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The Legends of Eroris: Brotherhood [OOC/Fantasy Medieval]

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Everhall
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Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Fri Jun 15, 2018 8:44 pm

The Hierophancy wrote:Are the Provinces military stats potential military force or their standing armies?

In the Empire's case that is a standing army. The provinces are just current troop levies that can be raised. More can be trained, but there are other priorities for them

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Derelldia
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Posts: 543
Founded: Aug 11, 2013
Democratic Socialists

Postby Derelldia » Fri Jun 15, 2018 8:44 pm

Oh Hello There. An RP that I'll be attempting to throw a character into?
I'll try and get an app up tomorrow.

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Laurvier
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Posts: 1022
Founded: May 07, 2015
Ex-Nation

Postby Laurvier » Fri Jun 15, 2018 8:52 pm

(Arn Taareskeld "the Nightfire")

Race: Nord
Gender/Sex: Male
Age: 32
Appearance:
Image

Class: Warrior
Equipment: Chainmail + brigandine
Viking Helm
Greataxe
Seax Dagger
Round Shield
Compass
Navigation Cross Staff
Skills:

Piloting/Maritime Navigation - Master
Seamanship - Master
Naval Warfare - Master
Land Warfare - Expert
Armed Combat (Foot) - Master
Armed Combat (Horse) - Intermediary
Unarmed Combat - Expert
Archery - Intermediary
Literacy - Novice

Weaknesses:
Politics/Intrigue
Court Etiquette
Magical Arts

Bio:

The first time Arn went on a raid he was 12 but had been sailing since he was 6. Being the 3rd son of a minor Jarl meant he would get nothing and thus had to find his own way via vikingr. Being part of successful seaborne raids against other Nords and the rest of Eroris saw Arn's fortune grow. From the age of 16-25 he fought as mercenary for various Jarls until saving the money to buy a ship and get a crew of his own. That was when Arn's fortunes grew exponentially. He was a skilled ship captain, warrior and leader who terrorized Kurdaruth Ocean. Arn knew where to strike and how, specializing in swift raids then disappearing before the ships of the south could catch them. Slaves, livestock, gold, silver, weapons...anything that could be resold for a price Arn had plundered. No southern kingdom was left untouched.

Arn has a special fondness for night attacks having hired the proper mages allowing them to navigate their ships in the dark. He also has a fondness for torching villages and towns to cause chaos while conducting the raid. This earned him the nickname, the Nightfire, one that he proudly wears. Religious, Arn has also taken a fancy to raiding the temples of other faiths. After plundering a temple or shrine he will always have his men rape then blood eagle the priestesses leaving a horror show others to find. His company called the Sea Demons grew to 260 strong crewing with four longships. These being the Dreadhound, Red Serpent and Dark Star and Reaper. Arn, being the business minded man decided it was time for a more steady flow of income and there was not a kingdom in Eroris that did not want his head on a spike.

To account for the growing threat, Arn brokered a deal with Prince Julek. The Sea Demons would become the exclusive mercenaries of this high elf prince even if Eldrion was subject to Arn's depredations as well. In exchange, handsome regular payments in gold and silver bullion. The Sea Demons would be used as bodyguards, enforcers, shock infantry and of course their specialty, seaborne raiders. All of Arn's men are well armored and fierce Viking veterans. Perfect for punching holes in the enemy line or making an assassin think twice. Lately Arn has been praying to the Old Gods that Prince Julek will go to war. Either with his older brother or whomever. Arn's highest ambition is to pull off a raid so daring it will live forever in the sagas.

RP Sample:

Personality: As a lifelong viking, Arn is of fierce demeanor but also jolly. Strength, honor and courage are things he admires. He does not really care for compassion and revels in causing mayhem and terror. As often as possible he likes to set his men loose to sack settlements resulting in a festival of rapine, rape and carnage. He particular enjoys performing the blood eagle on his enemies and clerics of other faiths. Although this side of him and the Sea Demons has had to be reigned in of late due to the nature of his contract. Aside from that, Arn enjoys the things most men enjoy. Good drink, women, merrymaking. But more than anything he loves the thrill of battle and absolutely plans to die with his axe in his hands as a true Viking should.

Likes: Honor, Courage, Strength, Mayhem, Rapine, Strong Drink, Beautiful Women, the Sea, Carnage
Dislikes: Weakness, Other Faiths, Going too far inland, Oathbreaking, Cowardice,
Voice: Ubba from Last Kingdom
Theme Song: https://www.youtube.com/watch?v=V-Rj1GS9anA
(Feel free to add anything else!)
1738! - Don't Remove; For Tracking
Last edited by Laurvier on Fri Jun 15, 2018 8:55 pm, edited 2 times in total.

