NATION

PASSWORD

Ex Nihilo {OOC|DEAD}

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Charlia
Post Czar
 
Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Sun Apr 15, 2018 7:00 pm

Faal Lot Himdah wrote:
Charlia wrote:Ooh, it's that girl. And yes, I will be bringing Charlotte in. More interesting interactions for the seriously traumatized.

but there is still a large, empty, loving-big-brother-shaped hole in my life this roleplay

fill it please

plz


He's coming... and with a second Legendary spirit
*celebrates*

Do you want me to figure out another one for Marielle, or no?

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Faal Lot Himdah
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Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Sun Apr 15, 2018 7:03 pm

Charlia wrote:
Faal Lot Himdah wrote:
He's coming... and with a second Legendary spirit
*celebrates*

Do you want me to figure out another one for Marielle, or no?


Up to you.

You'll probably never guess who is second spirit is so.... heres a few hints. His second spirit is a French cross dressing, knighted spy from the 18th century
Last edited by Faal Lot Himdah on Sun Apr 15, 2018 7:10 pm, edited 1 time in total.
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Apr 15, 2018 7:05 pm

Faal Lot Himdah wrote:
Charlia wrote:*celebrates*

Do you want me to figure out another one for Marielle, or no?


Up to you.

You'll probably never guess who is second spirit is so.... heres a few hints. His second spirit is a French cross dressing, knighted spy from the 16th century


I know who but I won't say.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Charlia
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Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Sun Apr 15, 2018 7:13 pm

Faal Lot Himdah wrote:
Charlia wrote:*celebrates*

Do you want me to figure out another one for Marielle, or no?


Up to you.

You'll probably never guess who is second spirit is so.... heres a few hints. His second spirit is a French cross dressing, knighted spy from the 16th century
Uh...

History. *mutters darkly* Worst subject. The worst part is, I might very well know exactly who you're talking about, but not be able to bring the name to mind.


I can see Marielle trying hard to be just as good as her brother, and getting herself another spirit as well.

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Faal Lot Himdah
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Founded: Jun 12, 2014
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Postby Faal Lot Himdah » Sun Apr 15, 2018 7:55 pm

The big brother shaped hole should be filled now
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Charlia
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Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Sun Apr 15, 2018 8:00 pm

Faal Lot Himdah wrote:The big brother shaped hole should be filled now
*grabs cinnamon roll*

mine now

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Lunas Legion
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Posts: 31105
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Apr 15, 2018 8:10 pm

Watcher/MGC-X1 interactions should be... Interesting. One's a brand-new top of the line magic-oriented homunculus, the other's an old-as-dirt homunculus focused on conventional weapons with pretty much no magical power beyond self-repair.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Faal Lot Himdah
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Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Sun Apr 15, 2018 8:11 pm

Lunas Legion wrote:Watcher/MGC-X1 interactions should be... Interesting. One's a brand-new top of the line magic-oriented homunculus, the other's an old-as-dirt homunculus focused on conventional weapons with pretty much no magical power beyond self-repair.


One is a slave in all but name to House Marmara, and one is a practically a mercenary at this point in time correct?
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Lunas Legion
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Posts: 31105
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Apr 15, 2018 8:14 pm

Faal Lot Himdah wrote:
Lunas Legion wrote:Watcher/MGC-X1 interactions should be... Interesting. One's a brand-new top of the line magic-oriented homunculus, the other's an old-as-dirt homunculus focused on conventional weapons with pretty much no magical power beyond self-repair.


One is a slave in all but name to House Marmara, and one is a practically a mercenary at this point in time correct?


Yeah, everyone considers her to be a mercenary, she considers herself to still be operating under her orders and requisitioning resources in exchange for sub-optimal threat prioritization in light of no supply chain existing for her.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Faal Lot Himdah
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Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Sun Apr 15, 2018 8:15 pm

Lunas Legion wrote:
Faal Lot Himdah wrote:
One is a slave in all but name to House Marmara, and one is a practically a mercenary at this point in time correct?


Yeah, everyone considers her to be a mercenary, she considers herself to still be operating under her orders and requisitioning resources in exchange for sub-optimal threat prioritization in light of no supply chain existing for her.


I can sense they'll be good friends
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Lunas Legion
Post Czar
 
Posts: 31105
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Apr 15, 2018 8:31 pm

Faal Lot Himdah wrote:
Lunas Legion wrote:
Yeah, everyone considers her to be a mercenary, she considers herself to still be operating under her orders and requisitioning resources in exchange for sub-optimal threat prioritization in light of no supply chain existing for her.


I can sense they'll be good friends


'Just because you have all that magical power doesn't mean a properly-sited and detonated explosive can't blow you to nice, tiny and expensive pieces.'
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Sun Apr 15, 2018 8:33 pm

Lunas Legion wrote:
Faal Lot Himdah wrote:
I can sense they'll be good friends


'Just because you have all that magical power doesn't mean a properly-sited and detonated explosive can't blow you to nice, tiny and expensive pieces.'


I was trying to be friendly. Also, remember that Humunculi are biological... so it would be nice, tiny and expensive pieces of meat
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Eisen
Envoy
 
Posts: 282
Founded: Mar 10, 2018
Ex-Nation

Postby Eisen » Sun Apr 15, 2018 11:17 pm

Tagging.

What's your stance on Arthurian legends regarding their being supernatural or not? As in characters such as Arthur or Mordred or Lancelot? Would you accept an Arthurian character provided that I have an excuse of how they're in an era long after theirs? Just wondering.

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True Refuge
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Posts: 4111
Founded: Jul 14, 2015
Ex-Nation

Postby True Refuge » Mon Apr 16, 2018 3:29 am

Here's an unfinished draft app. It's mostly the same as the one I had in New Dawn Rebooted sans lore corrections and a few more magic details.

Hopefully it helps a little with starting Seren and/or Charlotte's bios.

Character App
Name: Everton Tallow T͇̬̤̜͕̲h̡̫̮̣ͅe̩͉̥̦̤̦͜ ̮̥̤G̖̦͎͇͇̀u̷̼a̶r̨͎di̝̭̰̣̼a̖̮͖͔̘̩n̫̥̰͉̞͕͞
Age: 70 (but doesn’t look it)
Race: Enhanced Human.
Sex: Male
Sexual Orientation: Straight.
Bio:
The story of Everton Tallow’s life is a complicated one, mixing ongoing tales of estranged family, a brush with the Grand Council’s criminal courts, lost friends, pioneers of magic-science and involvement in the intricacies of one of the British Isles’ strongest Mage families. These days, he doesn’t tell it often, although Kiri Masaiah is considerably more willing to share.


YOUTH



Everton’s childhood was the sort that was comfortable. In 1984, an Elementalist of a decent line of Mages of various arts, gave birth to a boy in a family estate in the hills of Essex, Great Britain while her anxious, non-magical husband stood by her bed. Raised in the sheltered environment of the upper class, the child was free to develop his skills as any teenage mage would. In time, he picked up a knack for the elements, to the delight of his mother’s family and the worry of his father. To the former, his aptitude and the reputation of his parents made a place in ranks of the Grand Council or I.M.O.S.A quite likely, for the corruption growing in the latter’s heart was just beginning to hit its stride.

