Mostly because I always aim for that Summer Release date. Well... to be honest that is a rough estimate of when I'll have the RP up, give or take some time
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by Everhall » Fri May 25, 2018 7:08 pm
by Ithalian Empire » Fri May 25, 2018 9:28 pm
by Beiarusia » Fri May 25, 2018 9:39 pm
by Anowa » Sun May 27, 2018 2:13 pm
Androids walk the streets, everyone's phone taps their info to the government, World War Three resulted in European collapse, and North America is now a single unified state. Welcome to 2065.
In 2023, the first honest AI was turned on so to speak
0. OP/Co-OP's word is law, OP is God.
1. No Godmodding/Meta-Gaming: This can be defined as playing your character without limitations or having your character know things they couldn't possibly know.
2. Don't be a dick in the OOC: You can have your character be an aggressive and smarter version of certain political candidates. But the moment you act like a dick in the OOC thread you'll get a warning.
3. No One Liners: Three full lines of text per each IC post, anything less is frowned upon and is generally laziness and will not be accepted.
4. No 'Dick measuring' contests: The moment two of you start arguing over which character is better, and it doesn't contribute to goings on in the IC. You'll both get a warning.
5. For the love of god keep it PG-13: This is a general site rule, and while PG-13 is a blurred line nowadays, the rules of thumb are: nothing sexually explicit, and nothing overly violent. This is a place to role play as the boys in blue, not write out deviant fantasies.
6. No multicolor or odd dialogue: No colored text, and no italicized/bolded/underlines paragraphs. Reserve them for actual use instead of using them for everything.
7. If you have a problem with a player, take it to TG. If that does not work, bring it to the OP or a CoOP's attention. Do not turn the OOC thread into chaos.
8. Don't just write for yourself, other want to get involved as well. I realize it's human nature, but try to involve other people's ideas, themes, and characters. A major part in RPing is having other people, don't turn them away or cast a blind eye.
9. Have fun!
Please Note:
- Androids will Generally be distrusted by the general public due to a notable lack of biological source.
- Characters have gone through the police academy at the very least, negligent discharges, unneeded use of firearms, or police brutality will be met with IC punishment.
[u][b]APP[/b][/u] (Delete all in Parenthesis)
[b]Name:[/b] (obvious)
[b]Gender/Sex[/b] (Also obvious)
[b]Rank:[/b] (Cadet or Constable)
[b]Height:[/b]
[b]Weight:[/b]
[b]Appearance:[/b]
[b]Age:[/b]
[b]Biography:[/b]
[b]RP example:[/b]
[b][u][color=#FF0000]DO NOT REMOVE: 45916784[/color][/u][/b]
- 10-1 Unable Copy - Change Location
- 10-2 Signal Good
- 10-3 Stop Transmitting
- 10-4 Acknowledgment (OK)
- 10-5 Relay
- 10-6 Busy - Unless Urgent
- 10-7 Out of Service
- 10-8 In Service
- 10-9 Repeat
- 10-10 Fight In Progress
- 10-11 Dog Case
- 10-12 Stand By (Stop)
- 10-13 Weather-Road Report
- 10-14 Prowler Report
- 10-15 Civil Disturbance
- 10-16 Domestic Problem
- 10-17 Meet Complainant
- 10-18 Quickly
- 10-19 Return to _____
- 10-20 Location
- 10-21 Call ( ) by Phone
- 10-22 Disregard
- 10-23 Arrived at Scene
- 10-24 Assignment Completed
- 10-25 Report in Person (Meet)
- 10-26 Detaining Subject, Expedite
- 10-27 (Drivers) License Information
- 10-28 Vehicle Registration Information
- 10-29 Check for Wanted
- 10-30 Unnecessary Use of Radio
- 10-31 Crime in Progress
- 10-32 Man with Gun
- 10-33 Emergency
- 10-34 Riot
- 10-35 Major Crime Alert
- 10-36 Correct Time
- 10-37 (Investigate) Suspicious Vehicle
- 10-38 Stopping Suspicious Vehicle
- 10-39 Urgent - Use Light, Siren
- 10-40 Silent Run - No Light, Siren
- 10-41 Beginning Tour of Duty
- 10-42 Ending Tour of Duty
