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Tales of Efrya [Fantasy|OOC|Open]

For all of your non-Nationstates related roleplaying needs!
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Nations United for Conquest
Negotiator
 
Posts: 5041
Founded: May 06, 2016
Inoffensive Centrist Democracy

Tales of Efrya [Fantasy|OOC|Open]

Postby Nations United for Conquest » Fri Jun 29, 2018 7:22 pm

~Tales of Efrya~

A Fire-Emblem Inspired RP

Image

OOC || IC


The Story's Lore



The year 703 of the Atrenian Calendar: It's been nearly three hundred years since the end of the Aternian Rule of the continent, and the world rests in a far different shape then it did back then. In the glory age of the Atrenian Empire, most of the center of the continent lay under the singular control of the Empire, with various vassals states surrounding the might empire, and few small independent kingdom's scattered across the land, mainly residing in the Eastern Reaches of the continent, where rough terrain made it difficult for order to be kept back in those days of old. Under the rule of the Empire, the lad resided in a near peaceful state, save for the occasional run in with bandits and wandering Mercenaries who had wandered in from the islands and eastern reaches in search of work, as the Empire possessed a grand and righteous military might that could not easily be squandered, and kept that of the Eastern Nations at bay. Powerful legions of Knights and Mages could be found in every major city of the Empire, and even that of the more rebel inclined vassals states, as no ruler is perfect. But ultimately, the source of the Empire's power rested in the storage of several mythical weapons, relics as they were often called, left over from the Age of Unifications, when mighty Kingdoms fought in a great struggle, who's true records have been lost in time, including the techniques that allowed the creation of such powerful weapons. The Age of Unification, if you were wondering dear reader, ended with the creation of the Atrenian Empire over seven hundred years ago. These weapons were primarily wielded by those who were thought to be within the bloodline of the great warriors who wielded them ages ago, many being placed as the lords of the Empire's Vassal states.

Though, no Empire can last forever, and though records ceased to prove this, there had no doubt been an Empire at some point before the Age of Unification, and it would seem history would be doomed to repeat itself at least once more. For four hundred grand years the Atrenian Empire ruled the majority of the continent, as you know, and protected it from Famine, War and Plague; an unprecedented period of peace for the times. But slowly the various lords grew tired of the oppressive practices of the Empire. Some had been born of ambition, others had heard the whispers from the disgruntled Eastern Nations who had been scorned by the Empire following the Age of Unification, though some simply had begun to see the cracks in the Empire's base and wished to be spared from what they saw as an inevitable collapse. See, the Empire had been on a slow decline for decades. They had overburdened himself and could not keep up with their own idealism. Corruption had learned its way into the court and military with the birth of a sickly Emperor, and the mysterious disappearance of the previous Emperor and Empress left the Empire in a serious state. Eventually, near the year of 432, the Empire began to decline at a rapid pace, and as the Empire attempted to lean upon her vassals to save herself, many went up in rebellion, taking their might and Relics into the fight against the Empire's and theirs. In days of past the Empire would have easily been able to crush a such rebellion, but such an age was long past them. In an ensuing ten year war, the Empire officially collapsed, and dissolved into little more than her scattered vassals and newborn states. Thus for the next hundred years the Western Reaches of the continent entered into what was known as the Age of Great Strife, as the newly born Vassals began to compete for power in the new vacuum created. Over time, after years of bloody war, some of it saved by the disappearance of most of the Ancient Relics, new kingdoms began to consolidate. Some in the east over the fear of the old Eastern Nations from rising up, other simply for protection and shared ideals. And soon enough the flames of the Age of Great Strife died out and for the next two hundred years the world entered the Age of Reconstruction.

Now the world sits in relative peace, though occasional wars have sparked up in the past, they were often short lived, and on smaller scales. Most nations simply wish to focus on themselves, and very few in the Western side of the Continent cling to the old ways of Imperialism, or at the very least noticeably less than there Eastern Neighbors, many still looking for a chance to exploit Western Weakness and constantly probing. But the world still sits in a perilous balance. Alliances from wars pasts, and the grudges and scars left behind by such have put many nations in difficult positions, as alliances grow bigger, and the likelihood of another great struggle only increases with each passing day. It would take but a single soft breath to blow over the fragile house of cards that is the political landscape, and while everyone appears to be holding their breath in caution, there are no doubt those who are waiting for it to crumble, and aren't afraid to be the one who does it.


RP Info and Summary



Hello, and welcome to Tales of Efrya. First and foremost, you may have noticed that small little "Fire Emblem Inspired" note at the top of the OP. Don't worry about that. If you've never played the games or even heard of them, you won't be at a disadvantage. The only involvement they posses is a few "Set Pieces" as I'll call them, and mechanics [such as Character Class], that I happen to be borrowing. No characters, events, settings, or anything else from the Games will have a connection or involvement in the RP. At the end of the day, it will simply look like a light Fantasy RP. Now unto the RP itself

The RP is as you might guess is a character based one, or rather is based around your party, so to speak. These are the characters you make, and their story you will be telling along with the other members of this RP as you travel around the continent on various adventures and meet many people across the numerous Castles and Hamlets that lay about every Kingdom on the map. You're characters can come from any walk of life you choose; Grand Knights to simply footmen, Master Mages to Plucky Apprentices, Lords to Mercenaries, the choice rests with you. These characters can originate from any country of birth as well. As for the plot, it is ultimately the sum of all of you're journey's you lead your characters on. There is an overarching story, however, that will sooner or later tie characters together, if they haven't already met on their own journeys. But first I must ask a small favor of you; to help fill in the world. As you maybe able to tell, the world appears a bit empty. Nations must fill up the spots on the map, and while I do have my own ideas, I'd much prefer to see what you can think up, rather than solely relying on my ideas.


