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Voyage Through the Multiverse (Ended) [OOC]

For all of your non-NationStates related roleplaying needs!

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Mundeo
Postmaster-General
 
Posts: 10355
Founded: Jan 04, 2015
Ex-Nation

Postby Mundeo » Thu Aug 09, 2018 9:11 pm

Hgnha wrote:
Mundeo wrote:Please join Multiverse’s Most Dangerous Game!


Sweet! In fact, I have a few questions:
  • (1): Before I join the arc, The Multiverse’s Most Dangerous Game, who is participating in that arc?
  • (2): How far is that arc? Specifically, I hope I'm not too late to join.

1. The only major participants in the arc are myself, Prusslanden, and Turmenista

2. The arc isn’t that far in. We’ve just started the second “chapter”, so Mika can join in without any trouble. Just read through the last couple of posts for the arc to get a rundown of what’s going on
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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The Dark Brotherhood of Deros
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Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Sun Aug 12, 2018 7:14 pm

I've gotta say it: FOR THE EMPIRE!!!

Name: General Thozun - Supreme Commander of Task Force 85 - Son of Kulmar
Origin: Star Trek
Gender: Male
Age: 48
Species: Klingon
Appearance: Thozun is a prime example of your typical klingon warrior. He keeps is long black hair pulled back into a ponytail, and he has various scars on his tanned olive skin. He has dark brown eyes, and he has a well trimmed beard. He has an angular face that seems to project a visage of great intellect, and he posses prominent forehead ridges that are iconic to the klingon race. He stands at about 6' 4'', and has the well toned body of a warrior. His attire is a rather simple klingon military uniform, but it is adorned with the various medals that display his rank and achievements.
Powers & Abilities: Thozun is physically strong, and is a trained warrior who is quite proficient in the Bat'Leth. He is also a tactical genius, and has a quick and calculated mind in the heat of battle.
Weaknesses:
Attack Potency: 10-A
Speed: Athletic
Lifting Strength: Athletic
Striking Strength: Athlete Class
Durability: Athlete Class
Stamina: Thozun is a tough klingon warrior, and thus has rather high stamina.
Range: Thozun carries a distruptor sidearm with a range of maybe 50 meters. The rest of his attack options are limited to melee
Intelligence: High
Equipment on Hand: A distruptor pistol, a klingon D'k"tahg. He also owns a Bat'leth that he often keeps at his side on his command chair.
Brief Bio/History*: Thozun's early life was for the most part unremarkable. He came from a family of warriors, that while not well known, were loyal to their empire and their military. During his early days in the klingon military, Thozun was a skilled and intelligent warrior. Due to his prowess on the field of battle, he gradually rose through the ranks of the klingon military over the course of 8 years, until he was given a Captain position on a simple B'rel class ship called the IKS Sui'raj.

He continued to show his prowess time and time again in combat, and proved to be a capable squadron commander, and was often assigned the command of B'rel attack wings. Some of his crowning achievements were earned during the Dominion War, where he became well respected for his quick thinking and creative battle tactics; a skill that would lead to him later being promoted to the position of General near the end of the war. After this, he was given command of Task Force 85, and given command of the IKS Q'tehgh, a Negh'var battleship.

Presently, Thozun's task force is en-rout back to Qo'noS; however a freak quantum distortion caused by the collapse of the multiversal walls is going to throw the entirety of the force into another universe, where glorious battle awaits them...

Brief Personality Description*: Thozun is a calm and calculated individual with a respect for all of the men and women under his command. While a fiery klingon temper burns within him, he doesn't let it cloud his judgement when it flares up. He greatly enjoys the thrill of battle, and is always looking for a good challenge. Honor - as is typical of a klingon - is of the utmost importance to him, and to call him a coward is a great insult. He is relatively cordial when dealing with other races; though they can sometimes irritate him.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.



Name: Task Force 85
Origin: Star Trek
Number of Members: 1 Negh'Var class battleship, 5 K't'inga class battle cruisers, 5 Vor'Cha class attack cruisers, 10 K'vort class cruisers, 15 B'rel class cruisers. Each ship carries a healthy supply of klingon warriors that are used to either attack the surface of planets, or to board other ships.
Notable Members: General
Description of Faction's Tech, Powers, & Abilities: Klingon technology is highly advanced and futuristic. Their ships are capable of FTL travel via warp drive, and they are equipped with protective energy shielding. They have transporter systems to teleport to other locations, and sensor systems to scan objects, planets or ships. Furthermore, all Klingon vessels are equiped with cloaking devices that can shield them from not only sensor detection, but also visual detection. Their weapon systems are mostly comprised of photon torpedoes and energy weapons called "distruptors.," which come in the form of either cannons that fire individual bursts, or beam weapons.

A typical klingon warrior carries a distruptor sidearm/distruptor rifle into battle, though they prefer to use bladed weapons instead. They two most commonly used weapons are the Mek'Leth, and the Bat'Leth.
Last edited by The Dark Brotherhood of Deros on Mon Aug 13, 2018 9:20 am, edited 5 times in total.
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Petrokovia
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Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Updated CRT Applications, Part 1

Postby Petrokovia » Mon Aug 13, 2018 12:31 am

So, after spending way more time than I originally thought it would take, I've updated the apps for Tadayoshi, Marguerite, Chase, Terrell, and Agent A. Note that Tadz's app has the sketch from the original art in appearance; I will be adding the art to each profile as it is made.

Basic summary:
-Nerfed base stats for all amplificatae
-Nerfed flight jets from Mach 5 to Mach 2.7
-Nerfed Tadayoshi's healing factor, and gave him Awakened Power (basically hysterical strength)
-Buffed Marguerite's stats, and gave her electricity generation as a counter to Agent A's electroreception
-Gave Chase limited Body Control
-Changed the method of Terrell's power-boosting from Water Absorption to Body Tissue Adjustment via his Body Control
-Specified a range for Agent A's electroreception
-Updated Bio/History of all characters to match current CRT canon
-Performed some much needed reformatting to make the apps easier to read
-Provided better summary of the LX-38 AR Scanner
-Removed AI from the LX-38 AR Scanner
-Upgraded IMPDO uniform jacket/coat's ballistic lining from Ballistic Rating III-A to Rating III, and added Stab Rating II (whereas no stab rating was previously given)

Name: Yamada Tadayoshi (nickname); Daniel Petit (given name)
Origin: Code Red, Tokyo!
Gender: Male
Age: 21
Species: Homo sapiens amplificata (genetically-enhanced superhuman)
Appearance: 6'0" and 175 lbs. Centrally heterochromatic Blue-gray & gold eyes. Short-medium length brown hair. Athletic-muscular build.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to electricity and burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Night Vision; Enhanced Peripheral Vision; Expert marksman; Expert martial artist; Awakened Power (Tadayoshi is able to consciously access a focused version of hysterical strength, granting him far greater lifting and striking strength, speed, durability, pain tolerance, temperature, burn, and electrical resistance, reactions, focus, and senses)
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
When using his night-vision, Tadayoshi can only see in black & white, his vision isn't as sharply focused, and the temporary tapetum lucidum may give away his position if enough light shines over his eyes; Awakened Power causes Tadayoshi to use up much more energy at any given time, and due to using hysterical strength, Tadayoshi may injure himself in the process of using it; Awakened Power causes Tadayoshi's irises to glow, which may betray his location if he would otherwise be obscured by camouflage, smoke, or darkness; Awakened Power causes Tadayoshi to have tunnel-vision-like focus, making it difficult for him to focus on anything else than what he is focused on in the moment
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy) | Small Building Level (Is around ten times stronger than normal); Small Building Level with Flight Jets
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets) | Subsonic FTE Travel Speed (Can sprint at 120 mph; Can jump or leap at 300 mph); Supersonic+ Combat Speed And Reactions (Is three times faster than normal; Capable of Combat Speeds of 952.3 m/s; Is able to use supersonic flight jets without a problem; Reactions should be considerably faster than before); Supersonic+ Travel Speed with Flight Jets
Lifting Strength: Class 1+ | Class 10+
Striking Strength: Wall Class+; Small Building Class with Flight Jets | Small Building Level
Durability: Superhuman+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor); Small Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill | Wall Level+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor and focus from Awakened Power); Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill
Guide: Normal Stats | With Awakened Power
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm
Intelligence: Very High; Very good strategist, and can come up with strategies to lead a group on the fly, taking into account each person's skill set and the equipment at the group's disposal; Skilled at recognizing weak points, as well as an opponent's fighting style, and adjusting to them; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill super soldiers within his Verse, most of whom have healing factors; Excellent at planning ahead and thinking of most contingencies, and ways to counter them, if preparing for a fight ahead of time; Skilled detective and investigator; Extensive military training and knowledge, including special operations training; Has a good grasp of politics, and is somewhat skilled at debate; Is musically gifted; Is knowledgeable in regards to space, engineering, and varying fields of warfare, having spent copious hours reading on such subjects in his free time
Equipment on Hand:
Anti-Amplificata Equipment:
Two folding swords, stored on forearms under sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each, launchers stored under sleeves; Hip-mounted flight jet system & harness (harness is woven into clothing)

IMPDO Standard Equipment:
USP 45 Tactical with 12 round magazine and flashlight/laser attachment; 2 USP 45 12 round magazines; Combat knife; Multitool; handcuffs (hinged); Two-way radio set (two channel, AM/FM radio, flashlight) with microphone and earpiece attachments, and a wireless radio-to-AR device adapter; telescoping baton; pepper spray; pocket survival tin; first aid kit (with gloves and CPR mask); electrical tape; notepad & pen; Mini maglite with extra set of AA batteries

Trench Coat:
Lock picking equipment; Suppressor for USP 45; Miniature Tape Recorder; 40 Project X Field Issue Food Bars (densely packed with nutrients, protein, and carbs to allow those with healing factors to recover to normal weight after healing from massive injuries); 8 12 round magazines for USP 45; III rated ballistic liner with blade-resistant fabric cover

Personal Effects:
Smart phone; Wallet; IMPDO & Project X badges; Keys; Earbuds (two pairs, one with microphone); Spare phone battery with charging cords; Lighter; Napkins; Notepad and two pens; Mini maglite; Sports watch; Small bottle of orange juice; snacks

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
After being randomly selected from a lottery of potential candidates at the age of 18, Dan was approached by IMPDO with the offer of becoming a supersoldier in Project X. After he accepted, he was subjected to many genetic modifications and enhancements. These greatly enhanced his abilities, both mental and physical, though it did not affect his conscious intellect.

After training, Dan was sent to Washington, D.C. to join a team consisting of himself, Chase Tyrane, Terrell Anthony, and Marcus Erskine, tasked with investigating and fighting a new crime organization. They eventually find a link between it and Ameri-Amplitech, a US based branch of Amplitech (an international corporation dealing in genetic modification and advanced weaponry and equipment). The group provides long distance aid to Marguerite in an investigation into Kucera, the founder of Amplitech.

A link is made between Amplitech and the Crime Conglomerate, and Amplitech's assets are turned over to local governments (Ameri-Amplitech remains independent). Following increased activity, Dan and the rest of the squad (Marguerite included) travel to Tokyo, Japan. As part of an environmental familiarization program, Dan began aiding the Tokyo PD on certain cases. This is where he met Nishio Teru, who he became fast friends with. Teru gave Dan the nickname "Yamada Taro," the Japanese equivalent to "John Smith" or "John Doe." Later, Teru would start calling him "Tadayoshi," in reference to Ichida Tadayoshi, a member of the Japanese Communist Party, as a joke about their similar political views; This nickname caught on with the rest of Tadayoshi's squad.

