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Anowa
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Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Mon Mar 23, 2020 11:17 pm

THE GREAT FILTER


It is the dawn of the year of our lord 3217.

The Galaxy wide empire of humanity is gone.

The old addage of 'don't put all your eggs in one basket' was blissfully ignored.

In 2085, humanity discovered a dwarf planet between Sol's Kuiper Belt and the Oort Cloud. They named it Prometheus. In 2106 They landed upon it, and in 2107, they discovered a derelict alien outpost, confirming a suspicion that humanity had long been wondering about. A cosmic phenomenon known as Dark Mass Tunnelling and the mathematics and designs, as well as chemical compounds, to utilize it for human benefit were found in the sole running hard disks in the station. Many saw it as the greatest technological leap mankind had ever found, others labeled it as an ungodly Pandora's Box.

While they would never live to find out, the latter were right in all aspects.

In 2234, it was discovered that those exposed to 'Blue Carbon' the synthesized element used to power most human ships, would develop fatal; neurological related cancers within 4 months. A fewer less than ethical elements begin to experiment with such knowledge, and it's discovered that less than 1% of those exposed develop the ability to harness dark energy via nodules in the brain and nervous system, after the finding are published, these individuals are medically labeled with 'Dark Mass Manipulation Syndrome'.

In 2278, humanity begins to depart from the tried and true Dark Mass Tunnel drives it used prior, opting to develop massive shipping and travel gates casting a field of energy to give superluminal capacity to anything as small as a shuttle. within 20 years, Dark Mass Tunnel drives are almost solely utilized by capital ships or frontier freighters.

2346, FIrst Contact with a species that is more than skeletons in a ruined biosphere. Not soon after humanity is introduced to the galaxy at large.

In 2393, Humanity no longer followed the United Nations Colonial Authority as a whole, beyond those inner core systems, powered and connected via the massive jump gates, the frontier begins to form it's own nations, governments, and hierarchy. This is seen as the peak of human achievement, and the golden age of man.

2507, the War in Heaven begins, all that is confirmed to be known during this time is that a hivemind of some kind begins to ravage the frontier colonies near the shadow of the galactic core. History during this period is contradictory and inaccurate at best.

2625, the galaxy comes crashing down around everyone's ears. Known only as the 'The Cascade' all technology reliant on the Dark Mass Tunneling, and Blue Carbon breaks, Jump Gates are rendered useless, Modern FTL drives are overloaded and detonate, and generators just, stop. Those 'suffering' Dark Mass Manipulation Syndrome are either killed or rendered insane and crippled from the event. Hiveminds across the galaxy wither and die within days, and within months, each world becomes it's own state, hording whatever tech still worked or they could reverse engineer. Those who were left within nothing regress into medieval societies or stone age tribes. By 3180, every previous alliance had fallen to pieces as the War in Heaven no longer has an enemy to fight. History outside the Frontier is almost entirely lost within a generation, and all that remains is the fractured remnants of what was.

It is now 3217, Nearly a dozen generations have passed, scrapped remains have been reproduced by those that can, tried and true reproductions are almost priceless, and the Frontier is an almost lawless wasteland in some cases.

You are a newly contracted member of the ISV Prometheus, a ship registered as a merchant vessel, but the company residing upon it providing courier, security, and exploratory services. Mercenaries of a new age.

Welcome Aboard.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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The United Remnants of America
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Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Tue Mar 24, 2020 10:48 am

Is this The Outer Worlds?
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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Ontorisa
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Posts: 8672
Founded: Feb 13, 2013
Civil Rights Lovefest

Postby Ontorisa » Fri Mar 27, 2020 4:10 pm

What would y'all think of a PMC-driven RP taking place in a warzone? Think "Escape From Tarkov", where players are able to enter this warzone in "sectors" in order to complete missions, and buy/look equipment.

I'd have to flesh out the details way more, but if someone would want to collaborate with me on this, that'd be sick.

URA, Anowa, this would kinda be up your alleyway I believe?

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Main Nation Ministry
Postmaster-General
 
Posts: 13014
Founded: Sep 28, 2016
Psychotic Dictatorship

Postby Main Nation Ministry » Fri Mar 27, 2020 4:21 pm

I suggested this on another thread, but I was wondering if anyone was interested here as well.

I have a bit of a random, but interesting idea for a comedy/slice of life RP, based on pretty much the latest Wes Anderson movie that's supposed to come out. In other words, it's running a news publication based on the Onion.

The concept is basically having both the OP (as editor in-chief) and a bunch of accepted characters run their own newspaper/magazine on the typical, the illogical, the eccentric, and the overall ridiculous. Characters get to pretty much world build by writing stories of events or bits of info happening in a typical 21st century setting. While it's not meant to be well over-the-top in terms of comedy like some RPs, the tone is supposed to be humorous, depending on how our characters in the IC behave and the stories that they write. Characters are also allowed to post not just news stories, but essays, commentary, fiction, reviews, poetry, and other literary stuff to make the issue of a publication interesting.

Thoughts?
Last edited by Main Nation Ministry on Fri Mar 27, 2020 4:22 pm, edited 1 time in total.
Local 22 year old Diet Coke Addict College Student Ruins Everything

Quote of the Week: "A NEW STORY ON WRITING THREAD FOR HALLOWEEN!! MYSTERY MINE AVAILABLE NOW!"

RPs I do
- How do you do fellow kids? You want to see something violent? - Artemis: Deimos Trafficking League (Horror/Mature)
- Descend into the forgotten tourist traps of Florida on this transgressive RP! - The Community (Mature/Black Comedy/Slice-of-Life)

My overall account that I use for P2TM and even for international roleplaying! MNM is a mysterious and extremely dangerous dictatorship filled with supernatural oddities, demons, militarized soldiers everywhere, and a misanthropic nihilistic dictator who doesn't give a damn. It's basically if the SCP Foundation got mixed with 1984.

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The United Remnants of America
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Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Fri Mar 27, 2020 5:26 pm

Ontorisa wrote:What would y'all think of a PMC-driven RP taking place in a warzone? Think "Escape From Tarkov", where players are able to enter this warzone in "sectors" in order to complete missions, and buy/look equipment.

I'd have to flesh out the details way more, but if someone would want to collaborate with me on this, that'd be sick.

URA, Anowa, this would kinda be up your alleyway I believe?

