Name: Vyrlor Ranrawyn
Race: Elf(Snow Elf)
Gender: Male
Age: 42
Appearance:
Faction: Loyal to Ailluin
Personality: Revealed in IC
Bio: Vyrlor Ranrawyn was born the third child to House Ranrawyn, one of the Archons of Ailluin. The Archons are second in power to the High King/Queen and each rules one of the regions that makes up Ailliun. Vyrlor’s family being one of the oldest to hold the title and has ruled over the Isysa region for centuries. He was given the same education as his older siblings and excelling at archery. Also, he shown a desire to learn more about the world first hand then writing about it. Which Vyrlor was not allowed by his parents to leave the kingdoms borders growing up as they as saw no need for Vyrlor leave Ailluin during his upbringing. The reasoning for this was the prevailing isolationist ideas that the kingdom was founded upon. Ailluin rarely deals with outsiders expect for some trade. Snow elves rarely left Ailluin and most that do are merchants. Vyrlor knew that he was not going to get a title being third in line and he wished to honor his family’s name in someway. Thus he opted to join the military and joined the Pathfinders, the kingdom’s premier ranger unit.
Vyrlor served with distinction with the Pathfinders for years while continuing to hone his archery skills. Years later and due to his loyalty and years in the Pathfinders. Vyrlor finally found the opportunity to leave Ailluin and explore the world. There was one small catch, while Ailluin isolationist ways would give the impression that do not care what happens outside of their borders. They always like to know what the other nations of the world are doing and growing tensions with Cantarella and Eroria has gained their attention. While Vyrlor is free to travel the world as he sees fit, he also is tasked to keep a eye and ear on the two nations when possible.
Weapons: Steel Bow and Steel Sword
Armor & Apparel: Hooded Leather Armor
School of Magic: Ice Magic which he can infuse into his arrows.
Powers and Special Abilities: N/A
Skills: Marksmen, Tracking, Stealth and Scouting
Name: Atulbul Ulfikul or Atulbul the Scholar
Race: Orc
Gender: Male
Age: 52
Appearance: Average sized orc with smaller tusks then normal. Grayish green body tone with Orish tattoos on his arms stopping at the forearm. Large tattoo of the Arcanum's emblem on his back. Somewhat muscular with black hair that is starting to grey and kept in a short war braid. Along with a short beard and has brown eyes.
Faction: Mordus Arcanum
Personality: Revealed in IC
Bio: Atulbul was born into a clan ruled by a warlike chieftain somewhere east of Eroria. He was expected to train to be a warrior like the most of his clan till he showed magical talent when he was six. Atulbul was given over to the clan shaman to train and hone his magic to aid the clan in their battles. Despite the honor and special place he had in the clan, Atulbul was always the outcast of the clan. As he learned magic and the history of his clan during his training. He became less interested in combat more interested in history to the dismay of his clan. Treasuring history and wanting to learn more then using his magic to fight in raids or battles. After one final dispute between him and his chieftain after catching Atulbul praying to Heth and his place in the clan. Atulbul chose that moment to leave his clan and to live on his own.
With his love for history and growing reverence for Heth. He made the decision to embarked on a pilgrimage to the sacred Isle of Kels and join the Mordus Arcanum. The journey was not easy and was made more difficult due to people he met on the way not believing of his intent. Often thinking it was a ploy of some kind and only found one fellow pilgrim that believed him of his intentions. Together the two made it to the Isle and keepers of the Isle were wary of Atulbul presence. In order to gain their trust to allow him to join their ranks and at the urging of Atulbul’s friend. Atulbul had to pass a test to see if he intent was true and if he could be trusted. He passed the test and was allowed to join the Mordus Arcanum. He studied, learned and even went on missions to recover knowledge for the Arcanum. Taking pride in his duties and has spent almost three decades in their service.
Weapons: Staff and a steel dagger.
Armor & Apparel: Hooded robes with the mark of the Arcanum and fitted with protective runes.
School of Magic: Rune, Lighting, Earth, and Summoning magic.
Powers and Special Abilities: N/A
Skills: Historian, Notably skilled at Rune and Lighting magic, Adept at summoning, specifically with spirits tie to nature. Proficient with using his old staff as a melee weapon if needed, a good herbalist.