1. OP and Co-ops words are law. That is unless I, the OP, overrule something
2. Be nice and polite. There's no such thing as a bad idea, well that might not be right, but we're here to have fun
3. I'll be requesting you submit apps for at least your first two characters, after that it's not a requirement but suggested
4. Combat between player characters should be talked about before hand with the players involved
5. Don't make assumptions, ask if something seems off
6. Standard NS stuff that you all know
7. Read the FAQ. I'll know if you don't
Side Note: If interested in being a Co-op, just TG me to let me know







Q: Do I have to make a nation in order to join?
A: No. It's not not required to make a nation, but is helpful to me and others for both setting and character creation

Q: Can my character only use the weapons listed for their class?
A: Technically they can use any type of weapon [magic is an exception] regardless of class. But they won't be as proficient with it

Q: Does [one of] my character[s] have to wield a Relic I make?
A: No, Relics can appear anywhere in the world, and don't even have to be linked to a character you make

Q: How many relics can I give my nation?
A: No more than two, unless you get an OK from me

Q: How many of my characters can wield Relics?
A: No more than two if both are from the same nation. Three Tops

Q: Can I play as a King and wage war and such?
A: No. While you can have a King as a character, it should by no means be a main PC

Q: Who can use magic?
A: Technically everyone has some potential to use magic. But it takes time and training so not everyone can realize their power. Also depends on class

Q: Do I have to make a character from a nation I create?
A: No, but it's not a bad idea to do so

Q: Can I be a Royal from any nation?
A: Yes, but you have to check with the creator of said nation beforehand

Q: Which Nations are East and West?
A: The four nations furthest East and the purple one bordering them are the Eastern nations. Rest are considered the Western Ones

Q: What classes should/shouldn't I be using?
A: I'd stick to classical classes/recurring class[Knight, Cavalier, Hero, Archer, Mage, etc.], but feel free to use whatever you think would suit your character best. However, you can not use "enemy only" or Personal classes, nor can you touch the Genealogy Master Knight or Baron classes. Also, as a general rule, stay away from Fates/If classes

Q: Can I really make my character from any walk of life?
A: Yes, but make sure that they will still be able to fit into the plot, and not left on the side [IE have a connection to at least one nation, whether positive or negative]

-Bonus Question for those who've played FE-
Q: Hey NUC, is this ins-
A: Yes. It is inspired mainly by FE4
-Any mounted class can of course dismount to do combat-

-Class Weapons are the weapons your character is trained [or training] in and should use-

-Skills don't refer to anything on the wiki, but are rather things you're character is good at. For example Cavaliers would have proficient skill upon horses, Knights are more durable, etc-

-Classes do not equal titles. You can have a Prince be a "Hero" or a "General" carry the title of Sir-

-All magic is cast through Tomes-

-Magic Triangle: Dark --> Anima --> Light --> Dark|Anima magic does not work in this way, and there is no advantage-

-Magic cannot be cast indefinitely as it takes a mental and physical toll on the caster. Stronger magic is more of a toll-

-Weaknesses: Certain classes possess attributes that weaken them: Armor classes are weak to magic [excluding Paladins] | "Slayer" weapons which are typically self explanatory-

-Stats of a class have no sway over a character | Generalization apply though: Knights are slow but durable, Myrmidons are fast, Mages are squishy, etc-

-A character must be part of a great hero's blood line [Holy Blood for simplicity sake], in order to wield a given Holy Relic-

Ask additional questions in the OOC
Code: Select all
(Delete everything in Parenthesis)
[b]Name:[/b]
[b]Title:[/b](Sir, Lady, Lord, etc.)
[b]Sex:[/b]
[b]Age:[/b]
[b]Nation of Origin:[/b]
[b]Loyalty Pledged To:[/b]
[b]Physical Description:[/b](Picture Prefered)
[b]Class:[/b]
[b]Skills|Abilities:[/b](Things your character is good at | See Mechanics for clarification)
[b]Holy Blood:[/b](Y/N)
[b]Weapons:[/b](Keep class in mind)
[b]Bio:[/b](One-Two Paragraphs)
[b]Personality:[/b](Can be done ICly)
[b]RP Sample:[/b](Only required for first app)
[i][u][align=center]Optional Information[/align][/u][/i]
[b]Alias:[/b](Does your character have another name they're called by?)
[b]Family Relations:[/b]
[b]Moral Alignment:[/b]
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Additional Notes:[/b](Anything you feel like I or others should know that isn't listed above)
I hereby submit this app to the Op's Review
Code: Select all
(Delete everything in Parenthesis)
[b]Nation Name:[/b]
[b]Shortened Nation Name:[/b]
[b]Capital:[/b]
[b]Flag:[/b]
[b]Head of State:[/b]
[b]Culture|People|Geography:[/b](Simple Enough | One-Two solid paragraphs)
[b]History:[/b](Preferably in a timeline style | Paragraphs are acceptable | Keep in mind location)
[b]Population:[/b](Refer to the app in the OP)
[b][i]Standing[/i] Military Number:[/b](Around .5-1% of pop)
[b]Location:[/b](Refer to Map Color)
[b]Starting Foreign Standing:[/b](More details to come | Put an X)[list]
[*]Neutral[]
[*]Aligned[][/list]
[b]RP Sample:[/b]
[align=center][i][u]Optional Information[/u][/i][/align]
[b]Notable Groups:[/b](Knights Order type groups | Cults | etc.)
[b]Notable Commanders:[/b](Name | Nickname | Class | One or Two sentence Synopsis of Character)
I hereby submit this app to the OP's Review
Code: Select all
(Delete everything in parenthesis)
[b]Weapon Name:[/b]
[b]Type of Weapon:[/b](Sword, Axe, Thunder Magic, etc.)
[b]Description of Weapon:[/b](Picture Optional)
[b]Current Wielder|Location:[/b](One or the other)
[b]Special Properties:[/b](What separates it from a normal sword, lance, etc.?)
[b]Weapon Art:[/b](Triggerable ability of weapon|Power attack-esq|Optional)
[b]History of Weapon:[/b](Keep in mind location|no more than a paragraph or two)
I sumbit this app to the OP's Review