I'm interested.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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Tayner
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Posts: 7913
Founded: Oct 09, 2014
Ex-Nation

Postby Tayner » Sat Mar 28, 2020 2:59 am

The United Remnants of America wrote:
Ontorisa wrote:What would y'all think of a PMC-driven RP taking place in a warzone? Think "Escape From Tarkov", where players are able to enter this warzone in "sectors" in order to complete missions, and buy/look equipment.

I'd have to flesh out the details way more, but if someone would want to collaborate with me on this, that'd be sick.

URA, Anowa, this would kinda be up your alleyway I believe?

I'm interested.

I am also interested.
If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

-If it's stupid, but it works, it ain't stupid.
-No Combat Ready unit has ever passed inspection.
-No Inspection Ready unit has ever passed combat.
-There is nothing more satisfying to you then having the enemy shoot at you, and miss.
-Remember, your weapon was made by the lowest bidder.
Disclaimer: The sig is out of date and I probably won't update it

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Ontorisa
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Posts: 8672
Founded: Feb 13, 2013
Civil Rights Lovefest

Postby Ontorisa » Sat Mar 28, 2020 9:00 am

The United Remnants of America wrote:
Ontorisa wrote:What would y'all think of a PMC-driven RP taking place in a warzone? Think "Escape From Tarkov", where players are able to enter this warzone in "sectors" in order to complete missions, and buy/look equipment.

I'd have to flesh out the details way more, but if someone would want to collaborate with me on this, that'd be sick.

URA, Anowa, this would kinda be up your alleyway I believe?

I'm interested.


Tayner wrote:
The United Remnants of America wrote:I'm interested.

I am also interested.


Would y'all be interested in working on this with me then?

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Tayner
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Posts: 7913
Founded: Oct 09, 2014
Ex-Nation

Postby Tayner » Sat Mar 28, 2020 11:17 am

Ontorisa wrote:
The United Remnants of America wrote:I'm interested.


Tayner wrote:I am also interested.


Would y'all be interested in working on this with me then?

Sure
If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

-If it's stupid, but it works, it ain't stupid.
-No Combat Ready unit has ever passed inspection.
-No Inspection Ready unit has ever passed combat.
-There is nothing more satisfying to you then having the enemy shoot at you, and miss.
-Remember, your weapon was made by the lowest bidder.
Disclaimer: The sig is out of date and I probably won't update it

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Ontorisa
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Posts: 8672
Founded: Feb 13, 2013
Civil Rights Lovefest

Postby Ontorisa » Sat Mar 28, 2020 12:40 pm

Tayner wrote:
Ontorisa wrote:


Would y'all be interested in working on this with me then?

Sure


Ok perfect, I'd need help figuring out the factions (PMC 1, PMC 2, Hostile to All), the weapons system, and how this RP is going to function.

Additionally, maps, background, locations, etc.

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Tayner
Powerbroker
 
Posts: 7913
Founded: Oct 09, 2014
Ex-Nation

Postby Tayner » Sat Mar 28, 2020 11:46 pm

Ontorisa wrote:
Tayner wrote:Sure


Ok perfect, I'd need help figuring out the factions (PMC 1, PMC 2, Hostile to All), the weapons system, and how this RP is going to function.

Additionally, maps, background, locations, etc.

Escape From Tarkov: African Edition

PMC1: American PMC (Safe Security Holdings?) is used to defend Paulson Oil and Natural Gas interests in a fictional African nation.

PMC2: (Insert Russian Translation) Tovarich Special Military Advising Company is employed by the African nation’s government to train/advise it’s military.

General Hostiles: Warlord lead Militias that have bought off military commanders to look the other way while they do warlord shit

Setting: The fictional country falls into a civil conflict for various reasons, including the government allowing Westerners to exploit the land for oil (and possible cover-ups of conspiracies related to them pushing out villages so they can drill for oil). Concurrent to this, Paulson Oil and Natural Gas is bought out in a hostile takeover, and logistical failures and the severance of pay to PMC1 basically leaves them stranded until higher ups can organize a way to extract them. Meanwhile, the PMC2 has to withdraw from its advisory role due to the civil war, but for reasons that the Russian Government has them remaining there (unofficially) to promote Russian interests/keep an eye on the situation.

Warlords make moves, and the combination of this, unrest, and a series of assassinations, the government all but collapses. Now, PMCs are basically fending for themselves as they’ve been stranded and cut off financially by higher ups/employers, and must provide for themselves and work with contacts they’ve made in country in order to survive and possibly get themselves out, or at the very least, hold out until they can be extracted by command.

My basic idea, anyway.
If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

-If it's stupid, but it works, it ain't stupid.
-No Combat Ready unit has ever passed inspection.
-No Inspection Ready unit has ever passed combat.
-There is nothing more satisfying to you then having the enemy shoot at you, and miss.
-Remember, your weapon was made by the lowest bidder.
Disclaimer: The sig is out of date and I probably won't update it

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Ontorisa
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Posts: 8672
Founded: Feb 13, 2013
Civil Rights Lovefest

Postby Ontorisa » Sun Mar 29, 2020 8:59 am

Tayner wrote:snip


I like the idea, but I kinda want to keep it in the Eastern European setting and try to utilize the ongoing Ukrainian Civil War as a reason why there are PMCs present in a sovereign nation. Below is a WIP OP, and I can edit it with the ongoing feedback from us here. Name is obviously a placeholder, I like OSWALD but I don't know why. If you or URA have any suggestions for a name, let me know.

Here's my take so far:

Image
A PMC-DRIVEN RP TAKING PLACE IN THE WARTORN COUNTRY OF DERLOVIA


"So, you want to work in Derlovia? What, you got a fucking death wish or are you just crazy?" - THE CAPTAIN


Welcome to Derlovia. A former Soviet Republic, the country is located in the region of the Black Sea closest to Ukraine & Russia, and is in the midst of a terrifying civil war that has ravaged the country. Throughout its existence, it has known only conflict, from the years of the Russian Empire, to the First & Second World Wars, to a civil war that tore the country apart, each and every conflict that erupted in Derlovia has had its consequences.

To any outside observer, this would appear business as usual in Derlovia. However, upon closer inspection, a proxy war can be seen. With the growing NATO-Russian tensions growing in Eastern Europe, Derlovia has become a hot spot between these two groups, and a spillover from the Ukrainian Civil War.




