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PostPosted: Wed Jun 13, 2018 6:54 am
by Apto
Menschenfleisch wrote:*Snipped due to phone highlighting being a pain to deal with*

Thank you for complying!

That said, you don't need to be so formal, you're making it sound like I was scolding you. :p

Apologies if I came across as hostile, it wasn't my intention. I'm fairly glad you joined the RP, Jackie and Kyle have proven to be pretty interesting characters, I actually really liked the bedtime peptalk they had.

Ok, back to the apps!

Rereading everything, I'm fairly sure that the App's pretty balanced now. Accepted! I'll put her in the waiting list until Turm gives the go ahead for their Arc then!

PostPosted: Wed Jun 13, 2018 7:03 am
by Menschenfleisch
Apto wrote:
Menschenfleisch wrote:*Snipped due to phone highlighting being a pain to deal with*

Thank you for complying!

That said, you don't need to be so formal, you're making it sound like I was scolding you. :p

Apologies if I came across as hostile, it wasn't my intention. I'm fairly glad you joined the RP, Jackie and Kyle have proven to be pretty interesting characters, I actually really liked the bedtime peptalk they had.

Ok, back to the apps!

Rereading everything, I'm fairly sure that the App's pretty balanced now. Accepted! I'll put her in the waiting list until Turm gives the go ahead for their Arc then!


Ah, sorry. I realise now I probably sounded all timid and spiteful. It's just some sort of clinical default, didn't mean to get all stuck up on you.

Thanks for reviewing the app! There was a lot to get through.

PostPosted: Wed Jun 13, 2018 3:09 pm
by The Dark Brotherhood of Deros
So here's a character I think I can get behind using a bit more.
Name: Plague Knight
Origin: Shovel Knight
Gender: Male
Age: Unknown
Species: Assumed to be human, but who knows what's behind that mask?
Appearance:Image
Powers & Abilities: Plague Knight is highly flexible and mobile, and he is also an extremely intelligent alchemist. He has demonstrated the ability to teleport, and furthermore, he also carries a large selection of bombs on his person (probably using some kind of conditional hammerspace), and he can also perform several alchemical tricks called Arcana. He's also capable of performing feats known as Bursts, which give him more mobility options. The following is a list of all Bombs, Bursts and Arcana at his disposal.
Bombs
Plague knight uses a seemingly infinite amount of throwable explosive potions with several combinations of Casing, Powder and Fuse to adjust to the situation.
Casing: Bounce Casing (Bounces along the ground before exploding.), Float Casing (Floats up and away when thrown.), Orbit Casing (Spins around Plague Knight when thrown.), Whirl Casing (Boomerangs back and forth.)

Powder: Black Powder (Bog-standard explosive powder.) Tracer Powder (Produces wall-climbing flames.) Cascade Powder (Produces waves of fire in all directions.) Component Powder (The explosions from these bombs can "stack" with other Component explosions for a bigger boom.) Cluster Powder (Rapidly forms several explosions.) Sparkler Powder (Pulses damaging sparks.)

Fuses: Standard Fuse (Explodes after one second.) Long Fuse (Explodes after 10 seconds.) Quick Fuse (Explodes almost immediately.) Sentry Fuse (Hovers in place before seeking out targets.) Remote Fuse (Remote-detonated bombs.) Impact Fuse (Explodes on contact with terrain.)


Bursts
Bursts are explosives that Plague Knight uses to propel himself forward and upward. they need to be "charged" briefly before usage.
Basic Burst: Creates a small explosion around Plague Knight, and then sends him flying through the air.
Float Burst: Same as Basic Burst, only Plague Knight now floats to the ground rather than falling.
Bullet Burst: Condenses the explosion of the Burst in front of Plague Knight rather than around him.
Frost Burst: Drops ice shards below Plague Knight while he's flying.
Spin Burst: Let's Plague Knight rapidly spin through the air in order to "cannonball" through enemies.


Arcana
Arcana are magic items that Plague Knight can use alternatively from his potions to deal with his enemies, but these consume his magic power. Said power is constantly regenerating, but it takes longer the more Arcana are used.
Bait Bomb: A bomb specifically designed for fishing. Blow those fish SKY HIGH.
Big Boom: A potent explosion with a far-reaching radius.
Leech Liquid: A potion that allows Plague Knight to sap vitality from those he harms to heal slightly.
Smoke Bomb: Creates an extremely thick cloud of smoke.
Vat: Creates an explosive purple vat that can be used as a platform in a pinch.
Staff of Surging: Plague Knight charges up his staff to fly into the air, damaging everything in his way.
Fleet Flask: A potion that temporarily boosts Plague Knight's speed by a huge amount.
Berserker's Brew: A potion that boosts Plague Knights durability and strength temporarily.
Staff of Striking: Plague Knight empowers his staff to attack with a series of rapid staff strikes.