Example Apps



Nation Name: The Grand Kingdom of Oswya
Shortened Nation Name: Oswya | Kingdom of Oswya
Capital: Estael
Flag: Here
Head of State: King Henri Kahl II
Culture | People | Geography:
The nation of Oswya is home to soft open plains of grasslands and farms in the Southern and Eastern reaches of the nation, with forests and hillier terrain making up the Western Reaches, accent by soft rolling mountains along the Northwestern Coast and bisecting the small country laying in their north-western borders. Being in the north, the weather is often temperate throughout the year, with temperatures varying very little between seasons, and seating nicely around a warm spring like temperature that heightens a bit near the summer months and is counter later in the year through patches of rain that often beset the country, arriving from Storms off of their Northern coast. The people of the nation enjoy fairly decent lives under the mostly benevolent government, who seems more concerned with the internal population than much of what their neighbors along their border do, but tries its best to maintain friendly relations with those around it. It's people are a hardy one, many in East Coast sailors and workers of the fields in the south and center of the country, while those in the northern reaches have grown to become more of woodsmen, many not traveling far from their small hamlets and towns to the larger cities and castles laying in the center or Eastern Coast of the nation. Craftsmen are common as well, and it has been told some of the finest weapons have found their origins in the smitheries of Oswya, a reflection of their position in the world, due to previous wars in recent memory.
History:
433 AC - Vassal State of Oswya is officially over taken by the Grand Knight Sorven Jisho
434 AC - Oswya declares separation from the Atrenian Empire and engages them in war
442 AC - War of Separation ends | Oswya gains some Atrenian territory in the center of the Continent
447 AC - Oswya enters into the Northern Confederation, and joins the Age of Great Strife and Hundred Years Struggle
456 AC - Oswyai Territory now reaches the Northern Coast of Efrya
472 AC - Treaty of Huj ends combat between the Northern Confederation and the Eastern Pact | What is now Stroji is created
499 AC - The Northern Confederation starts war with the Southern Federation
522 AC - Treaty of Fii signed | Central Kingdom of Fii is created
532 AC - Major wars on the continent die down | Age of Reconstruction begins
545 AC - First Continental War Begins|Eastern Victory | Oswyai Eastern Coast taken in some areas
562 AC - Second Continental War Begins|Western Victory | Oswya regains her coast
582 AC - Third Continental War Begins|Western Victory | Oswya retains a small colony in Sofrea
621 AC - Acquisition of the Central Kingdom of Fii between the four Western Powers takes place | Land disputes occur between Oswya and her neighbors
664 AC - Sofrea Reacquisition takes place | Oswya leaves Sofrea territory
672 AC - First Oswya-Sofrea war takes place | Oswyai victory
689 AC - Second Oswya-Sofrea War takes place
693 AC - Second Oswya-Sofrea War ends | Parts of Stroji annexed | Non-aggression pact signed
700 AC - Estael Pact formed between Oswya and Stroji
703 AC - Present Day
Population: 1.3 Million
Standing Military Number:9,750
Location: Red-Top
Starting Foreign Standing:
  • Neutral[]
  • Aligned[X]
RP Sample:I'm the OP
Optional Information

Notable Groups: The Oswyai Knights Order - A group nobles and Knights trained in the capital to act as the premier force and commanders for the National Army. Split into three different groups, with the Knights Order acting as the umbrella group; the Royal Guard, those who are assigned as personal retainers for the members of the Royal Family; the Vanguard, who act solely as commanders and warriors for the Grand Army of Oswya; and The Stahlwand Corps. who act as walking bastions for the Grand Army of Oswya
Notable Commanders

  • Sir Revorn Alter | Uncle Alter | Gold Knight - Head of the Knights Order, and one of the most respected men in the Kingdom next the King himself, as he serves as his king's right hand man after all. A hero of the Oswya-Sofrea wars, he is thought of as a father to his soldiers and often referred to as their 'Uncle' due to his fatherly presence
  • Lady Lila Firnn | Oswyai's Goddess | Pegasus Knight - Head of the Oswyai Fliers Order, a sister Order to the Knight's order, she is regarded as one of the most beautiful women in the land, her younger sister only coming close in terms of beauty. Regarded as a hero of the Second Oswya-Sofrea war, she is a role model for most young girls in Oswya
  • Sir Frederick Kurg | Oswyai's Wall | General - Head of the Stahlwand Corps of the Oswyai, Sir Kurg is known throughout the nation as an imposing figure who is thought to be infallible in combat. A Hero of the Oswya-Sofrea wars, he is rumored to have defended an entire fort from a regiment of Sofrea soldiers single handedly. Currently stands at the ready to defend his nation whenever he is called upon
I hereby submit this app to the OP's Review
Last edited by Nations United for Conquest on Tue Jul 17, 2018 2:08 pm, edited 17 times in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
Tales of Efrya - [OOC]
The Coming Storm - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663


User avatar
Zjaum
Minister
 
Posts: 3301
Founded: Oct 15, 2016
Corporate Bordello

Postby Zjaum » Fri Jun 29, 2018 10:56 pm

Round 2! ...uh...

Isn't this already a Fire Emblem map, one for a different game?
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.


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Miekzhemy
Ambassador
 
Posts: 1199
Founded: Sep 24, 2014
Civil Rights Lovefest

Postby Miekzhemy » Sat Jun 30, 2018 12:08 am

Ayy what up taggers
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

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The Land of Golden Blobfish
Ambassador
 
Posts: 1169
Founded: May 14, 2014
Democratic Socialists

Postby The Land of Golden Blobfish » Sat Jun 30, 2018 12:38 am

Ayy it's back!
Image
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5041
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Sat Jun 30, 2018 9:02 am

Zjaum wrote:Isn't this already a Fire Emblem map, one for a different game?


Nope. This time around instead of taking a map outline and adding in territories to make nations, I let a computer do it for me and this map was the result. Which is why it looks so polished [and the nations already have borders]

The Valyria Empire wrote:-Speaking of Maps-


On the same topic, if you look up "Fire Emblem World Map" and scroll down a few rows, the map from the Original RP pops up.

The Land of Golden Blobfish wrote:-Snip-

Miekzhemy wrote:-Snip-


Good to see you two back as well



I'll also be getting an app up for Sofrea tomorrow
Last edited by Nations United for Conquest on Sat Jun 30, 2018 9:18 pm, edited 2 times in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
Tales of Efrya - [OOC]
The Coming Storm - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Miekzhemy
Ambassador
 
Posts: 1199
Founded: Sep 24, 2014
Civil Rights Lovefest

Postby Miekzhemy » Sat Jun 30, 2018 11:38 pm

Will we still have the opportunity to app for nations like in the last rp? I had an idea for something similar to the one I made before
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

User avatar
Haedros 92712
Ambassador
 
Posts: 1028
Founded: Jan 17, 2018
Capitalist Paradise

Postby Haedros 92712 » Sun Jul 01, 2018 12:12 am

Tag the size of Grima/Anankos

Image
Last edited by Haedros 92712 on Sun Jul 01, 2018 12:20 am, edited 1 time in total.
IVE GOT TOOOO MUCH TIME ON MY HANDS!

Seriously I have way too much time to spend on RPs. It’s actually kinda sad.


Also I’m obsessed with JoJos Bizarre Adventure (if you didn’t notice.)

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5041
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Sun Jul 01, 2018 8:03 am

Miekzhemy wrote:Will we still have the opportunity to app for nations like in the last rp? I had an idea for something similar to the one I made before


Yep. The main difference is the borders are set in stone this time around. There are other minor differences as well

Haedros 92712 wrote:-Snip-


Well, that's one way to make an entrence I suppose
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
Tales of Efrya - [OOC]
The Coming Storm - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Afrique Occidentale
Spokesperson
 
Posts: 113
Founded: Mar 15, 2018
Moralistic Democracy

Postby Afrique Occidentale » Sun Jul 01, 2018 8:05 am

Can I reserve that small nation bordering north of Oswya?