OSWALD is an "Escape From Tarkov"-esque RP set in the fictional Eastern European nation of Derlovia. Much like the setting it is based off of, Derlovia is a wartorn nation whose society has utterly failed and collapsed, its government struggling to contain the violence as two factions face off against one another. In this RP, players will assume a side, whether if it is the Western-backed Jacobs Security Services, the Eastern European Волосковская военно-консультационная компания (English: Voloskovsky Military Advising Company), or a local raider or scavenger. Players will initially begin by inserting into a "section" of Derlovia, which will be controlled by a neutral/raider/scavenger faction. From there, players can fight to control each section, which will grant them additional income for their faction, as well as to find better equipment, material, and items that they can either keep for themselves, or sell back at their "safe zone" or one of their controlled sectors.

The overall goal of OSWALD is for one faction to control the overwhelming majority of Derlovia. OPs & Co-ops will be present in order to enforce rules, control NPCs, and enact environmental changes either to level the playing field, or to make it much more difficult for both sides. BLUFOR's objective is the overthrow of the Derlovian government, while OPFOR's objective is the elimination of the present Derlovian opposition. Each side will have a "safe zone", which will be present in their respective neighbouring countries and will not be able to be attacked by either side (BLUFOR: Ukraine; OPFOR: Russia).

WIP.




FACTIONS
(This will look much nicer in the actual OP)

Playable Factions

Jacobs Security Services (BLUFOR - "HOUNDS")
  • Founded in 1976
  • Western-based
  • Use of NATO weapons
  • Present in Derlovia to maintain Western/NATO interests in the country

Voloskovsky Military Advising Company (OPFOR - "HAWKS")
  • Founded in 1977
  • Eastern-based
  • Use of Russian weapons
  • Present in Derlovia to give military advice to the government forces, unofficially to maintain Russian interests in the country

Raiders/Scavengers (INDFOR - "SCAVS")
  • Locals
  • Hostile to both BLUFOR & OPFOR

Non-Playable Factions

Derlovia Government Forces (OPFOR)

Derlovian Front for Liberation (BLUFOR)

Various Ukrainian Civil War Paramilitary Groups (BLUFOR/OPFOR/INDFOR - OP/Co-op Discretion)




WEAPONS & EQUIPMENT

  • Tier system to differentiate each piece of weapons and equipment.
  • Designate the following for each weapon:
    • Weight
    • Value (in $$$ so players know how much they can potentially get for selling them)
    • Tier
    • Calibre
    • Users
    • Storage Required
    • Any other things?
  • Equipment Needed:
    • Head
    • Body Armour(?)
    • Radio Communications (Headsets, cellphones, radios, etc.)
    • Backpacks
    • Combat Vest (capacity)




List of OOC threads required:
- Bank Thread
- Shop Thread
- BLUFOR Safe Zone
- OPFOR Safe Zone
Last edited by Ontorisa on Sun Mar 29, 2020 12:20 pm, edited 2 times in total.

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The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Sun Mar 29, 2020 2:11 pm

Whew. Neat.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Sun Mar 29, 2020 2:19 pm

I love the concept, and I love loot RPs, but I do have a concern with the OOC threads. Having the IC, OOC, Bank, Shop, BLU, and OPFOR equates to six threads which the mods may crack down on. I remember they didn't even like us having archive threads (Granted it may just be because we're us). Perhaps bank and shop may be combined, or added to their respective sides, like BLU handling banking and shop for them, and the same for OPFOR.
Looking for help on Pub-lishing your RP? Come check us out!
Member of Task Force Atlas
Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

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Ontorisa
Powerbroker
 
Posts: 8672
Founded: Feb 13, 2013
Civil Rights Lovefest

Postby Ontorisa » Sun Mar 29, 2020 2:25 pm

Vacif wrote:I love the concept, and I love loot RPs, but I do have a concern with the OOC threads. Having the IC, OOC, Bank, Shop, BLU, and OPFOR equates to six threads which the mods may crack down on. I remember they didn't even like us having archive threads (Granted it may just be because we're us). Perhaps bank and shop may be combined, or added to their respective sides, like BLU handling banking and shop for them, and the same for OPFOR.


Oh the bank & shop will be the same thread. I might take out the "safe" threads entirely, but I'm not sure.

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Anowa
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Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

This isn't a coronavirus meme I swear

Postby Anowa » Sun Mar 29, 2020 3:01 pm

Image
The Reboot of an RP of the same name by New Grestin

Image

    Mankind has fallen. The exact reasons as to why have been muddied and blurred through word of mouth and lack of official word. If one took the time to sort through the decaying and tattered papers in the irradiated or corrupted government buildings, they'd find it started in the late 2010s, ended sometime in the 2020s... or at least that's when things really fell apart. A lot of people died, what's know is that there was some form of sickness rolling through most of the world, billions died. The United States, or what remained of it when they got around to reacting, started wiping hot spots of the infection out. It didn't work as intended, the disease now exposed to radiation started mutating rapidly, across a variety of species and symptoms, those unluckt few who caught the mutated strains were twisted and corrupted into diseased animals. Though at last, humanity had a reprieve at least, the disease in the continental US was now having a harder time infecting new people. With a growing immunity, people started recovering, but with a splintered government, people branched off and founded their own enclaves to survive, forsaking the government that had tried to bathe so many in atomic fire.

    It has been almost 200 years hence. Humanity's recovery has been a slow and uplifting process. Areas still left mangled and cursed with radiation and seemingly cursed by the souls of the dead, anchored by supernatural means. Batches of wilderness or abandoned ruins left teeming with infected remnants and corrupted fauna. Mankind has yet to return to these zones, and perhaps never will.

    To the North, only frozen wastelands and infested towns, the frosts and fields of Canada working people to the bone before they can find anything of value. To the South, an eternal dust bowl, which rumors state can flay men alive is the only thing to away those who venture into Mexico.

    All across the continental United States, remnant holds, kingdoms, and free states have risen above the trials and tribulations of a post-collapse world. This is where you come in. You will take the reigns of one of these many states, likely of your own creation, and attempt to wrangle the post-collapse US.

