalty to the realm. When Azir wasn't being taught the meticulous ways of court life, he was being drilled in personal combat exercises. His training was so rigorous that he scarcely had time to even interact with his own siblings, let alone socialize and make friends. When Azir finally reached military age, he was called to the battlefield to fight against those that would threaten the stability of the realm. He is the Exarch's pride and joy.
Personality: ICly
Alias: He is often called "Mister Perfect" by his siblings, though it is normally a term of endearment.


Name: Azima bint Hakan
Title: Princess of Kehzan
Sex: Female
Age: 19
Nation of Origin: Kehzan
Loyalty Pledged To: Exarch Hakan IX
Physical Description: Image
Class: Dark Mage
Skills|Abilities:
  • Warrior Princess - Much like her older brother, Azima is a capable combatant with ferocity and zeal to boot.
  • Ambition - Despite being outside of the overall spotlight, Azima strives to earn a name for herself and make her mark on the world.
  • Shrewd - Azima is gifted with a sharp mind and a nigh-towering intellect. Her patience and diligence has made her a powerful mage and strategist.
  • Deft - Although she is patient in picking her moment to strike in combat, Azima strikes quick and without mercy nor hesitation, preferring to hit an enemy where it hurts the most.
Holy Blood: Y
Weapons:
  • Ruin - A powerful but unstable tome of Dark Magic. Channeling its power allows the wielder to build up and release a devastating blast of dark energy, capable of effortlessly obliterating even the toughest of armor.
Bio:
Azima is the second-born child of Exarch Hakan and his wife Samira. The court tutors were quick to recognize her talents for magic, and groomed her to be a mage and a scholar. The first several years of her life, however, were incredibly hard on her both mentally and physically. Being quite a few years younger than the glorious Exarch-to-be, she was largely neglected by her father, who was more keen on fighting wars and grooming his heir. She was prone to illness, and a failed assassination attempt by one of the Exarch's concubines left her blind in one eye. And with the lack of familial or parental tutelage, she was forced to overcome her struggles on her own. But her drive for power and prestige always seemed to win in the end. To further prove herself, Azima agreed to accompany her father on campaign, diligently serving as one of the Exarch's finest mages.
Personality:ICly


Name: Kadar ibn Hakan
Title: Prince of Kehzan
Sex: Male
Age: 17
Nation of Origin: Kehzan
Loyalty Pledged To: Exarch Hakan IX
Physical Description: Image
Class: Mage
Skills|Abilities:
  • Magical Prodigy - Kadar has shown an aptitude for magic since his earliest years. Be it fire, thunder or wind, he has had little to no trouble mastering and improving his craft.
  • Sand Mage - Taking after many of the mages enlisted in Kehzan's armies, Kadar chose to pursue a particular art of Wind Magic to manipulate the desert sands to his advantage...or just to throw sand in people's eyes.
Holy Blood: Y
Weapons:
  • Arcwind - A powerful tome of Wind Magic, capable of conjuring torrents of wind or slicing through solid objects with ease.
Bio:
Kadar is the third-born child of Exarch Hakan, mothered to an unnamed concubine. Because of this, he too has been largely disregarded by his father. However, despite his rather dubious reputation due to being the child of a concubine, the court tutors found Kadar to be one of the most magically talented students yet. And if it weren't for his laziness and tendencies for mischief, he would probably be one of the greatest mages the realm had ever seen. In fact, it is unknown even to his siblings why he later agreed to accompany the Exarch on his campaigns. Perhaps it was out of spite, or a true desire to prove himself. Only time would tell.
Personality:ICly


Name: Rana bint Hakan
Title: Princess of Kehzan
Sex: Female
Age: 16
Nation of Origin: Kehzan
Loyalty Pledged To: Exarch Hakan IX
Physical Description: Image
Class: Mage
Skills|Abilities:
  • Gregarious and Trusting - Rana is sociable. Very sociable. Almost to the extent that she is too naive for her own good.
  • Idolizer - Surrounded by talented people and family, Rana is always willing and eager to follow by example.
Holy Blood: Y
Weapons:
  • Elthunder - A moderately powerful Thunder Tome, capable of calling down numerous bolts of lightning.
Bio:
Rana's birth was, for a lack of a better term, an accident. But regardless, the court was inclined to treat her just as they would any of an Exarch's children, despite being born out of concubinage. Although she was timid in her early years, Rana strove to be as strong and powerful as her other siblings in the face of internal strife and an already dysfunctional family. She was largely taken care of by her older brother and sister, and when the Exarch took Azir to the battlefield, she followed Azima and Kadar down their paths to become a mage with surprising success. She now remains attached to the Exarch's army alongside her father and siblings.
Personality:ICly


EDIT 7/10: Scratch that. I'll expand on the oldest son too. I made some updates to a few of the bios, weapons and skills as well.
Last edited by Miekzhemy on Sun Jul 15, 2018 4:38 am, edited 9 times in total.
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Fri Jul 06, 2018 8:20 am

The Valyria Empire wrote:A red hair princess, and a mercenary turned knight. Deja vu


Yep, though this time around its a Knight turned Mercenary And last time the Mercenary was actually a Prince turned Merc turned Knight, so a loop

Miekzhemy wrote:-Snip-


Bio seems a bit short, but then again I hate writing them too. I'm also not worried about your abilities in the IC, so I'll consider them accept and likely just link the whole post for simplicity sake
Last edited by Nations United for Conquest on Fri Jul 06, 2018 8:21 am, edited 1 time in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Miekzhemy
Ambassador
 
Posts: 1486
Founded: Sep 24, 2014
Ex-Nation

Postby Miekzhemy » Fri Jul 06, 2018 8:46 am

Nations United for Conquest wrote:
Miekzhemy wrote:-Snip-


Bio seems a bit short, but then again I hate writing them too. I'm also not worried about your abilities in the IC, so I'll consider them accept and likely just link the whole post for simplicity sake


Yeah I started running into problems writing longer bios because all four of them more or less grew up together. Otherwise I would've probably ended up with 4 identical paragraphs. :p

It'll get better as things progress in the IC though. Looking forward to it
Last edited by Miekzhemy on Fri Jul 06, 2018 9:16 am, edited 1 time in total.
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

User avatar
Haedros 92712
Ambassador
 
Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Fri Jul 06, 2018 9:36 am

Is the holy sword of Hyksoleon accepted?
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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The Land of Golden Blobfish
Ambassador
 
Posts: 1195
Founded: May 14, 2014
Ex-Nation

Postby The Land of Golden Blobfish » Fri Jul 06, 2018 10:09 am

Are holy relics limited to weapons or are shields allowed?
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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