Eventually, it was discovered that Marcus was involved with the Crime Conglomerate, and he fled. Tadayoshi was placed in charge of the squad, and they were tasked with bringing in Marcus, now dubbed "Agent A." Teru would join the squad in aiding their mission, despite not being in IMPDO.
Brief Personality Description*: Tadayoshi is a kind person, who is usually a bit socially reserved. He rarely opens up to new people, only feeling comfortable around people he already knows. Despite a lack of extroverted behavior, Tadayoshi is rather empathetic, and is often willing to help others just for the sake of doing so. He has a dry, sarcastic side that shows around those he already knows.

Tadayoshi is generally fine with difficult or stressful work, as long as he is allowed to approach the problem independently; He is accepting of fair criticism, but highly dislikes situations where he is not given autonomy. Tadayoshi generally prefers to do things by the book, but is not afraid to call out abuses of power. While he gets all important work done on time, he can sometimes be forgetful or procrastinate when dealing with lesser things. If on the clock with nothing to do, Tadayoshi feels awkward, and will try to find something to do.

Tadayoshi is very protective of those close to him, and can be somewhat confrontational if he feels that others around him are threatened. He can also be somewhat moralistic, feeling very strongly about his ideals.

While generally a kind person, he can also be somewhat arrogant and cocky at times, especially in regards to the paranormal.
*Optional, but recommended


Name: Marguerite Sophie Diorè
Origin: Code Red, Tokyo!
Gender: Female
Age: 24
Species: Homo sapiens fortis (natural-born superhuman)
Appearance: Marguerite is a short woman, standing at a mere 5'3". Depending on her missions, her appearance may change drastically, but she generally wears her hair short. Her natural eye color is green, and her natural hair color is brown; However, she often wears colored contacts during missions, and almost always dyes her hair black. Often wears a white flower in her hair when not on mission.

Marguerite wears a maroon IMPDO uniform, along with a black uniform jacket. Sometimes wears a white flower in her hair.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to electricity and burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Perfect Multitasking; Electricity Generation; Proficient hacker and trap layer; expert markswoman; proficient in parkour; Expert martial artist (is able to overcome most amplificatae through superior technique alone; Is stated to be superior to the rest of her squad in martial arts mastery); Can mimic accents well; Expert pilot, with considerable knowledge on aircraft mechanics; Good singer
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
While Electricity Manipulation can generate enough of a charge to kill a normal human, it is not powerful enough to kill most amplificatae;
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy)
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets)
Lifting Strength: Class 1+
Striking Strength: Wall Class+; Small Building Class with Flight Jets
Durability: Superhuman+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor); Small Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm
Intelligence: Very High; She has years upon years of espionage training, piloting training for several different kinds of aircraft, and training on various other technical skills (including hacking and fixing computer systems, fixing engines, etc.); She is also a skilled strategist, being able to come up with detailed plans in advance or on the fly; Marguerite is also a brilliant investigator (this has led to her more or less being Tadayoshi's go-to person for help when dealing with investigations); Extensive military training and knowledge, including special operations training; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill supersoldiers within her Verse, most of whom have healing factors
Equipment on Hand:
Anti-Amplificata Equipment:
Two folding swords, stored on forearms under sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each, launchers stored under sleeves; Hip-mounted flight jet system & harness (harness is woven into clothing)

IMPDO Standard Equipment:
Baretta 92FS with 15 round magazine and flashlight/laser attachment; 2 Baretta 92FS 15 round magazines; Combat knife; Multitool; handcuffs (hinged); Two-way radio set (two channel, AM/FM radio, flashlight) with microphone and earpiece attachments, and a wireless radio-to-AR device adapter; telescoping baton; pepper spray; pocket survival tin; first aid kit (with gloves and CPR mask); electrical tape; notepad & pen; Mini maglite with extra set of AA batteries

Uniform Jacket:
Lock picking equipment; Suppressor for Baretta 92FS; Miniature Tape Recorder; 20 Project X Field Issue Food Bars (densely packed with nutrients, protein, and carbs to allow those with healing factors to recover to normal weight after healing from massive injuries); 4 15 round magazines for Baretta 92FS; III rated ballistic liner with blade-resistant fabric cover

Personal Effects:
Smart phone; Wallet; IMPDO & Project X badges; Keys; Sports watch; Necklace

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
Born in Paris, France, Marguerite lived with her parents, grandmother, and two younger siblings. Marguerite was born to a normal human mother and an amplificata father, and inherited altered genes, making her naturally stronger and faster than if she were a normal human (however, she is still considered a human by IMPDO, rather than an amplificata) She gained an interest in flying from her father, who was a former fighter pilot in the French Air Force. She learned to fly from him, and gained her pilot license at the age of 17. Marguerite joined the French Gendarmerie when she was 18, and she joined Project X only a year after, starting training as a spy and Field Agent. Receiving training for a little over a year (including combat flight training), she started her field work in France.

Marguerite was later placed in an espionage mission with the goal of arresting a former AmpliTech scientist named Julius Kucera, and taking down his black market organ-harvesting organization that was using using amplificatae to grow organs; She was aided by Marcus Erskine's team from America. After successfully bringing him in, she was promoted to Captain.

Marguerite was later transferred to Tokyo, Japan, to aid Marcus Erskine's team in fighting the new global crime organization that had formed. However, she and the other members of the group found out that Marcus had ties to the group, and she now serves as the second-in-command to Tadayoshi, with the task of bringing Marcus, now dubbed "Agent A," into custody.
Brief Personality Description*: Marguerite is a caring and slightly bubbly person, and tends to be a bit of a social butterfly; However, she tends to refrain from making close bonds with those around her, and she can be very serious in times of stress, or when focusing on a mission. She has good leadership skills, and is very headstrong. However, she can sometimes be overly cautious if dealing with things far outside her training or knowledge. Marguerite is rather idealistic, especially when compared to the others in her team.
*Optional, but recommended


Name: Chase Quinton Tyrane
Origin: Code Red, Tokyo!
Gender: Male
Age: 36
Species: Homo sapiens amplificata (genetically-enhanced superhuman)
Appearance: 5'9" and 170 lbs, with brown eyes and brown hair. Chase is an athletic man, though the stresses of being a parent are beginning to show.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Has subdermal graphine armor, providing imperviousness to blades and most bullets, without sacrificing flexibility, speed, or movement, stopping rounds up to .50 caliber; Body Control (is able to control the amount of different hormones in his body and repair muscle tissue; Can slow or speed the various processes within his body); Expert marksman; Expert martial artist
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
Graphene armor conducts electricity, making him unusually weak to shock; The subdermal armor also does not protect him from high caliber munitions, such as .50 caliber or above, and certain .45 caliber or above armored piercing rounds can still make it through some weaker areas under rare circumstances; Some areas are completely unprotected, such as the inside of the mouth, ears, & nose, and the eyes; Subdermal armor makes surgery a pain, as needles can make it through the armor, but any incision will not go past the armor; If a bullet makes it past the armor, it might ricochet around inside of him, as it will not have the energy to pierce through the armor on the other side-This leads to more damage than normal should a bullet penetrate his armor
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy)
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets)
Lifting Strength: Class 1+
Striking Strength: Wall Class+; Small Building Class with Flight Jets
Durability: Building Level due to Subdermal armor; Durability is augmented by a healing factor, making it particularly difficult to kill
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm
Intelligence: Very High; Extensive military training and knowledge, including special operations training; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill supersoldiers within his Verse, most of whom have healing factors; Is a rather skilled detective, and is capable of learning new skills rapidly with minimal input
Equipment on Hand:
Anti-Amplificata Equipment:
Two folding swords, stored on forearms under sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each, launchers stored under sleeves; Hip-mounted flight jet system & harness (harness is woven into clothing)

IMPDO Standard Equipment:
HK45C Tactical with 10 round magazine and flashlight/laser attachment; 2 HK45C 10 round magazines; Combat knife; Multitool; handcuffs (hinged); Two-way radio set (two channel, AM/FM radio, flashlight) with microphone and earpiece attachments, and a wireless radio-to-AR device adapter; telescoping baton; pepper spray; pocket survival tin; first aid kit (with gloves and CPR mask); electrical tape; notepad & pen; Mini maglite with extra set of AA batteries

Trench Coat:
Lock picking equipment; Suppressor for USP 45; Miniature Tape Recorder; 40 Project X Field Issue Food Bars (densely packed with nutrients, protein, and carbs to allow those with healing factors to recover to normal weight after healing from massive injuries); 8 10 round magazines for HK45C; III rated ballistic liner with blade-resistant fabric cover

Personal Effects:
Smart phone; Wallet; IMPDO & Project X badges; Keys; Sports watch; MRE rations; Miniature picture book with family photos

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
Chase had a rather mundane life growing up, but due to multiple events in the news regarding amplificatae committing crime, he decided to illegally become an amplificata in order to protect his family. Eventually, he decided it would be better to join IMPDO, and despite having become an amplificata illegally, was allowed into IMPDO. He was partnered with Terrell Anthony for some time, before the advent of Project X.

When Project X was created, both he and Terrell were placed into it, and were assigned to Marcus's team in order to deal with an organized crime group that had recently sprung up. The group's investigations led them to France, where they picked up Marguerite, and eventually to Tokyo, Japan. It was eventually discovered that Marcus had ties to the Crime Conglomerate, and when he fled, the group (now under Tadayoshi's command) was tasked with bringing Marcus, now dubbed "Agent A," in.
Brief Personality Description*: Chase is a family man, and very protective of those close to him. Deep down, he is a nice man, who only wants to provide for his family, and while normally quiet about it, can become borderline obsessed with his family if questioned about them.

However, he is willing to do things he might not necessarily agree with in the name of finishing his mission or protecting his family, and does not trust others easily.
*Optional, but recommended


Name: Terrell Jones Anthony
Origin: Code Red, Tokyo!
Gender: Male
Age: 37
Species: Homo sapiens amplificata (genetically-enhanced superhuman)
Appearance: 5'9" and 192 lbs. Black eyes and black hair. He generally can be found with a smile and a cheery attitude.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to electricity and burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Body Control (is able to control the amount of different hormones in his body, repair muscle tissue and create increased muscle tissue for short duration; Can slow or speed the various processes within his body); Expert Marksman; Expert Martial Artist; Terrell is able to use his body control and healing factor to shift the basic proteins in his body around, taking tissue from non-vital organs and turning it into muscle and bone tissue for short periods of time
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
Shifting non-vital organ tissue around can not be done permanently, and takes up energy; Depending on the organ, doing so may cause undesirable effects, and if not reversed, may kill him
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy) | Room Level (Is more powerful than before); Small Building Level with Flight Jets (Is more powerful than before)
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets) | Subsonic FTE Travel Speed (Can run at 80 mph; Can jump or leap at 150 mph); Subsonic+ Combat Speed (Faster than before); Supersonic+ Reactions (is able to use supersonic flight jets without a problem; Reaction speeds do not increase with Body Control); Supersonic+ Travel and Combat Speed with Flight Jets (Same as before)
Lifting Strength: Class 1+ | Class 5+
Striking Strength: Wall Class+; Small Building Class with Flight Jets | Room Class; Small Building Class[/b] with Flight Jets
Durability: Superhuman+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor); Small Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill | Wall Level against laceration, bullets, and impalement; Small Building Level+ against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill
Guide: Normal Stats | With Body Control
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue; Stamina is cut considerably when using Body Control to shift tissue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm
Intelligence: Very High; Was studying to become a chemist before joining Project X (specializing in genetic modification); Also possesses considerable technical training, knowing how to operate and maintain several forms of machinery and vehicles, notably helicopters; Extensive military training and knowledge, including special operations training; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill supersoldiers within his Verse, most of whom have healing factors
Equipment on Hand:
Anti-Amplificata Equipment:
Two folding swords, stored on forearms under sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each, launchers stored under sleeves; Hip-mounted flight jet system & harness (harness is woven into clothing)

IMPDO Standard Equipment:
Baretta 90-Two with 10 round magazine and flashlight/laser attachment; 5 Baretta 90-Two 10 round magazines; Combat knife; Multitool; handcuffs (hinged); Two-way radio set (two channel, AM/FM radio, flashlight) with microphone and earpiece attachments, and a wireless radio-to-AR device adapter; telescoping baton; pepper spray; pocket survival tin; first aid kit (with gloves and CPR mask); electrical tape; notepad & pen; Mini maglite with extra set of AA batteries; Lock picking equipment; Suppressor for Baretta 90-Two; Miniature Tape Recorder; 10 Project X Field Issue Food Bars (densely packed with nutrients, protein, and carbs to allow those with healing factors to recover to normal weight after healing from massive injuries); Category III ballistic vest (worn under uniform shirt)

Personal Effects:
Smart phone; Wallet; IMPDO & Project X badges; Keys; Sports watch; Snacks

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
Terrell was born and raised in Brooklyn, New York City, and spent much of his time in school studying the sciences; Intrigued by the ability to alter the human genome, he hoped to one day join IMPDO as a chemist, in order to study the various molecular changes that occurred as part of the experiments. However, at the age of 17, his brother was killed in the Time Square Massacre; This drove Terrell to instead join IMPDO as a supersoldier when he was 22, in order to protect his family and friends, going through the pre-Project X era "IMPDO Amplificata Program." After making a name for himself in the organization as a particularly tough agent, he was eventually paired with another unique agent-Chase Tyrane-and the two bonded over their similar goals.

