All I really tweaked is one minor detail in her appearance, rewrote her abilities, bio, and personality. Strength/states are unchanged.
Name: Miria Bankhari
Origin: OC
Gender: Female
Age: 19
Species: Janavari
Appearance: Miria is a short Woman, with pale skin, black hair, and red eyes. She's roughly 4ft9in, or 145cm tall. Her hair is parted in the middle, and falls to her shoulders at its longest. She has distinctly sharp teeth, wears large corrective spectacles, and has an overall slim frame. Her garb is simple, made up of a simple dark grey tunic, trousers, and a simple scarf for protection from the elements, while her arms are wrapped. Her boots, belt, and rucksack are all slightly worn, though her outfit is in overall good condition, with no severe wear or tear. She appears to be physically comparable to a Human in their mid-to-late teens.
Powers & Abilities: Miria's species, the Janavari, are known to possess an array of traits found among various animals in the wild. Like all Janavari, Miria is more agile and dexterous than Humans, is of comparable physical strength, has heightened hearing, and has an inferior sense of vision. While her vision is far weaker than that of a Human's, her ability to see in the dark is relatively better.
Unrelated to her physical attributes, Miria is a rather intelligent girl. She's a tinker, and an expert in "Arcane Engineering", maintaining, repairing, and building magical machinery and items. She's also got an eye for trade and bartering, a skill required to a degree to acquire many of her pieces and supplies.
Weaknesses: While they may possess superior senses, as well as night vision, Janavari possess poor vision overall, lacking the ability to tell apart individual bodies or judge depth as well as Humans with their vision alone. To remedy this shortcoming, Miria wears corrective spectacles, strong enough to allow her to see clearly.
Miria may be adept at working with magical items and artifacts, but her own aptitude for using magic is firmly in the 0%-0% range. She can make use of magical items, but she can't create or use magic by herself, and has no formal education or training in the arcane arts.
Personality-wise, Miria can be uncertain and shy. She's not quick to trust others at times, and can be a habitual liar when she believes it will suit her, even though doing so makes her feel bad. She's also got a particular prejudice against Humans, a bias that's been engrained into her since birth.
Additionally, Miria's race is carnivorous, and thus Miria can only eat meat for sustenance. While she can eat plants for taste, they won't benefit her to the same degree as meat. Because of this, and the rarity of meat in her homeland, Miria isn't very big or muscular. It also makes her susceptible to manipulation when offered meat in exchange for service or obedience.
Attack Potency: Human
Speed: Peak Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Athlete Level
Stamina: Miria has relatively high stamina, on par with an athletic adult Human.
Range: Miria isn't a very long range fighter, as her only weapon is a "dagger", her nails, and her teeth. She has some familiarity with firearms, but has never used one herself. She is also able to use various traps, although she would need the materials and technical know-how to assemble her own.
Intelligence: Miria's race isn't particularly known for its intelligence or cunning outside of warfare and fighting, and their status as slaves means that the vast majority never receive an education anyways. Miria, however, is an exception, and although she isn't very knowledgeable in the majority of academic fields, she has a particular knack for mechanical and magic-related topics that far exceeds anyone else of her species. As a consequence of her affinity for magical and exotic machinery and artifacts, she also has an appreciation for history, and a bit of experience in haggling.
Miria is also smart enough to realize that she might not win most fights directly, and that some information might not be worth divulging. She's taught herself to lie if she believes doing so will ensure her safety, and if forced to fight, she will avoid direct confrontation, instead making use of her environment to gain the high ground, avoid enemies, and blend into shadows to confuse and mislead her opponents.
Equipment on Hand: Miria wears a hefty rucksack and small utility belt, in which she carries various trinkets and tools that she comes across. Her rucksack itself is often stocked with spare rations, a compass, and a cleaning and maintenance kit for her glasses, although Miria does carry one quite unusual item - a Crimzonite Dagger, chiseled from a hard red crystal, and bound with thin cords, which she received as a gift from her Duchess. The dagger itself, being made from Crimzonite, reacts when in contact with Azurite Crystals, which are used in most magical technology on her homeworld. Other magic-related items on her person include a small, magical tablet that acts similarly to a regular tablet or smartphone, which can interface and interact with certain magical items, and a depleted, faded Azurite crystal with a small golden house emblem embedded into the side. Additional tools carried on her include screwdrivers, small brushes, and plain chords for measuring.
