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by The Dark Brotherhood of Deros » Tue Jul 17, 2018 12:37 pm
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.
Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.
by Skylus » Tue Jul 17, 2018 12:45 pm
by Mundeo » Tue Jul 17, 2018 1:01 pm
by The Dark Brotherhood of Deros » Tue Jul 17, 2018 1:36 pm
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.
Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.
by Demincia » Tue Jul 17, 2018 10:29 pm
by Apto » Wed Jul 18, 2018 12:30 am
The Dark Brotherhood of Deros wrote:Mundeo wrote:I just need to make a character with no idea of how anything works. How bad could this get?
I currently have a Half-Elf bard in the works, but I need to get his stats all sorted out...
If you need help, I can help. I've got a decent understanding of how the game works.
by Naval Monte » Wed Jul 18, 2018 4:17 am
Demincia wrote:Secrets of the Raven squad:
Prepare yourselves for a 7-8 part collab post between Monte, Jraden and myself being posted piecemeal over the next few posts to avoid one gigantic wall of text
by Mundeo » Wed Jul 18, 2018 10:13 am
Demincia wrote:Secrets of the Raven squad:
Prepare yourselves for a 7-8 part collab post between Monte, Jraden and myself being posted piecemeal over the next few posts to avoid one gigantic wall of text
by The Palmetto » Wed Jul 18, 2018 10:13 pm
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."
by Skylus » Wed Jul 18, 2018 10:51 pm
by Apto » Thu Jul 19, 2018 2:25 am
The Palmetto wrote:Name: Irwin Emmet
Origin: TLW (Scrappy’s universe)
Gender: Male
Age: 30
Species: Human
Appearance: 5’ 9” Anglo-Australian with light brown hair. He wears a khaki biologist uniform with a slouch hat and boots. Below the elbow, his right arm is mechanical. For pure aesthetic reasons, it is bright yellow with blue patterns, like a blue-ringed octopus.
by The Dark Brotherhood of Deros » Thu Jul 19, 2018 7:29 pm
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.
Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.
by Aeternabilis » Thu Jul 19, 2018 10:25 pm
The Dark Brotherhood of Deros wrote:With me now embracing the DnD inspiration of my Foreverplane setting, I thought it was a good idea to completely revamp Advrick to fit the source material more.Name: Advrick Maxolus - aliases include: Haste Silvereye (his stage name) and Ascal Lorkia (his "real" name)
Origin: The Foreverplane
Gender: Male
Age: 27
Species: High Elf
Appearance: Advrick is an elven man who stands at 6 feet 4 inches tall. His skin has complex natural markings on various parts of his lithe and graceful body, and his hair is long, white, dyed with red streaks, and is pulled back into a ponytail with two long strands hanging down from the sides of his face. His eyes are a deep, piercing blue. His face is painted white, and he has a line of purple paint going down the right side of his face that starts on his forehead, goes over his eyelid and then down to his jawline. His left eye has an orange sideways teardrop shape painted around it, and it has a streak of orange curling down his cheek from the end of the teardrop. His lips are painted bright red and his teeth are white and pristine. His nose is thin and somewhat pointed, and his ears are long and pointed. His fingernails are long and pointy as well, and they are painted orange on his left hand, and purple on his right hand.
Advrick’s attire consists of: A purple coat with gold accents and a long coattail that reaches down to the floor. The coat’s sleeves are frilled at the end, and are colored green and orange. He wears purple pants that are long enough at the bottom to touch the top of his ornate, pointy, white and gold shoes. He wears an orange undershirt that is decorated with complex green vine-like designs. Advrick also wears a large purple top hat with an orange band around it, and a large fluffy yellow feather sticking up from this band on the right side.
Powers & Abilities: Advrick like all Elves doesn't sleep, and instead enters a trance for 4 hours to rest. Also as a High Elf, he has an innate magical affinity. Because of this, he is able to cast the Dancing Lights cantrip at will, which creates four glowing orbs of light that give off dim light in a 10-foot radius, and can be formed to resemble a humanoid shape. He's also inherently more difficult to charm via magic, and he can never be lulled to sleep by magic.