When Project X was created, both he and Chase were placed into it, and were assigned to Marcus's team in order to deal with an organized crime group that had recently sprung up. The group's investigations led them to France, where they picked up Marguerite, and eventually to Tokyo, Japan. It was eventually discovered that Marcus had ties to the Crime Conglomerate, and when he fled, the group (now under Tadayoshi's command) was tasked with bringing Marcus, now dubbed "Agent A," in.
Brief Personality Description*: Terrell is determined to do what he can for the safety of others at almost any cost. He is generally a happy person, but has a notable sarcastic streak, especially when things aren't going his way. He is very interested in the various fields of science, and will eagerly talk about whatever he happens to be looking into.
*Optional, but recommended
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Updated CRT Applications, Part 2

Postby Petrokovia » Mon Aug 13, 2018 12:31 am

Name: Marcus Erskine (real name); Agent A (codename on IMPDO's file); J. Kavka (pseudonym; along with countless others)
Origin: Code Red, Tokyo!
Gender: Male
Age: 26
Species: Homo sapiens amplificata (genetically-enhanced superhuman)
Appearance: 6'3" and 180 lbs. Bright amber eyes that turn red when he's using his mind-reading powers. Brown hair. Normally wears a dark suit with a blue tie and a black trench coat. Will often wear brown contacts to mask his eye color, as well as various other disguises.

When prepared for combat, Agent A wears his old Project X uniform, which he has dyed black in order to blend in with the generally dull and dark colors of the urban environment. He also wears a ballistic vest, rated for level III protection, and a black trench coat, which conceals his old uniform and equipment.
Image
Powers & Abilities:
Generic Amplificata Powers:
Superhuman speed, strength, durability, agility, dexterity, balance, coordination, motor control, proprioception, and reflexes; Invulnerability to blunt force trauma; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to burns; Low-Mid Regeneration; Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Ability to use equipment through thought (semi-consciously) | Equipment provides Flight, Enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision), Enhanced Awareness (through a miniature radar system built into the AR scanners that alerts to potential threats behind the wearer), and increased Resistance to bladed weaponry and piercing (IMPDO uniform is made from a regenerative fabric that is blade resistant, and jackets and coats issued by IMPDO have a Level III ballistic rating, as well as a level II stab rating)

Personal Powers:
Hacking (can hack any electronic device through his smartphone; can control his equipment and other electronics mentally through the use of electromagnetism generated from his body's electrical signals); Electrokinesis (is capable of controlling electronics by altering the flow of electricity within them if they are on, and capable of turning them on or off remotely); Telepathy (can read minds through detecting and translating another's electrical signals in their brain); Extra senses (can detect electric and magnetic fields, and detect other people, animals, machines, and electronics through the electric currents and signals in them); Eidetic Memory; Photographic Memory; Perfect Recall; Expert marksman; Expert martial artist
Weaknesses:
Generic Amplificata Weaknesses:
Invulnerability does not stop bladed weapons, stabbing, or piercing, and does not stop bullets; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing, and necessitate manual removal); Healing factor makes any invasive surgery difficult; Healing factor will stop working if the body does not have sufficient amounts of energy or biological material within the body to use, and will stop if oxygen flow to the brain is cut off (but will restart if oxygen is reintroduced); Healing very major wounds (evisceration, removed limbs, etc.) requires copious amounts of energy; Muscle mass, bone tissue, connective tissue, etc. are all diverted to heal the wound, meaning that major injuries can cause considerable loss of weight, as well as cause fatigue; Superhuman reactions are only available during the fight or flight response, due to the brain secreting inhibiting chemicals (this is done for the sake of being able to perceive time the same as other humans during normal day-to-day life-otherwise, time would be perceived much too slowly to understand speech) | Despite the flight jets' ability to accelerate the user to supersonic speeds in a matter of seconds, doing so may leave the user nauseated; Flight jets only have a small amount of power (about two hours of cumulative flight time at Mach 2, eight hours at 300 mph), and are known to be finicky at times, requiring constant maintenance; Due to using water vapor as part of the combustion cycle, flight jets do not work well in arid environments; AR Scanners' Proximity Alarm only activates for fast moving objects, and will not alert the wearer of someone sneaking behind them; AR Scanners mitigate the weakness of being unable to understand human speech during enhanced reactions/perception via giving a readout of all spoken word on the HUD

Personal Weaknesses:
His electrokinesis is limited, in that he can not control the electricity in another biological being's body, and can not create electricity-Agent A can only control already existing electricity from a non-biological source. Psychologically, he is a sociopath. Due to a lack in empathy, Agent A often tries to make up for it by indulging in risky behavior, and may engage in dangerous behavior-even something that may outright kill him-simply for the brief thrill; As well due to his lack of empathy, most emotions seem very distant to him; Electroreception gets weaker with distance, and can be blocked with high amounts of background radiation or electromagnetic energy; High amounts of radiation or electrical energy surrounding him can interfere with Agent A's ability to think or process information quickly
Attack Potency: Wall Level+ (Is capable of knocking down thick walls; KE from Combat Speed puts SS/AP in this range); Small Building Level with Flight Jets (Moving at Mach 2.7 should produce this much kinetic energy)
Speed: Superhuman to Subsonic FTE Travel Speed (Can sprint at 40 mph; Can jump or leap at 100 mph); Subsonic+ Combat Speed (Is capable of blitzing normal humans armed with automatic firearms); Supersonic+ Reactions (is able to use supersonic flight jets without a problem); Supersonic+ Travel and Combat Speed with Flight Jets (Can travel at Mach 2.7; Is capable of dodging bullets); Reactions are highly augmented by his use of electroreception, giving Agent A High Hypersonic+ Reflexes
Lifting Strength: Class 1+
Striking Strength: Wall Class+; Small Building Class with Flight Jets
Durability: Superhuman+ against laceration, bullets, and impalement (Can still be cut or stabbed, or shot with most conventional rounds, but is capable of shrugging off most such injuries due to the speed of the healing factor); Small Building Level against blunt force trauma with high resistance to g-forces; Durability is augmented by a healing factor, making it particularly difficult to kill
Stamina: Superhuman; Can run for several miles and fight against dozens of normal humans in close quarters combat before tiring; Can stay awake for 72 hours without much sign of fatigue
Range: Extended Human Melee Range with most equipment; Dozens of meters with firearm; 250 meters with electroreception
Intelligence: Extremely High; Extensive knowledge of engineering, mechanics, mathematics, chemistry, strategy, trap-laying, psychology, demolition and construction, economics and business, history, and the operations of almost any vehicle on Earth; Very good strategist, with immense knowledge of taking out opponents when outnumbered; Skilled at recognizing weak points and an opponent's fighting style, and adjusting to it; Extremely competent at taking down other amplificatae, with equipment and extra training specifically to track and kill supersoldiers within his Verse, most of whom have healing factors; Weapons and Explosives expert (memorized the entire Anarchist's Cookbook when he was 15, and has memorized several of Project X's files on weaponry); Considerable medical knowledge; Agent A possesses eidetic memory, as well as perfect photographic memory, allowing him to both recall memories extremely accurately, as well as perfectly memorize any and all information he has seen or heard, and recall that information flawlessly; Extensive military training and knowledge, including special operations training
Equipment on Hand:
Anti-Amplificata Equipment:
One folding sword, stored on forearms under right sleeve; Hip-mounted flight jet system & harness (harness is woven into clothing)

Personal Effects:
SIG Sauer P226 handgun (chambered in .40 S&W) with 3 extra magazines (all magazines are 13-round); Smartphone (stolen); Wallet; Keys; Wristwatch

Special Equipment:
Equipment Control Chip: A chip implanted into the user's brain that allows them to operate flight jets, swords, cables, and AR scanners hands-free. The chip also improves the user's short and long term memory, and connects their brain to a small supercomputer placed on the user's utility belt.

Supercomputer: The supercomputer runs all of the programs related to the AR scanners, and also holds a recent (taken every ten minutes unless manually updated) brain scan of the user (scan performed by Equipment Control Chip) in order to allow the healing factor to correctly restore the user's brain in the event of traumatic injury, negating the possibility of brain damage or memory loss; Working in tandem with the Equipment Control chip, the supercomputer is also capable of using electric signals to jump start activity in the user's brain to reboot the healing factor in the event of brain death (situational).

LX-38 Augmented Reality Scanners: AR Scanners provide the wearer with a heads-up display, readouts of information, a summary of all spoken word within earshot of the wearer, enhanced vision, and (through the use of weak RADAR) an early warning system to alert the wearer of the proximity and direction of fast moving threats outside of their field of view; Other systems include a threat ranking/assessment system, communications system (can be wirelessly connected to a two-way radio on the utility belt), lie detection system (can read microexpressions and vitals); damage assessment programs, injury assessment programs, material analysis programs, language translation software, and direct access to the internet, as well as other general-purpose functions.
Brief Bio/History*:
Main Article: Canon Timeline of Code Red, Tokyo!
Marcus Erskine was born and raised in Dayton, Ohio, but his family moved to a small town in Northern Maine (Presque Isle) when he was ten. He excelled in school, skipping a few grades, taking many extracurricular classes, and graduating valedictorian. He earned many scholarships, and pursued a career in engineering. In his spare time, he chose to study auto mechanics and computer technology, having a particular fondness for the latter subject. His extreme performance gained him the attention of Project X, who had started the supersoldier project not too long before, and were looking for candidates. He agreed to their offer, and at the age of 19, became one of the first amplificata in Project X. After the experiments, his mental abilities grew even more. Officials recorded various psychic phenomena from Marcus, but also observed psychological changes.

As Marcus climbed the ranks of IMPDO, he secretly created an underground criminal network; His goal was simple-Grow the network, and solve cases regarding the network to pad his performance as an agent in IMPDO and get promoted to higher ranks faster, in order to gain more power and influence. At the same time, he was able to gain considerable amounts of money from this organization. Eventually, his crime syndicate spread across the world, doing business with multiple other organized crime groups and gaining more power. He made several connections with criminal groups, using the pseudonym of "J. Kavka."

Eventually, Dan Petit, Chase Tyrane, and Terrell Anthony were assigned to a team with Marcus in order to deal with his underground criminal network, unaware that Marcus was its leader. This investigation brought the group to France, where they met Marguerite and arrested AmpliTech founder Julian Kucera. The group was then stationed in Tokyo, Japan, as the Crime Conglomerate made more deals with Yakuza groups.