Brief Bio/History*:Miria was raised in the Duchy of Keshir, a frontier state in the Confederacy of Janavar. A nation carved out by the Janavari after the Great War that shattered their planet, the Janavari were created as a slave race by the Elven Highborne, to fight Humans who opposed their rule. Even after the Great War, the Janavari remained in servitude to their creators, and Miria was no different.
Bought as a slave at a young age, Miria was very lucky compared to her countrymen in that her owner allowed her a great deal of independence. Meeting at a young age, Miria was already thick as thieves with her Mistress, Duchess Alana, when they were still toddlers. The two got along very well, with Miria providing a friend for the Duchess to let loose with, and the Duchess being kind enough to let Miria learn to read and write with her, each one changing the other for the better as they matured. When Duchess Alana came of age, Miria was given to her, and became her right hand when the Duchess was given lordship over her own estate, even taking charge in the Duchess's absence at times - power not lightly given to anyone, most of all a Janavari servant.
Often wanting for supplies and money in the first years of her lordship, the Duchess allowed Miria a great deal of freedom, allowing her to take up various trades. In the end, Miria found that she had a gift for tinkering and engineering, and it was with that skill that she began to travel and undertake a number of jobs, fixing, building, and trading Arcane Machinery and artifacts discovered in the region. By the time she was an adult, Miria had even made a name for herself locally as a gifted mechanic, and as the Duchess's faithful attendant.
Brief Personality Description*: Miria is a bit eccentric; she's not crazy, but she is quite quirky, and she doesn't try to hide it. She's outgoing, but not necessarily trusting, and has a habit of lying to benefit herself. She can also be flirtatious and teasing towards others, regardless of gender, although she doesn't intend to come off as mean or pushy. At times, Miria can be lazy, but her passion for magic technology and adventure can help drive her and help her maintain a healthy work ethic. When not obsessing over magic and machinery, Miria can be equally chatty and obsessed over her Mistress, or potentially haughty and attention-hungry towards party-mates. Additionally, Miria is known to be somewhat prejudiced or bigoted, having something of a negative opinion of Humans, which she doesn't attempt to hide or downplay.
While hailing from a realm full of magic and monsters, Miria is notably only interested in the arcane as it relates to her own interests. She is somewhat spiritual however, and does occasionally take time to pray.
Origin: OC
Gender: Female
Age: 19
Species: Janavari
Appearance: Miria is a short Woman, with pale skin, black hair, and red eyes. She's roughly 4ft9in, or 145cm tall. Her hair is parted in the middle, and falls to her shoulders at its longest. She has distinctly sharp teeth, wears large corrective spectacles, and has an overall slim frame. Her garb is simple, made up of a simple dark grey tunic, trousers, and a simple scarf for protection from the elements, while her arms are wrapped. Her boots, belt, and rucksack are all slightly worn, though her outfit is in overall good condition, with no severe wear or tear. She appears to be physically comparable to a Human in their mid-to-late teens.
Powers & Abilities: Miria's species, the Janavari, are known to possess an array of traits found among various animals in the wild. Like all Janavari, Miria is more agile and dexterous than Humans, is of comparable physical strength, has heightened hearing, and has an inferior sense of vision. While her vision is far weaker than that of a Human's, her ability to see in the dark is relatively better.
Unrelated to her physical attributes, Miria is a rather intelligent girl. She's a tinker, and an expert in "Arcane Engineering", maintaining, repairing, and building magical machinery and items. She's also got an eye for trade and bartering, a skill required to a degree to acquire many of her pieces and supplies.
Weaknesses: While they may possess superior senses, as well as night vision, Janavari possess poor vision overall, lacking the ability to tell apart individual bodies or judge depth as well as Humans with their vision alone. To remedy this shortcoming, Miria wears corrective spectacles, strong enough to allow her to see clearly.
Miria may be adept at working with magical items and artifacts, but her own aptitude for using magic is firmly in the 0%-0% range. She can make use of magical items, but she can't create or use magic by herself, and has no formal education or training in the arcane arts.
Personality-wise, Miria can be uncertain and shy. She's not quick to trust others at times, and can be a habitual liar when she believes it will suit her, even though doing so makes her feel bad. She's also got a particular prejudice against Humans, a bias that's been engrained into her since birth.