The magical side of his family, sure of his future even from his birth, egged him on in all he did, but the enclosed lifestyle that he had been given made him too sure of himself and his capabilities. He took risks with his private training as he grew older and strengthened his power. At one point, he nearly burned down a nearby farmhouse, and it would have fallen if it were not for his Water Elementalist aunt’s swift intervention. These mishaps never deterred him for long, however, for he quickly returned to practise sessions with a genuine smile spread across his face no matter the slight destruction he caused the night before.

Eventually, the day came when his mother announced her retirement from her Council employment. To commemorate the end of her long-lasting and committed public service, and the access to her sizeable pension, she prepared a special celebration. A few days before his sixteenth birthday, she called him into her room and, with great pride, presented a very special cane and top hat to him. Those items, mere fashion accessories to others, but also long-forgotten items of power used by an old mage group named the Watchers, who his mother found fascinating. The very material of her gifts, greatly enhanced by all manner of magics and made beautiful by her jeweller husband, channelled the user’s power and defended them from magical harm. Such a wonderful boon made the boy’s breath catch in his throat, but he somehow quelled his surprise when she pushed the gifts into his hands. He accepted them with a swelled chest and pride filling his thoughts, for his mother’s creations was special. Working with her husband and a local runesmith throughout months of exceptional work and effort, Everton’s mother had replaced the fine wood with solid diamond that glittered brilliantly with every ray of light.

Alas, the value of the gift was what ruined him. Everton, filled with youthful arrogance empowered by his family’s praise, set off in the night armed with his new weapons without anyone realising he had gone. He trekked to a town close, who at the time found themselves plagued by talk of demonic shapeshifters. He asked around, and when a local girl took him to the forest where the town’s rumours said they lurked, he met them. He didn’t even get the chance to raise a finger against them.

The monsters recognised the marks of a mage and his family immediately, being intelligent enough to be familiar with his mother’s achievements and her closeness to their dens. In moments, they bypassed the protections of the Hat and cut his back open with their bloody talons. While he fell, they killed his guide in front of him, with a swipe to the neck. They tortured him that night, denigrating him and his family, tearing at him only to give him a potion to heal him so that they could do it all over again.

Everton only held out against the pain for half an hour before he became desperate to escape. Begging them to stop had no effect, and his fire were constrained in the cold, humid and deoxygenated air of the underground, so he stopped himself and focused, fuelled by adrenaline and fear. He channelled all the energy he could into his Cane as his captors awed over it, but for a while, it was to no avail. For a moment in which he could feel his energy dwindling and senses fading, he thought he had over-done it and would die from exhaustion, but with the last dregs of his strength, he succeeded.

Unable to contain the raw power within it, for the Cane’s transmutation was a mere cosmetic physical change and no more, the enhancements overloaded the precious material and the Cane exploded, spitting diamond shrapnel in all directions. The shards, being composed of the hardest substance found in the natural world, made short work of all they touched. In moments, all the monsters laid motionless on the floor, arteries and hearts pierced by pieces of the hardest substance found in nature, black blood pooling on the floor and staining his hands.

For hours, extreme fatigue kept him in place, muscles refusing to obey his orders. His mind was barely able to string words together. A piece of diamond had implanted itself in his left shoulder, and he couldn’t feel his left arm. His injuries were great, but, thanks to remnants of the monsters’ healing and the tumultuous energies of the Cane stopping the bleeding, he miraculously survived the ordeal, although it had brought him within a hair’s breadth of death.

The next day, with some of his exhaustion dispelled, he forced himself up and hitchhiked back to his estate, clothes stained and ruined. His mother, worried to the point she had put on a sickly pallor, met him on their front steps, aghast at the sight of his paled skin and glassy eyes. It didn’t show on his blank expression or his slouched shoulders, but she knew him well enough to know what he was thinking. He blamed her, correctly or not, for the night’s events, for not curtailing their pride when it got the better of them, and for not arriving to help him even when she could not have heard. Without a word, he turned and sat on the steps, ignoring her pleading until she gave up and called I.M.O.S.A for medical assistance.

Soon after, the modified ambulance took him away to a special hospital deeper in the countryside, where healers treated his wounds, and mind-workers watered down the memories, but the trauma meant they could not make him truly forget. In youthful spite, the boy forsook his family name, took the moniker “Everton Tallow”, and never looked back.


THE WATCHERS & DOCTOR QUARTZ ERNST



Rather ironically, after several years wandering the British Isles with no particular goal in sight aside from taking one-off less-than-legal work and later avoiding the tensions of the war, Everton found himself at the doorstep of the organisation his family had so much wanted him to join. The Grand Council of Britain accepted him hesitantly, worried by how hateful he was of his childhood. Nevertheless, he passed psych and magical competency evaluations and recruited as a founding member of a battle-mage group. The group’s superiors watched him closely, but upon the provision of a new Cane by his request, he became a valued member of the group nicknamed “The Watchers” after its leader, fighting back-to-back with his new comrades against evil of all kinds and many strengths. Joining him were men and women like Matthew, the Chief Watcher, Ichiru Hashimoto, a thousand-year-old spirit looking to redeem himself for old crimes, and Hania Seren, a clever thinker whose overly impassive facade made it difficult for Everton to keep a straight face during his first few weeks.

Some of those years were the best of his life, especially so after he and Seren formed a friendly rivalry that led to them passively trying to outdo other whenever they could in a child’s game of imaginary dare points. Their general camaraderie easily forged numerous friendships while they ate and drank together. Nevertheless, even with such revelry in the Watchers’ headquarters within the operating bases of the Grand Council, Everton didn’t truly fit in. The Chief Watcher’s carefree nature irked him; he inwardly scowled at the youthful grins, the posh and overly expensive show-off suits, the habit of disappearing, and the eagerness to leap into danger reminded him too much of his old teenage self. He hated being forced to deal with Matthew’s niece Lana’s endless snark and insults, even though he dished out his own to anyone he didn’t like. Such thoughts simmered during the early years of the Watchers, festering as he bottled them up to avoid harming the joyous atmosphere and friendships that let him feel so carefree.

Times changed when he shook hands with the one and only Rune Master Quartz Ernst. Ernst was a full-fledged member of the Watchers at the time, though not a founding member as his enlistment had been part of a high-level Grand Council employee calling in an old debt from the Ernst family, but not like the rest of them. He was regularly absent, but unlike Matthew he had the reasonable excuse of his advanced age and family politics. When he was not with them, he spent his time working on one project or another in his workshop far away from the frontlines and when he was present, he was quick to snap and temper at the slightest incompetency. The Watchers put up with his anger and irritability, as his role as a quartermaster who maintained and improved the group's weapons was invaluable, although most of his effort was spent on running his own business, Quartz's Magical Items & Trinkets.