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LEGEND
- Free Holds (White) (Non-Player)
- Bandit Clans (Non-Player)
- Corrupt Holds (Non-Player)
- Dead Zones (Black | Non-Player)

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    The era of mankind in which everything was at your fingertips, and where food was only a stone's throw away is long gone. Humanity has regressed far, many who knew how to work the machines required to keep the world running died so long ago. Commonplace items of the past are seen to some as gifts from the gods, to the more collected folks, relics of a bygone era. That is not to say that all of humanity has regressed to the stone age, there are a few groups capable of maintaining a level of technology comparable to the 20th century, but most lay elsewhere on the graph.
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Glimmer Tech:

    Glimmer Tech are the kinds of things that were on the technological side of things during the collapse, while not always cutting edge, their general fragility means they are incredibly rare to be in working order this long past the collapse. Data drives, electronic devices, and variety of medical supplies which were on the edge of discovery. Such items are priceless based on the mere suggestion that they may still work, let alone actually function and contain usable data. To some they may be worth more than their weight in gold.

    Glimmer technologies cannot be produced on any scale, and can only very rarely be found in dead or corrupted zones, left reasonably untouched since the collapse.

    Glimmer Tech includes, but is not limited to:
    Smart Phones, Flash Drives, Computers, Gene Therapy Doses, Powered Exoskeletons, Batteries,


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Pre-Collapse Tech:

    Pre-Collapse Tech are items most commonly found in widespread hands prior to the collapse, however 200 years have passed, meaning the rather common items and devices found in widespread commercial use have either fallen into complete disrepair, or are kept in very small numbers. Things like artillery and motor vehicles are found almost exclusively in this category, due to a lack of knowledge and materials needed to mass produce either in a post-collapse society.

    Pre-Collapse technologies cannot be mass produced in any meaningful numbers, due to the lack of manufacturing capacity for most or all of their components.

    Pre Collapse technology includes, but is not limited to:
    Post 1960 Firearms and weapons, Mortars, Artillery, Aircraft, Tanks, Motor Vehicles, and Armored Naval Vessels, Nuclear Reactors, Plastic, Synthetic Drugs.


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Prior-Collapse Tech:

    Prior-Collapse Tech are items that find their origin before the common items of the post collapse. Things built and designed from yesteryear, they are no longer common in their pre-collapse configuration, but their design and simplicity is easy for states with the industrial capacity to re-develop them. While generally easy to understand, develop, and manufacture, most nations can't meet the level of industry needed for this level of technology unless they have the benefit of holding out in a very well kept factory or medical lab.

    Prior-Collapse technologies can only be mass produced by states that manage to operate well maintained factories.

    Prior-Collapse technology includes, but is not limited to:
    Pre-1960s Firearms and Weapons, Penicillin, Antihistamines, Vacuum Tubes, SuperGlue, Pacemakers, Generators


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Post-Collapse Tech

    Post-Collapse Technology is the level of technology that most industrial states find themselves in. With a lack of good materials, scrap metal and wood remain to cobble together into varying items and tools to use to rebuild their homes. This tech tier does not support reliable firearms, with most tools and items prone to failure due to their composition.

    Post-Collapse technologies can be widely mass produced.

    Post-Collapse technology includes, but is not limited to:
    Improvised Firearms, Pipe Bombs, Crossbows, Molotov Cocktails, Air-Powered Firearms, Rigid Balloon Aircraft, and Small Naval Vessels


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Metal Age Tech

    Metal Age Technology is a loose collection of designs and ideas based not around the old bronze or iron ages, but rather the common theme of metal at it's core. This is the level in which craftsmen take their true shape, forging metal to their will, whether it be iron, steel, bronze, or brass. There is also a great variety of strengths and weaknesses depending on the metals used. At worst, the materials will be plentiful, if having very little in difference due to imperfections of the recycled and oxidized metals, but in the best and most time consuming cases, an iron sword fighting a bronze suit of armor can be like bringing a Death Star to a pillow fight.

    Metal Age technology includes, but is not limited to:
    Swords, Spears, Shields, Crossbows, Conventional Bows, Wooden Ships, Basic Black Powder Firearms, Surgical Implements, Wooden Structures, Natural Remidies.


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Stone Age Tech

    The age old quote by Albert Einstein had this in mind when referring to WWIV. This is the absolute base level of mankind's development, napped rocks, sinew or thread, and as straight of a piece of wood you can get. This was where humanity started so many thousands of years ago, and it is now how far it has fallen. If it can't be made from sticks, stones, leather or herbs it won't be found here.

    This tech tier does not support firearms in any capacity.

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    In the world of Year 2223, there are a few varieties of governments and factions that exist. To prevent players from establishing overpowered military dictatorships from the beginning, government and faction types are managed based on how close to a legitimate government the faction is. Each type of government will have particular positives and negatives to maintain balance and prevent large scale conquest or subjugation.

    The government types are as follows:

