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Tales of Efrya [Fantasy|OOC|Open]

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Jul 02, 2018 4:34 pm

Haedros 92712 wrote:By the way, when will you be adding the character and “holy” weapon apps?


Well, I planned to release holy weapons once there were at least four nations [Not inlcuding Oswya, Stroji, and Sofrea], but at the latest, Wednesday if that quota hadn't been reached. Characters would like be later in the day of, or next day, since the Holy Weapon App is short. So sometime in the next one-three days

I also add you're nation to the map & roster, just don't forget the change the military number.

The Land of Golden Blobfish wrote:Finally have an idea for a character and holy weapon. Will start working on a nation app for them. Is there an antagonist nation yet? Because mine will probably end up being ruled by an evil tyrant


Good to hear. Well, there technically is no antagonist nation in the sense of the previous one's [Zendle and Pluenia], but there are two nations that could be considered Antagonists, that I will likely [unless someones takes the other, the first being Sofrea], be using to kick start some of the plot, but I of course welcome an evil enclined nation to throw a wrench into the works [Haedros' nation is also a bit on evil scale for the same reason]. The plot of this RP is designed to be a bit more of a slow boil, than jumping [or starting] into a full blown major conflict. So sure, go ahead will the evil nation, I look forward to reading it.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Haedros 92712
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Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Mon Jul 02, 2018 5:30 pm

Nations United for Conquest wrote:
Haedros 92712 wrote:By the way, when will you be adding the character and “holy” weapon apps?


Well, I planned to release holy weapons once there were at least four nations [Not inlcuding Oswya, Stroji, and Sofrea], but at the latest, Wednesday if that quota hadn't been reached. Characters would like be later in the day of, or next day, since the Holy Weapon App is short. So sometime in the next one-three days

I also add you're nation to the map & roster, just don't forget the change the military number.

The Land of Golden Blobfish wrote:Finally have an idea for a character and holy weapon. Will start working on a nation app for them. Is there an antagonist nation yet? Because mine will probably end up being ruled by an evil tyrant


Good to hear. Well, there technically is no antagonist nation in the sense of the previous one's [Zendle and Pluenia], but there are two nations that could be considered Antagonists, that I will likely [unless someones takes the other, the first being Sofrea], be using to kick start some of the plot, but I of course welcome an evil enclined nation to throw a wrench into the works [Haedros' nation is also a bit on evil scale for the same reason]. The plot of this RP is designed to be a bit more of a slow boil, than jumping [or starting] into a full blown major conflict. So sure, go ahead will the evil nation, I look forward to reading it.


My nation could also be used as an antagonist nation, what with the High General and Tyrannical king
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Jul 02, 2018 6:48 pm

Haedros 92712 wrote:My nation could also be used as an antagonist nation, what with the High General and Tyrannical king


To be up front about it, I'm not the best planner in the world, but I'm adaptable. So, I have no problem letting you and Blobfish dabble in the ways of evil plotting, as I can no doubt work it in someway or another.

Also, I'm think I may release the Holy Weapon app within the next hour to so
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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The Land of Golden Blobfish
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Posts: 1195
Founded: May 14, 2014
Ex-Nation

Postby The Land of Golden Blobfish » Mon Jul 02, 2018 7:39 pm

Nations United for Conquest wrote:
Haedros 92712 wrote:My nation could also be used as an antagonist nation, what with the High General and Tyrannical king


To be up front about it, I'm not the best planner in the world, but I'm adaptable. So, I have no problem letting you and Blobfish dabble in the ways of evil plotting, as I can no doubt work it in someway or another.

Also, I'm think I may release the Holy Weapon app within the next hour to so

I'm really only creating the nation for backstory for my character and don't really plan to do much with it. If you wanted to, you could do whatever you wanted with it after I post the app
Last edited by The Land of Golden Blobfish on Mon Jul 02, 2018 7:39 pm, edited 1 time in total.
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Jul 02, 2018 7:48 pm

The Land of Golden Blobfish wrote:
Nations United for Conquest wrote:
To be up front about it, I'm not the best planner in the world, but I'm adaptable. So, I have no problem letting you and Blobfish dabble in the ways of evil plotting, as I can no doubt work it in someway or another.

Also, I'm think I may release the Holy Weapon app within the next hour to so

I'm really only creating the nation for backstory for my character and don't really plan to do much with it. If you wanted to, you could do whatever you wanted with it after I post the app


I don't expect anyone to do much besides use them as a backdrop, but I'll keep that in mind, none the less
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Afrique Occidentale
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Posts: 119
Founded: Mar 15, 2018
Ex-Nation

Postby Afrique Occidentale » Mon Jul 02, 2018 9:41 pm

Nations United for Conquest wrote:
Afrique Occidentale wrote:-Snip-


The app overall all looks good. I like the internal feuding nobles, as it gives me a little bit of back story I can add to one of the characters I'm cooking up [Val's group as well if they go through with it]. Though one thing I will ask is in regards to your RP sample; it's around two years old, so if could I ask you write me something and TG it to me within the next few days. Other than that it seem right, and I'll likely update the map later todat.

Thank you. I should mention though, and I think it would be okay since this is still a world-building page, I don't expect the nobles feuding to take the center stage of Itebanian politics since Itebania was supposed to be in a fight for secularism. Of course, they still can, and would, and if you want it to be on your backstory I would be honored, but I would like it if the conflict of the Church affects the story in some way more.

Oh, and in case you need an example to imagine how the confederation work,
imagine North German Confederation, but without Prussia, and mixed with some Constitution of Confederate States. They would have free movement of citizens within the territory, a common postal system, common passports, common currency, unified measures and weights, etc. But the Confederation would also be subjected to each state acting in its sovereign and independent character, with each of the 4 duchies try to avoid having the other duchy enter the internal state and law through the confederation. Budget is still a responsibility of each duchy, the confederation cannot spend money taken from one duchy on another, with exception of national-scale public works, but then again, that would need an agreement from the four dukes.