Part of their tolerance stemmed from the fact that he was a truly remarkable man with a mastery of the language of magic and its many intricacies from many decades of intensive study and rigorous practise. Everton wasn't aware of it at the time, but the grouchy old man that scowled at him like he had glowered at so many others was a pioneer in the Runic Disciplines, who’s products were incredibly sought-after by so many upper-class mages, and were pipe dreams for those more common. Ernst had a seat on the board of the Runic Workers' Guild and on the Runic Council, the two largest Council and I.M.O.S.A-certified bodies in the field of the Runic Disciplined before the latter was absorbed into the Grand Council to consolidate war efforts. As the younger sister of Ruby Ernst, he had the ear and support of the one of the greatest Mage and business families in the United Kingdom, and much of the weaponry they used had his shop’s logo emblazoned across their glowing surfaces. However, much of the magical public knew him as a hermit who rarely left the confines of his home that he had built from scratch, based off how little he appeared in public, even in the official chambers of the Guild and Runic Council.

Quartz’s list of achievements was long and impressive, and Everton, happy to see someone else than Matthew, immediately got along with him at their first meeting. He let the man speak while the others, especially Matthew, interrupted, and held his tongue when the rest of Watchers bantered with a man with no time for humour. The respect was somewhat reciprocated, and so over the months of 2012, the two’s acquaintanceship developed albeit slowly, since the rumours of Quartz’s reclusiveness were not without substance.

In that year, a supply-line sabotage mission went terribly wrong, and they found themselves fighting together against a demon from the fifth circle of the underworld, one of the most powerful enemies the Watchers ever faced. Moments before the beast was banished, it lashed out at Everton and Hania, grievously injuring them, and would have forced them to live the rest of their lives in constant pain and immobility from the injury were it not for the runesmith’s quick actions, knowledge and dexterity. His fingers danced for hours, knitting flesh and bone back together, and for once sweat dripped from his temples. While Hania acted indifferent to this rare kindness afterwards, Everton’s gratitude signalled the beginning of a fruitful friendship. As a Christmas present at the first post-mission party Quartz had attended at the respectful insistence of Everton, Quartz granted Everton a visit to his home and workshop, showing him the marvels of his works and creations, although the action was slightly begrudging. Everton soon stopped trying to stop his eyes from widening during the tour.

Four years passed in relative peace within the ranks of the Watchers, as much as the group could be in with the constant threat of Rifts and the conquests of the Shadow Court. The Watchers had recruited two members, had one retire, had lost none in combat, and were minor celebrities across the United Kingdom, although the various reporters often downplayed Quartz’s involvement and non-combat roles, or even left him unreported. While the group’s fame and influence grew, so did the friendship between its two most spiteful members, to the point that Everton now took Quartz’s workshop-home as his residence after losing his apartment to a Fire Duel between him and an arrogant, slightly drunk soldier from another mage group. As for his friendship with the Rune Master, he managed, with great effort, to erode away the harsh crabbiness. The natural grouchiness never left, but after some time Quartz became pleased to see him and began to speak to him with only a little of his normal restraint, which Everton, understanding of how extraordinarily privileged he was, was always thankful for.

His gracious host later introduced him to several high-ranking members of the Ernst family, previously a taboo topic of conversation. Conversations with Ruby, the prideful and infuriatingly manipulative head of the family and Amber, her bodyguard at major galas and functions that the upper class maintained despite the war became a painful part of his schedule between deployments that usually ended with his cheeks flushed red. Despite the shame, he suffered through the tiresome events for Quartz, who previously went alone. He was happy for the help, but the friendship only took him so far, as an entire wing of the workshop remained off-limits to him. Quartz consoled the restriction with yet another remarkable gift. As part of his endless search for knowledge, the runesmith offered to use his abilities to push Everton further, to make him better than he could ever be, as a sort of case study, practise and mark of friendship all at once. There began many years of tinkering with Everton’s very energy, as layer upon layer of runes made it clear that he was rising above the rest. Even in its early stages, the runes gave him great power and protection, and Quartz acted as his watchful tether to prevent him from abusing his new enhancements. Everton never forgot the kindness; he regularly suggested new upgrades and ideas, and in return, Quartz shaped him into the fighter he dreamed of being, even in childhood.

Living within the workshop, and the close and regular proximity to the wonders of Quartz’s aptitude for his craft it gave, came with unsavoury effects. Quartz’s antisocial nature and beliefs about the supremacy of his profession rubbed off on Everton, for he himself had become evidence for that claim. His tongue grew unnecessarily sharp, his verbal jabs felt more and more hurtful rather than bantering, and he became a proficient user of excessive force, even against creatures that had done nothing wrong besides know a morsel of information about their target. Eventually, even the uncaring Hania began to worry, and the others were preparing to stage an intervention and suspend his combat duties to let his anger burn itself out. However, before that could happen, something wondrous meant it wasn’t needed.


KIRI



One day, after being reprimanded yet again for brutally interrogating a suspect in 2017, Everton returned to the workshop after a week of trekking on a trip to find Quartz with his carving tools out and activated, standing by a bed that looked like it belonged in a hospital, and on it, a young child splayed out, unconscious and emaciated. A confrontation revealed that Quartz was performing what could only be described as a miracle. Days of work had gone into the operation, he said, strengthening and enhancing her useless legs to cure her of whatever disease had given her such a terrible mark.

At first, Everton was taken aback at the display of such an altruistic project, even arguing with him, but Quartz cut him short. He revealed his sighting of monsters raiding an orphanage while he was foraging for plants in Eastern Russia. The beasts had laid the bodies out outside, and they had been defaced beyond all recognition. Pushed by revulsion at such a terrible deed even he felt sickened by it, he entered and slayed the monsters, but it became clear in time that he was just too late, for a search found no survivors. But, tucked away in a crawl space, he found a girl, barely four or five years old, shivering in terror, exhausted from dragging withered, useless legs with her. The look on her face when he pulled the floor planks to reach the tiny shuffling noises, a pure mix of fear, adoration and relief caught him right then and there. The only thing she could answer his soft questions with was her name: Kiri. After much uncharacteristic pleading Everton began to help him, lighting a flame for warmth and comfort, although after hearing her story his hesitation had all but dried up.

Over the course of many days, Everton stood by Quartz, a nurse to their surgeon, as Quartz carried out an endlessly complex operation, covering the girl’s limbs in runes spanning a countless categories. Everton missed a combat deployment to be there, but neither made an effort to allow for it. Instead, they worked away to perform a hidden miracle of healing. When they finished, Everton was the one who insisted they return the girl to wherever she came from against Quartz’s better nature, but it soon became clear there was nowhere suitable to leave her. With no other ethical option available, they made the remarkable decision to take her under their roof and raise her.

The further, specific, details of Kiri’s childhood are reserved for MUD (a friend I RP’d with from a while ago for those who haven’t heard the name). What else is written in Everton’s bio concerns her as a supporting character and only uses the barest details. After all, I can’t let his app for his own original character be a complete repeat of what’s said here if he does join. If he says he’s steadfast about not joining, which he probably won’t be, I’ll get him to help fill this section out.


Even though Everton and Quartz felt relieved, the war waged on with no sign of ending while they languished. The bodies continued to pile up, and morale began to fade as war weariness began to set in. The Grand Council court-martialled Everton not too long after he beared witness to that fateful miracle, but while the judging officers laid upon him their scathing lectures on military duty and honour, Quartz prepared the young Kiri for her first public appearance.

