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by Danceria » Sun Jul 15, 2018 6:59 pm
by Harbertia » Mon Jul 16, 2018 3:25 am
Danceria wrote:I was thinking of having been a drifter from one of the more civilized north/northeastern states (wisconsin, or Minnesota), or as a courier who was stationed to keep trade with the town.
by Yellowstone- » Mon Jul 16, 2018 7:22 am
Yep our capital building looks a lot like the DC buildingHarbertia wrote:Danceria wrote:I was thinking of having been a drifter from one of the more civilized north/northeastern states (wisconsin, or Minnesota), or as a courier who was stationed to keep trade with the town.
Yellowstone and I had briefly talked about how Minnesota's capital might be where the Restorationist USA's Government is held (I realized after looking at a map that they are certainly not based out of DC as DC is- underwater and previous RPs set in the East didn't have a strong Restorationist Presence).
Minnesota's Capital Building is like a miniature version of the federal capital and It just seems perfect;
Link regarding the Restorationists
Edit: I'm going to go ahead and make that part of the lore.
by Harbertia » Mon Jul 16, 2018 9:10 am
Yellowstone- wrote:Yep our capital building looks a lot like the DC buildingHarbertia wrote:Yellowstone and I had briefly talked about how Minnesota's capital might be where the Restorationist USA's Government is held (I realized after looking at a map that they are certainly not based out of DC as DC is- underwater and previous RPs set in the East didn't have a strong Restorationist Presence).
Minnesota's Capital Building is like a miniature version of the federal capital and It just seems perfect;
Link regarding the Restorationists
Edit: I'm going to go ahead and make that part of the lore.
by Danceria » Mon Jul 16, 2018 9:54 am
Harbertia wrote:Danceria wrote:I was thinking of having been a drifter from one of the more civilized north/northeastern states (wisconsin, or Minnesota), or as a courier who was stationed to keep trade with the town.
Yellowstone and I had briefly talked about how Minnesota's capital might be where the Restorationist USA's Government is held (I realized after looking at a map that they are certainly not based out of DC as DC is- underwater and previous RPs set in the East didn't have a strong Restorationist Presence).
Minnesota's Capital Building is like a miniature version of the federal capital and It just seems perfect;
Link regarding the Restorationists
Edit: I'm going to go ahead and make that part of the lore.
by Harbertia » Mon Jul 16, 2018 1:18 pm
Danceria wrote:Harbertia wrote:Yellowstone and I had briefly talked about how Minnesota's capital might be where the Restorationist USA's Government is held (I realized after looking at a map that they are certainly not based out of DC as DC is- underwater and previous RPs set in the East didn't have a strong Restorationist Presence).
Minnesota's Capital Building is like a miniature version of the federal capital and It just seems perfect;
Link regarding the Restorationists
Edit: I'm going to go ahead and make that part of the lore.
Ah, so they would be the more tech-savvy of people, and have a considerable populace of Pure Humans and/or Humanoids (Basing radiation levels off of the fact that Chicago, Detroit, Toronto getting triple-nuked from orbit and the eastern Great Lakes being quite volatile). I was initially thinking that Rochester, MN would have been the capital due to it's world renowned clinic has treated both U.S. Presidents and world leaders, a position I am certain it continues to hold for centuries to come.
Would the Restorationists be like the Enclave from Fallout (U.S./Canadian Goverment 2: Post-Apocalyptic Boogaloo) or could there be mild tweaking on how their govt. functions?
EDIT: I sincerely doubt that mutants would be considered "pets"/slaves, save for being "seperate but equal" due to a desire to preserve humanity, but I think a Mutant pathfinder/courier could be well? Or hailing from the fringe territories of the Restorationist/Provincial Republic of North America?
by Danceria » Mon Jul 16, 2018 3:34 pm
by Harbertia » Mon Jul 16, 2018 3:58 pm
Danceria wrote:I was wondering where a Mutant Animal out-of towner would be like, or if every mutant is in a rather patronizing relationship with the Restorationist northerners? My initial idea is that my guy was a courier/veteran pathfinder who ran shipments along the old Missippi, and stayed in the town as sort of a goodwill ambassador. Would this still be feasible?
by Danceria » Mon Jul 16, 2018 4:47 pm
by Harbertia » Mon Jul 16, 2018 5:45 pm
Danceria wrote:TL;RD: Be a Humanoid. Or be an Amish Mutant boi.
by Danceria » Mon Jul 16, 2018 8:54 pm
by Harbertia » Tue Jul 17, 2018 2:33 am
Danceria wrote:Harbertia wrote:Thinking of being a Seeker ay?