Weaknesses: Plague Knight is pretty short, and in terms of physical strength, he's extremely wimpy. Furthermore, he can be very shy around certain people. Lastly, he's ultimately still weak to anything a human's weak to.
Attack Potency: Building
Speed: Superhuman
Lifting Strength: Regular Human
Striking Strength: Athlete regularly, but Street level with Berserker's Brew.
Durability: Building
Stamina: High
Range: Melee range with his staff, but several meters with his bombs and Arcana.
Intelligence: Very High
Equipment on Hand: His staff, a huge amount of bombs, as well as the casings, powders and fuses to make more.
Brief Bio/History*: From the Shovel Knight Wiki because I'm lazy. :P
Plague Knight appears as one of the members of the Order of no Quarter and is the boss of the Explodatorium. He is later fought again during the boss rush in Tower of Fate: Ascent. When defeated for the second time, the player has the option of saving the Order of no Quarter as they are all hanging from a chain. In the epilogue, Plague Knight is seen giving alchemy lessons.

It's revealed in Plague of Shadows that Plague Knight had ulterior motives for joining the Order of No Quarter; he seeks the creation of the Ultimate Potion, a brew that will grant him "unlimited power" and "anything he wants". Mona the Alchemist and several other characters are revealed to be secret allies of Plague Knight, practicing Alchemy alongside him in his secret lair, the Potionarium, which he had built underneath the Village.

Mona's occupation in town is, in fact, to cover up the entrance to the Potionarium, which is only accessible through her room. There, Plague Knight and Mona secretly work to concoct the Serum Supernus.

To obtain the ingredients for it, Plague Knight must acquire Essences, which can only be extracted by defeating the other members of the Order of No Quarter, along with the Enchantress and Shovel Knight.

Upon defeating each member of the Order, Plague Knight steals their Essences, gradually progressing towards the completion of the potion. Upon entering his laboratory at the Explodatorium, however, Plague Knight finds it running haywire and an intruder on the loose; reaching the boss room, Plague Knight then fights the intruder, who turn out to be none other than Shovel Knight. Although Plague Knight seemingly defeats Shovel Knight and begins to steal his Essence, Shovel Knight suddenly leaps back up and dispatches him, causing him to fly away and vanish in an explosion. He continues his quest, only for Plague Knight to reappear as he's sleeping and steal his Essence anyway.

After defeating a certain number of the Order, Plague Knight happens upon Mona and Black Knight. A misunderstanding occurs and Mona, feeling betrayed, abandons Plague Knight as he faces Black Knight in battle once more. Upon returning to the Potionarium, he finds that Mona is still missing, forcing Percy to take on her duties while Plague Knight continues his quest.

Plague Knight ascends the Tower of Fate, having defeated the remaining Order members. When he enters the dining room, he finds all of the Order members gathered, forcing him into battling all of them while Shovel Knight recovers from a fall. Shovel Knight then battles Plague Knight, emerging victorious again and sending Plague Knight flying down to the end of the chain. Although he pulls them up, Shovel Knight does not actually lift them off of the chain and instead leaves them hanging, prompting Plague Knight to leap away using his potions. He then ascends to the top of the tower ahead of Shovel Knight and battles the Enchantress. Although he successfully fights her to a standstill, he does not defeat her nor does he free Shield Knight; the Enchantress willingly gives him her essence. Plague Knight descends the tower, and heads back to the Potionarium to complete the Serum Supernus with the assembled Essences. However, Black Knight appear yet again, alongside Mona.

Plague Knight confesses that his reason for completing the potion was he felt he was too weak for Mona to love; by using the potion, he would finally be strong enough to earn her affection. Mona admits she already does love him, after which Plague Knight attempts to stop the distillery, but fails. The potion grows too unstable, releasing a dark energy that takes on the form of Plague Knight; the Plague of Shadows, the campaign's titular antagonist. Plague Knight is forced to do battle with his shadowy doppelgänger. Upon its defeat, it then transforms into a larger, twisted version of itself: the Corrupted Essence.

Plague Knight emerges victorious, and successfully rebrews the Serum Supernus, but realizes he no longer needs it now that Mona has admitted her love for him. The two use it to demolish the Tower of Fate, and are hailed as heroes by the townsfolk rather than outcasts, finally able to practice Alchemy without being feared. As the story ends, they can be seen dancing together.

Brief Personality Description*: Plague Knight is a reckless individual, and seems to be slightly unstable. In the past he's been shown to treat his allies with indifference, and he even willingly attacked them to achieve his own goals. However Plague Knight has shown a more tender side to his personality, as he managed to fall in love with his partner in alchemy Mona.