There are of course, no legislative bodies, but something akin to Imperial Diet exists as a way for the Dukes and their lesser noble to meet and discuss the issues of the Confederation. Note that while the four dukes are the heads of state of the confederation, they are only the head of the government of their own duchy. For the Confederation, the head of government is the Präsidialmacht, who is chosen from the Prime Minister or Advisor of each duchy, in turns every 10 years rotating from the most northern duchy to the most southern. Prime minister that have been chosen must leave their previous post and cannot be eligible for second posting as the Präsidialmacht, though the dukes are free to re-hire them back to their previous post. Präsidialmacht also only able to exercise executive power inside of the confederation, for foreign policy, they have to consult to the dukes.

In terms of military, Itebanian common army is formed to collectively defend the Confederation from external enemies. The standing force is drawn from the Dukes retinues only and can call reserve by levying their lesser nobles army. Fixed contribution limit from each noble, based on their position and the local area they governed, exist. The Diet had the power to declare war and was responsible for appointing a supreme commander of the army, though commanders of the individual army corps are the responsibility of the supreme commander. Präsidialmacht can collect funds annually from the nobles for the purpose to maintain the army, but the budget and allocation are subject to the Dukes decision.

The Church then came as something of an external force. Technically, Präsidialmacht still responsible and have power over them, but the Church large presence and influence meant that they are usually left alone. The land and building that the Church owns are treated like private property and cannot be bothered unless without explicit agreement between the local noble, the Duke controlling the area, The Head Priest of the local Church, and the head of the Order servicing the area. The land and building also have their own set of taxes agreement to both local government and the Confederation. Actual church fully exempted from taxes but obligated to form some kind of social service to their community. The Order is given free reign on what they can do to preserve peace, and cannot be levied in time of war, but asked to join by the command of the Grand Priest.


Also of course, I can write something up sometime soon to complete my app. If there's more recent example though, is it okay if I send that instead?

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Jul 02, 2018 10:08 pm

Afrique Occidentale wrote:-Snip-


Well, one of the characters I'm working on was a Mercenary for a time, and I was looking to add some additional location to his resume so to speak. It also gives him more connections to characters outside those I plan on introducing down the road as well as other player characters.

I'm not sure how you'd want the Church to take a more prominate role in the plot [I'm assuming the overall plot?], seeing as it's appears to be mainly present in your own country, rather than any others. I mean, if you want to throw your country into a full fledged civil war, then that of course would put some relivance in on the plot, as it would be an issue for Osywai, and no doubt Haedors or Blobfish[depending on where they are] will likely not let such a chance pass them by, but I don't see the church getting much outside support.

The main plot I have in my head [at least at this time, without having seen anything from our two resident "evil" Kingdoms], isn't quite a holy war, although my gut tells me we'll be seeing some evil cultist action soon enough...But feel free to tell me if you had something in mind.



Holy Weapon app is also now live, as you can tell from this post. And yes, I can be a cheeky bastard when I want

Weapon Name: Klojann - The Tempest's Blade
Type of Weapon: Sword
Description of Weapon: Here
Current Wielder|Location: Sir Fletcher Theon of Oswya
Special Properties:
  • Armor-Slayer - Klojann is often refered to as one of the sharpest swords in the world, forged from an unknown material many ages ago, it posses no problems slicing through the thickest and strongest of armors
  • Wing Clipper - In the late battle of Kuino, it is said that the simply prescense of Klojann being unsheathed was enough to frighten and distrub the Pegasus and Wyverns of the Imperial Forces, causing them to throw their riders and flee from the battlefield. It is thought the sword possess a strange pull over these winged beasts [Horses seemingly immune to said effects] perhaps due to the ores used in the forging of the blade
  • Eternal Blade - It is said that due to the ore infused into the blades edge, it can never dull, and truth to the legend the blade has not lost its shine or edge over seven hundred years and countless battles later
  • Featherweight - Despite its two handed nature, the Klojann is quite light; at least in the hands of Sir Theon. Those who are of the Grand Knight Jisho's bloodline, feel as though they are swining with a simply sword, when most others would be unable to lift it,
  • Holy Protection - Through some form of forging or enchant from the age of Klojann's creation, the sword has always provided the wielder with additional protection from offensive magical arts
Weapon Art: Grattoir de Montagne - It is said that in the Legends of Oswya, the Grand Knight Jisho was able to cut the top of a mountain clean off using the power of the Klojann, destroying several regiments of Imperial Troops in a single swing. Though likely an extention of the truth, it is thought with concentration and skill, that some of Klojann's acient powers can be summoned forth by the user for a powerful, often ranged strike. Though none has been known since the First Oswya-Sofrea War.
History of Weapon:

The history of the Sword Klojann, like many other holy relics, predates the forming of the Empire of Atrentian and originates sometime in the what is commonly called the Age of Unification. When exactly the sword was forged was a fact seemingly lost to time, though scarsely known poems recorded from the early days of the Atrentian Empire place the sword under the making of a Legendary Blacksmith known simply as Rainer the Blacksmith, who had forged the blade out of a strange ore brought to him by the original owner of the Sword, an unknown man simply refered to as Héro sans nom, in the legend, who requested such a fine blade be made that it could slice through the strongest of armor. For see, the vagabond knight had told the story that his comrades layt under the siege of their enemy, and he possed no way to save them from their strife. The Blacksmith agreed, and for twenty days and nights he forged the unknown metal in the shape of a mighty blade to be carried by the warrior. Upon the first hit into a nearby anvil, it reached but a hand's length in before the blade stopped, having been chipped. Unsatisifed with the blade, the young warrior left for three days, and on the third night returned, a strange stone inhand. For another thrity days and knights, the Blacksmith toiled away, forging the newly arrived rock into the outter most edge of the blade, finishing on the thritith night, and watching as the blade cleaved straight through the Anvil with almost no effort on the end of the Unknown Swordsman. Sastified with the workman ship, the man retrieved a knife, and upon slicing his palm, allowed his blood to leak over the tip of the sword, which ran down to the hilt. Leaving the Blacksmith with a few gold coins, he left to protected his comrades, and some point coming under the command of the first Atrentian Emperor, supposively a close friend of the Knight, and perhaps accourding to some, his lord that he had saved with the blade originally. What is known is that the Knight became one of the Emperors first serving Knights, helping finally form the Empire by the year 005 AC. Over the next years the sword would travel down the bloodline of the First Héro sans Nom, serving as rightful protectors of the Empire's rule, and making appearences in the Sofrea-Atrentian wars on more than one occassion.