- 10-43 Information
- 10-44 Permission to Leave ___for___
- 10-45 Animal Carcass at ___
- 10-46 Assist Motorist
- 10-47 Emergency Road Repair at ___
- 10-48 Traffic Standard Repair at ___
- 10-49 Traffic Light Out at ___
- 10-50 Accident (F-Fire, PI-Personal Injury, PD-Property Damage)
- 10-51 Wrecker Needed
- 10-52 Ambulance Needed
- 10-53 Road Blocked at ___
- 10-54 Livestock on Highway
- 10-55 Intoxicated Driver
- 10-56 Intoxicated Pedestrian
- 10-57 Hit and Run (F-Fire, PI-Personal Injury, PD-Property Damage)
- 10-58 Direct Traffic
- 10-59 Convoy or Escort
- 10-60 Squad in Vicinity
- 10-61 Personnel in Area
- 10-62 Reply to Message
- 10-63 Prepare Make Written Copy
- 10-64 Message for Local Delivery
- 10-65 Net Message Assignment
- 10-66 Message Cancellation
- 10-67 Clear for Net Message
- 10-68 Dispatch Information
- 10-69 Message Received
- 10-70 Fire Alarm
- 10-71 Advise Nature of Fire
- 10-72 Report Progress on Fire
- 10-73 Smoke Report
- 10-74 Negative
- 10-75 In Contact with ___
- 10-76 En Route ___
- 10-77 ETA (Estimated Time of Arrival)
- 10-78 Need Assistance
- 10-79 Notify Coroner
- 10-80 Chase in Progress
- 10-81 Breathalyzer Report
- 10-82 Reserve Lodging
- 10-83 Work School Crossing at ___
- 10-84 If Meeting ___ Advise ETA (Estimated Time of Arrival)
- 10-85 Delay due to ___
- 10-86 Officer / Operator on Duty
- 10-87 Pickup / Distribute Checks
- 10-88 Present Telephone # of ___
- 10-89 Bomb Threat
- 10-90 Bank Alarm at ___
- 10-91 Pick Up Prisoner / Subject
- 10-92 Improperly Parked Vehicle
- 10-93 Blockade
- 10-94 Drag Racing
- 10-95 Prisoner / Subject in Custody
- 10-96 Mental Subject
- 10-97 Check (Test) Signal
- 10-98 Prison / Jail Break
- 10-99 Wanted / Stolen Indicated
- 10-101 What is Status? (Are you secure?)
- 10-106 Secure (Status is secure)
Urgency Code
- Code 0: Dead on Arrival (suspect is dead upon arrival)
- Code 1: Non-Emergency (Cat in a tree)
- Code 2: Emergency (Most other calls)
- Code 3: Situation under control (things have been dealt with)
- Code 4: Mass Casualty (Hold the fort until SWAT can get there, lethal force authorized. Usually an 'All Units' call.)
by Anowa » Thu May 31, 2018 12:36 am
Ron the Narrator wrote:
In 2077, the world was inevitably wreathed in the toasty blanket of nuclear fire. Both the People's Republic of China and the United States of America, after nearly a decade of fighting over the last few scraps of resources that Mother Earth had to her name, finally dropped the gloves. Who started the nuclear holocaust is unknown, and now, matters little. Within a few hours most of humanity was reduced to ash and ruin, either from the hellfire or from the geopolitical mess that the previous decade had caused, society as the world knew it would be gone.
Not all hope was lost however. Few saw the unavoidable end to human civilization, and either with a quest for greed before things finally ended, or through honest altruism, funded and constructed massive underground fallout shelters, known as vaults, throughout the United States. Your family was part of that group that entered one of these vaults, Vault 13. Imprisoned safely behind the large Vault door, behind walls of metal and sterile white, under a mountain of stone, a generation has lived without knowledge of the outside world. And now for a select few, that safety is about to be pulled out from beneath them life is about to change...
Welcome to Fallout: The Dwellers, an RP focusing on an alternate take on Fallout 1. Instead of the canon take on there being a single vault dweller, who accomplished so much in so little time, the RP will instead focus on a small group that Vault 13 has dispatched to fix their problem: a broken water chip. This is also a shared universe RP with a few others who have yet to post their own stories. This one in particular will also be rather restrictive on entry.