PostPosted: Wed Jun 13, 2018 6:42 pm
by Naval Monte
The Dark Brotherhood of Deros wrote:So here's a character I think I can get behind using a bit more.
Name: Plague Knight
Origin: Shovel Knight
Gender: Male
Age: Unknown
Species: Assumed to be human, but who knows what's behind that mask?
Appearance:(Image)
Powers & Abilities: Plague Knight is highly flexible and mobile, and he is also an extremely intelligent alchemist. He has demonstrated the ability to teleport, and furthermore, he also carries a large selection of bombs on his person (probably using some kind of conditional hammerspace), and he can also perform several alchemical tricks called Arcana. He's also capable of performing feats known as Bursts, which give him more mobility options. The following is a list of all Bombs, Bursts and Arcana at his disposal.
Bombs
Plague knight uses a seemingly infinite amount of throwable explosive potions with several combinations of Casing, Powder and Fuse to adjust to the situation.
Casing: Bounce Casing (Bounces along the ground before exploding.), Float Casing (Floats up and away when thrown.), Orbit Casing (Spins around Plague Knight when thrown.), Whirl Casing (Boomerangs back and forth.)

Powder: Black Powder (Bog-standard explosive powder.) Tracer Powder (Produces wall-climbing flames.) Cascade Powder (Produces waves of fire in all directions.) Component Powder (The explosions from these bombs can "stack" with other Component explosions for a bigger boom.) Cluster Powder (Rapidly forms several explosions.) Sparkler Powder (Pulses damaging sparks.)

Fuses: Standard Fuse (Explodes after one second.) Long Fuse (Explodes after 10 seconds.) Quick Fuse (Explodes almost immediately.) Sentry Fuse (Hovers in place before seeking out targets.) Remote Fuse (Remote-detonated bombs.) Impact Fuse (Explodes on contact with terrain.)


Bursts
Bursts are explosives that Plague Knight uses to propel himself forward and upward. they need to be "charged" briefly before usage.
Basic Burst: Creates a small explosion around Plague Knight, and then sends him flying through the air.
Float Burst: Same as Basic Burst, only Plague Knight now floats to the ground rather than falling.
Bullet Burst: Condenses the explosion of the Burst in front of Plague Knight rather than around him.
Frost Burst: Drops ice shards below Plague Knight while he's flying.
Spin Burst: Let's Plague Knight rapidly spin through the air in order to "cannonball" through enemies.


Arcana
Arcana are magic items that Plague Knight can use alternatively from his potions to deal with his enemies, but these consume his magic power. Said power is constantly regenerating, but it takes longer the more Arcana are used.
Bait Bomb: A bomb specifically designed for fishing. Blow those fish SKY HIGH.
Big Boom: A potent explosion with a far-reaching radius.
Leech Liquid: A potion that allows Plague Knight to sap vitality from those he harms to heal slightly.
Smoke Bomb: Creates an extremely thick cloud of smoke.
Vat: Creates an explosive purple vat that can be used as a platform in a pinch.
Staff of Surging: Plague Knight charges up his staff to fly into the air, damaging everything in his way.
Fleet Flask: A potion that temporarily boosts Plague Knight's speed by a huge amount.
Berserker's Brew: A potion that boosts Plague Knights durability and strength temporarily.
Staff of Striking: Plague Knight empowers his staff to attack with a series of rapid staff strikes.


Weaknesses: Plague Knight is pretty short, and in terms of physical strength, he's extremely wimpy. Furthermore, he can be very shy around certain people. Lastly, he's ultimately still weak to anything a human's weak to.
Attack Potency: Building
Speed: Superhuman
Lifting Strength: Regular Human
Striking Strength: Athlete regularly, but Street level with Berserker's Brew.
Durability: Building
Stamina: High
Range: Melee range with his staff, but several meters with his bombs and Arcana.
Intelligence: Very High
Equipment on Hand: His staff, a huge amount of bombs, as well as the casings, powders and fuses to make more.
Brief Bio/History*: From the Shovel Knight Wiki because I'm lazy. :P
Plague Knight appears as one of the members of the Order of no Quarter and is the boss of the Explodatorium. He is later fought again during the boss rush in Tower of Fate: Ascent. When defeated for the second time, the player has the option of saving the Order of no Quarter as they are all hanging from a chain. In the epilogue, Plague Knight is seen giving alchemy lessons.

It's revealed in Plague of Shadows that Plague Knight had ulterior motives for joining the Order of No Quarter; he seeks the creation of the Ultimate Potion, a brew that will grant him "unlimited power" and "anything he wants". Mona the Alchemist and several other characters are revealed to be secret allies of Plague Knight, practicing Alchemy alongside him in his secret lair, the Potionarium, which he had built underneath the Village.