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- Empire: An Empire is the highest tier nation able to exist, and none currently do. An Empire has a minimum population of 20,000, with 5,000 in active military service. They control at least 40 territories, with a capitol city and three regional capitols. Empires can only be formed by a nation that meets the aforementioned qualifications regarding population and territory. Empires are immensely powerful, late-stage governments that only form in the rarest of circumstances. They can acquire new territories at a rate of 1 every 12 months; attempting to gain territories before this time results in over-extension, leading to armed insurrectionist movements and supply shortages. Empires can maintain any defining ideology, but have historically leaned Fascist or Royalist. Empires are vast regional powers that, while immensely powerful militarily, suffer even further from the problems that plague Legitimized Governments. Prone to internal power struggles, political discourse and stagnation, Empires are both extremely powerful and weak at the same time. Technologically, they can support widespread post-collapse weaponry with some pre-collapse in specialized units.
(0 / 0) Positions Filled
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- Legitimized Government: A legitimized government is any faction that has a population of 10,000, with a maximum of 3,000 in active military service. Legitimized Governments can maintain approximately 5 (including their capitol) territories at start and can expand their territories by 1 every 12 months. Legitimized governments are the most powerful starting government types, capable of fielding larger armies, however this comes at cost. Legitimized Governments that attempt to gain more territory than allowed bi-annually suffer over-extension, which will lead to armed rebellions or even liberation movements. These governments are also reliant on more bureaucracy than other faction types, and therefore are more prone to corruption and internal power struggles. Technologically, they can field post-collapse weapons and even some prior-collapse weapons such as mounted machine-guns or artillery.
(0 / 4) Positions Filled
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- Tribal Confederation: A tribal confederation is a group formed of several tribes, typically nomadic or agrarian in nature. It has a maximum population of 8,000, with a maximum of 2,000 in active military service. Tribal Confederacies can maintain approximately 3 territories (including their capitol) at start and can expand their territory by 1 every 9 months. Tribal Confederations are one step below Legitimized Governments in terms of military power and technology, capable of fielding nearly comparable armies. They suffer a similar malus from over-extension, and also must deal with internal tribal strife between the groups making up their confederation. Such internal conflicts can lead to wars of independence, or even the complete collapse of the Confederation itself if left unattended. These governments are more reliant on old-world ideals like Divine Mandate, Feudalism, or Serfdom. They can field some post-Collapse technologies, but are primarily limited to late Middle Ages and early Renaissance technologies.
(0 / 4)Positions Filled
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- Kingdom: A Kingdom is typically an autocratic form of government, ruled by a single individual. Kingdoms begin with 2 territories (including their capitol) and can expand their territory by 1 every 8 months. Kingdoms have a maximum population of 6,000, with a maximum of 1,000 in active military service. Kingdoms are reliant on their populations for labor, much like Tribal Confederations and are much slower to industrialize than Legitimized Governments. Kingdoms must content with royal internal dilemmas, such as lines of succession, estates and religious dogma more than other faction types. Due to their slower rate of expansion, Kingdoms do not suffer an over-extension malus, but are not unaffected by other dangers. Because of the reliance on agrarian communities and feudalism, these factions are more heavily affected by crises like famine and plague. Kingdoms can only field Metal Age technology, but all territories are fortified against enemy attack via castles and forts.
(0 / 4) Positions Filled
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- Tribe: A Tribe is a small form of government, governed by a wide variety of systems from autocracy to socialism. Tribes begin with a single capitol territory and can expand their territory by 1 every 6 months. Tribes have a maximum population of 4,000 with a maximum of 500 in active military service. Tribes can be either nomadic or sedentary, but invariably rely on living off the land to survive. Tribal factions are much more tight-nit, but must contend with similar issues to Kingdoms in the forms of estates, royal families and succession. Their reliance on the land and physical labor causes tribes to suffer much greater from famine and disease crises, and their lack of military power often leads to their conquest by other nations. To combat this, tribes can migrate territories once every 2 months, moving their capitol to any adjacent territory while losing any adjacent conquered territories. Tribes must rely on borderline stone-age weaponry, but can acquire better technology by raiding surrounding factions. Upon reaching the established prerequisite, Tribes may upgrade to a Tribal Confederation.
(0 / 10) Positions Open
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- Mega-Corporation: The final upgrade to a Trading Company, Mega-Corporations are vast organizations focused purely on profit. Mega-Corporations can maintain 5 territories, including their capitol. Mega-Corporations are similar to legitimized governments, holding at least 10,000 employees, 4,000 of which are combat ready. Additional employees can be gained over time, but will not contribute to further growth into other faction types. Mega-Corporations function similarly to Trading Companies, focusing on forming caravans and maintaining profit margins. Caravans can travel through other faction's territories with relative impunity, but remain targets for bandits and other factions. In addition to increased military strength, Mega-Corporations can focus on subverting their rivals via various activities such as paying off bandits or other factions to attack their enemies. Mega-Corporations can also conduct aggressive acquisitions on 1 adjacent territory every 12 months, suffering over-extension if this is conducted too early. Mega-Corporations are a legitimate military threat to smaller factions and can annex or vassalize them with their considerable private armies. Mega-Corporations can field Prior-Collapse technology and some Pre-Collapse.
(0 / 0) Positions Filled
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- Corporation: Corporations occur when a Trading Company gains territory and population equivalent to a Kingdom. As such, they operate similarly to Kingdoms. They can maintain 6,000 employees with 1,000 combat ready. Corporations start with two territories and can expand by 1 every 18 months, suffering over-extension if this is done early. Their territories are heavily fortified, making them difficult to annex or vassalize without significant bloodshed. Corporations can form caravans that can travel through other faction's territory with impunity, but they remain juicy targets for bandits and hostile factions. Due to their increase in size and wealth, Corporations can pay off NPC bandit tribes to avoid their caravans if they so choose. Player bandit tribes can choose whether or not to accept the bribe. Corporations can also conduct subversive activities such as funding insurrectionist movements in enemy factions or sending lobbyists to sway their leaders their direction. At the same time, however, Corporations are prone to even more internal problems that can be exploited by outside forces.
(0 / 0) Positions Filled
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- Trading Company: A unique faction type focused on profit, rather than outright domination. Trading Companies begin with a single capitol territory, but cannot expand from this location. Trading Companies have a combination of citizens, as well as employees, Trading Companies begin with 2,000 employees, 500 of which are combat ready. Additional employees can be gained slowly over time. Trading Companies expressly work to further profit and political gain, and form caravans to this end. Caravans can travel to other factions with relative impunity, where they can sell goods for the company. Caravans are, however, valuable targets for both bandits and other factions, and must be closely guarded. The lack of military strength on the part of the Company is compensated by their ability to financially influence other factions, as well as their heightened starting fortifications. While not able to field vast armies, Trading Companies can make their allies rich and secure their independence not through blood, but trade. Trading Companies cannot migrate territory and cannot gain new territory, but start with Post-Collapse technology. Internal conflicts over greed and profit margins are not uncommon. Famine and disease crises can affect them just as severely as other smaller factions. Trading Companies can upgrade to Corporations once reaching a population equivalent to a Kingdom, not requiring additional territory.
(0 / 5) Positions Filled
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- Bandit Clan: Banditry is not an uncommon practice in the wastes, and Bandit Clans play a significant role in that. Bandit Clans start with a single capitol territory and cannot expand, but can migrate similarly to Tribes. Unlike tribes, however, bandits can put other nearby NPC Tribes, Clans, and States under "protection", requiring the payment of goods in exchange for continued survival. This, in effect, places the tribe within the clan's sphere of influence if not successfully fought off. Influenced tribes can be forced to provide manpower and resources to bandit clans until liberated by another faction. Bandit Clans start with a population of 1,000 with 500 combat ready. Their sole existence is to raid, pillage and steal what they like, when they like it. Bandit Clans can have a variety of internal governmental systems, but rely almost entirely on extorting other tribes and raiding. Without these key elements, bandit tribes will quickly collapse into internal backstabbing. To compensate for their small comparative size, bandit tribes begin with a mix of Metal Age and Post-Collapse tech. Their capacity for guerrilla warfare is not the be ignored, as they can rarely take on a large army head on. Bandit Clans can wage campaigns of terror against their enemies, but will suffer just as harshly during crisis events, particularly famines. Despite this, they can become formidable foes if left unattended by larger nations. Bandits can reform into tribes upon reaching the required population, not requiring additional territory to do so.
(0/ 10) Positions Filled
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- Survivor Enclave: Survivor Enclaves are the smallest form of government, and like tribals can utilize any form of governing system desired. Enclaves begin with a single capitol territory and can expand by 1 every 24 months. Enclaves have a maximum population of 1,000, with a maximum of 200 in active military service. The most common remnant of humanity, Survivor Enclaves were usually born from tight-knit communities or by families who had been preparing for the end for a very long time. Over the years they've likely expanded to contain more than their beginnings, however, they have yet to expand beyond a single territory. Survivor Enclaves begin with metal age and post-collapse technologies.(UNLIMITED)
Code: Select all
[box][b]Nationstates Name:[/b]