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Nations United for Conquest
Negotiator
 
Posts: 5041
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Sun Jul 01, 2018 8:29 am

Afrique Occidentale wrote:Can I reserve that small nation bordering north of Oswya?


I don't see a problem with that, sure. It'll be reserved for three days
Last edited by Nations United for Conquest on Sun Jul 01, 2018 8:30 am, edited 1 time in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
Tales of Efrya - [OOC]
The Coming Storm - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Afrique Occidentale
Spokesperson
 
Posts: 113
Founded: Mar 15, 2018
Moralistic Democracy

Postby Afrique Occidentale » Sun Jul 01, 2018 9:01 am

WIP, but please review it so I know where to edit and stuff.

Nation Name: The Confederation of Itebania
Shortened Nation Name: Itebainia | The Confederation
Capital: Izearenth
Flag: Here
Head of State:
The four Dukes of Itebania:
  • Jørgen Iacchus von Schnell of the Duchy of Weacia
  • Ingomar Salzwedel of the Duchy of Trarean
  • Sigsteinn III Zieliński of the Duchy of Auninneweth
  • Domitius II Matthiasen of the Duchy of Buruiphate
Culture|People|Geography:
Itebania's geography marked by its mountainous north, hills on its south and east, and lastly, tough, rocky beaches facing the great sea on the west. It is completely bordered by the neighboring Kingdom of Oswya.

Much like other nations located on the northern part of the continent, Itebania hosts a temperate weather that hardly changes the temperature during seasons, with a notable exception during much later part of the year, in which the more northern part of the nation get more stormed due to the circulating currents. Windstorm from the sea often come to the northwest regions during this time, though the mountainous terrain of the area keeps breaking the winds from turning into actual hurricanes.

The people enjoyed relatively peaceful lives under the nose of the nobles and the church, who seems more concerned keeping one another in balance rather than disturbing their subjects, though will not hesitate should inconvenience to their rule appeared. The northern part of the nation host some of the world hardiest people, who dabble in mining and forestry industry to maintain a living. The southern part is more relaxed, but no less disciplined, choosing mainly fishing and agriculture. The relatively more "flat" southern region also means the area is more urbanized than the north. Due to the Church's large influence, religion is taken more seriously, and any thoughts and action that is not following the dogma of the main religion often warrant harsher punishment from the society, be it just shunned from local community, to even corporeal and capital punishment, depending on the "level" of heresy, and the local community and ruler.

History:
The history of the Confederation lies in the four duchies that made up it, Weacia, Trarean, Buruiphate, and Auninneweth. Each of these duchies was created during the Age of Great Strife, born from overthrowing the short-lived Viceroyalty of Ushafeweth that encompass the territory prior to the destruction of the Atrenian Empire. Specifically, the War of Separation has left the territory isolated from the main, core part of Atrenian empire. Newly created and still loyal to the Atrenian, yet in no way capable to challenge the new Oswya kingdom, the viceroyalty tries to defend itself from the apparent outside threat until it reconnects with the rest of the empire. Unbeknownst to the Viceroy however, four of its Generals conspire from within and launched a coup that dethrones him in the middle of the war, splitting the territory to themselves, and establish the four duchies to cement legitimacy.

The war of separation ended with a successful separatist victory, making it certain that the four duchies existence will stay secured. Persuaded by the Oswya's king, the four duchies enter into the Northern Confederation and raise the banner of war alongside him, fighting both the Eastern Pact and Southern Federation. With the treaty of Fii, the major wars on the continent stopped to a halt, and with the age of reconstruction coming, the four duchies exit the Northern Confederation quietly, ending the military cooperation between them and the rest of the western powers for almost a century.

The Age of Reconstruction bears an ironic name to the populace of the four duchies. While it is true that the major power of the world uses the era as a window of opportunity to rebuild, the four duchies are plagued with discontent, internal struggle, and strife. The long, costly, and mostly fruitless war to the populace has left them with nothing, sometimes not even relatives. The new generation of nobles is also now on each other throats, forgetting and disregarding the cooperation between their fathers. Mercenary, often hired when border conflict or rebellion happen, also sow more problem by raiding cities of their target. For most of the population of the Itebania, it is not Age of Reconstruction they remembered during this era, but as Times of trouble.

As often with most of the troubles, someone raises up and offer a solution. For Itebania, that solution is the Church, specifically the Church of St. Elimine, which religion has dominated the area for centuries. With instability and conflict raising up across the land, the Church became some sort of bastion for peace and stability. Increasingly frustrated with how the mercenaries handle various rebellions popping up in his territory, the most southern duchy, Auninneweth, instead turned to the Church to pacify the populace.

The Grand Priest at the time, Porteur IV, was more than happy to do that with exchange for more temporal power inside the duchy. Combining forces of both Paladins and Priests alike, rebellion in Auninneweth quickly brought down without creating further conflict. Seeing the success, the other 3 duchies followed suits, half because of their efficiency, the other because they trusted the neutral Church would be more trust-able than them handling various issues only to be sabotaged by rival duchies. This, of course, put the balance of power leaning to the Church, and seeing the opportunity, Porteur IV successor, Porteur V, ruthlessly pursued more temporal power through the promotion of the church members to important offices in the duchies, and through various conspiracies against his enemies. He's succeeds, and the Church influence is now cemented in all divided 4 duchies.

The nobles then realized what the Grand Priest had done, set aside their petty differences and unite to combat the increasingly worrying influence of the Church over their realms. They know however, that should they declare open war with the Church, the populace wouldn't be on the nobles side. After all the only reason the populace is even content is because of the Church. With the Treaty of Izearenth, the four Duke decided to turn into one political entity, united enough to rival the Church's influence. The treaty calling that from now, the Four Duchies will be known as The Confederation of Itebania. This coincides with the Second Continental war.

The rise of the confederation brings the nobles and the church into seemingly permanently locked rivalry, one that is balanced with no one side having more advantage than the other. This internal conflict prevents the Confederation to look outside of its border, and ironically, allow the population to truly rebuilt, as it avoids the Confederation to join other powers that choose to wage war against each other once again. Itebania avoids entanglement from both the Continental war and the Kingdom of Fii conflict, instead choosing to stay in relative peace for more than a century until the present day.