Mona's occupation in town is, in fact, to cover up the entrance to the Potionarium, which is only accessible through her room. There, Plague Knight and Mona secretly work to concoct the Serum Supernus.

To obtain the ingredients for it, Plague Knight must acquire Essences, which can only be extracted by defeating the other members of the Order of No Quarter, along with the Enchantress and Shovel Knight.

Upon defeating each member of the Order, Plague Knight steals their Essences, gradually progressing towards the completion of the potion. Upon entering his laboratory at the Explodatorium, however, Plague Knight finds it running haywire and an intruder on the loose; reaching the boss room, Plague Knight then fights the intruder, who turn out to be none other than Shovel Knight. Although Plague Knight seemingly defeats Shovel Knight and begins to steal his Essence, Shovel Knight suddenly leaps back up and dispatches him, causing him to fly away and vanish in an explosion. He continues his quest, only for Plague Knight to reappear as he's sleeping and steal his Essence anyway.

After defeating a certain number of the Order, Plague Knight happens upon Mona and Black Knight. A misunderstanding occurs and Mona, feeling betrayed, abandons Plague Knight as he faces Black Knight in battle once more. Upon returning to the Potionarium, he finds that Mona is still missing, forcing Percy to take on her duties while Plague Knight continues his quest.

Plague Knight ascends the Tower of Fate, having defeated the remaining Order members. When he enters the dining room, he finds all of the Order members gathered, forcing him into battling all of them while Shovel Knight recovers from a fall. Shovel Knight then battles Plague Knight, emerging victorious again and sending Plague Knight flying down to the end of the chain. Although he pulls them up, Shovel Knight does not actually lift them off of the chain and instead leaves them hanging, prompting Plague Knight to leap away using his potions. He then ascends to the top of the tower ahead of Shovel Knight and battles the Enchantress. Although he successfully fights her to a standstill, he does not defeat her nor does he free Shield Knight; the Enchantress willingly gives him her essence. Plague Knight descends the tower, and heads back to the Potionarium to complete the Serum Supernus with the assembled Essences. However, Black Knight appear yet again, alongside Mona.

Plague Knight confesses that his reason for completing the potion was he felt he was too weak for Mona to love; by using the potion, he would finally be strong enough to earn her affection. Mona admits she already does love him, after which Plague Knight attempts to stop the distillery, but fails. The potion grows too unstable, releasing a dark energy that takes on the form of Plague Knight; the Plague of Shadows, the campaign's titular antagonist. Plague Knight is forced to do battle with his shadowy doppelgänger. Upon its defeat, it then transforms into a larger, twisted version of itself: the Corrupted Essence.

Plague Knight emerges victorious, and successfully rebrews the Serum Supernus, but realizes he no longer needs it now that Mona has admitted her love for him. The two use it to demolish the Tower of Fate, and are hailed as heroes by the townsfolk rather than outcasts, finally able to practice Alchemy without being feared. As the story ends, they can be seen dancing together.

Brief Personality Description*: Plague Knight is a reckless individual, and seems to be slightly unstable. In the past he's been shown to treat his allies with indifference, and he even willingly attacked them to achieve his own goals. However Plague Knight has shown a more tender side to his personality, as he managed to fall in love with his partner in alchemy Mona.


Accepted

PostPosted: Wed Jun 13, 2018 10:20 pm
by Kentucky Fried Land
Name: Ashley “Ash” Williams
Origin: The Evil Dead
Gender: Male
Age: Late 20s
Species: Human
Appearance: Ash Williams

Powers & Abilities: Peak human stats, expert marksman and armed/unarmed combatant, skilled inventor
Weaknesses: Mentally unstable and he doesn’t take things seriously. Extremely arrogant. Also missing his dominant right hand. He is incompetent at everything except for fighting the “Evil Dead.”
Attack Potency: Wall Level
Speed: Peak Human
Lifting Strength: Peak Human
Striking Strength: Wall Class
Durability: Wall Level
Stamina: Peak human
Range: Extended melee range with his chainsaw, longer with his shotgun
Intelligence: Above Average

Equipment on Hand: A modified chainsaw attached to the stump where his right hand used to be, a sawed off 12-gauge double-barreled Remington, and the Necronomicon or “Book of the Dead”

Brief Bio/History*: Ash Williams’ journey started when he came to a remote cabin with his girlfriend, his sister, and two other friends. While there, they found the Book of the Dead and accidentally released the titular “Evil Dead.” His friends were all possessed and killed by him, and he was trapped in the cabin by the demons. Eventually, his hand was possessed and he was forced to cut it off with a chainsaw, replacing said hand later. After a few more events and gruesome deaths, he was flung through a portal to medieval times, where he saved a kingdom from the “Deadites.” But, he decided that he wanted to go back to modern times, at which point the Wise Man gave him a potion that was supposed to send him back to his home.