[b]Faction Name:[/b]
[b]Faction Type:[/b]
[b]Flag (Optional):[/b]
[b]Governing Ideology:[/b] (Democratic, Royalist, Fascist, Communist, Feudalism, etc.)
[b]Leader(s):[/b]
[b]Territorial Claims:[/b] (These must be adjacent to one another.)
[b]Population:[/b] (See Government Types before determining population.)
[b]Armed Population:[/b] (See Government Types before determining armed population.)
[b]Technology Level:[/b] (Stone Age, Middle Ages, Post-Collapse, Pre-Collapse, Mixed.)

[b]History:[/b] (Two Paragraphs Minimum)
[b]Culture:[/b]
[b]Theme:[/b] (Optional)

[b]ID TAG 1997[/b] (DO NOT REMOVE)[/box]

Image


OVERALL:
    COMBAT:
    • Battles are to be handled between players via OOC or Telegram. If players cannot come to a joint conclusion, an OP or Co-Op will.
    • Following a war's conclusion, the winning and losing players will determine what territories are lost/gained.
    • If a conclusion cannot be made following a conflict, an OP or Co-Op will make the decision.
    • Weapons of mass destruction, such as chemical, nuclear or biological armaments are banned in all circumstances unless otherwise stated.
    CRISES AND OTHER:
    • Every month, a number of Crisis/Events (or none at all) will be randomly determined. These Crisis events will occur in either certain regions or the entire map. Crisis Events can range from famines and nutty prophets, to pending cataclysms that risk the remnants of mankind. Some Crisis start when predetermined conditions are met, and will continue until they or their event chain is resolved, regardless of other crisis. Other crisis (such as seasonal or animal crisis) will occur regardless of other occurring crisis, upon the start of a season or month.
    • If your nation is affected by a crisis event, adjust your posts accordingly.
    • Refusal to acknowledge Crisis conditions is grounds for warning and/or ban.
    • If your nation is facing a potential revolt, an OP or Co-OP will discuss with you the finer details of the conflict.
    • Don't be a sore loser. You can always start a new faction.
    OTHER MECHANICS:
    • Expansion: Expansion will always take exactly one month to complete and must be started at the beginning of the month. Once completed, territories expanded into will become integrated into their respective nation.
    • Vassalization: Both NPC and Player nations can be Vassalized. Vassals are beholden to the nations that conquered them and are required to fight alongside them in any future wars. NPC Vassals can be integrated after 2 years, while player Vassals cannot. Player Vassals can, after being subjugated, launch a war of independence after the conclusion of their truce with the ruling nation.
    • Annexation: NPC Nations can be annexed into a faction once they are defeated militarily. This will count as an expansion and is thus open to over-extension penalties. Player Factions cannot be annexed entirely and will retain their capitol if all other territories are annexed. If a player wishes to have their capitol annexed and become an element of the invading empire, they may do so. The winning player cannot force another nation to cede their capitol without approval. Players choosing not be annexed can instead be vassalized when defeated militarily.
    • NPC Factions: NPC Factions can be annexed, vassalized or integrated. Vassalization does not count as expansion and is therefore not beholden to an over-extension penalty. Integration or annexation are considered Expansion and are therefore subject to over-extension penalties if conducted prior to a faction's designated expansion time.
    • Movement: Militaries, Civilians and Caravans can move through unclaimed, neutral and friendly territory. Military movements are not considered territorial claims, however any territories occupied by military forces are considered Occupied and are temporarily part of the occupying faction until a Peace Treaty is established. Trade Company outposts and markets, as well as other faction outposts, are not considered territorial claims. Every territory movement will require one week, not including territorial concerns such as river crossings and mountains.
    • Population Growth and Upgrading Nations: Populations in controlled territories will naturally grow by one-hundred (100) every other month, per territory. Trading Companies and Corporations increase by one-hundred and twenty five (125) to account for employment gains. The size of a nation's military cannot be increased without upgrading to a higher tier nation. Upgrading to a higher tier nation requires the lower tier nation to have an amount of controlled territory equivalent to the next nation up. Vassal states do not count as controlled territory. They must also have an equivalent population. If this is achieved, a faction can upgrade to a higher tier faction. Trading Companies cannot upgrade to Legitimized Governments or Confederacies, but can upgrade to become Corporations and Mega-Corporations.

    Image

    • Nothing to see here. Yet.
    Awards:
    Tie Winner: Most Involved in P2TM, 2016
    Winner: Best Crime RP, 2016

    An Intro to Anowa

    User avatar
    Mizrad
    Senator
     
    Posts: 3789
    Founded: Jan 02, 2013
    Ex-Nation

    Postby Mizrad » Sun Mar 29, 2020 8:05 pm

    Hey everyone, I've been working on putting together a thread over on II that I would like to be very gritty and character driven and I figured the best place to come for such people to make that happen would be here. I know a lot of folks here at the Pub aren't big NSverse fans but I'll post my WiP for the OP pretty soon if anyone wants to take a look and see if they are interested. Thanks!
    "No good decision was ever made in a swivel chair" -George Patton
    Proud Member of the INTERNATIONAL FREEDOM COALITION!


    Nosy little fucker aren't you?