At first they demanded to know what such a young child was doing in a military tribunal, but when they presented their evidence it didn’t take long for their harshness to crumble before an act of such kindness from the supposed ‘dishonourable soldier’. Despite being unwarranted and unwanted in such a setting, the press quickly caught the story leaked by Quartz to several contacts within the journalist profession. Confronted with a sob story about the impossible moral dilemma of choosing whether to fight for country or save a defenceless child, public opinion quickly swayed against the court. Wary of the waning public support, the judicial officers had little choice but to give Everton a light, slap-on-the-wrist sentence.

After the case was resolved, Quartz announced his official adoption of Kiri. In a disastrous twist, the Russian government and its respective magical authority saw the declaration as a personal attack insinuating that Russia could not care for its own, and issued a rebuke that in less tumultuous times would have succeeded in preventing the adoption. However, they could not have chosen a worst time. The public had not yet forgotten shy Kiri, hiding by her guardian’s side. Once again, the media machine lurched into action. Even worse, the former members of the Runic Council and Guild, along with the Ernst family, through their considerable political weight behind Kiri’s cause. Their motives became clearer later when various surveys taken after the conclusion to the crisis revealed a slight breakdown in the stereotype of runesmiths as cold and unfeeling correlating with slightly increased profits within the runesmithing industry.

The Russians, embarrassed and facing the escalating scandal, backed down, but removed Kiri’s citizenship. Statelessness didn’t bother her or her guardians, however, and she settled into her new family quite nicely. Her guardians denied all interviews after the scandal resolved. With little to go on, the story faded and withered, and failed to find itself a place in the history books.


THE DISSOLUTION OF THE WATCHERS



Everton returned to the Watchers soon after while Quartz looked after , beaming with pride and hoping to receive a hero’s welcome, but instead found himself the subject of Matthew Watcher’s intense disapproval. The high and mighty leader of the Watchers saw it as a terrible breach of his duty, and against the wishes of most of his soldiers, remained steadfast in his opposition and had even convinced some of his comrades to feel the same. Everton took it remarkably calmly, but Matthew had wasted the chance to reconcile with Everton’s prejudices, and set the Watchers on the course to its unfortunate ending.

One day in the summer of 2021, between yet more missions, a minor god that went by the name of Liai appeared to the Watchers, revealing their skill, success and antics had fascinated her greatly. In a remarkable and wholly amoral deal, considering that the war had not yet ended, she offered to grant immortality and great power to them in return for control over the group. Some of the Watchers, including Everton and Quartz, balked at the huge cost of giving up their freedom, even cursing the god for appearing. The majority of the other Watchers denied with great reluctance, suffering greatly from the temptation of strength and the human dream of eternal life, but stood by their obligation to the Grand Council, country and the world itself in the war.

However, two went against their comrades’ grain and broke their soldier’s oath by accepting. Matthew, turned arrogant by the Watchers’ fame and nurturing a dark, jingoist hatred of the Shadow Court, signed the fateful contract in blood in a fit of righteousness. Hania Seren, the recent recipient of a drastic injury and humbling, took the contract with little hesitation. Everton and Quartz suspected selfishness and megolomania tainted her choice, but they never found out the deeper reasons for her acceptance, however, for Matthew forbade questioning about the contract, citing their decision to live without the power meant they could no longer hear the terms and rewards. Liai was happy regardless, having attained the Chief Watcher, and in typical godly fashion, failed to notice the developing fury of her new servants.

Unfortunately for Liai, the signings came mere weeks before a series of crushing defeats by the Grand Council against the Shadow Court, driving the supernatural forces back to the point that the Watchers’ primary skillset was no longer needed. For the next year and a half, the group felt underwhelmed as they saw fewer and fewer deployments, and spent more time with little to distract them from their growing internal issues. Matthew Watcher, regularly distracted with his new powers, neglected to control the outbreaks of petty squabbling and growing dissent. When peacetime finally came around, the Watchers had fallen from the grace of their war, and even the medal ceremony in which even Everton was granted acknowledgement for their service did little to lift the mood.

The Grand Council decommissioned most of the mage groups after the war ended, and in doing so took away the Watchers’ purpose. Its members were retired from military service, and Matthew lost the authority of a commanding officer. The group limped along for a couple of months, helping to mop up the last remnants of Shadow Court extremists who believed in fighting to the death, before Everton, Quartz and their allies could take it no more. On the 27th of October 2023, the sixteenth anniversary of the group’s founding, Everton, Quartz, Ichiru Hashimoto and Alicia Cromwell openly objected to Matthew’s leadership, citing his arrogance, selfishness and neglect as the reason for the Watchers’ deterioration, and called for his removal. In sad irony, they started out with the noble intentions of improving the Watchers, extending its longevity even, but their action only enabled its downfall.

Matthew’s reaction was one of boundless rage, and doubtless divided the already restless group between clearly marked lines in the sand. He labelled the dissidents disgraceful traitors, and issued a counter-demand of their expulsion from the group. His allies in disapproving of Everton returned to his side, and, to the great surprise of the other side, Seren supported Matthew’s supposed attempt to keep the Watchers together even though Matthew employed the person she despised the most to assist him. Everton never discovered the real reason for Seren’s opposition, and lamented what he thought was her decision. His sadness was short-lived, for the strife that followed quickly destroyed all that was left of the Watchers’ camaraderie.

The situation escalated from slinging hurtful insults to physical violence in mere minutes, and then, upon the orders of Matthew, to full-fledged magical violence. Everton’s side fled, and with Quartz unwilling to bring his family into the conflict, they took refuge in the only place they could: Quartz’s workshop. The runesmith’s home had become his fortress. His sanctuary, built from the ground-up with the explicit purpose of keeping all unpermitted visitors as far away as possible. Magic throbbed within every square inch of the place, between its walls and in its very foundations. Anti-teleportation charms, progressive magic barriers, security systems, and so, so much more that it cannot be hoped for it to be fully detailed, all formed his forever-unseen masterpiece. Its protections bought them a few days, and the presence of Kiri kept spirits up somewhat as Matthew’s loyalists started their fervent search.

Yet, the protections failed. It made no sense, for Everton himself had watched Quartz construct a fair number of its practically impenetrable fortifications and had seen their certain, perfect quality, but such doubt was of little importance when their last line of defence. Thankfully, Quartz, well-prepared and having planned for attacks, erected a barrier between the two sides. The ex-comrades suffered a stare-down, cursing each other to damnation. Matthew and his soldiers slung unrestrained attacks on the barrier, instilling fear in the defenders for the barrier could not last forever against sustained attacks, even with Quartz’s skilful protections. Quartz, however, showed no sign of worry as he sat on a bench, clutching the ten-year-old Kiri to his side. As the shield began to fade, he looked Matthew dead in the eye, and gave one last warning. Matthew refused.

Something awoke in the workshop that day. Something summoned, beyond any belief. For many years, what exactly happened there greased the wheels of the rumour mill. Quartz and Everton had forcefully sworn all witnesses to never reveal any details but the vaguest and most intimidating details. Whatever happened, it utterly crushed the invaders and expelled them from the workshop, all branded with horrific scars, save, for unknown reasons, Hania Seren, who’s memory of the event was hidden away. That day, the Watchers fell, never to return.

With their friendships corrupted and broken, Everton’s allies went their separate ways, intending on waiting for the horror of the battles to fade. Over the next few years, most found employment within private mage security, or law enforcement under the Grand Council.