Brief Personality Description*: Ash is a very cynical man with a morbid sense of humor and an arrogant personality. He is partially insane and very irritable. He shows signs of bitterness due to his encounters with evil.

PostPosted: Thu Jun 14, 2018 2:09 am
by Naval Monte
Kentucky Fried Land wrote:Name: Ashley “Ash” Williams
Origin: The Evil Dead
Gender: Male
Age: Late 20s
Species: Human
Appearance: Ash Williams

Powers & Abilities: Peak human stats, expert marksman and armed/unarmed combatant, skilled inventor
Weaknesses: Mentally unstable and he doesn’t take things seriously. Extremely arrogant. Also missing his dominant right hand. He is incompetent at everything except for fighting the “Evil Dead.”
Attack Potency: Wall Level
Speed: Peak Human
Lifting Strength: Peak Human
Striking Strength: Wall Class
Durability: Wall Level
Stamina: Peak human
Range: Extended melee range with his chainsaw, longer with his shotgun
Intelligence: Above Average

Equipment on Hand: A modified chainsaw attached to the stump where his right hand used to be, a sawed off 12-gauge double-barreled Remington, and the Necronomicon or “Book of the Dead”

Brief Bio/History*: Ash Williams’ journey started when he came to a remote cabin with his girlfriend, his sister, and two other friends. While there, they found the Book of the Dead and accidentally released the titular “Evil Dead.” His friends were all possessed and killed by him, and he was trapped in the cabin by the demons. Eventually, his hand was possessed and he was forced to cut it off with a chainsaw, replacing said hand later. After a few more events and gruesome deaths, he was flung through a portal to medieval times, where he saved a kingdom from the “Deadites.” But, he decided that he wanted to go back to modern times, at which point the Wise Man gave him a potion that was supposed to send him back to his home.

Brief Personality Description*: Ash is a very cynical man with a morbid sense of humor and an arrogant personality. He is partially insane and very irritable. He shows signs of bitterness due to his encounters with evil.


Accepted

PostPosted: Thu Jun 14, 2018 10:45 am
by Turmenista
For Terminus

Name: The Abominations
Origin: Elsewhere
Number of Members: ~800bn
Notable Members: "The Warden" and his abilities:
  • Abomination Physiology - As an Abomination, the Warden naturally has a resistance to radiation, damage, and pain, and is capable of recovering from seemingly mortal wounds much quicker than a human or Thanatosian would be able to do. The gravity of the Abomination homeworld has led to him possessing superhuman strength, speed, and agility.
  • Master Tactician - A successful commander with hundreds of victories under his belt, the Warden has distinguished himself as not only a menacing combatant, but also a threatening commander on the battlefield.
  • Grade 2 Psionic - The Warden is a psychic, unlike most Abominations. In the Elsewhere universe, psychics come in Grades 0 (non-psionic) to Grade 3 (heavily psionic). Grade 2s are capable of a variety of things, though not to the extent of a Grade 3. This includes the creation of Psionic Shields and constructs, psychokinesis, and telepathy, though they are not without limitation, being weaker to other psychics as well.
  • Magnetokinesis - The Warden is capable of manipulating most metallic and earthly objects within his range with his vibrating sword, giving him an advantage over armored enemies on the field (albeit in close range).
  • Power Suit - The Warden's power suit amplifies his strength, speed, and agility threefold, making him a threat on the battlefield that few can match. Small buildings can easily shatter under his blows as incoming rounds can simply be eliminated using a dome-based forcefield, whereas smaller threats can quite literally be blown away with his heavy assault rifle, sword, or claws.

Description of Faction's Tech, Powers, & Abilities: Horrid hybrids of flesh and machine, the Abominations are an invasive, belligerent species that have since relocated from the doomed Elsewhere Universe 0001 to Universe 0002. They were born into war and breed into it, with massive fleets and armies composing their grand empire. They have one goal and one goal only: to seize control of the entire Galaxy, acquiring subjects that provide them with both income for their grand slave trade and 'harvest' - humans and other sentient beings fit for being transformed into Abominations or being consumed as food. They possess a crude version of the rift-projection technology that the Commercial Federation has become so used to, manipulating the existing temporal and spatial anomalies in the world of Elsewhere to their advantage in order to generate artificial subspace rifts in order to cover vast swathes of the galaxy with surgical precision. Though crude in comparison to the more precise and up-to-date CF model, this allows the Abominations to travel throughout the galaxy with frightening speed and ferocity. Though the world of Terminus hasn’t seen a large Abomination incursion in decades, there still exist Abomination expeditions and armed raids into space controlled by the CF and other factions.