    User avatar
    The United Remnants of America
    Post Marshal
     
    Posts: 17599
    Founded: Mar 09, 2013
    Democratic Socialists

    Postby The United Remnants of America » Tue Mar 31, 2020 4:17 pm

    Mizrad wrote:Hey everyone, I've been working on putting together a thread over on II that I would like to be very gritty and character driven and I figured the best place to come for such people to make that happen would be here. I know a lot of folks here at the Pub aren't big NSverse fans but I'll post my WiP for the OP pretty soon if anyone wants to take a look and see if they are interested. Thanks!

    > II

    Why are you doing this to yourself?
    By any means necessary. Call me URA
    Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
    "I would much rather be with you than against you, you're way too imaginative."
    "URA New Confucius 2015."- Organized States
    "Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
    "He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
    "This Rp is flexible with science and so will you." - Tagali Federation
    "I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
    "Unfiltered, concentrated, possibly weaponized stupidity."
    Thafoo, Leningrad Union: DEAT'd for your sins.
    Discord: Here

    User avatar
    Danceria
    Postmaster-General
     
    Posts: 10715
    Founded: Aug 13, 2015
    Ex-Nation

    Postby Danceria » Sat Apr 18, 2020 11:13 am

    REQUEST FORM

    RP Name: In Wake of the Worlds
    OP: Danceria
    Co-OP(s): Now Hiring, Inquire Within!
    Genre(s): Sci-Fi, Alt-History
    Type: More faction on paper, but if it can be character driven

    Summary: The events of The War of the Worlds (Or rather, the events of it occurring as is in 1897/8) have transpired, and the world stands in the wake of that. Political intrigue, the death of the Victorian era, and the rise of technology ensue.

    Is The OOC (Out-Of-Character Thread) Posted?: Under-construction, please hold
    Is The IC (In-Character Thread) Posted?: Under Construction, please hold

    Nature Of Request?: To turn this concept that's rougher than a porcupine's backside into a viable RP.
    DO NOT REMOVE: 1984
    One true Patron Saint of Sinners and Satire
    It is my sole purpose in life to offend you and get you to think about your convictions due to this
    “You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
    Obligatory Quotes below
    “Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

    “Always do right. This will gratify some people and astonish the rest.” - Mark Twain

    “In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

    “The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
    -{(~CO-FOUNDER OF NS AXIS POWERS~)}-

    User avatar
    Ontorisa
    Powerbroker
     
    Posts: 8672
    Founded: Feb 13, 2013
    Civil Rights Lovefest

    Postby Ontorisa » Sun Apr 19, 2020 8:43 pm

    Feedback is appreciated :)

    --

    THE MANOR
    A HORROR RP PRESENTED BY ONTORISA

    Image

    DISCOVER THE HIDDEN SECRETS OF PATTERSBOROUGH, AND WHAT LIES BENEATH THE KINGS HILL MANOR ...
    ... OR PERISH IN THE ATTEMPT.

    OOC • IC • ROSTER


    STORY PREMISE
    WELCOME TO PATTERSBOROUGH, NORTH CAROLINA. The lustrous and old town, located on the edge of the North American continent, and possessing wonderful, tourist-primed beaches. The town has been home to a Class-A Baseball league title victory, recipients of the hotdog eating champions, and more. Approximately 41,300 people call Pattersborough home, all of whom steer clear of the one haunting aspect of this ideal North Carolinian town: Kings Hill Manor.

    While technically an old plantation built back in the 18th Century, Kings Hill Manor was once the central part of Pattersborough, particularly during the American Civil War. Despite this, a tragic phenomenon overtook the manor during the late 1800's, where its head at the time, Geoffrey Kingsman, murdered his wife and three children, before committing suicide in his office. Authorities reported at the time that Kingsman had written in ink, his own blood, and other materials: "THEY ARE WATCHING", scrawled all over the walls and across his own body.

    From that day forward, no one has dared step foot inside of the Kings Hill Manor.

    Except for now.

    A string of disappearances of young townsfolk has prompted an investigation by both the Pattersborough Police Department, and concerned townsfolk. Typically youngsters, the concerned townsfolk, despite every intuitive thought, have lashed out by themselves in order to figure out the truth behind these disappearances. All clues point toward the Kings Hill Manor, which has lead the townsfolk to believe something more sinister is taking place there.

    Find out the mystery of Kings Hill Manor. Or die, trying.

    b̴͙̼̦̟̫͆̐e̴̹̹̎c̸̖͋̆̓̈́̅ȧ̷̡͔̼̪̣̂͊͊u̴̳̻̩͝s̷̛̛̥͎̈́e̴̟̔̎͒̎̚ ̸̥̇͑̂w̸̪̘̱͗ē̸͕̺͓ ̶̝̦̃́̍̕ͅa̶̜̝̼͖͌̋̌͗r̶̢̟̠͋̋͆̓̈́e̴̲͉̰͐̿̽̈́̓ ̶̛̻̳͈͍̺̃̒̀͠a̶̮̤̺͖̼͐̓͑̓̄l̴̻̻̤̺̀̂w̴͇͑ą̴̜̗̳̈́͜ẏ̴̰̘͈̲̂̎͗́s̵̢̛̛͈͍͂͂ ̶̳̻̗̓͗̓̅w̸̯͈͑̒̎̐a̶̟̬̿̍̄͘t̵̻̮͔̿̆̾c̸̙̥̉h̷͓̏͜ï̵̡̭̹̜̓̃̊̌n̶̛͕̼̘̫̅̃̋ĝ̷̝̯ ̵̥̜͛͠ͅẙ̴͔̯̥͙͚ọ̷͕͊̈͛͝ü̸̢̦̭̘̝̐.̷͈̲͖̋̉͜.


    RULES


    APPLICATION
    • DELETE EVERYTHING IN PARENTHESIS.
    • MULTIPLE CHARACTERS ARE PERMITTED (WITHIN REASON).
    • LARGE IMAGES MUST BE SPOILERED.


    Code: Select all
    [box][align=center][size=115][color=grey]APPLICATION TO T[/size][size=105]HE[/size] [size=115]M[/size][size=105]ANOR[/size][/color]
    [b]Name:[/b]
    [b]Age (DoB):[/b]
    [b]Nationality:[/b]
    [b]Ethnicity:[/b]
    [b]Appearance:[/b] (Be descriptive if no picture is provided; use spoiler if picture is large. Include height and weight.)

    [b]Occupation:[/b]

    [b]Equipment:[/b] (You may have one personal item to start; no weapons.)