Most of them never saw Quartz again.


THE DISAPPEARANCE



On the 12th of May 2026, Everton and Kiri, now fourteen and energetic as ever, returned to their home from a long holiday to the natural wonders of the world to find the workshop empty, although it didn’t bother them. It wasn’t unusual for Quartz to leave the workshop in those years, although uncommon. Quartz’s family often called upon him without warning for events and advice. Everton, at the insistence of Kiri, who was excited to see her father again after ‘so long’, but a call to the head of the family, Quartz’s own sister Ruby, revealed that he was not with them, and had actually dropped off their surveillance network. The clan’s inner circle was starting to worry, she said, and in fact was hoping that he had contacted them about where he was going. Everton, ever pragmatic, pointed out that Quartz had helped design their observation systems, and may have a left a loophole for himself, but Ruby insisted it had never happened before. By the time that Everton looked back at Kiri with worry, she had already vanished into their home’s corridors, looking for a distraction as Everton engaged in grown-up talk. After leaving Ruby on hold, to her indignation, he took part in the playful chase after a few minutes, only to find her clutching a piece of paper in her hand, trembling as if she was still trapped away in her long-gone home’s hiding place.

Kiri’s excitement had died explosively when she spotted the papers and a chest organised neatly on her bed several rooms away from where the main chamber, stamped with the Ernst family seal and laid to rest with a single white rose. She was the first of very few to cry. Upon arriving and reading the message, Everton soon joined her with quiet shock. For days, they withdrew from the outside world and let out their sadness together in the home Quartz had left behind. Everton had lost his closest friend, and Kiri her father, tutor and gracious saviour. Eventually, Kiri, in-between sobs, suggested that they take it upon themselves to find where Quartz had disappeared to, and so they committed themselves to the search.

Everton is reluctant to speak of what happened afterwards, but the runesmith was notable enough that the closure of his business drew some attention, and the Ernst family issued numerous official statements on the matter to quell the press. Officially, there were six papers delivered to them that day as the final writings of the great Rune Master Quartz Ernst. The first, which Kiri grasped with such firm conviction, was a detailed farewell letter, written over the course of many weeks with a forlorn, knowing hand. Out of respect, Quartz’s family always left its contents private. The second contained instructions for the Ernst family for announcements of his departure and severance of relations with his clients. The third was a glowing letter of recommendation for his nephew, his apprentice of several years. The fourth contained the documents needed to transfer all of his immense wealth and property in his name to Everton and Kiri. The fifth informed them that his numerous duties had now transferred to them, namely the guarding of several extremely important artefacts, among other things. The sixth and last contained information specifically for Everton and Everton alone, which will not be repeated.

Two of the statements are above are incorrect, and two are not what they seem.
B̗̳̯͉͎e̟̱̻ ̼̜̹̝͉s̠͕̝͇̤͢u҉͎re ̻̮͓͝t̶͉̻̻̲̗̤o͏͇̰ ̺̖̜r̺̫̭͉ḙm̧̜e̦̲͔͟m͉͘b̖̺e҉͚ṛ̝͚ t̡̠̙̣͖̟̯͉h͔̜a͖̻̟̲̼̯t̤,̢̖̖̬͚͇̬ ͢c̰̜h͚͕̝̭̰͎i̶͈̱̲̖͓l̠̝̠̟̼̣͉d̦̩̫̬̙̠̜r̲͙̜͔͖̝͔͘e͖͍ͅǹ̯͕̲̣̬̭.̙̭͙



TO PRESENT DAY



Everton raised Kiri until adulthood by himself, denying all offers of help from Quartz’s family. He lived frugally; never rising above decent comfort despite the mountains of riches he had been given. He arranged rune tutoring for Kiri, and taught her combat herself, but he was not set out to be a teacher, and her unique, emotionally-driven style of magic confounded him too much for him to be a useful instructor. To make matters worse, five years of searching revealed only information too sensitive for them to give it to any authorities, and wholly insufficient in even beginning to find Quartz. The old man had covered his tracks too well for him. Everton, dejected and tired of it all, cut his losses and quit.

Once Kiri had outgrown the need for his protection, Everton began wandering the world, taking odd jobs for the Ernst family, honing his magic and learning just enough runic knowledge to maintain his enhancements. He and Kiri remained very close throughout the years, even though Kiri had continued the search for Quartz even when Everton had left her by herself, to the point that she started pursuing methods labelled esoteric even by the magical community. To her sadness, he shrunk further and further from the boisterous larrikin he used to love being.

He now founds himself drifting to Magia Insulam to run an errand for the Ernst family. Perhaps he’s looking for a change. If so, he’ll certainly get one.

Appearance:
Image
Youthful looks explained below.



Magic:
Elementalist

Everton is an adept user of fire first and foremost. A variety of runic enhancements heighten his ability to manipulate this element, but in doing so results in his magic requiring significantly increased concentration to tap into its power, and often shortens the amount of the time the power can be used before exhaustion takes hold.

Once the source of great power, the runes carved, painted and tattooed onto his skin over many years started to malfunction after their creator’s disappearance when previously unknown inhibitor rune sequences activated, presumably to prevent Everton from misusing the power he had been granted. However, the fact that Quartz’s disappearance took place just before he finished the last of the restricting combinations has caused serious problems with these inhibitors. The result of this incompletion is that the inhibitors lack any sort of safety limiter or consistency, hovering between inactivity and excessive activity. Most of the time, they leave him as an ordinary mage with a particularly impressive aptitude for his art, but occasionally, a misplaced piece of energy either causes the runes’ strength to wax or wane during the tests of battle. During the former, his ability fades, sometimes to a shadow of his usual power and leaving him almost defenceless aside from the other runes' wards. Nevertheless, during the latter, his fire strengthens by a remarkable degree.

On the other hand, when the runes experience a sudden surge of energy, Everton finds himself capable of advanced Elemental techniques such as charged blasts and homing missiles, along fire like napalm in its temperature and ability to linger on non-combustible surfaces. The outbursts are not without cost, however, as the energy that empowers these runes and empowered flames must come from somewhere, often Everton himself, and so these periods of strength are followed by extreme fatigue and weakness.

Some of the runes provide defences where his abilities lack, such as wards against physical strikes and guards against various kinds of offensive magic, but the energy required to maintain these protections means only a few can be active at once, and doing so makes the occurrence of his bursts of power less likely. The energy supply can come from himself, artefacts or objects suitable for storing power such as his Cane, and Kiri, due to the similar, complete, enhancements on her own body.

Runic Enhancements

In touch with his fighting style, a vastly impressive array of high-quality runes have shaped Everton into a durable front-liner, most effective in the centre of a battle’s chaos.

Not all achievements of the Rune Master Quartz Ernst are known. This lack of knowledge was only made greater by his sudden disappearance while working on several important projects. The function of some items, including some sequences of runes on Everton’s body, were not fully explained prior to his vanishing. As such, this list is not exhaustive.

Physical Warding/Magic Warding - Some of Everton’s most basic enhancements control the magical energies around his body, allowing for instinctive and precise protection and deflection against attacks both physical and magical. Physical attacks, being simpler and often less harmful than magical blows, are easier to defend against, and so the runes against them are far more comprehensive and powerful than those designed for magic-based threats. Their creator specifically designed the runes to activate in the blink of an eye in order to be effective against attacks that give little time for reaction, such as bullets or lightning strikes, and as such, those forms of weaponry are the most affected by the warding.