Over time, Marcus's dealings caught up with him, and his team found out that he was involved with the criminal organization. He fled, and Tadayoshi was made the new leader of the task force, whose new task was finding "Agent A" and bringing him in.

As part of his attempt at staying out of IMPDO's reach, Agent A began having his criminal organization put out hits on various IMPDO members, and Agent A himself began killing amplificatae, viewing them all as a direct threat to himself. Agent A's ultimate goal is still to spread his power and influence, and to destroy IMPDO, viewing the organization as the only major roadblock in his path to ultimate power.
Brief Personality Description*: Agent A is a cold, calculated, power-hungry killer that will do anything to see his rise to higher power. He is a psychopath, having lost his morality and conscience from the changes in the wiring of his brain. He thinks his plans through, but will often do the killing of the Project X amplificata and special agents himself for the adrenaline rush. He is extremely manipulative, and has perfected the art of manipulation. Agent A is very power hungry, wanting power for the rush that he gets when obtaining more power and being in control.

As a psychopath, Agent A is entirely incapable of feeling empathy, and can only feel emotional ties for people as they relate to himself. He has absolutely no regard for how his actions affect others, so long as he gets his way, and he does not feel remorse for anything he does. While Agent A is capable of planning ahead for every contingency, he-as with most psychopaths-is incapable of proper self-evaluation or self reflection; If one of his plans goes awry, he is incapable of admitting his own faults, and is extraordinarily narcissistic.
*Optional, but recommended
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Mundeo
Postmaster-General
 
Posts: 10355
Founded: Jan 04, 2015
Ex-Nation

Postby Mundeo » Mon Aug 13, 2018 11:17 am

Here's a temporary app for a character that will appear only in this chapter of Multiverse's Most Dangerous Game.

Name: Madeline
Origin: Celeste
Gender: Female
Age: 20
Species: Human
Appearance:
Image

Powers & Abilities: Madeline is a skilled climber with great stamina, being able to scale the entirety of Mount Celeste with little fatigue. While on the mountain, she is also capable of performing an air dash in any direction.
Weaknesses: Madeline is limited to two back-to-back air dashes before she must return to the ground in order to recharge them. She also isn't a fighter in any capacity; her air dashes are her only feasible means of offense.
Attack Potency: 9-C
Speed: Normal human regularly, but her air dash reaches subsonic speeds.
Lifting Strength: Athletic human
Striking Strength: Human class
Durability: Athlete level
Stamina: Athletic human.
Range: Several meters with her air dash.
Intelligence: Average.
Equipment on Hand: Her hiking backpack with basic climbing equipment, and a satchel with a ton of strawberries in it.
Brief Bio/History*:
Brief Personality Description*:
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Tue Aug 14, 2018 8:56 am

Name: Naruto Uzumaki
Origin: Naruto
Gender: Male
Age: 16
Species: Human
Appearance:
Image

Image

Image

Powers & Abilities: Super strength, speed, durability, stamina and agility,
the ability to use chakra, which can be controlled and manipulated to create an effect that would not be possible otherwise (can be used to enhance physical abilities and create elemental attacks),
can create shadow clones,
short and long range energy attacks (Rasengan and variants),
wind element manipulation,
shapeshifting (can transform into living beings and inanimate objects),
regeneration (low, higher in Tailed Forms),
experienced user of kunai and shuriken,
can summon frogs,
can access the Kyuubi inside him for power,
can gather Natural Energy to greatly increase the power of all his abilities,
can store Natural Energy in shadow clones and summon them when he runs out of Natural Energy
Chakra sensing and enhanced super strength, durability, speed, and agility, as well as ghost punches via natural energy
Empathy (can sense the emotions of others around him)
Weaknesses: Using the incomplete Rasen Shuriken damages him, Sage Mode takes time to achieve, Sage Mode has an energy limit (using Rasen Shuriken too many times causes him to revert back to his Base Form, he can only use Rasen Shuriken three times in Sage Mode without a clone to power him up), can be an utter and complete idiot at times.
Attack Potency: town level, City level+
Speed: Supersonic+, Hypersonic+, hypersonic+
Lifting Strength: Superhuman+ | Class M+ (could throw a huge rhino high into the air)|Class MJ+
Striking Strength: Wall | Superhuman|Class MJ+
Durability: Multi city block level+, Small city level+, varies with the number of tails, Can go up to island level, lowest it can go is City level+
Stamina: Extremely high, can only maintain Sage Mode for a five minutes
Range: Several dozen meters
Intelligence: Generally average, although prone to unpredictable behavior
Equipment on Hand: Shuriken, Kunai, and his headband
Brief Bio/History*: Orphaned at an early age (about an hour old, give or take a few minutes), he was given his mother's surname to protect him from the prying eyes of the other villages. But this meant that Naruto was ostracized for his status as the Nine-Tailed Fox's vessel throughout all of his childhood, leaving him starved of the attention and affection he desired. With the encouragement of the Third Hokage and a fateful event at the Ninja Academy, Naruto resolved to become Hokage himself in order to win the admiration of the Hidden Leaf Village and find his place in the world, becoming a pivotal character in the Ninja World's history.
Brief Personality Description*: Happy go lucky, doesn’t hate easily, prankster
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Base
Sage mode
Tailed cloak (scale for each tail up to nine)

I’ll post the looks for tailed cloak forms 2 - 8 if it gets to there.
Last edited by Slenderman The CreepyPasta King on Sat Aug 18, 2018 5:38 pm, edited 4 times in total.
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https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
https://youtu.be/mQfcFjzWuX8
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Aeternabilis
Negotiator
 
Posts: 5055
Founded: Jan 16, 2014
Left-wing Utopia

Postby Aeternabilis » Wed Aug 15, 2018 9:57 am

The Dark Brotherhood of Deros wrote:~snop~

Lookin' good, your Klingons are accepted.

Mundeo wrote:~snop~

The strawberry-loving mountain climber is accepted.
Yet what force on earth is weaker than the feeble strength of one?

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Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Sat Aug 18, 2018 7:51 am

Slenderman The CreepyPasta King wrote:Name: Naruto Uzumaki
Origin: Naruto
Gender: Male
Age: 16
Species: Human

Isn't Sage Mode Naruto spamming Mountain Busting Rasenshurikens? I'll admit, a full-on Shonen Protag might be a bit too much for the RP, but looking over the stats, he seems fine to my sleep-deprived eyes.

That said, I do need info on the Summoned Frogs. How powerful are they and such.
Last edited by Apto on Sat Aug 18, 2018 7:54 am, edited 1 time in total.
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
- Flukes

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat Aug 18, 2018 10:13 am

Apto wrote:
Slenderman The CreepyPasta King wrote:Name: Naruto Uzumaki
Origin: Naruto
Gender: Male
Age: 16
Species: Human

Isn't Sage Mode Naruto spamming Mountain Busting Rasenshurikens? I'll admit, a full-on Shonen Protag might be a bit too much for the RP, but looking over the stats, he seems fine to my sleep-deprived eyes.

That said, I do need info on the Summoned Frogs. How powerful are they and such.

I'm just going to add that "Hypersonic++" is not a speed tier.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Sat Aug 18, 2018 3:47 pm

Petrokovia wrote:
Apto wrote:Isn't Sage Mode Naruto spamming Mountain Busting Rasenshurikens? I'll admit, a full-on Shonen Protag might be a bit too much for the RP, but looking over the stats, he seems fine to my sleep-deprived eyes.

That said, I do need info on the Summoned Frogs. How powerful are they and such.

I'm just going to add that "Hypersonic++" is not a speed tier.


About the frogs, if it’s the boss then about city block level (giant animals and all that)
The rashenshuriken thing he can’t spam in regular sage mode, not only can he only do it a few times before it runs out, he still needs his clones to help him shape it.

The hypersonic ++ is because it’s faster than sage mode but not quite at the next tier.
Last edited by Slenderman The CreepyPasta King on Sat Aug 18, 2018 3:48 pm, edited 1 time in total.
☻/
/▌ The slenderman is always watching.
/ \
http://www.youtube.com/user/ClubPenguinajl
https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
https://youtu.be/mQfcFjzWuX8
Check out my YouTube channel! Some Links are above! ^

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Naval Monte
Postmaster-General
 
Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sat Aug 18, 2018 5:06 pm

Slenderman The CreepyPasta King wrote:
Petrokovia wrote:I'm just going to add that "Hypersonic++" is not a speed tier.


About the frogs, if it’s the boss then about city block level (giant animals and all that)
The rashenshuriken thing he can’t spam in regular sage mode, not only can he only do it a few times before it runs out, he still needs his clones to help him shape it.

The hypersonic ++ is because it’s faster than sage mode but not quite at the next tier.


Just regular hypersonic would do or just plus.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat Aug 18, 2018 5:28 pm

Slenderman The CreepyPasta King wrote:
Petrokovia wrote:I'm just going to add that "Hypersonic++" is not a speed tier.


About the frogs, if it’s the boss then about city block level (giant animals and all that)
The rashenshuriken thing he can’t spam in regular sage mode, not only can he only do it a few times before it runs out, he still needs his clones to help him shape it.

The hypersonic ++ is because it’s faster than sage mode but not quite at the next tier.

If it's in the same tier, then just put the same tier. Hypersonic+
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Sat Aug 18, 2018 5:35 pm

Petrokovia wrote:
Slenderman The CreepyPasta King wrote:
About the frogs, if it’s the boss then about city block level (giant animals and all that)
The rashenshuriken thing he can’t spam in regular sage mode, not only can he only do it a few times before it runs out, he still needs his clones to help him shape it.

The hypersonic ++ is because it’s faster than sage mode but not quite at the next tier.

If it's in the same tier, then just put the same tier. Hypersonic+


Ah ok
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https://youtu.be/mQfcFjzWuX8
Check out my YouTube channel! Some Links are above! ^

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Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Sun Aug 19, 2018 6:16 am

For the other factions within TSOTNTC.

Name: Ensari League
Origin: OC
Number of Members: 462,817,980,611
Notable Members:
High Elder Shud
Archcleric Tarven
Archcleric Daral
Archcleric Soldera
Description of Faction's Tech, Powers, & Abilities: The Ensari are an ancient and highly advanced species that has prodigious psychic capabilities. While pacifistic, they are not to be trifled with, as their Sarvaa crystals power the world ending fury of their weapons. Their ships, while usually outnumbered, are fully capable of ripping apart numerically superior enemy formations with ease with their powerful energy cannons. On the ground, it is the same. Their troops are usually heavily augmented with cybernetics and psionic amplifiers, and it makes them very dangerous to deal with. Examples of their exemplary technology are Twilight Gunships, Guardians, the Shadowlord, and others.

They are vulnerable to being surrounded due to their limited manpower.

Name: Sakkadian Empire
Origin: OC
Number of Members: 572 trillion
Notable Members:
Emperor Sakeron
First Prince Kumtak
Description of Faction's Tech, Powers, & Abilities: The Sakkadians rely on numbers more than anything else. They swarm their enemies with tides of expendable attack drones, while their elite forces destroy the enemy from behind with lethal shots of plasma. They lack any psionic potential, but outmatch most races in terms of raw physical strength.

Despite their massive numbers, they lack any initiative in battle other than destruction. With that said, they were the main rivals of the Terran Federation for domination in the Milky Way before the Swarm appeared.

Name: Azerion Enclaves
Origin: OC
Number of Members: 62 trillion
Notable Members:
Grand Regent Murkiaza
Description of Faction's Tech, Powers, & Abilities: The Azerions are elegant and swift; they fight with the grace of a ballerina and the deadliness of a blademaster. Their warships speed through the void, outrunning almost every counterpart as their solar sails propel them with great speed. With that said, they have highly sophisticated weapons, but they themselves are fragile and vulnerable to damage.