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Kuhlfros
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Posts: 4841
Founded: Dec 01, 2012
Civil Rights Lovefest

Postby Kuhlfros » Fri Jun 15, 2018 8:56 pm

Tag
Kuhlfros
Member of Greater Ixnay
[21:48] <Kuhl> ∞/10
[21:50] <Shy> AND KUHLFROS SAID UNTO THE EARTH: LET THERE BE SPECIAL SYMBOLS FOR THE RATING OF BLAMESHIFT OUT OF TEN
[21:50] <Shy> AND THE WORLD COMPLIED
[21:50] <Kuhl> I just googled the infinity symbol XD
[21:52] <Kuhl> BUT I WILL GO WITH IT
[21:52] <Shy> ALL HAIL
[21:53] <Shy> THE VIKING GOD KULHFROS
[21:53] <Kuhl> OFF TO VALHALLA

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Everhall
Senator
 
Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Fri Jun 15, 2018 8:58 pm

Laurvier wrote:(Arn Taareskeld "the Nightfire")

Race: Nord
Gender/Sex: Male
Age: 32
Appearance:
Class: Warrior
Equipment: Chainmail + brigandine
Viking Helm
Greataxe
Seax Dagger
Round Shield
Compass
Navigation Cross Staff
Skills:

Piloting/Maritime Navigation - Master
Seamanship - Master
Naval Warfare - Master
Land Warfare - Expert
Armed Combat (Foot) - Master
Armed Combat (Horse) - Intermediary
Unarmed Combat - Expert
Archery - Intermediary
Literacy - Novice

Weaknesses:
Politics/Intrigue
Court Etiquette
Magical Arts

Bio:

The first time Arn went on a raid he was 12 but had been sailing since he was 6. Being the 3rd son of a minor Jarl meant he would get nothing and thus had to find his own way via vikingr. Being part of successful seaborne raids against other Nords and the rest of Eroris saw Arn's fortune grow. From the age of 16-25 he fought as mercenary for various Jarls until saving the money to buy a ship and get a crew of his own. That was when Arn's fortunes grew exponentially. He was a skilled ship captain, warrior and leader who terrorized Kurdaruth Ocean. Arn knew where to strike and how, specializing in swift raids then disappearing before the ships of the south could catch them. Slaves, livestock, gold, silver, weapons...anything that could be resold for a price Arn had plundered. No southern kingdom was left untouched.

Arn has a special fondness for night attacks having hired the proper mages allowing them to navigate their ships in the dark. He also has a fondness for torching villages and towns to cause chaos while conducting the raid. This earned him the nickname, the Nightfire, one that he proudly wears. Religious, Arn has also taken a fancy to raiding the temples of other faiths. After plundering a temple or shrine he will always have his men rape then blood eagle the priestesses leaving a horror show others to find. His company called the Sea Demons grew to 260 strong crewing with four longships. These being the Dreadhound, Red Serpent and Dark Star and Reaper. Arn, being the business minded man decided it was time for a more steady flow of income and there was not a kingdom in Eroris that did not want his head on a spike.

To account for the growing threat, Arn brokered a deal with Prince Julek. The Sea Demons would become the exclusive mercenaries of this high elf prince even if Eldrion was subject to Arn's depredations as well. In exchange, handsome regular payments in gold and silver bullion. The Sea Demons would be used as bodyguards, enforcers, shock infantry and of course their specialty, seaborne raiders. All of Arn's men are well armored and fierce Viking veterans. Perfect for punching holes in the enemy line or making an assassin think twice. Lately Arn has been praying to the Old Gods that Prince Julek will go to war. Either with his older brother or whomever. Arn's highest ambition is to pull off a raid so daring it will live forever in the sagas.

RP Sample:

Personality: As a lifelong viking, Arn is of fierce demeanor but also jolly. Strength, honor and courage are things he admires. He does not really care for compassion and revels in causing mayhem and terror. As often as possible he likes to set his men loose to sack settlements resulting in a festival of rapine, rape and carnage. He particular enjoys performing the blood eagle on his enemies and clerics of other faiths. Although this side of him and the Sea Demons has had to be reigned in of late due to the nature of his contract. Aside from that, Arn enjoys the things most men enjoy. Good drink, women, merrymaking. But more than anything he loves the thrill of battle and absolutely plans to die with his axe in his hands as a true Viking should.

Likes: Honor, Courage, Strength, Mayhem, Rapine, Strong Drink, Beautiful Women, the Sea, Carnage
Dislikes: Weakness, Other Faiths, Going too far inland, Oathbreaking, Cowardice,
Voice: Ubba from Last Kingdom
Theme Song: https://www.youtube.com/watch?v=V-Rj1GS9anA
(Feel free to add anything else!)
1738! - Don't Remove; For Tracking

Accepted

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Zanera
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Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Fri Jun 15, 2018 8:59 pm


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Everhall
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Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Fri Jun 15, 2018 9:10 pm

Last edited by Everhall on Fri Jun 15, 2018 9:13 pm, edited 1 time in total.

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Ithalian Empire
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Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Fri Jun 15, 2018 9:33 pm

Image


Made a map of the Duchy for kicks. I don't really know weather to add it to my app or not.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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Zanera
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Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Fri Jun 15, 2018 9:37 pm

Ithalian Empire wrote:

Made a map of the Duchy for kicks. I don't really know weather to add it to my app or not.


It could help other RPers.

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Ithalian Empire
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Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Fri Jun 15, 2018 9:45 pm

Zanera wrote:
Ithalian Empire wrote:

Made a map of the Duchy for kicks. I don't really know weather to add it to my app or not.


It could help other RPers.