Their biology and anatomy is remarkably similar to humans, notably with a significantly stronger digestive system and enhanced regenerative capabilities. Their DNA structure has been altered intentionally in order to bond with their war machinery more fluidly. Abominations have a natural endurance against radiation due to their home world’s proximity to a sun, thin ozone layer, and nuclear war infighting - this does not mean they are completely immune to the effects, just the effects take much less of a toll on them. Aside from superior strength, speed, and agility in comparison to humans and Thanatosians, Abominations are known to possess a mild regenerative factor allowing them to recover from battles much quicker than humans. While abomination sight is trumped over by human sight, their sense of smell and hearing is superior, and some are known to be able to perceive the slightest of vibrations. Abominations are only capable of breathing Carbon Dioxide - and must wear carbon dioxide respirators when not on their ships or home worlds. Oxygen-nitrogen atmospheres are effectively poisonous to them when inhaled.

Some Abominations are known to be psionic, whole others — especially high ranking officers — are known to be able to levitate objects using magnetic weapons. Abom culture is extremely hierarchical and kratocratic, with the most powerful figures in the military effectively leading the empire and society itself. Individuals whom lead the military or distinguish themselves in combat are often dubbed a name such as "The Butcher" or "The Warden". Abomination culture is fueled by war, with every lowly Grub (analagous to a private) all one day aspiring to be as great and powerful as the warlords themselves, revered as gods.

PostPosted: Thu Jun 14, 2018 9:37 pm
by Apto
Turmenista wrote:For Terminus

Name: The Abomination
Origin: Elsewhere
Number of Members: ~800bn

Since this is for the Arc you're managing, Accepted.

PostPosted: Sat Jun 16, 2018 1:30 pm
by Demincia
Name: Lilith von Brandt

Origin: Original Universe

Gender: Female

Age: 200+ (Exact age unknown)

Species: Vampire (Formerly Human)

Appearance:
Image

Lilith has a pale complexion, fitting for a creature of the night. She stands at 5'7. She's often shrouded in her cloak, especially during daylight. Her skin is cold to the touch, as if she were a corpse that was long dead. She speaks with the very slightest hint of a German accent.

Powers & Abilities:
Vampiric Physiology: As a vampire, Lilith is stronger and faster than a normal human being, but not as strong as a purely physical meta-human.

Metamorphasis: Lilith can transform herself into several different forms, including but not necessarily limited to bats, dogs, and wolves. When transformed into an animal, she retains her normal cognitive processes and awareness. She can also turn herself into a cloud of mist or fog. This can be used to be undetected, or to pass through a miniscule crack in a wall.

Vampirism: Lilith survives on human blood, usually taking it via a bite to the neck. Such a bite generally isn't fatal, unless Lilith intends to kill the victim. Usually the victim is only weakened and slightly disoriented, as if they had participated in a blood drive. This can be done on a sleeping person without waking them.

Recruitment: Lilith is capable of transforming someone into a vampire, though it's not something she does frequently. First she would drain the target of most of their blood, then allows them to drink in some of her own blood to replace it.

Limited telepathy: Lilith can exert limited control over animals, but this control is broken quickly if the animals become extremely frightened. She can also manipulate weather such as storms, fog and mist within a relatively close distance of herself.

Navigator: Lilith has an innate sense of direction, and can travel across rough terrain easier than most.

Mesmer Lilith can hypnotize someone for a brief period of time, less than an hour. She uses this to safely feed from someone, but also could be used to get information. She can break the trance at will.

Keen eye: Lilith's senses are sharpened beyond the limits of regular humans, but they can still be fooled by illusions.

Immortality: Lilith does not age, and will eventually heal from all of her wounds unless another vampire inflicts the fatal blow.


Weaknesses:
Patience: Regeneration is a lengthy procedure, taking long periods of time depending on wound severity. She could regenerate her whole body if she needed to, but it would take years to do. She must still be cautious and avoid as much injury as possible.

Sensory overload: In addition to weakening her abilities, sunlight also limits her vision to slightly above human levels. A bright light shone in her eyes could achieve the same effect.

Blood lust: As a vampire becomes progressively more blood starved, they become more and more desparate to feed. This causes irrationality, makes them prone to lash out, and could cause them to recklessly attack in broad daylight.

Limited offense: Lilith doesn't have much expertise in physical combat beyond just enough to defend herself. She's not skilled with firearms, as the muzzle blast is painful to her sensitive ears. In a full on fight, she'd be more focused on escaping rather than helping out.

Nocturnal: Lilith's abilities are far weaker in the sun, and exposure to it causes her skin to burn faster than a human, resulting in great pain after a while. For this reason, she wears a hooded cloak to protect herself.