0. The rulings of OP and Co-OPs are final.
1. Basic RPing etiquette applies here, no metagaming, no godmodding, generally nothing that isn't acceptable on site.
2. Don't be a knobhead. RP your characters however you want, just keep such behavious in the IC.
3. Treat your posts like a CV, proper grammar and spelling are expected, and don't plaster it with italics and technicolor words, it's an eyesore and a possible health hazard.
4. OP reserves the right to kill your characters. You reserve the right not to complain about it.
5. Poor English skills are grounds for app denial/general removal. I should not have to TG you to find out what you meant in your IC posts.
6. Have fun!
- You can either start with 40 points for SPECIAL or ask me to roll you a number between 30-50. If you get below 40, you must use the roll allotted to you.
- Images must be below 400x400 pixels.
- Code: Select all
[floatright][img]ImageGoesHere[/img][/floatright]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Physical Description:[/b] (Things not obvious in your character photo, like height, weight, tattoos, etc.
[b]Occupation:[/b] (What their job in the Vault was)
[b]Level:[/b] 1
[b]EXP:[/b] 0/200
[b]SPECIAL[/b]
[list][*][u]S:[/u]
[*][u]P:[/u]
[*][u]E:[/u]
[*][u]C:[/u]
[*][u]I:[/u]
[*][u]A:[/u]
[*][u]L:[/u]
[/list]
[b]Skills:[/b] (All skills are dictated by SPECIAL and this equation: 2+(2xStat) + (Luck/2). Plus another 15 points for Tag skills. For every point of Intelligence you add 1/2 of the INT score to the 10 skill points gained on leveling up)
[list][*]
[*][u]Barter:[/u] (2+(2xCharisma) + (Luck/2))
[*][u]Energy Weapons:[/u] (2+(2xPerception) + (Luck/2))
[*][u]Explosives:[/u] (2+(2xPerception) + (Luck/2))
[*][u]Guns:[/u] (2+(2xAgility) + (Luck/2))
[*][u]Lockpick:[/u] (2+(2xPerception) + (Luck/2))
[*][u]Medicine:[/u] (2+(2xIntelligence) + (Luck/2))
[*][u]Melee Weapons:[/u] (2+(2xStrength) + (Luck/2))
[*][u]Repair:[/u] (2+(2xIntelligence) + (Luck/2))
[*][u]Science:[/u] (2+(2xIntelligence) + (Luck/2))
[*][u]Sneak:[/u] (2+(2xAgility) + (Luck/2))
[*][u]Speech:[/u] (2+(2xCharisma) + (Luck/2))
[*][u]Survival:[/u] (2+(2xEndurance) + (Luck/2))
[*][u]Unarmed:[/u] (2+(2xEndurance) + (Luck/2))
[/list]
[b]Perks:[/b] (At level 1 you shouldn't have any, simply put N/A here for the moment)
[list][*]N/A[/list]
[b]Equipment:[/b] (What they have on their person that helps them to survive, please be reasonable to start)
[b]Biography:[/b] (Their life story)
[i][u][color=#FF0000]Do Not Remove: 2299[/color][/u][/i]
Name: Daedalus Akhenteros
Age: 22
Gender: Male
Physical Description:
Occupation: Systems Technician
Level: 1
EXP: 0/200
SPECIALSkills:
- S: 7
- P: 8
- E: 5
- C: 3
- I: 7
- A: 6
- L: 4
Perks:
- Barter: 10
- Energy Weapons: 35
- Explosives: 20
- Guns: 16
- Lockpick: 20
- Medicine: 18
- Melee Weapons: 18
- Repair: 33
- Science: 33
- Sneak: 16
- Speech: 10
- Survival: 14
- Unarmed: 14
Equipment:
- N/A
Biography: The descendant of Greek consulate staff members, Daedalus was a child who always had a interest in machines and technology, somewhat indicative of his name. His academic life was rather well maintained, nothing much inside the vault to really occupy his time otherwise. Following in his father's footsteps, Daedalus became a systems technician like his father, taking care of the various systems machines and automatons within the vault. It was a job he not only liked, but excelled at.
- Pip-Boy 2000 MK VI
- Colt 6520 Pistol (10mm Auto)
- 2x Colt 6520 12 Round Magazines
- Vault 13 Utility Jumpsuit
- 2 Bobbypins
- Pocket Knife
- Vault 13 Canteen
- 2x Ration Packs
Unfortunately his father was among the first to go out to find a water chip in late 2160, he didn't return. Many simply thought he died, but Daedalus still held on to the belief that he's out there somewhere, even while his peers and mother thought otherwise. When the chance came for him to wander out into the wastes, find his father, and potentially save the vault in the process. He jumped at the chance. Now, with the overseer having handed him a pistol, collected nearly a dozen others, his life is ready to take a change, and the wasteland will be forever altered.