Yeah, I guess I should add it to the app.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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Ithalian Empire
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Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Fri Jun 15, 2018 10:24 pm

Heremod Carcaster
Image

Race: Reachman
Gender/Sex: Male
Age: 25
Class: Knight
Equipment:
-A Silversteel sword, a symbol that Heremond is the heir to the Duchy of High Rock.
-A suit of plate and mail armor.
-A dagger forged of steel.
-A cloak of wolf fur.
-A ruby ring.
-Fine clothes for when he isn't in the field.
-A horse named Swidbert.
Skills: Heremond has been trained since the age of seven in the ways of war. A knight of the Order of the Rock, he has considerable skills in the way of the sword. He is also a skilled rider, considered on of the best in High Rock. He also posses a surprisingly smooth tongue for someone who has spent a majority of there life studying ways to kill others. Since he is the eldest of the Carcaster children he is expected to rule the Duchy when his father dies, so along with his martial training came a schooling of the arts, math, philosophy and other subjects to help him rule.
Weaknesses: If Heremond has a fatal flaw, it would be his mouth. While his silver tongue can get him out of trouble, his sarcastic sense of humor and disregard for most noble protocol will get him there first. He also has a hot temper, making him a violate person at times who will make often rash and poorly thought out decisions.
Bio: Heremond Carcaster is the first born son of Duke Hwaetmund Carcaster and Duchess Beornwynn Carcaster. Being the fist son of the Duke meant that Heremond would one day become the Duke of High Rock himself. This meant that he needed the skills necessary to rule. So, at the age of seven his schooling began. First there was the training in the martial arts, boxing and sword play as well as riding and other skills needed to be a knight. On top of his martial education came the education of books, of math and writing and philosophy to temper him, to mold him into the ruler he would one day have to become. In all this he excelled, showing a drive and ambition that few save the Ashens them selves could match. This ambition, combined with a gift for talking and rugged good looks as he got older made him a very popular figure in High Rock.

When he reached the age if 17 his father decided that he was ready to assume the full power of Duke once he passed and made Heremond his official heir, and more importantly to Heremond, a knighthood and a place in the Order of the Rock. From that time till know he would partake in several small conflicts in the Rock, mostly interventions between the conflicts of minor lords and hunting down bandits. He had become quiet the skilled swords man, not the best in the Empire, but certainly one of the best in High Rock. After a few years spent traversing the Duchy and beyond as a knight things again to a new twist. House Pithythe began to grumble again from Mason Crest. Hawaetmund decided that, like what happened nine hundred years ago, House Carcaster and Pithythe needed to be united by marriage. So, and the age of 20, Heremond Carcaster and Eadwine Pithyth where married to keep the Duchies to most powerful families from waging was once more.

Now, Hawaetmund lays on his death bed, and unknown illness stealing away his strength. Heremond await, knowing that the day he would have to rule was going to come, yet wishing that it would not. All the while dark clouds gather in the west and for those who know the signs, war comes.
RP Sample: One or more. You can also write one for this RP specifically.



Personality: Heremond can be described as being rather sarcastic with often an abrasive sense of humor and a fondness for dirty jokes. However, he can also be charming, and at times charismatic when he chooses.
Likes:
Dislikes:
Voice:
Theme Song:
(Feel free to add anything else!)
1738! - Don't Remove; For Tracking

Everild Carcaster
Image

Race: Reachman
Gender/Sex: Female
Age: 15
Class: Mage
Equipment:
-A small dagger that she keeps hidden in the folds of her dress
-A spell book of beginning mages given to her by the Court Battlemage
Skills: Everlid is a rather talented magician, from a young age she exhibited a rather keen connection to the Sight. Her father begrudgingly allowed the girl to explore her talent with the guidance of the court Battlemage. On top of this she also preferences strange dreams and has almost precognitive feelings before bad things happen.
Weaknesses: She is still vary much a novice mage who has the potential to be a great mage if she had more training. Her spells are rather inconsistent in there power. She is also rather weak physically and will get tiered quickly if she uses her magic to much in a given time period.
Bio: Everlid is the youngest of the Carcaster children and the only girl born to the Duke and Duchess of High Rock. Being the yongest, and the only girl, Everlid was rather sheltered as a child. She spent most of her time with her mother and the other Ladies of the court. This however would change as the girl grew older. By the time she was ten strange thing began to happen around the castle at the top of the Rock. Seemingly random fires and other occurrences. Soon it was traced back to Everlid her self, her magical talent, or curse as her father believed, had made itself manifest. Of course, like all mages she would suffer the effects of the Arcanist Fever, but the Rock was stocked with Ambrosia for the twenty mages that where kept employed by the Duchy. Begrugenly her father allowed the Court Battlemage Alano Kelmandi to train his daughter.

Everlid did far better than what her elven teacher expected, mastering skills that many would have taken a few years of formal training in a matter a one. Around this time Everlid began to be plagued by dreams and sensations. She spoke to Alano about it, but the High Elf had no answers for her. Will she could not remember her dreams she always felt when bad things would happen around High Rock. Just before her father was taken by his current illness she felt a sense of impending dread, now that it seems he will die, she has a new feeling of darkness. Something horrid is coming to the land, and Everlid can feel it tendrils stalking Eroris like a plague.
RP Sample: One or more. You can also write one for this RP specifically.