Requires a continuous and conscious input of magical force to be active to its fullest effect (although they are quite good even without such energy), and the magical wards are weak to extremely powerful bursts of magic from single attacks, which can overload the runic sequences and remove their protections in the right circumstances.

Enhanced Stamina – The power required to operate all of Everton’s runes is too great for their sole source of power to be ambient magical energy permeating the world. These enhancements paired with the relevant intensive training offers a significantly increased pool of stamina to draw upon in fighting and exercise.

Energy Transferral (limited) – The compatible nature of Quartz’s various creations and the marks left on Everton means that energy is easily and efficiently moved from him to weaponry upgraded by runes and back and also Kiri, if for some unfortunate reason the latter is required.

Psychic Warding - A passive, continual effect that greatly mitigates the effects of psychic magic. Most effective against attacks related to mind control and direct pain infliction. Also provides minor protection against magic that tricks the nervous system into generating painful sensations.

Empowered Strikes - Allows for a voluntary energising of the fists to result in more powerful punches. Most useful when combined with a flashy fire trick. The runic sequences for this are located on the hand amongst others. Unlike some of the other improvements bestowed upon him, Everton’s past penchant for brutality and excessive force meant this gift received a great deal of focus and development, and now is one of his most useful tools.

Slowed Aging – In addition to runes specifically for this purpose, the sheer amount of effort and energy involved in crafting, maintaining and operating his enhancements has invigorated Everton’s very body, slowing the inevitable damage of aging significantly.

Other Abilities: Decent at hand-to-hand combat, and well-experienced with various small-bladed weapons such as daggers. Once was good with a thick cane and similar blunt instruments, but greatly out of practise (last time using it was a decade ago). Rigorous training regimes, remnants from his Watcher training, keeps him fit and his physical strength impressive, although a lack of time and motivation means he is nothing exceptional.

Weapon(s):
  • Knife, handle inlaid with mother-of-pearl decorations and gold. Somewhat enchanted, with its carvings mostly focusing on durability and preservation of the blade rather than offence. The exception to this is the nerve-runes, lining the blade, that hijack the target’s nervous system after a successful hit, significantly amplifying the pain of their victims.
  • Pendant, mid-sized, displayed prominently over clothing. Decorated with a variety of precious and non-precious materials, including tiny gems of ruby, sapphire, topaz, spinel and periot (a type of emerald), pearls, and at its centrepiece a crystal of quartz,. Originally given to Quartz Ernst at his coming of age ceremony within the Ernst family, he left it behind in his workshop after his disappearance, as one of many items left seemingly as parting gifts to Everton and Kiri. Long ago, it offered protection so great that the Runic Council once certified it as an S-Class Artefact thanks to Quartz’s constant tinkering, but like many other creations of this missing runesmith, its power is mostly dormant now that the one who modified it so greatly is lost to us.

    However, one ability it retains is the projection of a short-lived but formidable magic screen in front of its user, absorbing and deflecting projectiles but it is not something that to be used often and is somewhat redundant due to Everton’s wards. He mostly keeps it for sentimentality’s sake rather than its efficacy.
  • Wooden Cane of sturdy oak, used as a blunt melee weapon along as a theatrical catalyst for his fire abilities. Can perform various functions such as becoming engulfed in flames, spitting fireballs, and cracking skulls. Also enhanced to a great degree, granting it a secondary ability of shooting raw magical energy at opponents. A store within the Cane, added to slowly over many years to create a vast reserve of strength accessible at most times, powers its sigils, and maintains the reinforcement runes that make it far harder than ordinary wood, yet just as light.



RP Sample: /skippity, I hope.
Did you read the Rules? Rule 12 is a tough one ain’t it.



Optional Stuff:


Personality: A long time ago, Everton was a joker who talked smack and walked the walk in a fancy suit, taking the role of both a comedian and an irritation for the Watchers. Those days are long gone, with a combination of close proximity to a runesmith’s abrasiveness and his closest friend and business partner disappearing on him eroding away his jolliness.

Years of fruitless searching, the heavy task of defending Quartz’s home and horrific memories of the attacks of treasure hunters comprising of people he once called comrades have all left Everton spiteful. On the outside, he dutifully maintains some fragment of his old self, chuckling away at other jokes and occasionally offering his own, and time has healed some of his wounds, but the damage of obsession and the weight of painful secrets is clear and evident. The signs of such cold-hearted memories show occasionally whether it be in his sharp tongue and quickness to anger, or at the worst moments, his forlorn stares and quiet tones. Only the sight of Kiri and the comfort of his friend’s old home seems to make it past his jaded edges and break his melancholy. His apprentice has never brought him anything but joy and smiles, and his sorrows can’t stop her from wanting everyone to be happy.
Likes: Kiri first and foremost, the comfort of home but also the allure and distraction of combat, spreading the legacy of Quartz, and the times when he doesn’t have to act happier for the benefit of others.
Dislikes: The unreliability of his own abilities, Ruby Ernst and most of her family, negative rumours about Quartz (thankfully, they are rare and mostly founded in suspicion and paranoia rather than fact), along with unjustified arrogance and those with undeserved authority.


Alignment: Neutral Good. Tenuous links with the Grand Council and the Ernst family.
Theme Song: "Goodbye Old Friend"
Last edited by True Refuge on Mon Apr 23, 2018 3:14 am, edited 19 times in total.
COMMUNIST
"If we have food, he will eat. If we have air, he will breathe. If we have fuel, he will fly." - Becky Chambers, Record of a Spaceborn Few
"One does not need to be surprised then, when 26 years later the outrageous slogan is repeated, which we Marxists burned all bridges with: to “pick up” the banner of the bourgeoisie. - International Communist Party, Dialogue with Stalin.

ML, anarchism, co-operativism (known incorrectly as "Market Socialism"), Proudhonism, radical liberalism, utopianism, social democracy, national capitalism, Maoism, etc. are not communist tendencies. Read a book already.

User avatar
Lunas Legion
Post Czar
 
Posts: 31105
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Mon Apr 16, 2018 4:25 am

Faal Lot Himdah wrote:
Lunas Legion wrote:
'Just because you have all that magical power doesn't mean a properly-sited and detonated explosive can't blow you to nice, tiny and expensive pieces.'


I was trying to be friendly. Also, remember that Humunculi are biological... so it would be nice, tiny and expensive pieces of meat


Watcher is bad at doing friendly. Very, very bad.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Mon Apr 16, 2018 5:36 am

Eisen wrote:Tagging.

What's your stance on Arthurian legends regarding their being supernatural or not? As in characters such as Arthur or Mordred or Lancelot? Would you accept an Arthurian character provided that I have an excuse of how they're in an era long after theirs? Just wondering.


Arthur = Dead
Mordred = Dead
All the knights of the round table = Dead
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Mon Apr 16, 2018 5:48 am

True Refuge wrote:Here's an unfinished draft app. It's mostly the same as the one I had in New Dawn Rebooted sans for lore corrections and a few more magic details.