Name: Vanadorian Armada
Origin: OC
Number of Members: 172 billion
Notable Members:
Executor Brigantes
Description of Faction's Tech, Powers, & Abilities: Masters of nanotechnology and matter manipulation. Their understanding of science lets them break the laws of science themselves at time; their nanoforges are capable of transmuting dark matter to baryonic matter, thereby allowing them to create entire fleets out of dark matter. It is a slow process, however, so ships would not be materialising out of nowhere.

Name: Sarkuzian Heirarchy
Origin: OC
Number of Members: 182 trillion
Notable Members:
Heirarch Alatain Vi Sarkuz
Description of Faction's Tech, Powers, & Abilities: Masters of biological warfare and pathogenic weaponry. A young and expansionist empire, the Sarkuzians are known to wipe out half a planet’s population without firing a single shot. When the Swarm came, the Heirarchy’s forces were almost untouchable, as they simply gassed entire swaths of Swarm forces. However, they do have difficulties adjusting their biological weapons when the Swarm adapts to it.

Name: Valhallan Kingdom
Origin: OC
Number of Members: 15 trillion
Notable Members:
High King Jonser Vhalek
Description of Faction's Tech, Powers, & Abilities: Having transcended mortality and ageing itself, the Valhallans are essentially immortal, save for when they are killed in battle. They have their massive drone legions fight their wars on the ground, though they themselves staff their mighty warships on space. Their flagships have the almighty Flamespire Cannons; superweapons that channel a stream of high speed particles. It is capable of causing a star to go supernova, and can destroy a small moon.

Though Valhallan ships are powerful, they are by no means invincible. They are vulnerable to swarm tactics.

Name: Elyzian Stations
Origin: OC
Number of Members: 430 trillion
Notable Members:
Highlord Zoltar Hurkea
Description of Faction's Tech, Powers, & Abilities: The Elyzians are most well known for their mighty railguns and relativistic kill engines. Though Elyzian starships are usually outnumbered by a massive margin, the devastating long range firepower of Elyzian railguns are more than enough to make up for it. Very few Swarm ships are able to withstand more than a few hits from an Elyzian RKE, and such weapons are capable of ripping through an entire line of enemy ships. The shells fired by their railguns are fitted with warp drives that send the deadly ordinance into faster than light speeds, obliterating almost anything that stands in its path. However, such shells are expensive to produce, and are last resort measures. Usually, the Elyzians stand in a defensive line formation, firing volley after volley of electromagnetically propelled shells into enemy formations.

Elyzian ships are slow and cumbersome, and are usually low in numbers. They are most effective at destroying massive capital ships, but are weak against highly mobile destroyers and fighters.

Name: Westorosian Unity
Origin: OC
Number of Members: 71 billion
Notable Members:
Starqueen Iztarzia
Description of Faction's Tech, Powers, & Abilities: One of the most highly advanced races in the Andromeda Galaxy. The Westorosians are by far the furthest along dimension related technology, using compactified higher dimensions to power their ships, weapons, and the barrier itself. Such technology is refered to as Dimensional Wave Technology, and the Westorosians take great pride from it. In addition, they make great use of gravitons and other exotic particles in their weaponry. Graviton beams and hadron cannons are the main weaponry of Westorosian ships and stations.

Westorosian ships, while having extremely powerful weapons and a virtually infinite power source, are vulnerable to being outflanked due to the singular direction orientation of their weapons.

Name: Asteria Undivided
Origin: OC
Number of Members: 399 trillion
Notable Members:
Exarch Salar Landum
Description of Faction's Tech, Powers, & Abilities: Asterians are masters of planetary devastation and orbital bombardment. Their massive and cumbersome warships bear within them world ending weapons that could scour a planet’s surface clean of all life. However, Asterian ships are not suited for antiship combat; such tasks are left to their Westorosian allies to deal with.




And for Lelouch in the CG arc. He may also come to other arcs as well.

CODE: SELECT ALL
Name: Lelouch Vi Britannia AKA Zero
Origin: Code Geass
Gender: Male
Age: 18
Species: Human
Appearance: Image
Powers & Abilities:


The Geass of Absolute Dominion: Lelouch is able to command anyone to do anything(provided that it is within their capabilities to do so). Once afflicted with a Geass command, the affected person cannot stop theirself until their command is fulfilled or if they are killed while doing so.

It does not work on Code Holders such as VV and CC, and requires direct eye contact to work(meaning that visors and darkened glasses are able to prevent it from working). Also, it only works on individuals within the Code-verse. Player characters cannot be affected.
Weaknesses: He is merely a high school senior with the power to command anyone alongside an absurdly high amount of intelligence. He relies on manipulation and strategy to crush his enemies; he is not very good at actual combat, even when using a Knightmare Frame. When threatened in a Knightmare fight, he often relies on actual aces such as Kallen or Tohdoh to take the brunt of enemy attack while he does his job from behind.
Attack Potency: Human
Speed: Human
Lifting Strength: Human
Striking Strength: Human
Durability: Human
Stamina: Not a lot; he is a boy that doesn’t do any strenuous work, and is rather thin. Running for more than a block can easily tire him out.
Range: Presumably as long as an entire auditorium at the peak strength of his Geass; around a few meters when of lesser power. When using the Gawain or the Shinkiro, his range would be more than several kilometers using the Gawain’s Hadron Cannons or the Shinkiro’s Zero Beam.
Intelligence: He is extremely intelligent, being able to calculate the Absolute Defense Field of the Shinkiro like it is nothing and crushing Britannia’s forces from time to time despite extremely overwhelming odds with brilliant strategies. The only people that were able to match his intellect are Li Xingke of the Chinese Federation and Prince Schneizel of Britannia. All other commanders that he faced were utterly defeated by his ingenuinity and brilliance.
Equipment on Hand: Britannian Pistol, Zero Mask and clothes. The Knightmare he uses depends; on the initial phases of the Black Knight’s existence, he uses a custom Burai. Later, he uses the Gawain, and in their exile to Horai Island, he uses the Shinkiro.
Brief Bio/History*:
Brief Personality Description*:
Lelouch is an individual who is calm, sophisticated, and arrogant due to his aristocratic upbringing. At school, Lelouch conducts himself as a sociable, likeable, and often easy-going student; however, in reality, this is a mask to hide his true nature. As Zero, his true nature is expressed. His charisma and beliefs in justice gain him the trust and respect of many soldiers and leaders.

Lelouch possesses very strong philosophical beliefs, which define both his actions and his motivations. Perhaps his most notable is that he rejects his father's beliefs of Social Darwinism. He believes the world can live in cooperation rather than through conflict and struggle. To achieve this aim, he believes that the ends justify the means; he is willing to commit acts of evil if it means bringing down a greater evil in the process, and is always focused on getting results regardless of the methods used. Lelouch also has strong beliefs concerning death and killing, thinking that one should only kill if they are prepared to die themselves.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

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Prusselanden
Powerbroker
 
Posts: 7998
Founded: Oct 29, 2015
Ex-Nation

Postby Prusselanden » Sun Aug 19, 2018 6:57 am

Name: Camael
Origin: Konnyverse
Gender: Female
Age: 10000
Species: Angel
Appearance: https://cdn.discordapp.com/attachments/301906858296213505/480578252570755092/IMG_2052.jpg
Powers & Abilities: Enhanced durability and strength in combat, never ages, experienced in battle and able to close herself off to fear.
Weaknesses: Cannot fly, speed and mobility are normal human level, can be injured with strong enough attacls
Attack Potency: Small Building
Speed: Athletic Human
Lifting Strength: Class 100
Striking Strength: Street class
Durability: Large Building level
Stamina: Very good stamina, can keep up peake battle performance for 5 hours
Range: 5 feet
Intelligence: about average
Equipment on Hand: Flaming Word
Brief Bio/History*: Camael was an archangel who had her wing cut off when fighting demons. Now, handicapped, she's been relegated to reception for heaven. However, she is not pleased with her current life, despite befriending Artiya'il, and wants to return to her old one of fighting. She ran away from heaven as a result, with Artiya'il sent to pursue her.
Brief Personality Description*: Seemingly a melancholy person, she's actually very action oriented and can't sit still for very long. Courageous and stubborn, too, and tends to bite off more than she can chew.


Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Artiya'il
Origin: Konnyverse
Gender: Male
Age: 10000
Species: Angel
Appearance: https://cdn.discordapp.com/attachments/301906858296213505/480578252570755092/IMG_2052.jpg
Powers & Abilities: Ability to remove grief and depression from humans, flight, cannot age, keen understanding of the human brain
Weaknesses: little combat experience, can only remove grief when God gives permission, his emotional nature can be easily manipulated
Attack Potency: Human
Speed: Normal Speed-Normal Human Flight Speed-Superhuman
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Human Level
Stamina: Can stay up for 6 hours in battle
Range: 3 feet
Intelligence: Incredibly intelligent in terms of knowledge and manipulation
Equipment on Hand: Scimitar
Brief Bio/History*: Artiya'il is the Angel that removes grief from humans. He found himself working alongside Camael in heaven's support sector and befriended her. He was sent to retrieve the angel when she ran away.
Brief Personality Description*: Artiya'il has an analytical and logical nature, so he sometimes might come off as cold but he can also be very emotional and sentimental as a person.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by Prusselanden on Thu Oct 11, 2018 6:11 pm, edited 1 time in total.
"It is a joke, the belief that humans are superior to our animal brethren. We are slower, weaker, less beautiful and intelligent than our counterparts yet we rule the world. Or do we?"-Prusselanden
Donald Trump want to destroy nature? No worries, we have Theodore Fucking Roosevelt!
Pro-life, Pro-choice: I'm nuetral.
Save our Swamps! Save our Bees!
I care about the environment because I want to let my children see this beautiful planet

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Naval Monte
Postmaster-General
 
Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Aug 22, 2018 3:20 pm

Korhal IVV wrote:For the other factions within TSOTNTC.

Name: Ensari League
Origin: OC
Number of Members: 462,817,980,611
Notable Members:
High Elder Shud
Archcleric Tarven
Archcleric Daral
Archcleric Soldera
Description of Faction's Tech, Powers, & Abilities: The Ensari are an ancient and highly advanced species that has prodigious psychic capabilities. While pacifistic, they are not to be trifled with, as their Sarvaa crystals power the world ending fury of their weapons. Their ships, while usually outnumbered, are fully capable of ripping apart numerically superior enemy formations with ease with their powerful energy cannons. On the ground, it is the same. Their troops are usually heavily augmented with cybernetics and psionic amplifiers, and it makes them very dangerous to deal with. Examples of their exemplary technology are Twilight Gunships, Guardians, the Shadowlord, and others.

They are vulnerable to being surrounded due to their limited manpower.

Name: Sakkadian Empire
Origin: OC
Number of Members: 572 trillion
Notable Members:
Emperor Sakeron
First Prince Kumtak
Description of Faction's Tech, Powers, & Abilities: The Sakkadians rely on numbers more than anything else. They swarm their enemies with tides of expendable attack drones, while their elite forces destroy the enemy from behind with lethal shots of plasma. They lack any psionic potential, but outmatch most races in terms of raw physical strength.

Despite their massive numbers, they lack any initiative in battle other than destruction. With that said, they were the main rivals of the Terran Federation for domination in the Milky Way before the Swarm appeared.

Name: Azerion Enclaves
Origin: OC
Number of Members: 62 trillion
Notable Members:
Grand Regent Murkiaza
Description of Faction's Tech, Powers, & Abilities: The Azerions are elegant and swift; they fight with the grace of a ballerina and the deadliness of a blademaster. Their warships speed through the void, outrunning almost every counterpart as their solar sails propel them with great speed. With that said, they have highly sophisticated weapons, but they themselves are fragile and vulnerable to damage.