Cryptid: Vampires are considered by most people to be a myth invented for purposes of horror. Vampires usually operate alone under the cover of darkness to avoid being discovered by normal humans, because such a revelation would lead to their kind being studied and hunted.

Suspicious: Vampires don't cast reflections on mirrors, nor can they show up on film. An attentive person could notice the missing individual, which would reveal the vampire.

Starvation: The longer a vampire goes without feeding, the weaker their powers become. After a lengthy period without blood, the vampire would be too weak to hunt and would have to be fed.


Attack Potency: Athlete (Physical attacks) Multi-City Block (Storms)

Speed: Peak Human (Human form) Superhuman (Mist/Fog Form) Animal Form speeds depend on species

Lifting Strength: Peak Human

Striking Strength: Athlete class

Durability: Athlete

Stamina: High, because of regeneration. Lessen some in daylight

Range: Point blank with bite, several miles with mists, fogs, and storms.

Intelligence: High.

Equipment on Hand: Sewing kit, cloak.

Brief Bio/History*: Lilith is reluctant to talk about much about her time as a vampire, though she does speak more of her life before she was bitten. Long ago, she was a girl of great religious conviction, even spending a number of years living as nun in an abbey with other believers. She was born Katharina Dürr, the only child to a pair of innkeepers in a small town in what is now southern Germany. Her parents were relatively poor, though Katharina didn't notice when she was growing up. At some point, she was orphaned when her parents were killed in a fire that consumed the inn, and Katharina was all alone with no home. She didn't have any relatives that would take her in, so she was faced with the choice of either turning to a life of poverty on the streets or going to the local abbey. She joined and was there for a number of years, but left her sisters behind, never returning to risk sullying the sacred ground after she was transformed. Katharina took the name of Lilith, the female demon of the night. Judging by her perpetutal appearance of a young woman, she was bitten at some point in her 20s.

Initially, she did not take her transformation into a vampire well. She was angry at herself, and at the God she spent years serving for allowing it to happen. She tried to kill herself at one point shortly after, but the wound healed and all it accomplished was causing her unfathomable pain for a long period of time. Begrudgingly, over time she came to accept her new life as one of the most unholy things she knew of. She resigned herself to an eternity of her undead existence, and eventually was able to make peace with herself.

Now she lives on her own in America, moving between cities and blending in to the crowds of people that she's forced to prey on. She keeps to herself mostly, since most people would be afraid of her at best, or disgusted and try to destroy her at worst. She has let some people know her secret, though it's implied that she watched them all grow old and deteriorate with the passing of time while she stayed forever young and able, which she didn't particularly enjoy, causing her to become more reluctant to do so again.

Brief Personality Description*: Unlike more popular depictions of vampires, Lilith doesn't see herself as a cruel being. She doesn't take more than she needs when she feeds, and rarely does she kill somone unless she's forced. In an ideal situation, she wouldn't have to stalk someone and ambush them, instead she'd find a willing target. While she no longer clings to her faith like she did as a young girl, she still tries to live her life being as kind to people as possible. Unfortunately part of this involves keeping people at a distance from her, for their own safety. Should anyone discover what she is, the people close to her might be harmed for harboring and assisting a vampire, even if they didn't know. She also has a slightly selfish reason for her distance, as outliving all of your friends is an unpleasant feeling.

PostPosted: Sat Jun 16, 2018 3:11 pm
by Naval Monte
Demincia wrote:---


Accepted

PostPosted: Sat Jun 16, 2018 3:22 pm
by Demincia
Naval Monte wrote:
Demincia wrote:---


Accepted


Permission to join Secrets of the Raven?

PostPosted: Sat Jun 16, 2018 3:30 pm
by Naval Monte
Demincia wrote:
Naval Monte wrote:
Accepted


Permission to join Secrets of the Raven?



Permission accepted

PostPosted: Sun Jun 17, 2018 1:05 pm
by Turmenista
Image

TERMINUS — Original Motion Picture Soundtrack
(will be updated as I bring more music)



PostPosted: Sun Jun 17, 2018 1:36 pm
by The Empire of Tau
Name: Agency Against Hank Wimbleton (A.A.H.W)
Origin: Madness Combat
Number of Members: Unknown, likely trillions and growing due the death rate caused by Hank Wimbleton with his allies .
Notable Members: Auditor as leader. (Which I’ll app for later)
Description of Faction's Tech, Powers, & Abilities: The purpose of the Agency Against Hank Wimbleton is simple. Afterall it is in the name, a agency against Hank Wimbleton. Thus, the A.A.H.W have invested into genetic, biological, and reality warping technology, among other things, to achieve the agency’s goal of the death of Hank Wimbleton and his allies.

PostPosted: Sun Jun 17, 2018 4:20 pm
by Mundeo
Naval Monte wrote:
Demincia wrote:
Permission to join Secrets of the Raven?