Hopefully it helps a little with starting Seren and/or Charlotte's bios.

[box]Character App
Name: Everton Tallow T͇̬̤̜͕̲h̡̫̮̣ͅe̩͉̥̦̤̦͜ ̮̥̤G̖̦͎͇͇̀u̷̼a̶r̨͎di̝̭̰̣̼a̖̮͖͔̘̩n̫̥̰͉̞͕͞


It's acceptable, just remember, the Magic Arts system isn't in this version, so there aren't really "Guardian Mages"
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Lunas Legion
Post Czar
 
Posts: 31105
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Mon Apr 16, 2018 5:50 am

Character App
Name: None known, was referred to as 'The Watcher' as a designation by I.M.O.S.A and now by the various regional ministries, otherwise uses an alias. Current alias is Sadi Vores. Other known designations include V-4 and Obyket 1000.
Age: 110 since her creation.
Race: Homunculus
Sex: Female
Sexual Orientation: None. That was deemed irrelevant and was thus removed.
Bio: The Watcher, originally named 'V-4', was originally started off as a Nazi 'wunderwaffen' in the closing stages of the Second World War in Koningsburg, Ostpreussen, as the first prototype of an army of supernaturally-enhanced clone soldiers created from a theoretical Marmara design for a homunculus intended both to be the ideal 'Aryan' and to form the spearhead of the great counter-offensive against the encroaching Red Army. The Red Army, however, overran the project as it was being removed from the lab site long before its completion alongside other Nazi war loot, and appropriated the project and much of its research and unused materials in the 'Amber Room Incident' which introduced the Soviet government, however indirectly, to the supernatural world as all of the Russian Empire's documentation on the matter was lost or destroyed in the February or October Revolutions or the following Civil War.

Stalin gave the project his personal attention and ordered it continued in a GULAG in modern Kazakhstan, worked on by a loose mix of Nazi and Soviet scientists and a small number of Soviet mages willing to work on the project. The project continued for another 8 years, with the project being supplied by House Marmara using House Rasputin as a middleman to buy in materials necessary to finish the project. It was mostly unimpeded by the Bitch Wars which raged in the GULAG system, until Stalin's death in 1953. Khrushchev was reluctant to continue the project, and demanded to see results immediately. By then, V-4, having been renamed to Obyket 1000 at OKB-0, was released in a half-finished but functional state, not possessing many of the traits that either Hitler or Stalin wished for her to possess such as magical potential or any supernatural abilities at all in addition to having many functions that made Homuncului more human stripped out to enable something to demonstrate to Khrushchev. Unimpressed, Khrushchev cancelled the project in its entirety. Obyket 1000, despite lacking many more advanced capabilities, was still pressed into service with the KGB 0th Chief Directorate, responsible for monitoring supernatural affairs within the USSR and serving as its representative at I.M.O.S.A. and contributory force towards I.M.O.S.A. operations.

She spent some 53 years with the 0th Chief Directorate, mostly as a observer and tracker of non-human supernatural creatues and non-Rasputin Family mages within the Soviet Union, occasionally having to eliminate one or another for various reasons both mundane and supernatural. Of course, this couldn't last, and when the Soviet Union collapsed in 1991, she was separated from the 0th Chief Directorate, technically being from Kazakhstan while the 0th Chief Directorate went with Russia. Perhaps the most significant thing from her period with the 0th Chief Directorate was a small music box, given as a present by a deceased and forgotten college of Obyket 1000's, which she has kept completely intact ever since it was given to her. In her own words, 'it is the only thing someone gave me of their own free will', and is her most precious treasure.

Now without official orders, Obyket 1000 continued her original orders; tracking and eliminating dangerous supernatural individuals within the now-former USSR. As time passed, her range of operations grew as transport links increased and border controls reduced, searching for supernatural elements that were too dangerous according to her original order parameters. In the early 2000s, her actions came to the notice of the Order of Saint Cyprian of Antioch, who enrolled her as a Turcopole as her goals roughly aligned with theirs. The Order began to point her towards various targets they wanted eliminated in addition to her own operations to find and eliminate dangerous supernatural individuals via mundane means in exchange for The Order providing her with resources to continue her mission.

She acquired her current set of weapons in 2007, learning to maintain them with the help of the Order. Although frequently injured in her duties, her nature as a homunculus allowed her to self-repair over time with larger damage being repaired by members of the Order on those rare cases where she suffered it and allowed her to continue operation despite her age.

She did not fight during the 20-Years War, or at least not directly as part of the conflict. Her orders, however, brought her in regardless, fighting both sides of the conflict as a completely neutral freelance assassin, attacking whatever presented the greatest threat to the non-existent U.S.S.R, occasionally altering her attack priorities based on her need to acquire resources from one side of the war or the other. Her regular contact with the Order also broke down during this time, although every once in a blue moon they will contact her if they have no one else in a viable position.

At the end of the war, the Russian government revealed the documentation on how The Watcher came to be, and she was given a file in every country as her nomadic nature made her impossible to register to any single country. Currently, she finds herself arriving in Magia Insulam after removing a particularly bloodthirsty rogue mage in Iceland, back on her worldwide patrol route.
Appearance:
Image



Magic: Watcher's magic is limited solely to the ability to heal herself.
Other Abilities: The Watcher seemingly has a deep knowledge of all of the Human Magical Arts, and slightly less knowledge of non-Human magical arts and magical creatures, although this almost entirely focuses on the practical side of things; what each of them can do, what each of their strengths and weaknesses are and how to kill them in the most efficient manner possible with the available tools. In addition, The Watcher is a polyglot and speaks English, French, German, Spanish, Arabic and Mandarin Chinese at near fluent levels, with her Russian and Kazakh being completely fluent. Over her operational period The Watcher has demonstrated a great proficiency with her chosen weapons in addition to great skill in mundane concealment, tracking and observation, as well as strategy and small-unit tactics.
Weapon(s): OSV-96 anti-material rifle, S&W 500 pistol, Thompson Contender pistol, Uzi SMG, knives, smoke/incendiary/shrapnel/EMP/alchemical grenades, bastard sword, two bricks of C4 and a detonator. All her weapons, bar the grenades and C4, were specially created by a weapons-focused Creation Arts Mage whom she forced to craft them in exchange for that mage's life. Said weapons are more powerful than their mundane equivalents and far tougher.


Optional Stuff:
Personality: The Watcher is, to put it bluntly, not good with people. She speaks in short, clipped sentences, keeping to the bare minimum of words at all times, and generally prefers her own company. She isn't very good at social norms, and often barely maintains a barely acceptable social facade despite her long life. As such, she avoids people unless her orders or her continued operation require interaction with another person that isn't a high-powered magically-enhanced bullet through the cranium. She doesn't really understand relationships well, and her brain has been rewired so that the only things she truly enjoys doing are hunting and following orders and anything related to those two. Otherwise, she follows the law religiously unless it conflicts with her orders. In the rare time that she's completely off-duty, she can normally be found sitting alone, reading.
Likes: Following her orders and hunting prey. Her music box.
Dislikes: People. The louder and the more social, the worse.


Alignment: Lawful Neutral
Theme Song: You’re Mine.