Name: Vanadorian Armada
Origin: OC
Number of Members: 172 billion
Notable Members:
Executor Brigantes
Description of Faction's Tech, Powers, & Abilities: Masters of nanotechnology and matter manipulation. Their understanding of science lets them break the laws of science themselves at time; their nanoforges are capable of transmuting dark matter to baryonic matter, thereby allowing them to create entire fleets out of dark matter. It is a slow process, however, so ships would not be materialising out of nowhere.

Name: Sarkuzian Heirarchy
Origin: OC
Number of Members: 182 trillion
Notable Members:
Heirarch Alatain Vi Sarkuz
Description of Faction's Tech, Powers, & Abilities: Masters of biological warfare and pathogenic weaponry. A young and expansionist empire, the Sarkuzians are known to wipe out half a planet’s population without firing a single shot. When the Swarm came, the Heirarchy’s forces were almost untouchable, as they simply gassed entire swaths of Swarm forces. However, they do have difficulties adjusting their biological weapons when the Swarm adapts to it.

Name: Valhallan Kingdom
Origin: OC
Number of Members: 15 trillion
Notable Members:
High King Jonser Vhalek
Description of Faction's Tech, Powers, & Abilities: Having transcended mortality and ageing itself, the Valhallans are essentially immortal, save for when they are killed in battle. They have their massive drone legions fight their wars on the ground, though they themselves staff their mighty warships on space. Their flagships have the almighty Flamespire Cannons; superweapons that channel a stream of high speed particles. It is capable of causing a star to go supernova, and can destroy a small moon.

Though Valhallan ships are powerful, they are by no means invincible. They are vulnerable to swarm tactics.

Name: Elyzian Stations
Origin: OC
Number of Members: 430 trillion
Notable Members:
Highlord Zoltar Hurkea
Description of Faction's Tech, Powers, & Abilities: The Elyzians are most well known for their mighty railguns and relativistic kill engines. Though Elyzian starships are usually outnumbered by a massive margin, the devastating long range firepower of Elyzian railguns are more than enough to make up for it. Very few Swarm ships are able to withstand more than a few hits from an Elyzian RKE, and such weapons are capable of ripping through an entire line of enemy ships. The shells fired by their railguns are fitted with warp drives that send the deadly ordinance into faster than light speeds, obliterating almost anything that stands in its path. However, such shells are expensive to produce, and are last resort measures. Usually, the Elyzians stand in a defensive line formation, firing volley after volley of electromagnetically propelled shells into enemy formations.

Elyzian ships are slow and cumbersome, and are usually low in numbers. They are most effective at destroying massive capital ships, but are weak against highly mobile destroyers and fighters.

Name: Westorosian Unity
Origin: OC
Number of Members: 71 billion
Notable Members:
Starqueen Iztarzia
Description of Faction's Tech, Powers, & Abilities: One of the most highly advanced races in the Andromeda Galaxy. The Westorosians are by far the furthest along dimension related technology, using compactified higher dimensions to power their ships, weapons, and the barrier itself. Such technology is refered to as Dimensional Wave Technology, and the Westorosians take great pride from it. In addition, they make great use of gravitons and other exotic particles in their weaponry. Graviton beams and hadron cannons are the main weaponry of Westorosian ships and stations.

Westorosian ships, while having extremely powerful weapons and a virtually infinite power source, are vulnerable to being outflanked due to the singular direction orientation of their weapons.

Name: Asteria Undivided
Origin: OC
Number of Members: 399 trillion
Notable Members:
Exarch Salar Landum
Description of Faction's Tech, Powers, & Abilities: Asterians are masters of planetary devastation and orbital bombardment. Their massive and cumbersome warships bear within them world ending weapons that could scour a planet’s surface clean of all life. However, Asterian ships are not suited for antiship combat; such tasks are left to their Westorosian allies to deal with.




And for Lelouch in the CG arc. He may also come to other arcs as well.

CODE: SELECT ALL
Name: Lelouch Vi Britannia AKA Zero
Origin: Code Geass
Gender: Male
Age: 18
Species: Human
Appearance: (Image)
Powers & Abilities:


The Geass of Absolute Dominion: Lelouch is able to command anyone to do anything(provided that it is within their capabilities to do so). Once afflicted with a Geass command, the affected person cannot stop theirself until their command is fulfilled or if they are killed while doing so.

It does not work on Code Holders such as VV and CC, and requires direct eye contact to work(meaning that visors and darkened glasses are able to prevent it from working). Also, it only works on individuals within the Code-verse. Player characters cannot be affected.
Weaknesses: He is merely a high school senior with the power to command anyone alongside an absurdly high amount of intelligence. He relies on manipulation and strategy to crush his enemies; he is not very good at actual combat, even when using a Knightmare Frame. When threatened in a Knightmare fight, he often relies on actual aces such as Kallen or Tohdoh to take the brunt of enemy attack while he does his job from behind.
Attack Potency: Human
Speed: Human
Lifting Strength: Human
Striking Strength: Human
Durability: Human
Stamina: Not a lot; he is a boy that doesn’t do any strenuous work, and is rather thin. Running for more than a block can easily tire him out.
Range: Presumably as long as an entire auditorium at the peak strength of his Geass; around a few meters when of lesser power. When using the Gawain or the Shinkiro, his range would be more than several kilometers using the Gawain’s Hadron Cannons or the Shinkiro’s Zero Beam.
Intelligence: He is extremely intelligent, being able to calculate the Absolute Defense Field of the Shinkiro like it is nothing and crushing Britannia’s forces from time to time despite extremely overwhelming odds with brilliant strategies. The only people that were able to match his intellect are Li Xingke of the Chinese Federation and Prince Schneizel of Britannia. All other commanders that he faced were utterly defeated by his ingenuinity and brilliance.
Equipment on Hand: Britannian Pistol, Zero Mask and clothes. The Knightmare he uses depends; on the initial phases of the Black Knight’s existence, he uses a custom Burai. Later, he uses the Gawain, and in their exile to Horai Island, he uses the Shinkiro.
Brief Bio/History*:
Brief Personality Description*:
Lelouch is an individual who is calm, sophisticated, and arrogant due to his aristocratic upbringing. At school, Lelouch conducts himself as a sociable, likeable, and often easy-going student; however, in reality, this is a mask to hide his true nature. As Zero, his true nature is expressed. His charisma and beliefs in justice gain him the trust and respect of many soldiers and leaders.

Lelouch possesses very strong philosophical beliefs, which define both his actions and his motivations. Perhaps his most notable is that he rejects his father's beliefs of Social Darwinism. He believes the world can live in cooperation rather than through conflict and struggle. To achieve this aim, he believes that the ends justify the means; he is willing to commit acts of evil if it means bringing down a greater evil in the process, and is always focused on getting results regardless of the methods used. Lelouch also has strong beliefs concerning death and killing, thinking that one should only kill if they are prepared to die themselves.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


If some of those guys stay in the arc than it's fine. accepted

Prusselanden wrote:Name: Camael
Origin: Konnyverse
Gender: Female
Age: 10000
Species: Angel
Appearance: https://cdn.discordapp.com/attachments/301906858296213505/480578252570755092/IMG_2052.jpg
Powers & Abilities: Enhanced durability and strength in combat, never ages, experienced in battle and able to close herself off to fear.
Weaknesses: Cannot fly, speed and mobility are normal human level, can be injured with strong enough attacls
Attack Potency: Small Building
Speed: Athletic Human
Lifting Strength: Class 100
Striking Strength: Street class
Durability: Large Building level
Stamina: Very good stamina, can keep up peake battle performance for 5 hours
Range: 5 feet
Intelligence: about average
Equipment on Hand: Flaming Word
Brief Bio/History*: Camael was an archangel who had her wing cut off when fighting demons. Now, handicapped, she's been relegated to reception for heaven. However, she is not pleased with her current life, despite befriending Artiya'il, and wants to return to her old one of fighting.
Brief Personality Description*: Seemingly a melancholy person, she's actually very action oriented and can't sit still for very long. Courageous and stubborn, too, and tends to bite off more than she can chew.


Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Artiya'il
Origin: Konnyverse
Gender: Male
Age: 10000
Species: Angel
Appearance: https://cdn.discordapp.com/attachments/301906858296213505/480578252570755092/IMG_2052.jpg
Powers & Abilities: Ability to remove grief and depression from humans, flight, cannot age, keen understanding of the human brain
Weaknesses: little combat experience, can only remove grief when God gives permission, his emotional nature can be easily manipulated
Attack Potency: Human
Speed: Normal Speed-Normal Human Flight Speed-Superhuman
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Human Level
Stamina: Can stay up for 6 hours in battle
Range: 3 feet
Intelligence: Incredibly intelligent in terms of knowledge and manipulation
Equipment on Hand: Scimitar
Brief Bio/History*: Artiya'il is the Angel that removes grief from humans. He found himself working alongside Camael in heaven's support sector and befriended her.
Brief Personality Description*: Artiya'il has an analytical and logical nature, so he sometimes might come off as cold but he can also be very emotional and sentimental as a person.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.



accepted

Slenderman The CreepyPasta King wrote:
Petrokovia wrote:
If it's in the same tier, then just put the same tier. Hypersonic+


Ah ok


Keep the clone cap at ten or twenty and we may accept him.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Wed Aug 22, 2018 7:31 pm

Naval Monte wrote:
Korhal IVV wrote:For the other factions within TSOTNTC.

Name: Ensari League
Origin: OC
Number of Members: 462,817,980,611
Notable Members:
High Elder Shud
Archcleric Tarven
Archcleric Daral
Archcleric Soldera
Description of Faction's Tech, Powers, & Abilities: The Ensari are an ancient and highly advanced species that has prodigious psychic capabilities. While pacifistic, they are not to be trifled with, as their Sarvaa crystals power the world ending fury of their weapons. Their ships, while usually outnumbered, are fully capable of ripping apart numerically superior enemy formations with ease with their powerful energy cannons. On the ground, it is the same. Their troops are usually heavily augmented with cybernetics and psionic amplifiers, and it makes them very dangerous to deal with. Examples of their exemplary technology are Twilight Gunships, Guardians, the Shadowlord, and others.

They are vulnerable to being surrounded due to their limited manpower.

Name: Sakkadian Empire
Origin: OC
Number of Members: 572 trillion
Notable Members:
Emperor Sakeron
First Prince Kumtak
Description of Faction's Tech, Powers, & Abilities: The Sakkadians rely on numbers more than anything else. They swarm their enemies with tides of expendable attack drones, while their elite forces destroy the enemy from behind with lethal shots of plasma. They lack any psionic potential, but outmatch most races in terms of raw physical strength.

Despite their massive numbers, they lack any initiative in battle other than destruction. With that said, they were the main rivals of the Terran Federation for domination in the Milky Way before the Swarm appeared.

Name: Azerion Enclaves
Origin: OC
Number of Members: 62 trillion
Notable Members:
Grand Regent Murkiaza
Description of Faction's Tech, Powers, & Abilities: The Azerions are elegant and swift; they fight with the grace of a ballerina and the deadliness of a blademaster. Their warships speed through the void, outrunning almost every counterpart as their solar sails propel them with great speed. With that said, they have highly sophisticated weapons, but they themselves are fragile and vulnerable to damage.

Name: Vanadorian Armada
Origin: OC
Number of Members: 172 billion
Notable Members:
Executor Brigantes
Description of Faction's Tech, Powers, & Abilities: Masters of nanotechnology and matter manipulation. Their understanding of science lets them break the laws of science themselves at time; their nanoforges are capable of transmuting dark matter to baryonic matter, thereby allowing them to create entire fleets out of dark matter. It is a slow process, however, so ships would not be materialising out of nowhere.