Population: 700.000
Standing Military Number: 3500
Location: Orange
Starting Foreign Standing:
  • Neutral [X]
  • Aligned []
RP Sample: Here

Optional Information

Notable Groups:
  • The Order of Brothers and Sisters of the Athos House of Saint Etruria
    Flag
    Inside of Itebania, various orders of the Church of St. Elimine are tasked to keep order and peace, sometimes collect taxes, and protect the local land from internal threat, essentially became its police force. One of the biggest and most influential is the Order of the Athos House, which was the first order to be tasked by the Duke of Auninneweth to put down rebellions inside his realm. The Order boasts some of the finest clerics, paladin, and priest, and cities or territory that employ them considerably safer and more stable than the rest of the country. By the order of Porteur V, the Order has been quite forward for their compensation for their work, usually asking lands, strategic sites, or a position in the local government, be it as an advisor or other important jobs. Still, for nobles who deemed it necessary to sacrifice some of their power for some stability and security, there's none better than the Order of the Athos House.
  • The Red Banner
    Flag
    Before the introduction of the Church and its order, the mercenary is the most popular option for nobles who have an unrest problem or border conflict larger than what they can possibly handle with their own levies and retinues. But even after that, mercenary companies still have its own market for particularly skeptical, or otherwise rich, nobles and landowners that don't want to shake hands with the Church. One of the bigger and popular of such mercenary is the Red Banner. The Red Banner is unique in that while it is quite an expensive mercenary company to hire, they are scrupulously loyal once hired, eliminating the worry of a bigger bribe from the other noble, and will get their job done, usually in a cleaner manner than regular mercenary bands. They are also widely known to be one of the most disciplined and well-equipped military force in the western half of the world, compared to those even armies of actual countries.

Notable Commanders:
  • Heiner Krause | The Holy Warrior | War Monk | The Commander of the Order of the Athos, as well the de facto right-hand man and military advisor for the Grand Priest of the Church of St.Elimine. Ever an imposing figure, he is still related to Porteur V by blood, and it is said that his military prowess and air of command were the physical manifestations of his ancestor ambition.
  • Ireneusz Szweda | The Red Generalissimo | Great Knight |The Leader of the Red Banner, Szweda was a Count of a western kingdom before deciding that forming a mercenary band would be more rewarding and fulfilling. He started with only 300 men, but with his charisma and an impeccable reputation for martial skill and honor, he soon carved his way to becoming one of the major players in the mercenary business and regular provider for various rich nobles of Itebania.
I hereby submit this app to the OP's Review
Last edited by Afrique Occidentale on Mon Jul 02, 2018 6:51 am, edited 4 times in total.

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Haedros 92712
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Posts: 1028
Founded: Jan 17, 2018
Capitalist Paradise

Postby Haedros 92712 » Sun Jul 01, 2018 11:39 am

I would like to reserve the green area of the map, if at all possible?
IVE GOT TOOOO MUCH TIME ON MY HANDS!

Seriously I have way too much time to spend on RPs. It’s actually kinda sad.


Also I’m obsessed with JoJos Bizarre Adventure (if you didn’t notice.)

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Atrilan
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Posts: 5305
Founded: Mar 11, 2016
New York Times Democracy

Postby Atrilan » Sun Jul 01, 2018 11:45 am

Good to see this is up, NUC.
Last edited by Atrilan 13.7 billion years ago, edited 73 times in total.


National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: Age of Superpowers - German Republic
Green Sahara - PLANNED [Carthage]
Beyond the Void - PLANNED [Antrinoxa Network]
1600: Colonial Schism - PLANNED [Xun Dynasty]

THE TECHNOCRATIC STATE OF ATRILAN
COBALT NETWORK FOUNDER
Est. 2089
Post Modern
Atrilan wrote:
The Canadian North-West wrote:slowly starts funding baluchistani rebels
Funding rebels with what, China?
I don't think they accept the limp bodies of your citizens as payment.


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Nations United for Conquest
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Posts: 5041
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Sun Jul 01, 2018 2:10 pm

Afrique Occidentale wrote:-Snip-


Looks good for the most part. When I said refer to the app in the OP, at the bottom is the app for Oswya, which has a population in it. Though to be fair, something a bit lower than Sofrea's population would probably work best [said app can be found at the bottom of this post or in the OP under the "Map and Key" tab]. Also, it wasn't just the "Oswyai War of Seperation" but rather a ten year period where most Atrentian Vassal states fought on and off against the Empire to gain their independence.

I also need an RP sample of some kind. If you don't have one, you can write something for me. It can be about anything, but just so I can gauge your posting ability

Haedros 92712 wrote:I would like to reserve the green area of the map, if at all possible?


Hmm. Well since I allowed a reservation before, I'll allow this one. A two day reservation. But from here on out, its first come basis