Eventually as the times shifted and the Empire's centered weakened, the sword left the rightful hands of what was currently the Jisho Bloodline, ending up in the hands of a man named Tabbat, who had inheireted the sword after the so called natural passing of the previous wielder his brother. Yet, the man possed inneficent Holy Blood in order to properly wield the sword's true potental, and saw little need to get his hands difrty with a sword otherwise. Instead he reluctantly entrusted it to his Nephew, who agreed to serve out has the enforcer of what was to become early Oswya. For three years he served as the Enforcer of the territory, until the war of seperation began. Seeking protection, the lord sided with the Central Empire of Atrentia, and began conscription en masse upon the citizens, to bolster their ranks in preparing for the battle, and to send off to fight for Atrentia. For a year the young man watched as he beloved country was slowly drained of its life and resources for a cause many did not like, as there had been growing setiment, even among the Knights, to split off from the current Empire. Sorven, the young man in charge of Klojann agreed, nd upon challenging his uncle to this, was forced in the end to kill him, taking over as the de facto leader of the country. He then lead the nation in offical revolt sgainst the Atrentian Empire. For ten years he would fight along side his countrymen, including an old friend of his, a former Noble within the newly created Oswyai territory, whom prior to the war had been a feverent supporter of seperation. He himself had found a holy Relic Calling him, and joined alongside Sorven to free the country they both loved. The legends about Klojann would only grow during this time, such as when it was said Sorven was able to cut down half an Atrentian Army in a single blow who were resting upon a hill. After the war ended, Sorven left the ruling of the country in the hands of his long time friend, another one of his friends serving as the new Grand Knight to the King and himself retired to the woodlands east of the newly erected Capital, Estael, saying he had no wish to rule a country, and had seen his fair share of fighting for his life time. But he made a promise that should the need ever arise, himself and Klojann would rise to the occassion, a vow given by each new wielder of the sword. The sword itself would make several more appearences throughout the ages since seperation, most notably the First Oswyai-Sofrea war when it was recorded by both sides to have been used sink three Sofrea warships with a single cut of the blade by wielder of the time; Sir Johann Theon of Oswya.
Last edited by Nations United for Conquest on Tue Jul 03, 2018 2:06 pm, edited 2 times in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Afrique Occidentale
Spokesperson
 
Posts: 119
Founded: Mar 15, 2018
Ex-Nation

Postby Afrique Occidentale » Mon Jul 02, 2018 10:18 pm

Nations United for Conquest wrote:
Afrique Occidentale wrote:-Snip-

I'm not sure how you'd want the Church to take a more prominate role in the plot [I'm assuming the overall plot?]


Oh no, what I meant is that in the plot, Itebania would be known as a country in conflict with the Church rather than noble squabbling among themselves. Since you mentioned internal feuding nobles, I just want to make it clear that Itebanian noble conflict is not its main issue.

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Jade Confederacy
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Founded: Aug 21, 2009
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Postby Jade Confederacy » Mon Jul 02, 2018 10:26 pm

This RP sounds interesting but I have never played Fire Emblem nor am I familiar with its classes and mechanics; I'm interested in the Necromancer class but the wiki described it as a 'third tier equivalent of a summoner' what does that exactly mean? The abilities listed for a necromancer also sound kinda lame, will I be restrained by it if I take up the class?

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Miekzhemy
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Founded: Sep 24, 2014
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Postby Miekzhemy » Tue Jul 03, 2018 2:25 am

I just noticed in Oswya's history that there are entries about what is called the Southern Federation and Fii. Is that referring to the light blue zone to the south? I ask because I'm actually in the process of finishing the history section of my nation app, which I conveniently established to be in the light blue zone. I was using your nation's history to help outline mine and just happened to notice the conflicting entries. :p

I don't know if that messes with any future plans, but if it doesn't do you care if I carry on with what I was writing?
Last edited by Miekzhemy on Tue Jul 03, 2018 2:29 am, edited 1 time in total.
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

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Kaledoria
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Founded: Jul 06, 2010
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Postby Kaledoria » Tue Jul 03, 2018 6:15 am

What is the earth historical period equivalent btw?

More like early medieval (1000), high medieval (1200), late medieval (1400) or more like renaissance (1600)?

My character idea is something like a magical weapon smith and lunatic on a crazy quest to find materials, tools, spells and divine inspiration that he needs to create a new relic - yes people have told him, that relics don't get created anymore but he does not listen and despite the fact, that he is kind of weird, his previous work is indeed quite the formidable craftsmanship with undeniably practical enchantments.

I'm not sure whether I create a home nation for him, however, since the northern part of Afrique Occidentale's nation already seams pretty close to perfect.
Afrique Occidentale: You say that the church plays an important role, what are the faith's doctrines like?

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Afrique Occidentale
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Founded: Mar 15, 2018
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Postby Afrique Occidentale » Tue Jul 03, 2018 8:28 am

Kaledoria wrote:I'm not sure whether I create a home nation for him, however, since the northern part of Afrique Occidentale's nation already seams pretty close to perfect.
Afrique Occidentale: You say that the church plays an important role, what are the faith's doctrines like?