Name: Sarkuzian Heirarchy
Origin: OC
Number of Members: 182 trillion
Notable Members:
Heirarch Alatain Vi Sarkuz
Description of Faction's Tech, Powers, & Abilities: Masters of biological warfare and pathogenic weaponry. A young and expansionist empire, the Sarkuzians are known to wipe out half a planet’s population without firing a single shot. When the Swarm came, the Heirarchy’s forces were almost untouchable, as they simply gassed entire swaths of Swarm forces. However, they do have difficulties adjusting their biological weapons when the Swarm adapts to it.

Name: Valhallan Kingdom
Origin: OC
Number of Members: 15 trillion
Notable Members:
High King Jonser Vhalek
Description of Faction's Tech, Powers, & Abilities: Having transcended mortality and ageing itself, the Valhallans are essentially immortal, save for when they are killed in battle. They have their massive drone legions fight their wars on the ground, though they themselves staff their mighty warships on space. Their flagships have the almighty Flamespire Cannons; superweapons that channel a stream of high speed particles. It is capable of causing a star to go supernova, and can destroy a small moon.

Though Valhallan ships are powerful, they are by no means invincible. They are vulnerable to swarm tactics.

Name: Elyzian Stations
Origin: OC
Number of Members: 430 trillion
Notable Members:
Highlord Zoltar Hurkea
Description of Faction's Tech, Powers, & Abilities: The Elyzians are most well known for their mighty railguns and relativistic kill engines. Though Elyzian starships are usually outnumbered by a massive margin, the devastating long range firepower of Elyzian railguns are more than enough to make up for it. Very few Swarm ships are able to withstand more than a few hits from an Elyzian RKE, and such weapons are capable of ripping through an entire line of enemy ships. The shells fired by their railguns are fitted with warp drives that send the deadly ordinance into faster than light speeds, obliterating almost anything that stands in its path. However, such shells are expensive to produce, and are last resort measures. Usually, the Elyzians stand in a defensive line formation, firing volley after volley of electromagnetically propelled shells into enemy formations.

Elyzian ships are slow and cumbersome, and are usually low in numbers. They are most effective at destroying massive capital ships, but are weak against highly mobile destroyers and fighters.

Name: Westorosian Unity
Origin: OC
Number of Members: 71 billion
Notable Members:
Starqueen Iztarzia
Description of Faction's Tech, Powers, & Abilities: One of the most highly advanced races in the Andromeda Galaxy. The Westorosians are by far the furthest along dimension related technology, using compactified higher dimensions to power their ships, weapons, and the barrier itself. Such technology is refered to as Dimensional Wave Technology, and the Westorosians take great pride from it. In addition, they make great use of gravitons and other exotic particles in their weaponry. Graviton beams and hadron cannons are the main weaponry of Westorosian ships and stations.

Westorosian ships, while having extremely powerful weapons and a virtually infinite power source, are vulnerable to being outflanked due to the singular direction orientation of their weapons.

Name: Asteria Undivided
Origin: OC
Number of Members: 399 trillion
Notable Members:
Exarch Salar Landum
Description of Faction's Tech, Powers, & Abilities: Asterians are masters of planetary devastation and orbital bombardment. Their massive and cumbersome warships bear within them world ending weapons that could scour a planet’s surface clean of all life. However, Asterian ships are not suited for antiship combat; such tasks are left to their Westorosian allies to deal with.




And for Lelouch in the CG arc. He may also come to other arcs as well.

CODE: SELECT ALL
Name: Lelouch Vi Britannia AKA Zero
Origin: Code Geass
Gender: Male
Age: 18
Species: Human
Appearance: (Image)
Powers & Abilities:


The Geass of Absolute Dominion: Lelouch is able to command anyone to do anything(provided that it is within their capabilities to do so). Once afflicted with a Geass command, the affected person cannot stop theirself until their command is fulfilled or if they are killed while doing so.

It does not work on Code Holders such as VV and CC, and requires direct eye contact to work(meaning that visors and darkened glasses are able to prevent it from working). Also, it only works on individuals within the Code-verse. Player characters cannot be affected.
Weaknesses: He is merely a high school senior with the power to command anyone alongside an absurdly high amount of intelligence. He relies on manipulation and strategy to crush his enemies; he is not very good at actual combat, even when using a Knightmare Frame. When threatened in a Knightmare fight, he often relies on actual aces such as Kallen or Tohdoh to take the brunt of enemy attack while he does his job from behind.
Attack Potency: Human
Speed: Human
Lifting Strength: Human
Striking Strength: Human
Durability: Human
Stamina: Not a lot; he is a boy that doesn’t do any strenuous work, and is rather thin. Running for more than a block can easily tire him out.
Range: Presumably as long as an entire auditorium at the peak strength of his Geass; around a few meters when of lesser power. When using the Gawain or the Shinkiro, his range would be more than several kilometers using the Gawain’s Hadron Cannons or the Shinkiro’s Zero Beam.
Intelligence: He is extremely intelligent, being able to calculate the Absolute Defense Field of the Shinkiro like it is nothing and crushing Britannia’s forces from time to time despite extremely overwhelming odds with brilliant strategies. The only people that were able to match his intellect are Li Xingke of the Chinese Federation and Prince Schneizel of Britannia. All other commanders that he faced were utterly defeated by his ingenuinity and brilliance.
Equipment on Hand: Britannian Pistol, Zero Mask and clothes. The Knightmare he uses depends; on the initial phases of the Black Knight’s existence, he uses a custom Burai. Later, he uses the Gawain, and in their exile to Horai Island, he uses the Shinkiro.
Brief Bio/History*:
Brief Personality Description*:
Lelouch is an individual who is calm, sophisticated, and arrogant due to his aristocratic upbringing. At school, Lelouch conducts himself as a sociable, likeable, and often easy-going student; however, in reality, this is a mask to hide his true nature. As Zero, his true nature is expressed. His charisma and beliefs in justice gain him the trust and respect of many soldiers and leaders.

Lelouch possesses very strong philosophical beliefs, which define both his actions and his motivations. Perhaps his most notable is that he rejects his father's beliefs of Social Darwinism. He believes the world can live in cooperation rather than through conflict and struggle. To achieve this aim, he believes that the ends justify the means; he is willing to commit acts of evil if it means bringing down a greater evil in the process, and is always focused on getting results regardless of the methods used. Lelouch also has strong beliefs concerning death and killing, thinking that one should only kill if they are prepared to die themselves.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


If some of those guys stay in the arc than it's fine. accepted

Prusselanden wrote:Name: Camael
Origin: Konnyverse
Gender: Female
Age: 10000
Species: Angel
Appearance: https://cdn.discordapp.com/attachments/301906858296213505/480578252570755092/IMG_2052.jpg
Powers & Abilities: Enhanced durability and strength in combat, never ages, experienced in battle and able to close herself off to fear.
Weaknesses: Cannot fly, speed and mobility are normal human level, can be injured with strong enough attacls
Attack Potency: Small Building
Speed: Athletic Human
Lifting Strength: Class 100
Striking Strength: Street class
Durability: Large Building level
Stamina: Very good stamina, can keep up peake battle performance for 5 hours
Range: 5 feet
Intelligence: about average
Equipment on Hand: Flaming Word
Brief Bio/History*: Camael was an archangel who had her wing cut off when fighting demons. Now, handicapped, she's been relegated to reception for heaven. However, she is not pleased with her current life, despite befriending Artiya'il, and wants to return to her old one of fighting.
Brief Personality Description*: Seemingly a melancholy person, she's actually very action oriented and can't sit still for very long. Courageous and stubborn, too, and tends to bite off more than she can chew.


Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Artiya'il
Origin: Konnyverse
Gender: Male
Age: 10000
Species: Angel
Appearance: https://cdn.discordapp.com/attachments/301906858296213505/480578252570755092/IMG_2052.jpg
Powers & Abilities: Ability to remove grief and depression from humans, flight, cannot age, keen understanding of the human brain
Weaknesses: little combat experience, can only remove grief when God gives permission, his emotional nature can be easily manipulated
Attack Potency: Human
Speed: Normal Speed-Normal Human Flight Speed-Superhuman
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Human Level
Stamina: Can stay up for 6 hours in battle
Range: 3 feet
Intelligence: Incredibly intelligent in terms of knowledge and manipulation
Equipment on Hand: Scimitar
Brief Bio/History*: Artiya'il is the Angel that removes grief from humans. He found himself working alongside Camael in heaven's support sector and befriended her.
Brief Personality Description*: Artiya'il has an analytical and logical nature, so he sometimes might come off as cold but he can also be very emotional and sentimental as a person.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.



accepted

Slenderman The CreepyPasta King wrote:
Ah ok


Keep the clone cap at ten or twenty and we may accept him.


Yeah I don’t really plan to have Naruto make hundreds of clones. I’ll cap it around 15
☻/
/▌ The slenderman is always watching.
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Check out my YouTube channel! Some Links are above! ^

User avatar
Naval Monte
Postmaster-General
 
Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Thu Aug 23, 2018 10:14 pm

You can go for 20 you know? But Natuto is accepted
Last edited by Naval Monte on Thu Aug 23, 2018 10:14 pm, edited 1 time in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Titananium
Envoy
 
Posts: 309
Founded: Feb 24, 2014
Psychotic Dictatorship

Postby Titananium » Fri Aug 24, 2018 11:10 am

Hello there, just stumbled onto this lovely forum and it looks rather interesting, hope you have room for one more to join the fold. Additionally since it was stated as a rule I will mention the fact that I have read the rules and the OP, as well as a few of the Arcs Summaries and Character Applications just to get a feel for what's going on. Apologies for the interruption or any disturbance I may have caused if you have no more slots for individuals, and have a nice day.

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Fri Aug 24, 2018 12:46 pm

Titananium wrote:Hello there, just stumbled onto this lovely forum and it looks rather interesting, hope you have room for one more to join the fold. Additionally since it was stated as a rule I will mention the fact that I have read the rules and the OP, as well as a few of the Arcs Summaries and Character Applications just to get a feel for what's going on. Apologies for the interruption or any disturbance I may have caused if you have no more slots for individuals, and have a nice day.

Welcome! This RP is always open, so we'd be glad to have you! What arcs were you thinking of joining?
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Titananium
Envoy
 
Posts: 309
Founded: Feb 24, 2014
Psychotic Dictatorship

Postby Titananium » Sat Aug 25, 2018 12:55 pm

Name: Doctor Nelson Ortega
Origin:A dystopian sci-fi universe
Gender: Male
Age: Appears to be in his late 40s
Species: Human
Appearance:
Image

Powers & Abilities:
  • Link to the Akashics Field The near mythical Akashics Field is an intangible item beyond the understanding of the mortal mind, which exists outside
    the normality of time and space; it is the place that holds the infinite knowledge of the multi-verse. And It is believed, by those who conceptualized its
    existence, that it is also the origin of all creation; the nothingness from which all universes were conceptualized and created, and where they are destined to
    end so that the cycle begins a new. Nelson's very consciousness is deeply connected to this field, granting him access to its infinite knowledge, but even he is
    incapable of processing such quantities of knowledge all at once, thus he utilizes it more akin to someone with an internet connection then an all seeing god.
    Nelson can at the expense of great mental capacity search this vast infinite mainframe of knowledge for what is needed to him at the given point in time, these
    include all knowledge of science, history, engineering, culture, etcetera; including things such as historical events, presently occurring events, and possible
    future events.

  • Master of the Crafts Nelson is by profession a member of the science engineering community, meaning he is very much capably of crafting devices he or
    others may need, however access to the Akashic's Field and its vast knowledge has turned him from a regular engineer into one capable of crafting pretty much
    anything necessitated by the current situation, so long as he has the the necessary supplies and time available to him.