If anything, I'd honestly be the Mutant equivalent of a Restorationist. He's seen what the technology can do, how it can help people...he just doesn't want to be chained/be a pet to someone (but he won't turn his nose up at headpats or ear scratching). Perhaps be from one of the Mutant civilizations that arose naturally after the Black Years? I would assume many of the Restorationist high command be in cryostasis long enough for a few nation-state to rise to power and be a roadblock.
by Danceria » Tue Jul 17, 2018 8:48 am
Harbertia wrote:Danceria wrote:If anything, I'd honestly be the Mutant equivalent of a Restorationist. He's seen what the technology can do, how it can help people...he just doesn't want to be chained/be a pet to someone (but he won't turn his nose up at headpats or ear scratching). Perhaps be from one of the Mutant civilizations that arose naturally after the Black Years? I would assume many of the Restorationist high command be in cryostasis long enough for a few nation-state to rise to power and be a roadblock.
That's the Gamma World. These are some examples but not a list you have to choose from. Just an idea of states mentioned thus far. Even Higgendsvyll falls under this category.
Edit: Oh and one can't forget the Bonapartist Empire, I really should make a page on it specifically.
As for how long it's been, this RP is set in 2583 which is 283 years after the Social Wars. It's still a bit early in the timeline compared to other RPs in the setting. Not as early as 'The Early Years' but after 2451 when 'Mutation began to run rampant'; as the rules say so I assume that's the point Mutant Animals began to rapidly develop into a more human like form and intellect.
Come to think of it the Bonapartist may be rather young- I don't know when they arose and the biograophy of their founder is a fabrication based on pre-war media; so it's hard to tell when they actually did get established.
by Harbertia » Tue Jul 17, 2018 12:59 pm
Danceria wrote:Harbertia wrote:That's the Gamma World. These are some examples but not a list you have to choose from. Just an idea of states mentioned thus far. Even Higgendsvyll falls under this category.
Edit: Oh and one can't forget the Bonapartist Empire, I really should make a page on it specifically.
As for how long it's been, this RP is set in 2583 which is 283 years after the Social Wars. It's still a bit early in the timeline compared to other RPs in the setting. Not as early as 'The Early Years' but after 2451 when 'Mutation began to run rampant'; as the rules say so I assume that's the point Mutant Animals began to rapidly develop into a more human like form and intellect.
Come to think of it the Bonapartist may be rather young- I don't know when they arose and the biograophy of their founder is a fabrication based on pre-war media; so it's hard to tell when they actually did get established.
My initial thought of a polity was in Daerland and up to the Yoobar peninsula. While not as rich in iron as Dooloot, it relies upon it's proximity to the River and Lakes for trade, and is famed for its shipmen. They follow an odd mix of Norse, Polish, Prussian, Native, Greco-Roman and Old American Culture, speaking a more Scandinavian dialect of Amish called Nor-die-sh. They could've arisen during the Early Years and consolidated power around the universities of lower MN and Iowa, and became more civilized, modelling themselves like the Bonapartists in the east around names such as MacArthur, Sun-Tzu, and Frederick the Great. In practice, it's more of a confederation of city-states and tribes than an out-and out kingdom, but some Clans hold vast swaths of territory in their name, either by marriage or conquest. With the rise of the Awakers (the Daerlander term for the Restorationists), their technology was matched only by large populace and an on again off again alliance with the Amish to the south. Perhaps he could be one of the more "untameable" species (Like a bear, coyote, gray wolf, fox, or a badger) which is why he's not a pet.
I just don't want to be a pet is all, I just find it weird that allegedly sapient animals that know how to make tools would debase themselves to pethood. I'd also like to think that the Humanoids/Pure Humans who weren't in Vault Fallout to have a respect/fear for the Mutant Animals.
by Harbertia » Tue Jul 17, 2018 4:20 pm
by Danceria » Tue Jul 17, 2018 4:42 pm
Harbertia wrote:I just back got. A bit tired; but the meeting went well- the latest I can expect a return is October- the earliest is in August. Tomorrow is gonna be a rush day at work- I just hope ya'll can hold out for me; and I do appreciate your patience thus far.
by Harbertia » Tue Jul 17, 2018 5:52 pm
Danceria wrote:Harbertia wrote:I just back got. A bit tired; but the meeting went well- the latest I can expect a return is October- the earliest is in August. Tomorrow is gonna be a rush day at work- I just hope ya'll can hold out for me; and I do appreciate your patience thus far.
No worries, I'm still trying to make a drifter from a place outside of Higgensville.
by Yellowstone- » Tue Jul 17, 2018 6:41 pm
Harbertia wrote:Danceria wrote:No worries, I'm still trying to make a drifter from a place outside of Higgensville.
I do hope to see said character tomorrow. I understand that it'll take some time but I can hope. I've still got to see about keeping the IC moving though.
I hope we get to explore the world soon. I'm just a little concerned about Forest- I've been looking forward to his activity in the IC; and really need to get his character listed in the OP post. Wow I've got stuff to do for this XD like get an encounter sheet going! XD hahahhaa
by Harbertia » Tue Jul 17, 2018 6:49 pm
Yellowstone- wrote:Harbertia wrote: I do hope to see said character tomorrow. I understand that it'll take some time but I can hope. I've still got to see about keeping the IC moving though.