For the faith itself, I'd say its more like the Catholic church, more or less. The Order is based on Teutonic order and the likes, after all, so the Church is naturally imagined somewhere along the Catholic Church.

St. Elimine Church is a canon Fire Emblem thing, but they really don't explain them much in the wiki. I'd say though, considering it is a JRPG, it's probably modeled after the Catholic church too, what's with Japanese fascination toward western thing and all

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Tue Jul 03, 2018 9:19 am

Afrique Occidentale wrote:-Snip-


Oh, ok. That makes more sense.

Jade Confederacy wrote:-Snip-


You really don't have to be familar with the Mechanics or classes, as most of the mechanics relating to classes have already been explained in the OP under "Mechanics Explination" [Though I realize there are probably some things missing]. Don't worry about the third tier thingy, as that is tlking about them in-game and as mentioned, in-game stats have no pull over a character [The third tier has to do with promotion, but don't worry about that]. All the classes denote is what weapons a character should be using. I'm also not sure what you're refering to as 'abilities' as only one I'm aware of is 'summon' [which you'll be able to use in a similar fashion to 'Conjure' assuming you make a character of this class]

Miekzhemy wrote:-Snip-


Well, I don't have a map of what the world looked like before the current borders anywhere [not physically or mentally], but for a while there were many smaller kingdoms across the land that eventually formed into the current [12?] nations on the map. So when I was writing the history of Oswya I intentally left things like 'Northern Confederation' 'Eastern Pact' and 'Southern Federation' ambigious, so people writing their nations history could decide for themselves whether or not their nation was part of a given faction [there were no doubt others that just didn't involve Oswya] at some point. Think of it like the old HRE; a bunch of smaller countries in a jumbled mess, some allied with nations on the other side of Germany. So go ahead with whatever history you're writing. Fii, on the other hand, was a kingdom setup as a peace treaty as war generally came to a close. It was an independent buffer kingdom with basically no military to help prevent wars between nations, by basically giving them all a place to meet and trade, regulated by an independent body. But as it started to fail, it was divided in a short war, which is why some of the borders in the center are screwed up.

Long Story Short: The only thing that would need to mentioned in some form, is getting part of the Fii territory[as you can tell by the map, some of your territory extends into Oswya]. How you do this is up to you. Participate directly in the war, or come up with another idea. Everything else about the history is up to you as well. So yeah, carry on with the writing as is

Kaledoria wrote:-Snip-


I'd say generally its close to high medieval, but it's quite an ambigious era, borrowing elements from many different medieval time periods.

Hmm...Not sure exactly how to feel about this. On one hand I like the concept [even though it is actually impossible for a new relic to be formed in this age] you have laid out. On the other, I'm worried about how he is to find a way into the story. While certainly you can go far with a crazy traveling blacksmith, my only worry is that when things start kicking off, he'll be ostracized from the main plot and stuck on his own.

You also aren't required to make a nation for him if you do not want to.



Notes from the OP: When making a Holy Relic, the 'Weapon Art' is option, and if you decided to make one, it doesn't have to be a Wind-Sword-esq attack like mine. It can be a simple as the blade catching an unworthy person on fire if they unsheath it. Also, note that if it is an actually attack like the one a few posts up [or alternatively listed below the OP], that it will be treated like a magic attack [even if it is used by a class that is not magic oriented] where it will physically and mentally exghaust you.

Also to be Noted: There can be multiple apps for each type of weapon, since swords are always oh-so popular, but I'm probably gonna cap it off at two or three [maybe four for Swords, idk yet]
Last edited by Nations United for Conquest on Tue Jul 03, 2018 2:10 pm, edited 3 times in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Miekzhemy
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Posts: 1486
Founded: Sep 24, 2014
Ex-Nation

Postby Miekzhemy » Tue Jul 03, 2018 3:44 pm

I made some stuff and things. Quite a bit of it is inspired by the nation I made last time

Nation Name: The Holy Exarchate of Kehzan
Shortened Nation Name: Kehzan
Capital: Aka
Flag: Standard
Head of State: Exarch Hakan IX of the Zakarid Dynasty
Culture|People|Geography:
Geography:
The first feature most travelers would come across at Kehzan's border is a surprisingly well-maintained system of cobblestone roads. In contrast to the lush grasslands and forests of its surrounding territories, those venturing the old stone roads into Kehzani lands eventually find themselves surrounded by endless dunes of sand. The realm itself is easily defensible, as the sweltering days and the bone-chilling nights tend to drive away invaders more effectively than its own feudal armies. As one ventures further towards the coast in the southern lowlands, the vast desert transitions into jungle and marshland. These lowlands are mostly uninhabited, and several rivers and their tributaries branch from the ocean and the nearby lakes, dotted by sunken fishing villages until they inevitably reach the desert and dry out. The desert regions are mostly desolate save for villages and old castles, owned by the realm's ruling lords and princes. However, each and every road leads to the very center of the desert to the capital city of Aka, a gargantuan metropolis that serves as a crossroads for almost all mercantile trade in the continent.
People:
The Kehzani people are known to be hardy and stubborn. Thanks to the diversity created by the advancements in commerce, the realm is home to numerous religions and customs. However, a lasting tradition has been the emphasis on one's honor. As such, those who have been known to exploit others for their own benefit are typically kept in low regard, regardless of social status. It is safe to say that one's honor holds just as much weight as one's bloodline.
Government:
The people are ruled by a strictly feudal style of government. The realm's hierarchy is vastly dependent on social class and bloodlines, and the land is loosely held together by its lords and the fealty sworn to the Exarch. The ruling family of the Exarch, colloquially known as the Zakarids, are descended from an ancient Kehzani magus. This magus, known by the name of Zakar, was the first lord of Kehzan. He was placed in this position by the Atrenian Empire for his exemplary service to the realm. Zakar's descendants have ruled the land for centuries. In terms of stability, the realm is mostly decentralized. Vassal lords rule over their holdings like petty kingdoms, and typically war with one another over territory, resources, and other political reasons. Because of this, mercenary groups are a common sight, as there are always plenty of opportunities to fight for coin.
History:
406 AC - Exarch Hakan II suppresses an enormous peasant revolt in Kehzan with the help of Atrenian forces.
408 AC - Exarch Hakan II is assassinated in an attempted coup. He is succeeded by heir Marwan IV at the age of seventeen.
409-410 AC - Exarch Marwan IV orders a purge of suspected traitors and conspirators. Entire families are either executed or banished from the realm.
434 AC - The state of Kehzan is called to war against the rebelling state of Oswya.
442 AC - Exarch Marwan IV dies in battle against Osywa. Aka is seized and Northern Kehzan is annexed. Oswyan War of Separation ends.
447 AC - Relative peace under Exarch Hakan III. Kehzan merged into Northern Confederation.
450 AC - The Grand Kehzani highways are completed, serving to guide travelers through the desert to the capital city.
522 AC - The state of Kehzan ceded to Kingdom of Fii.
620-625 AC- Tensions rise due to outside disputes over Fii.
630 AC - Fii leadership crumbles. Kehzan becomes independent under Exarch Azir II.
633 AC - Zakarid dynasty members dispute the throne, effectively splitting the family in two. Kehzani War of Succession begins.
634 AC - Exarch Azir II killed in battle alongside two of his three sons. He is succeeded by youngest son Hakan V at the age of six.
644 AC - Exarch Hakan V is victorious following a grand-scale battle. All captured pretenders are executed. Relative peace.
703 AC - Present day. Rising tensions under Exarch Hakan IX. He embarks on a year-long campaign to quell a rebellion lead by a disloyal vassal, taking his four children with him.