Do Not Remove: 2299
- Vault Dwellers
- Daedalus Akhenteros
- Wastelanders
- TBD
by Ithalian Empire » Thu May 31, 2018 3:50 pm
by The Roman Confederacy » Thu May 31, 2018 4:08 pm
by The United Remnants of America » Thu May 31, 2018 4:17 pm
by Tayner » Thu May 31, 2018 4:29 pm
by The Roman Confederacy » Thu May 31, 2018 4:31 pm
Tayner wrote:
The application looks good besides some grammatical mistakes in your sample. Capitalization is a little inconsistent and there are some spelling errors, but you're a new poster so some leniency can be afforded. Accepted.
by Ithalian Empire » Thu May 31, 2018 4:34 pm
by Kassaran » Thu May 31, 2018 4:35 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by The United Remnants of America » Thu May 31, 2018 4:35 pm
The Roman Confederacy wrote:Tayner wrote:The application looks good besides some grammatical mistakes in your sample. Capitalization is a little inconsistent and there are some spelling errors, but you're a new poster so some leniency can be afforded. Accepted.
Thanks, and sorry, I'm new to forum RPs so I'm trying to perfect my writing and grammatical prowess. Can I be permitted access to the discord general chat?
by Ithalian Empire » Thu May 31, 2018 4:37 pm
The Roman Confederacy wrote:Tayner wrote:The application looks good besides some grammatical mistakes in your sample. Capitalization is a little inconsistent and there are some spelling errors, but you're a new poster so some leniency can be afforded. Accepted.
Thanks, and sorry, I'm new to forum RPs so I'm trying to perfect my writing and grammatical prowess. Can I be permitted access to the discord general chat?
by The United Remnants of America » Thu May 31, 2018 4:42 pm
Kassaran wrote:I have been inspired to make a Roleplay based off of this. I want to know if anyone might be interested in ways to approach this from the bottom up though? I don't exactly want to port the story over, but I do want to draw heavily from the idea of this story. Always appreciated the 'Humans are the Weird Ones' styled stories.
Otherwise, I exist, I write, and I'm looking to get back into some P2TM stuff again.
by Ithalian Empire » Thu May 31, 2018 4:44 pm
Kassaran wrote:I have been inspired to make a Roleplay based off of this. I want to know if anyone might be interested in ways to approach this from the bottom up though? I don't exactly want to port the story over, but I do want to draw heavily from the idea of this story. Always appreciated the 'Humans are the Weird Ones' styled stories.
Otherwise, I exist, I write, and I'm looking to get back into some P2TM stuff again.
by Derelldia » Fri Jun 01, 2018 2:07 am
by Naval Monte » Fri Jun 01, 2018 8:28 am
Welcome to Gnosis: Secrets of the Raven, a dark fantasy and supernatural horror roleplaying game taking place in and around the town of Branhwrn, Wales. A large town known to house the highly prestigious Cerridwyn University, on par with Cambridge and other top universities in the British Isles. This once semi rural town has seen a massive growth in industry and urbanization as the town is now close to being called a city, a change that many older, more conservative, townsfolk don't like to much. Besides it's university Branhwrn other well known characteristic is the almost anachronistic blending of old historic buildings and modern buildings that are slowly appearing and over taking the once small, humble, town.
Yet final characteristic that makes the town both equally famous and infamous are the many dark legends and unexplainable mysterious that haunts the town. Branhwrn has always been a town where the most superstitious lot would say was cursed down to its very foundation, a curse as ancient as the old druidic tribes that once lived in the lands that the town would be built on or even older, before man ever step foot on the Earth. Ask any town folks and they would either deny on any of the stories being true or would mook you for a cheap laugh, but many of the long staying residents are keenly aware that something is wrong with their town.