Nation Name: The Empire of Sofrea
Shortened Nation Name: Sofrea
Capital: Vencia
Flag:
Head of State: Emperor Terje Harald
Culture|People|Geography:
The people of Sofrea are a rough bunch; tough as nails and hardy like a strong oak. Living in harsher conditions of the Sofrea land has given these qualities to them, that being the nation is largely made up by sharp peaked mountains, home to constant winds and rough weather, ill suited for human civilization and only inhabited by the most robust of creatures, not to mention their surprisingly fridged tempatures compared to the rest of the contient in some of the higher peaks of the mountains. As such, most of the people in the nation live in the many cities along the large, pennisular like coast, including the capital, where the weather is much closer to the rest of the contient and is relatively flat, though high cliffs do surround most bays and gulf where ports lay, turning the nation into a natural bastion against most attacks. Due to the nation being ill suited for farming or foreging, the people have a long tradition of being renowned fishermen and sailors. An exception could be made for their territory in the Western part of the contient. A place largely of temperate and soft rolling terrain, at least in comparison to Sofrea mainland, the people here have largely turned to farming the more fertile lands, leaving fishing to their native relative. Though the new territory has come with its fair share of difficulties, such as occassional skirmishes with the two neighboring lands, and a renewed fear and loath towards Owysa for events of the past.
History:
311 AC - Sofrea territory encompasses the entire Eastern Sea board, with the exception of the Eastern Arpeligo
320 AC - Sofrea begins colonization of Eastern Arpeligo
334 AC - Skebian Gulf Incident between Sofrea and Atrenia takes place | Draw
336 AC - First Sofrea-Atrentian War | Five years | Draw
347 AC - Second Sofrea-Atrentian War | Three Years | Atrentian Victory
368 AC - Sofrea Civil War begins
390 AC - Sofrea Civil War Ends | Southern portions split off
412 AC - Sofrea War of Conquest
418 AC - Treaty of Vencia ends Sofrea War of Conquest | Sofrea territory significantly lessened
420 AC - Coup d'etat of Sofrea Royal Family | Southern Countries intervene
422 AC - Southern Friendly family put into power
428 AC - Military restrictions of Sofrea removed
433 AC - Sofrea begins encouraging rebellion among the Atrentian Vassals
435 AC - Third Sofea-Atrentian War | Sofrea Strategic Victory
450 AC - Sofrea begins limit colonization of Western portions of the Skebian Gulf
463 AC - Sofrea colonization ends
487 AC - Sofrea begins attacking Southern Federation Ships
502 AC - Sofrea begins supporting the Northern Confederation
532 AC - Age of Reconstruction Begins | Sofrea Skebian Colonies revolt
545 AC - First Contiental War Begins | Eastern Victory | Sofrea gain territories on Owsyai eastern coast
560 AC - Sofrea releases her Skebian Colonies to independent states
562 AC - Second Contiental War Begins | Western Victory | Sofrea losses her Oswyai colonies
575 AC - Sofrea reliquishes control of her Eastern isle to her southern neighbor
582 AC - Third Contiental War Begins | Western Victory | Oswya takes a small portion of Sofrea land
621 AC - Sofrea attempts re-colonization of Western Skebian Gulf
634 AC - Small Sofrea colony set up on Western Skebian Pennisula
664 AC - Sofrea reacquisition takes place | Oswya leaves Sofrea Territory
671 AC - Sofrea raiding parties begin crossing the Stroji-Sofrea border
672 AC - First Oswyai-Sofrea War takes place | Sofrea Loss
689 AC - Second Oswyai-Sofrea War takes place
693 AC - Second Oswyai-Sofrea War Ends | Draw | Parts of Sofrea territory returned | Non-Agression pact signed
703 AC - Non-agression pact expires | Sofrea does not renew | Border tensions heighten
Population: 750,000
Standing Military Number: 7,500
Location:...
Starting Foreign Standing:
  • Neutral[]
  • Aligned[X]
RP Sample:
Optional Information

Notable Groups:
  • Sofrea Grand Fleet - The Sofrea Grand Fleet is one of the more powerful fleets on the contient, refined from years of naval warfare and colonization into a first class naval group, they are to be feared in combat for their knowledge of the Skebian Gulf and Asken Sea, and experienced commanders and sailors
  • Skebain Raiders - Formed during the after math of the Sofrea Reacquisition, the Skebian Raiders call the Skebian Gulf their home and have terrorized it for years, both on the sea and air. Originally privateers, most nowadays they are simply Pirates, but hefty returns to the government has allowed them to remain as near offical partners of Grand Fleet, much to the dismay of many professional sailors within Sofrea and outside nations alike
Notable Commanders:
  • Admiral Jan Korge | Knight of the Seas | Hero | One, if not the highest regarded man upon the seas, Admiral Korge has known to inspire awe among both his own men and those of his enemies upon the sea due to the numerous stories of his deeds over the years. A hero and legend of the Oswyai-Sofrea wars, he stands at the command of the entire Sofrea Grand Fleet, ready to serve his nation whenever it calls upon him, but spends most days relating stories to new ensigns in peace time
  • Captain Lenn Jones | The Butcher of Blale | Beserker | The terror of the Skebian Gulf and Asken Sea, who was responsible for the massacre at Blale in the Second Owsyai-Sofrea war, earning him his reputation as a blood thristy pirate and one who has not let up. He currently patrols the Skebian Gulf, raiding whatever ships come his way and often causing friction with Admiral Korge.
I hereby submit this app to the OP's Review
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
Tales of Efrya - [OOC]
The Coming Storm - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Haedros 92712
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Posts: 1028
Founded: Jan 17, 2018
Capitalist Paradise

Postby Haedros 92712 » Sun Jul 01, 2018 8:01 pm

Nation Name: The Democratic Kingdom of Hyksoleon
Shortened Nation Name: Hyksoleon
Capital: Rinolis
Flag: Image
Head of State: King Elsyrin Yule the (self proclaimed) Savant. Also referred to by the people as the “Heart of Corruption.”
Culture|People|Geography:
-Government: The government is comprised of three bodies. The monarchy, a king with near full executive power, though there are laws governing what he can and can’t do *described below, in a later passage. The second most powerful governing body is the Council of Guidance, a group of advisors to the kings who decide on laws of lesser importance that are deemed unworthy of the monarchs attention, though the monarch can micromanage this group allowing him to monitor their activity. The third governing body is a single “dragon chosen” or “dragon marked.” This young man or woman has full power over the monarch, making up the laws that bind them, with the guidance of the dragon to enforce them. This person is the only official that isn’t properly elected, and is instead one of the few people within the country that has the blood of a dragon, having descended from the original dynasty. Each monarch serves a lifetime, and once each monarch dies, a new one is elected by the Council. Every council member serves for life as well, and each member is elected by the people.
-Laws:
Kings law: The code that binds kings, decided by the Dragon Marked. The current laws in place state that:
1. A king cannot make laws that actively contradict the current system of government and how monarchs are elected, thus unbalancing the kingdom and electoral system.
2. A king cannot make laws that actively contradict any established Kings Code in order to prevent defiance of established law.
3. A king can not employ methods of cruelty or unjust punishment in order to force compliance in electing individuals to the council, in order to prevent government devolution into corruption and tyranny.
4. Never, under any circumstances, may a king employ military force in order start war without explicit permission of both the council and the Dragon Marked. The only exception to this rule is if a military attack is employed in retaliation to foreign attack or civil coup.
Laws of the people:
Standard laws, no murder, no theft, such and such. Nothing uncommon here. A prison system is utilized, though if crimes committed are of great enough magnitude, execution may be employed.
-Culture:
Marriage Customs: Monogamy, divorce allowed. Marriage legally requires ancestral blessing, obtained from any relative, including spirits summoned through rituals, though only the monarchy now follows the practice of spirit blessing.
Religious customs: No set national religion, though the monarchy practices the worship of dragons, and primarily worship dragon Velsik, patron god of order, law, and wisdom.
Economy: Incredibly powerful economy, primarily specializing in the sale of crops and metals, as well as large amounts of weapons.
Imports: Valuable jewels, certain inland crops, certain inland spices
Exports: Valuable ores (Iron, gold, copper, a small bit of cobalt and silver here and there), fish, weapons, livestock.
-Geography: Outward edge of the nation is incredibly coastal, with an abundance of rocky and sandy beaches. On the innermost region of the beaches, a large expanse of mountains surrounds the inland, forming something of a natural crater, surrounded by sprawling mountains that only the most experienced climbers can exit. Two passages to the south through the mountains exist, though they are guarded heavily by Hyksionion forces, and fortified by two large bastions, Blackblade Hold and Fang passage. The inland vastly contrasts from the rocky coasts. Heavily forested and hilly, with several valley passes. The land is incredibly fertile towards the center of the mountain crater. The weather is often cold and wet in all regions, and frigid cold in the winter the more outward you go.