Population: 1.6 million
Standing Military Number: 2,000-4,000 professional warriors, and up to 100,000 levied peasants, serfs, and fanatics
Location: Light Blue
Starting Foreign Standing:
  • Neutral[X]
  • Aligned[]
RP Sample: viewtopic.php?f=31&t=401734 Co-OP
Optional Information

Notable Groups:
The Kehzani Honor Guard - A small detachment of the realm's most elite and loyal soldiers, reporting only to the Exarch himself. They are responsible for the guarding of the royal palace and accompany all royal family members on their travels. Members of this order are typically the product of being bred for their trade, and are intimidating as much as they are dutiful. In battle, they are a sight to behold.
The Sand Mages - An order of mages built primarily out of an ancient Kehzani art of wind magic. Their fighting style revolves around manipulating the desert sands around them to their will - ranging from the simplest tactics of throwing sand in a foe's eyes to conjuring powerful tornadoes. They are easily recognized by the way they cover themselves in simple rags and wrappings.
Notable Commanders: I'll elaborate on this further when character apps come out. I hope to expand of each of the family members.
I hereby submit this app to the OP's Review


Weapon Name: Hadm
Type of Weapon: Tome (Dark Magic)
Description of Weapon: Stored in safe-keeping
Current Wielder|Location: Stored deep within the royal vaults
Special Properties:(What separates it from a normal sword, lance, etc.?)
  • Agonizing Torment: The tome's unleashed power manifests itself in the form of reddish arcs of lightning, easily capable of causing immense pain, paralysis and death.
  • Sadism: Much like the fabled Nosferatu spell, the tome seems to mend and regenerate its wielder's wounds based on the sheer amount of suffering inflicted upon its victim.
  • Feedback: Continuous channeling of the tome's power can lead to a rather unpleasant feedback effect. This can range from the lightning arcing to the wielder to flat-out exploding.
Weapon Art:(Triggerable ability of weapon|Power attack-esq|Optional)
  • Exarch Azir I 'the Mad' - A long-lost legend speaks of a Kehzani Exarch that tamed the tome's power for use as means of torture. Several of his subjects and children were known to have been tortured senselessly - either for their disobedience or for the sheer amusement of the Exarch.
History of Weapon:
Hadm was the personal tome of Zakar, the first Exarch. It unknown how it was made, or how Zakar came into possession of it, but the tome is rumored to have been created by witches and sorcerers lurking deep within the sunken marshes of Southern Kehzan. Because of its sheer destructive power, it has been safeguarded by the Zakarid bloodline since its first wielder. Only a handful of them have been successful in taming its power, and many of those who did eventually succumbed to insanity and bloodlust. Some of its wielders were known to speak directly to the tome, as if it were a sentient being whispering malicious voices into their mind. It has led some scholars to believe the tome is cursed by some eldritch horror, seeking to free itself from the prison of that book. For the past century, the tome has been stored below the capital city in the royal vaults, sealed within a magic-resistant dome of glass.
I sumbit this app to the OP's Review
Last edited by Miekzhemy on Tue Jul 03, 2018 4:43 pm, edited 2 times in total.
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

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Haedros 92712
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Ex-Nation

Tales of Efrya [Fantasy|OOC|Open]

Postby Haedros 92712 » Tue Jul 03, 2018 4:31 pm

Weapon Name: Encileis-The blade of Velsik
Type of Weapon: Broadsword- Hand an a half grip, 43 inch blade, 2 inches wide at the base, and a crossguard of around 5 inches. In its draconic form, the blade length increases to 63 inches, a width of 4 inches, and a cross guard length of 8 inches
Description of Weapon: An intricate broadsword with a gilded hilt, and a dragon headed pommel. The dragon holds in its eye two stones, one representing clarity of mind, and the other order and justice, the two of witch brough together are described as being the ideals of Hyksoleon and it’s people. In the mouth of the dragon is an odd blue stone resembling an eye. It’s guard is an intricate gilded steel cross guard, and the blade is constructed of a radiant golden yellow metal of unknown make and origin, fabled to have been made by the gods itself to grant the blade the ability to cast spells. Imagine a combination of Alms sword from gaiden/echoes, and Jamie Lannisters sword from Game of Thrones.
Image
Image