Gnosisis a horror RP, first and foremost. Characters can and will die, so if your character is killed, you can create a new application and start fresh. Whether you're a student enrolled to Branfanc University, a person moving to the town, a long time resident of the town or even a drifter or a former resident returning after being away for some time, you all will start the game in the Branhwrn Rail Station. During the start you all will be unaware of the darker underbelly of the town this will be a state that would quickly be undone and once your characters have their experience they will begin to investigate the many legends and secrets contain with the town. However the town contains many dangers,
humans or otherwise, and these truths that you all seek can damage your very mind and soul should your will be too weak to bare them.
Your train ride is over. You should leave now.
1. OP/Co-oP have the final say of the law of this RP.
2. OP/Co-oPs have the reserved rights to ban and kicked any applications for whatever reason.
3. Don’t be a dick, in OOC at least. Seriously, don't. Constant fighting is not good, and will result in your kicking from the RP. Leave the dickish behavior to the characters in the RP please.
4. Don’t godmod, don’t metagame, you all get the idea. All the in general RP rules.
5. If you are going to be away for some time, please tell me, either in OOC or by TG. If you just go and disappear with no words spoken, I’ll assume you aren't coming back and let your character go or control, which ever I feel like doing with them.
6. No one liners and minimal spelling and grammar errors. These are more general RP rules
7. This game will have content and themes that is consider mature to some players, but please keep it tasteful and don't break the site's PG-13 rule.
8. Do not control another player's character unless asked permission to do so, doing so without permission will warrant a strike. If the behavior continues to the third strike you will be kicked from the game.
9. Any character that shows signs of being overpowered or displaying feats that do not match with their stated skills, abilities, and limitations will bring forth the wrath of the OPs and Co-oPs as they will be forced to endure intense trails in the RP until they died where by the app will finally be rejected and the player who made the character will have a strike.
10. Have fun. Pretty self explanatory this rule is.[/code]
The characters that you play in this RP have been touched by darkness. Some event in your past, something you inherit from your ancestors or your own traumatic brush with dark powers, has opened a channel for the forces of destruction and madness. Such dark events has formed a part of your personality and is the source to most of your character's physical, mental and spiritual problems. Dark secrets will be used to form private sub arcs for the characters to deal with, to see if they will succeed on dealing with their own internal demons or fail against them.This list would include some good examples of what sort of dark secrets characters can have.
Curse: You and/or a family are victims of a terrible curse. Your eldest son sold his soul to the devil. Your youngest son may be destined to kill his father, without knowing it. Your character may be personally cursed or is suffering from one that was struck by a family member. You may live your life constantly trying to escape from the curse.
Family Secret: In your family, there is a well kept secret in which you were initiated to early in your childhood. Maybe your family were members of a cult or criminals. Maybe they kidnapped people and ate them alive or they sacrificed animals in the worship of dark gods. Perhaps they have ties with a crime syndicate or a secret society.
Forbidden Knowledge: Somehow, you have come across knowledge that your were not suppose to have. It might be connected to an industrial complex, the military, political parties, crime family, activist groups, a secret occult society, maybe even information relating to the supernatural. Whether it is normal or paranormal knowledge because of it you have enemies lurking in the shadows waiting for the right moment to strike, you may even have this knowledge without even realizing it.
Guilty of Crime: Somewhere in your life you were tempted to perform or take part in a terrible crime. You are constantly haunted by a bad conscience. It may also be a memory of a lesser crime in which you have magnified out of proportion with your imagination, you can even have memories of a crime you have committed by accident.
Insanity: Your and/or a family member has a mental illness. You are mentally ill than you can relapse at any time. If it was a family members than they might have contributed to the illness that you have. Your insanity can be linked with an occult or supernatural experience, alternatively it can be linked to a more mundane but equally horrific experience. There is a good chance your mind is trying to block out the experience from your memory.
Occult Experience: You have either participated or have been a witness to occult proceedings. It may have been conjuring otherworldly beings, sacrificial rites, opening portals to worlds beyond, or transforming a human being beyond recognition. The event can be linked to either your family, friends, or your own interest in the occult. If you picked this secret you are not an occultist. You may have done a spell once but in your backstory but for this rp your character won't be using magic.
Pact with Dark Powers: You made a pact with dark and otherworldly powers. You may have sold your soul to a demon from inferno, sold your freedom to a faerie or even forsworn the rights to your life after deaths, all for power, pleasure, knowledge and/or wealth. Anyone who has made a pact with dark forces is constantly terrified of their past catching up with them, some can even try to either escape from their fate or prolong it. You can not use this to gain supernatural powers for this RP as only the being who you made a pact with has any rule power, your are nothing more but a pawn.
