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PostPosted: Mon Jun 04, 2018 5:00 am
by Theyra
Name: Vyrlor Ranrawyn

Race: Elf(Snow Elf)

Gender: Male
Age: 42
Appearance:
Image


Faction: Loyal to Ailluin

Personality: Revealed in IC

Bio: Vyrlor Ranrawyn was born the third child to House Ranrawyn, one of the Archons of Ailluin. The Archons are second in power to the High King/Queen and each rules one of the regions that makes up Ailliun. Vyrlor’s family being one of the oldest to hold the title and has ruled over the Isysa region for centuries. He was given the same education as his older siblings and excelling at archery. Also, he shown a desire to learn more about the world first hand then writing about it. Which Vyrlor was not allowed by his parents to leave the kingdoms borders growing up as they as saw no need for Vyrlor leave Ailluin during his upbringing. The reasoning for this was the prevailing isolationist ideas that the kingdom was founded upon. Ailluin rarely deals with outsiders expect for some trade. Snow elves rarely left Ailluin and most that do are merchants. Vyrlor knew that he was not going to get a title being third in line and he wished to honor his family’s name in someway. Thus he opted to join the military and joined the Pathfinders, the kingdom’s premier ranger unit.

Vyrlor served with distinction with the Pathfinders for years while continuing to hone his archery skills. Years later and due to his loyalty and years in the Pathfinders. Vyrlor finally found the opportunity to leave Ailluin and explore the world. There was one small catch, while Ailluin isolationist ways would give the impression that do not care what happens outside of their borders. They always like to know what the other nations of the world are doing and growing tensions with Cantarella and Eroria has gained their attention. While Vyrlor is free to travel the world as he sees fit, he also is tasked to keep a eye and ear on the two nations when possible.



Weapons: Steel Bow and Steel Sword
Armor & Apparel: Hooded Leather Armor

School of Magic: Ice Magic which he can infuse into his arrows.
Powers and Special Abilities: N/A
Skills: Marksmen, Tracking, Stealth and Scouting


Name: Atulbul Ulfikul or Atulbul the Scholar

Race: Orc

Gender: Male
Age: 52
Appearance: Average sized orc with smaller tusks then normal. Grayish green body tone with Orish tattoos on his arms stopping at the forearm. Large tattoo of the Arcanum's emblem on his back. Somewhat muscular with black hair that is starting to grey and kept in a short war braid. Along with a short beard and has brown eyes.

Faction: Mordus Arcanum

Personality: Revealed in IC

Bio: Atulbul was born into a clan ruled by a warlike chieftain somewhere east of Eroria. He was expected to train to be a warrior like the most of his clan till he showed magical talent when he was six. Atulbul was given over to the clan shaman to train and hone his magic to aid the clan in their battles. Despite the honor and special place he had in the clan, Atulbul was always the outcast of the clan. As he learned magic and the history of his clan during his training. He became less interested in combat more interested in history to the dismay of his clan. Treasuring history and wanting to learn more then using his magic to fight in raids or battles. After one final dispute between him and his chieftain after catching Atulbul praying to Heth and his place in the clan. Atulbul chose that moment to leave his clan and to live on his own.

With his love for history and growing reverence for Heth. He made the decision to embarked on a pilgrimage to the sacred Isle of Kels and join the Mordus Arcanum. The journey was not easy and was made more difficult due to people he met on the way not believing of his intent. Often thinking it was a ploy of some kind and only found one fellow pilgrim that believed him of his intentions. Together the two made it to the Isle and keepers of the Isle were wary of Atulbul presence. In order to gain their trust to allow him to join their ranks and at the urging of Atulbul’s friend. Atulbul had to pass a test to see if he intent was true and if he could be trusted. He passed the test and was allowed to join the Mordus Arcanum. He studied, learned and even went on missions to recover knowledge for the Arcanum. Taking pride in his duties and has spent almost three decades in their service.




Weapons: Staff and a steel dagger.
Armor & Apparel: Hooded robes with the mark of the Arcanum and fitted with protective runes.