Current Wielder|Location: The High Generals Keep
Special Properties: While the weapon can be picked up and used by just about anyone, no matter how skilled with a sword a person is, the blade will always seem overly heavy, and clumsy in there hands of the wielder. However, according to legend, when in the possession of a wielder who holds the sacred Hyksoleon dragon blood in their veins (only Hyksoleon blood, mind you) the blade becomes one of the fiercest weapons in Efrya, gaining abilities such as:
-Valsiks scales: The sword becomes seeming invincible to any wear and tear caused by combat, though this has its limits.
-Valsiks Talon: The blade of the sword becomes capable of bypassing armor, shredding through armored units like butter.
-Velsiks Shield: The user can negate black magic cast at them.
-Valsiks Kindness: The sword projects a healing aura the auto heals the user slowly.
-Draconic form: The blade can enter a new form, where the blade becomes significantly larger, and more powerful. Where the normal form is physically powerful, the draconic form has various magical type abilities utilizing power drawn from the stone in the dragon headed pommel.
-Velsiks wisdom: The sword can generate certain seemingly magical effects for offensive and self support spells.
-Velsiks grace: A powerful healing spell that heals the user. Restores half the users full health. The only spell that doesn’t directly drain vitality. Instead it drains the users physical strength, making it more difficult to wield the blade in combat for a short time. Strength does recover, however, over a gradual period of time.
-Velsiks Fang: A large blast of energy that deals medium damage, which remains neutral compared to the weapons triangle.
-Velsiks Wings: A spell that increases the users evade and speed for a short amount of time.
-Velsiks Breath: A massive magic attack that inflicts damage within a certain area and deals heavy damage neutral to the weapons triangle.
-Velsiks Eye: Increases the mental strength and strategic potential of the user for a short time.

*note: The magic cast from the blade doesnt quite look like magic that is used via tomes. Instead, the magic is blue water like magic (I’m just gonna call it Vallite magic) that Anankos, Azura, and Kamui (dragon form) utilize in fates. Looks a bit like this if you haven’t seen it:
Image
Corrin using Dragon Fang
Image
Azura dancing while using the Vallite magic

-Velsiks Guidance: Legend states that the blade will speak to the wielder, granting them advice in battle and out of it. It is rumored that this voice is Velsik himself.
-Velsiks heart: The wielder of the sword can enter a state of astral projection, in which they can directly encounter the spirit of the blade and speak to him. In this state, the user is vulnerable.

Weapon Art:
Valsiks Wrath: A fabled attack, Valsiks wrath has been only ever used once in recorded history, by the first king of Hyksoleon. Legends say that a great light pierced the sky, as if lightning had struck from above. The light hit the blade, and it’s wielder, the first king, swung the blade, and from it came the spectral image of a great dragon, perhaps Velsik, and the beast went into a rage, tearing through the enemy forces with impunity. However, it is said that the king dropped dead at his opponents feet upon using the attack.
History of Weapon: Said to have been forged by the gods for the dragon Velsik himself, the blade is shrouded in layers of mystery. Many say a spirit resides in the blade, that of the Order Dragon himself. The first records of a man wielding it date back to the emergence of the Hyksoleon itself, the original king of the nation. The blade was used in the war that caused the formation of the kingdom. Upon the death of the first technical king, who died in the final battle of the war; it was passed down from generation to generation, its abilities feared, and the wielder feared more still. It’s final use in combate was during the losing battle of the military coup that ended the sacred bloodline. After this, it was placed in a chamber of the High Generals keep, as the man could not wield it. There it has rested for centuries, waiting to be reclaimed by one of whom the blade is their birthright.
I sumbit this app to the OP's Review
Last edited by Haedros 92712 on Wed Jul 18, 2018 5:51 pm, edited 10 times in total.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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Herador
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Democratic Socialists

Postby Herador » Tue Jul 03, 2018 5:14 pm

Can I make a vassal fiefdom in another characters nation?
Vaguely a pessimist, certainly an absurdist, unironically an antinatalist.


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Atreidya
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Founded: Aug 25, 2016
Ex-Nation

Postby Atreidya » Tue Jul 03, 2018 6:51 pm

tag

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Haedros 92712
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Ex-Nation

Postby Haedros 92712 » Tue Jul 03, 2018 6:52 pm

The Valyria Empire wrote:Oof, that blade is a little OP.

I agree. Then again, you can’t use the signature final move without killing yourself
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Tue Jul 03, 2018 6:56 pm

Miekzhemy wrote:-Snip-


Looks good, so I'll keep it simple. Nation first:
  • The Northern Confederation [like their southern, eastern, and unknown counterparts] is a military alliance, and less of a full form Confederacy. Not sure if you wrote the part about the merger with that in mind
  • So, from what I'm reading it sounds like the entire territory was forfeted to Fii. In relatity Fii was quite small, mainly being made up of that pennisula in the Green Nation [I don't want to butcher the name], and some of the surrounding areas. It by no means would have taken up the entirity of the Blue Area. So something about the rest of the territory being gained at some point should be included