Personality: Everlid is often seen as being a rather happy sole with a carefree spirit. But she is a headstrong young women who will do what she wants even if it goes against the grain of Reaheon society. Deep down, she is plagued by her dark premonitions and the constant dread that has filled her heart since Father became sick.
Likes:
Dislikes:
Voice:
Theme Song:
(Feel free to add anything else!)
1738! - Don't Remove; For Tracking

Baldric Carcaster
Image

Race: Reachman
Gender/Sex: Male
Age: 17
Class: Warrior
Equipment:
-A steel hand and a half sword
-A steels dagger
-A Brigandine, with puldrons, couter and spaulder on his right arms and shoulder.
-A horse named Breeze
-Standard garments for official occasions and for relaxing.
Skills: Baldric, being the middle child and a male, has had plenty of martial training. While not good enough to become a full fledged knight just yet he can hold his own just fine in a fight. He isn't as good a riders as his brother, but is nonetheless an adapt horseman. Like his brother he was a smooth tongue, but lakes most of the charm and charisma that seems to ooze from Heremond when he want it to.
Weaknesses: Baldric yearns to be recognized as something other than Heremonds little brother, this often leads him into plenty of trouble as he picks fights and does acts of bravery that aren't necessary and are often at a detriment to him both in the social circles of High Rock and bodily. He is also quiet stubborn, often times disregarding sound advice in the pursuit of his own path.
Bio: Two paragraph minimum.
RP Sample: The second child of the Carcaster family, Baldrics entire life has been in the immense shadow of his older brother. While he was learning to walk, his father praised Heremond for his superb riding. When Baldric was able to ride a fully grown horse, his brother was being knighted. When Baldric was learning the way of the sword, he was compared to his brother and found wanting. Even little Everlid was in the spotlight more than he, having the ability of the Sight. This has lead Baldric to become a rather disgruntled young man.

When he was 15 he challenged a wandering mercenary to a duel. The mercenary accepted and the two fought. Baldric did not win and it was only the intervention of Heremond that saved Baldric's life. To Baldric the was a great blemish on his personnel honor, for Heremond it was him doing his job as the older brother. This started a slight rift between the two, that only know with there father laying on what may very well be his death bed, has begun the heal.

But another death has happened. The Emperor has died, and while Baldric, nor the other Carcaster know that, it means only one thing for Baldrics future. Adventure and a chance to break out from under the shadow that has held him so long.


Personality: Baldric is a rather complicated person. He often tries to be brooding, but his boyish looks betray him. In truth he is like many middle children, stuck under the shadow of his older sibling and the doting attention given to his younger sister. He has grown somewhat bitter over this and has maybe many attempts to garner the attention he thinks he deserves.
Likes:
Dislikes:
Voice:
Theme Song:
(Feel free to add anything else!)
1738! - Don't Remove; For Tracking
Last edited by Ithalian Empire on Sat Jun 16, 2018 8:52 pm, edited 3 times in total.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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Tayner
Powerbroker
 
Posts: 7913
Founded: Oct 09, 2014
Ex-Nation

Postby Tayner » Fri Jun 15, 2018 11:05 pm

Tag.
If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

-If it's stupid, but it works, it ain't stupid.
-No Combat Ready unit has ever passed inspection.
-No Inspection Ready unit has ever passed combat.
-There is nothing more satisfying to you then having the enemy shoot at you, and miss.
-Remember, your weapon was made by the lowest bidder.
Disclaimer: The sig is out of date and I probably won't update it

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The Hierophancy
Ambassador
 
Posts: 1091
Founded: Oct 24, 2016
Ex-Nation

Postby The Hierophancy » Fri Jun 15, 2018 11:20 pm

Hereward
Image


Race: Reachman

Gender/Sex: Male

Age: 26

Appearance: At over 6 feet, 9 inches and 400 pounds, Hereward cuts an imposing figure. His face - of the robust, peasent sort - being locked in a usually imperturbable glower does little to reassure those who meet him of the man's benevolence either.

Class: Crusader

Equipment: Hereward's weapon of choice is a large warhammer, crafted longer and heavier than the norm to accommodate and make use of his bulk. He also carries a long, utilitarian knife just short of being worthy of the title sword and a large, metal shield. His armor is simple unadorned plate, his greathelm too devoid of device or decoration. He also owns a lance, some 16 feet in length, of good ash and tipped with steel. His most prized possession is the massive destrier, Oatlover, he will occasionally ride into battle upon. His palfrey, titled Horse (As it too loved oats and Hereward wasn't particularly good at naming horses.) is also, out of necessity, abnormally large and expensive.

He often carries provisions with him as well, namely the weak beer oft drunk in lieu of water out in the Reach along with a few packs of hard tack and dried mutton, and an entire wheel of cheese. Other than his armor, the only clothing he possesses is a woolen tunic and hose, along with a pair of well worn leather boots and a cloak the size of a small tent.

Skills: Hereward is best at bashing things over the head until they die, though he's got a keen mind and liberal helping of cunning to help him navigate the enemies and issues that can't be solved by head-bashing. He's also a surprisingly eloquent and coherent speaker considering his default action being to sulk silently, although he is by no means trained in the arts of logical and prim oration, instead taking a more firebrand approach to the art of rhetoric. He's also quite good at and fond of woodworking, mainly in the form of whittling. Despite his boorish appearance, Hereward is also very good at lying, something he does quite often. Whilst without a formal education, Hereward has over the years taught himself how to read and write as well.