History:
-309 AC: The beginnings of the Hyksoleon kingdom emerge from a feudal cluster of warring territories.
-311 AC: The first Hyksoleon dynasty begins, rising up from a great civil war, marking one of the few truly monarchic dynasties is Hyksoleon history, as well as one of the few dynasties holding the royal blood of dragons in their veins.
-376 AC: End of first Hyksoleon dynasty, marked by the potential assassination of the king and his heirs. The bastard child of the first heir to the throne takes the place of king.
-452 AC: End of second Hyksoleon dynasty, marked by a massive military coup, in which a non sacred blooded general led a charge on the palace, capturing the current king and overthrowing the dynasty. This also marked the end of the sacred dragon blood rulers and the pure monarchic system of government.
-467 AC: A proper democratic system is put in place, edging out the king and instead instating the council as rulers.
-470 AC: The democratic system collapses due to lack of stability and corrupt officials. Kingdom falls into chaos for the next 50 years.
-520 AC: A general of the collapsing Hyksoleon military leads a conquest, retaking the kingdom and placing himself as king, establishing the base for the current system.
-537 AC: Those with the sacred dragon blood re-emerge, and are added to the Hyksonion government.
-537-643 AC: The kingdom rebuilds itself slowly but surely. Government reestablishes control, military stabilizes and economy expands to gargantuan sizes.
644 AC: Economic growth decreases, general progression slows.
689 AC: Assassination of King Leon Sol, and subsequent election of King Elsyrin.
689-Present: Civil unrest grows under the rule of King Elsyrin and his somewhat tyrannical rule.

Population: 1.6 Millon
Standing Military Number: Around 30,000
Location: Green
Starting Foreign Standing:
  • Neutral[X]
  • Aligned[]
RP Sample:My best yet. Scroll down and you’ll find me.
Optional Information

Notable Groups:
Military groups
-The High Generals Legion: A group of 300 soldiers, the most elite in the land. Primarily consisting of great knights, gold knights, bow knights, and griffin knights. High General Luciares personal army.
-The Dragon legion: A group of 700 elite soldiers, primarily consisting heroes, paladins, sorcerers, and wyvern knights, primarily acting as guards of the capital, and the monarchies personal army. Led by General Theon. *See notable commanders
-The Sorcerers of the Fang mountains: Powerful dark mages, arcanists, witches, sorcerers, and magic wielders of all sorts who live in settlements scattered throughout the Fang mountains. No specific leader though one notable chief amongst the settlements is Aksii the Summoner. *See notable commanders
-The church of Dragons (technically also a cult, but...): Clerics, priestesses, monk, and sages who serve Velsik and dedicate their life to the dragon god. Led by High Priest Reeno. *See notable commanders
-The Shadow Cloaks: The kings personal secret police force and assassins. Consists of Dread fighters, Assassins, and thieves: Led by Markus Shaed. *See notable commanders
-The Silver Shields: A newly formed legion. Created in order to be sent out to deal with more minor threats around Hyksoleon, such as the increasing bandit problem. Consisting of around 80 soldiers currently. Classes of soldier it includes are archers, myromidons, mercenaries, cavaliers, mages, and knights. Led by Erias Crei. *See notable commanders
-The Gold Shields: The eldest princes private army. Consisting mainly of paladins, heroes, snipers, and dark knights. Led by Prince Ashern Yule. *See notable commanders
Notable Commanders:
-Erias Crei “The Daughter of Dragons”:
Age: 19
Class: Lord
Summary: *See app
-Markus Shaed “The Black Hand”:
Age: Early 30s
Class: Assassin
Summary: Leader of the Cloaks.
-General Theon “The Golden Hope”:
Age: 26
Class: Paladin
Summary: A prodigy knight, and a fighter for the people. The commander of the Dragon Legion.
-Aksii the Summoner:
Age: 52
Class: Arcanist (basically a black mage from Gaiden. Technically an enemy only class, though most of the spells they use can be learnt by other classes)
Summary: A powerful black mage known for his summoning spells (which fit into the dark magic category, thus the creatures summoned are affected by light heavily.
-High Priest Reeno “The Guiding Hand”:
Age: 68
Class: Archsage
Summary: The head of the church of the Dragon. A kind soul who specializes in healing spells.
-High General Luciare Crei “The Bloodmarked Blade”
Age: 42
Class: Great Knight
Summary: Shrouded in mystery, the general has never revealed his face. He is the most fearsome warrior in the kingdom, with a kill count in the possible thousands.
-Prince Ashern Yule “The Prideful Lord”:
Age: 23
Class: Lord
Summary: The son of the king, and it is quite easy to tell. Never has there been a man so cunning and yet so arrogant.
-King Elsyrin “The Heart of Corruption”
Age: 49
Class: Gold Knight
Summary: The tyrant king of Hyksoleon, and former High General of the Hyksoleon military. Known for his vast prowess in battle, his strategical mind, and his quick witted, cunning attitude. He is also known for the undeniable corruption he brought about, thus his title.
I hereby submit this app for OP review
Last edited by Haedros 92712 on Sat Jul 21, 2018 6:20 pm, edited 17 times in total.
IVE GOT TOOOO MUCH TIME ON MY HANDS!

Seriously I have way too much time to spend on RPs. It’s actually kinda sad.


Also I’m obsessed with JoJos Bizarre Adventure (if you didn’t notice.)

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The Valyria Empire
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Posts: 5059
Founded: May 26, 2016
Iron Fist Consumerists

Postby The Valyria Empire » Sun Jul 01, 2018 8:20 pm

As much as I'd like to bring back the mighty Zendle, I think I'll just roll with a merc company.

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Miekzhemy
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Posts: 1199
Founded: Sep 24, 2014
Civil Rights Lovefest

Postby Miekzhemy » Mon Jul 02, 2018 3:54 am

Will have nation app up sometime later today. I think. I hope.
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

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Nations United for Conquest
Negotiator
 
Posts: 5041
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Jul 02, 2018 5:00 am

The Valyria Empire wrote:As much as I'd like to bring back the mighty Zendle, I think I'll just roll with a merc company.