Beside those two points, the app looks good. Weapon checks out and is accepted

Haedros 92712 wrote:-Snip-


Well, overdoing it might be a bit of an understatment, but lets get cracking:
  • For a hand a half sword, that is huge. Klojann, which is comparable to Ragnell, is only around a four foot something blade, and is a two handed weapon. So a blade over five foot is a bit over doing it, so that should probably be dropped a bit
  • While I'm not against negating Black magic, as it is only one of the five possible magics [assuming we make Anima three for the sake of balance] I am, however, against the idea of being able to bounce the magic back, even if its at a lesser power
  • I'll have to hold out on any definative judgement on the healing factor, as I no doubt assume it is very gradual. Judgement pending
  • While I'm not against swords casting magic [my own is like a Wind Sword on steriods], it still must conform to the prelisted rules on magic, such as the toll it takes on a user of magic. There are also some problems I find with the magical abilities I'll illustrate below
  • Not sure about the shield, espically if it can block both physical and magical attacks. Also since the sword already negates Black Magic w/o any additional requirments. If it's physical than its essiental a longer lasting Great Shield, which I also don't feel too comfortable about
  • Sending a burst of "anima" is a bit too vague. Wind, Fire, or Thunder [likely the latter two as Klojann already exists] should be selected
  • The whole idea of boosting others through healing and what seems to be an equivalent to "Rally" Speed, also doesn't sit well with me, and I personally feel it'd be more befitting of a staff if it effects others
  • See above in relation to the healing Aura
  • The whole crystal thing falls into the same problem as the Shielding in my mind, except this is taking Great Shield and putting it on steriods
  • Judgment pending on the weapon art
  • The AoE Anima attack [the one that leaves blight] also seems a bit much for my tastes. Espically considering its ability to seperate friend from foe


Long Story Short: You seem to combining a Magic Sword, Staff, Tome and Rally [and then some] abilities into a single entity, and to be blunt, I'll agree with Val with it being OP. My judgement on certain qualities that need changing can of course be found above, but I strongly feel that its ability to directly target and buff users outside of the wielder, act with the Great Shield skill [shielding oneself and making oneself invincible], and the AoE Anima magic attack, need to be dropped, or at the very least tweaked significantly from their current states.

Also, why is your formating always screwed up?

Herador wrote:-Snip-


I would personally prefer if you didn't. I see no reason for their to be an app about a vassal state within a larger nation. Of course, you can have a character be the lord of a vassal state within a given nation and act as a Knight or Commander for said nation. Though if you want to be one of the feuding heavy states, I'd suggest checking in with the nation creator first.


I'll be adding everything that has been accepted thus far to the list tonight, or tomorrow morning

Weapon Name: Faskeinn
Type of Weapon: Fire Tome
Description of Weapon:
Current Wielder|Location: Lady Evaline Kahl, Crown Princess of Oswya
Special Properties:
  • Grand Flames - It is said the flames emited by Raskeinn are hot enough to melt iron on pure contact, nevermind wood or flesh that gets caught in their wake
  • Sea of Fire - A dangerous manuver to do around allies, such a move allowes Raskeinn to release what are literally rolling waves of flame about a person tall in a wide arc in front of the wielder, though the range is much smaller than that of the Tome's 'Grand Flames'
  • Burning Soul - It is written in the acient poems about the Grand Knight, that the power of the Tome was amplified if wielded by a passionte indivisual
  • Swift-Soles - It in thought that simply holding the Tome upon one's hand grants them additional agility in combat
  • Sun's Blessing - It is said that the Tome is hot to the touch, preventing anyone but those of the First King's bloodline to even touch the Tome
Weapon Art: Rupture - It is written that during the Second Contiental War, the sitting King of Oswya was told to have used the power of Raskeinn to rupture a portion of the battlefield in a grand diplay of fire and earth, obliterating a column of Eastern Soldiers, and destroying that portion of the battlefield
History of Weapon:
Despite its position as the First King's Tome, the Sun Kissed Tome Faskeinn, is quite a bit less popular than the Sword of the Grand Knight, Klojann, and much of its origins lay in mystery, mainly that about its time before the forming of the Atrentian Empire and how it was used in the Age of Unification. However, it is known that through the poems about the Grand Knight, that the Tome had ended up deep inside the ruins of the collapsed castle, surrounded by the rusted swords and armor of many a fallen soldiers, the Tome itself resting in an orniet leather bag upon a skeleton near the center of the ruin, the floor around the body scored black as if a great fire had burned there for sometime. The ruin was discovered by the First King, Roussel Vinde when adventuring with his compatriot the Grand Knight, and stumbled upon them, having fallen through a lose patch of ground, into what appeared to be a large atrium. Upon searching for a way out, he came across the scene of the Tome Bearer, feeling an immense connection to the Tome which still shined in its bindings, an unknown number of years later. The Young man had longed for a way to stand alongside his comrade in terms of power, Klojann being a devistating weapon on the battlefield, and felt almost instantly that this Tome was to be his way. Emerging from the ruins only a short time later he came face to face with a battle his company had involved themselves in against Imperial Troops. Roussel jumped into action immediately, summoning forth the burning flames of Faskeinn, seemingly melting the armor off of some enemy soldiers before turning their bodies into near ashes. From then on the First King would carry the Tome upon him, helping his Compatriots more than once in years of war to follow.

As the war for independence dwindled to a close, and with it the retirement of the Grand Knight from the nations public eye, the Tome Faskeinn went onto to become the symbol of the newly formed Oswya Kingdom, and as the symbol of the new line of rulers of the nation. It also served as a constant reminder to the magical ability of the First King's linage, a trait that carries on even to this day, with those of the Oswyai Royal family, often showing the potental of becoming quite powerful magic users as they grow in their years. The Tome itself would surfice in the coming years of the Hundred Years Struggle, being reserved for use by the King when it seemed that it's powers were truly needed, only once come into contact with its old friend Klojann during the entirety of the Struggle. And for a time the Tome rested peacefully within the great hall of Estael Castle, not having to come into use again until the Second Continental War when the sitting King of Oswya used it to great extent to drive the Sofrea from Oswyai lands, when it was used to rupture a great portion of the battlefield; the ensuing fire and earth sending the surviving parts of the Sofrea force based there into panic and retreat winning the day for the Owyai. The Tome wouldn't truly resurface again until the First Oswyai-Sofrea war, when it was used to stave off an invasion of the Stroji, when the current sitting King, a younger man at the time, used it to essential seal a valley pass in Stroji off from an advancing Sofrea force, allowing allied troops on the side of the Valley to crush them. It would also mark the first time in over a hundred years when it would be reunited with Klojann during which Sir Johann Theon, the wielder of the Balde, helped to fend off a Sofrea naval invasion with the sitting King, destroying much of the fleet, and nearly killing the legendary Admiral Korge of the Sofrea Grand Fleet. The Tome now rests in the hands the current Oswyai Crown Princess; Lady Evaline Kahl.
I sumbit this app to the OP's Review
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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The Land of Golden Blobfish
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Founded: May 14, 2014
Ex-Nation