Weaknesses: Hereword isn't particularly charismatic when not ranting about the ways in which his eastern neighbors have wronged him and his people, preferring to stoically gaze at walls, or pace and mutter during his free time. His hatred is both liberally applied and highly concentration, and whilst it is usually of the cold, resenting type, it can be a hamper on Hereward's reasoning. He is also hopeless with women.

Bio:
Born in an unnamed hamlet somewhere north of Caflon, Hereward was from birth abnormally large and sullen. Born, as most are, to a pair of completely irrelevant peasants farming the fertile lands of the Reach, Hereward's childhood was completely unremarkable, although his parents and village took quite some pride in the lad for his height and strength even from a young age. Things would begin to change upon the boy's 11th birthday, when the tiny hamlet - an old, haggard mercenary of the Order of Ryenar, hired by the village's liege to teach the men how to defend themselves should the bandits making trouble in the eastern foothills come a-knocking. Immediately seeing the potential in young Hereward - it was hard not to - the warrior would introduce young Hereward to his bloody war-god and the history of the Reach - her great warriors, kings, and emperors - as well as training him in the art of combat.

Whilst the boy, usually detached and uninterested, absorbed his lessons with enthusiasm, he and his family refused the man's repeated offers to take on Hereward as an apprentice. Despite the boy's sullen attitude, he was quite fond of his life, despite it's hardships and generally uninteresting nature, and so it was that the mercenary left the hamlet alone when Hereward was 13, though he told the boy he'd be welcome in Atlas should he ever grow bored of farming.

The following year proved difficult for Hereward's unnamed hamlet - an early winter and unidentified affliction crippled the villages barley and wheat crops, and once the tax collectors gathered their due, what remained was scant enough to survive the cold months, and many died or left the village. When the next harvest went much the same, although with the added threat of disease among the weakened remaining inhabitants, Hererward's family decided to send him off as well, trading what remained of their possessions with the tax-men for Hereward to ride to Caflon, from which they told him to make his way to Atlas - although neither he nor his fellow villagers knew exactly where Caflon, much less Atlas, even were. Packed off with what his neighbors and family could offer as provisions for the journey, Hereward left home for the first time on a cold, autumn day, even more sullen than usual as he watched the emaciated forms of his friends and family wave him off. He was 15 at the time.

Hereward would make good on his parent's request, slowly making his way south-east mainly by foot, catching a ride on what caravans would take him. Thankfully, his large size meant that work was never particularly hard to find, so whilst he didn't eat well on his journey, he didn't starve either. His long trip through the Reach was chock full of new and interesting sights - cities larger than he could ever have imagined, glittering castles and estates upon fortified hills, commoners weary, dirty and near sullen as Hereward himself wherever he looked, and above all food. Food was everywhere - the Reach was practically overflowing with the stuff. It grew on every field and weighed down every wagon, a veritable cornucopia. But, Hereward though to himself on his many bumpy rides down dirt roads, nestled among sacks of onion, turnip and flour, if there is food everywhere, just waiting to be eaten, why did my people starve? Why do the peasants work so hard to make more food than they could ever need, only to receive a pittance serving only to keep them alive for the next harvest? What did the liege-lords do with all the grains and roots and meat and milk they took as their due? Where did it go if not to the people? And where, above all, were the wagons, many literally bending under the weight of their cargo, taking the fruits of Reacher labor?

Hereward's journey would provide not only sights however, but information as well. Loose lips in the taverns and inns frequented by the downtrodden and impoverished spewed a steady stream of rumination and resentment, much of it not dissimilar to what Hereward had heard back home - grumblings about this tax, that winter, some annoying neighbor. He also, however, happened to overhear new complaints - subdued whispering of dissent, murmurings of tyrants, foreign rulers, unnatural elves and incompetent emperors. He learned too where those mysterious wagons were heading - to foreign buyers, markets and men outside of the Reach in lands he'd only vaguely known existed, feeding an entire Empire and it's ruling class with the labor of the masses. Hereward was disgusted, to say the least - to think that the reason his village and family suffered so was simple profit-seeking by their liege, that aid which should of gone to the people was instead horded, sold and distributed among the other provinces.

Once a significantly more tired and even grouchier Hereward finally reached Atlas and the castle of Bastion, he was immediately met with two realizations after questioning the locals - to begin with, any of the dozens if not hundreds of minor cities he passed through likely had contained a branch of the Order which could have in turn no doubt recruited him, meaning that his many months of traveling had been, by and large, without reason. Secondly, his parents had perished, as was detailed in a letter by his priest of the Divines who would often service his village to the Order in Bastion. This did little to improve Hereward's mood, but nonetheless he forged onwards as his parents had wished, signing up to serve as a mercenary in the Order, who accepted the massive man with little question. Soon enough he was serving as a squire of sorts to a better established warrior, taking contracts from minor lords and merchants to do battle with marauders, pirates and bandits in the Empire's less civilized and orderly territories. Hereward's size, skill at arms and devotion to Ryenar and his teachings would allow him to advance swiftly through the ranks of the Order, and by the age of 21 he was taking contracts himself, often serving as a guard to some of the Reach's highest echelons of society.