  • Sleeved Human: Nelson is by technically immortal, since at some point in his past he downloaded his consciousness into one of his own
    creation, what he calls a "stack", which is in essence a self sufficient device(meaning doe not require maintenance to continue functioning) that contains his
    whole consciousness within it. This device is placed into an opening near the neck of a specialized genetically engineered body known as a "sleeve", thus
    allowing the individual to connect themselves to the neural network of the body and allowing for the device and its given consciousness to take control of
    the "sleeve" without any difficulties or consequences. This whole system in essence means that so long as the "stack" is not destroyed the individual can be
    brought back to life by plugging his "stack" into another "sleeve".

Weaknesses:
  • Link to the Akashics Field Limitations:
    1. This ability does not mean he can access other people's thoughts (aka meta gaming, pretty much), the Akashics Field from my understanding houses
    knowledge, not the consciousness and thoughts of individuals. However he could for example access something like the written and unwritten laws of physics
    so that he could solve a pertinent problem like creating a path for a gravitational sling shot maneuver rather easilly.

    2. This ability requires great mental capacity to maintain, and takes great tolls both physically and psychologically on the individual. To provide an example of
    the mental capacity required if Nelson were utilizing this ability to determine any piece of knowledge he will be unable to perform something like aiming and
    firing a weapon at the same time. To provide an example of the tolls payed when sifting through the information, extended sifting could lead to anything from
    nose bleeds to temporary comas, all of which would be accompanied by great levels of mental fatigue.

    3. This ability, to continue the analogy of a person with internet connect, just like any web browser means that the information provided by the search may
    not always be pertinent to the situation. For example if nelson were to try and find a possibly outcome to a situation, he could receive great volumes of
    possible outcomes to future events, but if he did not specify properly non of them could be useful to the situation he needed them for.

    4. This ability does have the possibility of allowing Nelson to view past, present or possible future events, however these queries, especially those of possible
    futures take the greatest tolls on his person (possibility of seizures or memory loss), as there are an infinite amount of possible futures, and such information
    is incredibly overwhelming. Possible futures he see may also not come to bear what so ever, because any number of variables from actions taken to prevent
    such futures to subtle changes in behavior of pertinent individuals in these future situations to the fact that it could be the future of another parallel reality
    and not his own. In basic terms he could make guesses to possible future events, but he could not say with certainty what the future will be.

    5. Due to the fact that Nelson came in contact with the Akashics Field in his host universe, it is there that he is most connected with its roots. This is why
    Nelson can only view future, past and present events within his own host universe, meaning he could not for example determine the location of a hidden
    item by searching through the akashics field unless it were within the realms of his own host universe where his connection is at its greatest.

  • Ramblings of a Mad Man: Due to Nelson's connection with a hub of infinite knowledge it can be very difficult to conduct the herculean task of holding
    the information from overflowing the metaphorical barrier which prevents the field from completely destroying Nelson's mind with more information then he
    could ever hope to remember on the limited space permitted by his mind. Thus he is most of the time flooded by random pieces of information from the
    Akashics Field, these could be useful, irreverent, or harmful. However whats more important is the fact that this will often make him seem as though he is
    disconnected from reality, or as though he is rambling like a mad man about things that simply have no bearing on the situation; in essence he is almost always
    lost in deep thought. Meaning Nelson's moments of absolute clarity are far and few in between, but that doesn't stop him from doing the tasks he needs to, even
    if at times that means making mistakes due to lack of attention.

  • Insomniac: Nelson experiences restless sleep in the form of reoccurring nightmares which are usually the manifestation of either things the Akashic's
    Field has shown him or simply a manifestation of the suffering and destruction he believes to have brought down onto the people in his past, and the sins he
    believes to have committed; a guilty conscious if you will. Because of these nightmares Nelson will often find himself waking completely drenched in sweat and
    incapable of returning to sleep, leading to occasional outbursts of insomnia that can go on for up to a week at a time. Such occurrences will often negatively
    affect his day to day function and will often lead to some form of alcoholism to drown the sorrows away.

  • Reckless: Due to a combination of hate for himself, and a practical immortality brought on by the use of the "sleeve", Nelson will often put himself in
    the way of greatest harm as he sees it as means repay hid debts.

Stamina: Normal Human
Durability: Human level when it comes to the "sleeve"
Attack Potency: Human
Speed: Human
Lifting Strength: Above Average Human
Striking Strength: Human Class
Range: For Melee, the range of a sledgehammer; for Ranged close to medium range with the pistols.
Intelligence: Very High
Equipment on Hand:Ingram-40 Fletchette Pistol, a Sledgehammer,
a flask filled with whiskey, a rectangular metal case with cigars, a specialized homemade hand held device utilized for a number of purposes( including surfing the
web with a personal VPN, checking bio-metrics and general health of "sleeve", abusing cracks in security systems, monitoring news networks and emergency
services in order to locate points of interest, ect.), glass cleaning fluid, a notepad, a variety of pens.

Brief Bio/History*: Born as a middle child in a typical loving nuclear family on the world of Wyros, Nelson like every person on Wyros was remodeled as a
"sleeved" human likely for the purposes of control by the now defunct government of his civilization. He was for all intensive purposes destined to be a typical child
with a healthy upbringing. However there was a twist, at a very early age Nelson showed a grave interest in the field of engineering and science; where other
children played with typical toys for their age, Nelson's family wasn't able to afford such luxuries. Instead his father, who worked as a junkyard worker, brought
home broken devices and trinkets and let Nelson play around with them. Because of this, Nelson quickly learned how to make his own fun, by disassembling and re-
assembling the broken devices, sometimes ever repairing them in the process. As his talents for the art became more and more evident, his parents subtly pushed
him to pursuit similar things as hobbies and in his education, trying their best to support these endeavors as he did so; just as they had for the rest of his siblings, of
course in their own personal talents. Nelson would come to love the field of engineering, placing his efforts, rather successfully, in hobbies such as rocketry,
mechatronics and later programming.

The nature of his talent of course led him down a very specific path through his education, one which lead him to get accepted into the field of science
engineering, likely one of the hardest fields of study in the science and engineering world as it included both the theory construction of science and the practical
application of those theories in engineering; in essences acting as both a scientist and an engineer. Over the course of his higher education, including that of the
undergraduate, graduate, masters and PHd, he solidified himself as an excellent student and as an individual with a lot of practical experience considering his
choices of hobbies. His work in both the scientific fields and engineering fields lent him a phenomenal reputation, combined with the fact that that gave him access
to a network of individuals with great wealth and influence, it landed himself a job in the military's Research & Development branch. A career he's been interested
in since he began his endeavor into higher education; whether it was because of blind patriotism built up by years of propaganda in the education system, or simply
an interest in the construction of deadly weapons to defend that which he called home, or other reasons is unclear. Nelson doesn't speak much of his history
beyond these basic facts, because what followed in his history clear lead him to hit the rock bottom upon which he sits at the present time.

All that is really known is that his home world Wyros, now sits as a barren rock, and the civilization he was once a member of no longer exists, its name erased by
the flow of time. The implications of whatever event caused this situation being unclear, but ones the now lonesome drifter hold very personally, but often
refuses to share even with those closest to him.

Despite whatever event burdens his past however, Nelson still holds the moral compass his father ingrained in him, that of fighting for one's set of ideals, which for
Nelson involved at least most recently helping those in need, paying his debts to society, and seeking an internal peace. This has lead him to, in more recent times,
circumnavigate his universe, like some nomad of old. Just generally helping those in need and often taking contracts nobody else would because the pay was
too low or the price of doing it too high, while never breaking his moral code. In addition to this he has often conducted vigilante like actions, against both
criminals and corrupted officials, taking the law into his own hands. Utilizing the the weapons he crafted, and the resources at his disposal in any given situation to
keep his crusade of justice going.

Brief Personality Description*: Heavily nihilistic, cynical and cold on the outside, yet fueled by good intentions and the need to repay his debts to society on
the inside. Nelson is a broken, disenfranchised man who seeks an internal peace, or a simple night of respite his demons will never give him. A wanderer defined by
his past, who tries to carry the weight of the world on his shoulders in the hope that when his herculean task is done he can rest in peace, whatever form that may
take.

Nelson is often humble, cool headed and patient, rarely razing his voice beyond typical speaking parameters, likely a product of his past. He speaks as though he
care for no man, but his actions often represent the complete opposite, and actions speak louder then words. He is a man of honor and justice, but not always a
man of the law. He hides his true state of mind behind a good sense of humor, well placed snarky remarks, and general charm, but even he has his moments of
spiraling depression and sorrow; sometimes resorting to the bottle to drown his sorrows away. He helps where he can, but never in return for anything, because he
does not fight for resources, he fights for ideals; his ideals and his own philosophy. He is however often reckless in his pursuit of fighting for those ideals, as he
feels it is something he must do to repay his debts.

Nelson can be incredibly resourceful and knowledgeable in times of need, but also fierce and capable when the moment calls for it. Nelson walks his path alone,
a solitary creature that only makes few proper relationships if any, with the majority of his relationships aimed to further the cause of the ideals he fights for; to
him most relationships are nothing more then a tool to achieve what is necessary.
Last edited by Titananium on Mon Aug 27, 2018 6:15 am, edited 2 times in total.

User avatar
Titananium
Envoy
 
Posts: 309
Founded: Feb 24, 2014
Psychotic Dictatorship

Postby Titananium » Sat Aug 25, 2018 12:59 pm

Petrokovia wrote:
Titananium wrote:Hello there, just stumbled onto this lovely forum and it looks rather interesting, hope you have room for one more to join the fold. Additionally since it was stated as a rule I will mention the fact that I have read the rules and the OP, as well as a few of the Arcs Summaries and Character Applications just to get a feel for what's going on. Apologies for the interruption or any disturbance I may have caused if you have no more slots for individuals, and have a nice day.

Welcome! This RP is always open, so we'd be glad to have you! What arcs were you thinking of joining?


Mostly looking into the sci-fi based ones like "Drawn Through the Multiverse", "A War of Flesh and Metal ", "The Shape of the Nightmare to Come", "Terminus", and possibly "The Multiverse’s Most Dangerous Game".

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Mon Aug 27, 2018 7:41 pm

Titananium wrote:Name: Doctor Nelson Ortega
Origin:A dystopian sci-fi universe
Gender: Male
Age: Appears to be in his late 40s
Species: Human


Accepted
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

User avatar
Naval Monte
Postmaster-General
 
Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue Aug 28, 2018 11:14 pm

Is Empty Wallet ever gonna get an update?
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
New Antonalia
Ambassador
 
Posts: 1983
Founded: Jan 06, 2016
Ex-Nation

Postby New Antonalia » Wed Aug 29, 2018 7:20 am

Name: Chapter Master Thaddeus Lorn
Origin: Warhammer 40K
Gender: M
Age: 300+ y/o
Species: Homo Sapiens Novus
Appearance:
Image

Image

Powers & Abilities: Standard space marine augments though he and his chapter possess an unnatural stamina and ability to shrug off wounds that would incapacitate other Astartes
Weaknesses:
Hopelessly obtuse regarding anything that doesn't involve violently murdering Heretics and Xenos
Stubborn as a goat and isn't easily swayed once his mind is set on a course of action
Attack Potency: 9A
Speed: 19 kph (though he can sprint at 65 kph)
Lifting Strength: Class 5
Striking Strength: Room level
Durability: Large Building with armor building without
Stamina: Extremely high
Range: <1 km due to specialization/proficiency with short range and Melee weapons
Intelligence: High
Equipment on Hand:
Mk. VI Power Armor
Power fist with auxiliary Melta Gun
Mk-III Bolt Pistol
Brief Bio/History*:
Brief Personality Description*:
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by New Antonalia on Wed Aug 29, 2018 7:32 am, edited 2 times in total.
A, probably less than successful, model of what a Post Soviet Eastern European nation can be

Pixel Designer: https://thearmsdealer.deviantart.com/

Yes, I use JG Scale. No, Franscale is not better.
1 pxl : 1 inch is better than 1 pxl : 1 cm

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