Advrick practices bardic magic, which channels arcane power through music and powerful words. He is capable of enhancing his allies abilities with his music or words using a technique called Bardic Inspiration, which he can use 5 times before he needs to replenish the magic he channels to use it by resting. bardic Inspiration briefly empowers 1 person in whatever they're doing, be it physical (such as attacking or climbing) or mental (thinking a puzzle through or remembering details about something). He can also help his allies regain some of their vitality if they rest for a short while by playing a song of rest. Advrick also has an ability called Cutting Words, which draws upon the same magic that is behind his Bardic Inspiration to interrupt an enemy's focus for a brief moment, possibly causing them to miss an attack or not hit with full force.
On top of this, he has a separate pool of bardic magic that he can draw on. In terms of power, he is considered a 10th level spellcaster, and he specializes in the study of arcane lore, which allows him to channel a wide range of different schools of magic. Advrick casts his spells by taping into his limited pool of magical energy, and once he's out of energy he must enter a trance to replenish it. Cantrips are very simple spells, and can be casted indefinitely without expending a meaningful amount of magical energy. However other spells require a certain amount of energy to be casted, and these are divided into categories called "spell levels." If he so chooses to, Advrick can cast certain spells at higher levels to a maximum of 5th level, enhancing their effects, but that in turn consumes more of his magical energy.
The following is a list of spells at his disposal ("slots" represent Advrick's pool of magical energy, and each time he casts a spell at any level, it consumes one of that level's slots. He regains spent slots when he finishes a trance):Cantrips (At will)
Dancing Lights: See above description.
Vicious Mockery: Advrick unleashes a string of insults laced with subtle enchantments at a creature within 60 feet, causing slight psionic damage and distracting them enough to throw off any attacks they might make. Strong-willed creatures can resist this spells effects entirely.
Message: Advrick points his finger toward a creature within 120 feet, and whispers a message. The target (and only the target) hears the message and can reply in a whisper that only he can hear. Magical Silence, 1 foot of stone, 1 inch of Common metal, a thin sheet of lead, or 3 feet of wood blocks the spell.
Mending: This spell repairs a single break or tear in an object Advrick touches, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, he mends it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Minor Illusion: Advrick creates a sound or an image of an object within range that lasts for 1 minute. The Illusion also ends if he dismisses it, or cast this spell again. A sound's volume can range from a whisper to a scream, and it can be whatever Advrick wishes. Advrick can constantly alter the sound as the spell lasts. Images that he can create with this spell can be no larger than a 5-foot cube, and it can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an Illusion, because things can pass through it. Alternatively, a keen eye can tell it's fake.
1st level (4 slots)
Cure Wounds: Advrick can heal a wounded creature (including himself) by touching them. This spell can't replace lost limbs.
Disguise Self: Advrick makes himself, including anything on his person, look different for 1 hour or until he dispels it. He can seem 1 foot shorter or taller and can appear thin, fat, or in between. He can't change his body type, so he must adopt a form that has the same basic arrangement of limbs. The changes wrought by this spell fail to hold up to physical inspection and can be felt through. Also those with a keen eye for detail could possibly see through the disguise.
Comprehend Languages: For 1 hour, Advrick can understand the literal meaning of any spoken language that he hears, and also any written language that he sees, but he must be touching the surface on which the words are written. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
Tasha's Hideous Laughter (concentration required): The target of this spell within 30 feet perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. A creature with a strong will can resist this spell, and creatures who are harmed while effected have a greater chance of escaping the enchantment than those who are not.
2nd level (3 slots)
Shatter: A sudden loud ringing noise, painfully intense, erupts from a point of Advrick's choice within 60 feet. Inorganic objects and creatures are particularly susceptible to this spell.
Suggestion: Advrick suggests a course of activity (limited to a sentence or two) and magically influence a creature he can see within 30 feet that can hear and understand him. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. If the target can't resist the spell, it must immediately obey to the best of its ability, and then the spell ends once it completes the task.