It was during such duties that Hereward's more controversial views solidified - whilst before he had born resentment mainly towards his own liege lord in particular and some Imperial policies, he hadn't subscribed to the generalizations of upper and elven society many of his peers believed strongly in. Hereward had, after all, always considered himself relatively tolerant, and decided to reserve judgement of people he'd never met. Upon meeting those people, however, he did judge, and judge harshly. Hereward found elves, or as they insisted to be called, Mayaar, to be arrogant, ignorant, cruel, cold, and above all, incredibly obnoxious. Worse yet, he found many prominent Reacher merchants and lords to be if anything worse - a bunch of lickspittles who seemed to desperately wish they were Mayaar, attempting to, in Hereward's eyes, emulate them as closely as possible, which he found not only annoying but disgraceful to their Reachman heritage. It was clear enough to Hereward by now that the Empire as a whole was a rotten thing - the more he learned about it's history the more it's rulers and customs seemed incompetent, bloodthirsty and illogical. Who, Hereward would often wonder, decided these fools and tyrants should rule? Why is it an idiot like the late Aren II could become Emperor when Hereward could name a hundred commoners far better suited for the job? Deciding who leads you based on who their great grandfather was, Hereward concluded, an awfully stupid way to govern a nation, and one which seemed to fail consistently, and yet always return, undeterred, after the dust had settled and blood ceased flowing.

Still, Hereward kept such dangerous thoughts to himself, and although his love for the Reach was open to the world, he feigned loyalty to all of it's institutions, and furthermore the Empire that ruled it, gaining no small amount of fame as a warrior whose love for his country near equaled his love for bloodshed. Now however, things are changing - the Empire seems less monolithic than it perhaps once had, with reports of a demon fleet in the south, and the institution of the Proving, which Hereward finds both barbaric and foolish - to imagine the Elves consider themselves the standard for civilization. Smelling opportunity and, above all, blood on the air, Hereward has decided to enlist in one of the many Legions, declaring an intent to aid in smashing the great pirate fleet off the Alistan coast, though his true motives are a good deal more sinister...

RP Sample: https://forum.nationstates.net/viewtopic.php?f=31&t=441746&p=33971375#p33971375

Personality: Hereward is a sullen, stoic man, presenting to the outside world a deep set frown and communicating mainly in grunts. He is also, however, a man of great passion, and if he deems the company and situation correct, will speak in a tone of deep resentment of the many wrongs inflicted upon the common Reachman. In battle, he fights in a detached, almost surgically brutal fashion far detached from the beserker rage one would assume such a massive warrior to be consumed by, instead doing battle in silence, simply dispatching his enemies and moving on dispassionately. He is quick to judge and long to forgive, and although stubborn and prideful, a thoroughly pragmatic man willing to change the views and ideas he espouses on a dime should it further his underlying desires.

Likes: Mutton, Silence, the Reach, history, the People (mostly), glaring at people, bashing in Mayaar heads, whittling

Dislikes: Mayaar, the Empire, Collaborators, wine, small talk

Voice: The Mountain that Rides

Theme Song: This I guess

(Feel free to add anything else!)
1738! - Don't Remove; For Tracking

User avatar
Tayner
Powerbroker
 
Posts: 7913
Founded: Oct 09, 2014
Ex-Nation

Postby Tayner » Sat Jun 16, 2018 12:54 am

Mettius Clement
Image

Race: Vvalyaar
Gender/Sex: Male
Age: 132
Appearance: Rather tall for an Elf, Mettius stands at 7 feet and 2 inches, in a rather sleek and lean build for someone of his height. His body is marred in multiple places from scars he gained during his time in the Legion, and subsequently as a sellsword after. He keeps a groomed appearance, and usually wears a stoic expression.
Class: Crusader
Equipment: Plate and Mail Armor of The Order of the Rock, steel long sword, white warhorse 'Ivy', a few volumes of journals detailing his exploits, and various mementos from his service in the Legion
Skills: Bladed weapons, healing spells, speechcraft, military tactics
Weaknesses: Blocking, blunt weapons, alchemy, and acrobatics
Bio: Born in 4E 769, Mettius grew up in a poor family, and was left wanting in life, wanting to be more than just a peasant. At age 16 he enlisted in the Imperial Legion, and was intensely trained in combat. He had a minor affinity for magic, and studied some at The School of Kuruth, however he never could do more than heal minor wounds and cause the occasional inferno. He would end up in Isnhrion, garrisoned there as a foot soldier when the War of the Black Phoenix broke out. He would find himself in a Legion that had pledged loyalty to Melkor, however Mettius believed him to be the last in line for the throne.

He would defect, stealing documents and papers from his commander's headquarters and delivering them to Ivran's Legion. He would be accepted, and become a junior officer in one of Ivran's Legions. The war they were waging was one of honor, for peace, and for the Empire. His service under Ivran made Mettius the patriot that he is now, and defined to him what the Empire should be in his mind. However, the circumstances of the war quickly changed during the Summerset Campaign, a rather short lived offensive in Summerset County.