Permission accepted

>Vampire joins an arc with a vampire hunter in it

Oh honey you got a storm comin'

PostPosted: Sun Jun 17, 2018 7:06 pm
by Skylus
The Empire of Tau wrote:Name: Agency Against Hank Wimbleton (A.A.H.W)
Origin: Madness Combat
Number of Members: Unknown, likely trillions and growing due the death rate caused by Hank Wimbleton with his allies .
Notable Members: Auditor as leader. (Which I’ll app for later)
Description of Faction's Tech, Powers, & Abilities: The purpose of the Agency Against Hank Wimbleton is simple. Afterall it is in the name, a agency against Hank Wimbleton. Thus, the A.A.H.W have invested into genetic, biological, and reality warping technology, among other things, to achieve the agency’s goal of the death of Hank Wimbleton and his allies.


:rofl:
My sides

PostPosted: Mon Jun 18, 2018 6:43 am
by Korhal IVV
Legokiller, I have replied to you if you missed it lol

PostPosted: Mon Jun 18, 2018 10:13 am
by Legokiller
Korhal IVV wrote:Legokiller, I have replied to you if you missed it lol


I saw it. I TG you what was in the data the Dominus Astra sent to the Empyrean, but I haven't got a response lol. I'll make a post soon, but what's in the data would help a lot.

PostPosted: Mon Jun 18, 2018 3:14 pm
by Korhal IVV
Legokiller wrote:
Korhal IVV wrote:Legokiller, I have replied to you if you missed it lol


I saw it. I TG you what was in the data the Dominus Astra sent to the Empyrean, but I haven't got a response lol. I'll make a post soon, but what's in the data would help a lot.

Oooookay, I usually don’t bother reading my TG’s lol but okay XD

PostPosted: Wed Jun 20, 2018 4:38 pm
by Kaiozenshin
Is this RP taking people on? I feel it's the most open-ended and liberal of the ones at the top so I'd like to join if it's cool. Also, I heard this site does flag requests. If so, who do I contact and stuff?

PostPosted: Wed Jun 20, 2018 5:01 pm
by Petrokovia
Kaiozenshin wrote:Is this RP taking people on? I feel it's the most open-ended and liberal of the ones at the top so I'd like to join if it's cool. Also, I heard this site does flag requests. If so, who do I contact and stuff?

Yeah, just app for a character, and we'll see if the character will fit into any of the arcs.

I'm not sure where the flag requests are.

PostPosted: Wed Jun 20, 2018 5:07 pm
by Kaiozenshin
Petrokovia wrote:
Kaiozenshin wrote:Is this RP taking people on? I feel it's the most open-ended and liberal of the ones at the top so I'd like to join if it's cool. Also, I heard this site does flag requests. If so, who do I contact and stuff?

Yeah, just app for a character, and we'll see if the character will fit into any of the arcs.

I'm not sure where the flag requests are.

They're all original. Not sure if OC is allowed here. I see mostly fanCs.

PostPosted: Wed Jun 20, 2018 5:20 pm
by Demincia
Kaiozenshin wrote:
Petrokovia wrote:Yeah, just app for a character, and we'll see if the character will fit into any of the arcs.

I'm not sure where the flag requests are.

They're all original. Not sure if OC is allowed here. I see mostly fanCs.



Rule 13: "All types of characters (canon, fanmande, and OC) are allowed."

There are several originals around (mine is OC)

PostPosted: Sun Jun 24, 2018 9:16 pm
by Korhal IVV
I am scrapping the 40k arcfor this one...

Arc Name: Independence Day: Vengeance
Moderator: Mereeeeeee
Genre: Sci-fi, action, ship command
Summary: 2 years has passed since the last Harvester invasion of Earth. In that time frame, humanity has obtained the technology necessary to bring the fight against the Harvesters from a Sphere of virtual intelligence, whose race were the ones that were capable to threaten the Harvesters. By strip mining the Kuiper Belt and Mars, the United Nations has pulled together the Star Navy, an interstellar fighting force dedicated to defeat the Harvesters once and for all. As humanity leads the resistance, they narrowly save an alien world from Harvester consumption. These aliens, simply calling themselves the Freed, are bound by gratitude to aid the resistance. However, as a massive Harvester counterattack looms over the horizon, a group of unlikely individuals are sent crashing through the walls of the multiverse, ending up in the Star Javy’s backyard. Who they are is to be determined...

PostPosted: Mon Jun 25, 2018 3:26 am
by Rostavykhan
Hello. I understand that I need to look over the OP and whatnot, and to post here to clear things up before I post any apps? I just wanted to do that now, since Rule 14 stated so.

May I also ask, beforehand, if a faction app is fine even if I were to only portray two members?