Character App
Name: Aoife Ní Dhiarmada
Age: 19
Race: Human
Sex: Female
Sexual Orientation: Bisexual
Bio: Aoife is the eldest scion of the Dhiarmada family, a family of Irish mages specialised in the use of Runic Alteration Magic that claim descent from Diarmund Ua Duibhne and Gráinne from the Fenian Cycle of Irish mythology, although several of the runes they know of are suspected to originate from the Ulster Cycle and were brought in from other Irish Runic families that married into them.

Irish magecraft, in some ways mirrors the divide of Ireland; the majority of Irish mages, including the Maolmhaghna Clan, the most powerful Druidic family, are from ancient Druidic families, with a minority instead favouring the use of Runic Alteration or other Magical Arts. Neither side is fond of the other, as the non-Druids consider the Druids to be primitive while the Druids consider the non-Druids to be misguided, as many of the more notable non-Druidic families can trace their descent back to formerly Druidic families that chose Runes over the Druidic arts as the decline of the magical affinity of humanity forced them to narrow their teachings, like the Dhiarmadas.

Aoife grew up at her family's estate in County Donegal, Ireland. She never excelled at school, being more keen on learning her family's magecraft and how to fight with the spears and swords that were her birthright as the eldest child of the Dhiarmada than in studying more mundane things with the notable exceptions of literature and history. Equally, pressure from her family meant that she never failed either, so she was decidedly average across all subjects except literature and history, which she did well in although she did not excel, and sports which she excelled in primarily due to her family's physical training with blunted weapons.

After school, rather than simply sitting around in her family’s estate waiting to become its head, she left and went off into the winder world in search of… Something. She’s not really sure what.But she decided to use the opportunity to travel the world, both the magical and the mundane, and the first stop on her trip around the world was Magia Insulam.
Appearance:
Image



Magic: Aoife's form of magic is a form of runic magic, although they are limited solely to the use of Ancient Irish runes. She sews into her clothes or paints the runes onto whatever they are being applied to, allowing her to boost her stamina, strength and speed, ten different runes to reinforce and harden objects and absorb impacts, a rune that transmutes whatever it is on into iron for as long as it is active, a rune that gives an object magnetic properties, a rune that alters weight and a rune that allows her to alter the temperature of whatever it is placed on. More precise and detailed effects, or stronger effects, require the addition of more runes. Her runes require the name of the rune to be spoken to activate the effects of the inscribed rune, after which the effects will last until the rune runs out of magical energy and needs to recharge. Strings of runes last until any one rune runs out.
Other Abilities: Aoife is trained in fighting with both a pair of spears and a pair of swords, although she is more experienced with the former. She can also speak and write fluent Irish Gaelic, both in Ogham (Irish runes) and in Latin script.
Weapon(s): Aoife carries a pair of spears which her family claims are the spears Gáe Buidhe and Gáe Dearg wielded by Diarmund Ua Duibhne and are held by the heir of the Dhiarmada family, while his swords are held by the head. Whether they are or not has yet to be proven, as neither the spears or swords have shown any of the magical properties the weapons were claimed to have in myth, but equally they stubbornly refuse to have runic effects applied to them although that could be down to using the wrong paint or the shape of the spears distorting the rune. Even if they are the legendary spears, they have likely been subject to the Ship of Theseus Paradox over the centuries and thus can no longer be said to actually be the legendary spears. They also claim to have the Dord Fiann, the hunting horn of the mythical Fianna, although Aoife has never seen it anywhere in her family's estate.


RP Sample: Pretty sure you should remember me.
Did you read the Rules? There’s no rule that says stick anything here if that’s what you’re asking.



Optional Stuff:
Personality: Aoife is loud and boisterous, having tried to model herself on the Irish heroes of legend and succeeded to some degree; showing off whenever presented the chance, never giving up a chance to one-up someone, magnanimous in defeat provided it wasn't by some underhanded means. Unfortunately for this self-image, she also takes pleasure in poking at people's weaknesses, their flaws, whenever she can learn of them due to a sadistic streak that enjoys having power over others, especially when they become crying wrecks. She knows she shouldn't enjoy it, but she does, so what is she to do about it when she does?
Likes: Gossip, chances to show off, tea, picking people apart.
Dislikes: Very few things, actually. Druids, sneaky people, coffee, the overly religious.


Alignment: Chaotic Good.
Theme Song: Something Memorable

Apps should hopefully be fine.
Last edited by Lunas Legion on Mon Apr 16, 2018 5:51 am, edited 1 time in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Mon Apr 16, 2018 6:29 am

Lunas Legion wrote:Character App
Name: None known, was referred to as 'The Watcher' as a designation by I.M.O.S.A and now by the various regional ministries, otherwise uses an alias. Current alias is Sadi Vores. Other known designations include V-4 and Obyket 1000.

Character App
Name: Aoife Ní Dhiarmada


Both Accepted
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Charlia
Post Czar
 
Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Mon Apr 16, 2018 7:09 am

Faal Lot Himdah wrote:
Eisen wrote:Tagging.

What's your stance on Arthurian legends regarding their being supernatural or not? As in characters such as Arthur or Mordred or Lancelot? Would you accept an Arthurian character provided that I have an excuse of how they're in an era long after theirs? Just wondering.


Arthur = Dead
Mordred = Dead
All the knights of the round table = Dead
Merlin = best wizard

It needed to be said.
Last edited by Charlia on Mon Apr 16, 2018 7:09 am, edited 1 time in total.

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Camelone
Senator
 
Posts: 3973
Founded: Feb 20, 2015
Inoffensive Centrist Democracy

Postby Camelone » Mon Apr 16, 2018 7:16 am

Is there an app that needs to be filled out for minor factions or just put them in the character app?
In the spirit of John Tombes, American Jacobite with a Byzantine flair for extra spice
I am... the lurker!
Ave Rex Christus!

Pro: The Social Kingship of Christ, Corporatism, Distributism, Yeomanrism, Tradition based Christianity, High Tory, Hierarchy, vanguard republicanism, Blue Laws, House of Wittelsbach, House of Iturbide, House of Kalākaua
Neutral: Constitutions, Guild Socialism, Libertarianism, Constitution Party, monarchism
Against: Communism, socialism, SJWs, materialism, the Democratic Republican Uniparty, material Egalitarianism
Family, Fatherland, Work
Results

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Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Mon Apr 16, 2018 7:24 am

Camelone wrote:Is there an app that needs to be filled out for minor factions or just put them in the character app?


No app. Just write up a description including history and then send it to me for approval
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Streuburg
Attaché
 
Posts: 74
Founded: Feb 10, 2018
Ex-Nation

Postby Streuburg » Mon Apr 16, 2018 8:54 am

Tag
Puppet of Hashkin

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Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Mon Apr 16, 2018 1:52 pm

A little word of wisdom for those sending me TGs, I have a life in the real world, so be patient, you don't need to send a second TG asking about the thing you sent me unless I haven't answered in 24 hours.
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Charlia
Post Czar
 
Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Mon Apr 16, 2018 1:56 pm

Faal Lot Himdah wrote:A little word of wisdom for those sending me TGs, I have a life in the real world, so be patient, you don't need to send a second TG asking about the thing you sent me unless I haven't answered in 24 hours.
Wasn't me this time. :D

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