Initially met with success, Melkor turned the tide himself at the last minute, and routed Ivran's Legions. On their retreat they were outmaneuvered and were encircled at Nymor's Crossing. With the enemy on all sides, Ivran's Legion fought gallantly, although they were outnumbered, unsupplied, and exhausted. Mettius and a dozen other survivors took to the hills, waging irregular warfare against Black Phoenix's forces until one day scouts from Azelien's Legion encountered them and broke them back to their commanders.

As a former officer of Ivran's Legion, and the de facto leader of the holdouts from Summerset, Mettius found himself promoted again, although his career would change entirely at the Battle of Ivenstar. Mettius' unit, one of the Legions under Azelien's command, would stumble upon one of Melkor's Legions in an encampmed state, unprepared and unexpecting. However, so was Mettius' commander, as he died in the early stages of the skirmish.

However, Mettius took charge, and the skirmish quickly escalated into a battle as word of the engagement spread and other units joined. Under Mettius' command, the XII Legion of the Ashen Empire crushed three times their strength alone, and helped other friendly units rout enemy forces multiple times. Recognized for his leadership, Mettius would retain command of the unit during the Battle of Isnhrion, a quick engagement where Melkor was swiftly defeated. The XII Legion would have the honor of escorting Azelien and his guard through the city during the resulting parade and celebrations, and the Empire would be restored.

The War behind him, Mettius would be given a garrison of Imperial troops in The Reach, a rather calm and mundane task. After 25 or so more years Mettius would be mustered out at the rank of General, and would return to his old way of foot soldering. He would work as a sellsword and as a mercenary for many years, before ending up in High Rock. He would distinguish himself to the Duke by single handedly routing a band of brigands, and would be offered a spot in the Stone Watch. After many years he would become Captian of the Watch and a member of the Order of the Rock, and then tales of his past would catch up with him (Mettius never being one to brag or even discuss his past to many).

He would be promoted to Marshal of the Countie's Forces, once again a high ranking officer in a military. However, he wishes to train his army akin to how Legions before were trained, something not easy to do when you don't have Imperial backing, or Imperial coffers. However, he commands his army, loyal to House Carcaster and the Empire, ready to fight a war, hoping that in preparing for one that it will be avoided. However, his preparation might pay off as a white hawk finds itself in High Rock.
RP Sample: Let me dig some up...

Personality: A no nonsense man, Mettius doesn't waste time boasting or reveling, instead focusing on his mission, whatever it may be. However, he does pass the time by reading books of poetry, history, and fiction alike. He also does enjoy a cold drink every now and then, but he is far from a drunkard. He cares for others, and is unselfish, willing to give up anything he can to help another. He is also very patriotic, him having been a veteran of the war that shaped the Empire to how it is today.
Likes: Reading, cool Summerset Wine, teaching, loyalty, and the Empire
Dislikes: Dissidents, thievery, Orsinium, and Azelien's Incompetence
Voice: TBD
Theme Song: TBD
(Feel free to add anything else!)
1738! - Don't Remove; For Tracking
Last edited by Tayner on Sun Jun 17, 2018 10:36 am, edited 3 times in total.
If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

-If it's stupid, but it works, it ain't stupid.
-No Combat Ready unit has ever passed inspection.
-No Inspection Ready unit has ever passed combat.
-There is nothing more satisfying to you then having the enemy shoot at you, and miss.
-Remember, your weapon was made by the lowest bidder.
Disclaimer: The sig is out of date and I probably won't update it

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21995
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sat Jun 16, 2018 3:03 am

Bubo
Image

Race: Strix
Gender/Sex: Female
Age: 160
Class: Sage
Equipment:
  • Writing utensils
  • Empty tomes
  • Drawing utensils
  • Dark cloak
  • Strix scimitar
  • Hand crossbow
  • Telescope
  • Horse
Skills: Bubo is a good writer, and has a very keen eye. She has great wisdom, and knows how to connect several dots at once. This makes her a great researcher, which is exactly why she went to Eroris in the first place. Being a Strix, she is naturally stealthy, and very inclined with magic. Of course, being a Strix, she is not studied in any form of offensive magic. She cannot throw fireballs, or create weapons out of thin air. Her magic is more nuanced, less out there, more aimed at immediate improvements to quality of life rather than death and struggle. Some arts not discovered by the magicians of Eroris she can do with the flick of a finger, while some spells quite common to Eroris are unknown to her.
Weaknesses: Bubo, as said before, is absolutely no fighter. She wields her scimitar with some proficiency, but only defensively. She can use it to block and parry, and to give light jabs, but she abhors killing and injuring. Being a Strix, she will most likely be shunned, so she constantly has to keep a cloak over her head to shield her from the outside world. Being a scientist of the Strix, she has made a vow not to interfere in the affairs of the people she studies. She cannot help anyone, not even in the slightest of tasks.
Bio: Regarding Eroris, the story of Bubo begins not long ago. At the start of the story, she will be entering the port of Atlas on a ship, which just crossed the Great Ocean. Her purpose in this land is simple: to discover. The Strix take no particular note of the affairs of other beings, but they do have a scientific interest in the other parts of the world. Bubo, as a scholar, is tasked with writing down all she finds interesting, to see if there is any purpose in sending even more scholars. By training, Bubo is a sociologist and an economist, particularly interested in foreign societies and languages, of which she speaks many. However, she will also have to write on history, geology, meteorology, law, and all other sciences that may come to the foreground.