3rd level (3 slots)
Hypnotic Pattern: Advrick creates a twisting pattern of colors that weaves through the air inside a 30-foot area within 120 feet. The pattern appears for a moment and vanishes. Any creature in that area that cannot resist the allure of the pattern becomes charmed and cannot move, simply standing on the spot as if hypnotized. The spell ends the moment the effected creatures are harmed or shaken out of their hypnotized state.
Bestow Curse (requires concentration): Advrick touches a creature and utters an abyssal curse. Any creature that is unable to resist the curse is physically weakened by it, and the curse lasts for 1 minute or until Advrick stops concentrating on it ; however if Advrick chooses to cast it at 4th or 5th level it lasts for either 10 minutes with concentration, or 8 hours with concentration respectively.
Counterspell: Advrick attempts to interrupt a creature in the process of Casting a Spell by snuffing out the magical energies behind it with his own magical energies. This one is a bit more up to debate how it will translate over to the multiverse, as different universes have different magic systems, but I imagine it would work in mostly the same way.
Lightning Bolt: A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from Advrick.
Haste: Advrick empowers either himself or a creature within 30 feet of him, greatly increasing their speed to the point where they almost seem like a blur. The spell lasts for 1 minute, and then the shock from the spell stuns the target for about 6 seconds as a wave of lethargy sweeps over it.
4th level (3 slots)
Dimension Door: Advrick teleports himself from his current location to any other spot within 500 feet. He arrives at exactly the spot desired, and it can be a place he can see, one he can visualize, or one he can describe by stating distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree angle, 300 feet. Advrick can bring along objects as long as their weight doesn't exceed what he can carry. He can also bring one willing creature of his size or smaller. If he attempts to teleport to a place already occupied by a person or object, he takes physical damage from attempting to do so, and fails to teleport.
Greater Invisibility (requires concentration): Advrick or anyone he touches becomes invisible for up to 1 minute, even if he attacks or casts other spells.
5th level (2 slots)
Dominate Person (requires concentration): Advrick attempts to beguile a humanoid that he can see within 60 feet. If the target cant resist the spell, they become charmed by Advrick for 1 minute, and they form a telepathic link with him. Advrick can use this telepathic link to issue commands to the target, which it must obey. If it is hurt by anything, it might be able to break the link between it and Advrick.
Modify Memory (requires concentration): Alters the target's short-term memory in any way Advrick wishes. The target can resist the spell, and if Advrick is fighting the target it becomes even more able to resist. Advrick must audibly describe what the target remembers, and he must finish the memory within 1 minute, and must maintain concentration while doing so, or else the spell fails.
Cone of Cold: A blast of cold air erupts from Advrick in a 60 foot cone. Anything killed by the spell becomes frozen solid.
Weaknesses: Advrick is weak to normal human weaknesses. Also, most of his magic is channeled through his flute, and without it he's very limited. This is because his flute acts as a spellcasting focus, which can be used in place of the material components required to cast a spell. Some of his spells can be cast without the flute, as they require no components, but not all of them. Lastly, you may see that I listed certain spells as "requiring concentration." This means that Advrick must actively focus on the spell, and if he's hit or distracted he may lose focus on the spell and it ends. Also he can't concentrate on more than one spell at once.
Attack Potency: City Block
Speed: Average
Lifting Strength: Average
Striking Strength: Human Level
Durability: Wall Level
Stamina: Average
Range: Most of his spells are long-ranged, and his melee options are limited to a small dagger he keeps on himself.
Intelligence: Advrick is an incredibly cunning individual, so his intelligence is very high.
Equipment on Hand: A silver flute with golden accents that he uses to channel his spells, and a silver dagger.
Brief Bio/History*:Advrick grew up as the youngest of two sons in a family of nobility in the elven city of Sylvex, with his father being a prominent Duke of the city. He was always rather flamboyant in the way he spoke and acted, but he would quickly discard this aspect of himself around the rest of his family, as it wasn't proper of nobility to act so "foolishly."Advrick was spoiled by his family, which lead to the boy growing up to be a selfish young man who only cared for his own power. His father was reaching the point in his life where he wished to pass on his position as Duke to one of his sons, choosing Advrick's brother to take the position since he was the oldest.