Additionally, Miria's race is carnivorous, and thus Miria can only eat meat for sustenance. While she can eat plants for taste, they won't benefit her to the same degree as meat. Because of this, and the rarity of meat in her homeland, Miria isn't very big or muscular. It also makes her susceptible to manipulation when offered meat in exchange for service or obedience.
Attack Potency: Human
Speed: Peak Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Athlete Level
Stamina: Miria has relatively high stamina, on par with an athletic adult Human.
Range: Miria isn't a very long range fighter, as her only weapon is a "dagger", her nails, and her teeth. She has some familiarity with firearms, but has never used one herself. She is also able to use various traps, although she would need the materials and technical know-how to assemble her own.
Intelligence: Miria's race isn't particularly known for its intelligence or cunning outside of warfare and fighting, and their status as slaves means that the vast majority never receive an education anyways. Miria, however, is an exception, and although she isn't very knowledgeable in the majority of academic fields, she has a particular knack for mechanical and magic-related topics that far exceeds anyone else of her species. As a consequence of her affinity for magical and exotic machinery and artifacts, she also has an appreciation for history, and a bit of experience in haggling.
Miria is also smart enough to realize that she might not win most fights directly, and that some information might not be worth divulging. She's taught herself to lie if she believes doing so will ensure her safety, and if forced to fight, she will avoid direct confrontation, instead making use of her environment to gain the high ground, avoid enemies, and blend into shadows to confuse and mislead her opponents.
Equipment on Hand: Miria wears a hefty rucksack and small utility belt, in which she carries various trinkets and tools that she comes across. Her rucksack itself is often stocked with spare rations, a compass, and a cleaning and maintenance kit for her glasses, although Miria does carry one quite unusual item - a Crimzonite Dagger, chiseled from a hard red crystal, and bound with thin cords, which she received as a gift from her Duchess. The dagger itself, being made from Crimzonite, reacts when in contact with Azurite Crystals, which are used in most magical technology on her homeworld. Other magic-related items on her person include a small, magical tablet that acts similarly to a regular tablet or smartphone, which can interface and interact with certain magical items, and a depleted, faded Azurite crystal with a small golden house emblem embedded into the side. Additional tools carried on her include screwdrivers, small brushes, and plain chords for measuring.
Brief Bio/History*:Miria was raised in the Duchy of Keshir, a frontier state in the Confederacy of Janavar. A nation carved out by the Janavari after the Great War that shattered their planet, the Janavari were created as a slave race by the Elven Highborne, to fight Humans who opposed their rule. Even after the Great War, the Janavari remained in servitude to their creators, and Miria was no different.
Bought as a slave at a young age, Miria was very lucky compared to her countrymen in that her owner allowed her a great deal of independence. Meeting at a young age, Miria was already thick as thieves with her Mistress, Duchess Alana, when they were still toddlers. The two got along very well, with Miria providing a friend for the Duchess to let loose with, and the Duchess being kind enough to let Miria learn to read and write with her, each one changing the other for the better as they matured. When Duchess Alana came of age, Miria was given to her, and became her right hand when the Duchess was given lordship over her own estate, even taking charge in the Duchess's absence at times - power not lightly given to anyone, most of all a Janavari servant.
Often wanting for supplies and money in the first years of her lordship, the Duchess allowed Miria a great deal of freedom, allowing her to take up various trades. In the end, Miria found that she had a gift for tinkering and engineering, and it was with that skill that she began to travel and undertake a number of jobs, fixing, building, and trading Arcane Machinery and artifacts discovered in the region. By the time she was an adult, Miria had even made a name for herself locally as a gifted mechanic, and as the Duchess's faithful attendant.
Brief Personality Description*: Miria is a bit eccentric; she's not crazy, but she is quite quirky, and she doesn't try to hide it. She's outgoing, but not necessarily trusting, and has a habit of lying to benefit herself. She can also be flirtatious and teasing towards others, regardless of gender, although she doesn't intend to come off as mean or pushy. At times, Miria can be lazy, but her passion for magic technology and adventure can help drive her and help her maintain a healthy work ethic. When not obsessing over magic and machinery, Miria can be equally chatty and obsessed over her Mistress, or potentially haughty and attention-hungry towards party-mates. Additionally, Miria is known to be somewhat prejudiced or bigoted, having something of a negative opinion of Humans, which she doesn't attempt to hide or downplay.
While hailing from a realm full of magic and monsters, Miria is notably only interested in the arcane as it relates to her own interests. She is somewhat spiritual however, and does occasionally take time to pray.