Yet, Bubo is a deeply caring individual. Living among the Strix has made her so. The Strix, in their lofty fortresses up in the mountains, have deeply trusting societies and social structures. While knowing that this isn’t true outside of the mountains, Bubo has a natural aptitude for care and will find it difficult not to extend this to the locals of Eroris. He has sworn not to interfere, but a view on the horrors of life in Eroris compared to that in the Mountains might be enough to make her forget that promise.

Voice: Galadriel
Theme Song: https://www.youtube.com/watch?v=mgHxmAsINDk
1738! - Don't Remove; For Tracking
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Dirennia
Lobbyist
 
Posts: 11
Founded: Jun 12, 2018
Ex-Nation

Postby Dirennia » Sat Jun 16, 2018 6:55 am

A question - how does breeding between races work? Say, a nord and reachmen have babies, what race will said babies be?

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Everhall
Senator
 
Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Sat Jun 16, 2018 7:02 am

The Hierophancy wrote:-snip-

Accepted
Last edited by Everhall on Sat Jun 16, 2018 7:04 am, edited 1 time in total.

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Everhall
Senator
 
Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Sat Jun 16, 2018 7:03 am

Dirennia wrote:A question - how does breeding between races work? Say, a nord and reachmen have babies, what race will said babies be?

The race of the mother generally unless it's prolonged interbreeding such was the case between Nords and High Elves making Reachmen

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Everhall
Senator
 
Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Sat Jun 16, 2018 7:11 am

Great Confederacy Of Commonwealth States wrote:-Snip-

Accepted


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Laurvier
Ambassador
 
Posts: 1022
Founded: May 07, 2015
Ex-Nation

Postby Laurvier » Sat Jun 16, 2018 8:25 am

Sea Demons Company

Commander: Arn Taareskeld

4 Longships, Dreadhound, Red Serpent, Reaper and Dark Star

60 Huscarls (Elite Heavy Foot): Chainmail + Lamellar or Brigandine, Viking Helm, Greataxe, Battleaxe or Sword, Round Shield,
100 Viking Warriors (Heavy Foot): Chainmail + Coat of Plates, Viking Helm, Spear, Battleaxe or Sword, Round Shield
40 Viking Warriors (Medium Foot): Chainmail, Viking Helm, Spear, Sword or Battleaxe, Round Shield
30 Viking Skirmishers (Light Foot): Gambeson, Kettle or Norman Helm, Spear, Handaxe or Shortsword, Round Shield, 20 Carry Crossbows
20 Archers: Gambeson, Cap Helm, Shortbow, Handaxe or Shortsword
10 Light Horse: Gambeson, Norman or Kettle Helm, Lance, Round Shield, Long Mace, Sword
1 Mage
1 Sorcerer
Last edited by Laurvier on Sat Jun 16, 2018 8:26 am, edited 1 time in total.

User avatar
Everhall
Senator
 
Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Sat Jun 16, 2018 8:26 am

Laurvier wrote:Sea Demons Company

Commander: Arn Taareskeld

4 Longships, Dreadhound, Red Serpent, Reaper and Dark Star

60 Huscarls (Elite Heavy Foot): Chainmail + Lamellar or Brigandine, Viking Helm, Greataxe, Battleaxe or Sword, Round Shield,
100 Viking Warriors (Heavy Foot): Chainmail + Coat of Plates, Viking Helm, Spear, Battleaxe or Sword, Round Shield
40 Viking Warriors (Medium Foot): Chainmail, Viking Helm, Spear, Sword or Battleaxe, Round Shield
30 Viking Skirmishers (Light Foot): Gambeson, Kettle or Norman Helm, Spear, Handaxe or Shortsword, Round Shield, 20 Carry Crossbows
20 Archers: Gambeson, Cap Helm, Shortbow, Handaxe or Shortsword
10 Light Horse: Gambeson, Norman or Kettle Helm, Lance, Round Shield, Long Mace, Sword
1 Mage
1 Sorcerer

These check out

User avatar
Ithalian Empire
Senator
 
Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Sat Jun 16, 2018 9:09 am

https://forum.nationstates.net/viewtopic.php?p=34201760#p34201760

Two out of three of my characters are done, I'll finish Baldric tonight.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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Derelldia
Diplomat
 
Posts: 543
Founded: Aug 11, 2013
Democratic Socialists

Postby Derelldia » Sat Jun 16, 2018 10:34 am

So I fancy making a Lupan Oppress Me Harder and I want to know:

1. How old would they roughly get to be?
2. Any ideas for a naming convention? Or shall I have to make that one up for myself?

User avatar
Everhall
Senator
 
Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Sat Jun 16, 2018 10:37 am

Derelldia wrote:So I fancy making a Lupan Oppress Me Harder and I want to know:

1. How old would they roughly get to be?
2. Any ideas for a naming convention? Or shall I have to make that one up for myself?

They live about a long as a normal human. For naming convention... probably by Gaelic oriented with a slight Nordic Twist

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