I hope we get to explore the world soon. I'm just a little concerned about Forest- I've been looking forward to his activity in the IC; and really need to get his character listed in the OP post. Wow I've got stuff to do for this XD like get an encounter sheet going! XD hahahhaa
I am also concerned about Forest, he hasn’t posted in 6 days I think. Also how does the weather/natural disaster system work?
by Danceria » Tue Jul 17, 2018 6:53 pm
Harbertia wrote:Yellowstone- wrote:I am also concerned about Forest, he hasn’t posted in 6 days I think. Also how does the weather/natural disaster system work?
I'll make a list of weather conditions and assign numbers to each; with different values for different regions. (Savanah for example)
I'll roll three times for each day; morning, evening and afternoon weather.
While our character's don't have stats I'll still consider their conditions- as in it's probably best to get out of the rain if it comes and while difficult in the plains we should avoid twisters. Sometimes we might get radiated- it depends.
I also have to get an encounter sheet going- while I have some encounters in mind I still need some randomness to it- especially since I'll be a character and the GM (game master).
If you have a suggestion to improve the system I'll be pleased to hear it. I know I'm worried- my character has zero poison immunity and if Forest doesn't get back on- well- the chances of him getting an antidote with in 20 SECONDS is made- practically zero. In which case, he'll die
Also he has a phobia of talking plants so- that's going to interesting
by Yellowstone- » Tue Jul 17, 2018 6:58 pm
Harbertia wrote:Yellowstone- wrote:I am also concerned about Forest, he hasn’t posted in 6 days I think. Also how does the weather/natural disaster system work?
I'll make a list of weather conditions and assign numbers to each; with different values for different regions. (Savanah for example)
I'll roll three times for each day; morning, evening and afternoon weather.
While our character's don't have stats I'll still consider their conditions- as in it's probably best to get out of the rain if it comes and while difficult in the plains we should avoid twisters. Sometimes we might get radiated- it depends.
I also have to get an encounter sheet going- while I have some encounters in mind I still need some randomness to it- especially since I'll be a character and the GM (game master).
If you have a suggestion to improve the system I'll be pleased to hear it. I know I'm worried- my character has zero poison immunity and if Forest doesn't get back on- well- the chances of him getting an antidote with in 20 SECONDS is made- practically zero. In which case, he'll die
Also he has a phobia of talking plants so- that's going to interesting
by Harbertia » Tue Jul 17, 2018 6:59 pm
Danceria wrote:Harbertia wrote:I'll make a list of weather conditions and assign numbers to each; with different values for different regions. (Savanah for example)
I'll roll three times for each day; morning, evening and afternoon weather.
While our character's don't have stats I'll still consider their conditions- as in it's probably best to get out of the rain if it comes and while difficult in the plains we should avoid twisters. Sometimes we might get radiated- it depends.
I also have to get an encounter sheet going- while I have some encounters in mind I still need some randomness to it- especially since I'll be a character and the GM (game master).
If you have a suggestion to improve the system I'll be pleased to hear it. I know I'm worried- my character has zero poison immunity and if Forest doesn't get back on- well- the chances of him getting an antidote with in 20 SECONDS is made- practically zero. In which case, he'll die
Also he has a phobia of talking plants so- that's going to interesting
*Bashes head in how do I drifter?*
by Danceria » Tue Jul 17, 2018 7:00 pm
Harbertia wrote:Danceria wrote:*Bashes head in how do I drifter?*
That is a good question... I have been wondering how you'd get involved in the pathfinding expedition- the rest of us are volunteers from the community (well save Sino you is helping because he's a kind helpful soul and I love it ^_^ ) - I ... imagine you've been hired? Maybe? I've never actually played drifter characters before- I'm usually a local- I mean- sure Jadget isn't technically part of the community or perhaps just doens't consider himself part of it- it's not the Jaget way to serve a group (which is why he's mostly along for Damien). hm...
by Harbertia » Tue Jul 17, 2018 7:02 pm
Danceria wrote:Harbertia wrote:That is a good question... I have been wondering how you'd get involved in the pathfinding expedition- the rest of us are volunteers from the community (well save Sino you is helping because he's a kind helpful soul and I love it ^_^ ) - I ... imagine you've been hired? Maybe? I've never actually played drifter characters before- I'm usually a local- I mean- sure Jadget isn't technically part of the community or perhaps just doens't consider himself part of it- it's not the Jaget way to serve a group (which is why he's mostly along for Damien). hm...
I was thinking initially of being from a community elsewhere, interested in seeking out new tech. Perhaps my idea of a mutant animal finding Old Tech so his people can get more rights...?
by Danceria » Tue Jul 17, 2018 7:06 pm
Harbertia wrote:Danceria wrote:I was thinking initially of being from a community elsewhere, interested in seeking out new tech. Perhaps my idea of a mutant animal finding Old Tech so his people can get more rights...?
If that's the motive one would have to wonder why your character considers a trip to a lush land untouched by radiation where trees are said to be as wide as ships is appealing- as it doesn't really shout 'technology!' XD hahahaha
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