School of Magic: Rune, Lighting, Earth, and Summoning magic.
Powers and Special Abilities: N/A
Skills: Historian, Notably skilled at Rune and Lighting magic, Adept at summoning, specifically with spirits tie to nature. Proficient with using his old staff as a melee weapon if needed, a good herbalist.

PostPosted: Mon Jun 04, 2018 5:42 am
by Volcanu
Hmm so can I make a large scorpion species

PostPosted: Mon Jun 04, 2018 9:27 am
by The Cyberiad Council
Volcanu wrote:Hmm so can I make a large scorpion species


I would prefer if you didn't

Theyra wrote:
Name: Vyrlor Ranrawyn

Race: Elf(Snow Elf)

Gender: Male
Age: 42
Appearance:

Faction: Loyal to Ailluin

Personality: Revealed in IC

Bio: Vyrlor Ranrawyn was born the third child to House Ranrawyn, one of the Archons of Ailluin. The Archons are second in power to the High King/Queen and each rules one of the regions that makes up Ailliun. Vyrlor’s family being one of the oldest to hold the title and has ruled over the Isysa region for centuries. He was given the same education as his older siblings and excelling at archery. Also, he shown a desire to learn more about the world first hand then writing about it. Which Vyrlor was not allowed by his parents to leave the kingdoms borders growing up as they as saw no need for Vyrlor leave Ailluin during his upbringing. The reasoning for this was the prevailing isolationist ideas that the kingdom was founded upon. Ailluin rarely deals with outsiders expect for some trade. Snow elves rarely left Ailluin and most that do are merchants. Vyrlor knew that he was not going to get a title being third in line and he wished to honor his family’s name in someway. Thus he opted to join the military and joined the Pathfinders, the kingdom’s premier ranger unit.

Vyrlor served with distinction with the Pathfinders for years while continuing to hone his archery skills. Years later and due to his loyalty and years in the Pathfinders. Vyrlor finally found the opportunity to leave Ailluin and explore the world. There was one small catch, while Ailluin isolationist ways would give the impression that do not care what happens outside of their borders. They always like to know what the other nations of the world are doing and growing tensions with Cantarella and Eroria has gained their attention. While Vyrlor is free to travel the world as he sees fit, he also is tasked to keep a eye and ear on the two nations when possible.



Weapons: Steel Bow and Steel Sword
Armor & Apparel: Hooded Leather Armor

School of Magic: Ice Magic which he can infuse into his arrows.
Powers and Special Abilities: N/A
Skills: Marksmen, Tracking, Stealth and Scouting


Name: Atulbul Ulfikul or Atulbul the Scholar

Race: Orc

Gender: Male
Age: 52
Appearance: Average sized orc with smaller tusks then normal. Grayish green body tone with Orish tattoos on his arms stopping at the forearm. Large tattoo of the Arcanum's emblem on his back. Somewhat muscular with black hair that is starting to grey and kept in a short war braid. Along with a short beard and has brown eyes.

Faction: Mordus Arcanum

Personality: Revealed in IC

Bio: Atulbul was born into a clan ruled by a warlike chieftain somewhere east of Eroria. He was expected to train to be a warrior like the most of his clan till he showed magical talent when he was six. Atulbul was given over to the clan shaman to train and hone his magic to aid the clan in their battles. Despite the honor and special place he had in the clan, Atulbul was always the outcast of the clan. As he learned magic and the history of his clan during his training. He became less interested in combat more interested in history to the dismay of his clan. Treasuring history and wanting to learn more then using his magic to fight in raids or battles. After one final dispute between him and his chieftain after catching Atulbul praying to Heth and his place in the clan. Atulbul chose that moment to leave his clan and to live on his own.