    [b]Skills:[/b] (At least two).
    [b]Weaknesses:[/b] (At least two).
    [b]Biography:[/b] (At least two paragraphs).

    [b]Past RP Examples:[/b] (At least two; or a spoilered written example).[/box]
    Last edited by Ontorisa on Sun Apr 19, 2020 8:44 pm, edited 1 time in total.

    User avatar
    Ontorisa
    Powerbroker
     
    Posts: 8672
    Founded: Feb 13, 2013
    Civil Rights Lovefest

    Postby Ontorisa » Tue Apr 21, 2020 7:03 pm


    User avatar
    Romic
    Senator
     
    Posts: 4310
    Founded: May 10, 2010
    Ex-Nation

    Postby Romic » Thu May 28, 2020 7:04 pm

    Has there been any interest in a rainbow reboot?
    TG me Anytime, I enjoy them :)
    TET's Chosen Mush Mind

    User avatar
    Imperial--japan
    Postmaster-General
     
    Posts: 11545
    Founded: Nov 24, 2010
    Ex-Nation

    Postby Imperial--japan » Sat May 30, 2020 3:38 pm

    MEMBER APPLICATION

    Nation: Imperial--Japan
    Favorite Genre(s): Sci-fi
    Activity Level: Can usually manage at least once a day. Work+Asia Timezone can hamper my attempts sometimes.
    What Do You Hope To Contribute?: Meaningful contribution to concept developments and participation in well constructed threads.
    RP Example(s): I've recently returned to the site so I have nothing recent to offer, but I think some members can vouch for me.
    DO NOT REMOVE: 4242564
    Grand Britannia wrote:
    Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


    /pol/ shitposted someone into the presidency, it's too late for you.

    User avatar
    Tayner
    Powerbroker
     
    Posts: 7913
    Founded: Oct 09, 2014
    Ex-Nation

    Fallout: Tour of Duty

    Postby Tayner » Mon Jan 25, 2021 7:22 pm

    Image
    IC
    The Pub

    War, war never changes.



    Welcome to the Mojave Wasteland, trooper! I almost feel bad for you, as your recruiter probably tricked you into joining the Army if you got this far. You're part of the 12th Infantry Battalion, A Company, 2nd Platoon. You'll probably end up in the Dam, that's where they're sending everyone these days. The Legion tried once, and they'll likely try again, to take it. The thing is, is that we need the power from it to help keep our great republic, well, in power. It's been years since the last attack, but everyone knows that the next battle is just over the horizon, so write your letters and make sure your will and life insurance policy is up to date, because it's likely to be bloody. Just remember your training, look out for the trooper next to you, and we'll beat the Legion down soon enough. Dismissed.
    -Initial in-processing brief,
    MAJ. Brooks, Adjunct General,
    88th NCR Support Battalion.



    Welcome to Fallout: Tour of Duty, a Fallout RP set in an AU where House hasn't found the Platnum Chip, thus never bringing in the Courier to be shot, or subsiquently get back up and change the balance of power of the Mojave as we know it. Instead, it's status quo, and you will fill the role of an NCR trooper in the events leading up to and including the Second Battle of Hoover Dam. We're line troopers, no NCR Veteran Rangers, 1st Recon, or Oliver's Heavy Infantry using salvaged power armor, just infantry with rifles and machine guns. This RP is going to be focused around military encounter wich will require teamwork to survive, and the effectiveness at which your unit preforms could very well have an impact on the outcome of the RP. Well, what are you waiting for, apply for the NCR Infantry today!
    There are a few roles available outside of rifleman, wich will be on a first come first serve basis.
    • Rifleman: Slots Available
    • Automatic Rifleman: 2 Slots Available
    • Grenadier: Two Slots Available
    • Medic: Two Slots Available
    • Combat Engineer: One Slot Available
    • Designated Marksman: One Slot Available
    Code: Select all
    Name: (obvious)
    Gender/Sex: (also obvious)
    Race: (Ghoul, Human)
    Age: (Again, obvious)
    Height: (^)
    Weight: (^)
    Appearance: (Picture or detailed definition)
    Equipment: (Will be assigned)
    Biography: (at least 2 paragraphs)
    2281 Do Not Remove!
    1) Read the Rules
    2) This isn't NSG, regular NS rules still apply here
    2) No godmoding/metagaming, ect
    4) Forget I put two twice and skipped three
    5) Have fun I guess?
    Last edited by Tayner on Wed Feb 03, 2021 7:21 pm, edited 4 times in total.
    If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

    -If it's stupid, but it works, it ain't stupid.
    -No Combat Ready unit has ever passed inspection.
    -No Inspection Ready unit has ever passed combat.
    -There is nothing more satisfying to you then having the enemy shoot at you, and miss.
    -Remember, your weapon was made by the lowest bidder.
    Disclaimer: The sig is out of date and I probably won't update it

    User avatar
    Imperial Idaho
    Senator
     
    Posts: 4066
    Founded: Oct 10, 2015
    Ex-Nation

    Postby Imperial Idaho » Fri Feb 05, 2021 2:41 am

    balls
    I'm from the land of Coeur D'alene Idaho.
    By Ballot or by Bullet, the Pub Party will win. The Pub Legacy Edition.
    Ifreann wrote:The Romans placated the people with panem et circenses, bread and circuses. We will placate our people with dank space weed and hyper-HD vidya.
    New Grestin wrote:> can't even get enough superiority to pull off a proper D-day
    > Idaho is tossing out nukes like a cold war Oprah

    (Image)
    Tysoania wrote:You remind me of a mobster who gets things cleared out of the way.

    Next up on the Sopranos...

    Imperial "Slick" Idaho, the fixer.
    Bralia wrote:Oh my fucking god. Do it again, guys, you both chose the number 7.

    User avatar
    Tayner
    Powerbroker
     
    Posts: 7913
    Founded: Oct 09, 2014
    Ex-Nation

    Postby Tayner » Fri Feb 05, 2021 2:30 pm

    Imperial Idaho wrote:balls

    Sllab
    If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

    -If it's stupid, but it works, it ain't stupid.
    -No Combat Ready unit has ever passed inspection.
    -No Inspection Ready unit has ever passed combat.
    -There is nothing more satisfying to you then having the enemy shoot at you, and miss.
    -Remember, your weapon was made by the lowest bidder.
    Disclaimer: The sig is out of date and I probably won't update it

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