Alright. I'll put up a "group/organization" app after I get off work today. Such an app had completely slipped my mind

Miekzhemy wrote:Will have nation app up sometime later today. I think. I hope.


Good to hear. I look forward to reading it

Haedros 92712 wrote:-Snip-


I have to leave for work in about half an hour from the time of this post, so I can't look over the entire app right now. I will when I get off. However, part of your formating seems to have gotten messed up, considering everything from "Military Population" down is bolded.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
Tales of Efrya - [OOC]
The Coming Storm - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Haedros 92712
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Posts: 1028
Founded: Jan 17, 2018
Capitalist Paradise

Postby Haedros 92712 » Mon Jul 02, 2018 6:00 am

Alright, I fixed it.
Last edited by Haedros 92712 on Mon Jul 02, 2018 11:09 am, edited 1 time in total.
IVE GOT TOOOO MUCH TIME ON MY HANDS!

Seriously I have way too much time to spend on RPs. It’s actually kinda sad.


Also I’m obsessed with JoJos Bizarre Adventure (if you didn’t notice.)

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5041
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Jul 02, 2018 1:32 pm

Afrique Occidentale wrote:-Snip-


The app overall all looks good. I like the internal feuding nobles, as it gives me a little bit of back story I can add to one of the characters I'm cooking up [Val's group as well if they go through with it]. Though one thing I will ask is in regards to your RP sample; it's around two years old, so if could I ask you write me something and TG it to me within the next few days. Other than that it seem right, and I'll likely update the map later todat.

Haedros 92712 wrote:-Snip-


Only took four apps in for heavy Dragon influence to arrive. But I don't mind. There is techincally no known established event involving Dragons in the past. But, lots of records were lost in the time during the Relic's forging and before the forming of the Atrentian Empire. The main issue I've found is the standing military population is huge. I believe in the app it said between .5% and 1% [0 is of course acceptable as a general statement], but 100,000 is closer to ten percent. So that number needs to be lowered quite a bit. Of course it would rise a bit in active time war though. Also, I'll let the Arcanist "Commander" pass, as you make fair enough points, but just remember all offensive magic is cast through the use of Tomes. Fix that, and I'll add you to the map later today

The Valyria Empire wrote:-Snip-


The the Light Blue Blob will be missed, but I still like the idea. I'm also gonna recton myself a bit. Instead of giving you an app to fill out for an Organization [Mercenary Company] I'm just going to say list your characters [I assume you're making at least two as Mercs] as Mercenaries in the "Additional Notes" part of the character app [when I release it of course]. Makes things easier on both of us imo.



To Be Noted: The Notable Commanders section of the app is typically for characters who might get mentioned at some point in the [envitable] events of larger scale battles, but most likely won't receive a full fledge app. e.g. Supporting characters, plot point characters, "bosses" etc.
Last edited by Nations United for Conquest on Mon Jul 02, 2018 1:36 pm, edited 2 times in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
Tales of Efrya - [OOC]
The Coming Storm - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Haedros 92712
Ambassador
 
Posts: 1028
Founded: Jan 17, 2018
Capitalist Paradise

Postby Haedros 92712 » Mon Jul 02, 2018 2:04 pm

Nations United for Conquest wrote:
Afrique Occidentale wrote:-Snip-


The app overall all looks good. I like the internal feuding nobles, as it gives me a little bit of back story I can add to one of the characters I'm cooking up [Val's group as well if they go through with it]. Though one thing I will ask is in regards to your RP sample; it's around two years old, so if could I ask you write me something and TG it to me within the next few days. Other than that it seem right, and I'll likely update the map later todat.

Haedros 92712 wrote:-Snip-


Only took four apps in for heavy Dragon influence to arrive. But I don't mind. There is techincally no known established event involving Dragons in the past. But, lots of records were lost in the time during the Relic's forging and before the forming of the Atrentian Empire. The main issue I've found is the standing military population is huge. I believe in the app it said between .5% and 1% [0 is of course acceptable as a general statement], but 100,000 is closer to ten percent. So that number needs to be lowered quite a bit. Of course it would rise a bit in active time war though. Also, I'll let the Arcanist "Commander" pass, as you make fair enough points, but just remember all offensive magic is cast through the use of Tomes. Fix that, and I'll add you to the map later today

The Valyria Empire wrote:-Snip-


The the Light Blue Blob will be missed, but I still like the idea. I'm also gonna recton myself a bit. Instead of giving you an app to fill out for an Organization [Mercenary Company] I'm just going to say list your characters [I assume you're making at least two as Mercs] as Mercenaries in the "Additional Notes" part of the character app [when I release it of course]. Makes things easier on both of us imo.



To Be Noted: The Notable Commanders section of the app is typically for characters who might get mentioned at some point in the [envitable] events of larger scale battles, but most likely won't receive a full fledge app. e.g. Supporting characters, plot point characters, "bosses" etc.

Cool, I’ll fix that. I screwed up on the military. I misread to standing count as around 5.1 percent. I thought the massive number seemed a little large. By the bu, when will you be adding the character and “holy” weapon apps?
IVE GOT TOOOO MUCH TIME ON MY HANDS!

Seriously I have way too much time to spend on RPs. It’s actually kinda sad.


Also I’m obsessed with JoJos Bizarre Adventure (if you didn’t notice.)

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The Land of Golden Blobfish
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Posts: 1169
Founded: May 14, 2014
Democratic Socialists

Postby The Land of Golden Blobfish » Mon Jul 02, 2018 2:08 pm

Finally have an idea for a character and holy weapon. Will start working on a nation app for them. Is there an antagonist nation yet? Because mine will probably end up being ruled by an evil tyrant
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Haedros 92712
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Posts: 1028
Founded: Jan 17, 2018
Capitalist Paradise

Postby Haedros 92712 » Mon Jul 02, 2018 2:23 pm

The Land of Golden Blobfish wrote:Finally have an idea for a character and holy weapon. Will start working on a nation app for them. Is there an antagonist nation yet? Because mine will probably end up being ruled by an evil tyrant

You should totally team up with King Elsyrin and General Luciare! They have quite the devious and tyrannical plot, and they’ll both be boss characters
IVE GOT TOOOO MUCH TIME ON MY HANDS!

Seriously I have way too much time to spend on RPs. It’s actually kinda sad.


Also I’m obsessed with JoJos Bizarre Adventure (if you didn’t notice.)

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