With his love for history and growing reverence for Heth. He made the decision to embarked on a pilgrimage to the sacred Isle of Kels and join the Mordus Arcanum. The journey was not easy and was made more difficult due to people he met on the way not believing of his intent. Often thinking it was a ploy of some kind and only found one fellow pilgrim that believed him of his intentions. Together the two made it to the Isle and keepers of the Isle were wary of Atulbul presence. In order to gain their trust to allow him to join their ranks and at the urging of Atulbul’s friend. Atulbul had to pass a test to see if he intent was true and if he could be trusted. He passed the test and was allowed to join the Mordus Arcanum. He studied, learned and even went on missions to recover knowledge for the Arcanum. Taking pride in his duties and has spent almost three decades in their service.




Weapons: Staff and a steel dagger.
Armor & Apparel: Hooded robes with the mark of the Arcanum and fitted with protective runes.

School of Magic: Rune, Lighting, Earth, and Summoning magic.
Powers and Special Abilities: N/A
Skills: Historian, Notably skilled at Rune and Lighting magic, Adept at summoning, specifically with spirits tie to nature. Proficient with using his old staff as a melee weapon if needed, a good herbalist.


accepted

PostPosted: Tue Jun 05, 2018 9:25 pm
by Zapatha
Last call for anyone looking to join Lyla on her quest, I'm going to RP her departing for the Island of the Kels by Thursday though if anyone wants to join after that just PM me on the discord or TG on here.

It'll be interesting to say the least....... *ominous music ensues*

PostPosted: Tue Jun 05, 2018 9:27 pm
by Zapatha
Zapatha wrote:Last call for anyone looking to join Lyla on her quest, I'm going to RP her departing for the Island of the Kels by Thursday though if anyone wants to join after that just PM me on the discord or TG on here.

It'll be interesting to say the least....... *ominous music ensues*

Also anyone looking to join Tyrus' quest can RP meeting the group in Amity.

PostPosted: Wed Jun 06, 2018 2:45 am
by The Cyberiad Council
I might have Zad tag along

PostPosted: Wed Jun 06, 2018 3:48 am
by Zapatha
The Cyberiad Council wrote:I might have Zad tag along

Sounds good

PostPosted: Wed Jun 06, 2018 4:53 pm
by Nuridia
There's an adventure in Cantarella, just gotta figure out how to tag along.

PostPosted: Wed Aug 08, 2018 9:58 am
by Futrellia
WIP

Name: Kyler Andonar

Race: Human

Gender: Male
Age: 34
Appearance:
Image


Faction: The Aarkin Inquisitors

Personality: Years of fierce battle have hardened Kyler's heart and mind, making him an unpleasant man to work alongside or learn from. He devotes himself completely to Rhodin so much so that he would be labeled a "hard-liner" within the Order. He is without much humor and tends to be annoyed by silly or even humorous people. Nobody knows exactly what happened to make Kyler like stone, but whatever it was stripped him of all life and soul.

Bio:



Weapons: Inscripted and custom Inquisitor longsword (Sigil of the Aarkin at the pommel with the words "What lurks in the Dark will be brought to the Light" in Jul on both sides of the blade.
Two steel daggers bearing the Aarkin sigil at the pommel sheathed in leather on both sides of his waist.
Armor & Apparel:
Standard Inquisitor robes reinforced with a chainmail undershirt and iron shoulder pauldrons, iron shin guards and iron elbow guards.
School of Magic: (If applicable)
Powers and Special Abilities:
Skills:

PostPosted: Wed Aug 08, 2018 1:36 pm
by The Cyberiad Council
this RP is just a little dead

PostPosted: Wed Aug 08, 2018 1:55 pm
by Futrellia
The Cyberiad Council wrote:this RP is just a little dead


Maybe since it got bumped, it'll resurrect?

PostPosted: Wed Aug 08, 2018 6:22 pm
by Higher Japan
I'm still here though, considering the major swath of land i own.

PostPosted: Wed Aug 08, 2018 7:07 pm
by Haedros 92712
I still remain in the realm of Yigros

PostPosted: Sat Aug 11, 2018 5:48 am
by Ruskland-Preuben
Name: Mael Graygrace

Race: Former Irra, though god knows what he’s turned himself into, which is a gray humanoid without genitals, nose, or mouth, though for eyes, there’s just two circles that are lower than the rest of his face for eyes.