Postby The Land of Golden Blobfish » Tue Jul 03, 2018 9:51 pm

Stuck on the specifics for my character. What's better: a love child of a king who uknowingly becomes the rightful heir to the throne after all other descendants have been killed , or a kidnapped son of the royal family who is raised into the life of bandits and rogues who becomes the infamous Prince of Thieves
Last edited by The Land of Golden Blobfish on Tue Jul 03, 2018 9:53 pm, edited 4 times in total.
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Afrique Occidentale
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Founded: Mar 15, 2018
Ex-Nation

Postby Afrique Occidentale » Wed Jul 04, 2018 2:07 am

Question, how many relics can we make?

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Miekzhemy
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Founded: Sep 24, 2014
Ex-Nation

Postby Miekzhemy » Wed Jul 04, 2018 3:24 am

Nations United for Conquest wrote:
Looks good, so I'll keep it simple. Nation first:
  • The Northern Confederation [like their southern, eastern, and unknown counterparts] is a military alliance, and less of a full form Confederacy. Not sure if you wrote the part about the merger with that in mind
  • So, from what I'm reading it sounds like the entire territory was forfeted to Fii. In relatity Fii was quite small, mainly being made up of that pennisula in the Green Nation [I don't want to butcher the name], and some of the surrounding areas. It by no means would have taken up the entirity of the Blue Area. So something about the rest of the territory being gained at some point should be included


Ah, I see. I had been under the impression that Fii was essentially what used to make up the light blue region. And since that would conflict with my writing that Kehzan had been around for centuries before that I was worried that I needed to scrap a lot and think up something else.

But it's no biggie. Either way the region has been historically unaligned and for the most part kept to its own devices. If anything there may be a slight disdain between the region and Oswya for their separation from the empire, but we can expand on that.
Last edited by Miekzhemy on Wed Jul 04, 2018 3:26 am, edited 1 time in total.
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

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Kaledoria
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Posts: 1634
Founded: Jul 06, 2010
Ex-Nation

Postby Kaledoria » Wed Jul 04, 2018 4:40 am

Nations United for Conquest wrote:I'd say generally its close to high medieval, but it's quite an ambigious era, borrowing elements from many different medieval time periods.

Hmm...Not sure exactly how to feel about this. On one hand I like the concept [even though it is actually impossible for a new relic to be formed in this age] you have laid out. On the other, I'm worried about how he is to find a way into the story. While certainly you can go far with a crazy traveling blacksmith, my only worry is that when things start kicking off, he'll be ostracized from the main plot and stuck on his own.

You also aren't required to make a nation for him if you do not want to.

As the Gamemaster you have all the possibilities to hook him up to whatever quest the other characters will do. What will they do, by the way?

Anyway, some influential NPC could claim something like: "Hey, I happen to know the secret forge, where *reknown relict* was forged a thousand years ago. I could arrange for you to get access. You just need *to do, whatever the plot demands*".

Or maybe some Adamantium or Mithril as a reward. (Or maybe some Arkanium or Endurium or whatever super-metals your world has).
Last edited by Kaledoria on Wed Jul 04, 2018 4:41 am, edited 1 time in total.

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Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jul 04, 2018 5:19 am

The Land of Golden Blobfish wrote:Stuck on the specifics for my character. What's better: a love child of a king who uknowingly becomes the rightful heir to the throne after all other descendants have been killed , or a kidnapped son of the royal family who is raised into the life of bandits and rogues who becomes the infamous Prince of Thieves


Hmm...I personally like both characters. I think the former might have a more streamlined role into the story I'm currently crafting in my head, but the latter could no doubt pose interesting times as well.

Afrique Occidentale wrote:Question, how many relics can we make?


The Cap is two in the possesion of any given nation [Oswya has met this limit], and three per party [any singular group of more than two characters]. From the standpointing of creating, I'd say limit it to about three. You currently have the singular nation, so you could theoritically have two Relics in possesion of your country and have a third hidden somewhere out in the world for one of your characters [currently not wiedling a Relic] to find during their journey, or have one for your nation and two hidden, but no more than three, and even then, you shouldn't be trying to pump out three, as there is already a limit on how many of each weapon type can exist

Miekzhemy wrote:-Snip-


Alright, that sounds good. I wouldn't mind expanding a bit more on it at a point down the road

Kaledoria wrote:-Snip-


Well, this is for the most part sandbox, and doesn't rely on any gamemaster-esq quests. Any quests in the traditional sense would be thought up by yourself to put you're characters on. Not everyone is starting together, and most will be somewhere in their respectice countries when the RP starts [with some exceptions like Val's Mercenary Company]. There is a plot with details I'm currently hammering out in my mind, but for the most part a lot of it will be left up to you. Of course, right off the bat in the RP, I have plans for a few flashpoints [although I'm still waiting on Blobfish's app to see if it changes anything] that will likely draw in some characters from their respective regions.

But ulitmately in the end, most of what you're characters are gonna be doing is up to you, which is why I worried about having someone who would likely be far removed from the plot and stuck doing their own thing, like your character, where there is little reason [at least in my mind] for him to be getting involved, without religating him to being treated basically like an NPC by the other characters.
Last edited by Nations United for Conquest on Wed Jul 04, 2018 5:20 am, edited 1 time in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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