Advrick, being the selfish man he was, grew jealous of his brother and hired a man to assassinate him in the night. Unfortunately for Advrick, he underestimated his brother's abilities, and the assassin was subdued and questioned, eventually pointing the finger back to the younger brother; however before he could be arrested, a servant loyal to Advrick warned him, and the young man fled the city.
He stumbled upon a troupe of traveling performers, and quickly joined them, learning how to channel magic through music and words from the performers, and adopting his new attire whilst growing out his hair to disguise himself. He also allowed his more flamboyant nature to run wild, completely changing his outward appearance from the refined and quite nobility he was known for, to a charismatic and charming individual.
Once he had everything he needed from them, he murdered the entire troupe in the night, and discarded their remains as best he could. He then managed to book passage onto a ship off the continent, and began to live his life as the traveling Bard "Haste Silvereye." Advrick often thinks of how he will manage to move up in the world, and how he'll get vengeance on his brother and city for denying him his "right" to power. Thus, he has his eyes set on one ultimate goal: unlocking the secrets to Divinity, and becoming a god.
Brief Personality Description*: Advrick is a charming and intelligent man, who often speaks in a high-class tone of voice. He is very expressive and flamboyant, and often makes movements and gestures to further convey his mood, and he's often well-spoken while doing it. Advrick is not prideful, and can admit that he is not always the strongest nor the one in charge; however this doesn't stop him from doing whatever is necessary for his own position, and if he can find a way to one-up those above him, he will. In the event he finds an individual to be of use to him, he will do his best to get in that person's good graces until they're of no more use to him.
Advrick is a master of deception, and is willing to murder to get what he wants. The thought of seriously harming someone doesn't bother him in the slightest, and while not to the point of sadism, Advrick enjoys making his enemies uncomfortable, and he does this through insults as well as physical pain.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
by Halend » Sat Jul 21, 2018 6:55 pm
by Aeternabilis » Sat Jul 21, 2018 8:43 pm
Halend wrote:Name: Mirai Kuriyama
Origin: Kyoukai no Kanata (Beyond the Boundary)
Gender: F
Age: 16
Species: Human
Appearance:
(Image)
Powers & Abilities: Blood manipulation--her blood can be used to form a sword and is highly acidic and will burn through organic matter easily. The blood can be dispersed over a wide area, though she rarely does this due to potential for collateral damage.
Weaknesses: Inorganic matter isn't nearly as affected by the acidity of the blood. In additional, using her powers for too long will give her anemia, causing her to grow tired and often collapse after a fight. She is also a member of a cursed bloodline, and has corresponding bad luck.
Attack Potency: 10-A
Speed: Athletic human
Lifting Strength: Below Average
Striking Strength: Multi-City Block Class
Durability: Human level
Stamina: Below average
Range: 10 miles
Intelligence: Average
Equipment on Hand: Her phone, bandages to keep blood in when her powers are not in use
Brief Bio/History*: Mirai is the last survivor of a cursed bloodline that can manipulate their own blood to deadly effect. She uses this power as a Spirit World Warrior, a hunter that fights monsters called youmu to collect the gems they leave as remains and sell them. Unfortunately, she has never been very good at it, owing to her family's curse. At home, she was viewed with extreme suspicion, as her potential to accidentally cause harm was immense.
Brief Personality Description*: Mirai is shy, but not antisocial, and in fact works much better with a partner than she does solo. She is very opinionated, known to give out her signature cry of "How unpleasant!" at the slightest inconvenience, and is prone to ranting every negative thought that comes to mind on her blog. Though a bit prickly in this way, she ultimately wants friends and works well with others.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
by Halend » Sat Jul 21, 2018 9:13 pm
Aeternabilis wrote:Halend wrote:Name: Mirai Kuriyama
Origin: Kyoukai no Kanata (Beyond the Boundary)
Gender: F
Age: 16
Species: Human
Appearance:
(Image)
Powers & Abilities: Blood manipulation--her blood can be used to form a sword and is highly acidic and will burn through organic matter easily. The blood can be dispersed over a wide area, though she rarely does this due to potential for collateral damage.