Gender: Male
Age: The First Man, I wonder how old that is.
Appearance: An 8 foot tall and muscular humanoid, no genitalia, only a small bump, no mouth, though sometimes an empty and jagged crack across his mouth appears, a caricature of a smile, no nose, and two empty eye sockets, yep, no eyes. And silvery gray skin.

Faction: None

Personality: Personality is a fickle thing, or if you let it, chains. This being has torn his chains off, and he can play as any personality as a result, though being random amuses him, so he tends to do that.

Bio: First man, King of the Coastlands, and the one that would send humanity to the heights they are currently enjoying. He was first of many genetic anomalies in the Hudran, born the seventh son of a chief and a concubine, and was therefore an outcast at an early age due to his predicament, though at his 13th year he already was joined by thousands like him, implying rapid gentic deterioration, or evolution, within the Hudran, and eventually he was joined by all the Hudran, now humans, by his 30th year. Due to his status as the first, he quickly became the leader of the first humans, and he proved himself a wise and just man, and was crowned when he led them against hostile forces by a green coast, King of the Coastlands and the First Men he was indeed. Conquests began, trade skyrocketed, and the harvests grew larger and larger every year. He had many children, and many influential families can trace their ancestry to him.

His greatest action would be his last however. He led an expedition to the southern parts of the Great Desert, to seek great power. And when he arrived, treachery struck, he was cornered on the cliff, and instead of being slain alongside his compatriots, he was pushed over the cliff side, falling to his death. Though ironically, the elven plot to kill him would be the very thing that helped him to great power...

AND HE KEPT ON TUMBLING DOWN TUMBLING DOWN TUMBLINGDOWN FURTHER INTOTHE SCARFOREVERMORETUMBLINGFURTHERANDFURTHER! Hahahahaha...

Void, emptiness, vacuum, nothingness...

That was what he felt when he had stopped falling, though he couldn’t be sure, he could be falling down right now, and due to the constant occurrence, he had felt used to it. Gods, there was so much darkness here, was this where light died and entropy was god? What is his name? He can’t remember, though...

Gods... Hmm, they might have left me, though does it matter? I’m just a person in an uncaring multiverse, and said multiverse wasn’t even unique, there were countless more, and countless more he hasn’t seen. Oh, how dark and dreary this place is, I want out. Hrngh? Huh, I think, I think I remember now, a bit, I, my name... Me. Mael, Grayace? No, Graygrace? Yes? That rings a bell, I think. I-I think I, I think therefore I am. I am Mael Graygrace, and I want to go home. And himself whispers to him, “You wanna go home? Then go, nothing holds you back.” And so the Gray Grace kept on flying, and flying further up, and so the sights he saw when he fell a second time, and then he saw it, the cliff, eroded away, though somehow familiar. He stands by the edge, fully returned to his realm of origin, he sees the corpses, he makes a decision, and he heads off, to wherever he is now, a sword on the ground... His sword, he takes it, and another decision is made, and goes the opposite way.



Weapons: A sword(made out of Damascus steel)
Armor & Apparel: None, he has no genitalia and skin, what is there to hide? And this gray surface is as hard as rock, and as flexible as clay in a potter’s hands.
School of Magic: N/A
Powers and Special Abilities: Holding the forehead and the chest of a person makes them go through what he went through, and turns them like him, immortal beings of gray, Graymen. Can also go faster than most things. Doesn’t need to eat or drink. Immortal, but can be killed, but I won’t tell you how, cause we’re going to work on that.
Skills: Do-not-fight-or-autokill level swordsmanship, persuasive and authoritative, natural leader, and influential to humans.


WiP if not accepted.

PostPosted: Sat Aug 11, 2018 12:02 pm
by Elerian
Guys, this is very much dead. Stop posting here.

PostPosted: Wed Aug 22, 2018 7:59 pm
by Futrellia
Elerian wrote:Guys, this is very much dead. Stop posting here.


No keep going. Keep performing CPR on a skeleton