Possessed and Haunted: In some point in time you have been the victim of either a spirit, demon or some other entity. It may have possessed you into doing things that to this day you can barely remember or it may have chase you and haunt you wherever you go.
Responsible for medical experiments: In the name of science you performed some dubious experiment in medicine, psychology or any other similar fields. You are haunted by the people you have hurt, crippled or killed in the name of science. You may also be prosecuted by either the victims or their relatives and friends.
Supernatural Experience: You have witness something that did not fit in the normal frame of human minds. An event that contradicts the normal framework of reality. This event could have happen anywhere in your life, only that you and maybe a select group of other are aware of the event. Perhaps you disappeared as a child of weeks or months and were found in the forest glades naked and with a wide smile on your face with no memory of what happened or maybe everyone in your town disappeared and rescue workers found only you. Your friends and families torn apart by demons from the outer dark or sunk into the Earth, leaving you as the sole survivor.
Victim of Crime: You have been a victim of some horrible crime or were forced to partake in some disgusting ritual or event that has marked your life. You rarely, if ever, tell anyone what happened due to both fear and shame. You worry that those that harmed you may return.
Victim of Medical Experiments: You have either partaken or been exposed to a dubious medical, psychological and genetic experiments. The experiment could have been about dreams, drugs, stress or even the effects of certain microorganisms in the human brain. You may even have your genes altered by a genetic experiment your parents were subjected to before your birth.
Character Limits
One character per player. Once they’re dead, they’re dead. It is best to have extra characters saved up, in particular having an extra being a relative, a friend, or even a lover of the deceased character may help out in quickly introducing them to the game as chances are if they were well loved than someone in their life would surely come to the town to look for them. You can hold up to two characters, no more, no less.
While characters don't start off with any heavy weapons or supernatural powers there is a chance that you may get your hands on both, however be aware that both come with their own drawbacks and messing with eldritch forces from the latter always comes with a price attach.
Character Sheet
Note 1: If you want to use anime photos than at least find some that show realistic body proportions, no tits the size of the moon.
Note 2: Please delete everything in parentheses after filling out the character sheet, let's keep the apps clean and tidy.
Note 3: Be as DETAILED AS POSSIBLE. This is necessary to the experience.
[code]
b]Name:[/b]
Gender:
Profession:
Nationality:
Age:
DoB:
Skills and Abilities:
Physical description: (include ethnicity, height and weight. clothing and jewelry. Any identifiable marks & physical ailments or deformities. written description, photograph, or both work here)
Psychological assessment:(personality, mental disorders, quirks, faith, fears, motivations.)
Personal relationship(s):
Sexuality: (heterosexual, homosexual, bisexual, pansexual, asexual?)
Items and equipment:
Strengths and weaknesses:
Dark Secrets:
Bio: (two paragraphs at least)
Roleplay experience:
Theme song: (optional)
Likes and dislikes: (optional)
Miscellaneous : (optional)
Green = PC
Orange = NPC
Purple = GMPC
Red = Deceased PC
- GM Characters
- Elizabeth Ashwood- Private Investigator/Occultist
- ???
- Town Folks and Students
- Player Characters
- Graveyard
by Tagali Federation » Fri Jun 01, 2018 8:50 am
The United Remnants of America wrote:Kassaran wrote:I have been inspired to make a Roleplay based off of this. I want to know if anyone might be interested in ways to approach this from the bottom up though? I don't exactly want to port the story over, but I do want to draw heavily from the idea of this story. Always appreciated the 'Humans are the Weird Ones' styled stories.
Otherwise, I exist, I write, and I'm looking to get back into some P2TM stuff again.
I'm not against it.
I've been recently getting more interested in FT again and wouldn't mind getting back into it.
by The Krogan » Fri Jun 01, 2018 9:53 am
by Tagali Federation » Fri Jun 01, 2018 9:54 am
by The Krogan » Fri Jun 01, 2018 10:01 am
Tagali Federation wrote:Oh shit, you're alive!
by The Armed Republic of Dutch Coolness » Fri Jun 01, 2018 10:08 am
P2TM Mentor
by The United Remnants of America » Fri Jun 01, 2018 2:50 pm
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