Weaknesses: Inorganic matter isn't nearly as affected by the acidity of the blood. In additional, using her powers for too long will give her anemia, causing her to grow tired and often collapse after a fight. She is also a member of a cursed bloodline, and has corresponding bad luck.
Attack Potency: 10-A
Speed: Athletic human
Lifting Strength: Below Average
Striking Strength: Multi-City Block Class
Durability: Human level
Stamina: Below average
Range: 10 miles
Intelligence: Average
Equipment on Hand: Her phone, bandages to keep blood in when her powers are not in use
Brief Bio/History*: Mirai is the last survivor of a cursed bloodline that can manipulate their own blood to deadly effect. She uses this power as a Spirit World Warrior, a hunter that fights monsters called youmu to collect the gems they leave as remains and sell them. Unfortunately, she has never been very good at it, owing to her family's curse. At home, she was viewed with extreme suspicion, as her potential to accidentally cause harm was immense.
Brief Personality Description*: Mirai is shy, but not antisocial, and in fact works much better with a partner than she does solo. She is very opinionated, known to give out her signature cry of "How unpleasant!" at the slightest inconvenience, and is prone to ranting every negative thought that comes to mind on her blog. Though a bit prickly in this way, she ultimately wants friends and works well with others.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
App looks good, we'd just like a touch of elaboration on some stuff. How fast does the blood burn through flesh? Is cloth enough to protect one from being melted? Is the range how far she can manipulate blood or how far she can spread it or what?
by Aeternabilis » Sat Jul 21, 2018 10:18 pm
Halend wrote:Aeternabilis wrote:App looks good, we'd just like a touch of elaboration on some stuff. How fast does the blood burn through flesh? Is cloth enough to protect one from being melted? Is the range how far she can manipulate blood or how far she can spread it or what?
Updated. In order:
*It breaks skin within a few seconds
*Cloth won't protect you, but armor will
*It can spread out for 10 miles in an AoE burst (based on a scene where she causes rain on a whole forest after a major fight)
by Aeternabilis » Sun Jul 22, 2018 11:55 am
Arc Name: Legends of the Last Romans
Moderator: Aeternabilis
Genre: Adventure, light mystery
Summary: The mysterious and very reclusive archipelago of Aeternabilis is wrought with troubles, both mundane and magical. While the natives, considered by many to be the last true Romans, are very distruting of outsiders, it may turn out that their greatest saviors are a group of strangers from across the multiverse. Grab you favorite medieval character and journey across the island, where the player can decide where to go, what to do, and who to help or hurt.
by The Palmetto » Sun Jul 22, 2018 2:14 pm
Aeternabilis wrote:Arc Name: Legends of the Last Romans
Moderator: Aeternabilis
Genre: Adventure, light mystery
Summary: The mysterious and very reclusive archipelago of Aeternabilis is wrought with troubles, both mundane and magical. While the natives, considered by many to be the last true Romans, are very distruting of outsiders, it may turn out that their greatest saviors are a group of strangers from across the multiverse. Grab you favorite medieval character and journey across the island, where the player can decide where to go, what to do, and who to help or hurt.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."
by Skylus » Sun Jul 22, 2018 3:11 pm
Aeternabilis wrote:Arc Name: Legends of the Last Romans
Moderator: Aeternabilis
Genre: Adventure, light mystery
Summary: The mysterious and very reclusive archipelago of Aeternabilis is wrought with troubles, both mundane and magical. While the natives, considered by many to be the last true Romans, are very distruting of outsiders, it may turn out that their greatest saviors are a group of strangers from across the multiverse. Grab you favorite medieval character and journey across the island, where the player can decide where to go, what to do, and who to help or hurt.
by Halend » Sun Jul 22, 2018 4:50 pm
by Apto » Sun Jul 22, 2018 10:37 pm
Halend wrote:Still in the RP, I just don't feel the Discord tbh
by Slenderman The CreepyPasta King » Mon Jul 23, 2018 2:38 pm
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